Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 22:48:05

Player: Cypher

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (108)     540
Value Destroyed (3473)     3473
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (363)                363
              TOTAL SCORE: 11856

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      645
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -893

 Cogmind 
---------
Core Integrity             0/1150
Matter                     249/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Heavy Treads
           Centrium Wheel
>          --- UTILITY (12) -----
  Enhanced Optical Array
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
  Improved Energy Well (329)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Energy Well
  Enhanced Optical Array
           Quantum Capacitor
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
  Improved Heavy Treads
   Armored Huge Wheel
   Armored Huge Wheel
           Matter Compressor
  Advanced Terrain Scanner
  Improved Particle Charger
  Improved Transmission Jammer
  Improved Medium Armor Plating
  Improved System Backup Module
  Improved Integration Mediator
           HERF Cannon
           Matter Neutralizer
  Enhanced Nova Cannon
           Bore Cannon
           Shock Bomb Launcher
           Micro-nuke Launcher
  Improved Datajack
           Power Sword
           Dirty Bomb Trap
[Rating: 100]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   1   2   .   .   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 8   5   5   23  3   3   .   4   23  13  38  14  14  .   11  9   8   .   21  
  Power                    8    | 1   .   1   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   2   
    Engine                 5    | 1   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               52   | 2   1   1   8   2   .   .   .   6   2   10  4   1   .   5   6   .   .   4   
    Treads                 18   | .   1   .   5   .   .   .   .   2   .   2   2   .   .   3   2   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  34   | 2   .   1   3   2   .   .   .   4   2   8   2   1   .   2   4   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 3   2   1   3   .   3   .   4   4   3   10  5   4   .   2   2   5   .   9   
    Device                 26   | 1   .   .   1   .   .   .   .   3   2   5   1   2   .   1   .   4   .   6   
    Storage                15   | 2   2   1   1   .   3   .   3   .   .   .   .   .   .   1   .   .   .   2   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   1   .   1   
    Protection             10   | .   .   .   1   .   .   .   1   1   1   1   3   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   2   2   11  1   .   .   .   11  8   18  5   8   .   4   1   3   .   6   
    Energy Gun             31   | 1   1   .   2   .   .   .   .   4   4   10  3   4   .   2   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   3   
    Ballistic Gun          10   | 1   1   .   6   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   2   1   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   1   .   .   .   .   1   1   .   2   3   .   2   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   1   6   .   1   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   1   
Parts Lost                 45   | .   2   2   6   1   .   .   .   6   2   2   .   4   .   4   .   .   .   16  
  Power                    5    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               10   | .   .   1   .   .   .   .   .   1   1   1   .   1   .   2   .   .   .   3   
  Utility                  12   | .   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   .   .   7   
  Weapon                   18   | .   2   .   5   .   .   .   .   3   1   1   .   1   .   1   .   .   .   4   
  Highest Loss Streak      13   | .   1   1   2   1   .   .   .   5   2   1   .   2   .   2   .   .   .   13  
Average Slot Usage (%)     92   | .   99  99  91  93  100 100 83  99  100 98  100 99  100 92  89  77  78  71  
  Engine                   5    | .   14  13  7   .   .   .   .   8   7   6   6   6   6   6   5   5   5   2   
  Core                     1    | .   .   .   3   11  11  11  9   1   .   .   .   .   .   .   .   .   .   .   
  Treads                   2    | .   10  9   5   7   .   .   .   1   .   1   .   .   .   7   2   .   .   .   
  Wheel                    15   | .   17  18  16  14  22  22  18  16  23  18  19  19  20  5   10  10  10  9   
  Device                   7    | .   .   .   .   .   .   .   .   8   10  5   4   6   13  19  13  13  15  11  
  Storage                  28   | .   28  28  30  33  44  44  36  36  30  26  26  26  26  26  23  21  21  20  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   5   5   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   14  15  15  13  
  Protection               4    | .   .   .   5   9   .   .   1   9   11  13  14  12  6   .   .   .   .   .   
  Energy Gun               5    | .   11  .   2   .   .   .   .   7   3   11  12  12  13  7   8   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   3   5   4   
  Ballistic Gun            4    | .   16  .   11  18  22  22  18  1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   28  6   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 16  23  35  47  42  55  55  74  89  100 107 104 98  95  92  91  104 99  109 
  Greatest Support         125  | 32  32  32  40  40  32  32  32  42  48  50  50  36  36  92  125 56  56  56  
  Greatest Overweight (x)  9    | .   1   2   2   1   1   1   2   2   2   6   3   4   2   5   9   1   1   3   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   1   2   2   2   2   1   1   1   1   .   
Largest Inventory Capacity 36   | 8   12  14  18  18  24  24  36  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         24   | 6   10  13  17  18  22  24  27  28  28  28  28  28  28  28  28  28  28  25  
  Most Carried             28   | 4   12  12  18  17  21  24  28  28  28  28  28  28  25  27  28  28  28  28  
  Average Carried          22   | 2   6   11  15  16  18  23  25  27  27  27  27  26  25  23  27  27  27  24  
  Final Capacity           28   | 8   12  14  18  18  24  24  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 4   12  12  16  17  21  24  28  28  28  28  28  25  25  26  28  28  28  2   

 Class Distribution 
--------------------
 39% | Hauler-Mutant
 17% | Mutant
 13% | Hacker-Skirmisher
  8% | Hauler-Skirmisher
  7% | Scavenger-Mutant
  6% | Hacker-Assassin
  3% | Hacker-Mutant
  3% | Hauler-Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -8/Storage
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
   Hacker-Assassin | -5/Factory
 Hacker-Skirmisher | -4/Factory
 Hacker-Skirmisher | -4/Waste
 Hacker-Skirmisher | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Matter Collected           2956 | 282 84  368 283 97  .   30  .   260 175 415 386 83  .   188 100 60  20  125 
  Remotely                 119  | 119 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3996 | 67  449 357 415 .   .   .   95  438 250 452 324 345 .   142 208 230 .   224 
  Parts                    237  | 4   35  16  33  .   .   .   2   39  8   32  14  16  .   9   12  6   .   11  
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   .   .   .   .   .   .   10  11  .   10  .   .   .   .   
  Prevented                17   | .   .   .   .   .   .   .   .   .   .   .   9   7   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Combat Hostiles Destroyed  82   | .   13  12  15  .   .   .   .   10  4   4   5   8   .   6   .   2   .   3   
  Guns                     29   | .   13  .   9   .   .   .   .   2   2   .   2   1   .   .   .   .   .   .   
  Cannons                  20   | .   .   12  2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   2   
  AOE                      24   | .   .   .   3   .   .   .   .   6   .   1   1   6   .   6   .   1   .   .   
Classes Destroyed          14   | 1   3   1   3   .   .   .   .   1   1   1   1   1   .   1   .   .   .   .   
  Worker                   6    | .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   4   5   8   .   .   .   .   4   .   .   .   3   .   5   .   .   .   .   
  Grunt                    35   | .   9   7   6   .   .   .   .   3   .   .   3   4   .   .   .   1   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   1   .   .   .   .   3   3   3   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | 1   9   3   5   .   .   .   .   8   2   3   4   4   .   5   1   3   .   3   
  Combat Bots Only         8    | .   8   3   4   .   .   .   .   6   2   1   4   4   .   5   .   2   .   3   
Max Kills in Single Turn   5    | 1   1   1   2   .   .   .   .   2   1   2   1   3   .   5   1   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   .   .   .   2   .   1   1   3   .   5   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Damage Taken               7465 | .    402  503  841  49   .    .    .    594  339  560  337  708  .    274  .    348  .    2510 
  Core                     1392 | .    47   128  161  .    .    .    .    106  72   30   20   110  .    47   .    79   .    592  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    30   .    .    .    59   .    80   89   .    .    .    .    75   100  .    .    .    
Volleys Fired              257  | 2    38   42   47   2    .    .    3    29   9    26   11   12   .    3    7    4    .    22   
  Largest                  2    | 2    2    2    2    1    .    .    2    2    2    2    2    2    .    2    2    1    .    1    
  Hottest                  123  | 60   60   70   100  20   .    .    40   123  123  110  105  105  .    83   115  100  .    110  
Shots Fired                453  | 4    65   84   85   2    .    .    6    52   18   50   22   22   .    4    14   4    .    21   
  Gun                      275  | 4    65   .    67   2    .    .    6    25   9    48   18   16   .    1    14   .    .    .    
  Cannon                   151  | .    .    84   12   .    .    .    .    21   9    2    .    .    .    .    .    4    .    19   
  Launcher                 26   | .    .    .    5    .    .    .    .    6    .    .    4    6    .    3    .    .    .    2    
  Special                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  219  | 2    39   84   62   2    .    .    6    18   5    1    .    .    .    .    .    .    .    .    
  Thermal                  56   | .    11   .    7    .    .    .    .    26   7    1    .    .    .    .    .    4    .    .    
  Explosive                18   | .    .    .    5    .    .    .    .    6    .    .    2    3    .    1    .    .    .    1    
  Electromagnetic          160  | 2    15   .    11   .    .    .    .    2    6    48   20   19   .    3    14   .    .    20   
  Robot Hit Streak         24   | 3    9    7    19   2    .    .    6    6    20   24   10   11   .    1    3    1    .    10   
  Robot Miss Streak        4    | 1    2    4    3    .    .    .    1    2    1    4    2    3    .    1    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    18   
Shots Hit Robots           306  | 3    47   47   56   2    .    .    5    31   14   38   16   17   .    2    10   1    .    17   
  Core Hits                173  | 1    27   18   25   .    .    .    1    19   11   16   12   18   .    6    5    6    .    8    
  Critical Hits            4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    .    .    .    .    .    3    8    .    2    .    .    2    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    .    3    8    .    2    .    .    2    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8679 | 33   451  885  987  20   .    .    45   884  308  979  463  912  .    338  362  1153 .    859  
  Guns                     2916 | 33   451  .    542  20   .    .    45   249  161  656  312  264  .    25   158  .    .    .    
  Cannons                  2056 | .    .    881  87   .    .    .    .    212  147  25   .    .    .    .    .    200  .    504  
  Explosions               3386 | .    .    .    358  .    .    .    .    423  .    138  151  648  .    313  62   953  .    340  
  Melee                    302  | .    .    .    .    .    .    .    .    .    .    160  .    .    .    .    142  .    .    .    
  Ramming                  19   | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  1831 | 6    205  881  424  20   .    .    45   140  85   25   .    .    .    .    .    .    .    .    
  Thermal                  2314 | .    90   .    84   .    .    .    .    293  121  138  .    159  .    214  62   1153 .    .    
  Explosive                1559 | .    .    .    335  .    .    .    .    423  .    .    117  295  .    61   .    .    .    328  
  Electromagnetic          2654 | 27   156  .    144  .    .    .    .    28   102  656  346  458  .    63   158  .    .    516  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 302  | .    .    .    .    .    .    .    .    .    .    160  .    .    .    .    142  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            437  | .    .    6    6    .    .    .    .    6    .    .    .    21   .    .    21   341  .    36   
  Projectiles              132  | .    .    6    .    .    .    .    .    6    .    .    .    .    .    .    .    120  .    .    
  Explosions               305  | .    .    .    6    .    .    .    .    .    .    .    .    21   .    .    21   221  .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    14   1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    13   1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      566  | .    .    2    28   .    .    .    .    32   .    51   .    37   .    77   .    266  .    73   
  Shots                    14   | .    .    .    1    .    .    .    .    1    .    1    .    4    .    2    .    4    .    1    
  Rammed                   3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        288  | 20   108  81   198  2    .    .    .    162  37   288  240  72   .    15   90   264  .    281  
  Average Temperature      53   | 15   32   24   44   2    .    .    .    55   14   85   73   24   .    14   35   151  .    135  
  Received Heat Transfer   1638 | .    183  219  189  .    .    .    .    135  96   156  138  111  .    .    .    .    .    411  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    1    .    .    .    .    .    .    3    2    1    .    .    1    .    .    1    
  Combat Hostiles          8    | .    .    .    1    .    .    .    .    .    .    3    2    1    .    .    .    .    .    1    
  Parts Fried              17   | .    .    .    .    .    .    .    .    .    .    7    5    .    .    1    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             7    | .    .    .    1    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    
  Heat Transferred         2408 | .    200  .    198  .    .    .    .    518  222  50   .    150  .    150  100  820  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Peak Influence             416  | 5   344 316 261 127 .   .   5   416 219 311 .   .   .   .   202 381 63  409 
  Initial                  100  | .   3   81  81  97  .   .   .   1   100 30  .   .   .   .   96  .   63  44  
  Average                  133  | 3   177 195 131 108 .   .   3   179 120 197 .   .   .   .   84  70  63  187 
Maximum Alert Level        2    | .   1   1   1   .   .   .   .   2   1   1   .   .   .   .   1   1   .   2   
  Low Security (%)         74   | 100 51  60  88  100 .   100 100 56  90  43  .   .   .   .   90  90  100 50  
  Level 1                  23   | .   48  39  11  .   .   .   .   38  9   56  .   .   .   .   9   9   .   31  
  Level 2                  2    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   3   .   .   .   .   1   1   3   .   .   .   .   2   2   .   2   
  Investigation            4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   
  Reinforcement            7    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Distress Signals           8    | .   1   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   21  17  32  5   .   .   .   14  5   10  7   14  .   7   5   3   1   22  
  Peak Tracking Total      10   | .   5   5   6   6   .   .   .   5   2   4   4   10  .   5   1   2   1   7   
  Tactical Retreats        14   | .   2   2   3   1   .   .   .   .   .   .   1   1   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Traps Triggered            6    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Machines Disabled          27   | .   .   .   2   .   .   .   .   3   .   2   .   .   .   .   1   12  .   7   
  Max in Single Turn       12   | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   12  .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Machines Accessed          41   | .   4   .   5   .   1   .   2   3   3   4   1   .   4   .   7   5   .   2   
  Terminals                22   | .   4   .   3   .   .   .   2   3   1   2   1   .   .   .   2   3   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
Total Hacks                125  | .   22  .   14  .   1   .   5   8   6   7   1   .   29  .   15  11  .   6   
  Successful               89   | .   15  .   12  .   1   .   .   6   3   1   1   .   29  .   10  6   .   5   
  Failed                   36   | .   7   .   2   .   .   .   5   2   3   6   .   .   .   .   5   5   .   1   
    Catastrophic           8    | .   2   .   .   .   .   .   .   1   .   4   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   10  .   6   .   1   .   2   3   .   1   .   .   .   .   10  7   .   3   
  Terminals                69   | .   22  .   10  .   .   .   5   8   3   5   1   .   .   .   5   6   .   4   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   .   .   2   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   3   .   .   
Terminal Hacks             61   | .   12  .   5   .   1   .   .   5   1   .   1   .   29  .   2   2   .   3   
  Record                   16   | .   2   .   .   .   .   .   .   .   1   .   1   .   11  .   .   .   .   1   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Robot Analysis           5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          5    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         15   | .   3   .   4   .   .   .   .   1   .   .   .   .   .   .   5   1   .   1   
  Terminals                10   | .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   .   3   .   .   .   2   2   2   3   .   .   .   .   5   5   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Matter                 512  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   234 .   .   278 
    Time                   127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   69  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   9   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Total Allies               27   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    .    20   .    
  Largest Group            22   | .    .    .    .    2    2    .    .    .    .    .    .    .    .    1    5    5    22   22   
  Highest-Rated Group      893  | .    .    .    .    45   45   .    .    .    .    .    .    .    .    94   228  228  893  882  
  Highest-Rated Ally       94   | .    .    .    .    31   31   .    .    .    .    .    .    .    .    94   94   94   87   87   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               121  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    9    17   84   
  Total Damage             3301 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    331  20   297  397  2256 
  Kills                    17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    13   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Robot Analysis Total       5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Turns Passed               7964 | 58  331 620 585 326 541 76  165 540 462 648 546 404 85  368 863 486 289 571 
Spaces Moved               5757 | 39  184 403 312 241 485 65  123 334 328 403 433 326 81  227 672 396 238 467 
  Core                     74   | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  
  Treads                   281  | .   7   8   35  59  .   .   .   3   .   5   1   .   .   132 31  .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   5402 | 36  177 395 277 182 485 65  123 331 328 398 432 326 81  95  641 396 238 396 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 110 100 110 110 110 110 120 110 106 106 100 106 120 96  110 110 50  
  Average Speed            112  | 96  107 114 117 127 110 110 119 120 111 112 109 106 106 138 114 110 110 100 
  Slowest Speed            192  | 100 180 180 180 180 110 110 120 192 113 172 192 120 106 152 170 110 110 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   29  71  28  57  89  17  10  61  12  12  77  66  74  42  16  11  97  10  
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     4    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      13   | 1   1   1   .   1   1   1   .   1   1   1   1   1   1   .   1   .   .   .   
Scrap Searched             12   | .   .   1   .   1   .   2   .   .   .   .   4   .   .   4   .   .   .   .   
Spaces Dug                 29   | .   .   .   18  .   .   .   .   .   3   4   .   2   .   .   1   .   .   1   
Terrain Destroyed          269  | .   .   .   38  .   .   .   .   46  3   27  27  29  .   15  4   57  .   23  
  Melee                    11   | .   .   .   .   .   .   .   .   .   3   4   .   2   .   .   1   .   .   1   
  Projectile               4    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  AOE                      254  | .   .   .   37  .   .   .   .   45  .   22  27  27  .   15  3   56  .   22  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Was Fac 
Total                      6784 | 52  257 478 445 258 492 71  136 423 403 538 485 355 80  273 758 448 267 565 
  Wait                     329  | .   24  23  51  11  .   .   .   14  35  33  10  .   .   28  38  7   22  33  
  Move                     5738 | 38  183 402 311 240 484 64  122 333 327 402 432 325 80  226 671 394 237 467 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Pick Up                  111  | 3   7   3   10  2   4   5   4   11  9   11  7   1   .   2   11  12  4   5   
  Fast Attach              40   | 8   1   .   1   .   .   .   4   3   1   5   2   .   .   2   4   2   .   7   
  Attach                   53   | .   1   2   7   1   1   .   .   8   4   7   .   4   .   3   3   4   .   8   
  Detach                   21   | 1   .   .   1   .   .   .   .   4   1   4   .   .   .   2   3   1   .   4   
  Swap                     109  | .   3   3   15  2   2   .   .   12  8   26  12  10  .   6   2   2   .   6   
  Drop                     98   | .   .   2   1   .   1   2   3   9   6   16  11  1   .   1   17  13  4   11  
  Fire                     257  | 2   38  42  47  2   .   .   3   29  9   26  11  12  .   3   7   4   .   22  
  Melee                    16   | .   .   .   .   .   .   .   .   .   3   8   .   2   .   .   2   .   .   1   
  Ram                      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   59 | -11/Scrapyard      | Entered Materials
  193 | -10/Materials      | Destroyed 8 combat bots
  271 | -10/Materials      | Discovered new exit (range 12)
  307 | -10/Materials      | Build established: Mutant
  390 | -10/Materials      | Entered Mines
  509 | -10/Mines          | Discovered new exit (range 5)
  782 | -10/Mines          | Discovered new exit (range 10)
  790 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  808 | -10/Mines          | Core integrity fell below 50%
 1010 | -10/Mines          | Entered Materials
 1010 | -9/Materials       | Evolved 2 slots: Utility x2
 1418 | -9/Materials       | Identified exit to Mines
 1595 | -9/Materials       | Entered Mines
 1635 | -9/Mines           | Discovered new exit (range 10)
 1668 | -9/Mines           | Build established: Scavenger-Mutant
 1734 | -9/Mines           | Assembled infested the area
 1774 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1867 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1867 | -9/Mines           | Met 8R-AWN
 1876 | -9/Mines           | Learned location of 1 exit from Proximity Caves
 1907 | -9/Mines           | Discovered new exit (range 5)
 1921 | -9/Mines           | Entered Exiles
 1921 | -9/Exiles          | Accompanied by 2 allies
 1951 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
 1953 | -9/Exiles          | Welcomed by 8R-AWN
 1984 | -9/Exiles          | Met EX-HEX
 2047 | -9/Exiles          | Met EX-DEC
 2070 | -9/Exiles          | Visited The Gauntlet
 2228 | -9/Exiles          | Build established: Hauler-Mutant
 2303 | -9/Exiles          | Met EX-BIN
 2319 | -9/Exiles          | Aligned with FarCom system
 2321 | -9/Exiles          | Given EX-Vault access code
 2348 | -9/Exiles          | Opened EX-Vault
 2355 | -9/Exiles          | Found YOLO Cannon
 2379 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2448 | -9/Exiles          | Discovered new exit (range 14)
 2462 | -9/Exiles          | Left Exiles lab with YOLO Cannon
 2462 | -9/Exiles          | Entered Mines
 2507 | -8/Mines           | Discovered new exit (range 16)
 2538 | -8/Mines           | Entered Materials
 2538 | -8/Materials       | Evolved 2 slots: Utility x2
 2538 | -8/Materials       | Discovered new exit (range 10)
 2539 | -8/Materials       | Identified exit to Storage
 2703 | -8/Materials       | Entered Storage
 2796 | -8/Storage         | Lost 5 parts (1p1n3w)
 3214 | -8/Storage         | Discovered new exit (range 5)
 3222 | -8/Storage         | Learned location of Armory (-3)
 3243 | -8/Storage         | Entered Factory
 3243 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3670 | -7/Factory         | Discovered new exit (range 6)
 3705 | -7/Factory         | Entered another Factory area
 3705 | -6/Factory         | Evolved 2 slots: Utility x2
 3946 | -6/Factory         | Spotted B-75 Beast
 4263 | -6/Factory         | Discovered new exit (range 14)
 4353 | -6/Factory         | Entered Lower Caves
 4395 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4698 | -6/Lower Caves     | Learned Factory trap positions
 4753 | -6/Lower Caves     | Discovered new exit (range 5)
 4755 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4899 | -6/Lower Caves     | Entered another Lower Caves area
 5185 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5297 | -6/Lower Caves     | Discovered new exit (range 7)
 5303 | -6/Lower Caves     | Entered Data Miner
 5303 | -6/Data Miner      | Discovered new exit (range 7)
 5317 | -6/Data Miner      | Met Data Miner
 5344 | -6/Data Miner      | Learned location of Section 7 (-2)
 5344 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5363 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5388 | -6/Data Miner      | Entered Proximity Caves
 5389 | -5/Proximity Caves | Identified exit to Factory
 5440 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5572 | -5/Proximity Caves | Learned Factory terminal intel
 5756 | -5/Proximity Caves | Entered Factory
 5756 | -5/Factory         | Accompanied by 1 ally
 5756 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5758 | -5/Factory         | Loaded intel: 112 trap records
 5759 | -5/Factory         | Loaded intel: 18 terminal locations
 6014 | -5/Factory         | Build established: Hauler-Skirmisher
 6474 | -5/Factory         | Incoming investigation squad redirected
 6487 | -5/Factory         | Fabricated P-60 Hacker?
 6493 | -5/Factory         | Build established: Hacker-Assassin
 6541 | -5/Factory         | Discovered new exit (range 9)
 6586 | -5/Factory         | Fabricated Hvy. Disruptor Cannon (x1)
 6619 | -5/Factory         | Entered another Factory area
 6619 | -4/Factory         | Accompanied by 5 allies
 6619 | -4/Factory         | Evolved 2 slots: Utility x2
 6713 | -4/Factory         | Found Quantum Capacitor
 6785 | -4/Factory         | Repaired Adv. Terrain Scanner
 7105 | -4/Factory         | Sucked down chute
 7105 | -4/Factory         | Entered Waste
 7106 | -4/Waste           | Joined by Warlord forces that had cleared the area
 7130 | -4/Waste           | 2 allies followed down the chute
 7325 | -4/Waste           | Build established: Hacker-Skirmisher
 7350 | -4/Waste           | A Compactor rumbled back to life
 7350 | -4/Waste           | Spotted C-40 Crusher
 7352 | -4/Waste           | Allies destroyed C-40 Crusher
 7358 | -4/Waste           | Discovered new exit (range 11)
 7394 | -4/Waste           | Entered Factory
 7394 | -4/Factory         | Accompanied by 22 allies
 7481 | -4/Factory         | Fabricated Enh. Nova Cannon?
 7699 | -4/Factory         | Spotted B-86 Titan
 7777 | -4/Factory         | Lost 3 parts (1p1u1w)
 7899 | -4/Factory         | Core integrity fell below 50%
 7916 | -4/Factory         | Core integrity fell below 20%
 7960 | -4/Factory         | Lost 13 parts (1p3n6u3w)
 7965 | -4/Factory         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
07907_ Adv. Cooling System destroyed.
07910_ Acquired Lgt. Antimatter Reactor.
07911_ Dropped Lrg. Storage Unit.
07912_ Dropped Imp. Heavy Treads.
07913_ Dropped Quantum Capacitor.
07914_ Dropped Arm. Huge Wheel.
07915_ Slug penetrates Subcomponent Replicator.
07917_ Acquired Imp. Heavy Treads.
07920_ U-05 Engineer lays Concrete.
07921_ Penetrated by Slug.
07921_ Slug penetrates Wall.
07921_ U-05 Engineer lays Concrete. <x3>
07925_ K-01 Serf collects debris.
07926_ U-05 Engineer builds a Wall.
07926_ G-73 Enforcer knocked back.
07926_ Slug penetrates G-73 Enforcer.
07926_ Slug penetrates G-67 Veteran.
07926_ Arm. Huge Wheel destroyed. <x2>
07952_ Acquired Centrium Wheel.
07963_ Slammed into K-01 Serf.

 Map 
-----
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| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#!= |
| ???????????????????????????????????????????????#!= |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          21
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                50
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20
Offensive Hacking          31
Defensive Hacking          12

 Item Schematics 
-----------------
             Rocket Launcher | -9/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
            Particle Reactor | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
           P-60 Hacker | x2 | -5/Factory | Preloaded
 Hvy. Disruptor Cannon | x1 | -5/Factory | Preloaded
      Enh. Nova Cannon | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlHellfirePit
  Manual?         0
Play Time         02:15:51
  Cumulative      213.3 hours
  Start           2021.08.10 @ 20:19:07
  End             2021.08.13 @ 22:48:05
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          75
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62d46ec4-3325-4fdb-b87c-e2cad8dcea73