Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 21:50:29 Player: Cypher Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (76) 380 Value Destroyed (2926) 2926 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 10795 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 253 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -123 Cogmind --------- Core Integrity 944/1150 Matter 183/300 Energy 165/170 System Corruption 2% Temperature Cool (0) Movement Hovering (120) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Antigrav System Cooled Cesium-ion Thruster > --- UTILITY (12) ----- Medium Storage Unit Lightpack 2.0 Improved Target Analyzer Quantum Capacitor Improved Cloaking Device Improved System Backup Module > --- WEAPON (2) ------- Heavy EM Shotgun Chainsword > --- INVENTORY (28) --- Micro Fission Core Improved Heat Sink Medium Battery (0) Medium Battery (0) Triangulator Advanced Signal Interpreter Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Component Analysis Suite Heavy EM Shotgun Plasma Rifle Dispersion Rifle Cooled Particle Cannon Neutron Cannon KE Penetrator EMP Blaster Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Improved Plasma Cutter Makeshift Hammer Heavy Pick Explosive Trap Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Lightpack 2.0 Advanced Weight Redist. System Advanced Weight Redist. System Improved Target Analyzer Improved Target Analyzer Quantum Capacitor Advanced Transmission Jammer Hardened Light Armor Plating Improved System Backup Module > --- WEAPON ----------- Chainsword Heavy Pick > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Medium Battery Medium Battery Triangulator Advanced Signal Interpreter Improved Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Improved Component Analysis Suite Heavy EM Shotgun Heavy EM Shotgun Plasma Rifle Dispersion Rifle Cooled Particle Cannon Neutron Cannon KE Penetrator EMP Blaster Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Improved Plasma Cutter Makeshift Hammer Explosive Trap [Rating: 116] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 10 | . . . . . . . 2 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 124 | 8 . 2 8 2 . 2 22 3 1 1 4 1 14 31 25 Power 10 | 1 . . 1 . . . 2 . . . 1 . 1 1 3 Engine 3 | 1 . . 1 . . . 1 . . . . . . . . Core 6 | . . . . . . . 1 . . . 1 . 1 1 2 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 26 | 3 . . 4 2 . . 8 . . . . 1 3 2 3 Treads 6 | . . . 3 . . . 2 . . . . 1 . . . Leg 2 | . . . . . . . 1 . . . . . 1 . . Wheel 4 | 3 . . 1 . . . . . . . . . . . . Hover 5 | . . . . 2 . . 1 . . . . . 1 . 1 Flight 9 | . . . . . . . 4 . . . . . 1 2 2 Utility 52 | 2 . 2 1 . . . 5 3 . 1 3 . 6 19 10 Device 21 | 1 . . . . . . 2 . . . 1 . 3 10 4 Storage 17 | 1 . 2 1 . . . 2 3 . 1 1 . 1 3 2 Processor 2 | . . . . . . . . . . . . . . . 2 Hackware 2 | . . . . . . . . . . . . . 2 . . Protection 10 | . . . . . . . 1 . . . 1 . . 6 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 . . 2 . . 2 7 . 1 . . . 4 9 9 Energy Gun 11 | 2 . . 1 . . . 3 . . . . . 1 2 2 Energy Cannon 3 | . . . 1 . . . . . . . . . . 1 1 Ballistic Gun 4 | . . . . . . 2 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . 1 3 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 . 1 . . . 1 . 3 Piercing Weapon 4 | . . . . . . . . . . . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 . . . . . . 1 . Parts Lost 26 | . . . 8 1 . . 3 1 . 1 . . . 4 8 Power 3 | . . . 2 . . . . 1 . . . . . . . Propulsion 10 | . . . 2 1 . . 1 . . 1 . . . 3 2 Utility 7 | . . . . . . . 1 . . . . . . 1 5 Weapon 6 | . . . 4 . . . 1 . . . . . . . 1 Highest Loss Streak 4 | . . . 4 1 . . 2 1 . 1 . . . 1 2 Average Slot Usage (%) 82 | . 100 100 88 65 66 88 92 87 84 77 76 84 87 86 74 Engine 2 | . 14 14 10 . . . 7 . . . . . . . . Core 2 | . . . . . . . . 2 . . . 7 6 5 4 Treads 4 | . . . 16 27 22 22 13 . . . . . . . . Wheel 3 | . 28 28 20 6 . . . . . . . . . . . Hover 5 | . . . . 9 22 22 18 . . . . . 3 4 4 Flight 13 | . . . . . . . 1 30 30 24 23 23 19 10 9 Device 11 | . 14 . . . . . 11 15 15 14 7 7 15 21 23 Storage 20 | . 14 27 22 22 22 22 18 22 23 23 29 23 15 12 10 Hackware 1 | . . . . . . . . . . . . . 6 5 3 Protection 2 | . . . . . . . 1 . . . . 7 6 10 4 Energy Gun 7 | . 28 28 15 . . . 9 15 7 7 7 7 5 4 . Ballistic Gun 1 | . . . . . . 22 7 . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 7 7 7 7 5 . 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 43 | 12 12 23 35 24 24 30 43 29 22 23 30 30 37 42 43 Greatest Support 64 | 20 20 20 60 44 44 44 64 37 28 30 30 30 39 45 46 Greatest Overweight (x) 3 | . . 1 3 2 . . 1 . . . 1 . . . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 34 | 6 6 12 14 14 14 14 18 34 28 28 28 28 28 28 28 Average Capacity 22 | 5 6 11 13 14 14 14 14 28 28 28 28 28 28 28 28 Most Carried 28 | 5 6 12 13 13 14 13 14 14 15 15 18 21 28 28 28 Average Carried 17 | 3 5 10 11 11 13 12 13 13 14 15 16 18 25 27 26 Final Capacity 28 | 6 6 12 14 14 14 14 14 28 28 28 28 28 28 28 28 Final Carried 28 | 5 6 12 10 13 14 13 13 14 15 15 17 21 28 27 26 Class Distribution -------------------- 64% | Hauler-Mutant 21% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 1682 | 234 . 82 56 20 . 36 233 . 115 . 10 50 70 429 347 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3415 | 93 . 58 500 . . 19 730 . 99 62 . 51 174 831 798 Parts 149 | 4 . 3 27 . . 1 31 . 1 3 . 2 5 38 34 Haulers Intercepted 2 | . . . . . . . 1 . . . . . 1 . . Recyclers Shooed 4 | 1 . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 3 . 8 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 58 | . . 1 11 . . . 10 . . 1 . . 3 19 13 Melee 10 | . . . . . . . 2 . . 1 . . . 1 6 Guns 18 | . . 1 6 . . . 8 . . . . . . 3 . Cannons 3 | . . . 2 . . . . . . . . . . . 1 AOE 25 | . . . 2 . . . . . . . . . 3 14 6 Classes Destroyed 16 | 2 . 1 3 . . . 7 . 1 1 . . . 1 . Worker 2 | . . . . . . . 1 . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 3 | 2 . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . . 1 . . Recycler 7 | 1 . . . . . . 2 . . . . . . 2 2 Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . Swarmer 17 | . . . . . . . 2 . . . . . . 10 5 Grunt 18 | . . . 7 . . . 3 . . . . . 2 5 1 Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 12 | . . 1 3 . . . 3 . . . . . 1 2 2 Hunter 4 | . . . . . . . 1 . . . . . . 1 2 Programmer 5 | . . . . . . . . . . 1 . . . 1 3 Decomposer 1 | . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 3 . 1 5 . . 1 5 . . 1 . . 3 5 5 Combat Bots Only 5 | . . 1 4 . . . 5 . . 1 . . 3 5 5 Max Kills in Single Turn 5 | 1 . 1 2 . . 1 2 . 1 1 . . 1 5 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 . . . . . . . . . 1 5 4 Melee 1 | . . . . . . . 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 4071 | 54 . . 806 127 . 37 604 65 . 62 . . 210 1099 1007 Core 707 | 13 . . 154 37 . 18 55 . . 16 . . 37 171 206 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 94 . 94 . . . 47 90 . . . . 97 95 82 . Volleys Fired 125 | 9 . 2 28 . . 1 38 1 . . . . 5 28 13 Largest 2 | 2 . 2 2 . . 2 2 2 . . . . 1 2 2 Hottest 125 | 90 . 90 116 . . 46 100 100 . . . . 39 99 125 Shots Fired 205 | 18 . 4 53 . . 2 75 2 . . . . 5 31 15 Gun 158 | 18 . 4 36 . . 2 75 2 . . . . . 18 3 Cannon 25 | . . . 17 . . . . . . . . . . 4 4 Launcher 22 | . . . . . . . . . . . . . 5 9 8 Special . | . . . . . . . . . . . . . . . . Kinetic 65 | . . . . . . 2 63 . . . . . . . . Thermal 61 | 9 . 2 41 . . . . . . . . . . 4 5 Explosive 22 | . . . . . . . . . . . . . 5 9 8 Electromagnetic 57 | 9 . 2 12 . . . 12 2 . . . . . 18 2 Robot Hit Streak 15 | 11 . 5 13 . . 3 15 1 . . . . 4 9 4 Robot Miss Streak 7 | 2 . . 5 . . . 7 2 . . . . . 5 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . Shots Hit Robots 194 | 13 . 4 39 . . 1 51 1 3 4 . 2 7 32 37 Core Hits 127 | 4 . 2 17 . . 1 25 . 2 1 . 1 11 41 22 Critical Hits 6 | . . . . . . . 3 . . . . . . . 3 Critical Kills 3 | . . . . . . . 2 . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 . . . . . . . 2 Melee Attacks 103 | . . . . . . . 7 . 3 5 . 2 6 40 40 Impact . | . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . 7 . 3 5 . 2 6 . 20 Piercing 60 | . . . . . . . . . . . . . . 40 20 Sneak Attacks 13 | . . . . . . . . . 2 2 . . 2 4 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 4 Damage Inflicted 8394 | 255 . 48 655 . . 13 932 13 291 307 . 210 704 2913 2053 Guns 1815 | 171 . 48 339 . . 13 826 13 . . . . . 358 47 Cannons 367 | . . . 173 . . . . . . . . . . 45 149 Explosions 2916 | 84 . . 140 . . . . . . . . . 427 1624 641 Melee 3293 | . . . . . . . 106 . 291 307 . 210 277 886 1216 Ramming 3 | . . . 3 . . . . . . . . . . . . Kinetic 645 | . . . . . . 13 632 . . . . . . . . Thermal 1270 | 159 . 26 540 . . . . . . . . . . 374 171 Explosive 2363 | . . . . . . . . . . . . . 427 1295 641 Electromagnetic 820 | 96 . 22 112 . . . 194 13 . . . . . 358 25 Impact . | . . . . . . . . . . . . . . . . Slashing 1765 | . . . . . . . 106 . 291 307 . 210 277 . 574 Piercing 1528 | . . . . . . . . . . . . . . 886 642 Highest Corruption 3 | . . . . . . . . . . 1 1 . . 1 3 Average Corruption 1 | . . . . . . . . . . 1 1 . . 1 2 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 Effects 3 | . . . . . . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 857 | 6 . . . . . . . . 81 174 . 93 . 232 271 Projectiles . | . . . . . . . . . . . . . . . . Explosions 79 | 6 . . . . . . . . . . . . . 33 40 Melee 778 | . . . . . . . . . 81 174 . 93 . 199 231 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | 55 . . . . . . . . . . . . . 5 103 Shots 6 | 2 . . . . . . . . . . . . . 1 3 Rammed 2 | . . . 2 . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 303 | 192 . 60 303 . . . 33 18 . . . . 10 119 270 Average Temperature 73 | 84 . 33 110 . . . 13 13 . . . . 5 32 92 Received Heat Transfer 825 | . . . 282 . . 18 207 . . 9 . . 72 189 48 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . . . . . . . Heat Transferred 1933 | 322 . 74 1112 . . . . . . . . . . 275 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 2 . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 752 | 15 23 28 251 68 . 5 290 34 . . . . 247 752 590 Initial 368 | . 9 8 . 68 . . 1 22 . . . . 50 22 368 Average 155 | 5 22 19 116 63 . 4 111 30 . . . . 79 187 456 Maximum Alert Level 3 | . . . 1 . . . 1 . . . . . 1 3 2 Low Security (%) 67 | 100 100 100 81 100 . 100 81 100 . . . . 74 54 . Level 1 19 | . . . 18 . . . 18 . . . . . 25 39 21 Level 2 12 | . . . . . . . . . . . . . . 1 78 Level 3 . | . . . . . . . . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 3 . . . 2 . . . . . 3 8 3 Investigation 6 | . 1 . 1 . . . 1 . . . . . 2 1 . Extermination 3 | . . . . . . . . . . . . . . 1 2 Reinforcement 9 | . . . 2 . . . 1 . . . . . 1 4 1 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 9 | . . . . . . . 4 . . . . . 1 1 3 Communications Jammed 25 | . . . . . . . . . . . . . . 19 6 Distress Signals 25 | . . . . . . . . . . . . . . 19 6 Times Spotted 116 | . . 1 24 2 . 2 21 . 2 4 . 2 4 27 27 Peak Tracking Total 9 | . 1 1 9 2 . 3 8 . 3 3 . 2 3 7 9 Tactical Retreats 5 | . . . 2 . . . . . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 3 | . 1 . . . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 . . . Exploded 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 12 | . . . 1 . . . 1 . . . . . 4 6 . Max in Single Turn 3 | . . . 1 . . . 1 . . . . . 3 3 . Garrison Access 5 | . . . . . . . 1 . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 33 | . 1 . 4 . 1 . 5 2 1 . . . 5 8 6 Terminals 16 | . 1 . 3 . . . 3 1 . . . . 2 2 4 Fabricators 3 | . . . . . . . . . . . . . 2 1 . Repair Stations 3 | . . . . . . . . . . . . . . 3 . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . . . . . 1 2 1 Total Hacks 92 | . 2 . 14 . 1 . 10 4 1 . . . 13 27 20 Successful 50 | . 1 . 9 . 1 . 6 4 1 . . . 3 15 10 Failed 42 | . 1 . 5 . . . 4 . . . . . 10 12 10 Catastrophic 11 | . 1 . 2 . . . . . . . . . 3 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 41 | . 2 . 10 . 1 . 5 2 . . . . 5 5 11 Terminals 58 | . 2 . 13 . . . 8 2 . . . . 6 10 17 Fabricators 6 | . . . . . . . . . . . . . 4 2 . Repair Stations 12 | . . . . . . . . . . . . . . 12 . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . Scanalyzers 4 | . . . . . . . . 2 . . . . . . 2 Garrison Access 8 | . . . . . . . 1 . . . . . 3 3 1 Terminal Hacks 23 | . . . 8 . 1 . 3 1 1 . . . . 5 4 Record 2 | . . . . . . . . . 1 . . . . 1 . Robot Analysis 5 | . . . 4 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . 1 . . . . . . 1 . Alert Level 3 | . . . 1 . . . . . . . . . . 1 1 Unreport Threat 4 | . . . 2 . . . 1 . . . . . . . 1 Locate Traps 4 | . . . 1 . . . 1 . . . . . . 2 . Zone Layout 1 | . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 1 . Build 2 | . . . . . . . . . . . . . 1 1 . Repair Station Hacks 6 | . . . . . . . . . . . . . . 6 . Scan Component 3 | . . . . . . . . . . . . . . 3 . Repair 3 | . . . . . . . . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 2 . . . . . . 2 Insert Component 2 | . . . . . . . . 1 . . . . . . 1 Analyze 2 | . . . . . . . . 1 . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 1 . . . . . 1 1 1 Seal Access 4 | . . . . . . . 1 . . . . . 1 1 1 Unauthorized Hacks 11 | . 1 . 1 . . . 2 1 . . . . 1 2 3 Terminals 9 | . 1 . . . . . 1 1 . . . . 1 2 3 Assimilate 4 | . . . . . . . . . . . . . 1 1 2 Botnet 5 | . 1 . . . . . 1 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 3 . . . 3 1 . . . . 5 5 5 Full Trace Events 3 | . . . . . . . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . Matter 318 | . . . . . . . . . . . . . . 318 . Time 84 | . . . . . . . . . . . . . . 84 . Total Robot Build Rating 18 | . . . . . . . . . . . . . . 18 . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . 1 . . Matter 256 | . . . . . . . . . . . . . 256 . . Time 128 | . . . . . . . . . . . . . 128 . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . Parts Repaired 3 | . . . . . . . . . . . . . . 3 . Time 92 | . . . . . . . . . . . . . . 92 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . 1 Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 13 | . . 3 . . . . . . . . 4 . . 4 2 Largest Group 4 | . . 3 3 . . . . . . . 4 4 4 4 1 Highest-Rated Group 100 | . . 40 40 . . . . . . . 87 87 87 100 26 Highest-Rated Ally 31 | . . 16 16 . . . . . . . 31 31 31 30 26 Total Orders 2 | . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 58 | . . . 24 . . . . . . . 1 17 11 5 . Total Damage 722 | . . . 256 . . . . . . . 10 165 158 133 . Kills 7 | . . . 2 . . . . . . . 1 3 . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 5 | . . . 4 . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 7205 | 85 80 414 335 247 320 141 787 260 511 249 1386 329 434 942 685 Spaces Moved 7091 | 52 94 439 237 225 274 116 523 148 423 230 896 474 583 1433 944 Core 5 | 5 . . . . . . . . . . . . . . . Treads 7 | . . . 7 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 949 | 47 94 439 230 139 . . . . . . . . . . . Hover 1219 | . . . . 86 274 116 515 . . . . . 18 . 210 Flight 4911 | . . . . . . . 8 148 423 230 896 474 565 1433 734 Fastest Speed 31 | 50 80 80 90 100 116 116 62 31 31 31 34 34 34 37 34 Average Speed 63 | 77 80 89 94 106 116 116 107 33 31 33 101 34 35 38 43 Slowest Speed 160 | 80 80 90 160 116 116 116 126 34 31 34 117 34 60 40 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 22 64 30 66 69 25 43 4 54 51 84 66 13 25 19 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 . . . 1 . . . 2 . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 1 . . . 1 . . 1 1 3 2 . . . Spaces Dug 47 | . . . . . . . 3 . . . . . 15 22 7 Terrain Destroyed 260 | 9 . . . . . . 3 . . . . . 70 122 56 Melee 35 | . . . . . . . 3 . . . . . 3 22 7 Projectile 3 | . . . . . . . . . . . . . . 3 . AOE 222 | 9 . . . . . . . . . . . . 67 97 49 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 9419 | 74 100 456 295 232 277 120 668 356 798 396 1373 639 798 1697 1140 Wait 1842 | 2 . 7 16 3 . . 47 200 371 161 471 159 169 129 107 Move 7068 | 51 93 438 236 224 273 115 522 147 422 229 895 473 582 1430 938 Hop 4 | . . . . . . . . . . . . . . 1 3 Pick Up 69 | 4 4 5 3 3 2 1 11 3 1 . 2 3 11 10 6 Fast Attach 46 | 7 . 1 3 1 . 1 14 2 . . 1 1 4 4 7 Attach 24 | . . . 4 . . 1 2 1 . . 1 . 3 3 9 Detach 12 | . . 1 . . . . 1 . . . 1 1 3 . 5 Swap 54 | 1 . 1 1 1 . . 6 . 1 1 2 . 7 24 9 Drop 59 | . 3 1 2 . 2 1 20 2 . . . . 8 10 10 Fire 125 | 9 . 2 28 . . 1 38 1 . . . . 5 28 13 Melee 96 | . . . . . . . 7 . 3 5 . 2 6 40 33 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 11) 166 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 318 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 392 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 553 | -10/Mines | Discovered new exit (range 5) 564 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 580 | -10/Mines | Entered Materials 580 | -9/Materials | Accompanied by 3 allies 580 | -9/Materials | Evolved 2 slots: Propulsion x2 902 | -9/Materials | Discovered new exit (range 13) 915 | -9/Materials | Entered Mines 942 | -9/Mines | Assembled infested the area 943 | -9/Mines | Lost 4 parts (1p1n2w) 1018 | -9/Mines | Met 8R-AWN 1071 | -9/Mines | Found a hidden stash of uninstalled traps 1095 | -9/Mines | Learned Materials stockpile data 1112 | -9/Mines | Discovered new exit (range 14) 1156 | -9/Mines | Discovered new exit (range 5) 1162 | -9/Mines | Entered Exiles 1192 | -9/Exiles | Welcomed by 8R-AWN 1211 | -9/Exiles | Met EX-HEX 1256 | -9/Exiles | Met EX-BIN 1269 | -9/Exiles | Aligned with FarCom system 1270 | -9/Exiles | Given EX-Vault access code 1308 | -9/Exiles | Opened EX-Vault 1318 | -9/Exiles | Found Lightpack 2.0 1342 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1422 | -9/Exiles | Met EX-DEC 1467 | -9/Exiles | Discovered new exit (range 14) 1482 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1482 | -9/Exiles | Entered Mines 1592 | -8/Mines | Discovered new exit (range 6) 1623 | -8/Mines | Entered Materials 1623 | -8/Materials | Evolved 2 slots: Utility x2 1775 | -8/Materials | Build established: Scavenger-Mutant 2373 | -8/Materials | Discovered new exit (range 16) 2410 | -8/Materials | Entered Factory 2410 | -7/Factory | Evolved 2 slots: Utility x2 2411 | -7/Factory | Identified exit to Storage 2520 | -7/Factory | Discovered new exit (range 3) 2670 | -7/Factory | Entered Lower Caves 2671 | -7/Lower Caves | Encountered a Warlord checkpoint 2691 | -7/Lower Caves | Build established: Hauler-Mutant 3179 | -7/Lower Caves | Discovered new exit (range 8) 3181 | -7/Lower Caves | Entered another Lower Caves area 3247 | -7/Lower Caves | Discovered new exit (range 7) 3410 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3424 | -7/Lower Caves | Discovered new exit (range 13) 3427 | -7/Lower Caves | Learned Factory stockpile data 3430 | -7/Lower Caves | Entered Zion 3450 | -7/Zion | Discovered new exit (range 16) 3460 | -7/Zion | Visited the Megawrench Repair Shop 3631 | -7/Zion | System corruption cleaned by Quarantine Array 3664 | -7/Zion | Given A8's code to call for help 3866 | -7/Zion | Gained Derelict followers 3899 | -7/Zion | Learned location of Recycling (-7) 4169 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4464 | -7/Zion | Learned Factory terminal intel 4489 | -7/Zion | Rebuked by Imprinter 4783 | -7/Zion | Megawrench repaired 4 parts 4816 | -7/Zion | Entered Proximity Caves 4816 | -6/Proximity Caves | Accompanied by 4 allies 4919 | -6/Proximity Caves | Learned Factory terminal intel 4951 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5093 | -6/Proximity Caves | Identified exit to Factory 5145 | -6/Proximity Caves | Entered Factory 5145 | -6/Factory | Accompanied by 4 allies 5145 | -6/Factory | Evolved 2 slots: Utility x2 5147 | -6/Factory | Loaded intel: 21 terminal locations 5171 | -6/Factory | Spotted B-75 Beast 5475 | -6/Factory | Fabricated Impulse Thruster Array? 5573 | -6/Factory | Discovered new exit (range 15) 5579 | -6/Factory | Entered another Factory area 5579 | -5/Factory | Evolved 2 slots: Utility x2 5580 | -5/Factory | Loaded intel: 20 terminal locations 5930 | -5/Factory | Repaired Imp. Utility Shielding 5970 | -5/Factory | Repaired Adv. Weight Redist. System 6044 | -5/Factory | Spotted B-75 Beast 6182 | -5/Factory | Repaired Hrd. Light Armor Plating? 6232 | -5/Factory | Fabricated B-60 Warrior? 6517 | -5/Factory | Discovered new exit (range 5) 6521 | -5/Factory | Entered another Factory area 6521 | -4/Factory | Evolved 2 slots: Utility x2 6557 | -4/Factory | Identified exit to Upper Caves 6557 | -4/Factory | Identified exit to Armory 6698 | -4/Factory | Spotted B-86 Titan 6908 | -4/Factory | Found Quantum Capacitor 7206 | -4/Factory | Self-destructed Last Messages --------------- 07141_ K-01 Serf collects debris. 07143_ R-10 Processor collects Lgt. Deuterium Engine. 07144_ Penetrated by Slug. 07144_ Slug penetrates Wall. 07145_ K-01 Serf collects debris. 07146_ R-10 Processor collects Imp. Datajack. 07147_ H-77 Assassin misfires. 07148_ H-77 Assassin destroyed. 07149_ K-01 Serf collects debris. 07153_ The unstable cave ceiling collapses. 07156_ K-01 Serf collects debris. 07162_ U-05 Engineer builds a Door. 07171_ ALERT: Rogue bot located, Programmers report to Factory Zone 3X. 07201_ C-30 ARC bursts open, deploying its payload. 07201_ H-77 Assassin unfolds itself. 07201_ Slug penetrates W-44 Eye. 07204_ Adv. Weight Redist. System destroyed. 07204_ Penetrated by Slug. 07204_ Adv. Weight Redist. System destroyed. 07205_ Slug penetrates Wall. 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System Backup Module | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMetafieldMantle Manual? 0 Play Time 01:51:29 Cumulative 199.2 hours Start 2021.07.21 @ 22:22:59 End 2021.07.25 @ 21:50:29 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cd27591-6b65-4639-b12f-1d4375d2c8fb