Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 04:54:51 Player: ktur Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (371) 1855 Value Destroyed (17307) 17307 Prototype IDs (52) 1040 Alien Tech Used (6) 1200 Bonus (32151) 32151 TOTAL SCORE: 65253 Bonus ------- High Alert Combat Kills 2284 Follower Combat Kills 408 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1641 Cogmind --------- Core Integrity 861/1600 Matter 270/300 Energy 777/1350 System Corruption 15% Temperature Cool (20) Movement Hovering (64) Location 0b11 Command Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (14) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Powered Armor Advanced Force Field > --- WEAPON (4) ------- Improved Potential Cannon Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (22) --- Combat Antigrav System Combat Linear Gravjet Large Storage Unit Improved Energy Well (600) Heavy Regenerative Plating Terrabomb Improved Potential Cannon Hellfire Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Enhanced Optical Array Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Phase Armor Experimental Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Potential Cannon Heavy Pick Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Cooling System Improved Energy Well Experimental Melee Analysis Suite Advanced Actuator Array Advanced Phase Shifter Advanced Phase Shifter Advanced Powered Armor Heavy Regenerative Plating Antimissile System System Shield Advanced System Shield Core Regenerator Terrabomb Improved Potential Cannon Hellfire Missile Launcher [Rating: 197] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Combat Linear Gravjet Treads Light Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Nanoactuators Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Advanced Powered Armor Artifact Phase Armor Weapon Lance Energy Gun Medium Laser Energy Cannon Improved Potential Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Utility 12 | . . 2 1 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 420 | 6 9 19 13 31 1 3 2 4 2 1 5 . 10 2 4 . 8 26 1 12 8 . 5 . 45 2 11 4 2 23 24 39 19 19 21 39 Power 61 | 1 2 2 . 5 . 1 . 2 . . . . . . 2 . . 4 . . . . . . 3 . 4 . . 4 2 12 8 3 1 5 Engine 4 | 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 19 | . . 1 . 5 . 1 . 2 . . . . . . 2 . . 4 . . . . . . 1 . . . . 1 . 2 . . . . Reactor 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . 3 2 10 8 3 1 5 Propulsion 86 | 2 3 5 9 6 . . 1 . . . 1 . 4 . . . 2 6 . 2 2 . . . 11 . 2 1 . 3 6 5 1 . 7 7 Treads 16 | 2 2 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . . . . . . . . . 3 . . . 2 6 . 2 2 . . . 11 . 2 1 . 3 6 5 1 . 7 7 Flight 11 | . . 1 1 6 . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 182 | 1 2 2 1 14 1 2 . 2 2 1 4 . 4 1 . . 4 15 . 5 3 . 5 . 21 1 3 3 2 14 12 13 5 10 10 19 Device 79 | . . . 1 . . 1 . 2 1 . 1 . . . . . 2 7 . 1 2 . 4 . 7 . 1 1 1 11 8 8 2 4 3 11 Storage 25 | 1 2 1 . . . 1 . . . . . . 1 . . . . 2 . 1 . . 1 . 1 . . . . 1 2 2 1 2 5 1 Processor 11 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 . . 1 Hackware 38 | . . . . 13 1 . . . . 1 3 . 3 . . . 1 3 . 2 . . . . 6 . . . . . . . 1 2 . 2 Protection 26 | . . . . . . . . . 1 . . . . 1 . . 1 2 . 1 1 . . . 6 . 1 1 . 2 1 1 . 2 1 4 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Weapon 91 | 2 2 10 3 6 . . 1 . . . . . 2 1 2 . 2 1 1 5 3 . . . 10 1 2 . . 2 4 9 5 6 3 8 Energy Gun 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Ballistic Gun 15 | 2 2 7 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Launcher 18 | . . 2 . . . . 1 . . . . . 1 . 2 . . . 1 1 1 . . . 2 1 . . . . . 1 2 2 . 1 Special Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 Piercing Weapon 34 | . . . . . . . . . . . . . . 1 . . 2 1 . 4 2 . . . 7 . 2 . . 2 2 4 3 1 . 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . 2 4 . 4 1 . Parts Lost 80 | . 6 6 1 7 . . 2 2 . . . . . . 2 . 1 6 . . 1 . . . 7 . 5 . 1 4 . 6 . 4 3 16 Power 18 | . 2 . 1 2 . . . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . 3 . 2 2 2 Propulsion 12 | . 2 2 . 1 . . 1 . . . . . . . . . . 1 . . 1 . . . 1 . 1 . . . . 1 . . . 1 Utility 39 | . . . . 3 . . 1 1 . . . . . . 1 . 1 4 . . . . . . 6 . 2 . 1 4 . 1 . 2 1 11 Weapon 11 | . 2 4 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 Highest Loss Streak 9 | . 3 2 1 5 . . 2 2 . . . . . . 1 . 1 2 . . 1 . . . 2 . 4 . 1 2 . 3 . 2 2 9 Average Slot Usage (%) 93 | . 86 93 99 85 100 95 90 91 84 87 92 93 96 100 86 86 98 93 94 98 95 94 98 100 96 93 96 100 100 99 99 94 84 90 87 88 Core 3 | . . 4 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 2 . . . . 1 . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 5 5 7 9 7 8 7 4 4 Treads 2 | . 26 16 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . 7 20 20 20 20 16 17 17 17 17 17 17 14 15 14 15 15 19 19 18 17 17 19 20 Flight 3 | . . . . 22 23 23 23 23 23 23 20 20 12 . . . . . . . . . . . . . . . . . . . . . . . Device 5 | . . . 8 . . 2 . 6 2 . . . . . . . 1 3 . . 4 5 9 11 5 10 13 8 5 7 13 14 8 3 6 7 Storage 12 | . 18 33 27 . . 4 7 7 7 7 6 6 6 6 6 6 6 12 17 13 11 11 11 11 10 10 10 10 10 9 14 14 15 16 16 17 Processor 11 | . . 11 9 4 7 7 7 7 7 7 6 6 6 6 6 6 6 5 11 11 8 5 5 5 7 14 15 19 21 19 19 22 19 17 16 15 Hackware 21 | . . . . 44 46 38 35 29 23 25 44 46 46 40 33 33 37 32 29 32 29 29 29 29 35 26 21 21 21 15 9 . 3 7 8 7 Protection 3 | . . . . . . . . . 4 7 . . . 6 6 6 5 2 5 4 5 5 5 5 4 5 4 8 10 7 4 4 4 4 1 2 Ballistic Gun 2 | . 27 20 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 3 7 7 7 7 7 7 6 6 6 3 . . . . . . . . . . . . . . . . . 1 . . 1 3 Piercing Weapon 6 | . . . . . . . . . . . . . . 2 . . 13 10 . 8 8 11 11 11 9 . 8 10 10 9 7 4 5 12 10 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 10 39 58 60 16 11 17 17 19 19 19 20 17 33 45 51 42 41 67 55 55 63 58 59 59 71 70 72 83 85 115 141 124 127 138 170 163 Greatest Support 154 | 40 40 40 60 18 18 18 19 19 19 19 21 21 58 58 58 58 58 60 56 69 69 59 59 59 82 82 82 96 96 128 128 128 128 128 154 154 Greatest Overweight (x) 19 | 1 1 2 . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . 19 . . . 1 1 . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 16 22 22 22 4 8 8 8 8 8 8 8 10 10 10 10 10 14 14 16 16 16 16 16 16 16 16 16 16 20 24 24 26 26 28 28 Average Capacity 16 | 5 9 22 22 4 4 6 8 8 8 8 8 8 8 10 10 10 10 13 14 15 16 16 16 16 16 16 16 16 16 16 21 22 24 25 27 27 Most Carried 28 | 6 16 22 22 21 4 8 8 7 8 8 8 8 10 10 10 10 10 14 14 16 16 16 16 16 16 16 16 16 16 19 22 23 26 26 28 28 Average Carried 16 | 3 8 18 21 3 3 6 7 5 6 7 7 8 8 9 9 10 9 13 13 14 14 15 15 16 15 15 14 16 15 15 21 21 24 24 25 25 Final Capacity 28 | 6 16 22 22 4 4 8 8 8 8 8 8 8 10 10 10 10 10 14 14 16 16 16 16 16 16 16 16 16 16 20 22 22 26 26 28 22 Final Carried 27 | 6 16 22 22 4 4 8 7 5 8 8 8 8 10 10 10 10 10 14 14 16 14 16 16 16 16 16 16 16 15 19 22 22 26 26 27 11 Class Distribution -------------------- 31% | Wizard-Mutant 14% | Machinist-Mutant 13% | Hacker-Mutant 10% | Wizard-Sprinter 9% | Hauler-Mutant 5% | Scavenger-Mutant 4% | Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Wizard-Sprinter | -7/Factory Wizard-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Wizard-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Hacker-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Machinist-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Machinist-Mutant | -2/Research Machinist-Mutant | -2/Testing Machinist-Mutant | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Matter Collected 7644 | 241 476 401 370 237 . 205 55 24 40 20 50 . . 163 199 . 135 301 390 320 138 10 . 50 573 . 606 103 30 250 184 619 377 477 155 445 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20602 | 70 838 756 648 288 . 189 35 70 . . 134 . . 158 226 . 118 611 870 807 319 . . . 1577 662 591 208 323 2633 1439 1457 273 1126 2080 2096 Parts 854 | 2 50 50 40 11 . 3 5 . . . 1 . . 2 3 . 11 35 5 27 9 . . . 71 5 32 9 21 101 78 80 11 53 88 51 Haulers Intercepted 20 | . 2 4 4 . . . . . . . 1 . . . . . . . . 2 . . . . 1 . 1 . . . 2 1 1 . 1 . Recyclers Shooed 16 | . 3 2 4 . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . 2 . . 1 . . . 1 1 . 9 . . . 8 . 16 . . . . 10 21 . . . . . . . Prevented 11 | . . . . . . . . . . 1 . . . . . . 1 . . . 2 . 7 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 279 | . 14 21 13 4 . . 4 . . . . . . 6 9 . 2 8 4 14 7 . . . 23 4 7 6 5 20 19 16 6 22 22 23 Melee 158 | . . . . 4 . . . . . . . . . . . . 2 8 . 1 2 . . . 18 . 7 5 5 20 19 16 1 13 22 15 Guns 41 | . 14 14 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 77 | . . 7 . . . . 4 . . . . . . 6 9 . . . 4 13 5 . . . 5 4 . . . . . . 5 9 . 6 Classes Destroyed 20 | 1 6 2 . . . . . . . . . . . . 1 . 1 2 1 1 1 . . . . . . . . . . . . . . 4 Worker 25 | . 4 . . 2 . . . . . . 1 . . . . . . 2 . 2 . . . . . . 1 . . 6 3 1 . . . 3 Tunneler 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 20 | . 2 4 4 . . . . . . . 1 . . . . . . . . 2 . . . . 1 . 1 . . . 2 1 1 . 1 . Recycler 20 | 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . 2 . . 8 . 1 . 1 2 . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 12 | . 4 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 1 1 . 1 Watcher 6 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 1 1 . . . . Swarmer 64 | . 2 11 7 . . . 4 . . . . . . . 1 . . . . 3 . . . . 5 . 5 5 . 3 5 4 . 4 1 4 Grunt 90 | . 12 8 2 2 . . . . . . . . . 6 8 . . . . 9 4 . . . 3 . . . 3 2 4 . 5 9 10 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Sentry 31 | . . 2 4 2 . . . . . . . . . . . . . 3 . 1 1 . . . 4 . . 1 . 5 . 4 1 . 1 2 Hunter 25 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . 5 6 . . 4 4 1 Programmer 47 | . . . . . . . . . . . . . . . . . 2 4 . . . . . . 7 . 2 . 2 5 4 6 . 5 5 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Compactor 8 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | 1 5 6 3 4 . 2 4 . . . 2 . . 6 4 . 2 2 3 5 5 . . . 6 4 5 3 5 11 5 5 5 14 9 4 Combat Bots Only 13 | . 4 6 3 4 . . 4 . . . . . . 6 4 . 2 2 3 5 5 . . . 6 4 4 3 5 4 5 4 5 13 7 4 Max Kills in Single Turn 4 | 1 1 3 2 1 . 1 2 1 . . 1 . . 4 4 . 1 1 2 3 3 . . . 3 1 1 1 1 1 1 1 3 2 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . . 2 . . . . . . 4 4 . . . 1 3 3 . . . 3 1 . . . . . . 3 2 . 3 Melee 1 | . . . . 1 . . . . . . . . . . . . 1 1 . 1 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Damage Taken 27373 | . 916 875 640 640 . 13 211 102 . 37 . . 112 91 546 . 143 1031 29 300 351 . . . 2988 . 1351 398 475 1880 1448 2003 120 2442 2458 5773 Core 4147 | . 163 206 66 178 . . 99 57 . 19 . . 112 36 49 . . 222 . 67 19 . . . 351 . 398 75 95 158 246 128 . 264 534 605 Absorbed by Shields 2925 | . . . . . . . . . . . . . . . . . . 129 . . . . . . . . . . . . 63 110 . . 1404 1219 Redirected to Core 635 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 277 Core Remaining (%) 61 | 100 34 48 88 . . . . . . 49 . . . . . . 76 . . . . . . 69 . . . . 20 . . 59 . 81 . 53 Volleys Fired 367 | 3 103 84 47 8 . . 2 . . . . . 1 6 20 . . . 17 11 2 . . . 5 17 . . . . 3 12 6 8 1 11 Largest 2 | 2 2 2 2 1 . . 1 . . . . . 1 1 1 . . . 1 1 1 . . . 1 1 . . . . 1 1 1 1 1 1 Hottest 200 | 40 40 70 48 44 . . 36 . . . . . 30 43 46 . . . 46 46 46 . . . 46 46 . . . . 60 65 60 60 200 200 Shots Fired 593 | 6 204 159 94 8 . . 2 . . . . . 1 6 20 . . . 17 11 2 . . . 5 16 . . . . 3 13 6 8 1 11 Gun 459 | 6 204 155 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 35 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 . . 1 10 Launcher 98 | . . 4 . . . . 2 . . . . . . 6 20 . . . 17 11 2 . . . 5 16 . . . . . . 6 8 . 1 Special 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 470 | 6 204 142 94 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 . . . . Thermal 24 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Explosive 98 | . . 4 . . . . 2 . . . . . . 6 20 . . . 17 11 2 . . . 5 16 . . . . . . 6 8 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 4 14 11 19 . . . 4 . . . . . 5 8 3 . . . 11 . . . . . 15 24 . . . . . 26 27 31 . 10 Robot Miss Streak 5 | 2 3 5 2 . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 3 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1050 | 4 139 112 73 12 . 3 1 2 . . 6 . 2 4 4 . 7 35 9 18 8 . . . 70 9 25 11 13 93 68 75 10 40 94 103 Core Hits 637 | 2 50 53 26 7 . 2 4 1 . . 2 . . 18 21 . 3 20 16 38 14 . . . 44 9 13 6 7 52 39 33 15 40 45 57 Critical Hits 46 | . 3 . . . . . . . . . . . 1 . . . 1 . . . . . . . 7 . 3 2 . 1 1 11 1 3 8 4 Critical Kills 17 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . . . 5 . . 3 1 Critical Parts Destroyed 27 | . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . 3 . 1 1 . 1 1 5 1 3 5 3 Melee Attacks 1164 | . . . . 29 . 30 . 2 . 1 19 . 15 . . . 11 111 . 43 15 . . . 166 . 46 11 14 155 91 90 15 51 139 110 Impact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Slashing 162 | . . . . 29 . 30 . 2 . 1 19 . 15 . . . . . . . . . . . . . . . . . . 22 . . 16 28 Piercing 993 | . . . . . . . . . . . . . . . . . 11 111 . 43 15 . . . 165 . 46 11 14 155 91 68 15 51 123 74 Sneak Attacks 77 | . . . . 2 . 2 . 1 . . 2 . 1 . . . . 4 . 5 . . . . 6 . 7 . . 18 6 6 2 1 8 6 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 123 | . . . . . . . . . . . . . . . . . 2 8 . 4 1 . . . 13 . 4 . 4 11 6 8 . 8 28 26 Damage Inflicted 67355 | 37 1429 1559 1043 806 . 251 390 165 . . 372 . 128 1133 2311 . 247 1548 4008 3508 933 . . . 5015 2858 1589 522 665 6059 3691 4931 2000 4418 5668 10071 Guns 3544 | 37 1421 1065 1021 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1354 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . . 1276 Explosions 22040 | . . 477 . . . . 390 . . . . . . 1133 2311 . . . 4008 2511 662 . . . 1758 2858 . . . . . . 1256 2628 . 2048 Melee 40346 | . . . . 806 . 251 . 165 . . 372 . 128 . . . 247 1548 . 997 271 . . . 3257 . 1565 522 665 6059 3691 4853 744 1790 5668 6747 Ramming 71 | . 8 17 22 . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . Kinetic 3548 | 37 1421 991 1021 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . . . . Thermal 3908 | . . 74 . . . . . . . . . . . . . . . . . . . . . . 1015 . . . . . . . . . . 2819 Explosive 19450 | . . 477 . . . . 390 . . . . . . 1133 2311 . . . 4008 2511 662 . . . 743 2858 . . . . . . 1224 2628 . 505 Electromagnetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . Impact 319 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 Slashing 6449 | . . . . 806 . 251 . 165 . . 372 . 128 . . . . . . . . . . . . . . . . . . 1375 . . 837 2515 Piercing 33578 | . . . . . . . . . . . . . . . . . 247 1548 . 997 271 . . . 3257 . 1565 522 665 6059 3691 3478 744 1790 4831 3913 Highest Corruption 19 | . . . . 2 10 10 12 12 12 . . . . . . . 2 3 3 3 3 3 3 . 9 17 17 15 16 4 9 19 . 13 3 15 Average Corruption 6 | . . . . 1 5 10 10 12 12 . . . . . . . 1 2 3 3 3 3 3 . 5 15 16 15 15 2 4 11 . 3 2 5 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 2 . . . . Effects 413 | . . . . 3 2 42 1 14 3 . . . . . . . 1 17 5 22 8 2 1 . 36 14 60 15 10 15 17 63 . 11 11 40 Message Errors 83 | . . . . . . 3 . 2 . . . . . . . . . 5 1 8 1 . 1 . 7 1 9 4 1 2 9 11 . 4 2 12 Matter Fused 65 | . . . . . . 8 . . 1 . . . . . . . . 3 2 3 4 1 . . 10 3 6 1 1 2 . 12 . 2 . 6 Heat Flow Errors 47 | . . . . . . 6 . 1 1 . . . . . . . 1 3 . 2 2 1 . . 5 1 6 . 2 3 1 4 . 2 1 5 Energy Discharges 29 | . . . . 1 . 3 . 1 . . . . . . . . . 3 . 3 . . . . 3 1 3 1 . . 3 2 . . 1 4 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Data Loss (minor) 37 | . . . . 2 . 2 . 1 . . . . . . . . . 3 1 3 . . . . 4 . 3 . . 2 1 4 . 1 2 8 Data Loss (major) 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 Misdirections 63 | . . . . . 1 13 1 8 1 . . . . . . . . . . . . . . . . 3 16 8 3 . . 8 . 1 . . Targeting Errors 70 | . . . . . . 4 . . . . . . . . . . . . 1 3 1 . . . 6 4 11 1 3 6 3 17 . 1 5 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4950 | . . 54 . 176 . . . 123 . . . . . 20 74 . . 58 14 162 . . . . 527 . 158 24 6 722 148 600 162 229 722 971 Projectiles 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Explosions 950 | . . 54 . . . . . . . . . . . 20 74 . . . 14 61 . . . . 316 . . . . . . . 87 138 . 186 Melee 3905 | . . . . 176 . . . 123 . . . . . . . . . 58 . 101 . . . . 211 . 158 24 6 722 148 600 75 91 722 690 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . . . . . . . . . . 20 . . . 29 . . . . . 62 . 11 . . . . . . . . . Shots 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 2 . . . . . . . . . . . Rammed 11 | . 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Targets Rammed 12 | . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 40 178 298 3 . 222 . 266 270 4 . . . 3 36 . 171 247 1 230 207 172 . . 226 186 250 . 166 265 137 351 . 318 175 376 Average Temperature 89 | . 11 55 150 3 . 106 . 131 140 4 . . . 3 14 . 87 113 1 62 107 92 . . 93 90 102 . 76 83 94 133 . 68 73 120 Received Heat Transfer 3212 | . 504 342 207 174 . 9 . 21 . 18 . . 12 45 156 . . 105 . 81 45 . . . 210 . 51 27 99 165 70 85 18 189 256 323 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 6 Heat Transferred 2250 | . . 222 . . . . . . . . . . . . . . . . . . . . . . 550 . . . . . . . . . . 1478 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Peak Influence 1054 | 5 278 431 397 273 146 150 . . . . 418 191 142 . . . . 216 198 877 . . . . 296 131 290 . . 492 515 401 545 867 977 1054 Initial 624 | . 3 59 131 74 86 102 . . . . 75 146 126 . . . . 25 75 138 . . . . . 54 77 . . 209 274 243 219 153 285 624 Average 248 | . 173 255 215 150 112 72 . . . . 132 179 37 . . . . 74 166 298 . . . . 68 98 162 . . 227 210 229 352 395 672 875 Maximum Alert Level 3 | . 1 2 1 1 . . . . . . 2 . . . . . . 1 . 3 . . . . 1 . 1 . . 2 2 2 2 3 3 3 Low Security (%) 56 | 100 53 23 47 65 100 100 . . . . 72 100 100 . . . . 99 100 52 . . . . 97 100 73 . . 41 54 36 . 16 . . Level 1 24 | . 46 69 52 34 . . . . . . . . . . . . . . . 7 . . . . 2 . 26 . . 44 21 61 78 38 17 . Level 2 9 | . . 6 . . . . . . . . 27 . . . . . . . . 20 . . . . . . . . . 14 23 2 21 38 30 7 Level 3 10 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 7 51 92 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 5 2 . 6 . 2 . . . . 1 . 1 . . . . 2 . 5 . . . . 6 . 1 . . 4 6 5 2 5 5 8 Investigation 19 | . 1 . . 5 . 1 . . . . 1 . . . . . . . . 1 . . . . 3 . . . . 2 2 . 1 1 . 1 Extermination 18 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 3 . 1 . . 2 2 2 . 1 1 3 Reinforcement 20 | . 4 2 . 1 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 3 1 2 1 2 Assault 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Distress Signals 50 | . 7 2 4 2 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 4 . 6 2 1 19 Communications Jammed 92 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 5 . . 33 13 29 . . . . Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 5 . . 33 13 28 . . . . Times Spotted 641 | . 46 32 24 39 6 18 7 8 . 8 3 4 5 6 12 . 2 39 5 25 4 . . . 58 5 20 9 7 31 37 32 14 37 35 63 Peak Tracking Total 12 | . 7 4 5 10 6 4 4 4 . 8 2 5 1 7 5 . 2 4 3 5 7 . . . 12 3 7 6 4 3 6 4 5 11 9 10 Tactical Retreats 68 | . 5 1 1 12 . 5 . 3 . 3 1 . 1 1 2 . . 6 . 1 1 . . . 7 . 4 3 1 . 4 . 3 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Traps Triggered 15 | . 1 . . 2 . 1 . . . . 1 . . . . . . 1 . . . . . . 4 . . . . . . 1 . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 14 | . . . . 10 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . 1 . . . . . 3 . . . 1 . . . . . . 2 . 12 2 . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Machines Disabled 25 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . 5 5 1 7 . 1 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 1 2 . 1 Garrison Access 15 | . . . . 2 . 1 . . . . 1 . 1 . . . . 3 . 2 . . . . 2 . . . . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Machines Accessed 186 | . 3 3 3 20 . 17 1 . . . 11 . 10 1 . 4 . 14 . 16 . . 3 . 22 . 3 . . 8 15 8 3 9 1 11 Terminals 106 | . 2 2 2 12 . 10 . . . . 7 . 7 . . . . 9 . 9 . . . . 12 . 1 . . 2 10 6 1 5 . 9 Fabricators 21 | . . . . 3 . 3 . . . . 3 . 3 . . . . . . 3 . . . . 3 . 1 . . 2 . . . . . . Repair Stations 20 | . . . . 2 . 1 . . . . . . . . . . . 2 . 1 . . . . 4 . 1 . . 2 2 1 . 2 . 2 Recycling Units 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . 1 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 1 1 2 1 . Garrison Access 14 | . . . . 2 . 1 . . . . 1 . . . . . . 3 . 2 . . . . 2 . . . . 1 1 . 1 . . . Total Hacks 705 | . 8 6 12 68 . 61 1 . . . 41 . 50 1 . 29 . 82 . 84 . . 6 . 94 . 17 . . 33 32 18 4 24 1 33 Successful 526 | . 1 3 7 59 . 51 1 . . . 38 . 38 1 . 29 . 70 . 63 . . 6 . 75 . 15 . . 23 15 7 2 8 1 13 Failed 177 | . 7 3 5 9 . 10 . . . . 2 . 11 . . . . 12 . 21 . . . . 19 . 2 . . 10 17 11 2 16 . 20 Catastrophic 24 | . 1 . 1 . . . . . . . 1 . . . . . . 1 . 3 . . . . 4 . 1 . . 1 3 3 2 2 . 1 Database Lockouts 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 393 | . 7 4 . 41 . 40 . . . . 26 . 37 . . . . 55 . 56 . . 1 . 64 . 4 . . 8 9 13 . 13 . 15 Terminals 440 | . 7 4 7 47 . 41 . . . . 24 . 38 . . . . 67 . 55 . . . . 63 . 2 . . 9 20 13 1 16 . 26 Fabricators 105 | . . . . 13 . 11 . . . . 16 . 12 . . . . . . 18 . . . . 14 . 11 . . 10 . . . . . . Repair Stations 68 | . . . . 4 . 3 . . . . . . . . . . . 12 . 4 . . . . 12 . 4 . . 11 5 3 . 3 . 7 Recycling Units 6 | . 1 . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 34 | . . 2 5 . . 2 . . . . . . . . . . . . . 4 . . . . 3 . . . . 2 6 2 2 5 1 . Garrison Access 15 | . . . . 2 . 1 . . . . 1 . . . . . . 3 . 3 . . . . 2 . . . . 1 1 . 1 . . . Terminal Hacks 196 | . . . 3 16 . 21 1 . . . 8 . 15 1 . 29 . 32 . 23 . . 6 . 18 . 1 . . 4 6 5 1 2 . 4 Record 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Part Schematic 38 | . . . . 5 . 6 . . . . 2 . 5 . . 7 . 6 . 2 . . . . 4 . . . . 1 . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 1 . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . . . . . 3 . 4 . 2 . . 4 . . . . . . . . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Machine Index 7 | . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Terminal Index 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Unreport Threat 54 | . . . 3 3 . 5 . . . . 4 . 5 . . . . 6 . 8 . . . . 9 . . . . 2 3 3 . 2 . 1 Locate Traps 4 | . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Patrol Status 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 11 | . . . . 1 . 3 . . . . . . 1 . . . . 3 . 1 . . . . 2 . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 67 | . . . . 8 . 6 . . . . 10 . 9 . . . . . . 12 . . . . 8 . 9 . . 5 . . . . . . Load Schematic 29 | . . . . 3 . 3 . . . . 5 . 3 . . . . . . 6 . . . . 3 . 3 . . 3 . . . . . . Build 38 | . . . . 5 . 3 . . . . 5 . 6 . . . . . . 6 . . . . 5 . 6 . . 2 . . . . . . Repair Station Hacks 57 | . . . . 4 . 3 . . . . . . . . . . . 12 . 4 . . . . 12 . 3 . . 9 3 1 . 2 . 4 Scan Component 31 | . . . . 2 . 2 . . . . . . . . . . . 6 . 2 . . . . 6 . 2 . . 5 2 1 . 1 . 2 Repair 26 | . . . . 2 . 1 . . . . . . . . . . . 6 . 2 . . . . 6 . 1 . . 4 1 . . 1 . 2 Recycling Unit Hacks 4 | . 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . 2 4 . . 2 . . . . . . . . . . . . . 4 . . . . 3 . . . . 1 4 . 1 3 1 . Insert Component 17 | . . 1 2 . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 4 . 1 3 1 . Analyze 8 | . . 1 2 . . 1 . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Garrison Access Hacks 13 | . . . . 2 . 1 . . . . 1 . . . . . . 3 . 2 . . . . 2 . . . . 1 1 . . . . . Seal Access 13 | . . . . 2 . 1 . . . . 1 . . . . . . 3 . 2 . . . . 2 . . . . 1 1 . . . . . Unauthorized Hacks 164 | . . 1 . 27 . 17 . . . . 19 . 14 . . . . 23 . 18 . . . . 32 . 2 . . 3 1 1 . 1 . 5 Terminals 136 | . . 1 . 24 . 11 . . . . 13 . 11 . . . . 23 . 15 . . . . 28 . . . . 2 1 1 . 1 . 5 Track 52 | . . . . 8 . 7 . . . . 5 . 5 . . . . 8 . 6 . . . . 9 . . . . 1 . 1 . 1 . 1 Assimilate 18 | . . . . 3 . . . . . . 2 . 2 . . . . 4 . 2 . . . . 4 . . . . . 1 . . . . . Botnet 42 | . . . . 7 . 3 . . . . 4 . 2 . . . . 9 . 4 . . . . 8 . . . . 1 . . . . . 4 Disrupt 15 | . . . . 4 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 6 . . . . . . . . . . . Operators 9 | . . 1 . 2 . . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . . Fabricators 27 | . . . . 3 . 5 . . . . 6 . 3 . . . . . . 3 . . . . 4 . 2 . . 1 . . . . . . Prioritize 10 | . . . . 1 . 2 . . . . 3 . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Siphon 17 | . . . . 2 . 3 . . . . 3 . 2 . . . . . . 2 . . . . 3 . 1 . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hacking Detections 138 | . 3 2 3 12 . 12 . . . . 7 . 8 . . . . 9 . 13 . . . . 18 . 2 . . 7 14 7 3 7 1 10 Full Trace Events 16 | . . . . 4 . 1 . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 2 . 1 1 . 1 Feedback Events 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Corruption 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . 1 1 5 . 7 . . . . 2 . 5 . . 7 . 5 . 4 . . . . 5 . . . . 1 . . . . . . Parts Built 37 | . . . . 4 . 3 . . . . 5 . 4 . . . . . . 7 . . . . 7 . 4 . . 3 . . . . . . Matter 5746 | . . . . 689 . 394 . . . . 618 . 615 . . . . . . 986 . . . . 909 . 910 . . 625 . . . . . . Time 2155 | . . . . 300 . 139 . . . . 285 . 180 . . . . . . 381 . . . . 372 . 378 . . 120 . . . . . . Total Part Build Rating 239 | . . . . 24 . 13 . . . . 28 . 17 . . . . . . 45 . . . . 55 . 30 . . 27 . . . . . . Parts Repaired 26 | . . . . 2 . 1 . . . . . . . . . . . 6 . 2 . . . . 6 . 1 . . 4 1 . . 1 . 2 Time 898 | . . . . 70 . 78 . . . . . . . . . . . 159 . 68 . . . . 268 . 34 . . 130 34 . . 13 . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 8 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 2 . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 1 . . 1 . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Parts Damaged 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Total Allies 39 | . . . . 2 . . . . . . 2 . 2 . . . . 4 19 2 2 . . . 4 1 . . . . 1 . . . . . Largest Group 19 | . . . . 1 . . . . . . 2 1 1 . . . . 2 19 8 2 2 . . 1 1 . . . . 1 . . . . . Highest-Rated Group 696 | . . . . 26 . . . . . . 36 26 26 . . . . 36 696 307 59 59 . . 26 46 . . . . 26 . . . . . Highest-Rated Ally 50 | . . . . 26 . . . . . . 26 26 26 . . . . 26 50 46 30 30 . . 26 46 . . . . 26 . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Ally Attacks 169 | . . . . . . . . . . . . . . . . . . . 69 74 7 . . . . 19 . . . . . . . . . . Total Damage 5609 | . . . . . . . . . . . . . . . . . . . 3659 1341 167 . . . . 442 . . . . . . . . . . Kills 17 | . . . . . . . . . . . . . . . . . . . 6 9 1 . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . . . . 1 . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 . 1 . . . . 2 . . . . . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Turns Passed 22571 | 84 880 830 768 701 29 825 68 173 231 89 563 25 624 194 291 60 193 1953 181 1328 403 124 530 284 2271 106 885 210 140 1340 1281 957 1112 579 718 1541 Spaces Moved 24692 | 46 363 280 375 1500 89 1202 207 491 751 277 905 76 800 270 368 92 232 1884 214 1230 468 210 770 289 1964 98 694 314 178 821 1558 1064 1967 738 623 1284 Core 14 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Treads 1021 | 33 333 280 375 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17615 | . . . . . . . . . . . . . 286 270 368 92 232 1884 214 1230 468 210 770 289 1964 98 693 314 178 821 1558 1064 1967 738 623 1284 Flight 6012 | . . . . 1500 89 1202 207 491 751 277 905 76 514 . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 80 180 160 29 29 29 29 30 30 30 30 32 32 65 65 65 65 58 58 58 58 58 58 58 58 65 45 45 52 48 48 48 48 48 56 56 Average Speed 55 | 134 153 190 160 29 29 29 29 30 30 30 31 32 45 65 65 65 65 60 58 58 63 58 58 58 64 65 52 49 52 56 60 53 48 48 57 64 Slowest Speed 1000 | 160 180 200 163 32 29 29 30 30 30 30 32 32 76 65 65 65 65 131 58 72 146 58 58 58 146 65 1000 52 52 58 143 148 53 148 138 134 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . 20 . 11 . 3 . 1 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 44 27 35 48 84 39 52 69 85 49 23 69 23 53 63 75 53 42 89 30 57 54 94 62 44 83 11 55 27 23 93 37 49 59 20 47 Regions Visited 36 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . . . 4 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 1 . . . Unknown Exits Taken 21 | 1 1 1 1 . . . 1 1 1 1 . . . 1 1 1 1 . . . 1 1 1 1 . . . 1 1 . 1 . . 1 1 . Scrap Searched 14 | . . . . . . . 2 1 3 1 . . . 1 1 . 1 . . . 1 1 . 2 . . . . . . . . . . . . Spaces Dug 312 | . . . . 12 . 26 12 . . 1 12 . 14 . . . . 51 . 13 1 . . . 53 . 4 . 1 42 10 15 8 5 28 4 Terrain Destroyed 1139 | . . 16 . 12 . 26 24 . . 1 12 . 14 75 219 . . 51 125 145 22 . . . 86 71 4 . 1 42 11 15 33 46 28 60 Melee 280 | . . . . 12 . 26 . . . 1 12 . 14 . . . . 51 . 13 1 . . . 53 . 4 . 1 42 9 10 5 5 17 4 Projectile 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . 1 1 AOE 850 | . . 16 . . . . 24 . . . . . . 75 219 . . . 125 132 21 . . . 33 71 . . . . . . 28 41 10 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Res Qua Sec Res Tes Acc Com Total 31304 | 60 502 437 465 1688 91 1623 212 508 755 279 1149 75 1035 281 398 91 260 2556 253 1780 548 211 851 404 2727 122 1138 348 203 1507 1846 1334 2092 888 779 1808 Wait 4321 | . 3 16 6 106 . 371 1 15 . . 214 . 203 . . . 8 516 14 463 48 . 73 116 532 . 363 20 14 500 144 97 45 41 26 366 Move 24566 | 45 362 279 374 1461 88 1180 206 484 750 274 886 75 793 269 367 91 231 1884 213 1229 467 209 769 288 1964 97 693 313 177 820 1557 1063 1966 737 622 1283 Hop 45 | . . . . 19 . 10 . 3 . 1 9 . 3 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 290 | 6 17 21 6 7 1 6 . . 1 1 8 . 4 1 3 . 2 21 4 17 3 2 1 . 24 3 14 . . 23 16 16 17 22 12 11 Fast Attach 136 | 6 4 5 5 13 . 2 . 1 2 1 1 . 2 1 2 . 2 13 . 1 . . 3 . 16 1 5 . . 4 7 14 8 8 3 6 Attach 133 | . 4 6 1 15 1 . 2 2 . . 2 . 1 1 2 . 3 6 1 5 5 . . . 13 1 5 . 1 6 . 10 4 11 7 18 Detach 36 | . . . 1 2 . 1 1 . 2 . 1 . . 2 . . 1 2 . . . . . . . . 2 . . 2 1 6 4 3 1 4 Swap 156 | . 1 8 7 3 . 1 . 1 . . 2 . 7 . . . 3 7 . 6 3 . 2 . 16 . 1 4 1 13 17 15 7 4 11 16 Drop 284 | . 5 15 15 25 1 4 . . . 1 7 . 6 1 4 . 2 17 4 14 4 . 3 . 22 3 11 . . 13 22 22 21 17 10 15 Fire 367 | 3 103 84 47 8 . . 2 . . . . . 1 6 20 . . . 17 11 2 . . . 5 17 . . . . 3 12 6 8 1 11 Melee 938 | . . . . 29 . 30 . 2 . 1 19 . 15 . . . 8 90 . 34 14 . . . 135 . 41 11 10 126 79 79 14 37 86 78 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / Sto) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 10) 600 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Discovered new exit (range 14) 805 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Lost 3 parts (1p1n1w) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Utility x2 1518 | -9/Materials | Build established: Hauler-Mutant 1766 | -9/Materials | Core integrity fell below 50% 1774 | -9/Materials | Discovered new exit (range 13) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2554 | -8/Materials | Discovered new exit (range 5) 2563 | -8/Materials | Entered Factory 2563 | -7/Factory | Evolved 2 slots: Utility x2 2644 | -7/Factory | Discovered new exit (range 4) 2824 | -7/Factory | Discovered new exit (range 20) 2842 | -7/Factory | Repaired Lgt. Nuclear Core? 2858 | -7/Factory | Build established: Wizard-Sprinter 2912 | -7/Factory | Discovered new exit (range 4) 2943 | -7/Factory | Lost 5 parts (1p3u1w) 2991 | -7/Factory | Discovered new exit (range 14) 3008 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 3070 | -7/Factory | Repaired Imp. Flight Unit? 3098 | -7/Factory | Fabricated Adv. Hacking Suite? 3117 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 3174 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 3264 | -7/Factory | Sucked down chute 3264 | -7/Factory | Entered Waste 3267 | -7/Waste | Found Broken Imp. Powered Armor 3270 | -7/Waste | Spotted C-40 Crusher 3271 | -7/Waste | Spotted C-40 Crusher 3274 | -7/Waste | Spotted C-40 Crusher 3278 | -7/Waste | Spotted C-40 Crusher 3279 | -7/Waste | EMP discharged 3279 | -7/Waste | System corruption reached 10% 3284 | -7/Waste | Spotted C-40 Crusher 3285 | -7/Waste | Spotted C-40 Crusher 3290 | -7/Waste | Discovered new exit (range 11) 3293 | -7/Waste | Entered Factory 3315 | -7/Factory | Identified exit to Storage 3315 | -7/Factory | Identified exit to Lower Caves 3336 | -7/Factory | Fabricated Med. Storage Unit? 3698 | -7/Factory | Fabricated Adv. Hacking Suite? 3771 | -7/Factory | Discovered new exit (range 11) 3930 | -7/Factory | Repaired Broken Imp. Powered Armor? 4057 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 4118 | -7/Factory | Entered Lower Caves 4132 | -7/Lower Caves | Learned Factory stockpile data 4178 | -7/Lower Caves | Discovered new exit (range 12) 4186 | -7/Lower Caves | Entered another Lower Caves area 4186 | -7/Lower Caves | Discovered new exit (range 13) 4192 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4192 | -7/Lower Caves | Learned 4 Factory zone layouts 4297 | -7/Lower Caves | Spotted B-75 Beast 4353 | -7/Lower Caves | Discovered new exit (range 17) 4359 | -7/Lower Caves | Entered Zion 4378 | -7/Zion | System corruption cleaned by Quarantine Array 4405 | -7/Zion | Learned location of Quarantine (-3) 4406 | -7/Zion | Learned location of Warlord (-5) 4413 | -7/Zion | Learned location of Recycling (-7) 4444 | -7/Zion | Visited the Megawrench Repair Shop 4444 | -7/Zion | Megawrench repaired 5 parts 4464 | -7/Zion | Given A8's code to call for help 4477 | -7/Zion | Build established: Hacker-Sprinter 4478 | -7/Zion | Learned Factory garrison access intel 4575 | -7/Zion | Discovered new exit (range 14) 4582 | -7/Zion | Found Prototype Device 4582 | -7/Zion | Identified Phasing AFG 4590 | -7/Zion | Entered Proximity Caves 4592 | -6/Proximity Caves | Core integrity fell below 50% 4670 | -6/Proximity Caves | Discovered new exit (range 10) 4679 | -6/Proximity Caves | Entered Factory 4679 | -6/Factory | Evolved 2 slots: Utility x2 4682 | -6/Factory | Loaded intel: 4 garrison access locations 4723 | -6/Factory | Discovered new exit (range 17) 4890 | -6/Factory | Spotted B-75 Beast 4948 | -6/Factory | Central database locked down 4971 | -6/Factory | Build established: Wizard-Sprinter 5044 | -6/Factory | Fabricated Adv. Hacking Suite? 5051 | -6/Factory | Fabricated Adv. Armor Integrity Analyzer? 5071 | -6/Factory | Fabricated Cmb. Airjet (x2) 5087 | -6/Factory | Local fabrication network quarantined 5122 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 5242 | -6/Factory | Sucked down chute 5242 | -6/Factory | Entered Waste 5245 | -6/Waste | Spotted C-40 Crusher 5245 | -6/Waste | Spotted C-40 Crusher 5245 | -6/Waste | Spotted C-40 Crusher 5245 | -6/Waste | Spotted C-40 Crusher 5251 | -6/Waste | Spotted C-40 Crusher 5255 | -6/Waste | 1 allies followed down the chute 5259 | -6/Waste | Discovered new exit (range 21) 5267 | -6/Waste | Entered Factory 5318 | -6/Factory | Fabricated Imp. System Shield (x1) 5367 | -6/Factory | Fabricated Imp. System Shield (x1) 5373 | -6/Factory | Spotted B-75 Beast 5600 | -6/Factory | Discovered new exit (range 22) 5630 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 5640 | -6/Factory | Fabricated Smartbomb Launcher (x1) 5704 | -6/Factory | Identified exit to Lower Caves 5740 | -6/Factory | Central database locked down 5891 | -6/Factory | Entered Lower Caves 5932 | -6/Lower Caves | Build established: Wizard-Mutant 6067 | -6/Lower Caves | Encountered a Warlord checkpoint 6079 | -6/Lower Caves | Discovered new exit (range 9) 6085 | -6/Lower Caves | Entered another Lower Caves area 6235 | -6/Lower Caves | Spotted B-75 Beast 6344 | -6/Lower Caves | Learned Factory stockpile data 6365 | -6/Lower Caves | Discovered new exit (range 19) 6376 | -6/Lower Caves | Entered Data Miner 6376 | -6/Data Miner | Discovered new exit (range 6) 6385 | -6/Data Miner | Met Data Miner 6411 | -6/Data Miner | Learned location of Section 7 (-3) 6411 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6417 | -6/Data Miner | Received God Mode back door access code from Data Miner 6436 | -6/Data Miner | Entered Proximity Caves 6624 | -5/Proximity Caves | Discovered new exit (range 8) 6629 | -5/Proximity Caves | Entered Factory 6629 | -5/Factory | Evolved 2 slots: Utility x2 6967 | -5/Factory | Discovered new exit (range 5) 7914 | -5/Factory | Discovered new exit (range 6) 7919 | -5/Factory | Spotted B-75 Beast 7957 | -5/Factory | Repaired Lrn. Missile Launcher 7983 | -5/Factory | Repaired Cmb. Airjet 8010 | -5/Factory | Repaired Cmb. Airjet 8039 | -5/Factory | Repaired Neutrino Core 8093 | -5/Factory | Found Prototype Processor 8126 | -5/Factory | Discovered new exit (range 3) 8195 | -5/Factory | Discovered new exit (range 6) 8453 | -5/Factory | Build established: Hacker-Mutant 8461 | -5/Factory | Repaired Lance 8472 | -5/Factory | Found Imp. Powered Armor 8549 | -5/Factory | Repaired Adv. Shield Generator 8582 | -5/Factory | Manually triggered Chute Trap 8582 | -5/Factory | Sucked down chute 8582 | -5/Factory | Entered Waste 8591 | -5/Waste | Spotted C-40 Crusher 8611 | -5/Waste | Destroyed C-40 Crusher 8630 | -5/Waste | Warlord forces began an assault 8632 | -5/Waste | Found Adv. Powered Armor 8649 | -5/Waste | Spotted C-40 Crusher 8652 | -5/Waste | Spotted C-40 Crusher 8663 | -5/Waste | Found Adv. Powered Armor 8667 | -5/Waste | Spotted C-40 Crusher 8677 | -5/Waste | Destroyed C-40 Crusher 8679 | -5/Waste | Spotted C-40 Crusher 8684 | -5/Waste | Allies destroyed C-40 Crusher 8685 | -5/Waste | Destroyed C-40 Crusher 8698 | -5/Waste | Spotted C-40 Crusher 8701 | -5/Waste | Destroyed C-40 Crusher 8721 | -5/Waste | Discovered new exit (range 22) 8763 | -5/Waste | Entered Factory 8763 | -5/Factory | Accompanied by 8 allies 8825 | -5/Factory | Discovered new exit (range 11) 8863 | -5/Factory | Discovered new exit (range 20) 8948 | -5/Factory | Discovered new exit (range 18) 9127 | -5/Factory | Repaired Adv. Powered Armor 9162 | -5/Factory | Repaired Adv. Powered Armor 9234 | -5/Factory | Discovered new exit (range 22) 9363 | -5/Factory | First assault squad dispatched 9375 | -5/Factory | Spotted B-75 Beast 9389 | -5/Factory | Identified Exp. Targeting Computer 9405 | -5/Factory | Identified exit to Upper Caves 9405 | -5/Factory | Identified exit to Extension 9581 | -5/Factory | Build established: Wizard-Mutant 9667 | -5/Factory | Fabricated Adv. Focal Shield (x2) 9728 | -5/Factory | Fabricated Adv. Actuator Array (x1) 9782 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9837 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9949 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 10005 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 10091 | -5/Factory | Entered Upper Caves 10196 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10458 | -5/Upper Caves | Discovered new exit (range 11) 10494 | -5/Upper Caves | Entered another Upper Caves area 10494 | -5/Upper Caves | Accompanied by 2 allies 10596 | -5/Upper Caves | Learned location of 1 exit from Factory 10607 | -5/Upper Caves | Discovered new exit (range 19) 10618 | -5/Upper Caves | Entered Warlord 10638 | -5/Warlord | System corruption cleaned by Quarantine Array 10705 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10886 | -5/Warlord | Warlord's base attacked by MAIN.C 10894 | -5/Warlord | Met Warlord 10907 | -5/Warlord | Opened Warlord's prototype stash 10916 | -5/Warlord | Found Prototype Processor 11043 | -5/Warlord | Opened side exit 11143 | -5/Warlord | Discovered new exit (range 9) 11148 | -5/Warlord | Entered Proximity Caves 11165 | -4/Proximity Caves | Learned Research stockpile data 11215 | -4/Proximity Caves | Learned Research interactive machine intel 11423 | -4/Proximity Caves | Discovered new exit (range 15) 11432 | -4/Proximity Caves | Entered Factory 11432 | -4/Factory | Evolved 2 slots: Utility x2 11433 | -4/Factory | Identified exit to Upper Caves 11643 | -4/Factory | Repaired Imp. Powered Armor 11700 | -4/Factory | Repaired Linear Gravjet 11749 | -4/Factory | Discovered new exit (range 19) 11883 | -4/Factory | Repaired Adv. ECM Suite 11966 | -4/Factory | Spotted B-86 Titan 12134 | -4/Factory | Repaired Smartbomb Launcher 12163 | -4/Factory | Repaired Imp. Powered Armor 12253 | -4/Factory | Repaired Cmb. Airjet 12397 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 12428 | -4/Factory | Incoming investigation squad redirected 12452 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 12452 | -4/Factory | Incoming investigation squad redirected 12626 | -4/Factory | Discovered new exit (range 11) 12689 | -4/Factory | Fabricated Adv. Armor Integrity Analyzer? 12936 | -4/Factory | Identified Exp. Target Analyzer 13297 | -4/Factory | Discovered exit to Upper Caves (range 2) 13363 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 13429 | -4/Factory | P-70 Sage assimilated allied Technician 7c 13436 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 13703 | -4/Factory | Sucked down chute 13703 | -4/Factory | Entered Waste 13704 | -4/Waste | Met a frightened Derelict 13718 | -4/Waste | EMP discharged 13718 | -4/Waste | System corruption reached 10% 13727 | -4/Waste | Spotted C-40 Crusher 13728 | -4/Waste | Spotted C-40 Crusher 13731 | -4/Waste | Destroyed C-40 Crusher 13737 | -4/Waste | Destroyed C-40 Crusher 13740 | -4/Waste | Spotted C-40 Crusher 13743 | -4/Waste | Spotted C-40 Crusher 13753 | -4/Waste | Destroyed C-40 Crusher 13753 | -4/Waste | Spotted C-40 Crusher 13762 | -4/Waste | Destroyed C-40 Crusher 13765 | -4/Waste | Spotted C-40 Crusher 13790 | -4/Waste | Discovered new exit (range 13) 13809 | -4/Waste | Entered Factory 13909 | -4/Factory | Repaired Adv. Powered Armor 13979 | -4/Factory | Core integrity fell below 50% 14010 | -4/Factory | Lost 4 parts (1p1n2u) 14196 | -4/Factory | Fabricated Adv. Powered Armor (x1) 14233 | -4/Factory | Discovered exit to Upper Caves (range 4) 14263 | -4/Factory | Fabricated Adv. Powered Armor? 14310 | -4/Factory | Build established: Hacker-Mutant 14545 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 14685 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 14694 | -4/Factory | Entered Upper Caves 14724 | -4/Upper Caves | Spotted B-86 Titan 14782 | -4/Upper Caves | Encountered a Warlord checkpoint 14864 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14899 | -4/Upper Caves | Discovered new exit (range 11) 14904 | -4/Upper Caves | Entered another Upper Caves area 14933 | -4/Upper Caves | Discovered new exit (range 9) 15044 | -4/Upper Caves | Entered Research 15044 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15046 | -3/Research | Loaded intel: 33 interactive machine locations 15068 | -3/Research | Spotted B-86 Titan 15287 | -3/Research | Repaired Broken Adv. Force Field 15313 | -3/Research | Incoming investigation squad redirected 15600 | -3/Research | Found Antimissile System 15757 | -3/Research | Fabricated Exp. Force Field (x1) 15890 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 15953 | -3/Research | Identified exit to Quarantine 16112 | -3/Research | Build established: Machinist-Mutant 16198 | -3/Research | Repaired Adv. Powered Armor 16233 | -3/Research | Repaired Adv. Powered Armor 16265 | -3/Research | Repaired Nanoactuators 16384 | -3/Research | Entered Quarantine 16393 | -3/Quarantine | Found Alien Artifact 16474 | -3/Quarantine | Found Alien Artifact 16474 | -3/Quarantine | Identified Phase Armor 16557 | -3/Quarantine | Identified Subatomic Replicator 16586 | -3/Quarantine | Found Alien Artifact 16652 | -3/Quarantine | Found Alien Artifact 16713 | -3/Quarantine | Discovered new exit (range 5) 16842 | -3/Quarantine | Repaired Broken Cmb. Linear Gravjet 17286 | -3/Quarantine | Found Prototype Device 17289 | -3/Quarantine | Identified Terrabomb 17289 | -3/Quarantine | Identified Stasis Generator 17289 | -3/Quarantine | Identified Exp. Thermal Shield 17526 | -3/Quarantine | Found Alien Slashing Weapon 17526 | -3/Quarantine | Identified Sigix Broadsword 17613 | -3/Quarantine | Spotted Fortress 17634 | -3/Quarantine | First assault squad dispatched 17651 | -3/Quarantine | Incoming assault squad redirected 17659 | -3/Quarantine | Discovered new exit (range 6) 17665 | -3/Quarantine | Entered Section 7 17665 | -3/Section 7 | Spotted S7 Guard 17675 | -3/Section 7 | Identified exit to Research 17678 | -3/Section 7 | Found Exp. Melee Analysis Suite 17746 | -3/Section 7 | Spotted B-86 Titan 17806 | -3/Section 7 | Found Alien Artifact 17917 | -3/Section 7 | Spotted S7 Guard 17940 | -3/Section 7 | Destroyed S7 Guard 17949 | -3/Section 7 | Build established: Machinist-Gladiator 17949 | -3/Section 7 | System corruption reached 10% 17988 | -3/Section 7 | Lost 3 parts (1p1u1w) 17989 | -3/Section 7 | Found Prototype Protection 17989 | -3/Section 7 | Identified Hvy. Regenerative Plating 17994 | -3/Section 7 | Found Alien Artifact 18076 | -3/Section 7 | Spotted S7 Guard 18079 | -3/Section 7 | Spotted Alpha 7 18157 | -3/Section 7 | Destroyed S7 Guard 18170 | -3/Section 7 | Found Hvy. Regenerative Plating 18228 | -3/Section 7 | Found Alien Artifact 18349 | -3/Section 7 | Found Alien Artifact 18415 | -3/Section 7 | Found Alien Artifact 18545 | -3/Section 7 | Found Prototype Launcher 18545 | -3/Section 7 | Identified Hellfire Missile Launcher 18575 | -3/Section 7 | Build established: Scavenger-Mutant 18622 | -3/Section 7 | Entered Research 18622 | -2/Research | Warlord forces began assault on 0b10 18622 | -2/Research | Evolved 2 slots: Weapon x2 18675 | -2/Research | Identified Core Regenerator 18732 | -2/Research | Research machine network offline 18824 | -2/Research | Discovered new exit (range 10) 18976 | -2/Research | Borebot progress halted 18993 | -2/Research | Found Enh. Force Lance 19029 | -2/Research | Borebot progress halted 19059 | -2/Research | Build established: Machinist-Mutant 19063 | -2/Research | Borebot progress halted 19225 | -2/Research | Spotted B-90 Cyclops 19228 | -2/Research | Spotted Executioner 19422 | -2/Research | Found Exp. Melee Analysis Suite 19441 | -2/Research | Spotted 4L-S1P(B) 19583 | -2/Research | Spotted Striker 19584 | -2/Research | P-80 Master assimilated allied WE-NEZ(l) 19592 | -2/Research | Met up with Warlord 19622 | -2/Research | Warlord invited to help at Command 19727 | -2/Research | Identified exit to Testing 19734 | -2/Research | Entered Testing 19757 | -2/Testing | Identified Integrated Reactor 19802 | -2/Testing | Found Prototype Energy Gun 19802 | -2/Testing | Identified Tachyon Dispersion Ray 19844 | -2/Testing | Identified Integrated Singularity Reactor 19844 | -2/Testing | Identified Core Reset Matrix (x2) 19846 | -2/Testing | Used Subatomic Replicator to replicate Integrated Singularity Reactor 19848 | -2/Testing | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19850 | -2/Testing | Installed Integrated Singularity Reactor, increased core energy generation (+20) 20010 | -2/Testing | Installed Integrated Reactor, increased core energy generation (+10) 20095 | -2/Testing | Discovered new exit (range 21) 20128 | -2/Testing | Destroyed 13 combat bots 20173 | -2/Testing | Found Prototype Energy Cannon 20173 | -2/Testing | Identified Imp. Potential Cannon 20182 | -2/Testing | Found Imp. Potential Cannon 20234 | -2/Testing | First assault squad dispatched 20246 | -2/Testing | Repaired Lrg. Storage Unit? 20256 | -2/Testing | Incoming assault squad redirected 20283 | -2/Testing | System corruption reached 10% 20313 | -2/Testing | Entered Access 20313 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20530 | -1/Access | Destroyed 7 combat bots 20611 | -1/Access | Spotted B-99 Colossus 20682 | -1/Access | Garrison activated, responded to threat 20828 | -1/Access | Found Prototype Slashing Weapon 20828 | -1/Access | Identified Centrium Greatsword 20837 | -1/Access | Spotted B-99 Colossus 21027 | -1/Access | Discovered new exit (range 7) 21031 | -1/Access | Entered Command 21281 | -1/Command | First assault squad dispatched 21296 | -1/Command | Incoming assault squad redirected 21309 | -1/Command | Incoming assault squad redirected 21343 | -1/Command | Disengaged cave seal 21343 | -1/Command | Derelicts emerged from the dark tunnel 21343 | -1/Command | Welcomed Warlord to Command 21373 | -1/Command | Build established: Hacker-Gladiator 21411 | -1/Command | Repaired Adv. Powered Armor 21508 | -1/Command | Found Enh. Force Lance 21550 | -1/Command | Repaired Enh. Force Lance 21562 | -1/Command | Core integrity fell below 50% 21940 | -1/Command | Disengaged cave seal 21940 | -1/Command | Derelicts emerged from the dark tunnel 21940 | -1/Command | Spotted Alpha 7 21940 | -1/Command | Spotted Striker 21940 | -1/Command | Spotted Executioner 21941 | -1/Command | Spotted Alpha 7 21941 | -1/Command | Spotted Striker 21941 | -1/Command | Spotted Executioner 21941 | -1/Command | Spotted Executioner 21941 | -1/Command | Spotted Executioner 21941 | -1/Command | Spotted B-99 Colossus 21945 | -1/Command | Spotted B-99 Colossus 21948 | -1/Command | Destroyed Executioner 21948 | -1/Command | Destroyed Striker 21956 | -1/Command | Destroyed Executioner 21981 | -1/Command | Destroyed B-99 Colossus 21997 | -1/Command | Lost 3 parts (1p2u) 22123 | -1/Command | Warlord commented on Warlord statues 22130 | -1/Command | Spotted M Guard 22130 | -1/Command | Spotted M Guard 22131 | -1/Command | Spotted Combat Programmer 22131 | -1/Command | Spotted Combat Programmer 22154 | -1/Command | Destroyed Combat Programmer 22167 | -1/Command | System corruption reached 10% 22186 | -1/Command | Destroyed Combat Programmer 22215 | -1/Command | All MAIN.C guards destroyed 22429 | -1/Command | Met MAIN.C 22431 | -1/Command | 0b10 Conduit disabled 22441 | -1/Command | Warlord shut down involuntarily 22456 | -1/Command | Destroyed MAIN.C Shell 22459 | -1/Command | MAIN.C activated Command garrisons 22547 | -1/Command | Destroyed MAIN.C 22562 | -1/Command | Discovered new exit (range 13) 22568 | -1/Command | Used Core Regenerator, restored core integrity (+400) 22572 | *** | Establishing 0b11! Last Messages --------------- 22533_ MAIN.C knocked back. 22533_ Knocked back. 22538_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 22541_ System corrupted: Component data lost. 22542_ Adv. Phase Shifter destroyed. 22545_ Lyr. Heavy Armor Plating destroyed. 22545_ Reaction Control System destroyed. 22546_ Lgt. Quantum Reactor destroyed. 22547_ MAIN.C suffers critical hit. 22547_ Destroyed Prototype Ballistic Cannon. 22547_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" [Achievement: void main()] 22547_ MAIN.C destroyed. 22549_ Slug penetrates G-73 Enforcer. 22549_ G-73 Enforcer destroyed. 22556_ System corrupted: Heat flow error (+170). 22562_ EXIT=FOUND 22568_ Core integrity regenerated (+400). 22572_ System corrupted: Energy discharge (-448). [Achievement: Commander 0b11] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????? ??? #??????? | | ????????????????????????????? ??? #????#"" | | ????????????????????????????? ? #????#"" | | ?????????????????????????????# "" #????#" | | ???????????????????????####### """" #????#"" | | ???????????????????????# ## """" #????#"" | | ???????????????????????# @ ## "" #????# " | | ???????????????????????# ## #????# " | | ???????????????????????### ## #????# | | ???????????????????#####?# ## #????#"" | | ???????????????????# # "" #????#"" | | ???????????????????# # """" #????# | | ???????????????????# + """" #????# | | ???????????????????# # "" ###### | | ???????????????????# # | | ???????????????????# ?# | | ???????????????????#####?# | | ?????????????????????????# w############## | | ???????????????????? k#????????????# | | ?????????????????? #????????????# | | ?????????????????#### ########## #????????????### | | ????????????????????# ??????????# #?????????????? | | ????????????????????#???????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 95 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 79 Melee Accuracy 36 Launcher Accuracy 40 Armor Integrity Analysis 66 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 80 Defensive Hacking 33 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Med. Storage Unit | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Imp. Focal Shield | -7/Factory | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Imp. System Backup Module | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Hacked Adv. Melee Analysis Suite | -7/Factory | Hacked Imp. Powered Armor | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Adv. Medium Treads | -6/Factory | Hacked Adv. Armor Integrity Analyzer | -6/Factory | Hacked Hvy. Pick | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Adv. Actuator Array | -6/Factory | Hacked Adv. Focal Shield | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Particle Charger | -5/Factory | Hacked Enh. Force Lance | -5/Factory | Hacked Adv. Thermal Shield | -5/Factory | Hacked Gamma Bomb Array | -5/Factory | Hacked Point Defense System | -5/Factory | Hacked Exp. Targeting Computer | -5/Factory | Scanalyzed Adv. Powered Armor | -5/Factory | Scanalyzed Adv. Shield Generator | -5/Factory | Hacked Exp. Weapon Shielding | -5/Factory | Hacked Exp. Target Analyzer | -4/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Hacked Plasma Lance | -4/Factory | Hacked Exp. Melee Analysis Suite | -4/Factory | Hacked Nanoactuators | -4/Factory | Hacked Exp. Force Field | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Med. Storage Unit | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Armor Integrity Analyzer | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Lrn. Missile Launcher | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Lrg. Storage Unit | x1 | -6/Factory Smartbomb Launcher | x1 | -6/Factory | Preloaded Adv. Focal Shield | x2 | -5/Factory Adv. Actuator Array | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Armor Integrity Analyzer | x1 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Adv. Powered Armor | x1 | -4/Factory Adv. Powered Armor | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Force Field | x1 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Alien Tech Used ----------------- Phase Armor Sigix Broadsword Subatomic Replicator Integrated Singularity Reactor Integrated Reactor Core Regenerator Achievements -------------- Commander 0b11 void main() Challenges ------------ None Game ------ Seed SegregatorPhaseDissipator Manual? 0 Play Time 04:57:19 Cumulative 253.9 hours Start 2021.10.20 @ 17:43:41 End 2021.10.21 @ 04:54:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type 1 Total 14 Types 9/1/2/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e37df3a-f0dc-4184-b3b7-08bab10b71e1