Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 02:41:06 // Winter2019/RPGLIKE Player: Yuzuke Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1408) 1408 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 3763 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/900 Matter 284/300 Energy 504/530 System Corruption 0% Temperature Cool (36) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Advanced Targeting Computer Particle Charger Improved Light Armor Plating > --- WEAPON (3) ------- Shock Rifle Gauss Rifle > --- INVENTORY (2) ---- Carbon-fiber Leg Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Mining Laser [Rating: 35] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Improved Heat Sink Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 7 | 3 . . . 2 2 Power 1 | . . . . . 1 Propulsion 1 | 1 . . . . . Utility 3 | . . . . 2 1 Weapon 2 | 2 . . . . . Parts Attached 76 | 8 2 3 2 28 33 Power 10 | 1 1 . . 1 7 Engine 8 | 1 1 . . 1 5 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 16 | 4 . . . 6 6 Treads . | . . . . . . Leg 8 | 2 . . . . 6 Wheel 6 | 2 . . . 4 . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 13 | . . 1 1 2 9 Device 4 | . . . . . 4 Storage . | . . . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 7 | . . 1 . 2 4 Artifact . | . . . . . . Weapon 37 | 3 1 2 1 19 11 Energy Gun 7 | 1 . . . . 6 Energy Cannon . | . . . . . . Ballistic Gun 17 | 2 1 . 1 11 2 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon 11 | . . 1 . 7 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 92 | . 85 88 98 96 90 Engine 14 | . 14 14 14 11 19 Leg 17 | . 28 28 28 13 16 Wheel 4 | . . . . 7 3 Device 4 | . . . . . 11 Processor 8 | . . . . 11 9 Protection 12 | . . 3 12 19 8 Energy Gun 6 | . 5 . . . 16 Ballistic Gun 18 | . 36 35 28 24 3 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . . 5 14 . . Special Weapon 1 | . . . . 3 1 Naked Turns . | . . . . . . Heaviest Build 50 | 8 10 16 16 24 50 Greatest Support 40 | 26 20 20 20 20 40 Greatest Overweight (x) 3 | . . . . 3 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 2 Average Capacity 1 | . 1 1 1 2 2 Most Carried 2 | 1 1 1 2 2 2 Average Carried 1 | . . 1 1 1 1 Final Capacity 2 | 1 1 1 2 2 2 Final Carried 2 | 1 1 1 2 2 2 Class Distribution -------------------- 62% | Mutant 32% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1256 | 280 . 105 . 359 512 Remotely . | . . . . . . Salvage Created 1692 | . . 109 . 359 1224 Parts 83 | . . 1 . 22 60 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 33 | . . 3 . 8 22 Guns 23 | . . 3 . 7 13 Cannons 1 | . . . . 1 . AOE 3 | . . . . . 3 Classes Destroyed 12 | . . 2 . 3 7 Worker 4 | . . . . . 4 Builder 2 | . . . . 2 . Recycler 2 | . . 1 . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 5 | . . . . 3 2 Grunt 14 | . . . . . 14 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 8 | . . . . 5 3 Hunter 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 11 | . . 3 . 3 11 Combat Bots Only 8 | . . 3 . 3 8 Max Kills in Single Turn 3 | . . 1 . 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2371 | . . 99 . 720 1552 Core 1907 | . . 77 . 595 1235 Absorbed by Shields . | . . . . . . Redirected to Core 1579 | . . 77 . 437 1065 Core Remaining (%) 79 | 100 . 100 . 39 . Volleys Fired 157 | . . 8 1 63 85 Largest 3 | . . 3 2 3 2 Hottest 100 | . . 60 40 100 100 Shots Fired 223 | . . 23 2 90 108 Gun 180 | . . 23 2 47 108 Cannon 22 | . . . . 22 . Launcher . | . . . . . . Special 21 | . . . . 21 . Kinetic 98 | . . 23 2 69 4 Thermal 21 | . . . . 21 . Explosive . | . . . . . . Electromagnetic 104 | . . . . . 104 Robot Hit Streak 31 | . . 10 1 17 31 Robot Miss Streak 3 | . . 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 158 | . . 17 1 49 91 Core Hits 66 | . . 6 . 15 45 Critical Hits 3 | . . 1 . 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3188 | . . 189 14 782 2203 Guns 2494 | . . 189 14 523 1768 Cannons 259 | . . . . 259 . Explosions 435 | . . . . . 435 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1073 | . . 189 14 782 88 Thermal 331 | . . . . . 331 Explosive . | . . . . . . Electromagnetic 1784 | . . . . . 1784 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Effects 8 | . . . . 8 . Message Errors 4 | . . . . 4 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 23 6 Projectiles 23 | . . . . 23 . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 126 | . . . . . 126 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 281 | . . . . 162 281 Average Temperature 67 | . . . . 43 79 Received Heat Transfer 639 | . . . . 135 504 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . . 6 Combat Hostiles 6 | . . . . . 6 Parts Fried 12 | . . . . . 12 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . . . . . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . . . 7 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 486 | . 15 10 33 263 486 Average Influence 116 | . 2 6 8 130 175 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 78 | 100 100 100 100 74 67 Level 1 20 | . . . . 25 29 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 2 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . . . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 2 10 1 14 31 Peak Tracking Total 12 | . 3 12 1 4 7 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 11 | . . . . 7 4 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 5 | . . . . 3 2 Terminals 4 | . . . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 9 | . . . . 4 5 Successful 6 | . . . . 2 4 Failed 3 | . . . . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 6 | . . . . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 2 1 Record 1 | . . . . 1 . Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . . 3 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 2338 | 74 204 157 132 919 852 Spaces Moved 1247 | 68 166 91 104 447 371 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 947 | 22 166 91 104 270 294 Wheels 280 | 29 . . . 174 77 Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 50 | 50 120 120 120 80 90 Average Speed 119 | 86 120 120 120 119 126 Slowest Speed 250 | 120 120 120 120 250 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 26 | 4 31 29 12 58 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 17 | . . . . 3 14 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 14 | . . . . . 14 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1843 | 81 171 122 109 708 652 Wait 220 | . 1 12 1 121 85 Move 1242 | 67 165 90 103 446 371 Hop . | . . . . . . Pick Up 35 | 4 1 1 . 15 14 Fast Attach 26 | 5 1 2 2 7 9 Attach 13 | 2 1 . . 5 5 Detach 7 | . . . 1 1 5 Swap 37 | 1 . 1 . 16 19 Drop 52 | 2 2 2 1 20 25 Fire 157 | . . 8 1 63 85 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 54 | . . 6 . 14 34 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 23 | -11/Scrapyard | Upgraded with Weapon slot (x2) 75 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 9) 279 | -10/Materials | Entered Mines 285 | -10/Mines | Assembled infested the area 290 | -10/Mines | Assisted by a Guerilla fighting off Assembled 312 | -10/Mines | Build established: Gunner 365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 427 | -10/Mines | Discovered new exit (range 7) 436 | -10/Mines | Entered Materials 438 | -9/Materials | Reached level 2 554 | -9/Materials | Discovered new exit (range 5) 568 | -9/Materials | Entered Storage 570 | -9/Storage | Reached level 3 571 | -9/Storage | Upgraded with Utility slot (x2) 972 | -9/Storage | Discovered new exit (range 11) 1018 | -9/Storage | Crushed by falling debris 1164 | -9/Storage | Core integrity fell below 50% 1374 | -9/Storage | Reached level 4 1484 | -9/Storage | Discovered new exit (range 5) 1487 | -9/Storage | Entered Materials 1488 | -8/Materials | Core integrity fell below 50% 1489 | -8/Materials | Reached level 5 1489 | -8/Materials | Upgraded with Power slot (x1) 1674 | -8/Materials | Build established: Mutant 2145 | -8/Materials | Reached level 6 2260 | -8/Materials | Upgraded with Utility slot (x1) 2278 | -8/Materials | Core integrity fell below 20% 2288 | -8/Materials | Reached level 7 2309 | -8/Materials | Destroyed 8 combat bots 2339 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02320_ U-05 Engineer builds a Door. 02320_ Acquired Gauss Rifle. 02321_ K-01 Serf collects debris. 02322_ Acquired 10 matter. 02325_ U-05 Engineer lays Concrete. 02325_ K-01 Serf collects debris. 02326_ U-05 Engineer lays Concrete. 02327_ U-05 Engineer builds a Wall. 02328_ K-01 Serf collects debris. 02331_ U-05 Engineer lays Concrete. 02332_ K-01 Serf collects debris. 02332_ U-05 Engineer builds a Wall. 02333_ Slug penetrates G-47 Trooper. 02333_ Imp. Heat Sink fried. 02333_ G-47 Trooper destroyed. 02334_ K-01 Serf collects debris. 02336_ U-05 Engineer lays Concrete. 02338_ K-01 Serf collects debris. 02338_ U-05 Engineer lays Concrete. 02339_ Slug penetrates G-47 Trooper. 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""" ########??????????????????# #= #? | | ???" ??"" #######????????????????### ########? | | ???????"" ?#???????????############# # # ! #??? | | ???????????#???????????# # # #??? | | ???????????#???????????# """ # # #??? | | ???????????#???????????# "T" """"" # + % #??? | | ???????????#???????????# """"" # %# * #??? | | ???????????#???????????# """"" + # **%#??? | | ???????????###?????????# ##########??? | | ??????????? #?????????###########/#########?????? | | ??????????? #???????####### ##?# +=[ #?????? | | ??????????? #???????#* [ #?# #%""" #?????? | | ??????????? #???????# #?# + """ #?????? | | ??????????? #???????# #?# # """ #?????? | | ??????????? #???????# #?# # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 4 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 15 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Power Corrupts Risk Taker Uninvited Guest Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Levels Raised 6 | . . . 1 2 3 XP Earned 12120 | 3000 . 500 1500 2625 4495 XP Spent 11995 | 2975 . . 1500 2960 4560 Upgrades 33 | 7 . . 5 8 13 Power Slot 1 | . . . . . 1 Propulsion Slot 1 | 1 . . . . . Utility Slot 3 | . . . . 2 1 Weapon Slot 2 | 2 . . . . . Core Integrity 6 | 1 . . . 1 4 Heat Dissipation 2 | . . . 1 . 1 Energy Generation 2 | . . . 2 . . Energy Storage 1 | . . . . 1 . Inventory Capacity 2 | 1 . . 1 . . Sight Range 1 | . . . 1 . . Sensor Range 2 | . . . . 2 . Ranged Accuracy 5 | 2 . . . 2 1 KI Resistance % 3 | . . . . . 3 EX Damage % 2 | . . . . . 2 Protomatter Created 513 | . . 14 . 73 426 Integrity Restored 1110 | . . 108 . 246 756 Core 1003 | . . 77 . 170 756 Parts 107 | . . 31 . 76 . Protomatter Decayed 127 | . . 29 . . 98 Game ------ Seed AccelerationGodManipulator Manual? 0 Play Time 01:27:55 Cumulative 21.0 hours Start 2019.12.19 @ 01:09:21 End 2019.12.19 @ 02:41:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85bacd95-772e-4159-bdea-96d3f89a44cf