Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 05:10:55 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (799) 799 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2634 Bonus ------- None Cogmind --------- Core Integrity 500/550 Matter 251/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Machine Analyzer Signal Interpreter > --- WEAPON (2) ------- Autogun Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Medium Storage Unit Improved Sensor Array Insulated Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Medium Storage Unit Machine Analyzer Improved Sensor Array Heavy Assault Rifle Autogun Light Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 49 | 6 6 26 11 Power 7 | 1 2 3 1 Engine 4 | 1 2 1 . Core 3 | . . 2 1 Reactor . | . . . . Propulsion 16 | 2 1 8 5 Treads . | . . . . Leg 16 | 2 1 8 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 7 4 Device 5 | . . 3 2 Storage 5 | 1 1 2 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 1 8 1 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 9 | 2 1 5 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 7 5 Power 1 | . . 1 . Propulsion 6 | . . 3 3 Utility 2 | . . 1 1 Weapon 3 | . . 2 1 Highest Loss Streak 3 | . . 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 93 96 94 Engine 3 | . 14 1 . Core 7 | . . 8 9 Leg 30 | . 28 31 31 Device 6 | . . 6 9 Storage 10 | . 14 11 9 Processor 12 | . 7 11 16 Protection 1 | . . 3 1 Energy Gun 1 | . . 3 . Ballistic Gun 18 | . 27 16 17 Ballistic Cannon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 32 | 12 17 28 32 Greatest Support 45 | 20 20 30 45 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 6 8 10 14 Most Carried 13 | 1 5 10 13 Average Carried 8 | . 2 8 11 Final Capacity 15 | 8 10 10 15 Final Carried 13 | 1 5 10 13 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1214 | 205 211 534 264 Remotely . | . . . . Salvage Created 1203 | . 195 742 266 Parts 87 | . 19 51 17 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 17 | . 1 11 5 Guns 17 | . 1 11 5 Classes Destroyed 8 | . 4 4 . Worker 1 | . 1 . . Builder 1 | . . 1 . Hauler 5 | . 2 3 . Recycler 1 | . . 1 . Watcher 2 | . 1 1 . Grunt 10 | . 1 6 3 Duelist 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 2 | . 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1754 | . 63 1060 631 Core 199 | . . 149 50 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 78 | . . . 78 Core Remaining (%) 87 | 100 100 62 . Volleys Fired 118 | . 16 68 34 Largest 2 | . 2 2 2 Hottest 100 | . 40 100 46 Shots Fired 235 | . 32 136 67 Gun 230 | . 32 131 67 Cannon 5 | . . 5 . Launcher . | . . . . Special . | . . . . Kinetic 192 | . 32 93 67 Thermal 43 | . . 43 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 9 12 13 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 164 | . 20 99 45 Core Hits 57 | . 9 34 14 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 2 1 Burn 1 | . . 1 . Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2444 | . 285 1443 716 Guns 2370 | . 285 1369 716 Cannons 67 | . . 67 . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 2087 | . 285 1086 716 Thermal 350 | . . 350 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 1 2 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 4 12 Message Errors 3 | . . . 3 Matter Fused 4 | . . 1 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 3 | . . 2 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 252 | . . 108 252 Average Temperature 26 | . . 19 114 Received Heat Transfer 741 | . 24 447 270 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 1110 | . . 1110 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 213 | . 91 213 171 Initial 38 | . . 38 26 Average 68 | . 36 78 69 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 89 100 Level 1 5 | . . 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 6 19 12 Peak Tracking Total 4 | . 2 4 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 6 | . 3 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 14 | . 3 8 3 Terminals 12 | . 3 7 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 41 | . 7 26 8 Successful 20 | . 1 15 4 Failed 21 | . 6 11 4 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 8 | . . 5 3 Terminals 33 | . 7 23 3 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 13 | . 1 11 1 Prototype ID Bank 2 | . . 2 . Emergency Access Points 3 | . . 2 1 Terminal Index 2 | . 1 1 . Locate Traps 1 | . . 1 . Transport Status 1 | . . 1 . Hauler Manifests 2 | . . 2 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 3 7 3 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2495 | 46 366 1311 772 Spaces Moved 1487 | 32 207 816 432 Core 2 | 2 . . . Treads . | . . . . Legs 1485 | 30 207 816 432 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 115 120 120 121 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 44 51 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1945 | 38 290 1007 610 Wait 249 | . 58 67 124 Move 1484 | 31 206 815 432 Hop . | . . . . Pick Up 26 | 1 3 16 6 Fast Attach 19 | 6 4 4 5 Attach 7 | . . 5 2 Detach . | . . . . Swap 23 | . 2 17 4 Drop 17 | . 1 13 3 Fire 118 | . 16 68 34 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 404 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 568 | -9/Materials | Lost 3 parts (1p1n1w) 877 | -9/Materials | Build established: Scavenger-Mutant 1647 | -9/Materials | Discovered new exit (range 3) 1650 | -9/Materials | Identified exit to Materials 1724 | -9/Materials | Entered another Materials area 1724 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -8/Materials | Lost 3 parts (2n1u) 2449 | -8/Materials | Repaired Aluminum Leg 2496 | -8/Materials | Self-destructed Last Messages --------------- 02423_ Connecting with Repair Station... >>Scan(Aluminum Leg) Scanning Aluminum Leg... Ready to Repair: Aluminum Leg Rating: 1 Time: 26 >>Repair Repairing Aluminum Leg... ETC: 26 02449_ Repair station completes Aluminum Leg repairs. 02449_ Acquired Aluminum Leg. 02450_ Connecting with Repair Station... >>Scan(Carbon-fiber Leg) Scanning Carbon-fiber Leg... Ready to Repair: Carbon-fiber Leg Rating: 3 Time: 38 02457_ System corrupted: Energy discharge (-41). 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