Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.11 @ 22:08:12 Player: Anthony Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2862) 2862 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 6309 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 141 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 155/265 System Corruption 0% Temperature Cool (582) Movement Walking (155) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Targeting Computer Target Analyzer Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (3) ------- Arc Projector Beam Rifle > --- INVENTORY (10) --- System Backup Module Heavy EM Shotgun Lightning Gun Minigun Remote Datajack Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Minigun > --- INVENTORY -------- Targeting Computer Improved Light Armor Plating System Backup Module Heavy EM Shotgun High-powered Shotgun Remote Datajack Spear [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 94 | 6 11 6 10 25 35 1 Power 19 | 1 4 2 2 5 5 . Engine 13 | 1 4 1 2 . 5 . Core 6 | . . 1 . 5 . . Reactor . | . . . . . . . Propulsion 17 | 2 3 2 1 5 4 . Treads 12 | 2 . 2 1 5 2 . Leg 5 | . 3 . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 3 1 3 4 10 . Device 8 | . 2 1 1 2 2 . Storage 2 | 1 . . . . 1 . Processor 5 | . . . 1 1 3 . Hackware . | . . . . . . . Protection 7 | . 1 . 1 1 4 . Artifact . | . . . . . . . Weapon 36 | 2 1 1 4 11 16 1 Energy Gun 10 | . . . . 3 6 1 Energy Cannon 13 | . . 1 2 6 4 . Ballistic Gun 11 | 2 1 . 1 2 5 . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 14 | . . 3 2 . 7 2 Power 3 | . . 1 1 . 1 . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . . 3 . Weapon 5 | . . . 1 . 2 2 Highest Loss Streak 3 | . . 2 1 . 3 1 Average Slot Usage (%) 97 | . 97 98 95 99 96 97 Engine 10 | . 13 11 6 5 12 15 Core 5 | . . 2 11 12 2 . Treads 13 | . . 21 21 18 11 . Leg 4 | . 28 6 . . . 15 Device 10 | . 7 10 10 9 12 7 Storage 9 | . 14 14 11 9 6 7 Processor 7 | . . . 1 9 10 23 Protection 9 | . 4 2 9 9 13 7 Energy Gun 4 | . . . . 6 7 20 Energy Cannon 8 | . . 10 11 12 9 . Ballistic Gun 9 | . 28 17 4 7 5 . Naked Turns . | . . . . . . . Heaviest Build 64 | 12 13 14 27 36 64 50 Greatest Support 56 | 40 20 40 40 46 56 32 Greatest Overweight (x) 2 | 1 . . 1 . 2 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 Average Capacity 7 | 5 6 6 6 6 8 10 Most Carried 10 | 4 6 6 6 6 10 7 Average Carried 5 | 2 5 3 5 5 6 6 Final Capacity 10 | 6 6 6 6 6 10 10 Final Carried 7 | 3 6 4 5 6 7 6 Class Distribution -------------------- 48% | Tank 38% | Mutant 5% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 1655 | 120 410 103 134 457 421 10 Remotely . | . . . . . . . Salvage Created 3635 | . 390 231 411 1394 928 281 Parts 225 | . 24 10 43 85 50 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 76 | . 10 7 13 27 12 7 Guns 39 | . 10 5 . 13 6 5 Cannons 31 | . . 2 13 10 6 . AOE 6 | . . . . 4 . 2 Classes Destroyed 13 | . 3 1 3 5 1 . Worker 4 | . . 1 . 1 2 . Builder 4 | . . . . 3 1 . Tunneler 1 | . . . 1 . . . Recycler 6 | . . . 1 2 3 . Operator 1 | . . . . 1 . . Watcher 9 | . 2 . 3 2 2 . Swarmer 28 | . 3 3 10 8 1 3 Grunt 27 | . 7 4 2 10 . 4 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 1 6 3 . Hunter 3 | . . . . 1 2 . Programmer 5 | . . . . . 5 . Thug 1 | . . . . . 1 . Best Kill Streak 5 | . 4 3 4 5 5 5 Combat Bots Only 5 | . 4 3 4 5 2 5 Max Kills in Single Turn 3 | . 2 1 2 3 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 4008 | . 286 461 424 668 1575 594 Core 1043 | . 23 76 56 52 573 263 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 60 86 90 . . Volleys Fired 214 | . 42 29 24 49 54 16 Largest 3 | . 2 2 2 3 3 2 Hottest 203 | . 40 80 99 179 203 118 Shots Fired 500 | . 84 58 47 144 140 27 Gun 305 | . 84 52 2 71 69 27 Cannon 193 | . . 6 45 73 69 . Launcher . | . . . . . . . Special 2 | . . . . . 2 . Kinetic 228 | . 84 52 24 41 27 . Thermal 156 | . . 6 23 51 63 13 Explosive . | . . . . . . . Electromagnetic 114 | . . . . 52 48 14 Robot Hit Streak 24 | . 18 12 16 21 24 19 Robot Miss Streak 4 | . 4 2 3 3 2 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 365 | . 67 40 27 106 105 20 Core Hits 170 | . 25 17 20 54 42 12 Critical Hits 7 | . 1 . 1 3 2 . Critical Kills 4 | . 1 . . 2 1 . Critical Parts Destroyed 3 | . . . 1 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6177 | . 577 382 550 2532 1672 464 Guns 2898 | . 577 296 16 1059 671 279 Cannons 2643 | . . 86 534 1136 887 . Explosions 607 | . . . . 337 85 185 Melee . | . . . . . . . Ramming 29 | . . . . . 29 . Kinetic 2159 | . 577 296 286 718 282 . Thermal 2524 | . . 86 264 823 985 366 Explosive 264 | . . . . 179 85 . Electromagnetic 1201 | . . . . 812 291 98 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 . Average Corruption 2 | . . . . . 2 . Corruption Purged 5 | . . . . . 5 . Effects 13 | . . . . . 13 . Message Errors 5 | . . . . . 5 . Matter Fused 1 | . . . . . 1 . Energy Discharges 4 | . . . . . 4 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . . 22 52 . Projectiles 21 | . . . . 19 2 . Explosions 53 | . . . . 3 50 . Melee . | . . . . . . . Knockbacks 3 | . . . 2 1 . . Impact . | . . . . . . . Kinetic 3 | . . . 2 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 242 | . . . . 70 70 102 Shots 5 | . . . . 2 1 2 Rammed 5 | . . . . 1 4 . Targets Rammed 6 | . . . . 1 5 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 732 | . 12 185 321 511 732 635 Average Temperature 181 | . 6 66 107 193 203 368 Received Heat Transfer 975 | . 174 219 72 225 123 162 Effects 99 | . . . 3 24 50 22 Shutdowns 33 | . . . . 13 15 5 Energy Bleed 13 | . . . . 2 7 4 Interference 23 | . . . 3 6 9 5 Matter Decay 4 | . . . . 2 1 1 Short Circuit 5 | . . . . 1 3 1 Damage (minor) 3 | . . . . . 2 1 Damage (major) 11 | . . . . . 8 3 Damage (core) 7 | . . . . . 5 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 4650 | . . 185 555 1606 1687 617 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 4 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 494 | . 172 137 209 494 204 . Average Influence 117 | . 83 56 94 318 58 . Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 77 | 100 100 100 98 13 89 . Level 1 19 | . . . 1 72 10 . Level 2 2 | . . . . 14 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 1 3 6 . Investigation 4 | . 1 . 1 1 1 . Extermination 5 | . . . . . 5 . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 5 | . 1 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 17 7 18 42 16 8 Peak Tracking Total 5 | . 5 3 5 5 2 5 Tactical Retreats 7 | . . . . 6 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 4 | . 1 . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 9 | . . . . 4 1 4 Max in Single Turn 4 | . . . . 2 1 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 11 | . 1 . 2 3 5 . Terminals 5 | . 1 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 1 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 25 | . 3 . 2 8 12 . Successful 20 | . 3 . 2 6 9 . Failed 5 | . . . . 2 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 3 . 2 . 5 . Fabricators . | . . . . . . . Repair Stations 9 | . . . . 4 5 . Recycling Units 2 | . . . . 2 . . Scanalyzers 4 | . . . . 2 2 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 2 . 5 . Record 4 | . . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . Alert Level 2 | . 1 . . . 1 . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . Scan Component 3 | . . . . 1 2 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 3 | . . . . 2 1 . Insert Component 2 | . . . . 1 1 . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 1 1 2 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 60 | . . . . 38 22 . Parts Recycled . | . . . . . . . Recycled Matter 187 | . . . . 187 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 1 | . . . 1 . . . ROAM 1 | . . . 1 . . . Ally Attacks 26 | . . . 26 . . . Total Damage 205 | . . . 205 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 7437 | 59 761 847 882 1461 3230 197 Spaces Moved 3728 | 34 428 473 426 698 1570 99 Core 13 | 13 . . . . . . Treads 3015 | 21 . 368 426 698 1502 . Legs 700 | . 428 105 . . 68 99 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 155 155 Average Speed 159 | 134 120 151 160 160 174 155 Slowest Speed 200 | 160 120 160 180 160 200 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 52 90 43 59 27 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . . . 64 35 13 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 111 | . . . . 63 35 13 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 4789 | 47 602 557 578 938 1950 117 Wait 629 | . 99 46 109 129 245 1 Move 3722 | 33 427 472 425 697 1569 99 Hop . | . . . . . . . Pick Up 69 | 8 12 2 7 15 25 . Fast Attach 13 | 1 1 1 3 4 3 . Attach 30 | 5 2 2 3 3 14 1 Detach 1 | . 1 . . . . . Swap 51 | . 8 3 4 18 18 . Drop 54 | . 10 2 3 22 17 . Fire 214 | . 42 29 24 49 54 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . 1 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 11) 821 | -10/Materials | Entered Mines 915 | -10/Mines | Discovered new exit (range 10) 1084 | -10/Mines | Learned location of Mines (-8) 1490 | -10/Mines | Discovered new exit (range 12) 1563 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1583 | -10/Mines | Learned location of Zion (-7) 1668 | -10/Mines | Entered Materials 1668 | -9/Materials | Accompanied by 3 allies 1668 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2328 | -9/Materials | Discovered new exit (range 7) 2454 | -9/Materials | Discovered new exit (range 10) 2549 | -9/Materials | Identified exit to Materials 2550 | -9/Materials | Entered another Materials area 2550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2837 | -8/Materials | Build established: Tank 2931 | -8/Materials | Discovered new exit (range 12) 2947 | -8/Materials | Identified exit to Factory 3311 | -8/Materials | Discovered exit to Factory (range 15) 3371 | -8/Materials | Repaired Lgt. Nuclear Core 3679 | -8/Materials | Build established: Scavenger-Tank 3787 | -8/Materials | Garrison activated, responded to threat 4009 | -8/Materials | Build established: Tank 4011 | -8/Materials | Entered Factory 4011 | -7/Factory | Evolved 2 slots: Utility x2 4902 | -7/Factory | P-60 Hacker assimilated allied KF-B6T(g) 5528 | -7/Factory | Discovered new exit (range 5) 5560 | -7/Factory | Identified exit to Lower Caves 5738 | -7/Factory | Lost 3 parts (1p1u1w) 6899 | -7/Factory | Core integrity fell below 50% 6903 | -7/Factory | Core integrity fell below 20% 7123 | -7/Factory | Repaired Arc Projector 7241 | -7/Factory | Entered Lower Caves 7321 | -7/Lower Caves | Learned Factory stockpile data 7379 | -7/Lower Caves | Attracted the attention of an 0b10 base 7439 | -7/Lower Caves | Core destroyed Last Messages --------------- 07430_ G-47 Trooper destroyed. 07432_ Overheating: System interference. 07432_ Targeting Computer temporarily disabled. 07432_ Arc Projector temporarily disabled. 07433_ Imp. Ion Engine permanently disabled. 07433_ Overheating: Short circuit. 07434_ Overheating: Broken Imp. Ion Engine damaged (-34). 07434_ Lgt. Nuclear Core fries itself beyond repair. 07435_ Particle Gun fries itself beyond repair. 07435_ G-47 Trooper destroyed. 07436_ Power failure, Imp. Ion Engine shutdown. 07436_ Overheating: Transmission Jammer damaged (-3). 07436_ Overheating: Target Analyzer damaged (-16). 07436_ Overheating: Targeting Computer damaged (-4). 07436_ Aluminum Leg self-destruct mechanism malfunctions. 07437_ Overheating: System interference. 07437_ Adv. Signal Interpreter temporarily disabled. 07438_ Overheating: Matter decay (-69). 07439_ Overheating: Core damaged (-140). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##??? | | ?????????????????????????????????????????????# #?? | | ??????????????????????????????????????????#### ## | | ????????????????????????????????????????### # | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????? ???????????????????????????????## | | ??????????????# ????????????????????????????## | | ??????????????# ???#####+#####????##??????## | | ???????????????? ??#" "#???#? ?????# | | ????????????????? ?#"% "# #? # ?????# | | ??????????????????# #" "# ?? ???## | | ??????????????????# # % "# ???# #?## | | ??????????????????# ; "# #????# ## | | ??????????????????# ; "# #?????# | | ?????????????????## ; "# #?????# # | | ?????????????????# ; @ "# #?????# ## | | ?????????????????# ; "# #?????# ##? | | ?????????????????# ;;; % ;=## #?????# ##?? | | ?????????????????# ! %* #????## ##??? | | ?????????????????## % #???## ##### | | ??????????????????# = ## #??## | | ??????????????????# #??# | | ????????????# #### # | | ???????????# #### ## | | ???????????? ##???###? | | ???????????? ##### ## ######???????? | | ????????????? ?????## ### ##????????????? | | ?????????????????????### ###?## ###?????????????? | | ???????????????????????###?????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed LobotomyStructuralTrap Manual? 0 Play Time 01:22:16 Cumulative 10.0 hours Start 2020.05.10 @ 18:49:53 End 2020.05.11 @ 22:08:12 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aa7ffc1-db49-4a6b-a316-ff6bd521992e