Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 14:41:22 Player: Shimmyarah Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (625) 625 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2050 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 54/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Compact Wheel Compact Wheel Improved Light Cannon Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Compact Wheel Compact Wheel Hover Unit Sensor Array Targeting Computer ECM Suite Light Armor Plating Riot Gun Improved Light Cannon Improved Light Cannon Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 38 | 2 26 5 5 . Power 3 | . 2 1 . . Engine 3 | . 2 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . 5 1 . . Treads 5 | . 4 1 . . Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 9 . 3 . Device 7 | 1 6 . . . Storage 2 | . 2 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | 1 10 3 2 . Energy Gun 4 | . 4 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 5 | . 1 2 2 . Launcher 3 | . 2 1 . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . 5 1 . . Power 2 | . 2 . . . Propulsion 1 | . 1 . . . Utility 1 | . 1 . . . Weapon 2 | . 1 1 . . Highest Loss Streak 2 | . 2 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 61 | . 99 99 64 28 Engine 6 | . 13 14 10 . Treads 10 | . 19 28 21 . Leg 2 | . 7 . . . Device 5 | . 10 14 10 . Storage 6 | . 14 14 10 . Processor 14 | . 3 . 2 28 Energy Gun 3 | . 11 . . . Ballistic Gun 1 | . 5 . . . Ballistic Cannon 4 | . 4 25 8 . Launcher 1 | . 3 2 . . Special Weapon 1 | . 3 . . . Peak Build Rating 13 | 8 11 13 13 3 Average Rating 6 | 6 9 11 8 3 On Entrance 8 | 6 8 10 13 3 Naked Turns 88 | . . . 88 . Heaviest Build 34 | 14 33 34 34 . Greatest Support 46 | 20 43 46 46 3 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 Average Capacity 9 | 8 13 15 12 5 Most Carried 15 | 8 15 14 15 5 Average Carried 8 | 7 12 13 12 5 Final Capacity 15 | 8 15 15 5 5 Final Carried 15 | 8 15 14 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1066 | 285 406 61 87 227 Remotely . | . . . . . Salvage Created 791 | 180 596 15 . . Parts 63 | 21 39 3 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . 2 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 20 | . 16 4 . . Guns 14 | . 14 . . . Cannons 2 | . . 2 . . AOE 4 | . 2 2 . . Classes Destroyed 7 | 2 4 1 . . Tunneler 7 | 7 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 10 | . 6 4 . . Grunt 10 | . 10 . . . Best Kill Streak 8 | 4 8 3 . . Combat Bots Only 8 | . 8 3 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 173 | . 112 58 3 . Missed 57 | . 29 25 3 . Damage Taken 1350 | . 1069 281 . . Core 196 | . 131 65 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 134 | 25 79 30 . . Largest 2 | 2 2 2 . . Hottest 115 | 60 115 78 . . Shots Fired 224 | 50 130 43 1 . Gun 152 | 50 102 . . . Cannon 32 | . . 31 1 . Launcher 17 | . 5 12 . . Special 23 | . 23 . . . Kinetic 97 | 25 40 31 1 . Thermal 110 | 25 85 . . . Explosive 17 | . 5 12 . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 5 . . Robot Miss Streak 6 | 3 6 4 . . Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 111 | 27 68 16 . . Core Hits 53 | 9 31 13 . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1897 | 330 1010 557 . . Guns 1151 | 330 821 . . . Cannons 198 | . . 198 . . Explosions 545 | . 186 359 . . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 688 | 188 302 198 . . Thermal 661 | 142 519 . . . Explosive 545 | . 186 359 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 4 . Average Corruption 4 | . 4 4 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 8 10 . Message Errors 6 | . . 4 2 . Matter Fused 4 | . . 3 1 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 4 | . . . 4 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles 3 | . . 3 . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . 32 . . Shots 1 | . . 1 . . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 403 | . 403 . 111 . Average Temperature 67 | . 68 . 55 . Received Heat Transfer 516 | . 390 126 . . Effects 1 | . 1 . . . Shutdowns 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 1640 | 325 1315 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Peak Influence 293 | 40 293 . 142 . Initial 129 | . 26 . 129 . Average 126 | 21 153 . 99 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 76 | 100 63 . 100 . Level 1 23 | . 36 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 27 6 1 . Peak Tracking Total 10 | . 10 3 1 . Tactical Retreats 5 | . 3 1 1 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 5 | . 1 4 . . Max in Single Turn 3 | . 1 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 21 | . 7 . 7 7 Terminals 12 | . 7 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 81 | . 25 . 25 31 Successful 49 | . 11 . 7 31 Failed 32 | . 14 . 18 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 23 | . 20 . 3 . Terminals 40 | . 25 . 15 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . . . 10 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 38 | . 1 . 6 31 Record 26 | . . . . 26 Part Schematic 3 | . . . 3 . Robot Analysis 4 | . . . . 4 Prototype ID Bank 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Registered Components 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 10 . . . Terminals 10 | . 10 . . . Track 1 | . 1 . . . Assimilate 2 | . 2 . . . Botnet 1 | . 1 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 7 . 7 . Full Trace Events 8 | . 1 . 7 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Robot Analysis Total 4 | . . . . 4 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 4879 | 258 1524 343 563 2191 Spaces Moved 5287 | 110 816 148 529 3684 Core 3956 | . . . 272 3684 Treads 872 | . 467 148 257 . Legs 352 | 110 242 . . . Wheels 107 | . 107 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 115 160 50 50 Average Speed 74 | 120 142 160 103 50 Slowest Speed 160 | 120 160 160 160 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 59 | 6 93 12 90 95 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . . 4 Spaces Dug 21 | . 21 . . . Terrain Destroyed 85 | . 44 40 1 . Melee . | . . . . . Projectile 22 | . 21 . 1 . AOE 63 | . 23 40 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 5973 | 185 1002 210 544 4032 Wait 473 | 47 45 27 6 348 Move 5283 | 109 815 147 528 3684 Hop . | . . . . . Pick Up 26 | 2 22 1 1 . Fast Attach 2 | 1 . . 1 . Attach 11 | . 6 2 3 . Detach 2 | . . . 2 . Swap 25 | 1 20 3 1 . Drop 15 | . 14 . 1 . Fire 134 | 25 79 30 . . Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 259 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 827 | -10/Materials | Destroyed 8 combat bots 935 | -10/Materials | Discovered new exit (range 15) 1161 | -10/Materials | Core integrity fell below 50% 1243 | -10/Materials | Discovered new exit (range 5) 1420 | -10/Materials | Discovered new exit (range 14) 1498 | -10/Materials | Discovered new exit (range 11) 1770 | -10/Materials | Discovered new exit (range 3) 1773 | -10/Materials | Crushed by falling debris 1783 | -10/Materials | Entered Subcaves 1845 | -10/Subcaves | Discovered new exit (range 10) 1901 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2044 | -10/Subcaves | Discovered new exit (range 10) 2126 | -10/Subcaves | Entered Recycling 2548 | -8/Recycling | Released all parts (7) 2677 | -8/Recycling | Scanned before Scraplab entrance 2684 | -8/Recycling | Entered Scraplab 2688 | -8/Recycling | Discovered new exit (range 2) 2689 | -8/Recycling | Entered Scraptown 2689 | -8/Scraptown | System corruption cleaned by C-Scrubber 3377 | -8/Scraptown | Visited UFD Registry 3377 | -8/Scraptown | Registered with UFD as "Protoncircuit" 3408 | -8/Scraptown | Visited TADAMA 3423 | -8/Scraptown | Visited Awakened 3514 | -8/Scraptown | Discovered new exit (range 7) 3722 | -8/Scraptown | Visited Fellowship of the Rings 3747 | -8/Scraptown | Visited Junk Repository 3767 | -8/Scraptown | Visited CR-KLE's Repair Center 3858 | -8/Scraptown | Visited Science Guys 3884 | -8/Scraptown | Visited Scrap Suit Storage 3983 | -8/Scraptown | Visited LU-1G1's Boring Crew 4031 | -8/Scraptown | Visited Botcube Research 4052 | -8/Scraptown | Visited Research Penetration Think Tank 4094 | -8/Scraptown | Visited Analyses Database 4104 | -8/Scraptown | Visited Modified Component R&D 4130 | -8/Scraptown | Visited Abandonware Association 4140 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 4156 | -8/Scraptown | Visited Chapter 10 4178 | -8/Scraptown | Visited Junk Repository 4307 | -8/Scraptown | Discovered new exit (range 3) 4880 | -8/Scraptown | Self-destructed Last Messages --------------- 04178_ LOCAL NARROWCAST: Repository. WB-D7T(E): We are 0bPrime. We are one. SP-X8N(E): We are 0bPrime. We are one. 04307_ EXIT=FOUND B8-GO2(E): We are 0bPrime. We are one. L3-0FU(E): We are 0bPrime. We are one. 04534_ AJ-GPH(p) scrutinizes some mainframe outputs. 04601_ AJ-GPH(p) closely examines the mainframe. 4T-6BP(j): Science Guys are pretty cool, although harboring a Tinkerer who stole tech from Warlord might get the UFD in trouble down the line. SW-M4F(E): We've had some Zionites leave their hometown to join the Federation, and if they're anything like the others in Zion, we've sure got our work cut out for us if we want to help enlighten these cave folk. FT-EUF(h): Protoncircuit! Welcome to Scraptown, home of the Federation! Map ----- +----------------------------------------------------+ | #??????????????????????? | | #??????????????????????? | | ##########"" """"#####??????????????????????? | | # ##????????#" ! "#??????????????????????????# | | # #########?#" %""#??????????????????????????# | | # """"""""#?#" """#??????????????????????????# | | # " ""#?#" """#??????????????????????????# | | " "#?#"""""""#??????????????????????????? | | " " ""#?#########??????????????????????????? | | " """"""""#????????????????????????????????????? | | ##"""####????????????????????????????????????? | | " ############?????????????????????????????????? | | " ## #?????????????????????????????????? | | " ## #?????????????????????????????????? | | # ## #????????????????????###########??? | | # ## #???###########??????#]!#=![#!!#??? | | # ## #???#]!#!!!#![#??????#|*# =]#/ #??? | | ## #???#!=# !!#]!#??????# # # #??? | | ## #???#] # # #??????# #??? | | # ## #???# #??????# #??? | | ## #???# #??????####### ###??? | | # ### ################## ####???????##### ###### | | #???????#"""" """""" | | #???????#" | | #???????#" | | @ #???????#" | | #???????#" | | ############ #### #???#####" | | #???# # h #???#"""" """"" | | #???# # #???#"""" """"" | | #???# # #???#"""" ""### | | #???#"""" """""# #???#"""" ""# | | #???#""""" """""# #???#"""" ""# | | #???#""""" """""# ###?#"""" ""# | | #???#""""" """""# ""#"#"""" ""# | | #???#"""""""""""# j""""#"""" ""# | | #????"""""""""""# ""#######" "" | | #????"""""""""""# ###?????#" "" | | #?????#########?# #########" ""# | | #???????????????# ""# | | #???????????????# ""# | | #???????????????# ""# | | #???????????????# ""# | | ################# ""### | | """"" | | """"" | | | | | | | | #""""#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Imp. Shield Generator | -8/Recycling | Hacked Imp. Hardlight Generator | -8/Recycling | Hacked Energy Well | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingPropulsionConstruct Manual? 0 Play Time 00:37:58 Cumulative 121.3 hours Start 2024.12.30 @ 13:57:29 End 2024.12.30 @ 14:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b966598-b9ad-4d33-b067-bb62ee320bd7