Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.28 @ 12:11:06 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4311) 4311 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 9654 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 52 Friendly Fire -184 Cogmind --------- Core Integrity 713/1150 Matter 121/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (650) Ox12 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Gravity Neutralizing Apparatus Seismic Analyzer Improved Terrain Scan Processor Experimental Terrain Scan Processor Improved Target Analyzer System Shield > --- WEAPON (4) ------- Railgun > --- INVENTORY (12) --- Carbon-fiber Leg Power Amplifier Advanced Cryofiber Web Energy Well (500) Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Light Deuterium Engine Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizing Apparatus Seismic Analyzer Improved Terrain Scan Processor Experimental Terrain Scan Processor Improved Target Analyzer Hacking Suite System Shield Corruption Screen > --- WEAPON ----------- Railgun Railgun Railgun Railgun > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Carbon-fiber Leg Power Amplifier Advanced Cryofiber Web Energy Well Gravity Neutralizing Apparatus Gauss Rifle Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 101] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Gravity Neutralizing Apparatus Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . 2 . . . . Utility 7 | . 1 2 . . 2 2 . Weapon 2 | . . . . 1 . . 1 Parts Attached 115 | 7 2 8 15 5 49 2 27 Power 19 | 1 . 1 1 3 9 . 4 Engine 15 | 1 . 1 1 3 7 . 2 Core 3 | . . . . . 2 . 1 Reactor 1 | . . . . . . . 1 Propulsion 32 | 2 . 2 12 . 12 . 4 Treads . | . . . . . . . . Leg 32 | 2 . 2 12 . 12 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 2 2 . . 14 2 5 Device 10 | . . . . . 8 1 1 Storage 5 | 1 1 1 . . 2 . . Processor 8 | 1 . . . . 4 1 2 Hackware 2 | . . . . . . . 2 Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 37 | 2 . 3 2 2 14 . 14 Energy Gun 3 | . . . . . 3 . . Energy Cannon 3 | . . . . . 3 . . Ballistic Gun 25 | 2 . 3 1 2 6 . 11 Ballistic Cannon 4 | . . . 1 . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . Parts Lost 48 | . . . . 3 28 . 17 Power 10 | . . . . 1 5 . 4 Propulsion 11 | . . . . . 9 . 2 Utility 10 | . . . . 1 6 . 3 Weapon 17 | . . . . 1 8 . 8 Highest Loss Streak 18 | . . . . 1 18 . 7 Average Slot Usage (%) 91 | . 100 99 98 88 80 94 89 Engine 9 | . 12 10 8 8 8 5 9 Core 1 | . . . . . 2 5 2 Leg 22 | . 25 19 31 28 18 16 14 Device 4 | . . . . . 10 16 8 Storage 14 | . 12 20 16 14 12 16 10 Processor 10 | . 12 10 8 7 10 16 17 Hackware 1 | . . . . . . . 7 Protection 8 | . 12 20 16 8 1 . . Ballistic Gun 15 | . 25 20 10 13 10 16 16 Ballistic Cannon 2 | . . . 5 7 1 . 1 Naked Turns . | . . . . . . . . Heaviest Build 98 | 16 41 51 53 68 77 76 98 Greatest Support 83 | 20 20 20 64 64 74 57 83 Greatest Overweight (x) 18 | 5 2 2 3 1 18 1 16 Average Overweight (x) . | . 1 2 . . . 1 1 Largest Inventory Capacity 16 | 8 12 12 12 12 16 16 16 Average Capacity 12 | 5 11 12 12 12 14 16 13 Most Carried 12 | 3 9 12 12 12 10 4 12 Average Carried 8 | . 5 10 11 11 3 3 7 Final Capacity 16 | 8 12 12 12 12 16 16 12 Final Carried 12 | 3 9 12 12 11 5 3 5 Class Distribution -------------------- 42% | Hacker-Gunner 38% | Hacker-Mutant 11% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3599 | 175 407 293 485 506 651 105 977 Remotely 117 | . . . . . 117 . . Salvage Created 5449 | . 293 670 611 861 1205 139 1670 Parts 298 | . 15 65 29 47 40 8 94 Haulers Intercepted 4 | . . 1 2 . 1 . . Recyclers Shooed 8 | . 1 . 1 1 3 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 84 | . 4 17 11 17 14 1 20 Melee 2 | . . . . . 2 . . Guns 60 | . 4 17 3 12 9 1 14 Cannons 20 | . . . 8 5 2 . 5 AOE 1 | . . . . . . . 1 Classes Destroyed 14 | . 3 5 2 2 1 1 . Worker 2 | . . . . . . 1 1 Builder 11 | . . . . 2 . . 9 Tunneler 3 | . . 1 . 1 . . 1 Hauler 4 | . . 1 2 . 1 . . Recycler 7 | . 1 . 1 1 2 . 2 Operator 2 | . . 1 . . . . 1 Watcher 10 | . 2 4 3 . . 1 . Swarmer 17 | . . 9 2 3 . . 3 Grunt 35 | . 4 4 3 9 8 . 7 Brawler 2 | . . . . . 1 . 1 Duelist 3 | . . . 1 . 1 . 1 Sentry 14 | . . 4 2 3 2 1 2 Hunter 8 | . . . 3 1 . . 4 Programmer 6 | . . . . 1 2 . 3 Best Kill Streak 15 | . 3 7 6 4 3 2 15 Combat Bots Only 6 | . 2 6 5 4 3 1 4 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 3 Gunslinging 1 | . . 1 . . . . 1 Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6698 | . 147 302 424 445 2861 . 2519 Core 1145 | . 13 49 35 19 592 . 437 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 94 87 93 97 30 100 . Volleys Fired 279 | . 23 42 43 38 71 5 57 Largest 4 | . 2 2 2 3 3 3 4 Hottest 171 | . 40 46 72 95 159 84 171 Shots Fired 680 | . 46 84 86 112 146 15 191 Gun 572 | . 46 84 55 74 137 15 161 Cannon 108 | . . . 31 38 9 . 30 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 644 | . 46 84 86 112 110 15 191 Thermal 36 | . . . . . 36 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | . 35 43 23 24 21 8 19 Robot Miss Streak 3 | . 2 2 2 2 1 1 3 Penetration Max 2 | . . . . 1 1 . 2 Secondary Targets 10 | . 1 3 . . 2 . 4 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 561 | . 39 63 73 83 148 11 144 Core Hits 246 | . 13 30 28 40 56 4 75 Critical Hits 22 | . . . . 2 2 2 16 Critical Kills 8 | . . . . 1 . 1 6 Critical Parts Destroyed 13 | . . . . 1 2 1 9 Melee Attacks 24 | . . . . . 24 . . Impact 24 | . . . . . 24 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 12434 | . 404 852 1321 1614 3129 189 4925 Guns 9261 | . 404 852 758 1163 2182 189 3713 Cannons 2193 | . . . 563 451 172 . 1007 Explosions 200 | . . . . . . . 200 Melee 665 | . . . . . 665 . . Ramming 115 | . . . . . 110 . 5 Kinetic 10815 | . 404 852 1321 1614 1715 189 4720 Thermal 639 | . . . . . 639 . . Explosive 200 | . . . . . . . 200 Electromagnetic . | . . . . . . . . Impact 665 | . . . . . 665 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 1 17 . 4 Average Corruption 7 | . . . . 1 13 . 1 Corruption Purged . | . . . . . . . . Effects 64 | . . . . 1 59 . 4 Message Errors 10 | . . . . 1 9 . . Matter Fused 7 | . . . . . 6 . 1 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 8 | . . . . . 8 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 8 | . . . . . 7 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 4 | . . . . . 4 . . Alerts 2 | . . . . . 2 . . Misdirections 3 | . . . . . 3 . . Targeting Errors 14 | . . . . . 12 . 2 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 121 | . . . 24 3 51 . 43 Projectiles 36 | . . . 24 3 . . 9 Explosions 34 | . . . . . . . 34 Melee 51 | . . . . . 51 . . Knockbacks 21 | . . . 4 3 5 . 9 Impact 2 | . . . . . 2 . . Kinetic 16 | . . . 4 2 2 . 8 Secondary 3 | . . . . 1 1 . 1 Self-Inflicted Damage 126 | . . . . . 35 . 91 Shots 2 | . . . . . . . 2 Rammed 29 | . . . . . 26 . 3 Targets Rammed 40 | . . . . . 37 . 3 Kicked 11 | . . . . . 11 . . Crushed . | . . . . . . . . Highest Temperature 608 | . 18 6 12 99 473 12 608 Average Temperature 110 | . 9 3 6 41 137 6 144 Received Heat Transfer 3009 | . 132 111 126 201 1842 . 597 Effects 20 | . . . . . 10 . 10 Shutdowns 8 | . . . . . 5 . 3 Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . 1 . . Short Circuit 3 | . . . . . 2 . 1 Damage (minor) 2 | . . . . . 1 . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions 3 | . . . . . 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1221 | . . . . . 1221 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 629 | . 166 346 343 293 125 73 629 Average Influence 125 | . 91 110 139 125 38 29 300 Maximum Alert Level 2 | . . 1 1 1 . . 2 Low Security (%) 78 | 100 100 78 67 78 100 100 41 Level 1 13 | . . 21 32 21 . . 7 Level 2 7 | . . . . . . . 50 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 2 6 4 . 8 Investigation 11 | . 1 1 2 4 1 . 2 Extermination 5 | . . . . 1 2 . 2 Reinforcement 5 | . . 1 . 1 1 . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 8 26 17 18 19 4 31 Peak Tracking Total 7 | . 3 5 4 4 7 2 7 Tactical Retreats 8 | . 2 1 . . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . 1 . . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . . 2 . 1 . 3 Max in Single Turn 2 | . . . 1 . 1 . 2 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 22 | . 4 4 5 4 2 . 3 Terminals 16 | . 4 3 3 4 1 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 1 1 . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 100 | . 29 18 22 15 8 . 8 Successful 74 | . 23 15 16 10 6 . 4 Failed 26 | . 6 3 6 5 2 . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 75 | . 29 15 10 15 4 . 2 Fabricators 3 | . . . . . . . 3 Repair Stations 20 | . . 3 10 . 4 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 53 | . 23 12 6 10 2 . . Record 8 | . 6 . 1 1 . . . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 5 | . 1 2 1 . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 7 | . 1 1 2 3 . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . 2 1 . 1 . . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 2 | . 1 1 . . . . . Extermination Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 2 | . 1 . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 6 | . 3 1 1 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 18 | . . 3 9 . 4 . 2 Scan Component 10 | . . 2 5 . 2 . 1 Repair 8 | . . 1 4 . 2 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 20 | . 3 4 4 4 2 . 3 Full Trace Events 16 | . 2 3 4 4 1 . 2 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 3 | . . . . . . . 3 Matter 252 | . . . . . . . 252 Time 67 | . . . . . . . 67 Total Robot Build Rating 12 | . . . . . . . 12 Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . 1 4 . 2 . 1 Time 228 | . . 26 104 . 76 . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 60 | . . . . . . . 60 Highest-Rated Ally 20 | . . . . . . . 20 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 90 | . . . . . . . 90 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5739 | 89 373 1041 758 1111 1380 89 898 Spaces Moved 2256 | 62 170 390 347 391 519 48 329 Core 57 | 34 . . . . 8 . 15 Treads . | . . . . . . . . Legs 2199 | 28 170 390 347 391 511 48 314 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 122 125 100 150 120 Average Speed 151 | 103 159 180 140 130 149 150 158 Slowest Speed 950 | 300 180 180 220 155 950 150 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 34 36 41 13 14 2 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . 3 . . 1 57 Melee . | . . . . . . . . Projectile 28 | . . . 3 . . 1 24 AOE 33 | . . . . . . . 33 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3939 | 83 230 646 533 904 925 54 564 Wait 1175 | 12 30 200 116 468 216 . 133 Move 2249 | 61 169 389 346 390 518 47 329 Hop . | . . . . . . . . Pick Up 31 | 3 6 4 4 2 1 . 11 Fast Attach 53 | 7 . 2 4 1 32 . 7 Attach 34 | . 1 2 2 3 13 2 11 Detach 4 | . . 1 . . 3 . . Swap 28 | . 1 4 9 1 4 . 9 Drop 24 | . . 2 9 1 8 . 4 Fire 279 | . 23 42 43 38 71 5 57 Melee 22 | . . . . . 22 . . Ram 3 | . . . . . . . 3 Kick 37 | . . . . . 37 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 114 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Identified exit to Materials 233 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Repaired Aluminum Leg 1414 | -9/Materials | Identified exit to Materials 1414 | -9/Materials | Discovered exit to Materials (range 15) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Propulsion x2 1655 | -8/Materials | Repaired Aluminum Leg 1683 | -8/Materials | Repaired Aluminum Leg 1710 | -8/Materials | Repaired Aluminum Leg 1738 | -8/Materials | Repaired Aluminum Leg 1798 | -8/Materials | Build established: Scavenger-Mutant 2160 | -8/Materials | Identified exit to Factory 2160 | -8/Materials | Discovered exit to Factory (range 10) 2262 | -8/Materials | Entered Factory 2262 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2329 | -7/Factory | Identified exit to Storage 2329 | -7/Factory | Identified exit to Lower Caves 2571 | -7/Factory | Build established: Hacker-Gunner 3306 | -7/Factory | Identified exit to Factory 3306 | -7/Factory | Discovered exit to Factory (range 16) 3373 | -7/Factory | Entered another Factory area 3373 | -6/Factory | Evolved 2 slots: Utility x2 3756 | -6/Factory | Lost 18 parts (2p4n5u7w) 3823 | -6/Factory | Lost 3 parts (2p1n) 3946 | -6/Factory | System corruption reached 10% 4068 | -6/Factory | Core integrity fell below 50% 4081 | -6/Factory | Lost 4 parts (3n1w) 4156 | -6/Factory | Lost 3 parts (1p1n1u) 4252 | -6/Factory | Repaired Carbon-fiber Leg 4291 | -6/Factory | Repaired Carbon-fiber Leg 4452 | -6/Factory | Found Prototype Processor 4452 | -6/Factory | Identified Exp. Terrain Scan Processor 4728 | -6/Factory | Identified exit to Factory 4728 | -6/Factory | Discovered exit to Factory (range 9) 4753 | -6/Factory | Entered another Factory area 4753 | -5/Factory | Evolved 2 slots: Utility x2 4833 | -5/Factory | Identified exit to Factory 4833 | -5/Factory | Discovered exit to Factory (range 6) 4842 | -5/Factory | Entered another Factory area 4842 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5049 | -4/Factory | Repaired Gauss Rifle 5144 | -4/Factory | Fabricated B-48 Gladiator (x3) 5245 | -4/Factory | Local fabrication network quarantined 5540 | -4/Factory | Garrison activated, responded to threat 5592 | -4/Factory | First assault squad dispatched 5652 | -4/Factory | Lost 7 parts (1p1n1u4w) 5740 | -4/Factory | Self-destructed Last Messages --------------- 05732_ U-05 Engineer builds a Wall. 05732_ K-01 Serf collects debris. 05733_ U-05 Engineer lays Concrete. 05734_ Penetrated by Slug. 05734_ Slug penetrates Wall. 05735_ Penetrated by Slug. 05735_ K-01 Serf collects debris. 05735_ U-05 Engineer lays Concrete. 05736_ Hacking Suite destroyed. 05736_ System corrupted by crushing effect (+2). 05736_ Slug penetrates K-01 Serf. 05736_ K-01 Serf destroyed. 05736_ Slug penetrates H-77 Assassin. 05736_ Slug penetrates Wall. 05736_ U-05 Engineer lays Concrete. 05737_ System corrupted: Matter fused (-7). 05737_ Penetrated by Slug. 05738_ U-05 Engineer builds a Wall. 05739_ Broken Enh. Gauss Cannon destroyed. 05739_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ?????????? ?###########??# #???????????????????? | | ?????????? # #### #???????????????????? | | ?????????? # # ## #???????????????????? | | ????????? # ## #???????????????????? | | ????????? # ## #???????????????????? | | ????????# + # ## #???????????????????? | | ????????# # ###;u##########??????????? | | ????????# # + !% %!! #??????????? | | ????????# # = #??????????? | | ????? #u##### % #??????????? | | ????? ! @b *%% +??????????? | | ????? ## # =%*###### #??????????? | | ?????????? ???#?##### = ????# * #??????????? | | ???????????????????? ; ??# =%! #??????????? | | ???????????????????# R ## | ###??????????? | | ??????????????????##h; ## #???##???????? | | ????????????????? u # ## #?? "????????? | | ???????????????? h # ##!!=%*#? ?????????? | | ??????????????? ?# ##!!%=!#? ??????????? | | ????????????? ??# ##!%=!%# ??????????? | | ????????????? ???# ##=%|=!# ???????????? | | ????????????# ???# ##*=!*!+????????????? | | ????????????# ???# ##%*%!*#????????????? | | ????????????? =! ##+#######^%!|!#????????????? | | ????????????? "% *%*=%=!= #????????????? | | ????????????? " *% = %!! #????????????? | | ????????????? !* #??########### | | ????????????? ### ###/##"######## !! | | ??????????????###????????# ## !! [ | | ?????????????????????????# ## !! [ | | ?????????????????????????# ] ## [ | | ?????????????????????????# ## ! | | ?????????????????????????# ##/####+#### | | ?????????????????????????# # | | ?????????????????????????# + ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 55 Energy Capacity 1260 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1160 Power Amplification 40 Additional Mass Support 36 Corruption Prevention 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. System Restoration Module | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixDisruptorMace Manual? 0 Play Time 00:48:54 Cumulative 770.4 hours Start 2020.03.28 @ 11:22:50 End 2020.03.28 @ 12:11:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 597 Rogue 62 Adventurer 0 Explorer 535 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 355fda85-bf40-4722-820a-4aa244cab680