Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 02:26:54 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (372) 372 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3752 Bonus ------- Follower Combat Kills 111 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 529/550 Matter 228/300 Energy 94/100 System Corruption 0% Temperature Cool (23) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light EM Pulse Cannon Latent Energy Streamer Heavy Particle Cannon Flak Cannon Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Latent Energy Streamer High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Airjet Heavy Armor Plating Light EM Pulse Cannon Heavy Assault Rifle Mining Laser [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Field Laser Energy Cannon Latent Energy Streamer Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 40 | 10 2 7 10 . 2 5 4 Power 7 | 2 . 2 2 . . 1 . Engine 6 | 2 . 2 2 . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 4 . 1 3 . . 2 2 Treads . | . . . . . . . . Leg 6 | 2 . 1 . . . 1 2 Wheel 2 | 2 . . . . . . . Hover 4 | . . . 3 . . 1 . Flight . | . . . . . . . . Utility 8 | 2 1 2 2 . . . 1 Device 4 | 2 1 1 . . . . . Storage 1 | . . . 1 . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 13 | 2 1 2 3 . 2 2 1 Energy Gun 3 | . . . 2 . . . 1 Energy Cannon 3 | . . . 1 . 1 1 . Ballistic Gun 7 | 2 1 2 . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . . . . . . 7 1 Power 2 | . . . . . . 2 . Propulsion 3 | . . . . . . 3 . Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . . . 1 Highest Loss Streak 3 | . . . . . . 3 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 100 100 87 88 88 55 41 Engine 9 | . 14 14 11 11 11 . . Core 1 | . . . . . . 9 . Leg 12 | . 28 28 15 . . . 16 Hover 11 | . . . 6 22 22 20 . Device 15 | . 28 26 11 11 11 11 . Storage 6 | . . . 3 11 11 11 9 Processor 5 | . . 1 11 11 11 . . Protection 1 | . . . 7 . . . 7 Energy Gun 4 | . . . 6 11 5 . 7 Ballistic Gun 15 | . 28 28 14 11 11 2 . Naked Turns . | . . . . . . . . Heaviest Build 31 | 11 12 14 29 24 31 22 28 Greatest Support 25 | 20 20 25 25 16 16 16 25 Greatest Overweight (x) 3 | . . . 1 1 1 3 1 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 Average Capacity 7 | 5 5 5 6 10 10 10 10 Most Carried 10 | 5 5 5 10 10 10 10 9 Average Carried 6 | 2 5 4 5 9 9 9 5 Final Capacity 10 | 5 5 5 10 10 10 10 10 Final Carried 10 | 5 5 5 9 10 9 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 657 | 287 59 96 148 34 . 33 . Remotely . | . . . . . . . . Salvage Created 475 | 74 59 73 133 36 . 100 . Parts 36 | 8 5 6 7 7 . 3 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 15 | 1 3 3 3 3 . 2 . Guns 15 | 1 3 3 3 3 . 2 . Classes Destroyed 5 | 2 1 1 . . . 1 . Tunneler 1 | 1 . . . . . . . Swarmer 8 | . 3 2 . 3 . . . Grunt 4 | 1 . . 2 . . 1 . Brawler 1 | . . . . . . 1 . Sentry 2 | . . 1 1 . . . . Best Kill Streak 4 | 1 3 2 2 4 . 2 . Combat Bots Only 4 | 1 3 2 2 4 . 2 . Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 . Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 115 | 4 12 8 15 4 . 46 26 Missed 28 | 1 5 1 3 1 . 11 6 Damage Taken 1272 | 35 51 130 181 22 . 587 266 Core 235 | . 14 16 87 . . 97 21 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 88 . . . 54 . Volleys Fired 37 | 4 4 5 11 2 . 9 2 Largest 2 | 2 2 2 2 2 . 2 1 Hottest 88 | 40 40 45 88 88 . 83 65 Shots Fired 69 | 8 8 10 22 4 . 15 2 Gun 66 | 8 8 10 21 4 . 13 2 Cannon 3 | . . . 1 . . 2 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 53 | 8 8 10 12 2 . 13 . Thermal 13 | . . . 9 2 . . 2 Explosive . | . . . . . . . . Electromagnetic 3 | . . . 1 . . 2 . Robot Hit Streak 6 | 2 4 4 6 4 . 4 5 Robot Miss Streak 5 | 5 2 2 2 2 . 3 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 45 | 2 4 7 19 3 . 8 2 Core Hits 27 | 3 3 4 5 3 . 5 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 929 | 33 50 110 382 64 . 260 30 Guns 784 | 29 50 110 364 64 . 137 30 Cannons 22 | . . . 18 . . 4 . Explosions 114 | . . . . . . 114 . Melee . | . . . . . . . . Ramming 9 | 4 . . . . . 5 . Kinetic 569 | 29 50 110 215 28 . 137 . Thermal 215 | . . . 149 36 . . 30 Explosive . | . . . . . . . . Electromagnetic 136 | . . . 18 . . 118 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . 3 . Message Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | 2 . . . . . 2 . Shots . | . . . . . . . . Rammed 3 | 1 . . . . . 2 . Targets Rammed 3 | 1 . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 14 | . . . 4 . . 13 14 Average Temperature 7 | . . . 3 . . 8 10 Received Heat Transfer 444 | 18 . . 84 . . 315 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 442 | . . . 333 74 . . 35 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Latent Energy Used 80 | . . . . . . 80 . LE Corruption 2 | . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 180 | 25 101 168 180 70 . 100 49 Initial 39 | . 16 39 7 . . . 23 Average 74 | 8 73 68 110 62 . 84 42 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 3 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 38 | 1 6 8 6 2 . 12 3 Peak Tracking Total 6 | 1 3 3 3 . . 6 4 Tactical Retreats 3 | . . 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 8 | . 3 2 1 . 1 . 1 Terminals 6 | . 3 1 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 5 4 7 . 1 . 3 Successful 10 | . 1 2 4 . 1 . 2 Failed 10 | . 4 2 3 . . . 1 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 5 2 4 . 1 . 1 Terminals 18 | . 5 3 7 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 2 3 . 1 . 1 Prototype ID Bank 1 | . . . . . . . 1 Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 Terminals 2 | . . . 1 . . . 1 Assimilate 1 | . . . . . . . 1 Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 1 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 4 | . . 3 . 1 . . . Largest Group 3 | . . 3 1 1 1 . . Highest-Rated Group 40 | . . 40 16 31 31 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 24 | . . 14 10 . . . . Total Damage 207 | . . 94 113 . . . . Kills 7 | . . 4 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2351 | 109 189 510 408 447 269 346 73 Spaces Moved 1855 | 91 144 372 206 380 229 402 31 Core 18 | 17 . . . . . 1 . Treads . | . . . . . . . . Legs 687 | 17 144 372 123 . . . 31 Wheels 57 | 57 . . . . . . . Hover 1093 | . . . 83 380 229 401 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 116 116 116 56 190 Average Speed 110 | 81 120 120 158 116 116 63 190 Slowest Speed 200 | 120 120 120 190 116 116 200 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 33 72 17 78 62 81 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2097 | 115 152 428 267 382 232 478 43 Wait 118 | . 1 34 24 . . 54 5 Move 1848 | 90 143 371 205 379 228 401 31 Hop . | . . . . . . . . Pick Up 24 | 7 . 2 9 1 . 4 1 Fast Attach 13 | 7 2 3 . . 1 . . Attach 12 | 2 . . 4 . . 2 4 Detach 2 | . . . 2 . . . . Swap 15 | 1 . 4 6 . 1 3 . Drop 25 | 3 2 9 6 . 2 3 . Fire 37 | 4 4 5 11 2 . 9 2 Melee . | . . . . . . . . Ram 3 | 1 . . . . . 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 11) 299 | -10/Materials | Entered Mines 308 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Build established: Mutant 340 | -10/Mines | Found a hidden stash of uninstalled traps 404 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 540 | -10/Mines | Learned location of 1 exit from Materials 727 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 798 | -10/Mines | Discovered new exit (range 4) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Accompanied by 1 ally 809 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Identified exit to Mines 1217 | -9/Materials | Entered Mines 1222 | -9/Mines | Met a Derelict bent on vengeance 1336 | -9/Mines | Discovered new exit (range 9) 1388 | -9/Mines | Discovered new exit (range 12) 1590 | -9/Mines | Received a Mining Laser from a helpful Derelict 1658 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1659 | -9/Mines | Discovered new exit (range 5) 1664 | -9/Mines | Entered Exiles 1664 | -9/Exiles | Accompanied by 1 ally 1692 | -9/Exiles | Met 8R-AWN 1713 | -9/Exiles | Met EX-HEX 1745 | -9/Exiles | Met EX-BIN 1761 | -9/Exiles | Aligned with FarCom system 1762 | -9/Exiles | Given EX-Vault access code 1790 | -9/Exiles | Opened EX-Vault 1801 | -9/Exiles | Found Latent Energy Streamer 1827 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1861 | -9/Exiles | Met EX-DEC 1923 | -9/Exiles | Discovered new exit (range 10) 1933 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1933 | -9/Exiles | Entered Mines 1990 | -8/Mines | Lost 3 parts (1p1n1u) 2273 | -8/Mines | Discovered new exit (range 6) 2279 | -8/Mines | Entered Materials 2279 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2310 | -8/Materials | Lost 3 parts (1p1n1u) 2352 | -8/Materials | Self-destructed Last Messages --------------- 02291_ Current location identified: Materials >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. >>Prototypes Downloading prototype IDs... Prc. Shock Rifle Mni. Assault Cannon 02301_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02314_ Acquired Flak Cannon. 02315_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 02315_ Slug penetrates Garrison Access. 02318_ Penetrated by Slug. 02322_ Y-45 Defender emerges from the garrison. 02327_ Slug penetrates Garrison Access. 02342_ Slug penetrates Wall. 02352_ Spread Laser destroyed. 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