Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 15:14:19 Player: Runagate Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1073) 1073 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6593 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 62/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Advanced Sensor Array Seismic Detector Transmission Jammer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Fission Core Improved Cooling System Seismic Detector Transmission Jammer High-powered Shotgun Enhanced Autogun Flak Gun KE Penetrator Hypervelocity Coil Gun Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 5 | . . 2 1 . . . . 1 1 . Utility 6 | . . . 1 2 2 . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 67 | 8 9 22 6 8 5 . 6 2 1 . Power 11 | 1 2 3 . 2 2 . 1 . . . Engine 7 | 1 2 2 . 1 . . 1 . . . Core 4 | . . 1 . 1 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 3 9 1 . . . 1 . . . Treads 3 | 2 1 . . . . . . . . . Leg 7 | . 2 5 . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . 4 1 . . . 1 . . . Utility 27 | 3 2 5 4 4 3 . 3 2 1 . Device 10 | 2 1 . 2 2 . . 2 . 1 . Storage 6 | 1 1 3 . . . . . 1 . . Processor 8 | . . . 2 2 2 . 1 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 2 5 1 2 . . 1 . . . Energy Gun 3 | 1 . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 1 3 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . Parts Lost 7 | . 1 2 . . . . . . 1 3 Power 1 | . . 1 . . . . . . . . Propulsion 4 | . . . . . . . . . 1 3 Utility 1 | . . 1 . . . . . . . . Weapon 1 | . 1 . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . . . . . 1 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 3 8 11 7 7 7 8 7 8 9 7 Power 1 | . 1 2 1 1 1 1 1 1 1 . Propulsion 1 | 1 2 1 . . . . . . . . Utility 2 | . 2 4 . . 1 2 3 3 2 3 Weapon 3 | . 2 3 4 5 4 4 2 4 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . 6 1 2 . . 2 2 . 7 Power 3 | . . 2 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 5 | . . 1 . . . . 1 1 . 2 Weapon 11 | . . 2 . 2 . . 1 1 . 5 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 97 95 99 99 100 100 88 79 26 Engine 8 | . 14 8 9 6 . . 5 5 5 2 Core 1 | . . 2 . . 6 6 . . . . Treads 6 | . 23 . . . . . . . . . Leg 11 | . 4 32 . . . . . . . . Flight 16 | . . 11 45 38 33 33 33 29 26 8 Device 9 | . 14 2 8 15 13 13 13 11 11 3 Storage 9 | . 14 11 9 7 6 6 6 5 5 2 Processor 6 | . . . 5 14 20 20 20 17 15 6 Hackware 1 | . . . . . 5 6 6 5 5 2 Protection 2 | . . 6 . . . . . . . . Energy Gun 4 | . 11 2 9 3 . . . . . . Ballistic Gun 12 | . 16 19 6 7 6 6 4 . . . Slashing Weapon 1 | . . . 3 2 6 6 6 5 5 . Peak Build Rating 57 | 7 8 26 32 41 49 49 53 56 57 51 Average Rating 23 | 6 7 18 30 38 48 49 51 55 56 18 On Entrance 33 | . 7 8 23 31 41 49 49 53 56 53 Avg Prop Armor Cover (%) 15 | . . 15 . . . . . . . . Naked Turns 86 | . . . . . . . . . . 86 Heaviest Build 38 | 13 20 38 19 22 22 22 22 24 25 22 Greatest Support 43 | 40 40 43 25 25 25 25 26 26 26 20 Greatest Overweight (x) 4 | . . 4 . . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 8 8 8 8 8 10 10 10 Average Capacity 9 | 7 9 13 8 8 8 8 8 9 10 7 Most Carried 15 | 5 10 15 8 8 8 8 8 10 10 10 Average Carried 8 | 3 8 12 7 7 7 8 7 8 9 7 Final Capacity 10 | 8 10 8 8 8 8 8 8 10 10 5 Final Carried 10 | 5 10 8 8 8 8 8 8 9 9 5 Class Distribution -------------------- 48% | Mutant 28% | Scout 12% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Matter Collected 1484 | 326 252 729 17 . . . 159 . . 1 Remotely . | . . . . . . . . . . . Salvage Created 1985 | 209 340 1260 17 . . . 159 . . . Parts 114 | 24 22 64 . . . . 4 . . . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 4 | . . 3 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Combat Hostiles Destroyed 31 | . 12 19 . . . . . . . . Guns 31 | . 12 19 . . . . . . . . Classes Destroyed 9 | 2 3 4 . . . . . . . . Worker 2 | . . 2 . . . . . . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 8 | 1 . 6 . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . 1 3 1 . . . . . . . Swarmer 12 | . 6 6 . . . . . . . . Grunt 15 | . 6 9 . . . . . . . . Sentry 4 | . . 4 . . . . . . . . Best Kill Streak 10 | 3 3 10 1 . . . 1 . . . Combat Bots Only 9 | . 3 9 . . . . . . . . Max Kills in Single Turn 2 | 1 2 2 1 . . . 1 . . . Gunslinging 1 | . 1 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Hostile Shots Fired 353 | . 58 103 4 13 3 . 5 2 8 157 Missed 125 | . 14 35 2 7 1 . 3 2 4 57 Hits 228 | . 44 68 2 6 2 . 2 . 4 100 Melee 3 | . . . . . . . . . 3 . Projectile 225 | . 44 68 2 6 2 . 2 . 1 100 Critical Strikes 6 | . 1 3 . . . . . . 1 1 Damage Taken 2962 | . 530 749 30 48 54 . 29 . 89 1433 Core 1339 | . 112 40 14 6 . . 16 . 19 1132 Absorbed by Shields 47 | . . . . . . . . . . 47 Core Remaining (%) 91 | 100 55 90 97 99 . . 98 100 . . Volleys Fired 148 | 18 47 75 7 . 1 . . . . . Largest 2 | 2 2 2 2 . 1 . . . . . Hottest 123 | 70 120 123 90 . 25 . . . . . Shots Fired 292 | 36 92 150 13 . 1 . . . . . Gun 288 | 36 91 147 13 . 1 . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 4 | . 1 3 . . . . . . . . Kinetic 216 | 18 53 138 6 . 1 . . . . . Thermal 76 | 18 39 12 7 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 8 12 8 2 . . . . . . . Robot Miss Streak 10 | 2 3 5 10 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 2 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 181 | 21 63 89 5 . . . 3 . . . Core Hits 81 | 11 20 44 5 . . . 1 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 5 | 2 2 1 . . . . . . . . Burn 4 | 2 2 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Melee Attacks 21 | . . . 1 5 3 . 5 7 . . Impact . | . . . . . . . . . . . Slashing 20 | . . . 1 5 3 . 4 7 . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2673 | 255 774 1463 59 . . . 122 . . . Guns 2480 | 248 771 1402 59 . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 122 | . . . . . . . 122 . . . Ramming 71 | 7 3 61 . . . . . . . . Kinetic 1823 | 100 383 1326 14 . . . . . . . Thermal 657 | 148 388 76 45 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 122 | . . . . . . . 122 . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 1 . . . . 9 9 . . . Average Corruption 2 | . 1 . . . . 9 6 . . . Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . 7 . . . . 1 8 . . . Message Errors 4 | . 2 . . . . . 2 . . . Matter Fused 3 | . 1 . . . . 1 1 . . . Heat Flow Errors 2 | . 2 . . . . . . . . . Data Loss (minor) 5 | . 1 . . . . . 4 . . . Data Loss (major) 2 | . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . . . . . 12 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 12 | . . . . . . . 12 . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 3 | 2 1 . . . . . . . . . Targets Rammed 10 | 2 1 7 . . . . . . . . Kicked 7 | . . 7 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 279 | 27 279 172 44 . 8 . . . . . Average Temperature 46 | 9 66 41 17 . 3 . . . . . Received Heat Transfer 546 | . 186 258 9 . 12 . . . . 81 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . Heat Transferred 2164 | 592 1295 222 55 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 84 | 100 100 55 36 100 100 100 100 100 100 100 Level 1 15 | . . 44 63 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 354 | 10 102 354 253 108 16 . 65 31 57 118 Initial 145 | . . 11 145 100 . . . 31 . 43 Average 74 | 1 33 165 210 49 3 . 4 6 9 57 Influence Increases 1951 | 45 349 928 158 95 32 . 139 14 86 105 Destroy 0b10 Robot/C 620 | . 240 380 . . . . . . . . Destroy 0b10 Robot/NC 130 | 45 5 70 5 . . . 5 . . . Destroy Leader 152 | . 52 98 2 . . . . . . . Successful Hack 182 | . 51 16 31 46 . . 12 . 26 . Disable Machine 30 | . . . 15 . 15 . . . . . Destroy Structure 27 | . 1 4 . 4 2 . 2 14 . . Partial Spotted 195 | . . 75 30 30 15 . 45 . . . Lose Combat Pursuer 615 | . . 285 75 15 . . 75 . 60 105 Influence Decreases 1833 | 45 322 609 281 318 31 1 74 79 24 49 Entered New Map 394 | . . 16 201 123 . 1 . 34 . 19 Time Decay 1269 | 45 312 473 80 195 31 . 74 45 14 . Search Patrol Dispatched 100 | . . 100 . . . . . . . . Lost Part 70 | . 10 20 . . . . . . 10 30 Squads Dispatched 12 | . 2 4 1 1 1 . 1 1 1 . Investigation 3 | . 1 1 1 . . . . . . . Extermination 4 | . . . . 1 1 . 1 1 . . Reinforcement 5 | . 1 3 . . . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . 1 . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Distress Signals 6 | . 1 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 125 | . 27 43 10 5 2 5 6 2 8 17 Peak Tracking Total 13 | . 5 7 5 3 2 5 5 1 5 13 Tactical Retreats 17 | . . 8 2 1 . . 2 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Traps Triggered 9 | . 2 1 1 2 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Machines Disabled 2 | . . . 1 . 1 . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Machines Accessed 32 | . 6 7 4 6 1 . 6 . 2 . Terminals 30 | . 6 7 4 6 1 . 5 . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 80 | . 18 17 16 15 2 . 9 . 3 . Successful 43 | . 13 10 10 5 1 . 2 . 2 . Failed 37 | . 5 7 6 10 1 . 7 . 1 . Catastrophic 5 | . 1 . . 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 74 | . 17 17 16 15 2 . 7 . . . Terminals 78 | . 18 17 16 15 2 . 8 . 2 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 5 | . 2 1 1 . . . . . 1 . Record 1 | . 1 . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . Registered Components 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 36 | . 11 9 9 5 1 . 1 . . . Terminals 36 | . 11 9 9 5 1 . 1 . . . Assimilate 6 | . 5 . 1 . . . . . . . Botnet 8 | . 2 3 3 . . . . . . . Operators 3 | . 1 1 1 . . . . . . . Skim 19 | . 3 5 4 5 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 6 3 6 1 . 6 . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat 1 | . . . . . . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . find_station 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Active Infowar (turns) 3188 | 244 1147 322 107 408 192 42 369 213 79 65 Optics 1343 | . . . . 383 192 42 369 213 79 65 Sensors 1353 | . . . 48 408 192 42 369 213 79 2 Terrain 1003 | . . . . 129 192 42 283 213 79 65 Seismic 1760 | 244 1147 322 . . . . . . 20 27 Machine Analysis 59 | . . . 59 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Turns Passed 4459 | 331 1147 1358 169 408 192 42 369 213 79 151 Spaces Moved 6440 | 156 564 1241 312 1279 551 136 1220 530 249 202 Core 139 | 2 . . . . . . . . . 137 Treads 587 | 154 433 . . . . . . . . . Legs 719 | . 131 588 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4995 | . . 653 312 1279 551 136 1220 530 249 65 Fastest Speed 28 | 50 120 31 28 28 28 28 28 28 28 31 Average Speed 52 | 158 150 74 28 28 28 28 28 28 28 64 Slowest Speed 340 | 160 160 340 28 28 28 28 28 28 101 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 37 | . . 20 . 9 3 . 3 1 1 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 80 72 29 35 14 97 31 19 8 28 Regions Visited 10 Branch Regions . Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 19 | . 1 3 . 4 2 . 2 7 . . Terrain Destroyed 19 | . 1 3 . 4 2 . 2 7 . . Melee 15 | . . . . 4 2 . 2 7 . . Projectile 4 | . 1 3 . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Gar Total 7211 | 199 769 1529 379 1311 579 139 1241 584 255 226 Wait 419 | 12 133 165 50 7 17 4 . 26 5 . Move 6360 | 155 563 1202 311 1261 545 135 1213 527 246 202 Hop 34 | . . 18 . 8 3 . 3 1 1 . Pick Up 46 | 4 5 15 3 7 2 . 6 3 1 . Fast Attach 19 | 7 2 4 1 3 1 . . . 1 . Attach 10 | . 2 2 2 1 1 . 1 . 1 . Detach 4 | . 1 . . . . . . . . 3 Swap 58 | 1 8 22 3 12 4 . 6 2 . . Drop 49 | . 7 19 1 7 2 . 7 3 . 3 Fire 148 | 18 47 75 7 . 1 . . . . . Melee 21 | . . . 1 5 3 . 5 7 . . Ram . | . . . . . . . . . . . Kick 7 | . . 7 . . . . . . . . Crush 3 | 2 1 . . . . . . . . . Escape Stasis 22 | . . . . . . . . 15 . 7 Rewire 11 | . . . . . . . . . . 11 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 332 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 10) 680 | -10/Materials | Discovered new exit (range 15) 1093 | -10/Materials | Discovered new exit (range 16) 1409 | -10/Materials | Discovered new exit (range 15) 1479 | -10/Materials | Entered another Materials area 1479 | -9/Materials | Accompanied by 1 ally 1479 | -9/Materials | Evolved 2 slots: Propulsion x2 1785 | -9/Materials | Build established: Scavenger-Mutant 2083 | -9/Materials | Destroyed 9 combat bots 2221 | -9/Materials | Build established: Mutant 2255 | -9/Materials | Discovered new exit (range 14) 2618 | -9/Materials | Discovered new exit (range 12) 2679 | -9/Materials | Search patrols dispatched 2746 | -9/Materials | Learned location of Storage (-8) 2761 | -9/Materials | Build established: Sprinter 2810 | -9/Materials | Learned Storage emergency access door positions 2837 | -9/Materials | Entered another Materials area 2837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2875 | -8/Materials | Discovered new exit (range 6) 2905 | -8/Materials | Discovered new exit (range 9) 3006 | -8/Materials | Identified exit to Factory 3006 | -8/Materials | Entered Factory 3006 | -7/Factory | Evolved 2 slots: Utility x2 3343 | -7/Factory | Build established: Scout 3383 | -7/Factory | Learned location of Lower Caves (-7) 3408 | -7/Factory | Discovered new exit (range 5) 3409 | -7/Factory | Identified exit to Factory 3414 | -7/Factory | Entered another Factory area 3414 | -6/Factory | Evolved 2 slots: Utility x2 3422 | -6/Factory | Discovered new exit (range 17) 3437 | -6/Factory | Identified exit to Factory 3548 | -6/Factory | Spotted B-75 Beast 3606 | -6/Factory | Sucked down chute 3606 | -6/Factory | Entered Waste 3609 | -6/Waste | Spotted C-40 Crusher 3612 | -6/Waste | Spotted C-40 Crusher 3621 | -6/Waste | EMP discharged 3625 | -6/Waste | Spotted C-40 Crusher 3630 | -6/Waste | Spotted C-40 Crusher 3631 | -6/Waste | Spotted C-40 Crusher 3641 | -6/Waste | Spotted C-40 Crusher 3645 | -6/Waste | Discovered new exit (range 13) 3648 | -6/Waste | Identified exit to Factory 3648 | -6/Waste | Entered Factory 3662 | -6/Factory | Discovered exit to Factory (range 19) 3780 | -6/Factory | Discovered new exit (range 19) 3785 | -6/Factory | Identified exit to Lower Caves 4017 | -6/Factory | Entered another Factory area 4017 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4041 | -5/Factory | Discovered new exit (range 21) 4197 | -5/Factory | Discovered new exit (range 13) 4227 | -5/Factory | Identified exit to Factory 4230 | -5/Factory | Entered another Factory area 4230 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4306 | -4/Factory | Identified exit to Garrison 4309 | -4/Factory | Entered Garrison 4327 | -4/Garrison | Triggered checkpoint 4374 | -4/Garrison | Released all parts (8) 4416 | -4/Garrison | Core integrity fell below 50% 4417 | -4/Garrison | Triggered checkpoint 4417 | -4/Garrison | Spotted B-86 Titan 4419 | -4/Garrison | Triggered checkpoint 4438 | -4/Garrison | Core integrity fell below 20% 4460 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04422_ Acquired 1 matter. 04430_ Triggered Stasis Trap. 04430_ A bubble of rippling energy engulfs the area. 04430_ Field strength at 94. 04430_ Field strength at 88. 04431_ Field strength at 82. 04432_ Field strength at 68. 04433_ Field strength at 53. 04434_ Field strength at 43. 04435_ Field strength at 29. 04436_ Field strength at 15. 04437_ Stasis field depleted. 04447_ H-77 Assassin springs to life. 04449_ Attempting to rewire H-77 Assassin. 04451_ Slug penetrates Wall. 04451_ S-27 Virus destroyed. 04452_ Attempting to rewire H-77 Assassin. 04454_ Slug penetrates Wall. 04455_ Attempting to rewire H-77 Assassin. Map ----- +----------------------------------------------------+ | ????????????????????????????# ####### | | ?????????????????????????????????????# ##""""### | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ??????????############################ #???????? | | ????????? #???????? | | ????????? ^ #???????? | | ????????? #???????? | | ????????????????#######/#######+##########???????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????# #????????????????? | | ??????????????????????# #?????? ?????????????????? | | ??????????????????????# #?????? ?????????????????? | | ??????????????????????# #?????? ?????????????????? | | ??????????????????????# ####??? ?????????????????? | | ??????????????????????#s#hh#??? ?????????????????? | | ??????????????????????#s%@ #??? ?????????????????? | | ??????????????????????# #s #??? ?????????????????? | | ??????????????????????# #]]#?????????????????????? | | ??????????????????????# #]]#?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingDrainedDerivative Manual? 0 Play Time 01:01:28 Cumulative 270.4 hours Start 2026.09.22 @ 09:32:54 End 2026.09.23 @ 15:14:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 404 Adventurer 0 Explorer 2 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 948eabc3-b778-4725-b2a6-eb0ca498eea6