Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 15:25:46 Player: Cookie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (240) 240 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 2612 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Friendly Fire -38 Cogmind --------- Core Integrity 522/550 Matter 263/300 Energy 140/140 System Corruption 0% Temperature Cool (9) Movement Flying (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Nuclear Core Wheel ECM Suite Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Signal Interpreter ECM Suite > --- WEAPON ----------- Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 28 | 7 12 3 3 2 1 Power 4 | 1 2 . . 1 . Engine 3 | 1 1 . . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 4 1 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight 5 | . 2 1 2 . . Utility 4 | 1 1 . 1 1 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 5 2 . . 1 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 4 2 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 4 1 1 . 2 Power 1 | . 1 . . . . Propulsion 6 | . 2 1 1 . 2 Utility . | . . . . . . Weapon 1 | . 1 . . . . Highest Loss Streak 3 | . 3 1 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 89 72 73 72 72 Engine 9 | . 10 14 11 9 9 Wheel 7 | . 20 . . . . Flight 19 | . 4 26 29 27 27 Device 4 | . . . . 9 9 Storage 11 | . 14 14 11 9 9 Processor 16 | . 12 14 22 18 18 Energy Gun 1 | . 5 . . . . Ballistic Gun 6 | . 18 2 . . . Naked Turns . | . . . . . . Heaviest Build 14 | 13 14 8 8 12 12 Greatest Support 26 | 26 26 8 12 12 12 Greatest Overweight (x) 2 | 2 2 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 7 6 7 Average Carried 5 | 3 4 7 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 7 8 6 6 7 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 606 | 189 328 49 20 20 . Remotely . | . . . . . . Salvage Created 337 | . 303 34 . . . Parts 30 | . 26 4 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 10 | . 7 3 . . . Guns 10 | . 7 3 . . . Classes Destroyed 5 | . 5 . . . . Hauler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 4 | . 4 . . . . Best Kill Streak 5 | . 5 3 . . . Combat Bots Only 5 | . 5 3 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 698 | . 462 95 32 32 77 Core 199 | . 112 47 12 14 14 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 36 97 . . Volleys Fired 55 | . 42 4 . . 9 Largest 2 | . 2 2 . . 1 Hottest 60 | . 60 40 . . 20 Shots Fired 99 | . 82 8 . . 9 Gun 99 | . 82 8 . . 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | . 63 8 . . 9 Thermal 15 | . 15 . . . . Explosive . | . . . . . . Electromagnetic 4 | . 4 . . . . Robot Hit Streak 10 | . 10 8 . . . Robot Miss Streak 4 | . 4 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 60 | . 53 7 . . . Core Hits 21 | . 18 3 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 711 | . 605 106 . . . Guns 711 | . 605 106 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 549 | . 443 106 . . . Thermal 121 | . 121 . . . . Explosive . | . . . . . . Electromagnetic 41 | . 41 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 212 | . 212 . 1 . 12 Average Temperature 103 | . 105 . 1 . 12 Received Heat Transfer 318 | . 255 . 18 9 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 275 | . 275 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 243 | . 243 128 35 30 124 Initial 45 | . . 45 31 12 19 Average 49 | . 95 92 29 12 28 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 91 | 100 75 100 100 100 100 Level 1 8 | . 24 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 13 4 3 8 7 Peak Tracking Total 10 | . 3 3 3 10 10 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . 5 . 3 2 . Terminals 9 | . 5 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 18 . 10 4 . Successful 15 | . 8 . 4 3 . Failed 17 | . 10 . 6 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 14 | . 9 . 5 . . Terminals 31 | . 18 . 10 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 7 . 4 2 . Prototype ID Bank 3 | . 2 . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Dispatch Records 2 | . 1 . 1 . . Transport Status 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 3 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 4 | . 1 3 . . . Largest Group 3 | . 1 3 . . . Highest-Rated Group 40 | . 10 40 . . . Highest-Rated Ally 16 | . 10 16 . . . Total Orders . | . . . . . . Ally Attacks 13 | . . 13 . . . Total Damage 125 | . . 125 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1514 | 55 504 135 65 578 177 Spaces Moved 1179 | 42 434 267 170 151 115 Core 59 | 36 23 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 290 | 6 284 . . . . Hover . | . . . . . . Flight 830 | . 127 267 170 151 115 Fastest Speed 34 | 50 37 37 34 34 34 Average Speed 52 | 93 76 37 35 34 35 Slowest Speed 150 | 150 150 120 37 34 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 68 56 24 19 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1975 | 55 533 293 174 677 243 Wait 625 | 1 21 17 1 523 62 Move 1173 | 41 433 264 169 151 115 Hop 1 | . . 1 . . . Pick Up 25 | 6 15 2 1 1 . Fast Attach 3 | 2 1 . . . . Attach 22 | 4 10 3 3 1 1 Detach 6 | . 2 2 . . 2 Swap 3 | 1 1 . . 1 . Drop 8 | . 8 . . . . Fire 55 | . 42 4 . . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 54 | . . . . . 54 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 380 | -10/Materials | Lost 3 parts (1p2n) 445 | -10/Materials | Discovered new exit (range 6) 452 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Identified exit to Mines 546 | -10/Materials | Discovered exit to Materials (range 16) 560 | -10/Materials | Entered Mines 563 | -10/Mines | Core integrity fell below 50% 604 | -10/Mines | Discovered exit to Materials (range 5) 606 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 669 | -10/Mines | Learned Materials machine intel 678 | -10/Mines | Discovered exit to Materials (range 9) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Loaded intel: 49 machine locations 754 | -9/Materials | Discovered new exit (range 17) 759 | -9/Materials | Identified exit to Materials 760 | -9/Materials | Entered another Materials area 760 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1009 | -8/Materials | Build established: Scavenger-Mutant 1338 | -8/Materials | Identified exit to Garrison 1338 | -8/Materials | Entered Garrison 1372 | -8/Garrison | Triggered checkpoint 1511 | -8/Garrison | Triggered checkpoint 1515 | -8/Garrison | Self-destructed Last Messages --------------- 01464_ Field strength at 60. 01465_ Field strength at 55. 01466_ Field strength at 50. 01467_ Field strength at 45. 01468_ Field strength at 40. 01469_ Field strength at 35. 01470_ Field strength at 30. 01471_ Field strength at 25. 01472_ Field strength at 20. 01473_ Field strength at 15. 01474_ Field strength at 10. 01475_ Field strength at 5. 01476_ Stasis field depleted. 01500_ ALERT: Garrison interior compromised. 01511_ Beams of light sweep through the air. An alarm sounds. 01512_ Flight Unit destroyed. 01515_ C-30 ARC bursts open, deploying its payload. 01515_ G-50 Soldier unfolds itself. 01515_ G-47 Trooper unfolds itself. 01515_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????# ????????????? | | ?????????????????????????????????# ????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????#^ #????????????? | | ?????????????????????????????????# ^#????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????????####### #????????????? | | ???????????????????????????# Y ## #????????????? | | ??????????????????????######Y ## ##???????????? | | ????????????# b######## #???????????? | | ????????????# #???????????? | | ????????????# @ #???????????? | | ????????????????####### ## ## #???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????" 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"???????????? | | ??????????????????????"gg "???????????? | | ??????????????????????# g ## ## #???????????? | | ??????????????????????# ## ## ###########?? | | ??????????????????? #?? | | ??????????????????? #?? | | ???????????????????#### ######## #?? | | ??????????????????????##+###""""######??????# #?? | | ???????????????????????#????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????######### #?? | | ????????????????????????????????????# #?? | | ????????????????????????????????????# ####### ### | | ????????????????????????????????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyAccelerationSlayer Manual? 0 Play Time 00:25:15 Cumulative 61.1 hours Start 2022.04.09 @ 13:30:16 End 2022.04.09 @ 15:25:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f17b4638-debf-489d-a5f5-57e83ed286b8