Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 02:26:54

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (16)      80
Value Destroyed (372)      372
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (400)                400
              TOTAL SCORE: 3752

 Bonus
-------
Follower Combat Kills      111
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             529/550
Matter                     228/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (23)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
         Aluminum Leg
         Carbon-fiber Leg
>        --- UTILITY (4) ------
  Medium Storage Unit
   Heavy Armor Plating
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
   Light EM Pulse Cannon
         Latent Energy Streamer
   Heavy Particle Cannon
         Flak Cannon
    Mini Grenade Launcher
         Mace

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Airjet
               Airjet
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Targeting Computer
>              --- WEAPON -----------
               Latent Energy Streamer
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
               Carbon-fiber Leg
               Airjet
         Heavy Armor Plating
         Light EM Pulse Cannon
         Heavy Assault Rifle
               Mining Laser
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Field Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             40   | 10  2   7   10  .   2   5   4   
  Power                    7    | 2   .   2   2   .   .   1   .   
    Engine                 6    | 2   .   2   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 4   .   1   3   .   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   1   .   .   .   1   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   3   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 2   1   2   2   .   .   .   1   
    Device                 4    | 2   1   1   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   2   3   .   2   2   1   
    Energy Gun             3    | .   .   .   2   .   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   1   1   .   
    Ballistic Gun          7    | 2   1   2   .   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   .   .   7   1   
  Power                    2    | .   .   .   .   .   .   2   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 87  88  88  55  41  
  Engine                   9    | .   14  14  11  11  11  .   .   
  Core                     1    | .   .   .   .   .   .   9   .   
  Leg                      12   | .   28  28  15  .   .   .   16  
  Hover                    11   | .   .   .   6   22  22  20  .   
  Device                   15   | .   28  26  11  11  11  11  .   
  Storage                  6    | .   .   .   3   11  11  11  9   
  Processor                5    | .   .   1   11  11  11  .   .   
  Protection               1    | .   .   .   7   .   .   .   7   
  Energy Gun               4    | .   .   .   6   11  5   .   7   
  Ballistic Gun            15   | .   28  28  14  11  11  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             31   | 11  12  14  29  24  31  22  28  
  Greatest Support         25   | 20  20  25  25  16  16  16  25  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   1   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  10  10  
  Average Capacity         7    | 5   5   5   6   10  10  10  10  
  Most Carried             10   | 5   5   5   10  10  10  10  9   
  Average Carried          6    | 2   5   4   5   9   9   9   5   
  Final Capacity           10   | 5   5   5   10  10  10  10  10  
  Final Carried            10   | 5   5   5   9   10  9   10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           657  | 287 59  96  148 34  .   33  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            475  | 74  59  73  133 36  .   100 .   
  Parts                    36   | 8   5   6   7   7   .   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  15   | 1   3   3   3   3   .   2   .   
  Guns                     15   | 1   3   3   3   3   .   2   .   
Classes Destroyed          5    | 2   1   1   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   2   .   3   .   .   .   
  Grunt                    4    | 1   .   .   2   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   1   1   .   .   .   .   
Best Kill Streak           4    | 1   3   2   2   4   .   2   .   
  Combat Bots Only         4    | 1   3   2   2   4   .   2   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Hostile Shots Fired        115  | 4   12  8   15  4   .   46  26  
  Missed                   28   | 1   5   1   3   1   .   11  6   
Damage Taken               1272 | 35  51  130 181 22  .   587 266 
  Core                     235  | .   14  16  87  .   .   97  21  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         80   | 100 .   88  .   .   .   54  .   
Volleys Fired              37   | 4   4   5   11  2   .   9   2   
  Largest                  2    | 2   2   2   2   2   .   2   1   
  Hottest                  88   | 40  40  45  88  88  .   83  65  
Shots Fired                69   | 8   8   10  22  4   .   15  2   
  Gun                      66   | 8   8   10  21  4   .   13  2   
  Cannon                   3    | .   .   .   1   .   .   2   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  53   | 8   8   10  12  2   .   13  .   
  Thermal                  13   | .   .   .   9   2   .   .   2   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          3    | .   .   .   1   .   .   2   .   
  Robot Hit Streak         6    | 2   4   4   6   4   .   4   5   
  Robot Miss Streak        5    | 5   2   2   2   2   .   3   5   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   .   .   .   2   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   .   1   .   .   .   
Shots Hit Robots           45   | 2   4   7   19  3   .   8   2   
  Core Hits                27   | 3   3   4   5   3   .   5   4   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           929  | 33  50  110 382 64  .   260 30  
  Guns                     784  | 29  50  110 364 64  .   137 30  
  Cannons                  22   | .   .   .   18  .   .   4   .   
  Explosions               114  | .   .   .   .   .   .   114 .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  9    | 4   .   .   .   .   .   5   .   
  Kinetic                  569  | 29  50  110 215 28  .   137 .   
  Thermal                  215  | .   .   .   149 36  .   .   30  
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          136  | .   .   .   18  .   .   118 .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   .   2   .   
  Average Corruption       1    | .   .   .   .   .   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   .   3   .   
    Message Errors         2    | .   .   .   .   .   .   2   .   
    Energy Discharges      1    | .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      4    | 2   .   .   .   .   .   2   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   3    | 1   .   .   .   .   .   2   .   
Targets Rammed             3    | 1   .   .   .   .   .   2   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        14   | .   .   .   4   .   .   13  14  
  Average Temperature      7    | .   .   .   3   .   .   8   10  
  Received Heat Transfer   444  | 18  .   .   84  .   .   315 27  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   1   1   .   .   .   .   
  Heat Transferred         442  | .   .   .   333 74  .   .   35  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Latent Energy Used         80   | .   .   .   .   .   .   80  .   
  LE Corruption            2    | .   .   .   .   .   .   2   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             180  | 25  101 168 180 70  .   100 49  
  Initial                  39   | .   16  39  7   .   .   .   23  
  Average                  74   | 8   73  68  110 62  .   84  42  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              38   | 1   6   8   6   2   .   12  3   
  Peak Tracking Total      6    | 1   3   3   3   .   .   6   4   
  Tactical Retreats        3    | .   .   1   .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          8    | .   3   2   1   .   1   .   1   
  Terminals                6    | .   3   1   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                20   | .   5   4   7   .   1   .   3   
  Successful               10   | .   1   2   4   .   1   .   2   
  Failed                   10   | .   4   2   3   .   .   .   1   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   5   2   4   .   1   .   1   
  Terminals                18   | .   5   3   7   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   2   3   .   1   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   1   
  Terminals                2    | .   .   .   1   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   1   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               4    | .   .   3   .   1   .   .   .   
  Largest Group            3    | .   .   3   1   1   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  31  31  .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   14  10  .   .   .   .   
  Total Damage             207  | .   .   94  113 .   .   .   .   
  Kills                    7    | .   .   4   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               2351 | 109 189 510 408 447 269 346 73  
Spaces Moved               1855 | 91  144 372 206 380 229 402 31  
  Core                     18   | 17  .   .   .   .   .   1   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     687  | 17  144 372 123 .   .   .   31  
  Wheels                   57   | 57  .   .   .   .   .   .   .   
  Hover                    1093 | .   .   .   83  380 229 401 .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 116 116 116 56  190 
  Average Speed            110  | 81  120 120 158 116 116 63  190 
  Slowest Speed            200  | 120 120 120 190 116 116 200 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 6   33  72  17  78  62  81  5   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             3    | .   .   1   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2097 | 115 152 428 267 382 232 478 43  
  Wait                     118  | .   1   34  24  .   .   54  5   
  Move                     1848 | 90  143 371 205 379 228 401 31  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  24   | 7   .   2   9   1   .   4   1   
  Fast Attach              13   | 7   2   3   .   .   1   .   .   
  Attach                   12   | 2   .   .   4   .   .   2   4   
  Detach                   2    | .   .   .   2   .   .   .   .   
  Swap                     15   | 1   .   4   6   .   1   3   .   
  Drop                     25   | 3   2   9   6   .   2   3   .   
  Fire                     37   | 4   4   5   11  2   .   9   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | 1   .   .   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
  110 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 11)
  299 | -10/Materials | Entered Mines
  308 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  316 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Found a hidden stash of uninstalled traps
  404 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  540 | -10/Mines     | Learned location of 1 exit from Materials
  727 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  798 | -10/Mines     | Discovered new exit (range 4)
  809 | -10/Mines     | Entered Materials
  809 | -9/Materials  | Accompanied by 1 ally
  809 | -9/Materials  | Evolved 2 slots: Utility x2
  810 | -9/Materials  | Identified exit to Mines
 1217 | -9/Materials  | Entered Mines
 1222 | -9/Mines      | Met a Derelict bent on vengeance
 1336 | -9/Mines      | Discovered new exit (range 9)
 1388 | -9/Mines      | Discovered new exit (range 12)
 1590 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1658 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1659 | -9/Mines      | Discovered new exit (range 5)
 1664 | -9/Mines      | Entered Exiles
 1664 | -9/Exiles     | Accompanied by 1 ally
 1692 | -9/Exiles     | Met 8R-AWN
 1713 | -9/Exiles     | Met EX-HEX
 1745 | -9/Exiles     | Met EX-BIN
 1761 | -9/Exiles     | Aligned with FarCom system
 1762 | -9/Exiles     | Given EX-Vault access code
 1790 | -9/Exiles     | Opened EX-Vault
 1801 | -9/Exiles     | Found Latent Energy Streamer
 1827 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1861 | -9/Exiles     | Met EX-DEC
 1923 | -9/Exiles     | Discovered new exit (range 10)
 1933 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 1933 | -9/Exiles     | Entered Mines
 1990 | -8/Mines      | Lost 3 parts (1p1n1u)
 2273 | -8/Mines      | Discovered new exit (range 6)
 2279 | -8/Mines      | Entered Materials
 2279 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2310 | -8/Materials  | Lost 3 parts (1p1n1u)
 2352 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02291_ Current location identified: Materials
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
>>Prototypes
Downloading prototype IDs...
    Prc. Shock Rifle
    Mni. Assault Cannon
02301_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02314_ Acquired Flak Cannon.
02315_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M008.
02315_ Slug penetrates Garrison Access.
02318_ Penetrated by Slug.
02322_ Y-45 Defender emerges from the garrison.
02327_ Slug penetrates Garrison Access.
02342_ Slug penetrates Wall. <x2>
02352_ Spread Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????g????????????????????????????????? |
| ????????????????????g????????????????????????????? |
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| ???????????????????????????+?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
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| ??????????????????????????# ##      #????????????? |
| ??????????????????????????# ##      #????????????? |
| ?????????????????????###### ## """  #????????????? |
| ?????????????????????#    # ## "G   #????????????? |
| ?????????????????????#    # ## """  #????????????? |
| ?????????????????????#    Y  +  Y   #????????????? |
| ?????????????????????#   @#  #####/###???????????? |
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| ?????????????????????#    #          ####       #? |
| ?????????????????????#    +       T            ??? |
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| ??????????????????                 #?????????????? |
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| ????????????????????##      ########?????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussIntegrityPod
  Manual?         0
Play Time         00:33:03
  Cumulative      45.8 hours
  Start           2024.07.02 @ 01:52:23
  End             2024.07.02 @ 02:26:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          41
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: efdbed73-ccee-4b3d-a80b-04242a87e862