Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 02:35:41 Player: ktur Result: Destroyed by EQ-001 with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (251) 1255 Value Destroyed (13911) 13911 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (22080) 22080 TOTAL SCORE: 47626 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5409 Follower Combat Kills 5399 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1128 Cogmind --------- Core Integrity 0/1600 Matter 95/300 Energy 1894/1900 System Corruption 54% Temperature Warm (104) Movement Treading (135) Location -1/Command Parts ------- > --- POWER (3) -------- Vortex Chain Reactor > --- PROPULSION (8) --- Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads High-density Centrium Leg Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Centrium Heavy Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Graphene Brace Experimental System Purifier > --- WEAPON (2) ------- Perforator > --- INVENTORY (5) ---- Heavy Quantum Rifle Heavy Hardcell Cannon Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads High-density Centrium Leg Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Centrium Heavy Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Graphene Brace Experimental System Purifier > --- WEAPON ----------- Perforator > --- INVENTORY -------- Heavy Quantum Rifle Heavy Hardcell Cannon Heavy Hardcell Cannon [Rating: 235] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Hover Unit Combat Linear Gravjet Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Phase Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 . 2 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . 1 . 1 . . . . . . 2 . . . . . . . 1 . 1 . . Utility 10 | . . 1 . 1 2 . . . . 1 . . . . . 2 . . 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 386 | 4 8 11 . 5 7 11 3 8 9 38 21 5 3 10 6 25 9 . 5 54 29 7 108 Power 36 | . 3 . . . . 1 1 . 1 4 3 . . 4 . 4 1 . . 3 2 1 8 Engine 8 | . 3 . . . . 1 . . 1 2 1 . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . 2 2 . . 3 . 1 . . . . . . . Reactor 19 | . . . . . . . . . . . . . . 1 . 3 1 . . 3 2 1 8 Propulsion 102 | 2 . 4 . 3 1 4 . 8 6 7 10 . 2 3 . 3 . . 3 13 4 . 29 Treads 22 | 2 . 4 . 3 1 4 . 4 . . . . . . . . . . . . . . 4 Leg 69 | . . . . . . . . 4 6 7 8 . 2 3 . 3 . . 2 13 4 . 17 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . 2 . . . . . . . 1 . . . 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 147 | 1 2 2 . 2 6 4 2 . 2 18 5 1 1 3 . 16 2 . 2 19 10 6 43 Device 75 | . 1 1 . . 3 2 . . 1 10 4 . 1 1 . 8 2 . 2 13 6 4 16 Storage 17 | 1 1 . . 1 . . 1 . . 2 1 . . 1 . 2 . . . . . 1 6 Processor 17 | . . . . . 2 1 1 . 1 1 . . . . . 2 . . . 2 . 1 6 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Protection 33 | . . 1 . 1 1 1 . . . 5 . 1 . 1 . 4 . . . 4 4 . 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | 1 3 5 . . . 2 . . . 9 3 4 . . 6 2 6 . . 19 13 . 28 Energy Gun 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . 4 Energy Cannon 50 | . . 4 . . . . . . . 6 2 2 . . 3 2 3 . . 11 8 . 9 Ballistic Gun 11 | 1 2 . . . . 2 . . . 2 . . . . . . . . . . . . 4 Ballistic Cannon 9 | . . . . . . . . . . . 1 . . . . . . . . 1 2 . 5 Launcher 25 | . . . . . . . . . . 1 . 2 . . 3 . 3 . . 7 3 . 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . 1 . . . . . . . 2 1 . . 5 . 1 . . 1 9 . 2 20 Corrupted Parts 10 | . . . . . . . . . . 2 . . . . . . . . . 2 1 . 5 System Corruption 51 | . . . . . . . . . . 11 . . . . . . . . . 14 2 . 24 Parts Lost 115 | . 2 1 . . . 11 . . 2 12 1 . 5 . . 2 . . 1 10 6 8 54 Power 19 | . 2 . . . . 2 . . 1 3 . . . . . . . . . . 1 3 7 Propulsion 29 | . . 1 . . . 3 . . 1 1 . . 3 . . 1 . . . 2 . . 17 Utility 57 | . . . . . . 4 . . . 6 1 . 2 . . 1 . . 1 8 5 5 24 Weapon 10 | . . . . . . 2 . . . 2 . . . . . . . . . . . . 6 Highest Loss Streak 22 | . 1 1 . . . 9 . . 2 3 1 . 3 . . 1 . . 1 3 3 8 22 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 88 98 100 91 99 77 91 99 99 90 97 100 94 91 100 99 99 100 99 97 94 92 78 Engine 2 | . 13 11 11 9 7 2 . . 2 5 5 5 5 3 . . . . . . . . . Core 2 | . . . . . . . 3 7 3 4 4 5 5 6 11 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 7 10 10 9 9 8 8 4 Treads 8 | . 28 32 33 36 30 29 30 29 3 . . . . . . . . . . . . . 2 Leg 21 | . . . . . . . . . 26 25 34 35 32 31 35 30 31 31 32 32 33 32 22 Device 16 | . 4 11 11 9 15 7 7 7 7 12 21 23 20 17 17 21 25 26 27 29 29 31 11 Storage 7 | . 14 11 11 9 7 7 10 15 7 6 5 5 5 6 11 8 5 5 4 4 4 4 7 Processor 10 | . . . . . 7 11 22 23 29 16 5 5 5 5 5 9 10 10 9 6 4 4 8 Protection 4 | . . 10 11 10 14 4 . . . 4 5 5 5 5 5 5 5 5 4 3 4 3 2 Energy Cannon 6 | . . 10 22 18 15 5 . . . 4 9 10 11 11 10 10 9 10 9 6 6 8 4 Ballistic Gun 4 | . 23 1 . . . 7 15 15 15 6 . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 7 29 39 39 42 43 43 44 44 44 86 96 98 98 96 92 153 151 148 151 184 187 198 162 Greatest Support 240 | 40 40 60 60 80 80 80 80 88 88 88 129 106 106 154 154 164 164 164 190 208 240 240 240 Greatest Overweight (x) 2 | . . . . . . 1 1 . . . 1 . 1 1 . 1 . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 18 | 7 9 15 15 15 15 15 15 15 15 15 19 20 20 20 20 23 25 25 25 25 25 25 19 Most Carried 25 | 8 13 15 15 15 15 15 15 15 15 15 20 20 20 20 20 25 25 25 24 25 25 25 25 Average Carried 18 | 4 8 14 15 14 14 12 14 14 14 14 18 20 19 19 20 22 24 25 23 24 24 24 17 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 25 25 25 25 25 25 25 5 Final Carried 25 | 8 13 15 15 15 14 12 15 14 13 14 20 20 20 20 20 25 25 25 23 25 25 23 5 Class Distribution -------------------- 47% | Scavenger-Mutant 32% | Mutant 6% | Derelict-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Mutant | -2/Research Generator-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Matter Collected 6858 | 231 161 107 . 50 . 165 88 26 277 606 249 183 15 . 261 267 157 79 67 899 871 70 2029 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11948 | . 247 362 164 309 50 452 65 . 139 1219 384 326 402 . 259 708 293 79 167 2012 2257 215 1839 Parts 479 | . 16 22 6 10 . 21 4 . 2 60 18 14 11 . 18 29 19 2 2 60 93 18 54 Haulers Intercepted 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . Recyclers Shooed 13 | . 1 1 . 2 . . . . . 4 2 . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . 20 . . 11 . . 14 10 . 14 . 15 2 . . . . . Prevented 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Combat Hostiles Destroyed 225 | . 10 9 2 4 1 9 . . 2 21 6 11 6 . 13 8 14 1 2 36 39 2 29 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 25 | . 10 2 . . . 2 . . 2 6 . . . . . . . . . . . . 3 Cannons 96 | . . 7 1 4 1 5 . . . 8 5 4 6 . 1 7 2 . 1 13 15 2 14 AOE 71 | . . . . . . . . . . 2 . 7 . . 11 . 12 . . 14 15 . 10 Classes Destroyed 21 | . 2 3 2 1 1 . 1 . 2 3 . . . . . . . . . 3 2 1 . Worker 5 | . . 2 . . . . . . . 1 . . . . . . . . . . 2 . . Builder 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . Recycler 5 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . 2 Operator 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Watcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Swarmer 46 | . 6 4 . . . 2 . . . 3 . 4 . . 9 . 9 . . 5 4 . . Grunt 76 | . 4 3 2 2 . 4 . . . 8 3 7 6 . 3 . 4 . 1 11 8 . 10 Brawler 11 | . . . . 1 . 2 . . 1 2 . . . . 1 . . . . 1 1 . 2 Duelist 9 | . . . . . . . . . . . . . . . . . . . . 8 . . 1 Protector 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Sentry 17 | . . 2 . 1 . 1 . . . 1 . . . . . 4 . 1 1 2 3 . 1 Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 23 | . . . . . 1 . . . . 1 1 . . . . 2 . . . 2 10 . 6 Programmer 34 | . . . . . . . . . 1 3 2 . . . . 2 1 . . 6 11 2 6 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 16 | . 6 7 4 3 1 4 . . 2 5 3 7 3 . 5 3 5 1 1 7 16 1 12 Combat Bots Only 15 | . 6 5 2 3 1 4 . . 2 5 3 7 3 . 5 2 5 1 1 6 15 1 10 Max Kills in Single Turn 4 | . 2 1 1 1 1 1 1 . 1 2 1 3 1 . 4 1 3 1 1 4 4 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 2 . 3 . . 4 . 3 . . 4 3 . 2 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Damage Taken 27644 | . 430 476 77 43 86 1478 . . 394 2392 625 439 519 . 330 534 199 67 435 2206 2472 1648 12794 Core 3087 | . 95 45 . . . 302 . . 64 234 73 32 51 . 40 37 27 14 45 298 117 86 1527 Absorbed by Shields 3431 | . . . . . . . . . . 163 10 163 44 . . 38 75 24 161 1098 1363 292 . Redirected to Shielding 338 | . . . . . . . . . . . . . . . . . . . . . . . 338 Regen/Repaired (Parts) 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 Core Remaining (%) 80 | 100 62 . 88 100 . . . . 47 72 . . . . 80 . . 93 . 73 91 . . Volleys Fired 836 | . 28 29 5 16 6 42 6 2 14 117 27 14 19 . 17 44 29 3 9 114 124 16 155 Largest 2 | . 2 2 2 2 2 2 2 1 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 270 | . 70 136 136 136 136 136 56 28 56 144 180 180 180 . 180 196 196 196 196 196 210 240 270 Shots Fired 1248 | . 56 56 10 32 12 65 10 2 27 153 49 21 38 . 24 63 33 6 18 155 199 30 189 Gun 236 | . 56 20 . . . 9 10 2 27 50 . . . . . . . . . . . . 62 Cannon 949 | . . 36 10 32 12 56 . . . 101 49 14 38 . 16 63 22 6 18 145 189 30 112 Launcher 63 | . . . . . . . . . . 2 . 7 . . 8 . 11 . . 10 10 . 15 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 264 | . 48 . . . . 9 10 2 27 50 13 . . . . . . . . 21 16 . 68 Thermal 798 | . 8 56 10 32 12 56 . . . 58 36 14 38 . 16 63 22 6 18 85 146 30 92 Explosive 63 | . . . . . . . . . . 2 . 7 . . 8 . 11 . . 10 10 . 15 Electromagnetic 123 | . . . . . . . . . . 43 . . . . . . . . . 39 27 . 14 Robot Hit Streak 30 | . 4 13 6 4 12 14 11 . 5 10 7 14 8 . 4 7 2 6 12 11 13 4 30 Robot Miss Streak 7 | . 5 3 1 3 . 4 1 . 4 3 3 2 4 . 4 2 2 . 1 3 3 2 7 Penetration Max 1 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . 1 Secondary Targets 6 | . 4 . . . . . . . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 759 | . 26 36 7 17 11 41 7 . 23 103 29 14 25 . 7 24 2 6 14 115 115 12 125 Core Hits 487 | . 14 17 2 8 2 16 10 . 18 46 11 19 11 . 19 14 27 1 3 72 69 4 104 Critical Kills 14 | . . . 1 . . . 1 . . . 1 . . . 1 . . . . 1 3 . 6 Critical Parts Destroyed 35 | . . . . . . . . . . . . . . . . . . . . . . . 35 Critical Strikes 62 | . . . 1 . . . 1 . . . 2 . . . 1 . . . . 4 4 . 49 Meltdown 8 | . . . 1 . . . . . . . 1 . . . 1 . . . . 1 3 . 1 Destroy 48 | . . . . . . . 1 . . . . . . . . . . . . . . . 47 Blast 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40687 | . 300 654 198 385 298 907 197 . 484 3221 1079 1449 1041 . 1367 962 1464 237 550 7511 8933 654 8796 Guns 3388 | . 297 201 . . . 131 197 . 484 866 . . . . . . . . . . . . 1212 Cannons 20288 | . . 440 186 369 249 759 . . . 2058 992 381 1041 . 126 962 95 237 532 4060 4529 654 2618 Explosions 16797 | . . . . . . . . . . 287 73 1068 . . 1241 . 1369 . . 3451 4389 . 4919 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 214 | . 3 13 12 16 49 17 . . . 10 14 . . . . . . . 18 . 15 . 47 Kinetic 4625 | . 221 . . . . 131 197 . 484 866 243 . . . . . . . . 748 463 . 1272 Thermal 16221 | . 76 641 186 369 249 759 . . . 1288 749 381 1041 . 126 962 95 237 532 2312 3208 654 2356 Explosive 16752 | . . . . . . . . . . 287 73 1068 . . 1241 . 1369 . . 3406 4389 . 4919 Electromagnetic 2875 | . . . . . . . . . . 770 . . . . . . . . . 1045 858 . 202 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 64 | . . . . 1 . 5 5 5 . 19 . . . . . 1 1 1 . 30 13 6 64 Average Corruption 12 | . . . . 1 . 4 5 5 . 9 . . . . . 1 1 1 . 19 7 4 29 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 Corruption Blocked 39 | . . . . . . . . . . 1 . . . . . . . . . . . . 38 Effects 264 | . . . . 1 . 7 10 5 . 49 . . . . . 6 7 . . 47 38 2 92 Message Errors 50 | . . . . . . 2 1 2 . 11 . . . . . . 3 . . 4 8 1 18 Matter Fused 63 | . . . . . . 1 3 1 . 7 . . . . . 1 2 . . 17 10 1 20 Heat Flow Errors 24 | . . . . 1 . 1 1 . . 4 . . . . . 1 . . . 3 6 . 7 Energy Discharges 23 | . . . . . . 1 1 . . 7 . . . . . . . . . 5 4 . 5 Parts Rejected 11 | . . . . . . . . . . 2 . . . . . . . . . 2 1 . 6 Data Loss (minor) 34 | . . . . . . 1 1 2 . 8 . . . . . 3 1 . . 4 6 . 8 Data Loss (major) 8 | . . . . . . . 1 . . 1 . . . . . . 1 . . 1 . . 4 Misfires 7 | . . . . . . 1 . . . 2 . . . . . 1 . . . 1 . . 2 Alerts 8 | . . . . . . . 2 . . . . . . . . . . . . 2 2 . 2 Misdirections 17 | . . . . . . . . . . 4 . . . . . . . . . 4 1 . 8 Weapon Failures 19 | . . . . . . . . . . 3 . . . . . . . . . 4 . . 12 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Overflow Damage 1252 | . . 1 . . . 4 . . . 64 18 112 22 . 89 . 66 . . 185 435 33 223 Projectiles 457 | . . 1 . . . 4 . . . 64 2 22 22 . . . . . . 107 202 33 . Explosions 763 | . . . . . . . . . . . 16 90 . . 89 . 66 . . 78 233 . 191 Melee 32 | . . . . . . . . . . . . . . . . . . . . . . . 32 Knockbacks 27 | . . 1 . . . . . . . . 2 . . . . . . . . 3 6 . 15 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . 2 . . . . . . . . 3 6 . 14 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 656 | . . . . . . . . . . . . 49 . . 21 . 73 . . . 213 . 300 Shots 11 | . . . . . . . . . . . . 1 . . 2 . 2 . . . 3 . 3 Rammed 18 | . 2 3 . . 5 8 . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 2 4 2 1 5 9 . . . 3 1 . . . . . . . 1 . 1 . 1 Kicked 7 | . . . . . . . . . . 3 1 . . . . . . . 1 . 1 . 1 Crushed 5 | . . 1 2 1 . 1 . . . . . . . . . . . . . . . . . Highest Temperature 675 | . 26 446 205 237 180 413 255 . . 370 270 42 483 . 174 414 264 348 451 306 200 170 675 Average Temperature 119 | . 11 148 116 75 91 168 139 . . 110 122 20 118 . 74 112 84 189 230 82 65 72 146 Received Heat Transfer 3328 | . 48 186 42 27 . 477 . . 72 507 144 85 262 . 30 27 6 12 86 68 189 52 1008 Effects 40 | . . 3 . . . 5 3 . . 3 . . 4 . . 1 . . . . . . 21 Shutdowns 9 | . . 1 . . . . . . . . . . 1 . . 1 . . . . . . 6 Energy Bleed 5 | . . . . . . 1 . . . . . . 2 . . . . . . . . . 2 Interference 18 | . . 2 . . . 3 3 . . 3 . . . . . . . . . . . . 7 Short Circuit 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . . 5 . . . . . . . . . 6 7 . 1 Combat Hostiles 18 | . . . . . . . . . . 5 . . . . . . . . . 6 6 . 1 Parts Fried 27 | . . . . . . . . . . 6 . . . . . . . . . 9 11 . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 14 | . . . 1 . . 1 . . . . 1 . . . 1 1 . 1 1 3 3 . 1 Combat Hostiles 14 | . . . 1 . . 1 . . . . 1 . . . 1 1 . 1 1 3 3 . 1 Parts Melted 51 | . 1 4 1 . 2 2 . . . 3 2 . 1 . 1 5 . 1 3 9 15 . 1 Heat Transferred 18408 | . 222 1443 333 666 407 1369 . . . 1628 851 407 999 . 111 1122 100 300 700 2806 3034 518 1392 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Peak Influence 4507 | . 150 156 116 142 109 . . . . 580 520 . . . . 293 . . 202 1388 2128 2090 4507 Initial 1292 | . . 31 56 44 64 . . . . 16 252 . . . . 56 . . 139 105 669 1276 1292 Average 669 | . 52 74 76 59 75 . . . . 277 331 . . . . 135 . . 153 481 1255 1662 1988 Maximum Alert Level 5 | . . . . . . . . . . 2 2 . . . . 1 . . 1 4 5 5 5 Low Security (%) 42 | 100 100 100 100 100 100 . . . . 37 . . . . . 81 . . 93 31 . . 17 Level 1 15 | . . . . . . . . . . 29 85 . . . . 18 . . 7 23 . . . Level 2 12 | . . . . . . . . . . 33 14 . . . . . . . . 27 13 . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . 7 40 . . Level 4 9 | . . . . . . . . . . . . . . . . . . . . 10 9 47 34 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . 36 33 11 High Security 5 | . . . . . . . . . . . . . . . . . . . . . . 18 35 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 1 2 . . . . . . . 13 2 . . . . 3 . . . 6 10 7 20 Investigation 10 | . 1 . . . . . . . . 1 1 . . . . 1 . . . 2 1 1 2 Extermination 17 | . . . . . . . . . . 4 1 . . . . 2 . . . 3 4 1 2 Reinforcement 12 | . . 2 . . . . . . . 5 . . . . . . . . . 1 4 . . Assault 18 | . . . . . . . . . . . . . . . . . . . . . 1 1 16 Garrison 7 | . . . . . . . . . . 3 . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Distress Signals 16 | . 1 1 . 1 . . . . . . . . . . . . . . . 4 3 2 4 Communications Jammed 130 | . . . . . . . . . . 8 . . . . . . . . . 122 . . . Distress Signals 130 | . . . . . . . . . . 8 . . . . . . . . . 122 . . . Times Spotted 434 | . 12 14 2 8 2 12 . . 9 41 14 12 7 . 17 12 13 1 4 61 52 30 111 Peak Tracking Total 20 | . 4 5 2 4 2 9 . . 5 5 4 6 3 . 5 2 4 1 3 10 11 10 20 Tactical Retreats 24 | . . . . . . 3 . . . 4 3 . 1 . . . 1 . . 4 2 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Traps Triggered 9 | . 1 . . 1 . . . . . 3 . . . . . 1 . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Machines Disabled 47 | . . . . 1 . . . . . 10 4 . . . . 1 . . . 9 11 2 9 Max in Single Turn 3 | . . . . 1 . . . . . 1 3 . . . . 1 . . . 3 2 2 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Machines Accessed 24 | . 4 3 . 2 2 . . 1 . . 1 . . 4 . 2 . . . 3 . . 2 Terminals 13 | . 4 3 . 2 2 . . . . . . . . . . . . . . 1 . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Total Hacks 69 | . 10 4 . 10 4 . . 6 . . 2 . . 17 . 6 . . . 5 . . 5 Successful 46 | . 5 1 . 6 . . . 6 . . 1 . . 17 . 6 . . . 3 . . 1 Failed 22 | . 5 3 . 3 4 . . . . . 1 . . . . . . . . 2 . . 4 Catastrophic 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 80 | . 6 4 . 8 . . . . . 14 2 . . . . 8 . . 5 15 6 5 7 Terminals 33 | . 10 4 . 10 4 . . . . . . . . . . . . . . 1 . . 4 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . Terminal Hacks 35 | . 4 1 . 5 . . . 6 . . . . . 17 . . . . . 1 . . 1 Record 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 11 | . . 1 . . . . . 6 . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 4 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 3 . 2 2 . . . . . 1 . . . . . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 1 . . . . . 19 . . . . . 4 . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 2 . . . . . . . . . . . . . 8 . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . . . 5 2 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Total Allies 64 | . . . . . . 2 . 4 . 4 1 . . . . 2 . . 1 14 6 5 25 Largest Group 11 | . . . . . . 2 2 6 6 4 1 . . . . 2 1 . 1 6 4 5 11 Highest-Rated Group 1313 | . . . . . . 36 36 186 186 340 32 . . . . 206 103 . 33 284 162 589 1313 Highest-Rated Ally 269 | . . . . . . 20 20 40 40 85 32 . . . . 103 103 . 33 127 81 122 269 Zionite Dispatches 14 | . . . . . . . . . . 2 1 . . . . 1 . . 1 5 2 2 . Heavy 5 | . . . . . . . . . . 2 . . . . . 1 . . . 1 . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Total Orders 20 | . . . . . . . . . . . 1 . . . . . . . 2 3 7 7 . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 5 | . . . . . . . . . . . 1 . . . . . . . 1 3 . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . . . . 4 6 . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . Ally Attacks 552 | . . . . . . . . . 49 22 . . . . . 13 1 . . 71 15 49 332 Total Damage 37051 | . . . . . . . . . 1543 1225 . . . . . 995 76 . . 3199 884 2294 26835 Kills 144 | . . . . . . . . . 8 9 . . . . . 6 . . . 15 2 19 85 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Robot Analysis Total 5 | . . . . 1 . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 1 1 . . . 1 . 2 . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . 4 6 . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . . . 4 6 . Zionite Intel Received 4 | . . . . . . . . . . 1 . . . . . 1 . . . 1 . . 1 Emergency Access 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Turns Passed 16187 | 71 611 513 64 383 337 526 365 1453 650 2195 557 384 473 262 539 1132 734 50 200 1217 1514 410 1547 Spaces Moved 9808 | 42 301 240 29 200 176 220 202 892 453 1482 340 279 275 146 415 779 524 25 132 618 900 281 857 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . Treads 2422 | 34 301 240 29 200 176 220 202 877 37 . . . . . . . . . . . . . 106 Legs 7247 | . . . . . . . . 15 416 1482 340 279 275 146 415 779 524 25 132 618 900 281 620 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 131 | . . . . . . . . . . . . . . . . . . . . . . . 131 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 160 160 125 122 113 116 120 120 118 118 118 118 118 118 118 118 120 48 Average Speed 129 | 139 160 160 160 160 160 160 164 159 126 119 117 120 142 163 118 118 118 118 119 121 119 120 112 Slowest Speed 295 | 160 160 160 160 160 160 240 240 165 162 125 196 120 196 194 118 190 118 118 120 192 120 120 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 39 27 11 26 8 41 34 89 61 34 12 45 61 61 65 22 54 9 4 38 32 20 26 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 8 | . . . . . . . . 3 . . . . . 3 2 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unknown Exits Taken 22 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . 2 2 2 3 . . 2 . . . . 2 . . . . . . Spaces Dug 191 | . . . . . . . . . . . . 19 . . 28 17 70 . . 23 17 1 16 Terrain Destroyed 1121 | . . . . . . . . . 2 18 34 93 10 . 115 33 157 . 4 177 281 7 190 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 194 | . . . . . . . . . 2 5 7 3 10 . 13 33 19 . 4 14 56 7 21 AOE 925 | . . . . . . . . . . 13 27 90 . . 102 . 138 . . 163 225 . 167 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Res Acc Com Total 12062 | 53 379 317 36 233 218 323 223 925 504 1762 450 305 319 167 437 951 617 41 160 980 1131 326 1205 Wait 500 | . 27 10 1 2 13 26 10 8 15 61 28 7 21 . . 56 46 14 12 50 48 11 34 Move 9785 | 41 300 239 28 199 175 219 201 891 452 1481 339 278 274 145 414 778 523 24 131 617 899 280 857 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 8 10 10 . 4 6 4 3 4 6 27 15 . 2 4 . 17 5 . 1 25 14 5 9 Fast Attach 188 | 4 2 6 . 2 2 4 3 3 3 17 12 . 1 6 . 16 2 . 1 26 9 4 65 Attach 90 | . 4 1 . 1 3 7 . 5 5 12 5 . 2 . . . 1 . 3 8 7 3 23 Detach 16 | . . . . . . 1 . 4 . 2 1 . . . . 1 . . . 1 1 . 5 Swap 110 | . 2 4 . 2 2 . . . 1 9 4 5 . 5 6 9 6 . 1 21 13 . 20 Drop 243 | . 4 14 . 6 6 2 . 8 8 33 18 1 . 7 . 30 5 . 1 42 15 7 36 Fire 836 | . 28 29 5 16 6 42 6 2 14 117 27 14 19 . 17 44 29 3 9 114 124 16 155 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . 3 1 . . . . . . . 1 . 1 . 1 Crush 23 | . 2 4 2 1 5 9 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 85 | . . . . . . 9 . . . . . . . . . . . . . 76 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -9/Materials | Discovered new exit (range 6) 1196 | -9/Materials | Entered Mines 1232 | -9/Mines | Discovered new exit (range 8) 1260 | -9/Mines | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -8/Materials | Central database locked down 1618 | -8/Materials | Discovered new exit (range 3) 1643 | -8/Materials | Entered Factory 1643 | -7/Factory | Evolved 2 slots: Utility x2 1878 | -7/Factory | Build established: Scavenger-Mutant 1941 | -7/Factory | Discovered new exit (range 16) 1978 | -7/Factory | Identified exit to Lower Caves 1980 | -7/Factory | Entered Lower Caves 1988 | -7/Lower Caves | Learned Factory stockpile data 2043 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2235 | -7/Lower Caves | Lost 9 parts (2p3n2u2w) 2454 | -7/Lower Caves | Build established: Mutant 2462 | -7/Lower Caves | Discovered new exit (range 16) 2506 | -7/Lower Caves | Entered another Lower Caves area 2506 | -7/Lower Caves | Accompanied by 2 allies 2864 | -7/Lower Caves | Discovered new exit (range 5) 2871 | -7/Lower Caves | Entered Zion 2871 | -7/Zion | Accompanied by 2 allies 3063 | -7/Zion | System corruption cleaned by Quarantine Array 3135 | -7/Zion | Learned location of Warlord (-4) 3143 | -7/Zion | Learned location of 1 exit from Lower Caves 3223 | -7/Zion | Learned location of Recycling (-7) 3259 | -7/Zion | Learned location of Armory (-3) 3533 | -7/Zion | Imprinted 3536 | -7/Zion | Declared Zion's savior 3598 | -7/Zion | Given A8's code to call for help 3885 | -7/Zion | Found GAL Module 4219 | -7/Zion | Discovered new exit (range 15) 4324 | -7/Zion | Entered Proximity Caves 4324 | -6/Proximity Caves | Accompanied by 6 allies 4496 | -6/Proximity Caves | Spotted B-75 Beast 4544 | -6/Proximity Caves | Build established: Derelict-Mutant 4672 | -6/Proximity Caves | Core integrity fell below 50% 4685 | -6/Proximity Caves | Destroyed B-75 Beast 4690 | -6/Proximity Caves | P-60 Hacker assimilated allied L1-LBM(M) 4791 | -6/Proximity Caves | Learned Factory terminal intel 4955 | -6/Proximity Caves | Discovered new exit (range 13) 4974 | -6/Proximity Caves | Entered Factory 4974 | -6/Factory | Accompanied by 1 ally 4974 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4976 | -6/Factory | Loaded intel: 28 terminal locations 5145 | -6/Factory | Spotted B-75 Beast 5281 | -6/Factory | Build established: Derelict-Skirmisher 5499 | -6/Factory | Retrieved Zion intel report: Active Terminals 5500 | -6/Factory | Zion Heavy squad teleported in 5542 | -6/Factory | Zion Heavy squad teleported in 5708 | -6/Factory | Build established: Derelict-Mutant 6022 | -6/Factory | Found Prototype Device 6080 | -6/Factory | Build established: Scavenger-Mutant 6413 | -6/Factory | System corruption reached 10% 6467 | -6/Factory | Lost 3 parts (1p2w) 6497 | -6/Factory | Terminal network hard line cut 6582 | -6/Factory | Lost 3 parts (3u) 6608 | -6/Factory | Garrison activated, responded to threat 6850 | -6/Factory | Build established: Messiah-Mutant 6864 | -6/Factory | Discovered new exit (range 22) 7150 | -6/Factory | Build established: Scavenger-Mutant 7169 | -6/Factory | Entered another Factory area 7169 | -5/Factory | Evolved 2 slots: Propulsion x2 7267 | -5/Factory | Zion Hover Resupply teleported in 7722 | -5/Factory | Discovered new exit (range 3) 7726 | -5/Factory | Entered Upper Caves 7799 | -5/Upper Caves | Destroyed 7 combat bots 8106 | -5/Upper Caves | Discovered new exit (range 3) 8110 | -5/Upper Caves | Entered another Upper Caves area 8130 | -5/Upper Caves | Learned Factory stockpile data 8456 | -5/Upper Caves | Lost 3 parts (2n1u) 8565 | -5/Upper Caves | Discovered new exit (range 9) 8583 | -5/Upper Caves | Entered Zhirov 8583 | -5/Zhirov | Discovered new exit (range 3) 8618 | -5/Zhirov | Met Zhirov 8661 | -5/Zhirov | Learned location of Quarantine (-2) 8661 | -5/Zhirov | Learned location of Testing (-3) 8661 | -5/Zhirov | Learned location of Command (-1) 8673 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8704 | -5/Zhirov | Found Alien Artifact 8704 | -5/Zhirov | Identified Integrated Reactor 8704 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8801 | -5/Zhirov | Found Alien Artifact 8845 | -5/Zhirov | Entered Proximity Caves 9379 | -4/Proximity Caves | Discovered new exit (range 5) 9384 | -4/Proximity Caves | Entered Factory 9384 | -4/Factory | Evolved 2 slots: Utility x2 9958 | -4/Factory | Retrieved Zion intel report: Emergency Access 9959 | -4/Factory | Zion Heavy squad teleported in 10027 | -4/Factory | Found Prototype Protection 10027 | -4/Factory | Identified Zio. Weapon Casing 10505 | -4/Factory | Discovered new exit (range 9) 10516 | -4/Factory | Entered Upper Caves 10516 | -4/Upper Caves | Accompanied by 1 ally 10548 | -4/Upper Caves | Found Zio. Weapon Casing 10550 | -4/Upper Caves | Found Prototype Protection 10562 | -4/Upper Caves | Spotted B-86 Titan 10925 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11236 | -4/Upper Caves | Discovered new exit (range 10) 11250 | -4/Upper Caves | Entered another Upper Caves area 11253 | -4/Upper Caves | Discovered new exit (range 21) 11258 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11300 | -4/Upper Caves | Entered Research 11300 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11313 | -3/Research | Zion Hover Resupply teleported in 11355 | -3/Research | Discovered new exit (range 18) 11500 | -3/Research | Entered Armory 11601 | -3/Armory | Zion Infowar Resupply teleported in 11633 | -3/Armory | Zion Explosive Resupply teleported in 11638 | -3/Armory | Found Prototype Launcher 11638 | -3/Armory | Identified Hellfire Missile Launcher 11823 | -3/Armory | Found Prototype Device 11823 | -3/Armory | Identified Exp. Thermal Defense Suite 11841 | -3/Armory | Found Prototype Hackware 12019 | -3/Armory | Lost 3 parts (3u) 12087 | -3/Armory | System corruption reached 10% 12113 | -3/Armory | Found Prototype Launcher 12113 | -3/Armory | Identified Mni. Smartbomb Launcher 12151 | -3/Armory | Retrieved Zion intel report: Emergency Access 12152 | -3/Armory | Zion Heavy squad teleported in 12343 | -3/Armory | P-80 Master assimilated allied Champion 8a 12389 | -3/Armory | Lost 3 parts (3u) 12534 | -3/Armory | Zion hero teleported in (CL-ANK) 12555 | -3/Armory | Zion Defense Resupply teleported in 12560 | -3/Armory | Found Prototype Device 12560 | -3/Armory | Identified Exp. Thermal Shield 12563 | -3/Armory | Found Hvy. Reflective Plating 12578 | -3/Armory | System corruption reached 30% 12705 | -3/Armory | Discovered new exit (range 5) 12717 | -3/Armory | Entered Research 12717 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13156 | -2/Research | Build established: Mutant 13339 | -2/Research | Spotted B-90 Cyclops 13506 | -2/Research | First assault squad dispatched 13587 | -2/Research | Lost 3 parts (3u) 13597 | -2/Research | Destroyed 15 combat bots 13600 | -2/Research | Zion Hacker squad teleported in 13748 | -2/Research | Zion Fire squad teleported in 13852 | -2/Research | System corruption reached 10% 14021 | -2/Research | Terminal network hard line cut 14174 | -2/Research | Discovered new exit (range 37) 14231 | -2/Research | Entered Access 14231 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14336 | -1/Access | Zion Heavy squad teleported in 14370 | -1/Access | Zion Light squad teleported in 14422 | -1/Access | Garrison activated, responded to threat 14521 | -1/Access | Found Zio. Weapon Casing 14526 | -1/Access | First assault squad dispatched 14557 | -1/Access | Build established: Generator-Mutant 14565 | -1/Access | High security lockdown imminent 14591 | -1/Access | Garrison activated, responded to threat 14628 | -1/Access | Spotted B-99 Colossus 14630 | -1/Access | Spotted B-99 Colossus 14639 | -1/Access | Discovered new exit (range 3) 14641 | -1/Access | Entered Command 14663 | -1/Command | Lost 8 parts (3p5u) 14922 | -1/Command | First assault squad dispatched 14928 | -1/Command | System corruption reached 10% 15026 | -1/Command | Lost 6 parts (6u) 15140 | -1/Command | Enhanced Grunt warped into view, answering call for help 15143 | -1/Command | Enhanced Grunt warped into view, answering call for help 15226 | -1/Command | Retrieved Zion intel report: Emergency Access 15333 | -1/Command | Destroyed 10 combat bots 15335 | -1/Command | Lost 11 parts (2p6n2u1w) 15362 | -1/Command | High security lockdown imminent 15408 | -1/Command | Disengaged cave seal 15408 | -1/Command | Zionites emerged from the dark tunnel 15442 | -1/Command | High security lockdown engaged 15678 | -1/Command | Spotted M Guard 15678 | -1/Command | Spotted M Guard 15678 | -1/Command | Spotted Combat Programmer 15679 | -1/Command | Destroyed Combat Programmer 15679 | -1/Command | Spotted Combat Programmer 15704 | -1/Command | System corruption reached 30% 15713 | -1/Command | Allies destroyed Combat Programmer 15735 | -1/Command | Allies destroyed M Guard 15740 | -1/Command | Allies destroyed M Guard 15740 | -1/Command | All MAIN.C guards destroyed 15747 | -1/Command | Spotted Executioner 15747 | -1/Command | Spotted Striker 15747 | -1/Command | Spotted Executioner 15751 | -1/Command | Found Prototype Protection 15751 | -1/Command | Identified Hvy. Regenerative Plating 15754 | -1/Command | Found Corrupted Prototype Reactor 15754 | -1/Command | Identified Zero-point Reactor 15761 | -1/Command | Allies destroyed Executioner 15766 | -1/Command | Allies destroyed Striker 15771 | -1/Command | Spotted Executioner 15771 | -1/Command | Spotted Striker 15773 | -1/Command | Core integrity fell below 50% 15775 | -1/Command | Found Prototype Energy Cannon 15775 | -1/Command | Identified Cld. Nova Cannon 15791 | -1/Command | Allies destroyed Striker 15792 | -1/Command | Spotted Striker 15818 | -1/Command | Allies destroyed Striker 15819 | -1/Command | Allies destroyed Executioner 15832 | -1/Command | Lost 22 parts (3p9n8u2w) 15848 | -1/Command | Build established: Scavenger-Mutant 15871 | -1/Command | Met MAIN.C 15874 | -1/Command | 0b10 Conduit disabled 15911 | -1/Command | Allies destroyed MAIN.C Shell 15914 | -1/Command | MAIN.C activated Command garrisons 15914 | -1/Command | Surrendered to MAIN.C 15914 | -1/Command | Loaded intel: 56 machine locations 15914 | -1/Command | Loaded intel: 106 trap records 15914 | -1/Command | Identified exit to Surface 15914 | -1/Command | Discovered exit to Surface (range 91) 15914 | -1/Command | Discovered exit to Surface (range 44) 15919 | -1/Command | Terminal network hard line cut 15919 | -1/Command | Core integrity fell below 20% 15952 | -1/Command | Lost 10 parts (2p2n4u2w) 15955 | -1/Command | Found Prototype Reactor 15955 | -1/Command | Identified Vortex Chain Reactor 15958 | -1/Command | Found Prototype Protection 15958 | -1/Command | Identified Centrium Heavy Armor Plating 15960 | -1/Command | Found Centrium Heavy Armor Plating 15995 | -1/Command | Found Prototype Device 15995 | -1/Command | Identified Exp. System Purifier 16010 | -1/Command | Found Centrium Heavy Armor Plating 16024 | -1/Command | Found Prototype Device 16024 | -1/Command | Identified Exp. Cloaking Device 16040 | -1/Command | Found Prototype Ballistic Cannon 16040 | -1/Command | Identified Perforator 16077 | -1/Command | MAIN.C activated Command garrisons 16118 | -1/Command | Unknown forces attacked Command 16118 | -1/Command | Spotted EQ-000 16118 | -1/Command | Spotted EQ-002 16118 | -1/Command | Spotted EQ-006 16121 | -1/Command | Spotted EQ-001 16127 | -1/Command | Spotted EQ-005 16142 | -1/Command | Spotted EQ-003 16145 | -1/Command | Spotted EQ-004 16188 | -1/Command | Destroyed by EQ-001 with Quantum Rifle Last Messages --------------- 16188_ HV Slug penetrates EQ-005. 16188_ HV Slug penetrates 0b10 Conduit. 16188_ HV Slug penetrates EQ-005. 16188_ EQ-005 suffers critical hit (Destroy). 16188_ HV Slug penetrates Reinforced Barrier. 16188_ HV Slug penetrates EQ-005. 16188_ HV Slug penetrates 0b10 Conduit. 16188_ HV Slug penetrates EQ-005. 16188_ EQ-005 suffers critical hit (Destroy). 16188_ Destroyed Prototype Device. 16188_ HV Slug penetrates Reinforced Barrier. 16188_ HV Slug penetrates EQ-005. 16188_ HV Slug penetrates R-10 Processor. 16188_ R-10 Processor suffers critical hit (Destroy). 16188_ Destroyed Com. Wheel. 16188_ HV Slug penetrates 0b10 Conduit. 16188_ HV Slug penetrates EQ-005. 16188_ HV Slug penetrates EQ-002. 16188_ HV Slug penetrates EQ-005. 16188_ HV Slug penetrates 0b10 Conduit. Map ----- +----------------------------------------------------+ | #+### #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | + #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | ##### #?????????????????????????????????#?#?#??? | | ##### #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | # #?????????????????????????????????#?#?#??? | | + #?????????????????????????????????#?#?#??? | | # #??###########################????#?#?#??? | | # #??#?????????????????????????#????#?#?#??? | | # #??#?#######################?#????#?#?#??? | | =# #??#?#""""""" """" ############### | | #+### #??#?#"" "" #?#???????????? | | + #??#?#""""" "" ############### | | # #??#?#"""" """" %; %% | | # #??#?#" " "" %;% % | | ##### #??#?#"" """ ;% % | | ????# #??#?#"" " " =% %%%%############### | | ##### #??#?# " " Q !%%###???????????? | | #??#?# " % %M! ;############## | | #??#?# " @! %#?#????#?#?#??? | | #??#?#" "" %Q """ #?#????#?#?#??? | | #??#?#"" % """""#?#????#?#?#??? | | #??#?# Q% """""""#?#????#?#?#??? | | ##+## ##?#?# " " " #?#????#?#?#??? | | # *%"##### " " " #?#????#?#?#??? | | * # Q R " " " """" " #?#????#?#?#??? | | # = """ " " " "" #?#????#?#?#??? | | # " " " " #?#????#?#?#??? | | ######"/###### """"""" "" " #?#????#?#?#??? | | #?#?# " """ " """"""""#?#????#?#?#??? | | #?#?# """ " " " #?#????#?#?#??? | | "" #?#?#######################?#????#?#?#??? | | """" #?#?????????????????????????#????#?#?#??? | | """" #?###########################????#?#?#??? | | "" #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #####+####????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | #????????????????????????????????#?#?#??? | | ! #????????????????????????????????#?#?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 240 Energy Generation 113 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 Corruption Block 7 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 24 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Energy Filtering 50 Particle Charging 25 Offensive Hacking 28 Defensive Hacking 32 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Mak. Transmission Jammer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Chainsword | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cmb. Gravmag System | -4/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedBeamStripper Manual? 0 Play Time 02:35:44 Cumulative 319.4 hours Start 2022.04.09 @ 23:54:28 End 2022.04.10 @ 02:35:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 344 Adventurer 0 Explorer 0 Win Type - Total 17 Types 11/2/2/2/0/0/0/0/0 Lore% 88 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8088b8e0-e22f-44a7-b4d0-8d7ea92f6271