Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.11 @ 10:43:54 Player: snuf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1696) 1696 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 5710 Bonus ------- High Alert Combat Kills 44 Entered DSFs 500 Cogmind --------- Core Integrity 812/850 Matter 193/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Advanced Treads Wheel Armored Wheel > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Trap Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Heavy Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Spear > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Armored Treads Medium Treads Medium Treads Improved Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Improved Actuator Array Light Armor Plating Heavy Assault Rifle Minigun Minigun Enhanced Autogun Gauss Rifle Improved Light Cannon Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Trap Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Spear > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Armored Treads Medium Treads Medium Treads Improved Heat Sink High-capacity Matter Pod Advanced Targeting Computer Improved Actuator Array Light Armor Plating Heavy Assault Rifle Minigun Minigun Enhanced Autogun Gauss Rifle Improved Light Cannon Improved Light Cannon Missile Launcher [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 7 | . . 2 1 2 . 2 Weapon . | . . . . . . . Parts Attached 67 | . 3 11 40 3 . 10 Power 9 | . . 2 5 1 . 1 Engine 7 | . . 1 4 1 . 1 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 14 | . 2 1 10 . . 1 Treads 7 | . 1 1 5 . . . Leg . | . . . . . . . Wheel 7 | . 1 . 5 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | . 1 6 13 2 . 6 Device 9 | . . 1 4 2 . 2 Storage 2 | . 1 1 . . . . Processor 4 | . . . 2 . . 2 Hackware . | . . . . . . . Protection 13 | . . 4 7 . . 2 Artifact . | . . . . . . . Weapon 16 | . . 2 12 . . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | . . 2 8 . . . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . 1 9 . 1 1 Power 1 | . . . 1 . . . Propulsion 5 | . . . 4 . 1 . Utility 5 | . . 1 3 . . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 4 | . . 1 4 . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 85 97 98 92 91 92 Engine 7 | . 14 5 7 6 7 6 Core 1 | . . 5 1 . . . Treads 10 | . 10 11 12 7 7 6 Wheel 13 | . 10 11 14 15 14 12 Device 11 | . . 4 10 23 23 20 Storage 8 | . 14 11 9 7 7 6 Processor 9 | . . . 12 7 7 14 Protection 12 | . . 27 12 7 7 10 Energy Gun 3 | . 28 8 . . . . Ballistic Gun 13 | . . 13 17 15 15 7 Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 80 | 12 17 62 69 75 75 80 Greatest Support 32 | 20 20 16 32 26 26 22 Greatest Overweight (x) 7 | . 1 3 4 2 7 7 Average Overweight (x) 1 | . . 1 1 2 2 3 Largest Inventory Capacity 20 | . 10 20 20 20 20 20 Average Capacity 17 | . 9 10 20 20 20 20 Most Carried 20 | . 7 11 20 19 20 19 Average Carried 16 | . 6 9 18 18 19 17 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 6 7 11 19 19 20 19 Class Distribution -------------------- 51% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 2067 | 200 22 171 1361 . 75 238 Remotely . | . . . . . . . Salvage Created 1972 | . 52 219 1422 . 72 207 Parts 120 | . 7 17 87 . 6 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 39 | . . 7 26 . 1 5 Guns 36 | . . 7 26 . 1 2 Cannons 3 | . . . . . . 3 Classes Destroyed 14 | . 1 2 9 . 1 1 Worker 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 3 | . 2 . 1 . . . Swarmer 7 | . . 4 3 . . . Grunt 19 | . . . 15 . . 4 Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . . 1 Sentry 8 | . . 3 5 . . . Specialist 1 | . . . . . 1 . Hunter 1 | . . . 1 . . . Best Kill Streak 6 | . 1 6 5 . 1 5 Combat Bots Only 6 | . . 6 4 . 1 5 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 3356 | . 36 463 2076 . 205 576 Core 195 | . . 6 151 . . 38 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . 76 . . . Core Remaining (%) 94 | 100 100 98 72 . 100 . Volleys Fired 166 | . 2 25 111 . 3 25 Largest 2 | . 2 2 2 . 2 2 Hottest 100 | . 100 100 64 . 50 73 Shots Fired 325 | . 4 50 215 . 6 50 Gun 293 | . 4 50 208 . 6 25 Cannon 31 | . . . 6 . . 25 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 300 | . . 30 214 . 6 50 Thermal 24 | . 4 20 . . . . Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 2 11 22 . 6 8 Robot Miss Streak 4 | . 1 4 4 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 6 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 236 | . 2 30 166 . 4 34 Core Hits 102 | . 2 10 74 . 2 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 5 | . . 3 1 . . 1 Burn 2 | . . 2 . . . . Destroy 2 | . . 1 1 . . . Blast 1 | . . . . . . 1 Melee Attacks 5 | . . . 3 . . 2 Impact 3 | . . . 3 . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4055 | . 25 379 2864 . 62 725 Guns 3536 | . 25 379 2790 . 62 280 Cannons 492 | . . . 47 . . 445 Explosions 27 | . . . 27 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3828 | . . 204 2837 . 62 725 Thermal 200 | . 25 175 . . . . Explosive 27 | . . . 27 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . . . Average Corruption 2 | . . . 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . 18 . . . Message Errors 4 | . . . 4 . . . Matter Fused 4 | . . . 4 . . . Heat Flow Errors 3 | . . . 3 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 1 . . 6 Impact . | . . . . . . . Kinetic 6 | . . . 1 . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 356 | . 39 356 262 . . 18 Average Temperature 135 | . 22 184 64 . . 7 Received Heat Transfer 1359 | . . 108 990 . 9 252 Effects 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 5 . . . . Heat Transferred 740 | . 74 666 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 531 | . 69 256 531 198 163 234 Initial 198 | . . 28 35 198 138 85 Average 175 | . 35 127 215 198 156 141 Maximum Alert Level 2 | . . 1 2 . . 1 Low Security (%) 65 | . 100 69 55 100 100 62 Level 1 26 | . . 30 30 . . 37 Level 2 7 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 5 . 1 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . . 4 . 1 1 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 11 | . 1 2 8 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 5 11 54 . 4 7 Peak Tracking Total 6 | . 2 6 6 . 3 5 Tactical Retreats 9 | . . 1 6 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 12 | . 2 2 3 3 . 2 Terminals 11 | . 2 2 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 4 6 6 5 . 2 Successful 12 | . 3 3 4 1 . 1 Failed 11 | . 1 3 2 4 . 1 Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 4 2 . . . Terminals 21 | . 4 6 4 5 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 2 2 1 . 1 Open DSF 2 | . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . Locate Traps 2 | . . 1 1 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Botnet 1 | . 1 . . . . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 1 2 3 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 3118 | . 215 442 1698 160 129 474 Spaces Moved 1827 | 1 177 246 904 129 81 289 Core . | . . . . . . . Treads . | . . . . . . . Legs 46 | 1 45 . . . . . Wheels 1781 | . 132 246 904 129 81 289 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 100 115 115 120 120 130 Average Speed 126 | 120 115 123 129 120 123 131 Slowest Speed 185 | 120 120 145 160 120 185 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 38 28 83 3 53 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . 13 . . 2 Terrain Destroyed 19 | . . . 13 . . 6 Melee 4 | . . . 2 . . 2 Projectile 4 | . . . . . . 4 AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 2331 | . 183 338 1238 134 107 331 Wait 184 | . . 34 130 . 19 1 Move 1821 | . 176 245 903 128 80 289 Hop . | . . . . . . . Pick Up 43 | . 1 10 25 2 3 2 Fast Attach 30 | . 1 10 15 1 . 3 Attach 16 | . . . 11 2 . 3 Detach 6 | . . . 5 . . 1 Swap 21 | . 2 1 14 . . 4 Drop 39 | . 1 13 21 1 2 1 Fire 166 | . 2 25 111 . 3 25 Melee 5 | . . . 3 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 627 | -9/Materials | Discovered new exit (range 16) 658 | -9/Materials | Entered another Materials area 658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -8/Materials | Discovered new exit (range 13) 1423 | -8/Materials | Discovered new exit (range 10) 1656 | -8/Materials | Repaired Med. Armor Plating 1663 | -8/Materials | Build established: Scavenger-Mutant 1780 | -8/Materials | Lost 4 parts (1p1n1u1w) 2104 | -8/Materials | Build established: Mutant 2258 | -8/Materials | First assault squad dispatched 2263 | -8/Materials | Discovered new exit (range 14) 2356 | -8/Materials | Entered Factory 2356 | -7/Factory | Evolved 2 slots: Utility x2 2516 | -7/Factory | Identified exit to DSF 2516 | -7/Factory | Entered DSF 2598 | -7/DSF | Additional patrols routed to DSF 2629 | -7/DSF | Discovered new exit (range 11) 2645 | -7/DSF | Entered Factory 2645 | -6/Factory | Evolved 2 slots: Utility x2 2952 | -6/Factory | Build established: Scavenger-Mutant 3119 | -6/Factory | Self-destructed Last Messages --------------- 02871_ G-50 Soldier knocked back. 02875_ Critical hit (Burn: +37). 02878_ R-10 Processor collects Lgt. Angular Momentum Engine. 02880_ G-50 Soldier destroyed. 02881_ R-10 Processor collects Hvy. Laser. 02885_ R-10 Processor collects Unknown Leg. 02888_ Acquired 42 matter. 02889_ Acquired 6 matter. 02890_ Acquired 1 matter. 02897_ Acquired 5 matter. 02901_ Acquired 6 matter. 02902_ Acquired 41 matter. 02904_ Acquired 1 matter. 02905_ Acquired 6 matter. 02974_ Connecting with Terminal... 02998_ Acquired Adv. Terrain Scan Processor. 03097_ K-01 Serf collects debris. 03107_ K-01 Serf cleans the Nuclear Reactor. 03109_ Acquired Adv. Targeting Computer. 03112_ K-01 Serf cleans the Nuclear Reactor. 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""" """ # #? | | ??????? ?????? # # "Y" + | | ??????????? ? ############## """ # | | ??????????? ?? ????###???#?## # | | ???????????? ?#??#???#???#?# #? | | ????????????? ??##?###????### ######### # | | ?????????????################ # # # | | ???????????? # # # | | ???????????? + # # | | ???????????? # # + | | ???????????? # # # | | ???????????? # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticBarrageVibroblade Manual? 0 Play Time 00:38:49 Cumulative 210.3 hours Start 2022.07.10 @ 22:52:27 End 2022.07.11 @ 10:43:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f8d25c1-5eb4-4384-9521-6b349d517b80