Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 21:09:21 Player: sxnwlfkk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1469) 1469 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6309 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 414/450 Energy 42/100 System Corruption 17% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Large Matter Pod Enhanced Optical Array > --- WEAPON (4) ------- Companion Sword > --- INVENTORY (15) --- Wheel ECM Suite Hacking Suite A0-MCA's Component Scanner CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Large Storage Unit Visual Processing Unit Focal Shield System Guard > --- WEAPON ----------- High-powered Shotgun Rocket Launcher Companion Sword > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Wheel Large Matter Pod ECM Suite A0-MCA's Component Scanner CPS Tube [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Companion Sword Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Junk Cannon Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Slots Evolved 10 | . . . . . 8 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . . . 4 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 70 | 7 4 6 . 10 21 6 3 13 Power 4 | 1 . 1 . . . 2 . . Engine 4 | 1 . 1 . . . 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 3 2 . 3 13 1 . 6 Treads 2 | . . . . . . . . 2 Leg 26 | 2 3 2 . 1 13 1 . 4 Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 1 . . 1 6 2 2 6 Device 8 | 1 . . . . 3 2 2 . Storage 7 | 1 1 . . 1 1 . . 3 Processor 4 | . . . . . 1 . . 3 Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 3 . 6 2 1 1 1 Energy Gun 2 | . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . 1 . 1 2 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . 1 . . 1 . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 27 | . . 4 . . 1 4 2 16 Power 4 | . . 1 . . . 1 . 2 Propulsion 8 | . . 2 . . . . . 6 Utility 8 | . . . . . 1 2 1 4 Weapon 7 | . . 1 . . . 1 1 4 Highest Loss Streak 11 | . . 2 . . 1 4 2 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 97 100 91 82 90 92 77 Engine 12 | . 14 13 14 14 6 11 13 8 Leg 19 | . 28 27 28 14 24 26 26 19 Wheel 6 | . . . . 13 . . . . Device 11 | . 14 14 14 6 16 18 19 9 Storage 11 | . 14 14 14 14 5 6 6 6 Processor 2 | . . . . . 6 6 6 12 Ballistic Gun 14 | . 28 19 14 14 12 13 12 3 Launcher 2 | . . 1 14 4 . . . 4 Slashing Weapon 6 | . . . . 9 6 6 6 5 Peak Build Rating 62 | 7 10 11 11 23 51 56 60 62 Average Rating 27 | 4 9 10 11 17 39 54 57 53 On Entrance 24 | . 7 10 11 11 23 51 56 55 Naked Turns . | . . . . . . . . . Heaviest Build 213 | 12 17 25 25 211 213 47 47 66 Greatest Support 78 | 20 26 26 26 31 72 78 78 69 Greatest Overweight (x) 17 | 2 . 1 . 17 9 . . 12 Average Overweight (x) 1 | . . . . 3 . . . . Largest Inventory Capacity 35 | 8 10 10 10 35 35 10 10 15 Average Capacity 16 | 7 9 10 10 22 10 10 10 14 Most Carried 33 | 3 10 10 8 33 32 10 10 10 Average Carried 12 | 2 8 9 8 17 10 9 9 8 Final Capacity 35 | 8 10 10 10 35 10 10 10 15 Final Carried 33 | 3 10 8 8 33 10 9 9 5 Class Distribution -------------------- 48% | Mutant 27% | Derelict-Mutant 23% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Hauler-Mutant | -9/Scraptown Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Matter Collected 1642 | 262 108 121 . 365 320 339 58 69 Remotely . | . . . . . . . . . Salvage Created 1354 | 19 268 172 . . 134 404 32 325 Parts 80 | 3 14 15 . . 11 15 2 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . 7 . . . 13 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 31 | . 6 6 . . 2 9 3 5 Melee 5 | . . . . . . . . 5 Guns 20 | . 6 3 . . 2 9 . . AOE 6 | . . 3 . . . . 3 . Classes Destroyed 11 | 1 1 3 . . 2 1 . 3 Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Turret 2 | . . 2 . . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 6 | . . 3 . . . . 3 . Grunt 13 | . 6 . . . . 7 . . Brawler 2 | . . . . . . 2 . . Sentry 3 | . . . . . 2 . . 1 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 Subdweller 3 | . . 3 . . . . . . Best Kill Streak 5 | 1 2 5 . . 2 4 3 3 Combat Bots Only 4 | . 2 3 . . 1 4 3 2 Max Kills in Single Turn 2 | 1 1 2 . . 1 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 2 . . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Hostile Shots Fired 481 | . 19 55 . . 73 92 14 228 Missed 144 | . 6 25 . . 31 25 6 51 Damage Taken 5640 | . 180 496 . . 328 1353 93 3190 Core 1333 | . 74 64 . . 38 155 . 1002 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 76 | . . . . . . . 29 47 Regen/Repaired (Parts) 84 | . 26 . . . 8 40 10 . Core Remaining (%) 73 | 100 . . . 44 . . 77 . Volleys Fired 76 | 2 13 20 . . 5 27 4 5 Largest 2 | 2 2 2 . . 2 2 1 1 Hottest 81 | 40 40 65 . . 53 56 33 81 Shots Fired 138 | 4 26 35 . . 10 54 4 5 Gun 129 | 4 26 30 . . 10 54 1 4 Cannon . | . . . . . . . . . Launcher 9 | . . 5 . . . . 3 1 Special . | . . . . . . . . . Kinetic 123 | 4 26 27 . . 10 54 1 1 Thermal 2 | . . . . . . . . 2 Explosive 4 | . . . . . . . 3 1 Electromagnetic 9 | . . 8 . . . . . 1 Robot Hit Streak 21 | 3 10 21 . . 15 9 1 2 Robot Miss Streak 6 | . 3 2 . . 2 6 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . . 3 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 153 | 3 19 31 . . 10 53 1 36 Core Hits 111 | 2 13 17 . . 12 53 4 10 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 5 | . 1 . . . . 2 . 2 Destroy 3 | . 1 . . . . 2 . . Melee Attacks 73 | . . . . 4 24 4 . 41 Impact . | . . . . . . . . . Slashing 73 | . . . . 4 24 4 . 41 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 3993 | 27 203 895 . . 230 1099 198 1341 Guns 1806 | 27 203 307 . . 170 1040 11 48 Cannons . | . . . . . . . . . Explosions 791 | . . 588 . . . . 187 16 Melee 1396 | . . . . . 60 59 . 1277 Ramming . | . . . . . . . . . Kinetic 2194 | 27 203 730 . . 170 1040 11 13 Thermal 92 | . . 62 . . . . . 30 Explosive 203 | . . . . . . . 187 16 Electromagnetic 108 | . . 103 . . . . . 5 Impact . | . . . . . . . . . Slashing 1396 | . . . . . 60 59 . 1277 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . . . 17 Average Corruption 9 | . . . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . 24 . . . . . 21 Projectiles . | . . . . . . . . . Explosions 29 | . . 24 . . . . . 5 Melee 16 | . . . . . . . . 16 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | . . 65 . . . . . 14 Shots 4 | . . 3 . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 47 | . 21 . . . 15 36 . 47 Average Temperature 15 | . 11 . . . 15 16 . 30 Received Heat Transfer 1174 | . 102 54 . . 102 690 . 226 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 87 | . . 50 . . . . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Peak Influence 180 | 5 180 . 72 . 84 . . 75 Initial 72 | . 3 . 72 . . . . 44 Average 39 | . 59 . 72 . 9 . . 38 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . 1 . . 2 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 1 . . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Distress Signals 5 | . 3 . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 11 10 . . 3 10 3 15 Peak Tracking Total 9 | . 3 6 . . 3 4 3 9 Tactical Retreats 2 | . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Machines Disabled 3 | . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Machines Accessed 12 | . 5 . . 4 1 1 1 . Terminals 6 | . 4 . . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 10 . . 15 2 1 1 . Successful 20 | . 3 . . 15 . 1 1 . Failed 9 | . 7 . . . 2 . . . Catastrophic 3 | . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 6 . . . 2 . . . Terminals 11 | . 8 . . . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 1 . . 15 . 1 1 . Record 15 | . . . . 13 . 1 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 4 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Turns Passed 7336 | 76 888 283 42 3511 533 742 617 644 Spaces Moved 4536 | 43 331 174 36 2192 316 569 539 336 Core 12 | 10 . . . . 1 . . 1 Treads 2 | . . . . . . . . 2 Legs 3758 | 33 331 174 36 1435 308 569 539 333 Wheels 764 | . . . . 757 7 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 112 112 112 Average Speed 138 | 125 120 120 120 157 121 112 112 154 Slowest Speed 650 | 190 120 190 120 540 250 112 112 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 69 19 9 92 8 75 47 6 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . 9 . 2 2 . Spaces Dug 27 | . . . . . 21 . 3 3 Terrain Destroyed 98 | . . 48 . . 21 . 15 14 Melee 24 | . . . . . 21 . . 3 Projectile . | . . . . . . . . . AOE 74 | . . 48 . . . . 15 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Fac Total 5338 | 58 801 213 35 2253 420 611 547 400 Wait 496 | 4 443 12 . . 30 6 1 . Move 4528 | 42 330 173 35 2191 315 568 538 336 Hop . | . . . . . . . . . Pick Up 57 | 3 8 2 . 31 10 . . 3 Fast Attach 27 | 7 . . . 6 6 3 1 4 Attach 18 | . 1 4 . 2 4 2 1 4 Detach 7 | . . . . 4 1 . 1 1 Swap 25 | . 3 2 . 2 11 1 1 5 Drop 34 | . 3 . . 13 14 . . 4 Fire 76 | 2 13 20 . . 5 27 4 5 Melee 70 | . . . . 4 24 4 . 38 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Repaired Imp. Aluminum Leg 446 | -10/Materials | Discovered new exit (range 6) 934 | -10/Materials | Discovered new exit (range 8) 965 | -10/Materials | Entered Subcaves 970 | -10/Subcaves | Learned Materials trap positions 984 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1157 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1224 | -10/Subcaves | Core integrity fell below 50% 1224 | -10/Subcaves | Discovered new exit (range 10) 1248 | -10/Subcaves | Entered Recycling 1249 | -9/Recycling | Met a Zionite searching for Scraptown 1260 | -9/Recycling | Scanned before Scraplab entrance 1277 | -9/Recycling | Entered Scraplab 1289 | -9/Recycling | Discovered new exit (range 2) 1290 | -9/Recycling | Entered Scraptown 1531 | -9/Scraptown | Discovered new exit (range 5) 1619 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 1623 | -9/Scraptown | Learned 8 Factory zone layouts 1701 | -9/Scraptown | Visited Spacefarers 1756 | -9/Scraptown | Visited Bundlers 1843 | -9/Scraptown | Visited Artisan Demo Area 1929 | -9/Scraptown | Visited Assassins FH 2148 | -9/Scraptown | Visited Awakened 2208 | -9/Scraptown | Visited Comm Corps 2287 | -9/Scraptown | Visited UFD Registry 2287 | -9/Scraptown | Registered with UFD as "Phaselauncher" 2318 | -9/Scraptown | Visited Scrapoid Research Area 2359 | -9/Scraptown | Visited Science Guys 2411 | -9/Scraptown | Visited Sword Containment 2617 | -9/Scraptown | Visited Junk Cannon Lab 2633 | -9/Scraptown | Found Prototype Special Weapon 2633 | -9/Scraptown | Identified Junk Cannon 2676 | -9/Scraptown | Visited Scrapoid Pod Storage 2699 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2712 | -9/Scraptown | Found DCF Scrap (31 items) 2730 | -9/Scraptown | Visited Curators Association 2774 | -9/Scraptown | Visited A0-MCA Data Center 2781 | -9/Scraptown | Given a B+ rating by A0-MCA 2784 | -9/Scraptown | Found A0-MCA's Component Scanner 2826 | -9/Scraptown | Visited Abandonware Association 2840 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 2927 | -9/Scraptown | Discovered new exit (range 5) 3256 | -9/Scraptown | Found Scrapoid Pod 3339 | -9/Scraptown | Build established: Hauler-Mutant 4751 | -9/Scraptown | Found Scrap Suit 4759 | -9/Scraptown | Found Scrap Suit 4801 | -9/Scraptown | Entered Factory 4801 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5289 | -6/Factory | Build established: Mutant 5321 | -6/Factory | Discovered new exit (range 8) 5334 | -6/Factory | Entered Lower Caves 5422 | -6/Lower Caves | Lost 4 parts (1p2u1w) 5696 | -6/Lower Caves | Learned location of 1 exit from Factory 5738 | -6/Lower Caves | Build established: Derelict-Mutant 6012 | -6/Lower Caves | Discovered new exit (range 9) 6076 | -6/Lower Caves | Entered another Lower Caves area 6077 | -6/Lower Caves | Encountered a Warlord checkpoint 6509 | -6/Lower Caves | Discovered new exit (range 6) 6607 | -6/Lower Caves | Learned 4 Factory zone layouts 6693 | -6/Lower Caves | Entered Factory 6693 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6694 | -5/Factory | Identified exit to Upper Caves 7189 | -5/Factory | Lost 3 parts (1p1n1w) 7294 | -5/Factory | System corruption reached 10% 7316 | -5/Factory | Core integrity fell below 50% 7321 | -5/Factory | Lost 11 parts (1p3n4u3w) 7330 | -5/Factory | Core integrity fell below 20% 7337 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- of quick damage, good trade yeah?" 07315_ Penetrated by Slug. 07316_ Companion Sword surprise attacks W-25 Informer. 07316_ W-25 Informer destroyed. 07316_ Penetrated by Slug. 07318_ Slug penetrates Wall. 07318_ Penetrated by Slug. 07322_ Arm. Medium Treads destroyed. 07325_ Penetrated by Slug. 07328_ H-66 Slayer destroyed. 07329_ Penetrated by Slug. 07332_ R-10 Processor collects Imp. Hover Unit. 07332_ Arm. Medium Treads destroyed. 07334_ Slug penetrates Door. 07334_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07335_ R-10 Processor collects Antigrav System. 07336_ System corrupted: Energy discharge (-12). 07337_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????##########??? ?????????????? | | ???????????????????# #??? ?????????????? | | ???????????????????# #??? ?????????????? | | ???????????????????# #???# #?????????????? | | ???????????????????# / #???# #?????????????? | | ???????????????????# #???# #??????##?????? | | ???????????????????# #???# #??????# ###### | | ???????????????????# #???# #???????# # | | ???????????????????# ##### #######?# # | | ???????????????????# + #?# # | | ???????????????????#####;#### #?# # | | ?????????????????????# ## ### """ # | | ??????????????#^###### # """ # | | ??????????????# %g !=@ p % + """ # | | ??????????????# ######g%%|* # # | | ?????????????????????#=[%*!##;########### # * !# | | ????????????### ???#####%%### #?## # # | | ????????????# ?## #h##?# #?# # "T" # | | ????????????# T # #R!### #?## # """ # | | ????????????+ "" #! ### #??# ####### | | ??????????????????# # ###"""" * #??# #?????? | | ??????????????????# # ##"""" #??# #?????? | | ??????????????????# # ###"""" #??# ####??? | | ??????????????????###### ##?#"""" #??# #??? | | ???????????????????????# #??# #??#### #??? | | ???????????????????????# #??#####+####?????# #??? | | ???????????????????????# #??????# #????????# #??? | | ???????????????????????# #??????# #????????# #??? | | ???????????????????????# #??????# #?########+#??? | | ??????????????? ####### #??????# #?# #??? | | ????????????? ######## ### ! #??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# + #??? | | ???????????????????????#+## # #??? | | ???????????????????????? ?# #! #??? | | ???????????????????????? ?# """ # #??? | | ???????????????????????? ?# """ ]# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 465 Matter Stores 409 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Packrat Challenges ------------ None Game ------ Seed WarlordWardroneProtomatter Manual? 0 Play Time 01:35:19 Cumulative 19.6 hours Start 2025.01.20 @ 19:25:09 End 2025.01.20 @ 21:09:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 20 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/TamsynBold Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam X RUN: cc3fa4e0-f4bd-4e21-8e3e-31fd6b74df22