Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 09:00:47 Player: Leonulf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (467) 467 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-106) -106 TOTAL SCORE: 4086 Bonus ------- Friendly Fire -106 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 2% Temperature Danger (487) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Structural Scanner Improved Signal Interpreter Seismic Detector Improved Targeting Computer Advanced Targeting Computer Phase Shifter EM Disruption Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Utility Shielding Hacking Suite System Restoration Module > --- WEAPON ----------- Thermic Laser Phase Cannon > --- INVENTORY -------- Light Deuterium Engine Structural Scanner Improved Signal Interpreter Seismic Detector Improved Targeting Computer Advanced Targeting Computer Phase Shifter EM Disruption Field Particle Gun Phase Cannon [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Flight Unit Treads Light Treads Leg Improved Titanium Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 . 1 1 . . 1 Utility 3 | . . 1 . . 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 61 | 5 8 12 3 10 2 4 . 17 Power 11 | 1 . 1 1 3 . 1 . 4 Engine 9 | 1 . 1 1 3 . . . 3 Core 1 | . . . . . . 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 17 | 2 2 3 2 3 1 1 . 3 Treads 2 | 2 . . . . . . . . Leg 3 | . . . . . . . . 3 Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 10 | . . 3 2 3 1 1 . . Utility 11 | 1 2 3 . 2 1 . . 2 Device 3 | . . 1 . . 1 . . 1 Storage 2 | 1 1 . . . . . . . Processor 2 | . . 1 . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 3 | . 1 1 . . . . . 1 Artifact . | . . . . . . . . . Weapon 22 | 1 4 5 . 2 . 2 . 8 Energy Gun 14 | 1 2 3 . 1 . 2 . 5 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 6 | . 2 2 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 31 | . . 4 4 1 . 4 3 15 Power 6 | . . . 1 1 . 1 . 3 Propulsion 11 | . . 1 1 . . 3 3 3 Utility 4 | . . 1 . . . . . 3 Weapon 10 | . . 2 2 . . . . 6 Highest Loss Streak 12 | . . 4 4 1 . 4 3 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 91 91 98 87 91 85 62 70 Engine 10 | . 14 11 11 15 15 11 . 5 Core 1 | . . . . . . 1 7 4 Treads 4 | . 26 . . . . . . . Leg 3 | . . . . . . . . 15 Hover 1 | . 1 6 . . . . . . Flight 18 | . . 22 33 36 38 32 16 . Device 3 | . . 2 . . 6 7 7 4 Storage 9 | . 14 11 11 9 7 7 7 6 Processor 6 | . . 10 11 9 7 7 7 6 Hackware 3 | . . . . 5 7 7 7 6 Protection 5 | . 7 7 11 3 . . . 5 Energy Gun 9 | . 17 11 9 6 . 8 7 6 Ballistic Gun 4 | . 9 9 10 2 7 . . . Peak Build Rating 47 | 5 11 12 12 23 27 28 19 47 Average Rating 20 | 3 8 10 11 18 25 24 18 36 On Entrance 13 | . 5 11 11 10 22 27 19 16 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 11 26 22 20 23 24 24 19 41 Greatest Support 60 | 40 40 12 12 17 21 21 12 60 Greatest Overweight (x) 6 | 1 2 3 1 1 1 2 6 6 Average Overweight (x) . | . . 1 1 1 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 6 10 Average Carried 8 | 4 9 9 9 7 8 8 6 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 5 10 10 8 10 10 6 6 7 Class Distribution -------------------- 52% | Scavenger-Mutant 43% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 745 | 250 42 129 45 104 . 55 . 120 Remotely . | . . . . . . . . . Salvage Created 565 | . 150 129 60 . . 68 . 158 Parts 35 | . 8 13 5 . . 4 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 15 | . 4 5 1 . . 3 . 2 Guns 14 | . 4 5 1 . . 3 . 1 Classes Destroyed 5 | . 1 2 1 . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 8 | . . 4 1 . . 3 . . Grunt 4 | . 4 . . . . . . . Sentry 2 | . . 1 . . . . . 1 Hunter 1 | . . . . . . . . 1 Guerrilla 1 | . . . 1 . . . . . Best Kill Streak 3 | . 3 2 1 . . 3 . 1 Combat Bots Only 3 | . 3 2 1 . . 3 . 1 Max Kills in Single Turn 2 | . 2 1 1 . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 377 | . 22 57 28 13 18 27 16 196 Missed 95 | . 8 17 3 4 8 10 4 41 Damage Taken 4008 | . 158 375 272 154 55 255 196 2543 Core 1139 | . 23 81 38 60 17 15 54 851 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 54 | . . 14 . . . . . 40 Regen/Repaired (Parts) 90 | . . . . 39 . . . 51 Core Remaining (%) 87 | 100 90 . 70 89 . . 87 . Volleys Fired 91 | . 16 24 6 2 . 9 . 34 Largest 2 | . 2 2 2 1 . 2 . 2 Hottest 170 | . 60 90 65 56 . 128 . 170 Shots Fired 150 | . 30 37 10 2 . 15 . 56 Gun 142 | . 30 37 10 2 . 15 . 48 Cannon 8 | . . . . . . . . 8 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 49 | . 14 10 6 . . . . 19 Thermal 70 | . 16 . . 2 . 15 . 37 Explosive . | . . . . . . . . . Electromagnetic 31 | . . 27 4 . . . . . Robot Hit Streak 8 | . 4 8 3 . . 5 . 6 Robot Miss Streak 8 | . 4 8 5 2 . 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 74 | . 13 16 4 . . 9 . 32 Core Hits 34 | . 9 7 3 . . 5 . 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . . . 3 Burn 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1114 | . 170 191 34 . . 149 . 570 Guns 1011 | . 163 191 34 . . 149 . 474 Cannons 94 | . . . . . . . . 94 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . 7 . . . . . . 2 Kinetic 289 | . 61 61 34 . . . . 133 Thermal 686 | . 102 . . . . 149 . 435 Explosive . | . . . . . . . . . Electromagnetic 130 | . . 130 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 3 . . . . 2 Average Corruption 2 | . . 1 3 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . 2 2 . . . . . Message Errors 1 | . . . 1 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 3 | . 1 . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 681 | . 225 183 188 48 . 362 . 681 Average Temperature 149 | . 92 92 54 24 . 168 . 235 Received Heat Transfer 477 | . 84 45 . 27 . . . 321 Effects 12 | . . . . . . . . 12 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . 3 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . . . . . . 6 Heat Transferred 1776 | . 225 . . . . 333 . 1218 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 125 | . 122 125 48 33 29 . . 30 Initial 48 | . . . 48 10 14 . . 11 Average 35 | . 57 69 46 17 22 . . 12 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 . 2 . . . 3 Investigation 3 | . 1 . . . . . . 2 Extermination . | . . . . . . . . . Reinforcement 5 | . 1 1 . 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 5 | . 1 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . 8 9 4 5 2 3 1 10 Peak Tracking Total 6 | . 4 4 4 4 2 3 1 6 Tactical Retreats 2 | . 1 . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 1 2 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 11 | . 3 2 . 3 1 . . 2 Terminals 7 | . 2 1 . 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 9 5 . 6 2 . . 5 Successful 14 | . 3 5 . 4 . . . 2 Failed 13 | . 6 . . 2 2 . . 3 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 5 1 . 4 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 2 . . . 3 Recycling Units 4 | . 4 . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 1 . 2 . . . . Record 2 | . 1 . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . 2 Scan Component 2 | . . . . 1 . . . 1 Repair 2 | . . . . 1 . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 . 1 1 . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 Time 70 | . . . . 38 . . . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 2661 | 70 448 398 199 313 156 398 50 629 Spaces Moved 1708 | 43 226 254 132 225 123 331 36 338 Core 28 | 12 . . . . . . 4 12 Treads 237 | 31 206 . . . . . . . Legs 326 | . . . . . . . . 326 Wheels . | . . . . . . . . . Hover 75 | . 20 55 . . . . . . Flight 1042 | . . 199 132 225 123 331 32 . Fastest Speed 50 | 50 160 114 114 109 107 107 114 126 Average Speed 124 | 130 161 116 114 109 107 111 147 134 Slowest Speed 350 | 160 176 280 114 111 107 197 350 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 44 24 26 25 3 62 11 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . . . 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2117 | 57 287 325 174 290 147 346 35 456 Wait 131 | . . 5 22 38 21 . . 45 Move 1700 | 42 225 253 131 224 122 330 35 338 Hop . | . . . . . . . . . Pick Up 87 | 10 22 18 6 12 2 . . 17 Fast Attach . | . . . . . . . . . Attach 43 | 5 4 7 3 6 2 3 . 13 Detach 1 | . . 1 . . . . . . Swap 18 | . 4 5 . 4 . 1 . 4 Drop 43 | . 15 12 6 4 . 3 . 3 Fire 91 | . 16 24 6 2 . 9 . 34 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 13) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Lost 4 parts (1n1u2w) 911 | -9/Materials | Discovered new exit (range 6) 916 | -9/Materials | Identified exit to Mines 917 | -9/Materials | Entered Mines 922 | -9/Mines | Build established: Scavenger-Mutant 924 | -9/Mines | Met a Derelict bent on vengeance 1004 | -9/Mines | Assembled infested the area 1009 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1072 | -9/Mines | Discovered new exit (range 10) 1114 | -9/Mines | Identified exit to Materials 1116 | -9/Mines | Entered Materials 1116 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1135 | -8/Materials | Lost 4 parts (1p1n2w) 1182 | -8/Materials | Repaired Lgt. Deuterium Engine 1338 | -8/Materials | Met 7R-MNS 1420 | -8/Materials | Discovered new exit (range 8) 1428 | -8/Materials | Identified exit to Factory 1429 | -8/Materials | Entered Factory 1429 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -7/Factory | Discovered new exit (range 16) 1579 | -7/Factory | Identified exit to Lower Caves 1585 | -7/Factory | Entered Lower Caves 1598 | -7/Lower Caves | Learned Factory terminal intel 1746 | -7/Lower Caves | Encountered a Warlord checkpoint 1822 | -7/Lower Caves | Identified exit to Lower Caves 1904 | -7/Lower Caves | Lost 4 parts (1p3n) 1983 | -7/Lower Caves | Entered another Lower Caves area 2007 | -7/Lower Caves | Discovered new exit (range 15) 2029 | -7/Lower Caves | Identified exit to Factory 2033 | -7/Lower Caves | Entered Factory 2033 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -6/Factory | Loaded intel: 25 terminal locations 2053 | -6/Factory | Lost 3 parts (3n) 2136 | -6/Factory | Repaired Particle Gun 2311 | -6/Factory | Build established: Mutant 2641 | -6/Factory | Core integrity fell below 50% 2648 | -6/Factory | Core integrity fell below 20% 2662 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02650_ Power failure, Lgt. Deuterium Engine shutdown. 02650_ Overheating: Energy bleed (-23). 02650_ Penetrated by Slug. 02651_ Overheating: Energy bleed (-16). 02652_ Penetrated by Slug. 02653_ Particle Gun destroyed. 02653_ Critical hit (Burn: +37). 02654_ Imp. Signal Interpreter broken. 02654_ Overheating: Short circuit. 02654_ Penetrated by Slug. 02655_ Lgt. Deuterium Engine destroyed. 02655_ Penetrated by Slug. 02655_ Utility Shielding destroyed. 02655_ System Restoration Module destroyed. 02655_ Penetrated by Slug. 02655_ Phase Cannon destroyed. 02656_ Slammed into G-50 Soldier. 02656_ Destabilizing: System corrupted (+2). 02658_ Slammed into G-50 Soldier. 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Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed LayeredActuatorShredder Manual? 0 Play Time 00:52:51 Cumulative 10.1 hours Start 2024.12.02 @ 08:02:58 End 2024.12.02 @ 09:00:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe3b121e-06d6-405a-886f-4bdd08270ce5