Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 23:03:17 Player: Tyrockal Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (1000) 1000 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 3877 Bonus ------- Pacifist 200 High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Hardlight Generator Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Gravmag System Gravmag System Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Hardlight Generator Field Laser High-powered Shotgun Shock Bomb Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 83 | 7 9 9 3 42 13 Power 14 | 2 . . 2 9 1 Engine 10 | 2 . . 2 6 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 34 | 2 2 4 . 19 7 Treads 13 | . . 3 . 7 3 Leg 16 | 2 2 1 . 10 1 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 3 | . . . . 2 1 Utility 15 | 1 4 3 1 5 1 Device 6 | . 1 1 1 2 1 Storage 4 | 1 3 . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 20 | 2 3 2 . 9 4 Energy Gun 4 | . . . . 2 2 Energy Cannon 9 | . 2 2 . 4 1 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 7 | . . . . 7 . Parts Lost 20 | . . . . 5 15 Power 3 | . . . . 1 2 Propulsion 7 | . . . . 1 6 Utility 4 | . . . . 2 2 Weapon 6 | . . . . 1 5 Highest Loss Streak 11 | . . . . 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 93 99 100 94 90 Engine 6 | . 14 11 11 4 . Core 5 | . . . . 4 13 Treads 21 | . . 16 33 29 24 Leg 8 | . 28 16 . 6 . Device 6 | . . 1 10 5 13 Storage 10 | . 22 11 11 9 6 Processor 10 | . . 10 11 10 15 Protection 3 | . . 9 . 5 . Energy Gun 3 | . . . . 3 7 Energy Cannon 12 | . 10 21 22 13 4 Ballistic Gun 2 | . 16 . . . . Peak Build Rating 40 | 6 12 22 22 30 40 Average Rating 23 | 4 8 19 21 26 32 On Entrance 15 | . 6 12 22 21 29 Naked Turns . | . . . . . . Heaviest Build 34 | 13 23 27 27 34 31 Greatest Support 80 | 20 26 60 60 80 80 Greatest Overweight (x) 3 | . . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 3 Class Distribution -------------------- 71% | Mutant 24% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 839 | 218 . 39 62 478 42 Remotely . | . . . . . . Salvage Created 973 | . . 39 62 742 130 Parts 54 | . . 1 8 30 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | . . 1 4 17 3 Guns 1 | . . . . . 1 Cannons 18 | . . 1 4 12 1 AOE 6 | . . . . 5 1 Classes Destroyed 7 | . . 1 1 4 1 Recycler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . 4 3 . Grunt 12 | . . 1 . 11 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 8 | . . 1 4 8 1 Combat Bots Only 8 | . . 1 4 8 1 Max Kills in Single Turn 2 | . . 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 345 | . . 3 20 113 209 Missed 115 | . . 2 2 23 88 Damage Taken 3741 | . . 13 153 1655 1920 Core 934 | . . . 42 188 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 100 . 89 65 . Volleys Fired 69 | . . 3 7 50 9 Largest 2 | . . 2 2 2 2 Hottest 120 | . . 120 120 120 115 Shots Fired 127 | . . 6 14 93 14 Gun 8 | . . . . . 8 Cannon 106 | . . 6 14 81 5 Launcher 13 | . . . . 12 1 Special . | . . . . . . Kinetic . | . . . . . . Thermal 106 | . . 2 14 81 9 Explosive 6 | . . . . 5 1 Electromagnetic 15 | . . 4 . 7 4 Robot Hit Streak 12 | . . 2 4 12 4 Robot Miss Streak 3 | . . 1 2 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 77 | . . 3 7 59 8 Core Hits 51 | 1 . 1 3 33 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2458 | 1 . 76 187 1754 440 Guns 65 | . . . . . 65 Cannons 1592 | . . 68 187 1213 124 Explosions 775 | . . . . 539 236 Melee . | . . . . . . Ramming 26 | 1 . 8 . 2 15 Kinetic . | . . . . . . Thermal 1609 | . . 23 187 1213 186 Explosive 636 | . . . . 400 236 Electromagnetic 187 | . . 45 . 139 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . . 8 17 Average Corruption 8 | . . . . 7 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 12 5 Message Errors 3 | . . . . 2 1 Matter Fused 7 | . . . . 6 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 25 | . . . 12 13 . Projectiles 25 | . . . 12 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | . . . . 122 26 Shots 7 | . . . . 6 1 Rammed 8 | . . 1 1 1 5 Targets Rammed 11 | 3 . 1 1 1 5 Kicked 3 | 3 . . . . . Crushed . | . . . . . . Highest Temperature 565 | . . 114 357 565 162 Average Temperature 204 | . . 52 182 228 61 Received Heat Transfer 699 | . . . . 621 78 Effects 29 | . . . . 29 . Shutdowns 6 | . . . . 6 . Energy Bleed 3 | . . . . 3 . Interference 7 | . . . . 7 . Matter Decay 1 | . . . . 1 . Short Circuit 4 | . . . . 4 . Damage (major) 8 | . . . . 8 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 1 4 . Heat Transferred 2535 | . . 37 296 1961 241 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 434 | . 19 84 125 434 128 Initial 128 | . . . 32 48 128 Average 111 | . 1 21 110 255 74 Maximum Alert Level 2 | . . . . 2 . Low Security (%) 82 | 100 100 100 100 41 100 Level 1 9 | . . . . 32 . Level 2 7 | . . . . 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 3 2 Investigation 2 | . . . . 2 . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 4 4 22 19 Peak Tracking Total 10 | . 3 3 4 5 10 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 1 2 . 2 1 Terminals 6 | . 1 2 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 6 . 6 1 Successful 10 | . 3 4 . 2 1 Failed 7 | . 1 2 . 4 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 17 | . 4 6 . 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 4 . 2 1 Open DSF 1 | . . . . . 1 Emergency Access Points 2 | . 1 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 2 | . . 1 . 1 . Assault Status 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 . 2 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2890 | 106 464 362 318 870 770 Spaces Moved 1582 | 75 364 232 171 400 340 Core 64 | 4 . . . . 60 Treads 856 | . . 100 171 329 256 Legs 653 | 71 364 132 . 71 15 Wheels . | . . . . . . Hover 9 | . . . . . 9 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 120 50 Average Speed 143 | 116 120 141 170 161 141 Slowest Speed 280 | 120 120 170 170 240 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 20 | 4 46 19 18 26 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 52 | . . . 3 45 4 Melee . | . . . . . . Projectile 10 | . . . 3 6 1 AOE 42 | . . . . 39 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2067 | 89 399 262 183 524 610 Wait 243 | . . . . 8 235 Move 1578 | 74 363 232 170 399 340 Hop . | . . . . . . Pick Up 34 | 5 11 6 1 9 2 Fast Attach 32 | 6 5 6 . 7 8 Attach 17 | . 2 3 . 7 5 Detach 3 | . 1 2 . . . Swap 34 | 1 2 . 3 28 . Drop 47 | . 15 10 1 15 6 Fire 69 | . . 3 7 50 9 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 3 | 3 . . . . . Crush 6 | . . . 1 1 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 10) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Discovered new exit (range 12) 933 | -9/Materials | Entered Mines 940 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 943 | -9/Mines | Met a Derelict bent on vengeance 967 | -9/Mines | Discovered new exit (range 9) 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -8/Materials | Crushed by falling debris 1848 | -8/Materials | Destroyed 8 combat bots 2071 | -8/Materials | Discovered new exit (range 13) 2090 | -8/Materials | Identified exit to Factory 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2127 | -7/Factory | Identified exit to DSF 2282 | -7/Factory | Build established: Skirmisher 2783 | -7/Factory | Cargo convoy interrupted 2807 | -7/Factory | System corruption reached 10% 2816 | -7/Factory | Core integrity fell below 50% 2838 | -7/Factory | Lost 11 parts (2p4n2u3w) 2872 | -7/Factory | Core integrity fell below 20% 2891 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02850_ Slug penetrates Wall. 02855_ System corrupted: Substantial component data lost. 02856_ Imp. Aluminum Leg destroyed. 02861_ P-60 Hacker destroyed. 02865_ Acquired Shock Rifle. 02867_ M-28 Smith repairs Imp. Heat Sink. 02869_ M-28 Smith repairs Shock Rifle. 02870_ Slug penetrates H-55 Commando. 02871_ System corrupted: Matter fused (-7). 02871_ Shock Rifle destroyed. 02871_ Slammed into P-60 Hacker. 02874_ M-28 Smith destroyed. 02874_ Penetrated by Slug. 02874_ Slammed into P-60 Hacker. 02877_ Penetrated by Slug. 02877_ Field Laser destroyed. 02877_ Med. Treads destroyed. 02887_ ZKY ZT8 &LO8T47T|X6TWJE0U<,D 02888_ Slug penetrates Door. 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