Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.14 @ 17:18:34 Player: Alex Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2627) 2627 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 6913 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 783/1000 Matter 230/300 Energy 33/100 System Corruption 10% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Core Analyzer Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Treads Power Amplifier Improved Coolant Injector Advanced Sensor Array Particle Charger Advanced ECM Suite Hacking Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Core Analyzer Energy Filter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Spread Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Advanced Treads Nuclear Pulse Array Large Storage Unit Advanced Sensor Array Particle Charger Advanced ECM Suite Hacking Suite System Restoration Module Small Laser Small Laser Assault Rifle Grenade Launcher Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . . . 1 . . 2 Propulsion . | . . . . . . . . Utility 5 | . . 2 . . 1 2 . Weapon 2 | . . . . 1 1 . . Parts Attached 71 | 6 4 15 3 9 6 12 16 Power 12 | 1 . 2 . 3 1 2 3 Engine 10 | 1 . 2 . 2 1 2 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 3 . 1 1 3 6 Treads 7 | . . 3 . 1 1 1 1 Leg 4 | 2 . . . . . . 2 Wheel 4 | . . . . . . 2 2 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 21 | 1 2 4 1 3 1 4 5 Device 9 | . . 1 . 1 1 3 3 Storage 4 | 1 1 1 . . . . 1 Processor 4 | . 1 1 1 . . 1 . Hackware 2 | . . . . 1 . . 1 Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 22 | 2 2 6 2 2 3 3 2 Energy Gun 11 | 1 1 2 2 2 1 2 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | 1 1 4 . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 31 | . . 7 . 2 . 3 19 Power 8 | . . 1 . 1 . 1 5 Propulsion 6 | . . 1 . . . 1 4 Utility 7 | . . 2 . 1 . . 4 Weapon 10 | . . 3 . . . 1 6 Highest Loss Streak 8 | . . 6 . 2 . 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 91 90 87 98 100 98 79 Engine 9 | . 14 11 11 11 7 7 9 Core 3 | . . . . 6 7 3 3 Treads 10 | . . 7 22 18 15 11 . Leg 4 | . 28 13 . . . . 2 Wheel 1 | . . . . . . 1 4 Device 6 | . . 6 . . 7 13 10 Storage 8 | . 14 12 11 9 7 6 5 Processor 13 | . 6 14 26 16 7 13 11 Hackware 5 | . . . . 7 7 6 9 Protection 3 | . . 4 . . 7 6 . Energy Gun 10 | . 14 9 5 18 18 9 4 Ballistic Gun 7 | . 14 10 11 9 7 6 3 Ballistic Cannon 2 | . . . . . 4 6 3 Naked Turns . | . . . . . . . . Heaviest Build 63 | 11 27 48 31 42 52 61 63 Greatest Support 42 | 20 20 40 40 42 42 42 35 Greatest Overweight (x) 15 | . 1 15 . 1 1 2 6 Average Overweight (x) 1 | . . . . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 Most Carried 15 | 6 11 12 10 13 15 15 15 Average Carried 11 | 4 8 10 9 11 13 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 11 9 10 11 15 13 8 Class Distribution -------------------- 52% | Hacker-Gunner 29% | Mutant 9% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1247 | 260 21 237 72 85 56 212 304 Remotely . | . . . . . . . . Salvage Created 2412 | . 21 843 143 203 101 793 308 Parts 140 | . 2 37 14 18 7 46 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 55 | . . 17 5 8 2 17 6 Guns 41 | . . 17 5 8 2 5 4 Cannons 10 | . . . . . . 9 1 AOE 3 | . . . . . . 3 . Classes Destroyed 11 | . 1 3 1 . . 4 2 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . 1 . Tunneler 2 | . . . . . . 1 1 Recycler 1 | . . . . . . 1 . Watcher 6 | . 1 1 . 1 1 1 1 Swarmer 15 | . . . 3 5 . 7 . Grunt 24 | . . 10 . 2 2 7 3 Duelist 1 | . . 1 . . . . . Sentry 11 | . . 6 2 1 . 2 . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | . 1 7 3 3 1 8 3 Combat Bots Only 7 | . . 7 3 3 1 6 2 Max Kills in Single Turn 4 | . 1 1 2 1 1 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 3746 | . . 936 193 293 55 992 1277 Core 565 | . . 112 63 55 . 118 217 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 216 | . . 113 . . 103 . . Core Remaining (%) 88 | 100 100 . 56 90 100 86 . Volleys Fired 147 | . 1 66 12 15 6 27 20 Largest 4 | . 2 2 2 3 4 4 4 Hottest 201 | . 70 79 85 148 193 201 201 Shots Fired 356 | . 2 124 24 41 24 91 50 Gun 301 | . 2 124 24 41 24 64 22 Cannon 54 | . . . . . . 26 28 Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 170 | . 1 65 12 15 6 52 19 Thermal 129 | . 1 59 12 26 12 10 9 Explosive . | . . . . . . . . Electromagnetic 56 | . . . . . 6 28 22 Robot Hit Streak 37 | . 1 37 18 6 25 13 14 Robot Miss Streak 10 | . . 2 2 3 2 6 10 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 3 . 4 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 277 | . 1 99 22 36 20 63 36 Core Hits 200 | . 1 39 11 28 14 83 24 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 1 6 . 1 1 1 1 Burn 8 | . 1 6 . . 1 . . Destroy 1 | . . . . 1 . . . Blast 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5247 | . 13 1212 217 498 291 1853 1163 Guns 3273 | . 13 1212 217 498 291 781 261 Cannons 1099 | . . . . . . 533 566 Explosions 868 | . . . . . . 538 330 Melee . | . . . . . . . . Ramming 7 | . . . . . . 1 6 Kinetic 2088 | . . 537 82 86 36 1042 305 Thermal 1863 | . 13 675 135 412 177 144 307 Explosive 253 | . . . . . . . 253 Electromagnetic 1036 | . . . . . 78 666 292 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 10 | . . . . . . . 10 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 102 | . . . . . . . 102 Projectiles 18 | . . . . . . . 18 Explosions 84 | . . . . . . . 84 Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 3 4 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 3 4 Secondary . | . . . . . . . . Self-Inflicted Damage 96 | . . . . . . 52 44 Shots 2 | . . . . . . 1 1 Rammed 1 | . . . . . . 1 . Targets Rammed 4 | . . . . . . 1 3 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 517 | . 9 186 110 517 441 465 282 Average Temperature 122 | . 6 54 60 185 195 161 89 Received Heat Transfer 1338 | . . 327 117 144 45 378 327 Effects 22 | . . . . 11 3 7 1 Shutdowns 9 | . . . . 3 2 4 . Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . . 4 . . 1 Short Circuit 3 | . . . . . 1 2 . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . 2 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 4 . 1 . . . Heat Transferred 4227 | . 111 2331 260 689 357 155 324 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 477 | . 26 320 160 179 145 477 383 Initial 129 | . . 9 105 22 40 . 129 Average 109 | . 13 160 106 56 63 103 176 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 85 | 100 100 64 100 100 100 83 68 Level 1 13 | . . 35 . . . 7 31 Level 2 1 | . . . . . . 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 . 3 1 5 2 Investigation 2 | . . . . 1 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . 2 . 2 . 3 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . . 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 1 27 5 14 5 21 14 Peak Tracking Total 6 | . 1 6 3 4 2 4 6 Tactical Retreats 4 | . . 2 . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . 3 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 32 | . . . . . . 16 16 Max in Single Turn 10 | . . . . . . 10 6 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 20 | . 2 2 . 5 4 3 4 Terminals 10 | . 2 . . 3 1 1 3 Fabricators 2 | . . . . . 1 . 1 Repair Stations 2 | . . 1 . . 1 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 4 | . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 65 | . 5 6 . 20 11 7 16 Successful 51 | . 5 6 . 18 9 6 7 Failed 14 | . . . . 2 2 1 9 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 41 | . 5 . . 16 2 4 14 Fabricators 5 | . . . . . 3 . 2 Repair Stations 7 | . . 4 . . 3 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 9 | . . 2 . 2 3 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 29 | . 5 . . 14 1 3 6 Record 3 | . . . . . . . 3 Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . . 2 . . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 2 | . 1 . . 1 . . . Terminal Index 1 | . . . . . . . 1 Alert Level 2 | . 1 . . 1 . . . Locate Traps 3 | . 1 . . 1 . 1 . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . . Patrol Status 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . . . . 1 . 1 1 Fabricator Hacks 4 | . . . . . 3 . 1 Network Status 2 | . . . . . 1 . 1 Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . . 4 . . 2 . . Scan Component 3 | . . 2 . . 1 . . Repair 3 | . . 2 . . 1 . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 9 | . . 2 . 2 3 2 . Insert Component 4 | . . 1 . 1 1 1 . Analyze 5 | . . 1 . 1 2 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . . 1 4 2 3 Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 1 2 . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 73 | . . . . . 73 . . Total Part Build Rating 3 | . . . . . 3 . . Parts Repaired 3 | . . 2 . . 1 . . Time 64 | . . 52 . . 12 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 70 | . . . . 70 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 1 . 1 1 1 . Part Schematics Acquired 4 | . . 1 . 1 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4486 | 73 252 726 479 563 670 826 897 Spaces Moved 2102 | 51 131 245 275 304 268 319 509 Core 9 | 8 . 1 . . . . . Treads 1201 | . . 78 275 304 268 275 1 Legs 445 | 43 131 166 . . . . 105 Wheels 443 | . . . . . . 44 399 Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Fastest Speed 50 | 50 120 160 160 152 232 120 120 Average Speed 179 | 109 181 186 160 160 232 216 152 Slowest Speed 800 | 120 190 800 160 240 232 232 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 25 30 67 34 5 11 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 40 | . . . . . . 8 32 Melee . | . . . . . . . . Projectile 6 | . . . . . . 5 1 AOE 34 | . . . . . . 3 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 2528 | 68 143 395 292 347 302 389 592 Wait 124 | . . 59 . 12 12 23 18 Move 2095 | 50 130 244 274 303 267 318 509 Hop . | . . . . . . . . Pick Up 68 | 12 7 10 3 7 9 5 15 Fast Attach . | . . . . . . . . Attach 49 | 6 1 12 2 4 2 8 14 Detach 2 | . . . . . . 1 1 Swap 22 | . 3 3 1 5 4 4 2 Drop 17 | . 1 1 . 1 2 2 10 Fire 147 | . 1 66 12 15 6 27 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 17) 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x2 728 | -9/Materials | Destroyed 7 combat bots 813 | -9/Materials | Lost 6 parts (1p1n2u2w) 903 | -9/Materials | Discovered new exit (range 17) 1001 | -9/Materials | Repaired Lgt. Treads 1029 | -9/Materials | Repaired Lgt. Assault Rifle 1052 | -9/Materials | Entered Mines 1413 | -9/Mines | Learned location of 1 exit from Proximity Caves 1464 | -9/Mines | Learned location of 1 exit from Lower Caves 1501 | -9/Mines | Discovered new exit (range 8) 1531 | -9/Mines | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1928 | -8/Materials | Build established: Hacker-Gunner 2084 | -8/Materials | Discovered new exit (range 7) 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2262 | -7/Factory | Fabricated Hacking Suite? 2437 | -7/Factory | Repaired Broken Lgt. Treads 2745 | -7/Factory | Discovered new exit (range 8) 2764 | -7/Factory | Entered another Factory area 2764 | -6/Factory | Evolved 2 slots: Utility x2 3440 | -6/Factory | Garrison activated, responded to threat 3585 | -6/Factory | Discovered new exit (range 4) 3590 | -6/Factory | Entered another Factory area 3590 | -5/Factory | Evolved 2 slots: Power x2 3777 | -5/Factory | Lost 4 parts (1p1n1u1w) 4257 | -5/Factory | System corruption reached 10% 4274 | -5/Factory | Lost 7 parts (2p1n1u3w) 4487 | -5/Factory | Self-destructed Last Messages --------------- System corrupted: Heat flow error (+147). Mic. Fission Core destroyed. G-50 Soldier system terminally corrupted. Hvy. Laser fried. Lgt. Deuterium Engine destroyed. Kicked G-50 Soldier out of the way. Acquired 63 matter. Hacking Suite destroyed. Penetrated by Slug. Lrn. Proton Cannon destroyed. Penetrated by Slug. Flexi-carbon Leg destroyed. Kicked Y-64 Sentinel. Hvy. Ion Cannon destroyed. Kicked Y-64 Sentinel. Imp. System Shield destroyed. Penetrated by Slug. System corrupted: Component data lost. Carbon-fiber Leg destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????# ! ! #??????????????????????? | | ?##############????# #??????????????????????? | | ?# !#????#g" ""g#??????????????????????? | | ?# ! #????# "R"" #??????????????????????? | | ?# #????# """g@#??????????????????????? | | ?# #????# gY=#??????????????????????? | | ?# #????####/#########????????????????? | | ## ! #???????# /????????? | | # ! #????####+#########????????######### | | # #????# ! #????????# | | # #????# #????????# | | # #????# """" """" #????????# | | # | #????# """" """" #????????# | | # #????# """" """" #????????# | | #####+#########???# """" """" #????????# | | ! #???# """" """" #??????### | | #???# """" """" #?????? # | | " ]] ##??# """" """" #??????# # | | " ]] ##??# #??????# # | | " ] ##??# #??????# # | | ##??# #??????# # | | ###########+############# #######+# | | | | | | """ | | """ | | """ | | "" #####+###################+## | | "" # #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Assault Rifle | -6/Factory | Scanalyzed Lyr. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() It Was An Accident, I Swear Safety First Challenges ------------ None Game ------ Seed PointyPortableDriver Manual? 0 Play Time 01:01:59 Cumulative 9.3 hours Start 2022.12.07 @ 12:32:22 End 2022.12.14 @ 17:18:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 8 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 46d56656-9a45-4dc2-a285-f23a59dc921e