Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.08 @ 22:35:51 Player: OrcaCora Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2596) 2596 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6316 Bonus ------- None Cogmind --------- Core Integrity 683/850 Matter 5/300 Energy 3/1060 System Corruption 1% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- F-cell Engine Fission Core > --- PROPULSION (4) --- Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Energy Well Force Field > --- WEAPON (3) ------- Coil Gun Heavy Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Huge Storage Unit Improved Core Shielding Improved Core Shielding Improved Core Shielding Improved Light Armor Plating Flak Gun Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Huge Storage Unit Energy Well Improved Core Shielding Improved Core Shielding Improved Core Shielding Improved Light Armor Plating Force Field Coil Gun Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 76 | 7 21 6 15 3 1 23 Power 13 | . 3 3 1 1 . 5 Engine 7 | . 2 . 1 1 . 3 Core 6 | . 1 3 . . . 2 Reactor . | . . . . . . . Propulsion 15 | 4 1 . 4 . . 6 Treads 13 | 2 1 . 4 . . 6 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 13 . 2 1 1 6 Device 3 | . 1 . . . . 2 Storage 9 | 1 6 . . . . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 12 | . 6 . 2 1 1 2 Artifact . | . . . . . . . Weapon 24 | 2 4 3 8 1 . 6 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 7 | . . 2 2 . . 3 Ballistic Gun 10 | 1 3 1 4 . . 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . 1 . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 11 | . . . 5 . . 6 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 4 | . . . 2 . . 2 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 6 | . . . 1 . . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 94 100 94 90 85 83 Engine 9 | . 10 . 9 14 14 9 Core 4 | . 1 14 4 . . 8 Treads 27 | . 27 28 27 28 28 24 Device 1 | . . . . . . 6 Storage 12 | . 14 14 14 14 14 6 Protection 12 | . 11 14 9 13 14 12 Energy Cannon 6 | . . 12 13 5 . 4 Ballistic Gun 8 | . 21 15 13 5 . . Ballistic Cannon 5 | . . . . 8 14 6 Peak Build Rating 57 | 5 10 14 15 15 17 57 Average Rating 18 | 3 7 12 12 13 16 42 On Entrance 10 | . 5 10 13 12 15 17 Naked Turns . | . . . . . . . Heaviest Build 91 | 8 91 40 42 40 40 91 Greatest Support 106 | 40 40 40 40 40 40 106 Greatest Overweight (x) 2 | 2 2 . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 25 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 18 | 7 18 15 15 15 15 15 Average Carried 14 | 4 9 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 14 Class Distribution -------------------- 83% | Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1686 | 164 345 186 518 40 . 433 Remotely . | . . . . . . . Salvage Created 3036 | 78 443 321 728 98 . 1368 Parts 199 | 2 34 22 57 10 . 74 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 65 | . 10 11 24 2 . 18 Guns 22 | . 7 8 5 . . 2 Cannons 31 | . . 3 12 2 . 14 AOE 10 | . 3 . 6 . . 1 Classes Destroyed 14 | 1 4 . 2 1 . 6 Worker 5 | . . . . . . 5 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Hauler 3 | . 2 . . . . 1 Recycler 4 | 1 1 . . . . 2 Operator 1 | . . . . . . 1 Turret 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 17 | . 6 5 4 . . 2 Grunt 16 | . 4 6 2 . . 4 Sentry 10 | . . . . 2 . 8 Hunter 3 | . . . . . . 3 Programmer 1 | . . . . . . 1 Subdweller 18 | . . . 18 . . . Best Kill Streak 8 | 1 4 3 4 1 . 8 Combat Bots Only 6 | . 3 3 4 1 . 6 Max Kills in Single Turn 6 | 1 3 2 3 1 . 6 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 3 . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 529 | . 25 29 93 . . 382 Missed 167 | . 12 10 25 . . 120 Damage Taken 3080 | . 95 165 866 . . 1954 Core 330 | . 24 36 103 . . 167 Absorbed by Shields 468 | . . . . . . 468 Redirected to Shielding 2 | . . . 2 . . . Ignored by Resistances 1064 | . 35 49 241 . . 739 Core Remaining (%) 67 | 100 . . . . 34 . Volleys Fired 166 | 5 30 20 58 2 . 51 Largest 2 | 2 2 2 2 2 . 2 Hottest 150 | 70 83 150 115 110 . 140 Shots Fired 316 | 10 60 38 107 3 . 98 Gun 155 | 10 59 25 42 1 . 18 Cannon 144 | . . 13 49 2 . 80 Launcher 17 | . 1 . 16 . . . Special . | . . . . . . . Kinetic 204 | 5 46 25 49 2 . 77 Thermal 102 | 5 13 13 49 1 . 21 Explosive 10 | . 1 . 9 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 10 20 15 19 10 . 20 Robot Miss Streak 4 | . 2 2 3 . . 4 Penetration Max 2 | . . . . . . 2 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 247 | 10 44 28 79 2 . 84 Core Hits 180 | 2 24 16 40 2 . 96 Critical Kills 3 | . . . 1 . . 2 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 10 | . 1 . 1 . . 8 Burn 1 | . 1 . . . . . Meltdown 2 | . . . 1 . . 1 Destroy 3 | . . . . . . 3 Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6931 | 97 619 443 2395 70 . 3307 Guns 1772 | 97 457 223 510 . . 485 Cannons 3780 | . . 200 1025 70 . 2485 Explosions 1359 | . 162 . 860 . . 337 Melee . | . . . . . . . Ramming 20 | . . 20 . . . . Kinetic 4003 | 34 331 223 909 44 . 2462 Thermal 1948 | 63 126 200 1025 26 . 508 Explosive 623 | . 162 . 461 . . . Electromagnetic 337 | . . . . . . 337 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 144 | . . 10 8 . . 126 Projectiles 141 | . . 10 5 . . 126 Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 38 | . . . . . . 38 Impact . | . . . . . . . Kinetic 31 | . . . . . . 31 Secondary 7 | . . . . . . 7 Self-Inflicted Damage 3 | . . . 3 . . . Shots 1 | . . . 1 . . . Rammed 4 | . . 3 1 . . . Targets Rammed 4 | . . 3 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 321 | 20 70 321 52 48 . 261 Average Temperature 58 | 15 16 84 17 23 . 89 Received Heat Transfer 826 | . 45 72 192 . . 517 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 5 | . . . 3 . . 2 Heat Transferred 3108 | 185 444 296 1480 37 . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 308 | 5 141 135 . 76 . 308 Initial 2 | . 2 . . . . . Average 53 | 2 53 72 . 19 . 61 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 . 100 . 91 Level 1 2 | . . . . . . 8 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . . . 10 Investigation 3 | . . 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . . . . 4 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 12 11 27 1 . 32 Peak Tracking Total 9 | . 3 3 6 . . 9 Tactical Retreats 5 | . 2 1 2 . . . Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 7 | . 2 1 1 . . 3 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 9 | . . 1 3 . . 5 Max in Single Turn 2 | . . 1 2 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 20 | . 4 3 1 6 2 4 Terminals 12 | . 4 1 . 4 . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 9 3 4 18 13 7 Successful 38 | . 6 2 4 12 13 1 Failed 16 | . 3 1 . 6 . 6 Catastrophic 4 | . . 1 . . . 3 Database Lockouts . | . . . . . . . Manual 13 | . . 1 . 6 . 6 Terminals 29 | . 9 1 . 13 . 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 36 | . 6 2 4 10 13 1 Record 20 | . 1 . 4 2 13 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . 2 . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 1 . . 2 . . Surveillance Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Release Object 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . . 4 . 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . 2 2 . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 9286 | 135 865 1271 2340 854 2223 1598 Spaces Moved 5069 | 74 418 718 1286 522 1387 664 Core 36 | 36 . . . . . . Treads 5033 | 38 418 718 1286 522 1387 664 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 166 | 134 166 160 163 160 160 204 Slowest Speed 320 | 160 320 160 240 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 57 99 58 93 60 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . 2 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 16 | . . 2 13 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 157 | . 9 4 133 . . 11 Melee . | . . . . . . . Projectile 15 | . . 4 . . . 11 AOE 142 | . 9 . 133 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 5577 | 99 533 804 1419 540 1392 790 Wait 133 | 3 27 45 34 3 . 21 Move 5063 | 73 417 717 1285 521 1386 664 Hop . | . . . . . . . Pick Up 78 | 11 26 5 14 4 2 16 Fast Attach 13 | . 1 1 2 1 1 7 Attach 33 | 5 8 . 5 1 . 14 Detach 5 | . 2 . . 1 . 2 Swap 30 | 2 12 5 8 1 . 2 Drop 52 | . 10 8 12 6 3 13 Fire 166 | 5 30 20 58 2 . 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 3 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 429 | -10/Materials | Discovered new exit (range 6) 567 | -10/Materials | Discovered new exit (range 11) 692 | -10/Materials | Discovered new exit (range 8) 936 | -10/Materials | Derelicts attacked the area 1001 | -10/Materials | Entered Mines 1059 | -10/Mines | Learned Materials terminal intel 1119 | -10/Mines | Discovered new exit (range 9) 1322 | -10/Mines | Met a Derelict shopkeep closing up shop 1474 | -10/Mines | Discovered new exit (range 13) 1731 | -10/Mines | Found a hidden stash of uninstalled traps 1804 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2141 | -10/Mines | Learned Materials trap positions 2261 | -10/Mines | Discovered new exit (range 5) 2272 | -10/Mines | Entered Subcaves 2466 | -10/Subcaves | Learned Materials garrison access intel 2474 | -10/Subcaves | Discovered new exit (range 8) 2506 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2512 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2796 | -10/Subcaves | Discovered new exit (range 12) 2907 | -10/Subcaves | Shifting Twisted Machinery released Ripper 2919 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3076 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3184 | -10/Subcaves | Core integrity fell below 50% 3383 | -10/Subcaves | Learned Materials trap positions 3528 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 3639 | -10/Subcaves | Ambushed by Subdweller buried in earth 4066 | -10/Subcaves | Visited Clippyterm 4071 | -10/Subcaves | Learned location of Extension (-4) 4071 | -10/Subcaves | Identified exit to Materials 4288 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4612 | -10/Subcaves | Entered Recycling 4613 | -8/Recycling | Met a Zionite searching for Scraptown 4883 | -8/Recycling | Identified exit to Factory 5399 | -8/Recycling | Scanned before Scraplab entrance 5431 | -8/Recycling | Entered Scraplab 5447 | -8/Recycling | Discovered new exit (range 2) 5466 | -8/Recycling | Entered Scraptown 5754 | -8/Scraptown | Discovered exit to Factory (range 11) 5862 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 5866 | -8/Scraptown | Learned location of Warlord (-4) 5946 | -8/Scraptown | Visited UFD Registry 5982 | -8/Scraptown | Visited SPCMW 6074 | -8/Scraptown | Visited CPS Storage 6103 | -8/Scraptown | Visited Supply Room 6569 | -8/Scraptown | Visited TADAMA 6644 | -8/Scraptown | Visited Assassins FH 7428 | -8/Scraptown | Visited Symbiants 7491 | -8/Scraptown | Visited Red Mages 7689 | -8/Scraptown | Entered Factory 7689 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x3, Weapon x1 7690 | -6/Factory | Identified exit to Lower Caves 8006 | -6/Factory | Build established: Scavenger-Tank 9155 | -6/Factory | Garrison activated, responded to threat 9266 | -6/Factory | Lost 6 parts (1p2n2u1w) 9287 | -6/Factory | Self-destructed Last Messages --------------- 09265_ G-50 Soldier suffers critical hit (Destroy). 09265_ Destroyed Carbon-fiber Leg. 09265_ G-50 Soldier knocked back. 09265_ U-05 Engineer lays Concrete. 09268_ Slug penetrates G-50 Soldier. 09268_ G-50 Soldier knocked back. 09268_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09268_ K-01 Serf collects debris. 09271_ G-67 Veteran knocked back. 09273_ ALERT: Rogue bot located, Programmers report to Factory Zone 6A. 09274_ /6EJ%DUVKQ#8QU D3AWEV QBZ7FJDDQ1JFQHN/C 09274_ G-50 Soldier knocked back. 09275_ U-05 Engineer destroyed. 09277_ G-50 Soldier knocked back. 09279_ Neutrino Reactor explodes. 09279_ G-50 Soldier destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ? #???????????###########????????????????????? | | ?" #???????????# #????????????????????? | | ?" #???????????# #????????????????????? | | "" #???????????# ! #????"???????????????? | | "" #???????????# " #??? %?????????????? | | "" #???????????# " #??? ???????????? | | "" #???????????# " "*" #?? ???????????? | | "" #???????????# "R"=" #? ??????????? | | #???????????# "" * =#% ^ % ??????????? | | ##+#############+######+"|### % ?????????? | | !%= % ?????????? | | %% % ?????????? | | %= ?????????? | | " % " / ?????????? | | " = "%" // ??????????? | | ###+########## #+####### ###??????????? | | """ # ##*!=g! ##?? #????????????? | | """ # #=[==g[=#???? #????????????? | | """ # # %=!g@=#????? #????????????? | | / # s #?????? #????????????? | | # ## #?????????????????????? | | # ## #?????????????????????? | | ### ### ## ] #?????????????????????? | | ??# #?# ## #?????????????????????? | | ###+### [ ## #?????????????????????? | | ## ##""" #?????????????????????? | | ## ##""" #?????????????????????? | | ## ##""" #?????????????????????? | | ! ###############??? #?????????????????????? | | %[ #?????????????????#####?????????????????????? | | %** #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #??##########???????????????????????????????? | | #??# #???????????????????????????????? | | #??# """ #???????????????????????????????? | | #??# """ =#???????????????????????????????? | | #??# """ #???????????????????????????????? | | ##+###??# #???????????????????????????????? | | ## ##???# """ #???????????????????????????????? | | ##### """ #???????????????????????????????? | | + """ #???????????????????????????????? | | " # #???????????????????????????????? | | " #####+#########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 43 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Novice Programmer Challenges ------------ None Game ------ Seed WeaponAnalysisCanceller Manual? 0 Play Time 01:27:07 Cumulative 34.0 hours Start 2025.03.08 @ 20:29:39 End 2025.03.08 @ 22:35:51 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cedc0785-894d-4cae-86bb-06533646aa30