Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 23:15:08 Player: Tom Fryers Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3265) 3265 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 9306 Bonus ------- High Alert Combat Kills 81 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 76/100 System Corruption 15% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Demolisher] (24) Improved System Restoration Module Disruptor Cannon Heavy Gauss Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Backup Power I Backup Power I > --- PROPULSION ------- Improved Hover Unit Improved Airjet Cooled Aerolev Unit Gyrokinetic Inverter > --- UTILITY ---------- Enhanced Optical Array Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Precision Matter Filter Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Relay Coupler [Demolisher] Improved System Restoration Module Disruptor Cannon Heavy Gauss Cannon Improved Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . . 4 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 2 . . . 1 . . Utility 5 | . . . . . . 3 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 96 | 6 7 6 9 25 2 3 8 30 Power 11 | 1 1 1 1 2 . . 3 2 Engine 8 | 1 1 1 1 1 . . 2 1 Core 2 | . . . . 1 . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 37 | 1 5 3 6 12 . 1 2 7 Treads 3 | 1 1 . . . . . . 1 Leg 29 | . 4 3 6 12 . 1 2 1 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 1 | . . . . . . . . 1 Utility 26 | 2 . 2 . 5 1 2 2 12 Device 8 | 1 . 1 . 2 . . 1 3 Storage 3 | 1 . 1 . . . . . 1 Processor 10 | . . . . 2 1 . 1 6 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . . 1 . 2 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 2 6 1 . 1 9 Energy Gun 7 | 1 . . 1 4 . . . 1 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 5 | 1 . . 1 1 . . . 2 Ballistic Cannon 4 | . 1 . . . . . 1 2 Launcher 2 | . . . . . 1 . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 9 | . . . 2 1 . . . 6 Parts Lost 33 | . . 1 2 8 . 1 2 19 Power 6 | . . . . 2 . . . 4 Propulsion 15 | . . . 2 4 . . 2 7 Utility 9 | . . 1 . 2 . 1 . 5 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 7 | . . 1 2 5 . 1 2 7 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 4 7 7 12 14 15 14 14 8 Power 1 | . 1 1 2 2 1 1 1 . Propulsion 2 | 2 2 1 1 3 4 3 2 . Utility 3 | . 1 2 3 3 4 3 5 3 Weapon 3 | 1 1 2 4 5 5 5 3 3 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 2 . 2 2 . 3 4 11 Power 3 | . . . 1 1 . . 1 . Propulsion . | . . . . . . . . . Utility 6 | . 2 . . . . . . 4 Weapon 13 | . . . 1 1 . 3 3 5 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 91 | . 99 98 97 95 100 99 99 71 Engine 5 | . 14 11 11 7 . . 3 3 Core 2 | . . . . 3 11 7 2 1 Treads 1 | . 15 . . . . . . . Leg 30 | . 11 43 41 43 44 38 32 11 Hover 1 | . . . . . . . . 6 Device 8 | . 14 10 11 . . 14 13 6 Storage 8 | . 14 11 11 11 11 7 6 3 Processor 8 | . . . . 5 11 7 12 17 Protection 2 | . . . . 1 . 6 5 2 Energy Gun 6 | . 14 2 8 16 . . . 1 Ballistic Gun 6 | . 11 8 8 5 11 7 6 3 Ballistic Cannon 2 | . 2 10 4 . . . 6 2 Launcher 2 | . . . . . 10 7 6 1 Peak Build Rating 62 | 6 8 11 17 21 21 30 44 62 Average Rating 26 | 4 7 10 14 16 20 28 41 47 On Entrance 17 | . 6 8 11 17 21 21 30 44 Avg Prop Armor Cover (%) 15 | . . . . . . . . 15 Naked Turns 23 | . . . . . . . . 23 Heaviest Build 66 | 14 15 33 35 37 33 43 54 66 Greatest Support 55 | 20 40 40 40 45 45 55 55 55 Greatest Overweight (x) 4 | . 4 . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 15 15 9 Most Carried 15 | 7 8 11 15 15 15 15 15 15 Average Carried 11 | 4 7 7 12 14 14 14 14 8 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 8 9 15 15 15 15 15 5 Class Distribution -------------------- 46% | Scavenger-Mutant 32% | Mutant 13% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Matter Collected 2470 | 278 165 305 309 380 38 15 192 788 Remotely 210 | . . . . . . . . 210 Salvage Created 3061 | 124 240 290 630 822 . . 224 731 Parts 191 | 8 17 26 41 53 . 1 8 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Combat Hostiles Destroyed 74 | . 7 11 13 22 . . 8 13 Melee 1 | . . . . . . . . 1 Guns 52 | . 6 6 13 21 . . 3 3 Cannons 12 | . 1 5 . . . . 3 3 AOE 6 | . . . . . . . 2 4 Classes Destroyed 13 | 2 3 1 1 1 . 1 . 4 Worker 3 | . . . . . . . . 3 Builder 1 | . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . 1 . 1 Watcher 4 | . 1 1 . . . . . 2 Swarmer 25 | . 3 6 . 6 . . 4 6 Grunt 29 | . 4 3 7 11 . . 1 3 Brawler 1 | . . . . . . . . 1 Sentry 13 | . . 2 6 3 . . 2 . Hunter 3 | . . . . 2 . . 1 . Programmer 3 | . . . . . . . . 3 Best Kill Streak 6 | 2 3 3 6 5 . 1 5 6 Combat Bots Only 5 | . 3 3 5 5 . . 5 5 Max Kills in Single Turn 5 | 1 1 1 2 1 . 1 3 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 2 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Hostile Shots Fired 675 | . 27 57 50 177 2 . 95 267 Missed 232 | . 10 20 20 46 1 . 32 103 Hits 443 | . 17 37 30 131 1 . 63 164 Projectile 443 | . 17 37 30 131 1 . 63 164 Critical Strikes 10 | . . 2 2 1 . . . 5 Damage Taken 6351 | . 185 389 404 1529 14 92 752 2986 Core 1408 | . 12 54 74 195 . . 71 1002 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 192 | . . . . . . . 192 . Core Remaining (%) 81 | 100 95 . . . 19 100 91 . Volleys Fired 268 | 6 37 29 52 64 2 1 24 53 Largest 3 | 2 2 2 2 2 1 2 3 3 Hottest 145 | 60 70 70 86 112 28 61 101 145 Shots Fired 523 | 12 68 58 104 128 2 2 49 100 Gun 401 | 12 58 29 82 128 2 1 24 65 Cannon 115 | . 10 29 22 . . . 24 30 Launcher 7 | . . . . . . 1 1 5 Special . | . . . . . . . . . Kinetic 297 | 6 37 56 58 25 2 1 48 64 Thermal 188 | 6 31 2 46 103 . . . . Explosive 2 | . . . . . . 1 1 . Electromagnetic 36 | . . . . . . . . 36 Robot Hit Streak 11 | 3 6 11 11 6 1 1 8 10 Robot Miss Streak 6 | 2 3 4 3 6 1 1 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 273 | 7 29 29 45 71 1 1 32 58 Core Hits 147 | 4 12 16 23 32 1 2 14 43 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 12 | . 1 1 2 2 . . 2 4 Burn 4 | . . . 2 2 . . . . Destroy 1 | . . . . . . . 1 . Blast 5 | . 1 1 . . . . 1 2 Corrupt 2 | . . . . . . . . 2 Melee Attacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5931 | 88 346 457 721 1064 16 233 809 2197 Guns 3521 | 88 306 219 687 1064 16 . 290 851 Cannons 1411 | . 40 238 34 . . . 388 711 Explosions 998 | . . . . . . 233 131 634 Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 3366 | 66 204 457 393 279 16 . 678 1273 Thermal 1467 | 22 142 . 328 785 . 190 . . Explosive 174 | . . . . . . 43 131 . Electromagnetic 923 | . . . . . . . . 923 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 1 . 15 Average Corruption 7 | . . . . . . 1 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . 1 . 31 Message Errors 5 | . . . . . . . . 5 Matter Fused 7 | . . . . . . 1 . 6 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . . . 26 11 23 Projectiles 34 | . . . . . . . 11 23 Explosions 26 | . . . . . . 26 . . Melee . | . . . . . . . . . Knockbacks 14 | . 1 1 . . . . 4 8 Impact . | . . . . . . . . . Kinetic 12 | . 1 1 . . . . 4 6 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 95 | . . . . . . 92 . 3 Shots 2 | . . . . . . 1 . 1 Rammed 3 | . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 342 | . 27 9 216 342 2 5 21 273 Average Temperature 79 | . 15 6 52 110 2 5 8 88 Received Heat Transfer 1368 | . 75 108 216 450 9 . 66 444 Effects 5 | . . . . 2 . . . 3 Energy Bleed 2 | . . . . 2 . . . . Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 6 | . . . . 6 . . . . Heat Transferred 3472 | 50 325 . 999 1998 . 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 75 | 100 100 100 92 7 6 100 100 100 Level 1 11 | . . . 7 29 93 . . . Level 2 12 | . . . . 62 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 697 | 5 95 147 259 697 313 132 115 177 Initial 313 | . . 31 58 161 313 132 . 9 Average 158 | 1 30 48 89 472 253 59 36 101 Influence Increases 2599 | 15 207 305 391 616 5 147 223 690 Destroy 0b10 Robot/C 1480 | . 140 220 260 440 . . 160 260 Destroy 0b10 Robot/NC 70 | 15 5 5 5 . . 5 . 35 Destroy Leader 288 | . 32 52 110 30 . . 40 24 Successful Hack 71 | . . 12 . 16 5 13 . 25 Disable Machine 165 | . 30 15 15 . . 45 15 45 Anti-Garrison Action 100 | . . . . 100 . . . . Destroy Structure 60 | . . 1 1 . . 34 8 16 Advance Influence 50 | . . . . . . 50 . . Lose Combat Pursuer 315 | . . . . 30 . . . 285 Influence Decreases 2478 | 15 131 242 281 168 504 345 203 589 Entered New Map 725 | . . 45 81 88 384 116 . 11 Time Decay 1433 | 15 131 187 180 . 120 219 193 388 Lost Part 320 | . . 10 20 80 . 10 10 190 Squads Dispatched 14 | . 1 2 5 . . 1 1 4 Investigation 7 | . 1 2 2 . . 1 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . 1 . . . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Distress Signals 2 | . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 10 13 16 25 2 1 9 48 Peak Tracking Total 8 | . 3 3 4 7 1 1 4 8 Tactical Retreats 6 | . . . . 1 . . . 5 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Traps Triggered 9 | . 1 1 1 2 . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Machines Disabled 13 | . 2 1 1 2 . 3 1 3 Max in Single Turn 3 | . 1 1 1 1 . 3 1 2 Garrison Relay 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Machines Accessed 29 | . 2 5 2 2 4 4 3 7 Terminals 18 | . 2 3 1 2 2 4 1 3 Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 5 | . . 1 . . 2 . . 2 Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 66 | . 3 16 5 4 11 10 6 11 Successful 27 | . . 6 1 1 6 5 4 4 Failed 38 | . 3 9 4 3 5 5 2 7 Catastrophic 6 | . 1 . . 1 . 2 1 1 Database Lockouts 1 | . . 1 . . . . . . Manual 5 | . 2 2 . . . . 1 . Terminals 42 | . 3 8 2 4 7 10 2 6 Fabricators 2 | . . . . . . . 1 1 Repair Stations 4 | . . . . . . . 3 1 Recycling Units 11 | . . 4 . . 4 . . 3 Scanalyzers 4 | . . 4 . . . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 14 | . . 3 . 1 3 5 . 2 Record 4 | . . 1 . . . 3 . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 Level Access Points 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Security Stations 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . 3 1 Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 6 | . . 2 . . 3 . . 1 Report Inventory 2 | . . . . . 2 . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 3 | . . 1 . . 1 . . 1 Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 Used . | . . . . . . . . . Hacking Detections 24 | . 2 5 2 2 3 4 2 4 Full Trace Events 7 | . . 2 2 . 1 1 1 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 3 . . 3 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Used RIF Installer 2 | . . . . 2 . . . . Hotswap 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released 8 | . . . . 8 . . . . Machine Destruction 8 | . . . . 8 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Active Infowar (turns) 3254 | 77 445 400 363 37 . 575 550 807 Optics 474 | . . . . . . . . 474 Sensors 1988 | . . 150 363 15 . 575 550 335 Terrain 1478 | . . . . 22 . 574 550 332 Seismic 772 | 77 445 250 . . . . . . Triangulation 2 | . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Turns Passed 4907 | 127 445 413 363 1004 257 577 550 1171 Spaces Moved 3542 | 61 223 286 156 625 226 490 388 1087 Core 49 | 4 1 . . . . . . 44 Treads 182 | 57 124 . . . . . . 1 Legs 2457 | . 98 286 156 625 226 490 388 188 Wheels . | . . . . . . . . . Hover 756 | . . . . . . . . 756 Flight 98 | . . . . . . . . 98 Fastest Speed 40 | 50 120 105 105 105 108 108 108 40 Average Speed 101 | 152 143 105 112 106 108 108 108 76 Slowest Speed 250 | 160 250 120 175 175 108 108 108 178 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 6 38 35 24 58 55 11 11 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . . . . 32 6 8 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 2 5 AOE 39 | . . . . . . 32 4 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Total 4352 | 81 282 338 243 842 237 538 474 1317 Wait 262 | . 1 7 1 77 4 30 38 104 Move 3534 | 60 222 285 156 623 225 489 387 1087 Hop . | . . . . . . . . . Pick Up 72 | 9 7 7 13 13 1 8 8 6 Fast Attach 35 | 3 2 . 2 2 1 1 1 23 Attach 39 | 3 2 6 2 8 1 4 4 9 Detach 1 | . . . . . . . . 1 Swap 44 | . 3 3 6 23 1 1 4 3 Drop 70 | . 8 1 11 25 2 4 8 11 Fire 268 | 6 37 29 52 64 2 1 24 53 Melee 2 | . . . . 2 . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 4 | . . . . . . . . 4 Escape Stasis 20 | . . . . 5 . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 12) 128 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 5) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x2 690 | -9/Materials | Build established: Scavenger-Mutant 882 | -9/Materials | Central database locked down 941 | -9/Materials | Discovered new exit (range 15) 986 | -9/Materials | Entered Storage 1079 | -9/Storage | Build established: Mutant 1223 | -9/Storage | Garrison activated, responded to threat 1349 | -9/Storage | Identified exit to Garrison 1349 | -9/Storage | Entered Garrison 1417 | -9/Garrison | Triggered checkpoint 1572 | -9/Garrison | Core integrity fell below 50% 1597 | -9/Garrison | Build established: Scavenger-Mutant 1627 | -9/Garrison | Lost 5 parts (1p3n1u) 1663 | -9/Garrison | Triggered checkpoint 1715 | -9/Garrison | Triggered checkpoint 1745 | -9/Garrison | Garrison Relay disabled 1834 | -9/Garrison | Discovered new exit (range 14) 1851 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1911 | -9/Garrison | Triggered checkpoint 2029 | -9/Garrison | Learned Recycling security intel 2080 | -9/Garrison | Installed Relay Interface Framework 2259 | -9/Garrison | Triggered checkpoint 2265 | -9/Garrison | Core integrity fell below 20% 2291 | -9/Garrison | Expanded RIF knowledge: Hotswap 2299 | -9/Garrison | Garrison Relay disabled 2341 | -9/Garrison | Discovered new exit (range 12) 2353 | -9/Garrison | Entered Recycling 2354 | -9/Recycling | Met a Zionite searching for Scraptown 2354 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2594 | -9/Recycling | Discovered new exit (range 16) 2610 | -9/Recycling | Entered Factory 2610 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2615 | -7/Factory | 1 allies followed out of Recycling 2890 | -7/Factory | Identified exit to Lower Caves 3079 | -7/Factory | Discovered new exit (range 5) 3187 | -7/Factory | Entered another Factory area 3187 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3495 | -6/Factory | Build established: Scavenger-Gunner 3590 | -6/Factory | Repaired Hrd. Medium Armor Plating 3652 | -6/Factory | Discovered new exit (range 10) 3737 | -6/Factory | Entered another Factory area 3737 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4044 | -5/Factory | Build established: Scavenger-Skirmisher 4129 | -5/Factory | Lost 5 parts (1p2n1u1w) 4207 | -5/Factory | Released all parts (11) 4237 | -5/Factory | Lost 6 parts (4n1u1w) 4509 | -5/Factory | Build established: Mutant 4524 | -5/Factory | System corruption reached 10% 4619 | -5/Factory | Identified exit to Factory 4862 | -5/Factory | Core integrity fell below 50% 4882 | -5/Factory | Released all parts (9) 4894 | -5/Factory | Core integrity fell below 20% 4896 | -5/Factory | Lost 7 parts (2p1n3u1w) 4908 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Released Enh. Optical Array. Released Imp. Airjet. Released Hacking Suite. Released Imp. Targeting Computer. Released Gyrokinetic Inverter. Released Armor Integrity Analyzer. Released Triangulator. Slug penetrates Wall. Slug penetrates Door. Slug penetrates Wall. Penetrated by Slug. T-07 Excavator is excavating. Slug penetrates Wall. Acquired Med. Treads. System corrupted: Heat flow error (+141). Slammed into S-27 Virus. Crushed S-27 Virus. S-27 Virus destroyed. Slug penetrates P-70 Sage. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | "" #" # """"#???????????????????????????? | | #" """ # """"#???????????????????????????? | | "" #" """ # """"#???????????????????????????? | | "" #T """ # ! #???????????????????????????? | | "" #" ##########???????????????????????????? | | "" #" """ #????????????????????????????????????? | | #" """ #????????????????????????????????????? | | "" # """ #????????????????????????????????????? | | "" # #????????????????????????????????????? | | "" # """ #????????????????????????????????????? | | "" # """ #????????????????????????????????????? | | # ^""" #????????????????????????????????????? | | #### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #####+####+##########?#########??????????????????? | | ?# # #??????????????????? | | ?# # """ """ #??????????????????? | | ?# # """ """ #??????????????????? | | ?# # """ """ #??????????????????? | | ?# # #??????????????????? | | ?# """ """ """ """ # #??????????????????? | | ## """ """ """ """ # #??????????????????? | | ?# """ """ """ """ # ]s = #??????????????????? | | #########################@######?????????????????? | | ############ p # #?????????????????? | | # #??????????????????? | | #??????????????????? | | " # ##??????????????????? | | "T hg ###???????????????????? | | "" ! up #?????????????????????? | | h #?????????????????????? | | #?????????????????????? | | """ u ######?????????????????????? | | """ #??????????????????????????? | | """ u #??????????????????????????? | | #??????????????????????????? | | """ R #??????????????????????????? | | """ ## #############????????????????? | | #### # """ # !! #????????????????? | | ??#### # """ """ !! #????????????????? | | ?#??## """ # """ """ #????????????????? | | #?#??# """ # """ """ = #????????????????? | | ?????# """ # ]== #????????????????? | | ????## # ! #????????????????? | | ? ??# ################????????????????? | | ??????# ???????????????????????????????? | | ?? ??# #???????????????????????????????? | | ??"???# ##+###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 20% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Join The Dark Side Omniscient Cartographer Use The Force You Will Be Upgraded Challenges ------------ None Game ------ Seed TowerWeaponsRouter Manual? 0 Play Time 01:44:03 Cumulative 12.3 hours Start 2026.01.16 @ 18:07:17 End 2026.01.18 @ 23:15:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 50a0f12c-ddb8-49fe-a737-4b5f7341e694