Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 00:28:30 Player: RNGesus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (213) 1065 Value Destroyed (6061) 6061 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2680) 2680 TOTAL SCORE: 15486 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 1415 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 85/100 System Corruption 19% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (10) --- Zionite Light DM Reactor Improved Actuator Array Layered Medium Armor Plating Makeshift System Shield Hypervelocity Gauss Rifle Blade Saw Lance Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Phasing AFG > --- WEAPON ----------- Axe Lance > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Improved Melee Analysis Suite Microactuators Hardened Light Armor Plating Makeshift System Shield Hypervelocity Gauss Rifle Mini Grenade Launcher Spear [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 . . Utility 6 | . . . 2 . 1 2 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 213 | 6 2 4 33 1 36 58 5 4 1 5 . 2 47 . 9 Power 19 | 1 . 1 3 . 2 6 . . . . . . 5 . 1 Engine 8 | 1 . 1 3 . 1 . . . . . . . 1 . 1 Core 10 | . . . . . 1 6 . . . . . . 3 . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 66 | 2 . 1 6 . 17 19 2 1 . 1 . . 13 . 4 Treads 11 | 2 . 1 1 . 7 . . . . . . . . . . Leg 10 | . . . . . 6 . . . . . . . 4 . . Wheel 8 | . . . 5 . 2 . . . . . . . 1 . . Hover 22 | . . . . . . 8 1 1 . 1 . . 7 . 4 Flight 15 | . . . . . 2 11 1 . . . . . 1 . . Utility 69 | 1 . 2 9 1 6 25 1 2 1 2 . . 17 . 2 Device 23 | . . 1 1 . . 13 . 1 1 1 . . 4 . 1 Storage 11 | 1 . . 4 . 2 2 . . . . . . 2 . . Processor 9 | . . . 1 . 3 1 . . . . . . 4 . . Hackware 11 | . . . . . . 9 1 1 . . . . . . . Protection 15 | . . 1 3 1 1 . . . . 1 . . 7 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 2 . 15 . 11 8 2 1 . 2 . 2 12 . 2 Energy Gun 5 | . . . 2 . 1 . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 25 | 2 2 . 10 . 7 . 1 . . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 11 | . . . 3 . 2 3 . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . Slashing Weapon 9 | . . . . . 1 2 1 . . 1 . 1 3 . . Piercing Weapon 7 | . . . . . . 1 . 1 . . . . 4 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 2 5 2 . . . . . 4 . 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . . . . 10 Parts Lost 69 | . . 2 10 1 21 6 . 2 . 1 . . 12 . 14 Power 9 | . . 1 2 . 2 1 . . . . . . 1 . 2 Propulsion 26 | . . 1 2 . 10 1 . . . 1 . . 6 . 5 Utility 20 | . . . 2 1 3 3 . 2 . . . . 4 . 5 Weapon 14 | . . . 4 . 6 1 . . . . . . 1 . 2 Highest Loss Streak 17 | . . 2 3 1 17 3 . 2 . 1 . . 7 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 84 99 95 99 88 91 100 99 99 100 100 100 88 93 79 Engine 4 | . 14 14 10 11 7 . . . . . . . 3 . . Core 3 | . . . . . . 6 7 7 7 7 7 7 1 6 5 Treads 5 | . 28 27 4 . 13 . . . . . . . . . . Leg 2 | . . . . . 9 . . . . . . . 8 . . Wheel 2 | . . . 17 22 1 . . . . . . . . . . Hover 8 | . . . . . . 6 23 23 23 23 23 23 10 20 13 Flight 3 | . . . . . . 16 . . . . . . . . . Device 6 | . . 7 10 11 4 5 7 6 6 6 7 7 5 . 1 Storage 8 | . 14 14 11 11 10 6 7 7 7 7 7 7 5 6 6 Processor 9 | . . . 8 11 21 7 7 7 7 7 7 7 12 20 18 Hackware 16 | . . . . . . 30 30 29 30 30 30 30 21 20 16 Protection 3 | . . 5 10 10 3 . . . . 1 . . 3 6 3 Ballistic Gun 7 | . 27 28 19 22 13 . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 3 4 6 7 7 6 7 7 5 6 6 Piercing Weapon 2 | . . . . . . 2 7 7 7 7 7 7 3 6 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 14 17 58 57 63 24 24 25 25 29 25 25 40 25 30 Greatest Support 66 | 40 40 40 40 20 66 27 27 27 27 27 27 27 60 38 40 Greatest Overweight (x) 5 | . . . 3 2 5 1 . . . 1 . . 4 . 1 Average Overweight (x) . | . . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 8 8 17 20 18 8 10 10 10 10 10 10 9 10 10 Most Carried 20 | 2 7 6 20 20 20 15 10 10 10 10 10 10 10 10 10 Average Carried 10 | 1 4 5 13 19 15 7 9 9 9 9 9 10 9 9 9 Final Capacity 20 | 8 8 8 20 20 20 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 2 6 6 20 19 13 10 10 9 9 9 10 10 10 10 7 Class Distribution -------------------- 43% | Hacker-Mutant 22% | Scavenger-Mutant 21% | Mutant 12% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Matter Collected 3985 | 231 144 194 893 33 1042 639 50 40 27 10 61 14 522 . 85 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7962 | . 315 167 1609 85 1701 1095 . 824 51 33 . 82 1537 . 463 Parts 496 | . 26 9 121 4 97 74 . 56 3 5 . 1 75 . 25 Haulers Intercepted 20 | . 1 . 3 . 1 7 . 5 . . . . 1 . 2 Recyclers Shooed 7 | . 1 . 2 . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 9 4 3 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 125 | . 7 4 34 2 29 17 . 3 1 3 . 1 21 . 3 Melee 34 | . . . . . 1 9 . 3 1 . . 1 18 . 1 Guns 65 | . 7 4 23 2 26 . . . . . . . 3 . . AOE 25 | . . . 11 . 2 7 . . . 3 . . . . 2 Classes Destroyed 17 | . 5 . 8 . 1 1 . . . . . . 1 . 1 Worker 24 | . 2 . 7 . 3 2 . 5 . . . . 4 . 1 Builder 10 | . . . 3 . 1 2 . 2 . . . . 1 . 1 Tunneler 2 | . . . 1 . . . . 1 . . . . . . . Hauler 20 | . 1 . 3 . 1 7 . 5 . . . . 1 . 2 Recycler 7 | . . . 1 . 1 1 . 2 . . . . 1 . 1 Operator 14 | . 1 . 3 . 5 4 . . . . . . . . 1 Watcher 11 | . . . 2 . 1 3 . 3 . . . . 2 . . Swarmer 24 | . 3 1 7 . . 10 . . . 3 . . . . . Cutter 3 | . . . . . . . . . . . . . 2 . 1 Grunt 63 | . 4 3 15 1 24 2 . 1 1 . . . 12 . . Brawler 2 | . . . 1 1 . . . . . . . . . . . Duelist 3 | . . . 2 . . . . . . . . . 1 . . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 20 | . . . 8 . 3 2 . 1 . . . 1 4 . 1 Hunter 3 | . . . . . 2 1 . . . . . . . . . Programmer 5 | . . . . . . 2 . 1 . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 3 2 11 2 7 5 . 5 1 3 . 1 4 . 3 Combat Bots Only 8 | . 3 2 8 2 5 3 . 2 1 3 . 1 4 . 2 Max Kills in Single Turn 4 | . 2 1 4 1 2 2 . 1 1 1 . 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 2 . . . 1 . . . . 1 Melee 1 | . . . . . 1 1 . 1 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Damage Taken 9344 | . 485 115 1367 56 2957 693 . 338 55 92 . . 1904 . 1282 Core 1986 | . 46 10 194 12 544 221 . 59 . 34 . . 399 . 467 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 189 | . . . 39 . . 17 . 94 . . . . 39 . . Core Remaining (%) 56 | 100 . 77 . 48 1 . . . . . . 55 . . . Volleys Fired 316 | . 34 13 111 4 131 6 . . . 4 . 2 9 . 2 Largest 2 | . 2 2 2 2 2 1 . . . 1 . 1 2 . 1 Hottest 138 | . 46 46 98 46 65 30 . . . 30 . 30 138 . 30 Shots Fired 536 | . 68 26 203 9 201 6 . . . 4 . 2 15 . 2 Gun 511 | . 68 26 197 9 196 . . . . . . . 15 . . Cannon . | . . . . . . . . . . . . . . . . Launcher 25 | . . . 6 . 5 6 . . . 4 . 2 . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 492 | . 68 26 187 9 191 . . . . . . . 11 . . Thermal 19 | . . . 10 . 5 . . . . . . . 4 . . Explosive 25 | . . . 6 . 5 6 . . . 4 . 2 . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 44 | . 6 5 24 4 44 4 . . . . . . 7 . 6 Robot Miss Streak 4 | . 3 2 3 2 4 1 . . . . . . 3 . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 7 | . 3 . 1 . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . Shots Hit Robots 590 | . 45 18 141 4 166 55 . 35 1 . . 1 88 . 36 Core Hits 302 | . 15 7 76 4 87 29 . 19 1 5 . 2 45 . 12 Critical Kills 4 | . . . . . 1 . . . . . . . 3 . . Critical Parts Destroyed 6 | . . . 1 . . 5 . . . . . . . . . Critical Strikes 31 | . . . 1 . 2 9 . 3 . . . . 11 . 5 Destroy 5 | . . . 1 . 1 . . . . . . . 3 . . Smash 5 | . . . . . . 5 . . . . . . . . . Sever 12 | . . . . . 1 4 . . . . . . 4 . 3 Impale 9 | . . . . . . . . 3 . . . . 4 . 2 Melee Attacks 450 | . . . . . 12 149 . 109 9 3 1 1 117 . 49 Impact 43 | . . . . . . 43 . . . . . . . . . Slashing 187 | . . . . . 12 84 . 26 1 . 1 1 46 . 16 Piercing 220 | . . . . . . 22 . 83 8 3 . . 71 . 33 Sneak Attacks 47 | . . . . . 1 12 . 19 1 . . . 8 . 6 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Follow-up Attacks 19 | . . . . . . 2 . 5 . . . . 8 . 4 Damage Inflicted 18697 | . 724 284 3137 55 3495 3613 . 2158 56 226 . 79 3285 . 1585 Guns 5908 | . 724 284 2222 55 2502 . . . . . . . 121 . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3070 | . . . 915 . 678 1105 . . . 226 . 40 . . 106 Melee 9707 | . . . . . 303 2508 . 2158 56 . . 39 3164 . 1479 Ramming 12 | . . . . . 12 . . . . . . . . . . Kinetic 5622 | . 724 284 2075 55 2421 . . . . . . . 63 . . Thermal 475 | . . . 147 . 81 189 . . . . . . 58 . . Explosive 2881 | . . . 915 . 678 916 . . . 226 . 40 . . 106 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 992 | . . . . . . 992 . . . . . . . . . Slashing 3952 | . . . . . 303 1292 . 388 . . . 39 1419 . 511 Piercing 4763 | . . . . . . 224 . 1770 56 . . . 1745 . 968 Highest Corruption 19 | . . . 5 5 . 1 1 1 1 1 1 . 1 11 19 Average Corruption 2 | . . . 5 5 . 1 1 1 1 1 1 . 1 7 10 Corruption Purged 5 | . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . . . 12 6 . 13 . 6 3 . 1 . 9 3 20 Message Errors 18 | . . . 1 1 . 3 . 1 2 . . . 2 2 6 Matter Fused 14 | . . . 4 . . 3 . 1 1 . . . 3 . 2 Heat Flow Errors 10 | . . . 3 . . 1 . 1 . . . . 2 . 3 Energy Discharges 9 | . . . 2 2 . 1 . 1 . . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . 1 1 . 2 . 2 . . . . 1 . 3 Data Loss (major) 3 | . . . . 1 . . . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . . . . . . . . Alerts 4 | . . . 1 . . 3 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1757 | . . . . . 98 1123 . 173 . . . . 223 . 140 Projectiles . | . . . . . . . . . . . . . . . . Explosions 222 | . . . . . 34 188 . . . . . . . . . Melee 1535 | . . . . . 64 935 . 173 . . . . 223 . 140 Knockbacks 3 | . . . . . . 3 . . . . . . . . . Impact 3 | . . . . . . 3 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . 38 . 64 1 . . . . . . . . 81 Shots 6 | . . . 1 . 2 1 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 263 | . 7 . 211 . 87 100 . 219 9 . . . 263 . 177 Average Temperature 48 | . 3 . 41 . 19 55 . 111 9 . . . 100 . 70 Received Heat Transfer 3258 | . 195 39 363 30 1557 99 . 126 45 . . . 678 . 126 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 9 . . . . . . . . . Impact Corruptions 18 | . . . . . . 18 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . 1 . . Heat Transferred 655 | . . . 259 . 185 100 . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Peak Influence 1187 | . 225 138 901 391 545 883 292 1187 . . . . 422 162 388 Initial 351 | . . 22 28 351 152 200 292 204 . . . . 17 147 113 Average 368 | . 74 69 362 366 412 406 292 746 . . . . 189 155 247 Maximum Alert Level 4 | . 1 . 3 1 2 3 1 4 . . . . 2 . 1 Low Security (%) 27 | 100 83 100 16 . 4 9 . 4 . . . . 53 100 44 Level 1 39 | . 16 . 59 100 26 59 100 12 . . . . 40 . 55 Level 2 17 | . . . 12 . 68 11 . 25 . . . . 6 . . Level 3 13 | . . . 12 . . 20 . 49 . . . . . . . Level 4 1 | . . . . . . . . 8 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 6 . 5 13 . 13 . . . . 5 . 6 Investigation 14 | . 1 . 1 . . 7 . 2 . . . . 2 . 1 Extermination 4 | . . . . . . 1 . 1 . . . . 2 . . Reinforcement 24 | . 1 . 4 . 5 4 . 5 . . . . 1 . 4 Assault 6 | . . . 1 . . 1 . 4 . . . . . . . Garrison 2 | . . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 . 2 . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Distress Signals 16 | . . . 3 . 7 2 . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 320 | . 13 9 62 2 56 62 . 36 6 3 . 3 42 6 20 Peak Tracking Total 8 | . 3 3 7 2 8 6 . 7 5 3 . 3 4 6 6 Tactical Retreats 34 | . . . 3 . 1 9 . 9 3 . . . 8 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Traps Triggered 12 | . 2 . 2 . . 4 . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Disabled 26 | . 1 . 3 . 1 10 . 9 . . . . 2 . . Max in Single Turn 2 | . 1 . 1 . 1 2 . 1 . . . . . . . Garrison Access 9 | . . . . . . 4 . 4 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Machines Accessed 70 | . 4 . 8 1 . 28 . 22 . . 1 . 4 . 2 Terminals 38 | . 4 . 6 . . 15 . 12 . . . . . . 1 Fabricators 8 | . . . . . . 4 . 2 . . . . 2 . . Repair Stations 4 | . . . 1 . . 1 . 1 . . . . 1 . . Recycling Units 4 | . . . . . . 2 . 1 . . . . 1 . . Scanalyzers 5 | . . . 1 . . 2 . 2 . . . . . . . Garrison Access 9 | . . . . . . 4 . 4 . . . . . . 1 Total Hacks 197 | . 8 . 24 1 . 86 . 61 . . 4 . 9 . 4 Successful 120 | . 2 . 14 1 . 46 . 46 . . 4 . 5 . 2 Failed 76 | . 6 . 10 . . 39 . 15 . . . . 4 . 2 Catastrophic 7 | . 1 . . . . 4 . 2 . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 148 | . 5 . 15 . . 43 . 27 . . . . 40 . 18 Terminals 121 | . 8 . 18 . . 52 . 41 . . . . . . 2 Fabricators 25 | . . . . . . 16 . 4 . . . . 5 . . Repair Stations 10 | . . . 2 . . 2 . 4 . . . . 2 . . Recycling Units 10 | . . . . . . 5 . 3 . . . . 2 . . Scanalyzers 13 | . . . 4 . . 5 . 4 . . . . . . . Garrison Access 13 | . . . . . . 6 . 5 . . . . . . 2 Terminal Hacks 55 | . 1 . 5 1 . 17 . 26 . . 4 . . . 1 Part Schematic 11 | . . . . . . 4 . 3 . . 4 . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . 1 . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . . 2 . . . . . . 1 Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . Machine Index 2 | . . . . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 6 | . . . 1 . . 1 . 4 . . . . . . . Unreport Threat 5 | . . . . . . 2 . 3 . . . . . . . Dispatch Records 2 | . . . . . . 1 . 1 . . . . . . . Transport Status 4 | . . . . . . 2 . 2 . . . . . . . Recall Reinforcements 2 | . . . . . . 1 . 1 . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 5 | . 1 . 1 . . 1 . 2 . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . Fabricator Hacks 18 | . . . . . . 13 . 4 . . . . 1 . . Load Schematic 10 | . . . . . . 7 . 2 . . . . 1 . . Build 8 | . . . . . . 6 . 2 . . . . . . . Repair Station Hacks 10 | . . . 2 . . 2 . 4 . . . . 2 . . Scan Component 5 | . . . 1 . . 1 . 2 . . . . 1 . . Repair 5 | . . . 1 . . 1 . 2 . . . . 1 . . Recycling Unit Hacks 6 | . . . . . . 3 . 1 . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . Retrieve Components 4 | . . . . . . 2 . 1 . . . . 1 . . Scanalyzer 11 | . . . 4 . . 3 . 4 . . . . . . . Insert Component 6 | . . . 2 . . 2 . 2 . . . . . . . Analyze 5 | . . . 2 . . 1 . 2 . . . . . . . Garrison Access Hacks 9 | . . . . . . 4 . 4 . . . . . . 1 Seal Access 9 | . . . . . . 4 . 4 . . . . . . 1 Unauthorized Hacks 11 | . 1 . 3 . . 4 . 3 . . . . . . . Terminals 9 | . 1 . 3 . . 4 . 1 . . . . . . . Track 2 | . . . . . . 2 . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . Botnet 3 | . . . . . . 2 . 1 . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 55 | . 3 . 6 . . 23 . 17 . . . . 4 . 2 Full Trace Events 11 | . 1 . 1 . . 6 . 2 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . . . 4 . 3 . . Robots Built 9 | . . . . . . 9 . . . . . . . . . Authchips 3 | . . . . . . 3 . . . . . . . . . Time 174 | . . . . . . 174 . . . . . . . . . Total Robot Build Rating 27 | . . . . . . 27 . . . . . . . . . Part Schematics Acquired 56 | . . . 2 . . 5 . 5 . . 19 . 25 . . Parts Built 6 | . . . . . . 4 . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 625 | . . . . . . 353 . 272 . . . . . . . Total Part Build Rating 42 | . . . . . . 26 . 16 . . . . . . . Parts Repaired 5 | . . . 1 . . 1 . 2 . . . . 1 . . Time 272 | . . . 26 . . 68 . 156 . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . 16 . . . . . . 6 . . Parts Scanalyzed 5 | . . . 2 . . 1 . 2 . . . . . . . Part Schematics Acquired 5 | . . . 2 . . 1 . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Total Allies 48 | . . 2 1 . . 9 20 3 . . 4 . 3 . 6 Largest Group 20 | . . 2 1 . . 6 20 20 . . 4 4 2 . 6 Highest-Rated Group 520 | . . 41 28 . . 150 520 520 . . 155 155 170 . 354 Highest-Rated Ally 85 | . . 31 28 . . 25 35 35 . . 41 41 85 . 70 Zionite Dispatches 4 | . . . . . . . . . . . . . 2 . 2 Heavy 1 | . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . 4 . . . . . . 2 . . STAY 4 | . . . . . . 3 . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 247 | . . 13 7 . . 36 . 147 . . . 1 6 . 37 Total Damage 6988 | . . 190 22 . . 826 . 4499 . . . 41 346 . 1064 Kills 61 | . . 4 . . . 11 . 39 . . . . 2 . 5 Allies Corrupted 2 | . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . 8 . 3 Branch Access 1 | . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . 2 . 1 Trap Installations 1 | . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Turns Passed 11496 | 62 674 640 1472 242 1339 2212 111 1665 202 145 540 105 1553 49 485 Spaces Moved 13615 | 34 350 372 841 207 626 3872 202 2972 411 300 1014 210 1575 88 541 Core 104 | 2 . . . . 42 . . . . . . . 60 . . Treads 1181 | 32 350 372 103 . 324 . . . . . . . . . . Legs 579 | . . . . . 207 . . . . . . . 372 . . Wheels 1020 | . . . 738 207 49 . . . . . . . 26 . . Hover 7924 | . . . . . . 1069 202 2972 411 300 1014 210 1117 88 541 Flight 2807 | . . . . . 4 2803 . . . . . . . . . Fastest Speed 29 | 50 160 160 105 110 50 29 42 38 38 38 38 38 38 52 52 Average Speed 59 | 153 160 160 122 110 147 35 42 38 38 38 38 38 65 52 58 Slowest Speed 260 | 160 160 160 160 110 260 120 42 42 38 104 38 38 250 52 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 7 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 59 91 63 55 47 65 89 69 56 44 88 45 44 84 16 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . . 7 2 . . . . Spaces Dug 200 | . . . . . 2 97 . 52 7 3 . 6 13 . 20 Terrain Destroyed 347 | . . . 43 . 35 142 . 52 7 11 . 15 13 . 29 Melee 167 | . . . . . 2 78 . 52 7 3 . . 13 . 12 Projectile 2 | . . . . . 2 . . . . . . . . . . AOE 178 | . . . 43 . 31 64 . . . 8 . 15 . . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Total 15828 | 41 399 390 1072 213 846 4473 228 3341 444 320 1166 229 1936 91 639 Wait 1035 | . 2 . 49 . 9 325 15 253 24 6 151 15 154 . 32 Move 13590 | 33 349 371 840 206 625 3860 201 2971 410 299 1013 209 1575 87 541 Hop 5 | . . . . . . 5 . . . . . . . . . Pick Up 121 | 2 7 2 28 1 18 29 2 5 . 2 1 . 15 2 7 Fast Attach 83 | 6 . 1 11 . 18 16 2 1 . . . . 28 . . Attach 69 | . 2 2 9 1 10 21 2 1 1 1 . . 12 . 7 Detach 33 | . 2 . 3 . 3 16 1 . 1 . . . 7 . . Swap 61 | . . 1 13 . 8 21 1 2 . 4 . 2 7 . 2 Drop 94 | . 3 . 8 1 11 30 4 4 . 1 . . 26 2 4 Fire 316 | . 34 13 111 4 131 6 . . . 4 . 2 9 . 2 Melee 407 | . . . . . 12 144 . 91 8 3 1 1 103 . 44 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 6) 737 | -10/Materials | Entered Mines 810 | -10/Mines | Discovered new exit (range 10) 989 | -10/Mines | Discovered new exit (range 14) 1168 | -10/Mines | Found a hidden stash of uninstalled traps 1243 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1377 | -10/Mines | Entered Materials 1377 | -9/Materials | Accompanied by 1 ally 1377 | -9/Materials | Evolved 2 slots: Utility x2 1382 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1758 | -9/Materials | Lost 3 parts (1p1n1w) 1876 | -9/Materials | Repaired Sml. Storage Unit 1883 | -9/Materials | Discovered new exit (range 5) 2006 | -9/Materials | Build established: Scavenger-Mutant 2083 | -9/Materials | Discovered new exit (range 16) 2188 | -9/Materials | Identified exit to Mines 2191 | -9/Materials | Discovered new exit (range 15) 2577 | -9/Materials | First assault squad dispatched 2595 | -9/Materials | Lost 3 parts (1p1n1u) 2740 | -9/Materials | Destroyed 8 combat bots 2849 | -9/Materials | Entered Mines 2871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2895 | -9/Mines | Learned location of Storage (-7) 2931 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2934 | -9/Mines | Found Prototype Device 2999 | -9/Mines | Core integrity fell below 50% 3026 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3026 | -9/Mines | Discovered new exit (range 5) 3052 | -9/Mines | Learned 2 Materials zone layouts 3070 | -9/Mines | Discovered new exit (range 10) 3084 | -9/Mines | Found the Drone Emporium 3091 | -9/Mines | Entered Materials 3091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3185 | -8/Materials | Lost 3 parts (2n1u) 3459 | -8/Materials | Build established: Mutant 3847 | -8/Materials | Core integrity fell below 50% 3897 | -8/Materials | Core integrity fell below 20% 3972 | -8/Materials | Lost 17 parts (1p8n2u6w) 4257 | -8/Materials | Build established: Scavenger-Mutant 4410 | -8/Materials | Discovered new exit (range 5) 4429 | -8/Materials | Identified exit to Factory 4430 | -8/Materials | Entered Factory 4430 | -7/Factory | Evolved 2 slots: Utility x2 4443 | -7/Factory | Identified Exp. Sensor Array 4547 | -7/Factory | Discovered new exit (range 13) 5012 | -7/Factory | Lost 3 parts (1p1n1u) 5271 | -7/Factory | Repaired Broken Exp. Sensor Array? 5312 | -7/Factory | Build established: Hacker-Sprinter 5409 | -7/Factory | Discovered new exit (range 10) 5440 | -7/Factory | Identified exit to Storage 5544 | -7/Factory | Identified exit to Lower Caves 5616 | -7/Factory | Fabricated C-17 Slicer? 5624 | -7/Factory | Fabricated C-17 Slicer? 5746 | -7/Factory | Fabricated C-17 Slicer? 6271 | -7/Factory | Fabricated Exp. Sensor Array? 6406 | -7/Factory | Central database locked down 6430 | -7/Factory | First assault squad dispatched 6530 | -7/Factory | Build established: Hacker-Mutant 6560 | -7/Factory | Fabricated Adv. Signal Interpreter? 6607 | -7/Factory | Fabricated Exp. Sensor Array? 6642 | -7/Factory | Manually triggered Chute Trap 6642 | -7/Factory | Sucked down chute 6642 | -7/Factory | Entered Waste 6643 | -7/Waste | Joined by Warlord forces that had cleared the area 6729 | -7/Waste | Discovered new exit (range 11) 6753 | -7/Waste | Identified exit to Factory 6753 | -7/Waste | Entered Factory 6753 | -7/Factory | Accompanied by 20 allies 6997 | -7/Factory | Repaired Broken Lance 7079 | -7/Factory | Repaired Broken Linear Gravjet? 7153 | -7/Factory | First assault squad dispatched 7399 | -7/Factory | Allied Derelicts emerged from ambush trap array 7458 | -7/Factory | Fabricated Exp. Sensor Array? 7607 | -7/Factory | Discovered new exit (range 5) 8051 | -7/Factory | Fabricated Exp. Sensor Array? 8078 | -7/Factory | Garrison activated, responded to threat 8164 | -7/Factory | Discovered new exit (range 15) 8418 | -7/Factory | Entered Lower Caves 8452 | -7/Lower Caves | Encountered a Warlord checkpoint 8615 | -7/Lower Caves | Discovered new exit (range 14) 8620 | -7/Lower Caves | Identified exit to Lower Caves 8620 | -7/Lower Caves | Entered another Lower Caves area 8759 | -7/Lower Caves | Discovered new exit (range 12) 8761 | -7/Lower Caves | Learned Factory trap positions 8763 | -7/Lower Caves | Identified exit to Zion 8765 | -7/Lower Caves | Entered Zion 8792 | -7/Zion | Discovered new exit (range 15) 8823 | -7/Zion | System corruption cleaned by Quarantine Array 8872 | -7/Zion | Learned Factory emergency access door positions 8963 | -7/Zion | Found Prototype Device 9050 | -7/Zion | Imprinted 9052 | -7/Zion | Declared Zion's savior 9168 | -7/Zion | Identified exit to Proximity Caves 9305 | -7/Zion | Entered Proximity Caves 9305 | -6/Proximity Caves | Accompanied by 4 allies 9405 | -6/Proximity Caves | Discovered new exit (range 13) 9409 | -6/Proximity Caves | Identified exit to Factory 9410 | -6/Proximity Caves | Entered Factory 9410 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9411 | -6/Factory | Loaded intel: 73 trap records 9488 | -6/Factory | Identified Phasing AFG 9525 | -6/Factory | Zion Heavy squad teleported in 9631 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9823 | -6/Factory | Lost 7 parts (4n2u1w) 10126 | -6/Factory | Found Prototype Processor 10166 | -6/Factory | Retrieved Zion intel report: Branch Access 10166 | -6/Factory | Identified exit to Lower Caves 10167 | -6/Factory | Zion Melee Resupply teleported in 10206 | -6/Factory | Build established: Scavenger-Mutant 10503 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10580 | -6/Factory | Repaired Gravmag System 10659 | -6/Factory | Retrieved Zion intel report: Component Schematics 10664 | -6/Factory | Discovered new exit (range 8) 10673 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10689 | -6/Factory | Retrieved Zion intel report: Trap Installations 10699 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10699 | -6/Factory | Identified Exp. Targeting Computer 10715 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10772 | -6/Factory | Terminal network hard line cut 10775 | -6/Factory | Build established: Hacker-Mutant 10829 | -6/Factory | Found Prototype Protection 10829 | -6/Factory | Identified Zio. Weapon Casing 10963 | -6/Factory | Sucked down chute 10963 | -6/Factory | Entered Waste 10977 | -6/Waste | Spotted C-40 Crusher 10978 | -6/Waste | EMP discharged 10978 | -6/Waste | System corruption reached 10% 10983 | -6/Waste | Spotted C-40 Crusher 10983 | -6/Waste | Spotted C-40 Crusher 10986 | -6/Waste | Spotted C-40 Crusher 10990 | -6/Waste | Spotted C-40 Crusher 10990 | -6/Waste | Spotted C-40 Crusher 10998 | -6/Waste | Discovered new exit (range 13) 11011 | -6/Waste | Identified exit to Factory 11012 | -6/Waste | Entered Factory 11140 | -6/Factory | Garrison activated, responded to threat 11158 | -6/Factory | Retrieved Zion intel report: Active Terminals 11159 | -6/Factory | Zion Hacker squad teleported in 11219 | -6/Factory | Retrieved Zion intel report: Guard Positions 11220 | -6/Factory | Zion Light squad teleported in 11371 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11418 | -6/Factory | Core integrity fell below 50% 11456 | -6/Factory | Lost 7 parts (1p1n5u) 11464 | -6/Factory | Core integrity fell below 20% 11497 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11479_ Slug penetrates K-01 Serf. 11479_ K-01 Serf destroyed. 11481_ System corrupted: Component data lost. 11481_ H-66 Slayer Flexi-carbon Leg severed. 11482_ Penetrated by Slug. 11482_ Zio. Glidesys I destroyed. 11482_ Penetrated by Slug. 11482_ Antigrav System destroyed. 11485_ R-10 Processor collects Med. Storage Unit. 11485_ Penetrated by Slug. 11486_ H-66 Slayer Gauss Rifle severed. 11488_ Mni. Grenade Launcher destroyed. 11489_ R-10 Processor collects Surge Thruster. 11490_ Lgt. Angular Momentum Engine destroyed. 11491_ Destroyed Phase Shifter. 11492_ R-10 Processor collects Surge Thruster. 11494_ Penetrated by Slug. 11495_ Power Sword destroyed. 11496_ R-10 Processor collects Lgt. Nuclear Core. 11496_ Identified Kinetic Spear. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????##??????# #????????????????????? | | ???????????????? ?????# #??###???????????????? | | ????????????????"" ????# #?? #???????????????? | | ?????????????? """ ????# u#? ! #???????????????? | | ???????????????""" ???# #? #???????????????? | | ??????????????? ???# #? #???????????????? | | ???????????????""" "??# +?== #???????????????? | | ???????????+ """ ?# # == #???????????????? | | ???????????# """ " # #???????????????? | | ???????????# # # #???????????????? | | ???????????# | # # #???????????????? | | ???????????# # # #?????????????????? | | ???????????# !%+ *# #?????????????????? | | ####?????????############% %# #????????????????## | | ######################R =# #????????????????# | | !# #????????????????# | | h=# #????????????????# | | @[*# ##??????????#+#???# | | !=#######???????# #???# | | === #### ##### | | ?? !=##########??# ## | | #???????# ##############g#?# ##### | | ########? # ! #%### | | # ! #? # """ +! % | | # !!!## # """"" # ### ! | | # " !!!## # """"" #g#?# ##### | | + T !!!## # # #?### ###???# ### | | # " ## #? # #???# #?????#########?? | | ## ## ########## ## ###?# #?#######???????? | | ########## # #+#"### #?# ! ######### | | #????????# # * # ### | | +########## # + | | + / ##### | | ! ###### ! *! #???# ######### | | #????# ! !#???###"###???????? | | ! #????#### =% """""##?????## #????????? | | ########???????###[# ##????????##????????? | | ?????????????????### # ##???????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed Lgt. Fission Core | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Hacked Sml. Storage Unit | -7/Factory | Hacked Force Booster | -7/Factory | Hacked Linear Gravjet | -7/Factory | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Enh. Nuclear Core | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Lyr. Heavy Armor Plating | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fission Core | -7/Zion | Archive Power Maul | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Hrd. Light Armor Plating | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Robot Schematics ------------------ C-17 Slicer | -7/Factory | Hacked L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive G-50 Soldier | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel Fabricated ------------ C-17 Slicer | x3 | -7/Factory | Authchip C-17 Slicer | x3 | -7/Factory | Authchip C-17 Slicer | x3 | -7/Factory | Authchip Exp. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneGodScythe Manual? 0 Play Time 02:36:49 Cumulative 278.7 hours Start 2022.03.19 @ 14:57:45 End 2022.03.20 @ 00:28:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 426 Rogue 426 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a33f354-712d-485b-b9b9-bb1e60b77875