Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.01 @ 14:43:10 Player: zapruda Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (167) 835 Value Destroyed (4586) 4586 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (948) 948 TOTAL SCORE: 10489 Bonus ------- High Alert Combat Kills 913 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 14/450 System Corruption 8% Temperature Cool (57) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Energy Well Enhanced Optical Array Advanced Target Analyzer Core Analyzer System Shield > --- WEAPON (2) ------- Wave Gun > --- INVENTORY (5) ---- Advanced System Restoration Module Wave Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Gyrokinetic Inverter > --- UTILITY ---------- Energy Well Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Shield Generator System Shield > --- WEAPON ----------- Tesla Bomb Launcher Heavy Missile Launcher > --- INVENTORY -------- (None) [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Improved Treads Leg Enhanced Armored Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Core Shielding Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . 2 . . Utility 5 | . . . . . 2 1 2 Weapon . | . . . . . . . . Parts Attached 173 | . 7 38 6 6 15 54 47 Power 28 | . 1 4 . 1 3 14 5 Engine 15 | . 1 . . . 2 11 1 Core 13 | . . 4 . 1 1 3 4 Reactor . | . . . . . . . . Propulsion 55 | . 3 15 3 1 1 19 13 Treads 5 | . 2 . . . 1 2 . Leg 11 | . . . . . . 2 9 Wheel 2 | . . . . . . 2 . Hover 12 | . . . . . . 9 3 Flight 25 | . 1 15 3 1 . 4 1 Utility 37 | . 1 5 1 . 5 14 11 Device 20 | . 1 3 1 . 2 8 5 Storage 4 | . . . . . . 2 2 Processor 7 | . . 1 . . 1 2 3 Hackware 3 | . . . . . 2 1 . Protection 3 | . . 1 . . . 1 1 Artifact . | . . . . . . . . Weapon 53 | . 2 14 2 4 6 7 18 Energy Gun 26 | . 2 7 1 2 4 3 7 Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 5 | . . . . . . 1 4 Ballistic Cannon . | . . . . . . . . Launcher 14 | . . 6 . . 1 2 5 Special Weapon 6 | . . . 1 2 . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 3 . . 1 2 2 Parts Lost 72 | . . 9 1 2 2 26 32 Power 9 | . . . . 1 . 3 5 Propulsion 33 | . . 5 1 1 1 16 9 Utility 13 | . . 1 . . 1 3 8 Weapon 17 | . . 3 . . . 4 10 Highest Loss Streak 16 | . . 4 1 1 1 8 16 To Critical Strikes 3 | . . . . . . . 3 Average Slot Usage (%) 88 | . 93 95 100 99 80 89 74 Engine 4 | . 13 3 . . 4 6 1 Core 5 | . . 7 11 10 2 3 3 Treads 2 | . 17 . . . 3 2 . Leg 3 | . 4 . . . . 1 11 Hover 6 | . . . . . . 17 9 Flight 20 | . 5 41 44 43 29 10 . Device 7 | . 8 10 5 11 9 6 3 Storage 7 | . 14 11 11 11 7 5 1 Processor 6 | . . . 5 . 5 8 15 Hackware 4 | . . . . . 3 10 7 Energy Gun 9 | . 26 10 10 9 6 6 5 Launcher 5 | . . 10 11 11 4 2 1 Naked Turns . | . . . . . . . . Heaviest Build 50 | 11 16 19 17 17 23 50 32 Greatest Support 100 | 20 46 21 19 20 29 60 100 Greatest Overweight (x) 4 | . 3 3 1 4 1 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 6 5 Most Carried 8 | . 8 8 8 8 8 8 5 Average Carried 5 | . 6 7 7 5 6 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 7 5 7 5 2 Class Distribution -------------------- 38% | Mutant 24% | Hacker-Mutant 15% | Sprinter 9% | Commander-Mutant 5% | Scavenger-Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Matter Collected 2840 | 179 92 532 267 81 175 818 696 Remotely . | . . . . . . . . Salvage Created 6047 | . 352 1075 365 335 552 1695 1673 Parts 348 | . 27 69 33 12 34 80 93 Haulers Intercepted 17 | . 2 6 4 . 1 2 2 Recyclers Shooed 8 | . 3 . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 92 | . 8 24 9 5 4 19 23 Guns 37 | . 8 9 . 5 2 10 3 AOE 49 | . . 15 9 . 1 7 17 Classes Destroyed 16 | . 5 4 . 2 2 2 1 Worker 19 | . 1 1 1 . 5 2 9 Builder 8 | . . . . . 2 3 3 Tunneler 2 | . . . . . . 1 1 Hauler 17 | . 2 6 4 . 1 2 2 Recycler 10 | . . 1 . 2 2 4 1 Mechanic 1 | . . 1 . . . . . Operator 8 | . . 3 1 . 1 1 2 Watcher 10 | . 1 2 2 . 4 . 1 Swarmer 29 | . 6 7 7 . . 5 4 Grunt 30 | . 2 11 . 1 2 5 9 Duelist 1 | . . . . . . . 1 Protector 2 | . . . . 1 . . 1 Sentry 13 | . . 6 2 2 1 2 . Hunter 8 | . . . . . 1 2 5 Programmer 8 | . . . . 1 . 4 3 Behemoth 1 | . . . . . . 1 . Best Kill Streak 11 | . 3 11 8 4 6 5 9 Combat Bots Only 8 | . 3 8 5 3 2 4 6 Max Kills in Single Turn 5 | . 1 3 4 1 3 2 5 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 4 . 1 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Damage Taken 8792 | . 286 617 201 183 309 2932 4264 Core 2056 | . 82 95 48 56 94 671 1010 Absorbed by Shields 456 | . . 62 . . . 210 184 Redirected to Shielding 62 | . . . . . . . 62 Regen/Repaired (Parts) 138 | . . 44 . . . 94 . Core Remaining (%) 64 | 100 67 . . 50 86 21 . Volleys Fired 469 | . 33 108 54 27 49 128 70 Largest 2 | . 2 2 2 2 2 2 2 Hottest 162 | . 80 89 100 100 85 145 162 Shots Fired 606 | . 66 118 56 29 55 186 96 Gun 512 | . 66 88 46 25 45 177 65 Cannon 3 | . . . . . 3 . . Launcher 85 | . . 30 8 2 7 9 29 Special 6 | . . . 2 2 . . 2 Kinetic 79 | . 1 . . . . 51 27 Thermal 224 | . . 42 48 27 11 86 10 Explosive 73 | . . 30 8 2 7 9 17 Electromagnetic 228 | . 65 46 . . 37 40 40 Robot Hit Streak 13 | . 5 9 7 13 11 11 8 Robot Miss Streak 5 | . 3 4 3 2 3 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 404 | . 33 82 33 20 41 135 60 Core Hits 272 | . 14 55 20 9 36 60 78 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 29 | . 1 3 3 3 1 14 4 Burn 18 | . . 2 3 3 . 10 . Destroy 4 | . . . . . . 2 2 Corrupt 7 | . 1 1 . . 1 2 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14937 | . 529 2750 1219 397 1579 3789 4674 Guns 6439 | . 473 940 454 369 783 2572 848 Cannons 78 | . . . . . 78 . . Explosions 8368 | . 47 1810 765 28 718 1203 3797 Melee . | . . . . . . . . Ramming 52 | . 9 . . . . 14 29 Kinetic 1232 | . 7 . . . . 851 374 Thermal 3985 | . 47 495 454 369 376 1478 766 Explosive 5600 | . . 1810 765 28 513 894 1590 Electromagnetic 4068 | . 466 445 . . 690 552 1915 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 1 . 4 8 Average Corruption 3 | . . . . 1 . 3 4 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 1 . 11 14 Message Errors 9 | . . . . 1 . 5 3 Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 585 | . . 32 48 . 90 166 249 Projectiles 46 | . . . . . 46 . . Explosions 539 | . . 32 48 . 44 166 249 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 570 | . 30 32 29 . . 233 246 Shots 16 | . 1 1 1 . . 5 8 Rammed 8 | . . . . . . 3 5 Targets Rammed 12 | . 1 . . . . 3 8 Kicked 3 | . . . . . . . 3 Crushed 1 | . 1 . . . . . . Highest Temperature 631 | . 162 230 321 5 129 631 488 Average Temperature 106 | . 44 40 112 3 50 156 190 Received Heat Transfer 1382 | . 24 232 42 39 99 528 418 Effects 24 | . . 3 3 . . 11 7 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 3 | . . . . . . 2 1 Interference 11 | . . 3 2 . . 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 1 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 1 1 3 Combat Hostiles 4 | . . . . . 1 . 3 Parts Fried 31 | . 2 1 . . 4 5 19 Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 2 . . 4 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 23 | . . 2 1 2 . 17 1 Heat Transferred 9068 | . 100 1221 1221 999 585 4296 646 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Peak Influence 1264 | . 326 645 841 332 818 719 1264 Initial 327 | . . 59 272 327 233 233 284 Average 415 | . 145 292 531 223 482 477 618 Maximum Alert Level 4 | . 1 2 3 1 3 3 4 Low Security (%) 16 | . 73 37 . 23 . . . Level 1 38 | . 26 37 34 76 37 23 46 Level 2 32 | . . 25 33 . 35 73 15 Level 3 9 | . . . 32 . 27 2 19 Level 4 3 | . . . . . . . 17 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 1 3 3 . 8 10 11 Investigation 9 | . 1 1 . . 3 3 1 Extermination 5 | . . . . . . 3 2 Reinforcement 15 | . . 2 2 . 5 1 5 Assault 2 | . . . . . . . 2 Garrison 5 | . . . 1 . . 3 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . 1 . . Construction Impeded 4 | . . 1 . . 1 1 1 Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Distress Signals 5 | . . 3 . . 1 1 . Communications Jammed 12 | . . . . . . . 12 Distress Signals . | . . . . . . . . Times Spotted 194 | . 17 38 20 4 26 32 57 Peak Tracking Total 11 | . 3 8 7 1 6 5 11 Tactical Retreats 18 | . 1 2 2 . 3 5 5 Traps | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Traps Triggered 6 | . . 1 . . 3 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -7 -6 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Machines Disabled 38 | . 3 3 2 . 4 11 15 Max in Single Turn 5 | . 1 1 1 . 4 4 5 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Machines Accessed 46 | . 2 8 5 14 6 8 3 Terminals 26 | . 2 7 4 6 3 3 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 3 | . . 1 . . . 2 . Recycling Units 11 | . . . 1 8 . 1 1 Scanalyzers 4 | . . . . . 3 1 . Garrison Access . | . . . . . . . . Total Hacks 151 | . 7 43 11 46 16 25 3 Successful 74 | . 4 25 5 20 6 12 2 Failed 77 | . 3 18 6 26 10 13 1 Catastrophic 13 | . 1 2 1 3 2 3 1 Database Lockouts . | . . . . . . . . Manual 21 | . 2 4 4 4 5 2 . Terminals 99 | . 7 36 10 28 7 10 1 Fabricators 5 | . . . . . . 4 1 Repair Stations 11 | . . 7 . . . 4 . Recycling Units 23 | . . . 1 18 . 3 1 Scanalyzers 13 | . . . . . 9 4 . Garrison Access . | . . . . . . . . Terminal Hacks 43 | . 4 19 4 12 1 3 . Record 9 | . 2 4 . 2 1 . . Part Schematic 3 | . . . 1 1 . 1 . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . Terminal Index 2 | . . . . 1 . 1 . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 5 | . . 3 1 1 . . . Unreport Threat 3 | . . 2 . 1 . . . Locate Traps 2 | . . 1 1 . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 4 | . . 3 . 1 . . . Registered Components 4 | . 1 1 . 1 . 1 . Zone Layout 4 | . . 2 . 2 . . . Fabricator Hacks 4 | . . . . . . 3 1 Load Schematic 1 | . . . . . . 1 . Build 3 | . . . . . . 2 1 Repair Station Hacks 10 | . . 6 . . . 4 . Scan Component 5 | . . 3 . . . 2 . Repair 5 | . . 3 . . . 2 . Recycling Unit Hacks 11 | . . . 1 8 . 1 1 Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Report Inventory 3 | . . . 1 1 . 1 . Retrieve Components 6 | . . . . 5 . . 1 Scanalyzer 6 | . . . . . 5 1 . Insert Component 4 | . . . . . 3 1 . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . Used . | . . . . . . . . Hacking Detections 41 | . 2 7 5 11 6 8 2 Full Trace Events 10 | . 1 . . 4 3 2 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 1 1 1 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 244 | . . . . . . 105 139 Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 5 | . . 3 . . . 2 . Time 150 | . . 78 . . . 72 . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 116 | . . . . 116 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 4 . . . Parts Scanalyzed 3 | . . . . . 2 1 . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 check_alert 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 8 | . . . . 8 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Total Allies 8 | . . . . 8 . . . Largest Group 7 | . . . . 7 7 . . Highest-Rated Group 60 | . . . . 60 60 . . Highest-Rated Ally 15 | . . . . 15 15 . . Total Orders 5 | . . . . 1 2 2 . STAY 1 | . . . . . 1 . . GUARD 1 | . . . . . 1 . . DROP 1 | . . . . 1 . . . EXPLORE 2 | . . . . . . 2 . Ally Attacks 30 | . . . . 1 29 . . Total Damage 187 | . . . . . 187 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . 3 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Turns Passed 4617 | . 504 722 312 503 451 1243 882 Spaces Moved 4923 | 1 245 880 675 652 762 1133 575 Core 191 | . 1 . . 90 . . 100 Treads 239 | . 194 . . . . 45 . Legs 166 | 1 49 . . . . 6 110 Wheels 58 | . . . . . . 58 . Hover 1178 | . . . . . . 821 357 Flight 3091 | . 1 880 675 562 762 203 8 Fastest Speed 26 | 120 120 28 26 26 26 27 50 Average Speed 54 | 120 152 35 26 57 35 59 90 Slowest Speed 300 | 120 300 280 102 250 96 240 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . 3 3 3 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 2 55 76 83 93 18 33 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 728 | . 2 208 72 25 53 142 226 Melee . | . . . . . . . . Projectile 4 | . . . . 2 . . 2 AOE 724 | . 2 208 72 23 53 142 224 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Total 6206 | . 312 1171 742 744 883 1513 841 Wait 394 | . 5 108 8 18 18 134 103 Move 4894 | . 244 873 668 645 757 1132 575 Hop 11 | . . 3 3 3 2 . . Pick Up 111 | . 12 23 1 2 11 32 30 Fast Attach 37 | . 1 4 2 . 2 19 9 Attach 100 | . 4 22 1 2 9 27 35 Detach 18 | . . 5 . . 2 7 4 Swap 36 | . 2 12 3 4 4 8 3 Drop 58 | . 10 13 2 1 5 23 4 Fire 469 | . 33 108 54 27 49 128 70 Melee . | . . . . . . . . Ram 8 | . . . . . . 3 5 Kick 3 | . . . . . . . 3 Crush 1 | . 1 . . . . . . Escape Stasis 23 | . . . . . 23 . . Rewire 43 | . . . . 42 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x2 618 | -9/Materials | Identified exit to Mines 618 | -9/Materials | Identified exit to Storage 727 | -9/Materials | Discovered new exit (range 15) 815 | -9/Materials | Repaired Flight Unit 853 | -9/Materials | Repaired Flight Unit 890 | -9/Materials | Repaired Flight Unit 908 | -9/Materials | Discovered new exit (range 15) 1027 | -9/Materials | Discovered new exit (range 7) 1117 | -9/Materials | Destroyed 8 combat bots 1217 | -9/Materials | Lost 4 parts (3n1w) 1227 | -9/Materials | Entered Storage 1258 | -9/Storage | Learned location of Armory (-4) 1483 | -9/Storage | Garrison activated, responded to threat 1493 | -9/Storage | Build established: Sprinter 1538 | -9/Storage | Used back door to open Recycling access 1538 | -9/Storage | Discovered new exit (range 4) 1539 | -9/Storage | Entered Recycling 1541 | -9/Recycling | Found Scrap Engine 1590 | -9/Recycling | Discovered new exit (range 12) 2042 | -9/Recycling | Entered Factory 2042 | -7/Factory | Accompanied by 7 allies 2042 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2442 | -7/Factory | Search patrols dispatched 2474 | -7/Factory | Discovered new exit (range 15) 2493 | -7/Factory | Entered another Factory area 2493 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2569 | -6/Factory | Discovered new exit (range 31) 2747 | -6/Factory | Repaired Gravmag System 2825 | -6/Factory | Build established: Hacker-Mutant 3037 | -6/Factory | Repaired Energy Well? 3058 | -6/Factory | Garrison activated, responded to threat 3171 | -6/Factory | Spotted B-75 Beast 3229 | -6/Factory | Lost 4 parts (3n1u) 3296 | -6/Factory | Lost 5 parts (1p3n1u) 3403 | -6/Factory | Core integrity fell below 50% 3406 | -6/Factory | Destroyed B-75 Beast 3520 | -6/Factory | Fabricated Adv. Target Analyzer? 3596 | -6/Factory | Lost 5 parts (1p3n1w) 3679 | -6/Factory | Fabricated Imp. Hacking Suite? 3736 | -6/Factory | Entered another Factory area 3736 | -5/Factory | Evolved 2 slots: Utility x2 3760 | -5/Factory | Lost 8 parts (1p4n1u2w) 4230 | -5/Factory | Found Prototype Launcher 4231 | -5/Factory | Identified Tesla Bomb Launcher 4241 | -5/Factory | Lost 16 parts (2p5n4u5w) 4336 | -5/Factory | First assault squad dispatched 4437 | -5/Factory | Core integrity fell below 50% 4472 | -5/Factory | Build established: Mutant 4472 | -5/Factory | Lost 3 parts (1p2w) 4533 | -5/Factory | Garrison activated, responded to threat 4581 | -5/Factory | Cargo convoy interrupted 4608 | -5/Factory | Core integrity fell below 20% 4618 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04597_ Adv. Shield Generator destroyed. 04598_ Slug penetrates Wall. 04600_ Enh. Armored Leg destroyed. 04600_ P-70 Sage destroyed. 04600_ Switching to secondary target: P-70 Sage. 04600_ Slug penetrates Wall. 04601_ Critical hit (Destroy). 04601_ Imp. Carbon-fiber Leg destroyed. 04605_ Slug penetrates Wall. 04605_ Penetrated by Slug. 04606_ Enh. Armored Leg destroyed. 04607_ Slug penetrates Wall. 04609_ U-05 Engineer builds a Door. 04609_ Slammed into P-70 Sage. 04611_ Penetrated by Slug. 04611_ P-70 Sage destroyed. 04612_ Acquired 60 matter. 04613_ K-01 Serf collects debris. 04613_ Slammed into P-70 Sage. 04616_ K-01 Serf collects debris. 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R #??????????? | | ######+##+#####k#####################????????????? | | # !% #?????????????????????????????? | | """"""""" # "" #?????????????????????????????? | | # "" #?????????????????????????????? | | """"""""" %" """ #?????????????????????????????? | | # """" #?????????????????????????????? | | """"""""" # #?????????????????????????????? | | ########?????????????????????????????? | | """"""""" #????????????????????????????????????? | | #????????????????????????????????????? | | """"""""" #????????????????????????????????????? | | #????????????????????????????????????? | | %! #????????????????????????????????????? | | ######+##################????????????????????????? | | ?????????????????????? | | ?????????????????????? | | ""??????????????????????? | | """ "" """ "" ""??????????????????????? | | """ "" """ "" ?? "???????????????????????? | | #### """ """ """ "???????"??????????????????????? | | ???# """ """ ""??? ?????????????????????? | | ?? # """ """ ? ??????????? ?????? | | ???+ ??????????# #????? | | ???# "" "" "" """ ???????????# +????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 150 Core Shielding 30 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Arc Projector | -9/Storage | Hacked Titanium Leg | -9/Recycling | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialBiometalHammer Manual? 0 Play Time 01:31:56 Cumulative 96.8 hours Start 2023.12.01 @ 13:07:37 End 2023.12.01 @ 14:43:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b03c0bbd-6307-4f6b-9692-5079fe1ecb84