Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 19:51:29 Player: Kaisercar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (3458) 3458 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 7899 Bonus ------- Follower Combat Kills 231 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 290/550 Matter 210/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Hovering (38) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Utility Shielding > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (15) --- Fission Core Aerolev Unit High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Surveybot 17 Chip Hacking Suite Hacking Suite Hacking Suite System Shield Authchip [Device] Drone Bay (2/2) Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Fission Core Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite Hacking Suite System Shield Authchip [Device] Drone Bay Grenade Launcher Grenade Launcher Katana [Rating: 44] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 97 | 8 9 4 27 3 27 7 . 12 Power 13 | 2 . 1 3 . 6 1 . . Engine 10 | 2 . 1 1 . 5 1 . . Core 3 | . . . 2 . 1 . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 1 1 7 . 10 . . 5 Treads 2 | 2 . . . . . . . . Leg 17 | . . . 7 . 9 . . 1 Wheel 2 | . 1 1 . . . . . . Hover 5 | . . . . . 1 . . 4 Flight . | . . . . . . . . . Utility 27 | 2 3 . 5 2 6 4 . 5 Device 10 | 1 1 . 2 . 4 2 . . Storage 4 | 1 1 . . 1 . . . 1 Processor 4 | . . . 1 . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection 8 | . 1 . 2 1 1 2 . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 5 2 12 1 5 2 . 2 Energy Gun 5 | 1 1 1 1 . 1 . . . Energy Cannon 9 | . 1 . 6 . . 2 . . Ballistic Gun 9 | 1 1 1 5 . . . . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 1 . 1 Parts Lost 12 | . 1 2 3 1 2 2 1 . Power 4 | . . . 1 . 2 . 1 . Propulsion 3 | . . 1 1 . . 1 . . Utility 5 | . 1 1 1 1 . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . 1 2 1 1 1 1 1 . To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 12 15 14 15 19 19 19 19 Power . | . . . . . 1 . . . Propulsion 5 | 1 3 4 3 5 6 6 6 5 Utility 5 | . 2 4 1 2 4 7 9 10 Weapon 5 | . 6 7 8 7 7 5 4 2 Tool/Special . | . . . . . . . . . Unused Backups 41 | . 1 1 3 2 17 5 . 12 Power 6 | . . . . . 3 1 . 2 Propulsion 14 | . . . 1 1 8 3 . 1 Utility 14 | . . 1 1 1 3 . . 8 Weapon 6 | . 1 . 1 . 3 1 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 94 99 99 99 99 96 Engine 4 | . 14 14 6 . 5 9 1 . Core 4 | . . . 4 11 2 . 7 9 Treads 1 | . 21 14 . . . . . . Leg 30 | . . . 25 33 36 36 36 31 Wheel 1 | . 7 14 4 . . . . . Device 8 | . 7 14 8 4 17 8 9 . Storage 9 | . 14 14 11 11 9 9 9 9 Processor 5 | . . . 6 . . 9 9 10 Hackware 1 | . . . . . . . . 7 Protection 9 | . 5 . 5 17 9 9 9 9 Energy Cannon 7 | . 9 . 12 11 9 9 9 2 Ballistic Gun 3 | . 12 14 6 10 . . . 4 Ballistic Cannon 4 | . . . . . 5 6 8 6 Peak Build Rating 44 | 7 9 9 26 25 40 41 40 44 Average Rating 31 | 5 7 8 17 23 34 39 39 41 On Entrance 21 | . 7 8 8 23 25 39 40 39 Avg Prop Armor Cover (%) 6 | . 9 12 15 . 4 4 4 . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 14 34 31 38 59 67 69 62 61 Greatest Support 80 | 40 40 20 51 51 80 80 77 77 Greatest Overweight (x) 3 | 3 3 2 3 1 1 1 1 . Average Overweight (x) . | . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 19 20 20 20 19 Most Carried 20 | 5 15 15 15 17 20 20 20 20 Average Carried 17 | 2 12 14 14 15 19 19 19 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 15 Final Carried 20 | 3 15 14 15 17 20 20 19 15 Class Distribution -------------------- 68% | Mutant 28% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 3279 | 281 229 42 453 132 988 956 142 56 Remotely . | . . . . . . . . . Salvage Created 4277 | 133 449 91 629 152 1258 1126 439 . Parts 238 | 5 20 10 39 20 73 46 25 . Haulers Intercepted 13 | . 1 . 2 . 4 6 . . Recyclers Shooed 10 | . . . 2 . 4 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 93 | . 10 6 13 10 28 21 5 . Guns 23 | . 7 6 3 6 1 . . . Cannons 65 | . 3 . 10 2 24 21 5 . AOE 5 | . . . . 2 3 . . . Classes Destroyed 16 | 2 3 1 2 . 4 2 2 . Worker 3 | . . . . . 1 2 . . Builder 1 | . . . . . . 1 . . Tunneler 4 | 2 . . . 1 1 . . . Hauler 13 | . 1 . 2 . 4 6 . . Recycler 7 | 1 . . . . 1 2 3 . Mechanic 1 | . . . . . 1 . . . Operator 4 | . . . . . 1 3 . . Watcher 4 | . 1 . 1 . 1 1 . . Swarmer 31 | . . 6 3 10 8 4 . . Grunt 31 | . 10 . 4 . 9 8 . . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . 1 . 2 . . . Sentry 22 | . . . 5 . 8 7 2 . Demolisher 1 | . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | 3 4 3 5 4 7 5 5 . Combat Bots Only 5 | . 4 3 5 4 3 5 3 . Max Kills in Single Turn 3 | 1 1 2 2 2 3 2 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 463 | . 64 20 85 21 106 123 21 23 Missed 128 | . 16 3 21 6 32 41 5 4 Hits 335 | . 48 17 64 15 74 82 16 19 Melee 12 | . . . 5 . 1 . . 6 Projectile 323 | . 48 17 59 15 73 82 16 13 AOE 7 | . . 6 . . . . 1 . Critical Strikes 14 | . 1 . 5 . 2 4 1 1 Damage Taken 4562 | . 622 321 917 117 948 1140 268 229 Core 585 | . 126 69 124 6 70 149 29 12 Absorbed by Shields 3 | . . . . . . . 3 . Redirected to Shielding 13 | . . . . . . . . 13 Regen/Repaired (Parts) 877 | . . . . . 117 . . 760 Core Remaining (%) 63 | 100 . 22 . 67 . . . . Volleys Fired 340 | 12 58 8 51 15 82 102 12 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 136 | 70 85 85 136 83 128 136 105 . Shots Fired 640 | 24 111 16 90 28 153 193 24 1 Gun 185 | 24 71 16 40 13 21 . . . Cannon 449 | . 40 . 50 14 129 191 24 1 Launcher 6 | . . . . 1 3 2 . . Special . | . . . . . . . . . Kinetic 288 | 12 53 8 31 13 69 90 12 . Thermal 341 | 12 58 8 59 14 76 101 12 1 Explosive 6 | . . . . 1 3 2 . . Electromagnetic 5 | . . . . . 5 . . . Robot Hit Streak 14 | 6 14 7 14 7 9 14 9 . Robot Miss Streak 10 | 2 3 2 4 6 10 7 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 439 | 16 74 11 60 14 104 133 20 7 Core Hits 284 | 6 19 6 22 12 96 104 17 2 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | 1 3 . . . . . . . Burn 3 | 1 2 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks 55 | . 8 . 5 . 16 17 2 7 Impact 25 | . 8 . 5 . 12 . . . Slashing 30 | . . . . . 4 17 2 7 Piercing . | . . . . . . . . . Sneak Attacks 6 | . 1 . . . 2 1 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8878 | 171 1098 143 1058 347 2575 2847 564 75 Guns 1505 | 171 509 143 345 121 216 . . . Cannons 6243 | . 517 . 713 104 1724 2781 404 . Explosions 517 | . . . . 104 413 . . . Melee 538 | . 72 . . . 197 60 134 75 Ramming 75 | . . . . 18 25 6 26 . Kinetic 3508 | 58 351 50 268 121 1001 1464 195 . Thermal 4182 | 113 675 93 790 104 881 1317 209 . Explosive 517 | . . . . 104 413 . . . Electromagnetic 58 | . . . . . 58 . . . Impact 269 | . 72 . . . 197 . . . Slashing 269 | . . . . . . 60 134 75 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 3 Average Corruption 2 | . . . . . . 2 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . . 20 16 6 Message Errors 13 | . . . . . . 5 5 3 Matter Fused 14 | . . . . . . 7 5 2 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 4 | . . . . . . 2 2 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 4 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 189 | . 54 . 14 . 69 28 24 . Projectiles 40 | . 2 . 14 . 16 8 . . Explosions . | . . . . . . . . . Melee 149 | . 52 . . . 53 20 24 . Knockbacks 44 | . . . . . 16 25 3 . Impact . | . . . . . . . . . Kinetic 38 | . . . . . 16 22 . . Secondary 6 | . . . . . . 3 3 . Self-Inflicted Damage 1 | . . . . . 1 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . . . 5 1 1 3 . Kicked 10 | . . . . 5 1 1 3 . Crushed . | . . . . . . . . . Highest Temperature 370 | 160 231 48 357 189 70 370 31 29 Average Temperature 87 | 83 94 21 130 65 19 88 25 19 Received Heat Transfer 1404 | . 381 . 249 . 351 378 45 . Effects 3 | . . . 3 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . 1 . . . 2 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 4 | . 1 . . . 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 1 1 4 . 4 . . . Heat Transferred 8436 | 407 1665 222 1480 222 1702 2368 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . . . 1 2 . . Low Security (%) 84 | 100 100 100 100 100 71 60 100 . Level 1 15 | . . . . . 28 36 . . Level 2 . | . . . . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 408 | 15 90 105 132 134 297 408 155 . Initial 135 | . . 25 9 39 . 118 135 . Average 98 | 2 20 71 28 36 138 181 72 . Influence Increases 3328 | 15 310 140 407 258 1020 805 373 . Destroy 0b10 Robot/C 2000 | . 200 120 260 200 660 420 140 . Destroy 0b10 Robot/NC 195 | 15 10 . 15 5 50 75 25 . Destroy Leader 494 | . 54 20 86 30 160 144 . . Allied During Kill 47 | . . . . . 33 . 14 . Successful Hack 96 | . 9 . 10 . 8 25 44 . Select Force Hacks 150 | . . . . . . . 150 . Disable Machine 135 | . . . . 15 45 75 . . Destroy Structure 76 | . 7 . 6 8 34 21 . . Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 120 | . 30 . 30 . 15 45 . . Influence Decreases 3328 | 15 244 181 330 360 737 741 715 5 Entered New Map 502 | . . 41 16 63 . 165 212 5 Time Decay 2583 | 15 234 120 294 287 592 563 478 . Lost Part 93 | . 10 20 20 10 10 13 10 . Lost Ally 75 | . . . . . 60 . 15 . Purge Threat 75 | . . . . . 75 . . . Squads Dispatched 14 | . 2 . 2 . 5 5 . . Investigation 3 | . . . . . 1 2 . . Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . 2 . 1 2 . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 11 | . 2 . 1 . 2 5 1 . Communications Jammed 2 | . . . . . . 2 . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 19 8 18 10 47 38 8 2 Peak Tracking Total 5 | . 5 3 4 3 5 5 2 3 Tactical Retreats 7 | . 2 . 2 . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 9 | . . . . 1 3 5 . . Max in Single Turn 1 | . . . . 1 1 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 43 | . 2 . 4 . 11 11 12 3 Terminals 27 | . 2 . 2 . 8 9 6 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 7 | . . . 1 . . 1 5 . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 105 | . 9 . 11 . 28 22 28 7 Successful 49 | . 4 . 5 . 9 9 15 7 Failed 55 | . 5 . 5 . 19 13 13 . Catastrophic 12 | . . . . . 5 2 5 . Database Lockouts 1 | . . . 1 . . . . . Manual 41 | . 8 . 1 . 14 6 12 . Terminals 70 | . 9 . 5 . 20 20 16 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 10 | . . . 3 . . 1 6 . Scanalyzers 6 | . . . 3 . 3 . . . Garrison Access 3 | . . . . . 2 1 . . Terminal Hacks 32 | . 2 . 3 . 4 6 10 7 Record 11 | . . . . . . . 5 6 Part Schematic 3 | . . . . . . . 3 . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 5 | . . . . . . 4 . 1 Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 6 | . 1 . 2 . 1 1 1 . Release Object 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 4 | . . . 1 . 3 . . . Retrieve Study 4 | . . . 1 . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 9 | . 2 . 1 . . 1 5 . Terminals 4 | . 2 . 1 . . 1 . . Assimilate 2 | . . . 1 . . 1 . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . Tunnel 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 2 . 3 . 10 8 6 . Full Trace Events 3 | . . . . . 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 11 | . . . . 4 . . 6 1 Largest Group 6 | . . . . 4 3 . 6 6 Highest-Rated Group 159 | . . . . 71 40 . 129 159 Highest-Rated Ally 48 | . . . . 31 16 . 27 48 Total Orders . | . . . . . . . . . Ally Attacks 69 | . . . . . 49 . 11 9 Total Damage 908 | . . . . . 554 . 254 100 Kills 9 | . . . . . 5 . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 4602 | 19 273 . 782 . 2244 1250 34 . Optics 542 | . . . 542 . . . . . Sensors 1871 | . . . 532 . 83 1222 34 . Terrain 2220 | . . . . . 2220 . . . Seismic 292 | 19 273 . . . . . . . Jamming 52 | . . . . . 24 28 . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 10597 | 122 693 250 909 1190 2371 1725 1233 2104 Spaces Moved 5930 | 47 310 188 488 591 1010 754 572 1970 Core 12 | 12 . . . . . . . . Treads 183 | 35 140 8 . . . . . . Legs 4614 | . . . 304 591 1010 754 572 1383 Wheels 534 | . 170 180 184 . . . . . Hover 587 | . . . . . . . . 587 Flight . | . . . . . . . . . Fastest Speed 38 | 50 125 110 110 130 111 130 130 38 Average Speed 142 | 157 144 115 129 190 167 152 188 102 Slowest Speed 260 | 200 240 240 260 200 200 200 200 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 63 | 4 46 48 32 98 76 75 97 91 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 7 | . . 1 . 1 . . 5 . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 9 | . . 1 . 1 . . . 7 Spaces Dug 59 | . 5 . 5 . 26 23 . . Terrain Destroyed 71 | . 5 . 5 8 30 23 . . Melee 34 | . 5 . 5 . 13 11 . . Projectile . | . . . . . . . . . AOE 37 | . . . . 8 17 12 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 7390 | 71 435 207 671 626 1527 1115 692 2046 Wait 642 | . 26 4 41 4 303 183 57 24 Move 5922 | 46 309 187 487 590 1009 753 571 1970 Hop . | . . . . . . . . . Pick Up 102 | 5 15 1 18 5 32 12 . 14 Fast Attach 24 | 4 2 . 7 . 6 1 . 4 Attach 20 | 3 . 1 6 1 4 3 1 1 Detach 2 | . . . 1 . . . . 1 Swap 119 | 1 11 3 29 3 31 29 4 8 Drop 112 | . 6 3 26 3 43 14 . 17 Fire 340 | 12 58 8 51 15 82 102 12 . Melee 55 | . 8 . 5 . 16 17 2 7 Ram . | . . . . . . . . . Kick 10 | . . . . 5 1 1 3 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 42 | . . . . . . . 42 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 650 | -10/Materials | Discovered new exit (range 18) 742 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Entered Mines 860 | -10/Mines | Learned location of Storage (-8) 978 | -10/Mines | Learned location of 1 exit from Materials 1059 | -10/Mines | Assembled infested the area 1061 | -10/Mines | Discovered new exit (range 5) 1066 | -10/Mines | Entered Materials 1066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | Central database locked down 1975 | -9/Materials | Entered Mines 2079 | -9/Mines | Discovered new exit (range 4) 2203 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2368 | -9/Mines | Learned location of Zion (-7) 2370 | -9/Mines | Learned Materials terminal intel 2582 | -9/Mines | Discovered new exit (range 10) 2620 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2655 | -9/Mines | Received a Mining Laser from a helpful Derelict 2694 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2696 | -9/Mines | Discovered new exit (range 5) 3165 | -9/Mines | Entered Materials 3165 | -8/Materials | Accompanied by 3 allies 3165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3166 | -8/Materials | Loaded intel: 12 terminal locations 4368 | -8/Materials | Repaired Imp. Light Armor Plating 4454 | -8/Materials | Discovered new exit (range 5) 4643 | -8/Materials | Discovered new exit (range 16) 4742 | -8/Materials | Discovered new exit (range 8) 4772 | -8/Materials | Garrison activated, responded to threat 5198 | -8/Materials | Discovered new exit (range 16) 5534 | -8/Materials | Identified exit to Storage 5536 | -8/Materials | Entered Storage 5913 | -8/Storage | Used back door to open Recycling access 5913 | -8/Storage | Discovered new exit (range 5) 6122 | -8/Storage | Garrison activated, responded to threat 7139 | -8/Storage | Discovered new exit (range 15) 7260 | -8/Storage | Identified exit to Recycling 7261 | -8/Storage | Entered Recycling 7889 | -8/Recycling | Build established: Commander-Mutant 7972 | -8/Recycling | Discovered new exit (range 16) 8426 | -8/Recycling | Scanned before Scraplab entrance 8458 | -8/Recycling | Entered Scraplab 8477 | -8/Recycling | Discovered new exit (range 3) 8478 | -8/Recycling | Identified exit to Scraptown 8494 | -8/Recycling | Entered Scraptown 8494 | -8/Scraptown | Accompanied by 5 allies 8658 | -8/Scraptown | Visited Observation Area 8692 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8701 | -8/Scraptown | Visited Spacefarers 8750 | -8/Scraptown | Visited Comm Corps 8884 | -8/Scraptown | System corruption cleaned by C-Scrubber 9040 | -8/Scraptown | Visited Fellowship of the Rings 9082 | -8/Scraptown | Visited Symbiants 9235 | -8/Scraptown | Discovered new exit (range 13) 9457 | -8/Scraptown | Visited Awakened 9496 | -8/Scraptown | Visited CR-KLE's Repair Center 9505 | -8/Scraptown | CR-KLE repaired 7 parts 9667 | -8/Scraptown | Visited UFD Registry 9671 | -8/Scraptown | Registered with UFD as "Shortplate" 9741 | -8/Scraptown | Visited Modified Component R&D 9785 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9797 | -8/Scraptown | Found DCF Scrap (32 items) 9840 | -8/Scraptown | Visited Chapter 10 9912 | -8/Scraptown | Visited Sword Containment 9926 | -8/Scraptown | Found Prototype Slashing Weapon 9926 | -8/Scraptown | Identified Companion Sword 10218 | -8/Scraptown | Visited Research Penetration Think Tank 10432 | -8/Scraptown | Visited Junk Cannon Lab 10442 | -8/Scraptown | Visited Curators Association 10449 | -8/Scraptown | Visited Botcube Research 10453 | -8/Scraptown | Found Botcube 10480 | -8/Scraptown | Botcube activated 10551 | -8/Scraptown | Met Optimus 10551 | -8/Scraptown | Accepted into 0bPrime 10566 | -8/Scraptown | Visited Cartography Club 10574 | -8/Scraptown | Found Surveybot 17 Chip 10578 | -8/Scraptown | Civil war broke out across Scraptown 10598 | -8/Scraptown | Self-destructed Last Messages --------------- no choice but to apprehend Optimus and allies. 10578_ 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! 10578_ ANNOUNCEMENT: Sever that connection! 10578_ 0BP_ANNOUNCE: We are one. To vict-- 10578_ ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. 10580_ Optimus: "Bah, right when we're so close. Don't worry Shortplate, they can't stop us now. Get out of here and do your job, we'll deal with this." 10582_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 10585_ Bolt penetrates Wall. 10586_ Critical hit (Impale). 10587_ Bolt penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########???####??????????????????????????????????? | | " ##"""#??## ##????????#????????????????????????? | | " ##!!"#### ###### ##???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ########### ########??????????????????????????? | | ??????????## ##?????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ############ #??????????###?????????????????????? | | #""""""""""# #???????#### #?????????????????????? | | # " ### #???????# |# #?????????????????????? | | #"" ## #???????## # #?????????????????????? | | #"" ## #?????### #?????????????????????? | | #"""" ## #?????#X#### #?????????????????????? | | #"" " ## #?????### ## #?????????????????????? | | #"""" ## #?????# x@ #?????????????????????? | | #"" ## #######!######?????????????????????? | | #" ### # #?????????????????????? | | # # # #?????????????????????? | | ###### ##### ## ###########?????????????????????? | | ###### ##### ## ##?????########?????????????????? | | """""" """"" "" "####### #?????????????????? | | "## ## #?????????????????? | | "## ## #?????????????????? | | "## ## / #?????????????????? | | "## ] [ #?????????????????? | | X# #?????????????????? | | """""""""""" "## ## #?????????????????? | | """""""""""" "## ## #?????????????????? | | ##########"" "####### #?????????????????? | | ?????????#"" "##############?????????????????? | | ?????????#"" "## " """"#?????????????????????? | | #????????#"" "## ""#?????????????????????? | | #??????###"" "## "#?????????????????????? | | ######## #"" "## ""#?????????????????????? | | ""#?????????????????????? | | "## ""#?????????????????????? | | ######## #"" "## """"""#?????????????????????? | | #??????###"" "##"""""""#?????????????????????? | | #????????#"" "##########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Utility Shielding 33 Evasion (%) 57 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Signal Interpreter | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Imp. Gravmag System | -8/Recycling | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 35% | -8/Materials Studied --------- Airjet | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed CommArmorReconfigurator Manual? 0 Play Time 01:08:48 Cumulative 112.8 hours Start 2026.03.03 @ 18:38:44 End 2026.03.03 @ 19:51:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 62 Adventurer 75 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6e30faf-dc4a-4bf1-9592-bf41e12af60d