Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.04 @ 13:03:57 Player: rath Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (222) 1110 Value Destroyed (9119) 9119 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (4800) 4800 TOTAL SCORE: 24329 Bonus ------- High Alert Combat Kills 1950 Follower Combat Kills 2678 Met Imprinter 300 Was Imprinted 300 Friendly Fire -428 Cogmind --------- Core Integrity 0/1600 Matter 259/300 Energy 99/100 System Corruption 54% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Advanced Medium Treads > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Matter Compressor (300) Experimental Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor Particle Reactor > --- PROPULSION ------- Zionite Composite Leg I Myomer Leg Biometal Leg Biometal Leg Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Large Storage Unit Zionite Biocell Zionite Biocell Array Improved Matter Compressor 0b10 Decoder Chip [Scout] Advanced Target Analyzer Zionite Shade Carapace Point Defense Array > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Compact Battery Improved Matter Compressor Zionite Light Carapace Experimental Field Recycling Unit Zionite Laser-M [Rating: 157] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Centrium Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 2 . . 2 2 2 Power 3 | . . . 1 . . . . . . . . . . 1 . . 1 . . Propulsion 5 | . . 1 . . . . . 1 . . . . . 1 . . . 1 1 Utility 10 | . . 1 1 2 . . . 1 . . . . 2 . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 421 | 4 13 33 80 11 7 7 14 40 . 50 4 2 14 24 1 . 38 21 58 Power 65 | 1 3 6 15 2 . . 4 4 . 7 . 1 3 2 . . 6 6 5 Engine 34 | 1 3 6 11 2 . . 2 2 . 4 . 1 1 . . . 1 . . Core 16 | . . . 4 . . . 2 2 . 3 . . 2 2 . . . . 1 Reactor 15 | . . . . . . . . . . . . . . . . . 5 6 4 Propulsion 108 | 2 2 13 25 1 2 2 4 11 . 8 1 . 2 1 . . 6 7 21 Treads 7 | . . . 3 . . . . . . . . . . . . . . . 4 Leg 56 | 2 2 8 15 1 1 2 4 11 . 2 . . . . . . . 1 7 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . Hover 31 | . . . . . 1 . . . . 6 1 . 2 1 . . 6 6 8 Flight 13 | . . 5 6 . . . . . . . . . . . . . . . 2 Utility 155 | 1 3 4 16 6 4 3 2 20 . 26 2 . 7 18 1 . 16 4 22 Device 77 | . . 4 3 3 3 1 1 7 . 17 2 . 5 11 . . 9 1 10 Storage 18 | 1 1 . 4 . . . . 2 . 3 . . 1 . . . 1 . 5 Processor 20 | . 2 . 2 2 . 1 . 6 . 3 . . . 1 1 . 1 . 1 Hackware 2 | . . . . 1 . . . 1 . . . . . . . . . . . Protection 38 | . . . 7 . 1 1 1 4 . 3 . . 1 6 . . 5 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 5 10 24 2 1 2 4 5 . 9 1 1 2 3 . . 10 4 10 Energy Gun 22 | . 1 4 5 1 . 1 . . . 1 . . . . . . 3 2 4 Energy Cannon 17 | . . 2 4 . . . . . . 2 . . . 2 . . 1 1 5 Ballistic Gun 39 | . 4 4 8 1 1 1 4 4 . 6 1 1 . 1 . . 3 . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . 1 . . . . . . Launcher 12 | . . . 7 . . . . . . . . . . . . . 3 1 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 2 . . 1 . 5 . . . . . 1 . . 4 2 12 Parts Lost 144 | . 2 2 22 2 8 . 1 13 . 4 . 5 2 4 . . 26 9 44 Power 26 | . . . 5 . 2 . . 3 . 1 . 1 1 . . . 6 2 5 Propulsion 33 | . . 1 6 1 3 . . 2 . . . 1 1 . . . 3 3 12 Utility 56 | . . . 4 1 2 . . 7 . 2 . 2 . 3 . . 11 3 21 Weapon 29 | . 2 1 7 . 1 . 1 1 . 1 . 1 . 1 . . 6 1 6 Highest Loss Streak 17 | . 2 2 9 1 7 . 1 9 . 2 . 5 1 2 . . 9 3 17 Average Slot Usage (%) 90 | . 98 98 91 99 85 78 99 95 93 99 100 97 98 90 89 89 78 60 55 Engine 7 | . 14 10 13 15 9 . 6 8 6 7 6 7 8 5 5 5 4 . . Core 2 | . . . 2 . . . 6 2 . 4 6 5 1 9 10 10 7 . 1 Leg 14 | . 28 15 16 23 17 15 23 25 26 12 . . . . . . . 1 7 Hover 6 | . . . . . . 6 . . . 13 26 25 23 21 21 21 15 14 6 Flight 2 | . . 16 5 . . . . . . . . . . . . . . . . Device 12 | . . 15 7 6 8 14 15 7 6 6 23 25 30 25 21 21 19 7 8 Storage 5 | . 14 11 5 7 6 . . 5 6 6 6 6 11 7 5 5 4 4 8 Processor 13 | . 12 6 13 15 15 18 23 19 20 18 . . . . 4 5 6 8 7 Hackware 1 | . . . . 6 4 . . 2 6 6 6 6 5 5 5 5 1 . . Protection 5 | . . . 8 7 5 7 7 7 6 6 7 5 2 4 5 5 3 6 3 Energy Gun 2 | . 4 2 3 5 7 7 . . . . . . . . . . . 2 1 Energy Cannon 1 | . . 7 . . . . . . . . . . . 3 5 5 2 1 3 Ballistic Gun 8 | . 23 12 3 4 7 7 14 7 13 12 13 13 6 5 5 5 3 . . Launcher 1 | . . . 8 4 . . . . . . . . . . . . 1 3 . Naked Turns 18 | . . . . . . . . . . . . . . . . . . . 18 Heaviest Build 101 | 7 17 24 38 36 36 34 61 70 38 64 66 57 71 86 86 79 94 101 91 Greatest Support 168 | 20 20 30 43 39 39 53 60 72 72 72 75 75 81 89 89 89 94 108 168 Greatest Overweight (x) 3 | . . 3 2 1 1 1 1 1 . 2 . . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 8 8 4 4 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 6 8 6 8 7 4 4 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 7 8 8 8 8 4 4 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 6 7 5 7 6 3 3 7 9 9 9 9 8 9 9 10 9 9 8 Final Capacity 10 | 6 8 8 8 8 4 4 4 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 7 7 8 7 4 4 4 9 10 10 10 8 9 10 10 10 10 10 2 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 8% | Generator-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Upper Caves Generator-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Matter Collected 8446 | 237 480 652 1231 164 94 78 248 1215 . 1457 448 70 80 175 64 . 423 728 602 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10627 | . 556 1420 2924 232 220 . 65 1358 . 1453 94 . 80 206 . . 163 394 1462 Parts 506 | . 33 84 140 13 8 . 1 63 . 79 4 . 3 10 . . 5 13 50 Haulers Intercepted 15 | . 2 5 5 . . . . 2 . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 1 . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 10 . 15 . . . 3 5 . . . . . . . Prevented 6 | . . . . . . . 6 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 167 | . 12 26 40 4 4 . 1 19 . 24 5 . 2 7 . . 4 7 12 Guns 91 | . 12 13 8 3 4 . 1 13 . 21 5 . 1 2 . . 3 4 1 Cannons 48 | . . 13 10 . . . . 6 . 3 . . 1 4 . . . . 11 AOE 24 | . . . 18 1 . . . . . . . . . 1 . . 1 3 . Classes Destroyed 16 | . 4 3 7 1 . . . . . . 1 . . . . . . . . Worker 15 | . . 3 7 1 . . . 2 . 1 . . . . . . 1 . . Builder 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . Hauler 15 | . 2 5 5 . . . . 2 . 1 . . . . . . . . . Recycler 11 | . . 1 4 . . . . 2 . 1 . . . . . . . . 3 Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 8 | . 2 1 3 . . . . 1 . 1 . . . . . . . . . Swarmer 26 | . 3 7 3 . . . . 1 . 4 4 . . 4 . . . . . Grunt 72 | . 9 13 22 . 1 . 1 10 . 8 . . . . . . . 4 4 Brawler 5 | . . . 2 . 1 . . 1 . . . . . . . . . . 1 Duelist 3 | . . . 2 . 1 . . . . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . Sentry 27 | . . 6 7 2 1 . . 2 . 5 . . 1 1 . . . 1 1 Hunter 12 | . . . 2 . . . . 2 . . . . . . . . 2 2 4 Programmer 19 | . . . . 2 . . . 3 . 7 . . 1 2 . . 2 . 2 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 5 9 2 4 . 1 3 . 4 1 . 1 4 . . 2 5 3 Combat Bots Only 7 | . 3 4 7 1 4 . 1 3 . 4 1 . 1 4 . . 2 4 3 Max Kills in Single Turn 5 | . 1 2 5 2 1 . 1 2 . 2 1 . 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 1 . . . . . . . . . 1 . . 1 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Damage Taken 27210 | . 480 972 2838 557 618 . 772 2592 . 2227 363 471 454 607 107 . 4386 2215 7551 Core 4529 | . 89 147 439 66 78 . 122 205 . 245 31 50 18 . 23 . 1220 177 1619 Absorbed by Shields 12 | . . . . . . . . . . 12 . . . . . . . . . Core Remaining (%) 63 | 100 64 63 20 . . . 62 . . . . 37 98 . . 98 6 87 . Volleys Fired 701 | . 67 100 107 19 12 . 15 101 . 90 26 6 9 13 1 . 37 24 74 Largest 2 | . 2 2 2 2 2 . 2 2 . 2 2 2 2 2 2 . 2 2 2 Hottest 240 | . 85 91 123 108 108 . 113 86 . 146 55 60 83 125 125 . 154 193 240 Shots Fired 1283 | . 134 193 193 33 21 . 29 173 . 177 51 11 18 26 2 . 68 39 115 Gun 911 | . 134 142 104 32 21 . 29 107 . 166 51 11 11 13 1 . 51 17 21 Cannon 290 | . . 51 35 . . . . 66 . 11 . . 7 13 1 . 11 6 89 Launcher 82 | . . . 54 1 . . . . . . . . . . . . 6 16 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 830 | . 119 111 74 18 9 . 27 173 . 166 51 11 18 19 1 . 33 . . Thermal 347 | . 15 82 65 14 12 . 2 . . 11 . . . 7 1 . 15 23 100 Explosive 22 | . . . . . . . . . . . . . . . . . 6 16 . Electromagnetic 84 | . . . 54 1 . . . . . . . . . . . . 14 . 15 Robot Hit Streak 24 | . 8 16 24 14 10 . 5 17 . 22 10 7 5 9 . . 7 9 9 Robot Miss Streak 6 | . 6 5 5 4 3 . 3 4 . 3 3 5 4 3 3 . 4 3 3 Penetration Max 1 | . . . 1 1 . . 1 1 . 1 . . . . . . . . . Secondary Targets 6 | . 2 1 2 . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 823 | . 70 110 117 26 18 . 17 115 . 137 32 4 14 17 . . 43 25 78 Core Hits 459 | . 25 53 96 13 14 . 8 59 . 67 6 1 9 15 . . 15 29 49 Critical Hits 35 | . . 6 6 2 . . . 7 . 7 1 . 1 . . . 1 . 4 Critical Kills 16 | . . 2 4 1 . . . 3 . 5 . . . . . . . . 1 Critical Parts Destroyed 17 | . . 4 1 1 . . . 4 . 2 1 . 1 . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24293 | . 868 1942 4976 625 373 . 439 3156 . 3282 552 106 384 754 . . 1516 1904 3416 Guns 12341 | . 868 1202 1241 586 373 . 439 1844 . 2993 552 106 203 174 . . 686 480 594 Cannons 6370 | . . 740 496 . . . . 1213 . 285 . . 181 414 . . 329 78 2634 Explosions 5382 | . . . 3237 26 . . . 99 . . . . . 166 . . 429 1317 108 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 200 | . . . 2 13 . . . . . 4 . . . . . . 72 29 80 Kinetic 11219 | . 747 894 918 315 109 . 396 3057 . 2993 552 106 384 275 . . 473 . . Thermal 7893 | . 121 1048 1260 271 264 . 43 . . 285 . . . 479 . . 415 558 3149 Explosive 1792 | . . . 46 . . . . . . . . . . . . . 429 1317 . Electromagnetic 3189 | . . . 2750 26 . . . 99 . . . . . . . . 127 . 187 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . 8 4 6 6 . 13 13 16 11 11 5 1 1 1 28 . 53 Average Corruption 9 | . . . 3 1 4 6 . 12 13 12 11 11 3 1 1 1 15 . 14 Corruption Purged 8 | . . . . . . . . . . 8 . . . . . . . . . Effects 401 | . . . 26 2 8 . . 65 5 132 54 17 1 . . . 49 . 42 Message Errors 59 | . . . 4 1 1 . . 11 1 13 10 3 . . . . 8 . 7 Matter Fused 61 | . . . 3 . 1 . . 10 1 28 7 2 . . . . 7 . 2 Heat Flow Errors 39 | . . . 6 . 1 . . 5 2 13 4 . 1 . . . 5 . 2 Energy Discharges 31 | . . . 4 . . . . 6 1 8 6 1 . . . . 2 . 3 Parts Rejected 6 | . . . 1 . . . . . . 2 . . . . . . 2 . 1 Data Loss (minor) 36 | . . . 3 1 3 . . 8 . 12 3 1 . . . . 2 . 3 Data Loss (major) 9 | . . . 2 . . . . . . 7 . . . . . . . . . Misfires 8 | . . . . . . . . 2 . 3 1 1 . . . . 1 . . Alerts 5 | . . . . . . . . 4 . 1 . . . . . . . . . Misdirections 77 | . . . . . . . . 8 . 23 15 9 . . . . 6 . 16 Targeting Errors 57 | . . . 3 . 2 . . 9 . 17 6 . . . . . 13 . 7 Weapon Failures 13 | . . . . . . . . 2 . 5 2 . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 494 | . . 1 188 . . . . 6 . 7 . . 5 67 . . 83 86 51 Projectiles 84 | . . 1 . . . . . 6 . 7 . . 5 . . . 14 . 51 Explosions 410 | . . . 188 . . . . . . . . . . 67 . . 69 86 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . 1 . . . 9 . . . . 4 4 . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . 9 . . . . 4 4 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 804 | . . . 407 . . . . . . 2 . . . 263 . . 36 14 82 Shots 30 | . . . 18 . . . . . . . . . . 3 . . . . 9 Rammed 20 | . . . . . . . . . . 2 . . . . . . 4 1 13 Targets Rammed 29 | . . . 2 1 . . . . . 2 . . . . . . 4 1 19 Kicked 9 | . . . 2 1 . . . . . . . . . . . . . . 6 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 297 335 299 325 318 . 2 285 272 393 364 3 150 406 97 . 576 440 279 Average Temperature 119 | . 136 87 94 104 179 . 1 85 161 123 147 2 40 136 44 . 194 142 61 Received Heat Transfer 4230 | . 198 420 882 153 99 . 162 711 . 546 . 90 117 9 12 . 156 333 342 Effects 69 | . 2 5 2 3 1 . . . . 18 1 . . 3 . . 32 2 . Shutdowns 22 | . . . . . . . . . . 7 . . . 3 . . 11 1 . Energy Bleed 10 | . 2 3 2 . . . . . . 3 . . . . . . . . . Interference 14 | . . 2 . 3 1 . . . . 6 1 . . . . . 1 . . Matter Decay 4 | . . . . . . . . . . 1 . . . . . . 3 . . Short Circuit 2 | . . . . . . . . . . 1 . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . 2 1 . Damage (major) 10 | . . . . . . . . . . . . . . . . . 10 . . Damage (core) 4 | . . . . . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 4 . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 14 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . 2 1 . . . . . . . . . . . . . . 4 Heat Transferred 9639 | . 296 2035 2117 562 600 . 100 . . 222 . . . 275 . . 347 461 2624 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 13 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Peak Influence 1368 | . 230 662 1222 600 . . . 810 289 1133 . . 370 457 . . 447 1368 1126 Initial 814 | . . 42 279 555 . . . . 274 198 . . 277 139 . . 133 166 814 Average 456 | . 74 313 605 520 . . . 491 279 467 . . 278 308 . . 198 830 950 Maximum Alert Level 4 | . 1 2 4 2 . . . 3 1 4 . . 1 2 . . 2 4 4 Low Security (%) 25 | 100 91 32 . . . . . 18 . 25 . . 8 32 . . 58 19 . Level 1 24 | . 8 26 25 . . . . 23 100 22 . . 91 59 . . 39 5 . Level 2 29 | . . 41 49 100 . . . 30 . 33 . . . 8 . . 2 12 . Level 3 15 | . . . 5 . . . . 27 . 13 . . . . . . . 25 94 Level 4 5 | . . . 19 . . . . . . 4 . . . . . . . 36 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 3 3 8 3 . . . 13 . 14 . . 3 2 . . 5 6 6 Investigation 15 | . 2 3 1 . . . . 1 . 3 . . 2 1 . . 2 . . Extermination 15 | . . . . 2 . . . 2 . 5 . . 1 1 . . 2 . 2 Reinforcement 13 | . 1 . 1 1 . . . 4 . 1 . . . . . . 1 3 1 Assault 12 | . . . 3 . . . . 1 . 2 . . . . . . . 3 3 Garrison 11 | . . . 3 . . . . 5 . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . 2 . 1 . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Distress Signals 17 | . . 6 3 . . . . 1 . . . . . 1 . . 1 2 3 Communications Jammed 18 | . . . . . . . . . . . . . . . . . 18 . . Distress Signals 18 | . . . . . . . . . . . . . . . . . 18 . . Times Spotted 494 | . 22 55 72 14 5 . 11 44 6 50 7 14 26 8 15 . 43 38 64 Peak Tracking Total 13 | . 5 6 9 6 5 . 3 6 6 5 3 4 9 7 7 . 13 10 10 Tactical Retreats 53 | . 1 3 1 2 . . 2 1 . 9 2 3 4 1 4 . 8 1 11 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Traps Triggered 22 | . 1 1 7 1 . . . 3 . 2 . . . 2 . . 4 . 1 Indirectly 3 | . . . 3 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Disabled 51 | . 4 4 9 . . . . 17 . 4 . . . 7 . . 1 4 1 Max in Single Turn 7 | . 4 1 2 . . . . 5 . 1 . . . 7 . . 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Accessed 55 | . 8 13 8 4 . . . 1 . 8 3 . 3 2 1 . . 4 . Terminals 21 | . 5 9 3 4 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 3 . . . 1 . . . 2 . Repair Stations 10 | . 1 2 2 . . . . 1 . 2 . . 2 . . . . . . Recycling Units 7 | . 2 . 2 . . . . . . 1 . . . . . . . 2 . Scanalyzers 7 | . . 2 1 . . . . . . 2 . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 152 | . 22 44 21 10 . . . 2 . 25 3 . 13 5 1 . . 6 . Successful 103 | . 13 32 15 4 . . . 2 . 18 3 . 10 4 1 . . 1 . Failed 48 | . 9 11 6 6 . . . . . 7 . . 3 1 . . . 5 . Catastrophic 7 | . 3 1 . 2 . . . . . 1 . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . Manual 63 | . . . . . . 2 . 5 . 2 5 . 11 . . . 9 6 23 Terminals 57 | . 17 24 6 10 . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . 9 . . . 3 . . . 3 . Repair Stations 42 | . 2 14 9 . . . . 2 . 5 . . 10 . . . . . . Recycling Units 10 | . 3 . 3 . . . . . . 1 . . . . . . . 3 . Scanalyzers 24 | . . 6 3 . . . . . . 10 . . 3 2 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 37 | . 11 16 2 4 . . . . . . 3 . . . 1 . . . . Record 11 | . 3 7 . . . . . . . . 1 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 3 4 1 1 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 2 . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 6 . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . 3 . . . 1 . . . . . Build 4 | . . . . . . . . . . 3 . . . 1 . . . . . Repair Station Hacks 31 | . 2 10 7 . . . . 2 . 2 . . 8 . . . . . . Scan Component 19 | . 1 6 4 . . . . 1 . 2 . . 5 . . . . . . Repair 12 | . 1 4 3 . . . . 1 . . . . 3 . . . . . . Recycling Unit Hacks 5 | . . . 3 . . . . . . 1 . . . . . . . 1 . Report Inventory 3 | . . . 2 . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . 1 . Scanalyzer 22 | . . 6 3 . . . . . . 9 . . 2 2 . . . . . Insert Component 11 | . . 3 2 . . . . . . 4 . . 1 1 . . . . . Analyze 11 | . . 3 1 . . . . . . 5 . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 9 6 4 . . . 1 . 8 . . 3 1 . . . 3 . Full Trace Events 12 | . 1 4 3 . . . . . . 2 . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . . . . . 3 . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . . . . Matter 219 | . . . . . . . . . . 219 . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . Part Schematics Acquired 22 | . . 2 1 1 . . . . . 4 . . 13 1 . . . . . Parts Built 4 | . . . . . . . . . . 3 . . . 1 . . . . . Matter 526 | . . . . . . . . . . 380 . . . 146 . . . . . Time 167 | . . . . . . . . . . 94 . . . 73 . . . . . Total Part Build Rating 20 | . . . . . . . . . . 17 . . . 3 . . . . . Parts Repaired 12 | . 1 4 3 . . . . 1 . . . . 3 . . . . . . Time 446 | . 26 166 114 . . . . 56 . . . . 84 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . . . . . . . . . . . . 2 . Parts Scanalyzed 10 | . . 3 1 . . . . . . 4 . . 1 1 . . . . . Part Schematics Acquired 9 | . . 2 1 . . . . . . 4 . . 1 1 . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . 4 . . . . 4 . 3 . . . . . . . 2 . Machine Destruction 6 | . . . 4 . . . . . . . . . . . . . . 2 . Programmers 7 | . . . . . . . . 4 . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Total Allies 25 | . . . . . . 4 . 1 1 2 . . . . . . 5 4 8 Largest Group 4 | . . . . . . 4 4 2 1 2 . . . . . . 3 4 3 Highest-Rated Group 432 | . . . . . . 155 155 163 31 42 . . . . . . 238 432 342 Highest-Rated Ally 268 | . . . . . . 41 41 163 31 21 . . . . . . 103 122 268 Zionite Dispatches 13 | . . . . . . . . 1 . . . . 1 . . . 3 2 6 Heavy 3 | . . . . . . . . . . . . . . . . . 2 1 . Light 1 | . . . . . . . . . . . . . . . . . . . 1 Recon 2 | . . . . . . . . . . . . . 1 . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . 1 . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . 2 . . . . . . . . . GUARD 2 | . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 236 | . . . . . . . 39 51 8 10 . . . . . . 17 73 38 Total Damage 11256 | . . . . . . . 811 2457 106 560 . . . . . . 1326 3871 2125 Kills 71 | . . . . . . . 8 30 . 2 . . . . . . 7 15 9 Allies Corrupted 10 | . . . . . . . 1 . . 2 . . . . . . 2 1 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . . . . . . . 2 . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 . . . . 2 . Drone Recoveries 4 | . . . . . . . . . . . . . 2 . . . . 2 . Decoded 0b10 Intel 73 | . . . . . . . . 27 . . . . . . . . 15 9 22 Traps 31 | . . . . . . . . . . . . . . . . . 10 6 15 Emergency Access 12 | . . . . . . . . . . . . . . . . . 4 2 6 Items 27 | . . . . . . . . 27 . . . . . . . . . . . Garrisons 3 | . . . . . . . . . . . . . . . . . 1 1 1 Zionite Intel Received 3 | . . . . . . . . . . . . . 3 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Turns Passed 22854 | 67 1407 2352 2347 797 291 3013 1853 2336 89 2477 1010 246 879 404 664 26 800 501 1295 Spaces Moved 18575 | 49 887 1838 1726 570 196 2232 1202 1544 73 1944 1471 323 1004 346 899 43 743 593 892 Core 105 | 7 . . 14 . . . . . . . . . . . . . . . 84 Treads 165 | . . . 15 . . . . . . . . . . . . . . . 150 Legs 9169 | 42 887 445 961 570 196 2232 1202 1544 73 734 . . . . . . . . 283 Wheels 55 | . . . 55 . . . . . . . . . . . . . . . . Hover 7007 | . . . . . . . . . . 1210 1471 323 1004 346 899 43 743 593 375 Flight 2074 | . . 1393 681 . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 34 34 120 120 120 120 120 120 50 55 60 60 60 60 60 52 50 50 Average Speed 90 | 110 120 59 92 120 125 130 125 120 120 78 58 60 60 60 60 60 60 59 103 Slowest Speed 280 | 120 120 280 160 150 150 160 150 150 120 150 60 68 60 60 60 60 128 111 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . 4 6 . . 2 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 98 95 73 17 20 93 97 39 70 31 98 23 19 10 86 5 21 20 22 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . 4 . . . . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 . . . . . . . 1 1 . 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . 1 5 2 . . . 4 2 . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 457 | . 29 . 83 1 . . 1 52 . 6 . 2 . 50 1 . 46 162 24 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 55 | . . . . 1 . . 1 12 . 6 . 2 . . 1 . 2 6 24 AOE 402 | . 29 . 83 . . . . 40 . . . . . 50 . . 44 156 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res Res Acc Total 23372 | 62 1099 2905 2289 649 217 2322 1515 1847 75 2728 1586 364 1265 517 1023 42 1029 701 1137 Wait 3144 | . 110 888 292 27 . 80 272 112 . 578 85 32 213 108 114 . 160 39 34 Move 18534 | 48 886 1830 1713 569 195 2227 1201 1544 72 1943 1470 322 1003 345 898 42 742 592 892 Hop 11 | . . 3 6 . . 2 . . . . . . . . . . . . . Pick Up 253 | 10 11 24 40 8 1 2 3 21 2 23 1 1 18 8 4 . 30 8 38 Fast Attach 133 | . 3 6 29 3 . 4 3 18 . 22 . . . 17 1 . 7 9 11 Attach 171 | 4 2 9 28 5 5 1 1 8 . 9 . 2 11 7 . . 26 10 43 Detach 36 | . . . 7 2 1 1 . 3 . 2 . . 1 4 . . 3 7 5 Swap 118 | . 8 18 23 3 2 2 10 14 . 19 4 . 3 1 . . 5 2 4 Drop 235 | . 12 27 42 7 1 3 10 26 1 38 . 1 7 14 5 . 15 9 17 Fire 701 | . 67 100 107 19 12 . 15 101 . 90 26 6 9 13 1 . 37 24 74 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 13 | . . . . . . . . . . 2 . . . . . . 4 1 6 Kick 13 | . . . 2 1 . . . . . . . . . . . . . . 10 Crush 3 | . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 7 | . . . . 5 . . . . . 2 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Discovered new exit (range 13) 1000 | -10/Materials | Discovered new exit (range 12) 1278 | -10/Materials | Discovered new exit (range 11) 1423 | -10/Materials | Repaired Aluminum Leg 1475 | -10/Materials | Entered another Materials area 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1773 | -9/Materials | Build established: Scavenger-Mutant 2255 | -9/Materials | Discovered new exit (range 17) 2497 | -9/Materials | Build established: Mutant 2766 | -9/Materials | Repaired Sensor Array 2877 | -9/Materials | Central database locked down 2936 | -9/Materials | Discovered new exit (range 9) 3159 | -9/Materials | Repaired Cesium-ion Thruster 3212 | -9/Materials | Repaired Hvy. Ion Engine? 3363 | -9/Materials | Repaired Imp. Assault Rifle 3527 | -9/Materials | Discovered new exit (range 10) 3597 | -9/Materials | Discovered new exit (range 15) 3827 | -9/Materials | Entered another Materials area 3827 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3985 | -8/Materials | Repaired Cesium-ion Thruster 4034 | -8/Materials | Discovered new exit (range 5) 4427 | -8/Materials | Repaired Cesium-ion Thruster 4495 | -8/Materials | Repaired Cesium-ion Thruster 4533 | -8/Materials | Garrison activated, responded to threat 4666 | -8/Materials | Lost 8 parts (2p3n1u2w) 4668 | -8/Materials | Destroyed 7 combat bots 4714 | -8/Materials | Core integrity fell below 50% 4776 | -8/Materials | Lost 9 parts (2p2n2u3w) 5083 | -8/Materials | Build established: Scavenger-Mutant 5418 | -8/Materials | Build established: Mutant 5427 | -8/Materials | First assault squad dispatched 5493 | -8/Materials | Destroyed 7 combat bots 6170 | -8/Materials | Identified exit to Factory 6174 | -8/Materials | Entered Factory 6174 | -7/Factory | Evolved 2 slots: Utility x2 6184 | -7/Factory | Discovered new exit (range 20) 6476 | -7/Factory | Identified exit to Lower Caves 6526 | -7/Factory | Build established: Skirmisher 6583 | -7/Factory | Identified exit to Storage 6971 | -7/Factory | Entered Lower Caves 7106 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7208 | -7/Lower Caves | Lost 7 parts (2p2n2u1w) 7256 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7261 | -7/Lower Caves | Identified exit to Zion 7262 | -7/Lower Caves | Entered Zion 7302 | -7/Zion | System corruption cleaned by Quarantine Array 7328 | -7/Zion | Learned 8 Factory zone layouts 7341 | -7/Zion | Identified exit to Deep Caves 7443 | -7/Zion | Build established: Mutant 7622 | -7/Zion | Found Prototype Device 7622 | -7/Zion | Identified Phasing AFG 8382 | -7/Zion | Learned Factory recycling unit intel 8395 | -7/Zion | Learned location of Quarantine (-2) 8400 | -7/Zion | Identified exit to Proximity Caves 8507 | -7/Zion | Received a hallucinogenic algorithm 8742 | -7/Zion | Imprinted 8745 | -7/Zion | Declared Zion's savior 9206 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9794 | -7/Zion | Given A8's code to call for help 9944 | -7/Zion | Learned location of Warlord (-4) 10275 | -7/Zion | Entered Proximity Caves 10275 | -6/Proximity Caves | Accompanied by 4 allies 10305 | -6/Proximity Caves | Learned Factory emergency access door positions 10437 | -6/Proximity Caves | Spotted B-75 Beast 10655 | -6/Proximity Caves | Build established: Scavenger-Mutant 10743 | -6/Proximity Caves | Discovered new exit (range 22) 10981 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11434 | -6/Proximity Caves | Learned Factory emergency access door positions 11838 | -6/Proximity Caves | Allies destroyed B-75 Beast 12110 | -6/Proximity Caves | Identified exit to Factory 12128 | -6/Proximity Caves | Entered Factory 12128 | -6/Factory | Accompanied by 2 allies 12128 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12129 | -6/Factory | Identified exit to Factory 12131 | -6/Factory | Loaded intel: 6 recycling unit locations 12183 | -6/Factory | Garrison activated, responded to threat 12288 | -6/Factory | Zion hero teleported in (P1-3CE) 12989 | -6/Factory | Garrison activated, responded to threat 13136 | -6/Factory | Garrison activated, responded to threat 13178 | -6/Factory | First assault squad dispatched 13298 | -6/Factory | Discovered exit to Factory (range 5) 13411 | -6/Factory | Repaired KE Penetrator 13411 | -6/Factory | System corruption reached 10% 13464 | -6/Factory | Lost 9 parts (1p2n5u1w) 13500 | -6/Factory | Found Prototype Processor 13502 | -6/Factory | Found Prototype Hackware 13504 | -6/Factory | Found Prototype Processor 13504 | -6/Factory | Identified Exp. Targeting Computer 13510 | -6/Factory | Terminal network hard line cut 13651 | -6/Factory | Identified Exp. Core Analyzer 13653 | -6/Factory | Identified Exp. Hacking Suite 14248 | -6/Factory | Discovered exit to Factory (range 7) 14464 | -6/Factory | Sucked down chute 14464 | -6/Factory | Entered Waste 14465 | -6/Waste | Met a frightened Derelict 14481 | -6/Waste | Spotted C-40 Crusher 14501 | -6/Waste | Spotted C-40 Crusher 14511 | -6/Waste | Spotted C-40 Crusher 14512 | -6/Waste | Spotted C-40 Crusher 14518 | -6/Waste | Spotted C-40 Crusher 14524 | -6/Waste | Spotted C-40 Crusher 14531 | -6/Waste | Discovered new exit (range 16) 14553 | -6/Waste | Entered Factory 14998 | -6/Factory | Garrison activated, responded to threat 15685 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter? 15877 | -6/Factory | Terminal network hard line cut 15879 | -6/Factory | Discovered exit to Factory (range 14) 16154 | -6/Factory | Core integrity fell below 50% 16273 | -6/Factory | Found Unknown Protection 16273 | -6/Factory | Identified Powered Armor 16350 | -6/Factory | Discovered new exit (range 12) 16496 | -6/Factory | Fabricated H-55 Commando (x2) 16577 | -6/Factory | Local fabrication network quarantined 16578 | -6/Factory | Fabricated Adv. Sensor Array? 16653 | -6/Factory | First assault squad dispatched 17030 | -6/Factory | Entered Lower Caves 17123 | -6/Lower Caves | Build established: Mutant 17963 | -6/Lower Caves | Discovered new exit (range 15) 18040 | -6/Lower Caves | Entered another Lower Caves area 18058 | -6/Lower Caves | Encountered a Warlord checkpoint 18117 | -6/Lower Caves | Discovered exit to Factory (range 6) 18286 | -6/Lower Caves | Entered Factory 18286 | -5/Factory | Evolved 2 slots: Utility x2 18300 | -5/Factory | Lost 5 parts (1p1n2u1w) 18475 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 18487 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18565 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 18566 | -5/Factory | Zion Recon squad teleported in 18692 | -5/Factory | Repaired Powered Armor 18904 | -5/Factory | Repaired Imp. Deuterium Engine 18946 | -5/Factory | Repaired Imp. Heavy Machine Gun 19160 | -5/Factory | Discovered new exit (range 9) 19165 | -5/Factory | Entered another Factory area 19165 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19315 | -4/Factory | Discovered new exit (range 13) 19385 | -4/Factory | Found Unknown Device 19385 | -4/Factory | Identified Quantum Capacitor 19430 | -4/Factory | Build established: Generator-Mutant 19491 | -4/Factory | Fabricated Adv. Sensor Array? 19546 | -4/Factory | Discovered new exit (range 6) 19569 | -4/Factory | Entered Upper Caves 19753 | -4/Upper Caves | Attracted the attention of an 0b10 base 19764 | -4/Upper Caves | Learned location of Armory (-4) 19890 | -4/Upper Caves | Learned 4 Research zone layouts 19981 | -4/Upper Caves | Discovered new exit (range 8) 20233 | -4/Upper Caves | Entered another Upper Caves area 20248 | -4/Upper Caves | Discovered new exit (range 16) 20259 | -4/Upper Caves | Entered Research 20259 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20260 | -3/Research | Identified exit to Testing 20633 | -3/Research | System corruption reached 10% 20665 | -3/Research | Lost 3 parts (1p1u1w) 20709 | -3/Research | Lost 3 parts (1p2u) 20725 | -3/Research | Spotted B-86 Titan 20776 | -3/Research | Zion Heavy squad teleported in 20810 | -3/Research | Lost 4 parts (1u3w) 20822 | -3/Research | Found Prototype Protection 20823 | -3/Research | Identified Zio. Weapon Casing 20850 | -3/Research | Found Prototype Launcher 20851 | -3/Research | Identified Hellfire Missile Launcher 20873 | -3/Research | Core integrity fell below 50% 20895 | -3/Research | Lost 9 parts (2p1n5u1w) 20963 | -3/Research | Core integrity fell below 20% 21005 | -3/Research | Lost 6 parts (2p1n2u1w) 21020 | -3/Research | Zion Heavy squad teleported in 21025 | -3/Research | Zion Defense Resupply teleported in 21042 | -3/Research | Discovered new exit (range 15) 21059 | -3/Research | Entered another Research area 21059 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21093 | -2/Research | Zion Recon squad teleported in 21137 | -2/Research | Spotted B-90 Cyclops 21153 | -2/Research | Zion Heavy squad teleported in 21157 | -2/Research | Enhanced Grunt warped into view, answering call for help 21158 | -2/Research | Enhanced Grunt warped into view, answering call for help 21277 | -2/Research | Garrison activated, responded to threat 21293 | -2/Research | Found Zio. Weapon Casing 21514 | -2/Research | Spotted B-90 Cyclops 21536 | -2/Research | Discovered new exit (range 8) 21559 | -2/Research | First assault squad dispatched 21560 | -2/Research | Entered Access 21560 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 21576 | -1/Access | Zion Resource Resupply teleported in 21582 | -1/Access | Lost 3 parts (2n1u) 21587 | -1/Access | Build established: Scavenger-Mutant 21768 | -1/Access | Zion Light squad teleported in 21810 | -1/Access | First assault squad dispatched 22208 | -1/Access | Zion Zionite Resupply teleported in 22287 | -1/Access | Lost 4 parts (1n2u1w) 22310 | -1/Access | Found Prototype Protection 22311 | -1/Access | Identified Zio. Shade Carapace 22450 | -1/Access | Zion Experimental squad teleported in 22533 | -1/Access | System corruption reached 10% 22577 | -1/Access | Lost 10 parts (1p2n5u2w) 22661 | -1/Access | Found Unknown Launcher 22665 | -1/Access | Identified Gamma Bomb Array 22667 | -1/Access | Lost 5 parts (1p1n3u) 22685 | -1/Access | System corruption reached 30% 22711 | -1/Access | Core integrity fell below 50% 22739 | -1/Access | Zion Hover Resupply teleported in 22790 | -1/Access | Lost 17 parts (3p5n7u2w) 22805 | -1/Access | Core integrity fell below 20% 22807 | -1/Access | Spotted B-99 Colossus 22820 | -1/Access | Zion Explosive Resupply teleported in 22855 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22818_ >NYQ:NCX5RBQ5C3OSFUOV9NUI,F 22819_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Trap Resupply ] [ 2 : Explosive Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 22821_ Slammed into A-15 Conveyor. 22826_ 3R-MXP(A) system terminally corrupted. 22833_ Lyr. Light Armor Plating destroyed. 22834_ Door malfunctions. 22835_ D F4GYDL,=MFSL9#HTYBZO8#I|WGI6IW1KQB% 22836_ P-80 Master resets S-43 Plague, system corruption cleaned. 22837_ Cld. Antigrav System destroyed. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# ######?????????????? | | #######?????????????##### ############### | | #?????????????# / | | = #?????????????# ### ####### ! | | #?????????????# #?# ##/######### | | #?????????????# #?####### ## | | #?????????????# #???????# ## | | #?????????????# #???????# ## | | #########?????# #???????# = = ## """" | | ? # #?????# #???????# ##"""""""" | | ###+### #?????# #???????# ##"""""""" | | #?????# #???????############ """"" | | #?????# #??????????????????# | | #?????# #??????????????????# | | ####### #?????# #??????????????????#+#####/# | | ??????# [ #?????# #??????????????????# % | | ??????### ###?????# #??????????????????# % | | ????????# #???????# #??????????????????# | | ????????# #???????# #??????????????????# | | ????????# #???????# #####+########?????# | | ????????# #???????# p @ ! | | ????????# #########+# ###?????###### | | ????????# # # #????????????# | | ????????# # /k p +????????????# | | ????????# # #####+####????????????# | | ????????# # #?????????????????????# | | ????????# + % #?????????????????????# | | ????????# # #?????????????????????# | | ????????# # ! ! #?????????????????????/ | | ????????# # #?????????????????????? | | ????????# ###########???????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ??####### #????????????????????????????????????? | | #????????????????????????????????????? | | ??####### #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ######### #????????????????????????????????????? | | # ###+#########????????????????????????? | | # ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Energy Generation 92 Energy Capacity 2610 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EX 50 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 28 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 16 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed KE Penetrator | -6/Factory | Scanalyzed Nova Cannon | -6/Factory | Scanalyzed Prc. Energy Filter | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Scanalyzed Powered Armor | -4/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked R-06 Scavenger | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -6/Factory H-55 Commando | x2 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Backstab Dangerous Findings Decoder Ring Denied? Friend Of Zion Help From High Places Heroic Deeds I'm Back, Baby! Just Browsing Leap Before You Look More Power To You My Command Is Your Wish Ooh, Shiny! Prolific Hacker Respectable Loadout Robot Respite Rockin' Loadout The One Total Silence Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed StructuralAutogunNullifier Manual? 0 Play Time 07:48:53 Cumulative 36.1 hours Start 2021.06.29 @ 12:40:51 End 2021.07.04 @ 13:03:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a3398d-18aa-4570-9f9e-2755021de276