Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 11:53:44 Player: FenRhew Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (4708) 4708 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 9829 Bonus ------- High Alert Combat Kills 406 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Targeting Computer Microactuators Relay Coupler [Grunt] (17) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VSS Leg Improved Titanium Leg Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Microactuators Hardened Medium Armor Plating Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon > --- INVENTORY -------- Improved Titanium Leg Wheel Wheel Remote Datajack Powered Hammer [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 102 | 6 1 22 12 9 19 2 3 28 Power 12 | 1 . 3 3 1 . . . 4 Engine 9 | 1 . 3 3 1 . . . 1 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 33 | 2 . 3 3 4 9 . 1 11 Treads 23 | 2 . 3 3 4 8 . . 3 Leg . | . . . . . . . . . Wheel 8 | . . . . . . . 1 7 Hover 2 | . . . . . 1 . . 1 Flight . | . . . . . . . . . Utility 33 | 1 . 8 4 2 6 2 2 8 Device 4 | . . . 1 . . . . 3 Storage 2 | 1 . 1 . . . . . . Processor 5 | . . 1 1 . 2 . . 1 Hackware 6 | . . 1 . . . 2 1 2 Protection 16 | . . 5 2 2 4 . 1 2 Artifact . | . . . . . . . . . Weapon 24 | 2 1 8 2 2 4 . . 5 Energy Gun 3 | 2 . . . . . . . 1 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 11 | . . 7 1 1 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . . . 2 . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . . Parts Lost 36 | . . 3 1 4 8 . 4 16 Power 6 | . . 1 . 1 1 . . 3 Propulsion 10 | . . . . . 3 . 2 5 Utility 18 | . . 2 1 2 4 . 1 8 Weapon 2 | . . . . 1 . . 1 . Highest Loss Streak 4 | . . 2 1 2 2 . 4 4 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 3 7 17 19 19 19 18 14 4 Power 1 | . 1 . 2 2 1 1 . . Propulsion 2 | 2 2 2 2 3 3 1 . 1 Utility 6 | . . 4 6 8 11 13 9 2 Weapon 4 | . 3 10 7 4 2 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 32 | . 3 6 7 3 1 2 7 3 Power 2 | . . 1 . . . . 1 . Propulsion 7 | . 2 2 . . . . . 3 Utility 12 | . . 1 3 . 1 1 6 . Weapon 10 | . 1 2 4 3 . . . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 95 | . 85 97 98 99 98 98 84 86 Engine 8 | . 14 11 9 8 8 7 4 1 Treads 22 | . 28 22 27 27 26 23 9 6 Wheel 1 | . . . . . . . 7 9 Device 1 | . . . . . . 6 5 6 Storage 9 | . 14 17 9 9 9 7 4 . Processor 16 | . . 10 16 18 24 21 15 18 Hackware 6 | . . 4 9 9 . 7 17 18 Protection 8 | . . 10 9 9 9 7 6 5 Energy Gun 2 | . 28 1 . . . . . 1 Ballistic Gun 12 | . . 18 14 15 16 15 10 . Impact Weapon 1 | . . . . 1 . . . 5 Peak Build Rating 45 | 6 6 21 28 28 33 37 36 45 Average Rating 24 | 4 6 15 24 27 27 36 30 36 On Entrance 19 | . 6 6 21 28 24 31 36 20 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 13 15 59 58 59 66 64 71 32 Greatest Support 76 | 40 40 40 60 60 62 60 16 76 Greatest Overweight (x) 4 | . . 2 . . 1 1 4 3 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 5 Average Capacity 16 | 7 8 19 20 20 20 20 14 5 Most Carried 20 | 6 8 20 20 20 20 20 19 5 Average Carried 15 | 3 7 17 19 19 19 18 14 4 Final Capacity 20 | 8 8 20 20 20 20 20 5 5 Final Carried 20 | 6 8 20 20 18 20 19 5 4 Class Distribution -------------------- 56% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Matter Collected 3495 | 257 90 671 542 471 946 48 . 470 Remotely . | . . . . . . . . . Salvage Created 4690 | 54 172 1170 502 632 1482 48 . 630 Parts 317 | . 22 83 45 35 97 4 . 31 Haulers Intercepted 7 | . 1 3 . . 3 . . . Recyclers Shooed 4 | . 1 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Combat Hostiles Destroyed 115 | . 9 25 17 20 31 1 . 12 Melee 7 | . . . . . . . . 7 Guns 58 | . 2 17 9 11 18 1 . . Cannons 1 | . . . . . . . . 1 AOE 43 | . 7 8 8 7 13 . . . Classes Destroyed 14 | 1 5 3 . 1 3 1 . . Worker 8 | . . . . . 2 . . 6 Builder 6 | . 1 . 1 . 2 . . 2 Hauler 7 | . 1 3 . . 3 . . . Recycler 4 | 1 . . . . 2 . . 1 Operator 7 | . 1 2 1 . 3 . . . Watcher 4 | . 1 2 . . 1 . . . Swarmer 44 | . 9 4 7 9 9 . . 6 Grunt 36 | . . 12 7 4 11 . . 2 Brawler 5 | . . 3 . 1 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 21 | . . 6 3 5 7 . . . Hunter 4 | . . . . . 2 . . 2 Programmer 3 | . . . . . . 1 . 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 11 | 1 7 6 9 4 11 1 . 9 Combat Bots Only 8 | . 6 6 8 4 8 1 . 6 Max Kills in Single Turn 5 | 1 3 2 4 3 5 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 3 3 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Hostile Shots Fired 659 | . 23 83 63 83 175 4 4 224 Missed 211 | . 7 27 22 22 54 1 1 77 Hits 448 | . 16 56 41 61 121 3 3 147 Melee 7 | . . . . 1 . . 3 3 Projectile 441 | . 16 56 41 60 121 3 . 144 Critical Strikes 19 | . . 2 . 4 7 1 . 5 Damage Taken 7287 | . 189 828 554 925 2022 46 111 2612 Core 1248 | . 65 69 66 144 202 16 35 651 Absorbed by Shields 8 | . . . . . . . . 8 Redirected to Shielding 53 | . . 53 . . . . . . Regen/Repaired (Parts) 294 | . . 122 . . 172 . . . Core Remaining (%) 70 | 100 74 82 . . 25 . . . Volleys Fired 296 | 2 17 75 33 37 100 2 . 30 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 124 | 90 90 118 55 55 64 51 . 124 Shots Fired 533 | 4 33 147 63 66 184 4 1 31 Gun 478 | 4 30 139 57 62 173 4 1 8 Cannon 12 | . . 3 . . . . . 9 Launcher 29 | . 3 5 6 4 11 . . . Special 14 | . . . . . . . . 14 Kinetic 434 | . . 137 57 62 173 4 1 . Thermal 39 | 4 30 5 . . . . . . Explosive 29 | . 3 5 6 4 11 . . . Electromagnetic 17 | . . . . . . . . 17 Robot Hit Streak 18 | 2 6 18 8 14 14 7 3 6 Robot Miss Streak 5 | 1 5 4 1 2 3 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 3 2 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 419 | 3 16 102 43 55 142 3 1 54 Core Hits 217 | 2 18 50 30 26 77 2 . 12 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 8 | . . . 1 3 . . . 4 Critical Strikes 13 | . 3 . 2 3 . . . 5 Burn 3 | . 3 . . . . . . . Destroy 2 | . . . 2 . . . . . Smash 8 | . . . . 3 . . . 5 Melee Attacks 86 | . . . 2 16 . . . 68 Impact 82 | . . . 2 12 . . . 68 Slashing 4 | . . . . 4 . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10985 | 35 563 1908 1188 1332 3807 65 . 2087 Guns 5400 | 35 190 1515 635 707 2192 65 . 61 Cannons 200 | . . 20 . . . . . 180 Explosions 3283 | . 373 365 553 377 1615 . . . Melee 2094 | . . . . 248 . . . 1846 Ramming 8 | . . 8 . . . . . . Kinetic 5114 | . . 1515 635 707 2192 65 . . Thermal 790 | 35 190 20 . . 545 . . . Explosive 2738 | . 373 365 553 377 1070 . . . Electromagnetic 241 | . . . . . . . . 241 Impact 2094 | . . . . 248 . . . 1846 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . 1 1 . . . . 14 34 Average Corruption 12 | . 1 1 . . . . 8 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . 2 4 . . . . 5 52 Message Errors 7 | . . 1 . . . . 1 5 Matter Fused 18 | . 2 . . . . . 2 14 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 5 | . . . . . . . . 5 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 8 | . . 1 . . . . . 7 Data Loss (major) 3 | . . 2 . . . . . 1 Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . . 2 Misdirections 8 | . . . . . . . . 8 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 876 | . . . 25 81 69 . . 701 Projectiles . | . . . . . . . . . Explosions 94 | . . . 25 . 69 . . . Melee 782 | . . . . 81 . . . 701 Knockbacks 10 | . . . . . . . . 10 Impact 9 | . . . . . . . . 9 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 139 | . 36 31 . 49 23 . . . Shots 6 | . 1 1 . 3 1 . . . Rammed 2 | 1 . 1 . . . . . . Targets Rammed 2 | 1 . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 249 | 60 90 243 17 120 21 . . 249 Average Temperature 41 | 30 29 41 6 33 6 . . 79 Received Heat Transfer 1698 | . . 318 162 387 504 . . 327 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . . . 2 . . . 7 Combat Hostiles 6 | . . . . 2 . . . 4 Parts Fried 12 | . . . . 4 . . . 8 Impact Corruptions 29 | . . . . 4 . . . 25 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 1292 | 87 718 37 . . 450 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Maximum Alert Level 3 | . . 1 1 3 3 1 . 1 Low Security (%) 51 | 100 100 72 76 15 . 28 100 87 Level 1 24 | . . 27 23 20 29 71 . 12 Level 2 18 | . . . . 61 45 . . . Level 3 5 | . . . . 2 24 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 806 | 5 198 296 323 760 806 363 58 266 Initial 370 | . . 14 103 70 370 363 58 . Average 248 | . 84 123 133 446 499 250 23 102 Influence Increases 4200 | 5 280 766 468 730 1077 51 . 823 Destroy 0b10 Robot/C 2300 | . 180 500 340 400 620 20 . 240 Destroy 0b10 Robot/NC 180 | 5 20 35 10 . 65 . . 45 Destroy Leader 542 | . 34 160 70 40 178 10 . 50 Successful Hack 105 | . 30 10 4 12 13 20 . 16 Disable Machine 180 | . . 30 30 . 105 . . 15 Anti-Garrison Action 550 | . . . . 250 . . . 300 Destroy Structure 163 | . 16 31 14 28 66 1 . 7 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 165 | . . . . . 15 . . 150 Influence Decreases 3935 | 5 245 556 604 79 1038 682 168 558 Entered New Map 1138 | . . 21 142 39 390 436 110 . Time Decay 2257 | 5 245 513 302 . 568 246 40 338 Lost Part 330 | . . 22 10 40 80 . 18 160 Lost Ally 60 | . . . . . . . . 60 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 22 | . . 4 4 . 5 1 . 8 Investigation 3 | . . 1 . . . . . 2 Extermination 3 | . . . . . . 1 . 2 Reinforcement 9 | . . 3 1 . 5 . . . Assault 4 | . . . . . . . . 4 Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Distress Signals 12 | . 1 4 . . 6 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 197 | . 13 42 22 21 46 1 6 46 Peak Tracking Total 9 | . 4 4 5 4 7 1 6 9 Tactical Retreats 8 | . . . . . 1 . . 7 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Traps Triggered 11 | . 1 3 1 . 2 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Machines Disabled 16 | . . 2 2 2 7 . . 3 Max in Single Turn 5 | . . 1 1 1 5 . . 1 Garrison Access 3 | . . . . . 1 . . 2 Garrison Relay 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Machines Accessed 30 | . 7 3 5 3 8 2 . 2 Terminals 21 | . 6 2 4 3 3 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . . 2 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 76 | . 16 11 12 6 23 5 . 3 Successful 41 | . 8 4 8 2 16 2 . 1 Failed 35 | . 8 7 4 4 7 3 . 2 Catastrophic 11 | . 4 2 1 1 . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 10 4 5 . 5 2 . . Terminals 52 | . 15 9 11 6 6 2 . 3 Fabricators . | . . . . . . . . . Repair Stations 14 | . . 2 . . 9 3 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 3 | . . . 1 . 2 . . . Terminal Hacks 20 | . 7 2 6 2 2 . . 1 Record 1 | . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Transport Status 2 | . . 1 1 . . . . . Hauler Manifests 4 | . 1 1 1 . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 Garrison Registry 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 2 . . 7 1 . . Scan Component 6 | . . 1 . . 4 1 . . Repair 4 | . . 1 . . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 3 | . . . . . 3 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . Terminals 2 | . . . 1 . . 1 . . Botnet 2 | . . . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 3 5 2 5 2 . 1 Full Trace Events 4 | . 1 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 . . 3 . . . Time 173 | . . 51 . . 122 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 6 | . . . . . . . . 6 Non-combat . | . . . . . . . . . Combat 6 | . . . . . . . . 6 Robot Hacks Applied 6 | . . . . . . . . 6 reboot_propulsion 1 | . . . . . . . . 1 spike_heat 1 | . . . . . . . . 1 go_dormant 1 | . . . . . . . . 1 formatsys_high 3 | . . . . . . . . 3 Relay Couplers Released 9 | . . . . 8 . . . 1 Machine Destruction 9 | . . . . 8 . . . 1 Attached 3 | . . . . . . 1 1 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Total Allies 3 | . . . . . . . . 3 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 69 | . . . . . . . . 69 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Active Infowar (turns) 966 | . . . 1 . 1 483 131 350 Sensors 948 | . . . 1 . 1 483 131 332 ECM 18 | . . . . . . . . 18 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Turns Passed 8262 | 125 648 2034 661 1229 1713 539 158 1155 Spaces Moved 3832 | 67 361 706 327 655 717 214 99 686 Core 106 | 3 . . . . . . . 103 Treads 3161 | 64 361 706 327 655 717 214 . 117 Legs . | . . . . . . . . . Wheels 564 | . . . . . . . 99 465 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 240 100 50 Average Speed 168 | 155 160 233 160 160 171 240 124 102 Slowest Speed 320 | 160 160 320 160 160 240 240 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 45 | 5 65 62 28 68 73 7 86 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . 2 . . . 8 Terrain Destroyed 152 | . 17 28 14 23 62 . . 8 Melee 10 | . . . . 2 . . . 8 Projectile 1 | . . . . . 1 . . . AOE 141 | . 17 28 14 21 61 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Total 4969 | 81 399 954 410 755 1012 240 130 988 Wait 398 | . 6 91 1 8 134 14 24 120 Move 3824 | 66 360 705 326 653 716 214 98 686 Hop . | . . . . . . . . . Pick Up 84 | 6 6 28 9 9 11 4 . 11 Fast Attach 53 | 6 . 9 3 . 13 . 3 19 Attach 33 | . . 7 3 5 7 3 . 8 Detach 13 | . . 5 2 . . 1 . 5 Swap 84 | . 6 11 18 16 19 . 5 9 Drop 81 | . 4 22 13 11 12 2 . 17 Fire 296 | 2 17 75 33 37 100 2 . 30 Melee 86 | . . . 2 16 . . . 68 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | 1 . 1 . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Discovered new exit (range 7) 716 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x2 1377 | -9/Materials | Discovered new exit (range 16) 1529 | -9/Materials | Discovered new exit (range 7) 1683 | -9/Materials | Discovered new exit (range 16) 2125 | -9/Materials | Discovered new exit (range 15) 2568 | -9/Materials | Build established: Scavenger-Mutant 2624 | -9/Materials | Repaired Imp. Assault Rifle 2808 | -9/Materials | Entered another Materials area 2808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3100 | -8/Materials | Discovered new exit (range 4) 3282 | -8/Materials | Destroyed 8 combat bots 3310 | -8/Materials | Identified exit to Garrison 3404 | -8/Materials | Discovered new exit (range 8) 3469 | -8/Materials | Entered Garrison 3639 | -8/Garrison | Triggered checkpoint 3748 | -8/Garrison | Garrison Relay disabled 3786 | -8/Garrison | Garrison Relay disabled 3895 | -8/Garrison | Triggered checkpoint 3999 | -8/Garrison | Triggered checkpoint 4173 | -8/Garrison | Discovered new exit (range 15) 4270 | -8/Garrison | Discovered new exit (range 4) 4270 | -8/Garrison | Discovered new exit (range 94) 4270 | -8/Garrison | Discovered new exit (range 53) 4425 | -8/Garrison | Triggered checkpoint 4597 | -8/Garrison | Triggered checkpoint 4671 | -8/Garrison | Installed Relay Interface Framework 4698 | -8/Garrison | Entered Materials 4988 | -8/Materials | Discovered new exit (range 16) 5232 | -8/Materials | Repaired Broken Imp. Assault Rifle 5413 | -8/Materials | Repaired Lgt. Armor Plating 5446 | -8/Materials | Repaired Hvy. Assault Rifle 5552 | -8/Materials | Identified exit to Factory 5843 | -8/Materials | Core integrity fell below 50% 5995 | -8/Materials | Destroyed 8 combat bots 6222 | -8/Materials | Build established: Mutant 6275 | -8/Materials | Discovered exit to Factory (range 16) 6411 | -8/Materials | Entered Factory 6411 | -7/Factory | Evolved 2 slots: Utility x2 6565 | -7/Factory | Build established: Scavenger-Mutant 6763 | -7/Factory | Discovered new exit (range 11) 6784 | -7/Factory | Identified exit to Factory 6950 | -7/Factory | Sucked down chute 6950 | -7/Factory | Entered Waste 6965 | -7/Waste | EMP discharged 6979 | -7/Waste | Spotted C-40 Crusher 7007 | -7/Waste | Spotted C-40 Crusher 7014 | -7/Waste | Spotted C-40 Crusher 7025 | -7/Waste | Spotted C-40 Crusher 7025 | -7/Waste | Spotted C-40 Crusher 7048 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7053 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7062 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7065 | -7/Waste | EMP discharged 7065 | -7/Waste | System corruption reached 10% 7093 | -7/Waste | Lost 4 parts (2n1u1w) 7094 | -7/Waste | Discovered new exit (range 13) 7094 | -7/Waste | Spotted C-40 Crusher 7107 | -7/Waste | Identified exit to Factory 7108 | -7/Waste | Entered Factory 7346 | -7/Factory | Build established: Mutant 7425 | -7/Factory | Lost 3 parts (1p2n) 7750 | -7/Factory | Crushed by falling debris 7750 | -7/Factory | Core integrity fell below 50% 7781 | -7/Factory | Lost 4 parts (1p1n2u) 7824 | -7/Factory | System corruption reached 30% 8192 | -7/Factory | Core integrity fell below 20% 8263 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 08221_ Field strength at 82. 08222_ Field strength at 76. 08223_ Field strength at 70. 08224_ Field strength at 64. 08225_ Field strength at 58. 08226_ Field strength at 52. 08227_ Field strength at 46. 08228_ Field strength at 40. 08229_ Field strength at 34. 08230_ Field strength at 28. 08231_ Field strength at 22. 08232_ &YX9P=LZAO:G XQOIX> FYSQWYTEWU/J 08232_ Field strength at 16. 08233_ Field strength at 10. 08234_ Field strength at 4. 08234_ Stasis field depleted. 08249_ System corrupted: Matter fused (-8). 08254_ Door malfunctions. 08257_ Imp. Sensor Array destroyed. 08260_ Slug penetrates Fusion Modulator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | """ + + ????????????????????????????? | | """ ## ## ????????????????????????????? | | ## #######?#####????????????????????????????? | | """ ## #?????# #?????????????????????????????? | | """ ## #?????# #?????????????????????????????? | | """ ## ####### #?????????????????????????????? | | # ^ # ##????????????????????????????? | | # + # ????????????????????????????? | | + # # ????????????????????????????? | | # # # ????????????????????????????? | | ###### # # ??"""""?????????????????????? | | # # ??"""""?????????????????????? | | ###### ?? ?????????????????????? | | "" ! #????#"??? ??????????????????????? | | "" ###+######"??? ??????????????????????? | | "" ""T"" #! ##"??? ??????????????????????? | | """"" # ##"??? ??????????????????????? | | = # ] ##"??? ??????????????????????? | | + ! ## ??? ??????????????????????? | | ########+#####/########?#k#??????????????????????? | | ######?# #?# #??????????????????????? | | #?# #?# #????????? #???????????? | | """" #?# """ """ """ #?#@#????????? ????????????? | | """" #?# """ """ """ #?# ########## #???????????? | | """" #?# """ """ """ ### #????????? | | """" #?# # #????????? | | #?###########/#### # ???????? | | +################ +????????? | | + ! # #????????? | | ###### # #????????? | | ##???# """ """ # """ """ """ #????????? | | ????### """ """ # """ """ """ #????????? | | ???? + """ """ # """ """ """ #????????? | | ????# # # h #????????? | | ###?# # + """ ########## | | ?# # # """ u | | # ######+####^ ^^^^ """ = = | | # ##### ### == | | + = ! = | | # ##### ### #############+## | | ! # #???#####?###+## #?# ## | | ###?# #??????????????# #?# """ """ ## | | #???# #??????????????####+###### """ """ ## | | ##### ######?????????# # """ """ ## # | | +?????????# "" "# + # | | #####+######?????????# "" ##"##############+## | | # = #??????????# "T ####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 47 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 12% | -9/Materials Imp. Assault Rifle | 58% | -8/Materials | Broken Lgt. Armor Plating | 10% | -8/Materials Hvy. Assault Rifle | 71% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed MeleeDisposableSource Manual? 0 Play Time 01:39:54 Cumulative 75.3 hours Start 2025.07.26 @ 20:42:43 End 2025.07.27 @ 11:53:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 205c1484-25b7-4917-be59-a71d046981cb