Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 22:04:37 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (165) 825 Value Destroyed (4992) 4992 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2363) 2363 TOTAL SCORE: 14840 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 2653 Met Data Miner 300 Friendly Fire -930 Cogmind --------- Core Integrity 0/1150 Matter 44/300 Energy 357/360 System Corruption 0% Temperature Cool (9) Movement Rolling (125) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Wheel Wheel Wheel > --- UTILITY (7) ------ Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Improved Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating Improved Hacking Suite > --- WEAPON (6) ------- KE Penetrator Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY (25) --- Fission Core Micro Fission Core Reinforced Antimatter Reactor Armored Treads Armored Huge Wheel Armored Huge Wheel Large Storage Unit High-capacity Matter Pod (0) Structural Scanner Advanced Sensor Array Advanced Sensor Array Transmission Jammer Advanced Hacking Suite Advanced System Shield Long-range Missile Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Wheel Wheel Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Targeting Computer Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- KE Penetrator Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Fission Core Micro Fission Core Reinforced Antimatter Reactor Armored Treads Armored Huge Wheel Armored Huge Wheel Large Storage Unit High-capacity Matter Pod Structural Scanner Advanced Sensor Array Transmission Jammer Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Long-range Missile Launcher Improved Datajack Scythe [Rating: 88] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Reinforced Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Heavy Machine Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 5 | . . . . . 1 1 . . . . 1 . . . . 1 1 Weapon 4 | . . . . . 2 . . . . . 1 . . . . . 1 Parts Attached 347 | 4 12 5 . . 24 37 7 13 1 6 82 22 4 4 13 42 71 Power 17 | . 1 . . . 3 . . . . 1 2 . . . . 3 7 Engine 4 | . 1 . . . 2 . . . . 1 . . . . . . . Core 12 | . . . . . 1 . . . . . 2 . . . . 3 6 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 39 | 2 3 3 . . 4 4 . 2 . . 10 . . . . 1 10 Treads 12 | . . 1 . . 1 . . 2 . . 5 . . . . 1 2 Leg 3 | 2 1 . . . . . . . . . . . . . . . . Wheel 24 | . 2 2 . . 3 4 . . . . 5 . . . . . 8 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 171 | 1 5 1 . . 6 20 2 6 . 4 38 12 2 2 8 27 37 Device 130 | . 2 1 . . 2 19 1 4 . 3 31 9 2 1 6 21 28 Storage 6 | 1 3 . . . 1 . . . . . . . . . . 1 . Processor 3 | . . . . . 2 . . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 31 | . . . . . 1 1 1 2 . 1 6 3 . 1 2 5 8 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 120 | 1 3 1 . . 11 13 5 5 1 1 32 10 2 2 5 11 17 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . 1 . . . 1 3 1 3 . 1 . . . . . . . Ballistic Gun 32 | 1 . . . . 6 . . . . . 10 5 . 2 . 3 5 Ballistic Cannon 17 | . 2 1 . . 1 2 1 . . . 6 . . . 1 1 2 Launcher 19 | . . . . . 1 2 2 2 1 . 4 . . . 1 3 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 41 | . . . . . 2 6 1 . . . 12 5 2 . 3 4 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . 1 Parts Lost 27 | . . 1 . 1 1 2 . . . . . . . . 1 1 20 Power 5 | . . . . 1 1 . . . . . . . . . . . 3 Propulsion 5 | . . . . . . . . . . . . . . . . . 5 Utility 7 | . . 1 . . . 1 . . . . . . . . 1 1 3 Weapon 10 | . . . . . . 1 . . . . . . . . . . 9 Highest Loss Streak 6 | . . 1 . 1 1 1 . . . . . . . . 1 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 99 100 86 98 98 100 100 100 100 93 93 93 93 92 93 86 Engine 4 | . 11 14 14 1 4 7 7 7 7 7 2 . . . . . . Core 3 | . . . . . 2 . . . . . 3 6 6 6 6 11 9 Treads 6 | . . 6 14 14 9 7 7 7 7 7 5 6 6 6 6 5 5 Leg 1 | . 20 . . . . . . . . . . . . . . . . Wheel 15 | . 7 21 14 14 18 22 23 23 23 23 13 13 13 13 13 11 10 Device 11 | . 11 13 14 14 6 6 6 6 7 7 12 11 12 12 12 15 20 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 9 | . . . . . 9 15 15 15 15 15 12 13 13 13 13 11 6 Energy Cannon 2 | . 6 . . . 3 3 6 6 6 6 . . . . . . . Ballistic Gun 11 | . 4 . . . 14 2 . . . . 24 24 20 20 20 18 14 Ballistic Cannon 9 | . 16 28 28 28 12 11 15 23 23 23 . . . . . . 2 Slashing Weapon 6 | . . . . . 6 9 6 . . . 6 8 13 12 12 8 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 7 34 34 34 34 104 107 110 129 110 126 137 115 108 115 109 140 173 Greatest Support 47 | 20 20 20 10 10 20 30 30 30 30 30 38 38 38 38 38 38 47 Greatest Overweight (x) 15 | . 1 3 3 3 5 3 3 4 3 4 4 3 2 3 2 3 15 Average Overweight (x) 2 | . . 1 3 2 3 3 3 3 3 3 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 11 15 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 13 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 2 8 14 15 14 18 24 25 25 25 24 24 25 25 24 24 24 23 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 13 15 15 15 25 25 25 25 25 23 25 25 25 25 24 25 19 Class Distribution -------------------- 33% | Assassin 27% | Mutant 21% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 7266 | 240 540 185 . 63 506 620 128 312 . 121 1446 350 40 7 337 853 1518 Remotely 2912 | . 317 173 . 63 239 310 . . . . 772 . . . . 715 323 Salvage Created 5935 | . 413 156 . 44 689 931 148 186 . 74 716 343 . . 119 606 1510 Parts 287 | . 29 19 . 5 34 32 5 12 . 6 41 14 . . 2 29 59 Haulers Intercepted 7 | . 2 . . . 3 1 . . . . . . . . . . 1 Recyclers Shooed 10 | . 2 . . . 2 1 . . . . 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 10 13 . 6 . 12 . . 6 . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 97 | . 7 7 . 4 11 7 5 7 . 2 11 2 . . 4 14 16 Guns 32 | . 1 . . . 4 2 . . . . 6 2 . . 1 8 8 Cannons 38 | . 6 7 . 4 5 3 3 3 . 2 1 . . . . . 4 AOE 27 | . . . . . 2 2 2 4 . . 4 . . . 3 6 4 Classes Destroyed 17 | . 6 1 . . 3 4 . . . . . 1 . . . 1 1 Worker 19 | . 3 1 . . 1 3 . . . . 4 . . . . 1 6 Builder 12 | . . . . . . 1 . . . . 4 . . . . . 7 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 7 | . 2 . . . 3 1 . . . . . . . . . . 1 Recycler 16 | . 2 1 . . 1 7 . . . . 1 . . . . 1 3 Operator 2 | . . . . . . 1 . . . . . . . . . 1 . Watcher 11 | . 2 . . . 1 2 . . . . 1 . . . . 3 2 Swarmer 36 | . 3 7 . 4 . . 2 4 . . 5 . . . 2 9 . Grunt 32 | . 4 . . . 6 3 2 3 . . 2 . . . . 3 9 Brawler 3 | . . . . . . 1 1 . . . . . . . 1 . . Duelist 4 | . . . . . 2 . . . . . . . . . 1 . 1 Sentry 8 | . . . . . 2 1 . . . 1 3 1 . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . 1 3 Programmer 5 | . . . . . . 2 . . . 1 1 . . . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 Best Kill Streak 9 | . 2 4 . 3 4 5 3 4 . 1 4 1 . . 4 7 9 Combat Bots Only 5 | . 2 2 . 3 3 2 3 4 . 1 3 1 . . 4 5 4 Max Kills in Single Turn 4 | . 1 1 . 1 2 2 2 3 . 1 3 1 . . 3 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 2 2 3 . . 3 . . . 3 2 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Damage Taken 6287 | . 358 226 . 79 417 361 127 234 . 71 530 182 . . 203 386 3113 Core 739 | . 39 24 . 6 15 27 35 . . 6 68 22 . . 49 38 410 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 220 | . . . . . 43 9 29 39 . . . 65 . . . 35 . Regen/Repaired (Parts) 703 | . . . . . 413 144 . . . . 146 . . . . . . Core Remaining (%) 64 | 100 . . . 50 94 . . . . 62 . . . . 71 11 . Volleys Fired 290 | . 40 20 . 6 30 28 4 9 . 3 30 3 . . 11 33 73 Largest 6 | . 2 2 . 2 4 4 4 4 . 4 5 5 . . 4 5 6 Hottest 207 | . 99 78 . 78 158 186 174 186 . 186 168 140 . . 128 140 207 Shots Fired 857 | . 80 40 . 12 100 84 14 30 . 12 115 15 . . 36 104 215 Gun 500 | . 12 . . . 45 14 . . . . 103 15 . . 30 95 186 Cannon 327 | . 68 40 . 12 53 68 12 26 . 11 8 . . . 2 6 21 Launcher 30 | . . . . . 2 2 2 4 . 1 4 . . . 4 3 8 Special . | . . . . . . . . . . . . . . . . . . Kinetic 757 | . 58 40 . 12 77 64 8 23 . 9 111 15 . . 32 101 207 Thermal 70 | . 22 . . . 21 18 4 3 . 2 . . . . . . . Explosive 30 | . . . . . 2 2 2 4 . 1 4 . . . 4 3 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 5 3 . 2 14 6 5 3 . 7 6 10 . . 6 7 12 Robot Miss Streak 6 | . 3 6 . 2 4 4 1 2 . 2 6 1 . . 4 6 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 499 | . 41 14 . 5 59 59 6 9 . 8 65 15 . . 23 53 142 Core Hits 282 | . 17 10 . 4 27 31 9 11 . 4 34 8 . . 12 32 83 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 7 | . . 1 . . 1 2 . . . . . . . . 1 . 2 Destroy 2 | . . . . . . . . . . . . . . . . . 2 Blast 4 | . . 1 . . 1 1 . . . . . . . . 1 . . Sever 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 151 | . . . . . 13 44 . . . . 42 5 . 1 2 12 32 Impact . | . . . . . . . . . . . . . . . . . . Slashing 151 | . . . . . 13 44 . . . . 42 5 . 1 2 12 32 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . . 5 12 . . . . 12 . . . . . 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . . . . 1 . . . . . 1 Damage Inflicted 17782 | . 820 298 . 106 1546 2153 410 570 . 214 2501 535 . . 800 1637 6192 Guns 6204 | . 80 . . . 399 166 . . . . 1141 207 . . 405 952 2854 Cannons 4115 | . 740 298 . 106 504 823 142 208 . 193 55 . . . 53 29 964 Explosions 4147 | . . . . . 264 181 268 362 . 21 393 . . . 342 621 1695 Melee 3316 | . . . . . 379 983 . . . . 912 328 . . . 35 679 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 9700 | . 665 298 . 106 692 830 106 190 . 153 1196 207 . . 458 981 3818 Thermal 619 | . 155 . . . 211 159 36 18 . 40 . . . . . . . Explosive 4147 | . . . . . 264 181 268 362 . 21 393 . . . 342 621 1695 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3316 | . . . . . 379 983 . . . . 912 328 . . . 35 679 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 1 . 1 . Average Corruption 1 | . . . . . . . . . . 1 1 1 1 1 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 1 6 3 3 1 . . . Message Errors 5 | . . . . . . . . . . . 2 2 1 . . . . Matter Fused 2 | . . . . . . . . . . 1 . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1101 | . 1 2 . . 42 355 . . . 5 259 184 . . 10 19 224 Projectiles 30 | . 1 2 . . . 8 . . . 5 . . . . . . 14 Explosions 56 | . . . . . . . . . . . . . . . 10 19 27 Melee 1015 | . . . . . 42 347 . . . . 259 184 . . . . 183 Knockbacks 21 | . 5 1 . 1 2 7 . 2 . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 20 | . 5 1 . 1 2 7 . 2 . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 139 | . . . . . . . 28 44 . . 48 . . . 19 . . Shots 5 | . . . . . . . 1 2 . . 1 . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 96 144 . 36 315 150 151 164 . 117 294 16 105 . 133 340 303 Average Temperature 62 | . 29 45 . 17 106 34 70 55 . 57 66 11 61 . 62 90 65 Received Heat Transfer 879 | . 84 . . . 153 123 45 45 . 12 153 36 . . 18 9 201 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 . . . . 1 . . . . . 1 1 Heat Transferred 1239 | . 305 . . . 444 333 74 9 . 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 983 | . 451 398 . 283 407 395 . . . . 841 . . . . 457 983 Initial 170 | . . 124 . . 31 108 . . . . . . . . . 48 170 Average 261 | . 184 235 . 146 195 229 . . . . 397 . . . . 254 307 Maximum Alert Level 3 | . 2 1 . 1 2 1 . . . . 3 . . . . 2 3 Low Security (%) 40 | 100 52 27 . 79 50 39 . . . . 25 . . . . 22 38 Level 1 44 | . 42 72 . 20 45 60 . . . . 28 . . . . 61 47 Level 2 10 | . 4 . . . 4 . . . . . 33 . . . . 15 6 Level 3 3 | . . . . . . . . . . . 12 . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . . 6 5 . . . . 8 . . . . 4 8 Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . Extermination 9 | . . . . . . 3 . . . . 4 . . . . . 2 Reinforcement 16 | . 1 . . . 2 2 . . . . 2 . . . . 4 5 Assault 2 | . . . . . . . . . . . 2 . . . . . . Garrison 4 | . . . . . 3 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 1 . . . . 2 . . . . . . . . . . 5 Communications Jammed 12 | . . . . . . 1 . . . . . . . . . . 11 Distress Signals 6 | . . . . . . 1 . . . . . . . . . . 5 Times Spotted 186 | . 20 9 . 7 23 14 7 9 . 2 22 2 . . 8 26 37 Peak Tracking Total 9 | . 5 3 . 4 5 3 4 4 . 1 4 1 . . 4 9 6 Tactical Retreats 1 | . . 1 . . . . . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 1 . . . . . . . . . 4 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . 2 . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 29 | . 2 . . 1 1 . . . . . 6 . . . . 1 18 Max in Single Turn 1 | . 1 . . . . . . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 58 | . 9 . 1 1 11 7 . . 2 . 18 . . . . 4 5 Terminals 27 | . 7 . . . 6 3 . . . . 6 . . . . 3 2 Fabricators 4 | . . . . . . . . . . . 3 . . . . . 1 Repair Stations 5 | . . . . . 1 2 . . . . 2 . . . . . . Recycling Units 11 | . 2 . . . 2 1 . . . . 4 . . . . . 2 Scanalyzers 5 | . . . . . 2 1 . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . Total Hacks 149 | . 19 . 1 1 26 23 . . 12 . 44 . . . . 10 13 Successful 86 | . 10 . 1 1 20 12 . . 12 . 22 . . . . 4 4 Failed 63 | . 9 . . . 6 11 . . . . 22 . . . . 6 9 Catastrophic 9 | . 1 . . . 1 1 . . . . 4 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 16 | . 2 . . . 2 2 . . . . 4 . . . . 3 3 Terminals 66 | . 16 . . . 11 10 . . . . 13 . . . . 8 8 Fabricators 5 | . . . . . . . . . . . 4 . . . . . 1 Repair Stations 21 | . . . . . 4 6 . . . . 11 . . . . . . Recycling Units 22 | . 3 . . . 2 4 . . . . 9 . . . . . 4 Scanalyzers 18 | . . . . . 9 3 . . . . 6 . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 2 . Terminal Hacks 35 | . 6 . 1 1 5 3 . . 12 . 4 . . . . 2 1 Record 3 | . . . 1 . . . . . 2 . . . . . . . . Part Schematic 7 | . . . . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 7 | . 1 . . . 2 . . . . . 1 . . . . 2 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . 3 . . . . . . Repair Station Hacks 15 | . . . . . 4 4 . . . . 7 . . . . . . Scan Component 9 | . . . . . 2 2 . . . . 5 . . . . . . Repair 6 | . . . . . 2 2 . . . . 2 . . . . . . Recycling Unit Hacks 12 | . 2 . . . 2 1 . . . . 5 . . . . . 2 Process 2 | . . . . . . . . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . Retrieve Components 8 | . 2 . . . 2 1 . . . . 1 . . . . . 2 Scanalyzer 12 | . . . . . 8 3 . . . . 1 . . . . . . Insert Component 7 | . . . . . 5 1 . . . . 1 . . . . . . Analyze 5 | . . . . . 3 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 . . . 1 1 . . . . 1 . . . . 1 1 Terminals 7 | . 2 . . . 1 1 . . . . 1 . . . . 1 1 Assimilate 2 | . 2 . . . . . . . . . . . . . . . . Botnet 5 | . . . . . 1 1 . . . . 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . . . 6 4 . . . . 15 . . . . 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 3 . . . 7 . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 2 2 . . . . 2 . . . . . . Time 186 | . . . . . 64 58 . . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 19 | . . . . . . . . . . . 19 . . . . . . Retrieved Matter 19 | . . . . . . . . . . . 19 . . . . . . Retrieved Components 26 | . 15 . . . 5 3 . . . . 1 . . . . . 2 Parts Scanalyzed 5 | . . . . . 3 1 . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 5 | . 2 . . 2 . . . . . 1 . . . . . . . Largest Group 3 | . 2 2 1 3 2 1 1 1 1 2 2 1 1 1 1 1 1 Highest-Rated Group 207 | . 71 71 61 106 89 91 91 94 94 190 207 114 114 114 114 123 142 Highest-Rated Ally 142 | . 61 61 61 66 81 91 91 94 94 96 114 114 114 114 114 123 142 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 344 | . 26 3 . 10 27 32 10 7 . 3 71 2 . . 14 72 67 Total Damage 12809 | . 487 61 . 210 903 1027 226 120 . 26 3253 105 . . 339 1709 4343 Kills 115 | . 11 2 . 6 9 11 3 2 . . 31 . . . 6 12 22 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . 2 1 . 2 . 1 2 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 14356 | 61 1172 657 210 789 1212 1533 702 658 102 493 2137 610 370 819 773 837 1221 Spaces Moved 9340 | 45 677 519 160 544 753 944 528 486 76 338 1390 431 252 584 525 470 618 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 6 | . . 1 . . . . . . . . . . . . . . 5 Legs 478 | 43 435 . . . . . . . . . . . . . . . . Wheels 8854 | . 242 518 160 544 753 944 528 486 76 338 1390 431 252 584 525 470 613 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 125 110 95 125 125 125 125 125 120 120 120 120 120 120 120 Average Speed 123 | 116 144 105 125 111 125 125 125 125 125 125 120 123 120 120 120 124 130 Slowest Speed 410 | 120 190 240 125 125 155 125 125 140 125 140 160 135 120 135 120 135 410 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 95 95 53 97 68 29 73 75 68 56 47 61 44 77 75 14 17 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . 1 . . . . 1 1 . . Known Exits Taken 13 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . . 2 2 . 4 . . 2 3 . . . Spaces Dug 92 | . . . . . 8 24 . 8 . . 29 . . . 2 11 10 Terrain Destroyed 322 | . 2 5 . 1 19 31 24 37 . 19 59 . . . 45 28 52 Melee 80 | . . . . . 8 24 . . . . 27 . . . 2 9 10 Projectile 30 | . 2 5 . 1 2 . . 2 . 2 2 . . . . 3 11 AOE 212 | . . . . . 9 7 24 35 . 17 30 . . . 43 16 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 11328 | 51 789 590 170 717 931 1153 556 511 82 400 1730 487 317 700 636 645 863 Wait 1045 | . 42 36 11 162 72 88 18 . 6 48 151 25 62 108 86 80 50 Move 9323 | 44 676 518 159 543 752 943 527 485 75 337 1389 430 251 583 524 469 618 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 90 | 3 12 6 . 3 22 9 . 1 . 2 15 1 . 2 . 6 8 Fast Attach 53 | 4 6 . . . 6 3 . 1 . . 14 . . . . 3 16 Attach 36 | . . 1 . . 5 4 . . . . 5 . . . 1 3 17 Detach 18 | . 2 . . . 3 2 . . . . 2 . . . . . 9 Swap 258 | . 6 4 . . 13 30 7 12 1 6 63 22 4 4 12 36 38 Drop 77 | . 5 5 . 3 15 7 . 3 . 4 21 1 . 2 . 5 6 Fire 290 | . 40 20 . 6 30 28 4 9 . 3 30 3 . . 11 33 73 Melee 138 | . . . . . 13 39 . . . . 40 5 . 1 2 10 28 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 20) 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 6) 541 | -10/Materials | Identified exit to Mines 573 | -10/Materials | Discovered new exit (range 15) 816 | -10/Materials | Discovered new exit (range 16) 1234 | -10/Materials | Entered Mines 1234 | -10/Mines | Accompanied by 1 ally 1270 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1305 | -10/Mines | Discovered new exit (range 14) 1367 | -10/Mines | Learned Materials trap positions 1573 | -10/Mines | Learned Materials stockpile data 1598 | -10/Mines | Discovered new exit (range 4) 1854 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1854 | -10/Mines | Discovered new exit (range 5) 1891 | -10/Mines | Entered Exiles 1921 | -10/Exiles | Met 8R-AWN 1941 | -10/Exiles | Met EX-HEX 2028 | -10/Exiles | Met EX-DEC 2033 | -10/Exiles | Learned location of Zion (-6) 2078 | -10/Exiles | Discovered new exit (range 10) 2101 | -10/Exiles | Entered Mines 2139 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2143 | -9/Mines | Found Prototype Device 2224 | -9/Mines | Learned 2 Materials zone layouts 2229 | -9/Mines | Discovered new exit (range 9) 2303 | -9/Mines | Discovered new exit (range 6) 2310 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2364 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2890 | -9/Mines | Entered Materials 2890 | -8/Materials | Accompanied by 1 ally 2890 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2892 | -8/Materials | Loaded intel: 14 trap records 3253 | -8/Materials | Identified Exp. Sensor Array 3341 | -8/Materials | Repaired Huge Storage Unit 3380 | -8/Materials | Repaired Missile Launcher 3551 | -8/Materials | Garrison activated, responded to threat 3807 | -8/Materials | Discovered new exit (range 16) 4102 | -8/Materials | Identified exit to Factory 4102 | -8/Materials | Entered Factory 4102 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4103 | -7/Factory | Identified exit to Storage 4149 | -7/Factory | Discovered new exit (range 15) 4167 | -7/Factory | Identified exit to Factory 4816 | -7/Factory | Discovered new exit (range 9) 4825 | -7/Factory | Identified exit to Lower Caves 4963 | -7/Factory | Repaired Wheel 5067 | -7/Factory | Discovered exit to Storage (range 15) 5301 | -7/Factory | Build established: Scavenger-Mutant 5421 | -7/Factory | Repaired Imp. Light Cannon 5635 | -7/Factory | Entered Lower Caves 5644 | -7/Lower Caves | Learned location of 1 exit from Factory 6064 | -7/Lower Caves | Learned Factory security intel 6201 | -7/Lower Caves | Discovered new exit (range 10) 6212 | -7/Lower Caves | Identified exit to Lower Caves 6337 | -7/Lower Caves | Entered another Lower Caves area 6486 | -7/Lower Caves | Learned Factory emergency access door positions 6871 | -7/Lower Caves | Discovered new exit (range 5) 6874 | -7/Lower Caves | Identified exit to Data Miner 6995 | -7/Lower Caves | Entered Data Miner 6995 | -7/Data Miner | Discovered new exit (range 6) 7002 | -7/Data Miner | Identified exit to Proximity Caves 7019 | -7/Data Miner | Met Data Miner 7050 | -7/Data Miner | Learned location of Section 7 (-3) 7050 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7060 | -7/Data Miner | Received God Mode back door access code from Data Miner 7097 | -7/Data Miner | Entered Proximity Caves 7242 | -6/Proximity Caves | Escorted by Enhanced Grunt 7242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7460 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7496 | -6/Proximity Caves | Learned location of 1 exit from Factory 7590 | -6/Proximity Caves | Entered Factory 7590 | -6/Factory | Accompanied by 1 ally 7590 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7591 | -6/Factory | Identified exit to Factory 7591 | -6/Factory | Identified exit to Extension 7952 | -6/Factory | Repaired Imp. Weapon Shielding 7979 | -6/Factory | Repaired Assault Rifle 8017 | -6/Factory | Build established: Assassin 8053 | -6/Factory | Discovered exit to Factory (range 15) 8761 | -6/Factory | Discovered exit to Factory (range 12) 9340 | -6/Factory | First assault squad dispatched 9357 | -6/Factory | Incoming assault squad redirected 9684 | -6/Factory | Discovered new exit (range 6) 9688 | -6/Factory | Identified exit to Lower Caves 9727 | -6/Factory | Entered Lower Caves 9736 | -6/Lower Caves | Learned location of 1 exit from Factory 9758 | -6/Lower Caves | Spotted B-75 Beast 9788 | -6/Lower Caves | Destroyed B-75 Beast 9839 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10108 | -6/Lower Caves | Encountered a Warlord checkpoint 10119 | -6/Lower Caves | Discovered new exit (range 9) 10128 | -6/Lower Caves | Identified exit to Lower Caves 10337 | -6/Lower Caves | Entered another Lower Caves area 10360 | -6/Lower Caves | Discovered exit to Factory (range 10) 10579 | -6/Lower Caves | Identified exit to Zion 10707 | -6/Lower Caves | Entered Zion 10776 | -6/Zion | Discovered new exit (range 14) 10791 | -6/Zion | Identified exit to Proximity Caves 10838 | -6/Zion | System corruption cleaned by Quarantine Array 10890 | -6/Zion | Learned 4 Factory zone layouts 10919 | -6/Zion | Learned location of Warlord (-5) 11089 | -6/Zion | Learned Factory non-interactive machine intel 11526 | -6/Zion | Entered Proximity Caves 11534 | -5/Proximity Caves | Learned location of Armory (-3) 11605 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12258 | -5/Proximity Caves | Discovered exit to Factory (range 11) 12299 | -5/Proximity Caves | Entered Factory 12299 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12300 | -5/Factory | Identified exit to Upper Caves 12301 | -5/Factory | Identified exit to Factory 12303 | -5/Factory | Loaded intel: 255 non-interactive machine locations 12886 | -5/Factory | Core integrity fell below 50% 12974 | -5/Factory | Core integrity fell below 20% 13136 | -5/Factory | Entered another Factory area 13136 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13398 | -4/Factory | Discovered new exit (range 12) 13451 | -4/Factory | Lost 6 parts (1p1n2u2w) 13772 | -4/Factory | Core integrity fell below 50% 13819 | -4/Factory | Lost 4 parts (2p1n1w) 14235 | -4/Factory | Lost 4 parts (2n2w) 14283 | -4/Factory | Garrison activated, responded to threat 14322 | -4/Factory | Core integrity fell below 20% 14332 | -4/Factory | Spotted B-86 Titan 14344 | -4/Factory | Destroyed B-86 Titan 14357 | -4/Factory | Core destroyed Last Messages --------------- 14350_ K-01 Serf collects debris. 14350_ U-05 Engineer lays Concrete. 14350_ Slug penetrates Player 2. 14351_ U-05 Engineer builds a Wall. 14352_ Slug penetrates K-01 Serf. 14352_ Destroyed Wheel. 14352_ Player 2 suffers critical hit (Destroy). 14352_ Destroyed Flexi-carbon Leg. 14352_ K-01 Serf destroyed. 14352_ G-67 Veteran destroyed. 14352_ K-01 Serf collects debris. 14353_ Player 2 drops Med. Storage Unit. 14353_ K-01 Serf collects debris. 14354_ Slug penetrates S-27 Virus. 14354_ U-05 Engineer lays Concrete. 14356_ Acquired 7 matter. 14357_ K-01 Serf collects debris. 14357_ U-05 Engineer lays Concrete. 14357_ Acquired 25 matter. 14357_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????%??????????????????? | | ????????????????????????????? "????????????????? | | ??????????????????????????=?% % ??????????????? | | ?????????????????????????? # ?????????????? | | ?????????????????#+#########% ????????????? | | ?????????????????# ????????????? | | ?????????????????# ???????????? | | ?????????????????+ !!! t ???????????? | | ?????????????????# !!! ! u??????????? | | ?????????????????# k!%* ??????????? | | ?????????????????# = = = ??????????? | | ???+############## % R u s% ?????????? | | ?? ^ kk @ ?????????? | | ?? ^ k % %% ????????? | | ? ^ = ????????? | | ? ^ * @%!% % ????????? | | ? % u | %% % % ????????? | | ??????#################;;%! %=% %=% h????????? | | ???????????## T !% ! ; ! [ ????????? | | ???????????## ! ] ! ! % %%% ???????? | | ???????###### ! %!# ????????? | | ???????# + | = [%# % ???????? | | ???????###### !!!!* # %% ???????? | | ???????????## " ??????? | | ??????????### # ??????? | | ??????????# # + ????? | | ??????????# # ##########+#+#######????? | | ??????????# # # # ##????? | | ??????????# " # ## """ """ """ ##?? | | ??????????# " # ## """ """ """ ##?? | | ??????????##"" ###### ### ## """ """ """ #### | | ???????????# ## [ #### | | ???????????#### ## #######! #### | | ??????????????#########????#################### | | ???????????????????????????########### # | | ????????????????????????????????????## """ # | | ????????????????????????????????????## "Y" # | | ????????????????????????????????????## # | | ????????????????????????????????????## / | | ????????????????????????????????????## """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Enh. Optical Array | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Robot Schematics ------------------ G-73 Enforcer | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . 1 1 . Utility 6 | . . . . 3 1 . . . . 1 . . . . . 1 . Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . Parts Attached 150 | . 12 . . 2 18 7 . 3 . . 39 . . 1 3 33 32 Parts Lost 62 | . . . . . 1 . . . . . 6 . . . 3 20 32 Damage Taken 11993 | . 206 . . 110 210 477 259 42 . 16 1780 . . . 577 2586 5730 Core 1973 | . 47 . . 8 14 109 85 . . . 65 . . . 37 851 757 Player 2/Cogmind (%) 72 | . 54 . . 57 48 80 70 . . . 48 . . . 43 95 64 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12013 | . 487 61 . 168 903 1027 226 120 . 26 2499 105 . . 339 1709 4343 Player 2/Cogmind (%) 40 | . 37 16 . 61 36 32 35 17 . 10 49 16 . . 29 51 41 Combat Hostiles Destroyed 81 | . 7 2 . 6 6 9 3 2 . . 19 . . . 6 7 14 Player 2/Cogmind (%) 45 | . 50 22 . 60 35 56 37 22 . . 63 . . . 60 33 46 Game ------ Seed ThunderSalvagePod Manual? 0 Play Time 03:07:16 Cumulative 870.9 hours Start 2024.02.03 @ 20:54:43 End 2024.02.04 @ 22:04:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 267 Rogue 231 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4838060e-4cf3-4d19-b485-4e3a711251af