Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 09:36:21 Player: Jamuson Result: Destroyed by as-47677 with Assembled Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3239) 3239 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 6015 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (16) --- Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Heavy EM Pulse Gun Heavy Particle Gun Plasma Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Armored Huge Wheel Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Heavy EM Pulse Gun Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Axe [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 86 | 8 8 6 19 31 14 Power 11 | 2 . 2 2 4 1 Engine 11 | 2 . 2 2 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 3 2 2 3 5 . Treads 7 | 1 1 1 2 2 . Leg . | . . . . . . Wheel 8 | 2 1 1 1 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 . 6 9 1 Device 4 | . 1 . 1 2 . Storage 4 | 1 2 . 1 . . Processor 4 | . . . 1 3 . Hackware . | . . . . . . Protection 8 | . . . 3 4 1 Artifact . | . . . . . . Weapon 40 | 2 3 2 8 13 12 Energy Gun 13 | . 1 . 3 7 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 16 | 2 2 2 3 4 3 Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . . . 1 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 1 1 3 Parts Lost 27 | . . 5 2 9 11 Power 3 | . . 1 . 1 1 Propulsion 5 | . . 2 . 2 1 Utility 7 | . . . 1 2 4 Weapon 12 | . . 2 1 4 5 Highest Loss Streak 6 | . . 3 1 3 6 Average Slot Usage (%) 88 | . 90 94 83 87 88 Engine 11 | . 14 13 11 8 8 Treads 6 | . 14 9 10 . . Wheel 11 | . 14 14 11 9 8 Device 7 | . 5 14 2 9 8 Storage 15 | . 14 14 13 18 18 Processor 6 | . . . 2 14 17 Protection 6 | . . . 9 10 8 Energy Gun 5 | . 10 1 6 5 2 Energy Cannon 1 | . . . . 4 2 Ballistic Gun 14 | . 17 26 14 7 8 Naked Turns . | . . . . . . Heaviest Build 63 | 13 26 30 54 63 57 Greatest Support 43 | 20 23 23 26 43 28 Greatest Overweight (x) 3 | 1 1 1 3 3 2 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 12 | 4 7 10 11 16 16 Most Carried 16 | 2 6 8 14 16 14 Average Carried 9 | 1 4 4 10 13 11 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 13 | 2 5 8 13 12 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1886 | 220 320 118 455 482 291 Remotely . | . . . . . . Salvage Created 3900 | . 643 298 618 1515 826 Parts 234 | . 46 15 44 87 42 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 82 | . 15 6 17 26 18 Melee 5 | . . . . . 5 Guns 56 | . 14 6 16 18 2 Cannons 10 | . . . . 5 5 AOE 10 | . 1 . 1 2 6 Classes Destroyed 12 | . 4 . 1 5 2 Worker 3 | . 1 . . 1 1 Builder 2 | . . . . 2 . Tunneler 1 | . . . . 1 . Hauler 2 | . . . . 1 1 Operator 1 | . . . . . 1 Watcher 13 | . 3 . 3 5 2 Swarmer 12 | . 3 . 6 3 . Grunt 40 | . 12 6 7 12 3 Duelist 1 | . . . . 1 . Sentry 19 | . . . 4 8 7 Hunter 4 | . . . . 2 2 Assembled 6 | . . . . . 6 Best Kill Streak 5 | . 5 2 5 5 5 Combat Bots Only 5 | . 5 2 4 4 5 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . 1 . 1 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 5609 | . 399 396 1126 1789 1899 Core 815 | . 98 48 106 122 441 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . 41 73 . . Volleys Fired 239 | . 43 20 60 76 40 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 60 60 79 135 92 Shots Fired 451 | . 84 39 115 140 73 Gun 387 | . 84 39 114 109 41 Cannon 53 | . . . . 28 25 Launcher 11 | . . . 1 3 7 Special . | . . . . . . Kinetic 285 | . 60 36 90 48 51 Thermal 58 | . . . 24 25 9 Explosive 4 | . . . 1 3 . Electromagnetic 104 | . 24 3 . 64 13 Robot Hit Streak 20 | . 7 15 17 14 20 Robot Miss Streak 5 | . 4 3 5 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 317 | . 49 29 77 90 72 Core Hits 169 | . 33 13 29 62 32 Critical Hits 3 | . 1 1 . 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 . . 1 . Melee Attacks 18 | . . . 1 . 17 Impact . | . . . . . . Slashing 18 | . . . 1 . 17 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6582 | . 850 366 1153 2182 2031 Guns 3943 | . 761 366 1091 1157 568 Cannons 1123 | . . . . 586 537 Explosions 1065 | . 89 . 40 439 497 Melee 429 | . . . . . 429 Ramming 22 | . . . 22 . . Kinetic 2959 | . 480 366 843 471 799 Thermal 924 | . 89 . 248 433 154 Explosive 321 | . . . 40 281 . Electromagnetic 1927 | . 281 . . 997 649 Impact . | . . . . . . Slashing 429 | . . . . . 429 Piercing . | . . . . . . Highest Corruption 6 | . 2 2 . . 6 Average Corruption 1 | . 1 2 . . 5 Corruption Purged . | . . . . . . Effects 16 | . 7 7 . . 2 Message Errors 8 | . 3 5 . . . Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 2 | . 1 . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . . . 19 41 Projectiles 25 | . . . . 19 6 Explosions . | . . . . . . Melee 35 | . . . . . 35 Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . 11 142 . Shots 3 | . . . . 3 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 388 | . 265 231 325 388 . Average Temperature 104 | . 65 129 118 84 . Received Heat Transfer 1803 | . 183 216 411 588 405 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . 1 . Parts Fried 11 | . . . . 5 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1808 | . 100 . 629 746 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 473 | . 230 99 389 473 457 Initial 185 | . . 24 15 74 185 Average 202 | . 91 48 228 287 346 Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 50 | 100 83 100 44 22 7 Level 1 41 | . 16 . 55 61 63 Level 2 7 | . . . . 15 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 . 3 2 2 Investigation 7 | . 3 . 2 1 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 8 | . 1 . 3 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 23 6 36 37 32 Peak Tracking Total 10 | . 3 2 9 6 10 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 8 | . 1 . 2 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . 1 1 1 . 3 Max in Single Turn 1 | . 1 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 19 | . 6 1 4 6 2 Terminals 18 | . 6 . 4 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 58 | . 23 1 12 16 6 Successful 28 | . 6 1 8 10 3 Failed 29 | . 17 . 3 6 3 Catastrophic 2 | . 1 . . 1 . Database Lockouts 1 | . . . 1 . . Manual 42 | . 15 . 13 9 5 Terminals 57 | . 23 . 12 16 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 1 4 5 1 Robot Analysis 2 | . . . 2 . . Prototype ID Bank 3 | . 1 . 1 1 . Open Door 1 | . . 1 . . . Branch Access Points 2 | . . . . 1 1 Terminal Index 1 | . . . . 1 . Alert Level 3 | . . . 1 2 . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 4 . 4 5 2 Terminals 15 | . 4 . 4 5 2 Botnet 14 | . 4 . 4 4 2 Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 . 2 6 2 Full Trace Events 9 | . 5 . 2 1 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5115 | 66 1026 745 1244 1365 669 Spaces Moved 3357 | 46 720 474 829 893 395 Core 6 | 6 . . . . . Treads 405 | 12 234 147 7 5 . Legs . | . . . . . . Wheels 2946 | 28 486 327 822 888 395 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 100 110 110 Average Speed 118 | 105 121 131 119 112 112 Slowest Speed 200 | 160 160 180 200 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 5 93 88 75 76 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 44 | . 2 . 9 25 8 Melee 1 | . . . 1 . . Projectile 2 | . . . . 1 1 AOE 41 | . 2 . 8 24 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 3990 | 59 787 554 962 1111 517 Wait 211 | 6 10 50 31 83 31 Move 3352 | 45 719 473 828 892 395 Hop . | . . . . . . Pick Up 31 | . 2 5 9 15 . Fast Attach 27 | 6 2 1 9 6 3 Attach 25 | . . 4 3 12 6 Detach 5 | . . . 3 . 2 Swap 34 | 2 6 1 7 13 5 Drop 30 | . 5 . 10 14 1 Fire 239 | . 43 20 60 76 40 Melee 18 | . . . 1 . 17 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 12) 186 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 829 | -10/Materials | Discovered new exit (range 5) 1093 | -10/Materials | Entered Mines 1107 | -10/Mines | Met a Derelict bent on vengeance 1176 | -10/Mines | Learned Materials stockpile data 1492 | -10/Mines | Core integrity fell below 50% 1594 | -10/Mines | Lost 3 parts (1p1n1w) 1803 | -10/Mines | Discovered new exit (range 7) 1814 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1838 | -10/Mines | Entered Materials 1838 | -9/Materials | Evolved 2 slots: Utility x2 2194 | -9/Materials | Discovered new exit (range 15) 2414 | -9/Materials | Discovered new exit (range 7) 2730 | -9/Materials | Discovered new exit (range 12) 2763 | -9/Materials | Central database locked down 3082 | -9/Materials | Entered another Materials area 3082 | -8/Materials | Evolved 2 slots: Utility x2 3461 | -8/Materials | Lost 3 parts (1p2w) 3530 | -8/Materials | Lost 3 parts (2u1w) 3676 | -8/Materials | Discovered new exit (range 10) 3880 | -8/Materials | Discovered new exit (range 8) 3900 | -8/Materials | Identified exit to Storage 4284 | -8/Materials | Discovered new exit (range 16) 4447 | -8/Materials | Entered Storage 4798 | -8/Storage | Identified exit to Recycling 4997 | -8/Storage | Core integrity fell below 50% 5052 | -8/Storage | Assembled infested ambush trap array 5105 | -8/Storage | Core integrity fell below 20% 5116 | -8/Storage | Destroyed by as-47677 with Assembled Rifle Last Messages --------------- 05081_ as-02860 destroyed. 05085_ Destroyed Asb. Hover Unit. 05088_ Arm. Huge Wheel destroyed. 05088_ System corrupted by crushing effect (+3). 05090_ as-63365 destroyed. 05093_ as-06828 destroyed. 05095_ Adv. Targeting Computer destroyed. 05095_ System corrupted by crushing effect (+2). 05098_ Destroyed Asb. Hover Unit. 05100_ Cld. Ion Engine destroyed. 05101_ System corrupted: Axe targeting data glitched. 05101_ Adv. Heat Sink destroyed. 05101_ System corrupted by crushing effect (+1). 05101_ Knocked back. 05102_ Imp. Medium Armor Plating destroyed. 05103_ Hvy. Assault Rifle destroyed. 05109_ Destroyed Asb. F-torch. 05114_ System corrupted: Matter fused (-8). 05115_ as-67678 destroyed. 05116_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | # % # #????????????????????????? | | # + " """" #????????????????????????? | | # % # "[ [="??????????????????????????? | | # % ###### # " [["??????????????????????????? | | + ##???# # """""" #????????????????????????? | | # ##???# + #????????????????????????? | | # ##???# ##+##########????????????????????????? | | # ##???# # ?????????????????????????????????? | | # ######+#"""?????????????????????????????????? | | ## # #""" ????????????????????????????????? | | " # #""" ????????????????????????????????? | | + # ???????????????????????????????? | | ## % # # ???????????????????????????????? | | ## %%# # #####??????????????????????????????? | | ## + ##???????????????????????????????????? | | ?# % # #####????????????????????????????????? | | ?# # # #######?###??????????????????????? | | ?# # # ## ? #??????????????????????? | | ?# # # ## a"" #??????????????????????? | | ?# # # ## Y" #??????????????????????? | | ?# # # ## "" #??????????????????????? | | ?# %/[ # # a #??????????????????????? | | # ###+#### ## """ #??????????????????????? | | # # ## ## aa"""a#??????????????????????? | | + # ## ## """a#??????????????????????? | | # # ## ## %aa@#??????????????????????? | | " # # #####+#########+????????????????? | | # # # % ^ #???????????? | | # # / ] #???????????? | | ?# # # +???????????? | | ?# %# =/ # ###############+###+#???????????? | | ?# %+% =/ #######???????????????????????????????? | | ?# # // #?????????????????????????????????????? | | ?# # #?????????????????????????????????????? | | ?# # #?????????????????????????????????????? | | ?#^ #######?????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# T???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialParticleLoader Manual? 0 Play Time 01:19:13 Cumulative 118.2 hours Start 2021.05.18 @ 21:15:17 End 2021.05.27 @ 09:36:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 28 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c43c9e92-821b-4d91-b964-e3dedd251c73