Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 21:48:18 Player: Bathcat Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2794) 2794 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 5725 Bonus ------- High Alert Combat Kills 536 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 69/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Medium Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Axe > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Large Storage Unit Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 88 | . 10 2 53 23 Power 14 | . 2 2 7 3 Engine 13 | . 2 2 7 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | . 1 . 15 6 Treads 2 | . . . . 2 Leg 20 | . 1 . 15 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | . 2 . 8 5 Device 5 | . 1 . 2 2 Storage 2 | . . . 2 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 37 | . 5 . 23 9 Energy Gun 9 | . 2 . 5 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 16 | . 2 . 10 4 Ballistic Cannon . | . . . . . Launcher 8 | . 1 . 5 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 45 | . 2 1 26 16 Power 9 | . 2 . 5 2 Propulsion 10 | . . 1 5 4 Utility 10 | . . . 6 4 Weapon 16 | . . . 10 6 Highest Loss Streak 8 | . 1 1 8 8 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 85 | . 93 93 85 69 Engine 8 | . 13 8 6 4 Leg 19 | . 28 26 17 9 Device 5 | . 3 . 6 4 Storage 11 | . 14 14 11 9 Processor 12 | . 5 14 15 12 Protection 4 | . . . 5 4 Energy Gun 4 | . 11 . 2 2 Ballistic Gun 11 | . 15 14 10 8 Launcher 5 | . 1 14 6 . Naked Turns . | . . . . . Heaviest Build 37 | 14 15 15 37 35 Greatest Support 40 | 20 20 20 32 40 Greatest Overweight (x) 6 | . . 1 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 9 | 8 8 8 9 10 Most Carried 10 | 6 8 8 8 10 Average Carried 5 | 6 7 7 4 8 Final Capacity 15 | 8 8 8 15 10 Final Carried 8 | 6 8 8 5 4 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1751 | 200 233 59 969 290 Remotely . | . . . . . Salvage Created 3178 | . 676 155 1625 722 Parts 206 | . 41 10 105 50 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 79 | . 17 5 39 18 Melee 6 | . . . . 6 Guns 40 | . 15 1 15 9 Cannons 5 | . . . 5 . AOE 28 | . 2 4 19 3 Classes Destroyed 12 | . 6 1 5 . Worker 7 | . 2 . 3 2 Builder 1 | . . . 1 . Tunneler 2 | . 1 . . 1 Hauler 1 | . . . 1 . Recycler 3 | . . 1 2 . Operator 2 | . 1 . . 1 Watcher 8 | . 3 . 3 2 Swarmer 23 | . 6 3 6 8 Grunt 37 | . 11 2 18 6 Brawler 3 | . . . 3 . Duelist 2 | . . . 2 . Sentry 14 | . . . 10 4 Best Kill Streak 8 | . 4 3 8 7 Combat Bots Only 7 | . 3 3 7 6 Max Kills in Single Turn 4 | . 2 2 4 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 5527 | . 612 198 2399 2318 Core 1030 | . 113 17 322 578 Absorbed by Shields . | . . . . . Core Remaining (%) 55 | 100 . 48 19 . Volleys Fired 229 | . 64 6 118 41 Largest 3 | . 2 2 2 3 Hottest 96 | . 85 50 96 76 Shots Fired 390 | . 128 9 191 62 Gun 336 | . 124 6 150 56 Cannon 18 | . . . 18 . Launcher 36 | . 4 3 23 6 Special . | . . . . . Kinetic 254 | . 72 6 133 43 Thermal 31 | . 14 . 17 . Explosive 36 | . 4 3 23 6 Electromagnetic 69 | . 38 . 18 13 Robot Hit Streak 28 | . 10 3 28 11 Robot Miss Streak 5 | . 4 2 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 289 | . 78 5 151 55 Core Hits 162 | . 34 11 80 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 1 . 3 1 Burn 1 | . . . 1 . Destroy 3 | . . . 2 1 Corrupt 1 | . 1 . . . Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6495 | . 1023 285 3522 1665 Guns 2950 | . 855 42 1523 530 Cannons 304 | . . . 304 . Explosions 2712 | . 166 243 1688 615 Melee 520 | . . . . 520 Ramming 9 | . 2 . 7 . Kinetic 2156 | . 407 42 1381 326 Thermal 761 | . 73 47 514 127 Explosive 2166 | . 166 196 1316 488 Electromagnetic 883 | . 375 . 304 204 Impact . | . . . . . Slashing 520 | . . . . 520 Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 1 Average Corruption 1 | . 2 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 3 4 . . Message Errors 3 | . 1 2 . . Matter Fused 1 | . . 1 . . Energy Discharges 2 | . 1 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 130 | . . 4 102 24 Projectiles 2 | . . . 2 . Explosions 128 | . . 4 100 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 392 | . . 54 307 31 Shots 14 | . . 3 10 1 Rammed . | . . . . . Targets Rammed 5 | . 1 . 4 . Kicked 5 | . 1 . 4 . Crushed . | . . . . . Highest Temperature 384 | . 384 8 328 131 Average Temperature 73 | . 111 4 55 41 Received Heat Transfer 1860 | . 258 18 738 846 Effects 4 | . 3 . 1 . Energy Bleed 1 | . 1 . . . Interference 2 | . 2 . . . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 2 . 1 1 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1056 | . 185 50 621 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1065 | . 439 442 1065 935 Initial 449 | . . 129 172 449 Average 536 | . 150 184 678 672 Maximum Alert Level 3 | . 2 2 3 3 Low Security (%) 26 | 100 73 65 11 . Level 1 15 | . 25 26 13 . Level 2 21 | . 1 8 23 50 Level 3 36 | . . . 50 49 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 6 . 4 6 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 8 | . 4 . 2 2 Assault 2 | . . . 1 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 2 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 32 5 60 30 Peak Tracking Total 9 | . 5 3 8 9 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 7 | . 2 . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 13 | . . 6 5 2 Max in Single Turn 5 | . . 5 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 5 . 4 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 12 . 9 . Successful 10 | . 7 . 3 . Failed 11 | . 5 . 6 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . 3 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 5 . 3 . Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 142 | . 142 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4150 | 2 850 270 2561 467 Spaces Moved 2155 | 2 498 200 1286 169 Core 12 | . . . 1 11 Treads 61 | . . . . 61 Legs 2082 | 2 498 200 1285 97 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 50 120 Average Speed 148 | 120 120 124 160 164 Slowest Speed 350 | 120 120 190 330 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 79 43 78 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 284 | . 27 32 188 37 Melee . | . . . . . Projectile . | . . . . . AOE 284 | . 27 32 188 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2712 | 1 635 213 1588 275 Wait 156 | . 40 6 103 7 Move 2151 | 1 497 199 1285 169 Hop . | . . . . . Pick Up 32 | . 12 . 12 8 Fast Attach 49 | . 4 . 32 13 Attach 26 | . 4 1 15 6 Detach 4 | . . . 3 1 Swap 13 | . 2 1 6 4 Drop 29 | . 11 . 10 8 Fire 229 | . 64 6 118 41 Melee 18 | . . . . 18 Ram . | . . . . . Kick 5 | . 1 . 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 544 | -10/Materials | Discovered new exit (range 14) 656 | -10/Materials | Discovered new exit (range 14) 853 | -10/Materials | Entered Mines 861 | -10/Mines | Met a Derelict bent on vengeance 1065 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1098 | -10/Mines | Core integrity fell below 50% 1100 | -10/Mines | Discovered new exit (range 13) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Evolved 2 slots: Utility x2 1397 | -9/Materials | Lost 4 parts (1p2n1w) 1694 | -9/Materials | Build established: Scavenger-Mutant 1719 | -9/Materials | Destroyed 7 combat bots 1737 | -9/Materials | Discovered new exit (range 16) 1945 | -9/Materials | Lost 3 parts (1n2w) 2263 | -9/Materials | Discovered new exit (range 10) 2338 | -9/Materials | Discovered new exit (range 10) 2492 | -9/Materials | Build established: Mutant 2627 | -9/Materials | Lost 5 parts (3p1u1w) 2755 | -9/Materials | Core integrity fell below 50% 2832 | -9/Materials | Lost 8 parts (1p2n3u2w) 3255 | -9/Materials | Discovered new exit (range 14) 3523 | -9/Materials | First assault squad dispatched 3608 | -9/Materials | Core integrity fell below 20% 3684 | -9/Materials | Entered another Materials area 3684 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3840 | -8/Materials | Garrison activated, responded to threat 3927 | -8/Materials | Core integrity fell below 50% 3964 | -8/Materials | Lost 7 parts (1p2n2u2w) 4084 | -8/Materials | First assault squad dispatched 4133 | -8/Materials | Core integrity fell below 20% 4151 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 04137_ U-05 Engineer lays Concrete. 04138_ Hvy. Assault Rifle destroyed. 04138_ Lgt. Treads destroyed. 04138_ U-05 Engineer lays Concrete. 04139_ R-06 Scavenger collects Lgt. Ion Engine. 04139_ U-05 Engineer lays Concrete. 04140_ Imp. Sensor Array destroyed. 04140_ U-05 Engineer lays Concrete. 04142_ R-06 Scavenger collects Lgt. Ion Engine. 04142_ U-05 Engineer lays Concrete. 04144_ U-05 Engineer builds a Door. 04144_ G-50 Soldier destroyed. 04144_ Switching to secondary target: L-31 Rogue. 04146_ U-05 Engineer lays Concrete. 04147_ R-06 Scavenger collects Hvy. Assault Rifle. 04147_ U-05 Engineer lays Concrete. 04150_ R-06 Scavenger collects Imp. Ion Engine. 04150_ U-05 Engineer lays Concrete. 04150_ U-05 Engineer builds a Wall. 04151_ U-05 Engineer lays Concrete. 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