Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 18:39:09

Player: Nalesnig

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (2130)     2130
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-90)                -90
              TOTAL SCORE: 4765

 Bonus
-------
Friendly Fire              -90

 Cogmind 
---------
Core Integrity             0/700
Matter                     22/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Machine Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Aerolev Unit
         Faulty Aerolev Unit
                Gravmag System
          Large Storage Unit
       Improved Terrain Scan Processor
                Seismic Detector
       Improved Shield Generator
      Precision Beam Rifle
       Advanced Beam Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Dirty Datajack (20)
                Great Axe

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
                Machine Analyzer
         Medium Reactive Plating
                Insulated Plating
>               --- WEAPON -----------
                Plasma Cannon
                Plasma Cannon
                Great Axe
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
       Improved Carbon-fiber Leg
                Aerolev Unit
                Aerolev Unit
                Gravmag System
          Large Storage Unit
       Improved Terrain Scan Processor
                Seismic Detector
       Improved Shield Generator
      Precision Beam Rifle
       Advanced Beam Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Gun
       Advanced Assault Cannon
                Grenade Launcher
                Dirty Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             51   | 7   5   6   20  13  
  Power                    4    | 1   1   .   1   1   
    Engine                 4    | 1   1   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   3   7   2   
    Treads                 9    | 2   .   .   5   2   
    Leg                    3    | .   .   2   1   .   
    Wheel                  2    | .   .   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 2   2   1   4   5   
    Device                 3    | 1   .   .   1   1   
    Storage                4    | 1   2   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   1   3   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   2   2   8   5   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          6    | .   1   .   4   1   
    Ballistic Gun          6    | 2   1   .   1   2   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 21   | .   2   2   1   16  
  Power                    3    | .   .   .   1   2   
  Propulsion               8    | .   .   2   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   7    | .   2   .   .   5   
  Highest Loss Streak      15   | .   2   2   1   15  
  To Critical Strikes      1    | .   .   1   .   .   
Average Backups            13   | 1   8   12  14  17  
  Power                    2    | .   1   3   2   1   
  Propulsion               1    | .   1   2   .   3   
  Utility                  2    | .   2   3   2   3   
  Weapon                   6    | .   2   4   7   8   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             20   | .   2   .   6   12  
  Power                    3    | .   1   .   1   1   
  Propulsion               4    | .   1   .   .   3   
  Utility                  4    | .   .   .   2   2   
  Weapon                   8    | .   .   .   3   5   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   99  97  98  91  
  Engine                   10   | .   14  14  8   6   
  Treads                   25   | .   28  18  22  26  
  Leg                      1    | .   .   4   4   .   
  Wheel                    3    | .   .   2   8   .   
  Device                   13   | .   14  8   12  13  
  Storage                  10   | .   14  14  9   7   
  Processor                1    | .   .   .   .   5   
  Protection               3    | .   .   5   4   6   
  Energy Cannon            12   | .   6   14  16  13  
  Ballistic Gun            9    | .   21  11  4   2   
  Slashing Weapon          1    | .   .   .   1   3   
Peak Build Rating          41   | 7   8   10  28  41  
  Average Rating           20   | 4   7   8   25  33  
  On Entrance              10   | .   7   8   10  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             88   | 13  31  33  47  88  
  Greatest Support         88   | 40  40  40  62  88  
  Greatest Overweight (x)  13   | .   .   1   3   13  
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  
  Average Capacity         14   | 7   11  15  15  18  
  Most Carried             20   | 3   12  14  15  20  
  Average Carried          13   | 1   8   12  14  17  
  Final Capacity           20   | 8   15  15  15  20  
  Final Carried            16   | 3   12  14  15  16  

 Class Distribution 
--------------------
 39% | Mutant
 19% | Scavenger-Tank
 19% | Scavenger-Skirmisher
 18% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           1322 | 276  223  42   666  115  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2094 | 24   615  65   1066 324  
  Parts                    124  | 2    42   4    62   14   
Haulers Intercepted        4    | .    1    .    3    .    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  45   | .   12  2   20  11  
  Melee                    1    | .   .   .   1   .   
  Guns                     13   | .   8   .   3   2   
  Cannons                  21   | .   4   .   12  5   
  AOE                      10   | .   .   2   4   4   
Classes Destroyed          13   | 1   3   1   5   3   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   4    | .   1   .   3   .   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  8    | .   3   .   3   2   
  Swarmer                  7    | .   .   .   4   3   
  Grunt                    18   | .   12  .   6   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   7   .   
  Specialist               3    | .   .   .   .   3   
  Hunter                   4    | .   .   .   2   2   
  Programmer               3    | .   .   .   .   3   
  Subdweller               2    | .   .   2   .   .   
Best Kill Streak           7    | 1   4   2   7   6   
  Combat Bots Only         6    | .   4   2   5   6   
Max Kills in Single Turn   3    | 1   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        432  | .    73   16   82   261  
  Missed                   111  | .    15   5    24   67   
  Hits                     321  | .    58   11   58   194  
    Melee                  1    | .    .    .    1    .    
    Projectile             320  | .    58   11   57   194  
  Critical Strikes         6    | .    1    1    1    3    
  Part Disruptions         1    | .    .    .    .    1    
Damage Taken               4738 | .    709  284  1026 2719 
  Core                     1064 | .    142  46   163  713  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   531  | .    .    .    .    531  
  Regen/Repaired (Parts)   19   | .    .    .    19   .    
Core Remaining (%)         64   | 100  .    24   70   .    
Volleys Fired              148  | 2    39   5    64   38   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  190  | 40   80   90   185  190  
Shots Fired                318  | 4    73   10   152  79   
  Gun                      123  | 4    59   3    44   13   
  Cannon                   181  | .    14   5    106  56   
  Launcher                 14   | .    .    2    2    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  152  | 4    59   3    60   26   
  Thermal                  142  | .    14   5    80   43   
  Explosive                14   | .    .    2    2    10   
  Electromagnetic          10   | .    .    .    10   .    
  Robot Hit Streak         11   | 2    9    9    11   9    
  Robot Miss Streak        8    | 1    4    1    5    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           186  | 3    45   9    90   39   
  Core Hits                123  | 1    27   5    41   49   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         4    | .    .    .    1    3    
    Destroy                1    | .    .    .    1    .    
    Blast                  3    | .    .    .    .    3    
Melee Attacks              20   | .    .    2    8    10   
  Impact                   2    | .    .    2    .    .    
  Slashing                 18   | .    .    .    8    10   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5104 | 32   649  243  2152 2028 
  Guns                     1000 | 32   456  .    320  192  
  Cannons                  2371 | .    193  36   1539 603  
  Explosions               1553 | .    .    207  201  1145 
  Melee                    176  | .    .    .    92   84   
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  1496 | 32   456  .    561  447  
  Thermal                  1794 | .    193  36   1217 348  
  Explosive                1553 | .    .    207  201  1145 
  Electromagnetic          81   | .    .    .    81   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 176  | .    .    .    92   84   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            36   | .    .    .    16   20   
  Projectiles              16   | .    .    .    16   .    
  Explosions               13   | .    .    .    .    13   
  Melee                    7    | .    .    .    .    7    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      189  | .    .    38   129  22   
  Shots                    5    | .    .    2    2    1    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        557  | .    72   .    497  557  
  Average Temperature      160  | .    20   .    160  234  
  Received Heat Transfer   657  | .    405  .    252  .    
  Effects                  16   | .    .    .    12   4    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           4    | .    .    .    2    2    
    Interference           6    | .    .    .    6    .    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          3    | .    .    .    2    1    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    1    .    5    2    
  Heat Transferred         3243 | .    407  74   2312 450  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         96   | 100 100 .   90  100 
  Level 1                  3    | .   .   .   9   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             310  | 5   109 .   310 123 
  Initial                  50   | .   3   .   .   50  
  Average                  61   | .   39  .   102 34  
Influence Increases        1390 | 5   339 .   675 371 
  Destroy 0b10 Robot/C     860  | .   240 .   400 220 
  Destroy 0b10 Robot/NC    80   | 5   20  .   40  15  
  Destroy Leader           244  | .   58  .   132 54  
  Successful Hack          57   | .   21  .   26  10  
  Disable Machine          30   | .   .   .   15  15  
  Destroy Structure        119  | .   .   .   62  57  
Influence Decreases        1370 | .   321 23  564 462 
  Entered New Map          75   | .   2   12  .   61  
  Time Decay               955  | .   299 11  404 241 
  Lost Part                190  | .   20  .   10  160 
  Purge Threat             150  | .   .   .   150 .   
Squads Dispatched          5    | .   3   .   .   2   
  Investigation            2    | .   2   .   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   22  2   25  24  
  Peak Tracking Total      13   | .   4   2   6   13  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          3    | .   1   .   1   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          16   | .   7   .   6   3   
  Terminals                14   | .   7   .   4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   16  .   12  5   
  Successful               13   | .   4   .   7   2   
  Failed                   20   | .   12  .   5   3   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   .   .   5   2   
  Terminals                30   | .   16  .   9   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   .   5   2   
  Prototype ID Bank        2    | .   .   .   2   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Transport Status         1    | .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   7   .   4   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -8   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  
Active Infowar (turns)     3088 | 6    1014 103  1089 876  
  Terrain                  617  | .    .    .    617  .    
  Seismic                  2937 | 6    1014 103  1052 762  
  Machine Analysis         702  | .    .    .    .    702  
Robot Analysis Total       .    | .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               3371 | 78   1014 185  1218 876  
Spaces Moved               1648 | 41   491  73   647  396  
  Core                     8    | 5    .    .    .    3    
  Treads                   1210 | 36   491  45   250  388  
  Legs                     11   | .    .    6    .    5    
  Wheels                   419  | .    .    22   397  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  100  156  
  Average Speed            152  | 146  160  153  135  170  
  Slowest Speed            700  | 160  160  240  155  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       9    | .    .    .    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 3    79   8    60   11   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 27   | .    .    2    4    21   
Terrain Destroyed          152  | .    .    15   64   73   
  Melee                    14   | .    .    2    4    8    
  Projectile               32   | .    .    .    17   15   
  AOE                      106  | .    .    13   43   50   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Total                      2188 | 52  648 130 859 499 
  Wait                     227  | .   98  40  74  15  
  Move                     1644 | 40  490 72  646 396 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 3   12  4   14  11  
  Fast Attach              16   | 7   .   .   7   2   
  Attach                   14   | .   2   2   5   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     45   | .   3   5   22  15  
  Drop                     28   | .   4   .   19  5   
  Fire                     148  | 2   39  5   64  38  
  Melee                    20   | .   .   2   8   10  
  Ram                      1    | .   .   .   .   1   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 3)
  638 | -10/Materials | Discovered new exit (range 16)
  847 | -10/Materials | Identified exit to Mines
  921 | -10/Materials | Discovered new exit (range 7)
 1068 | -10/Materials | Core integrity fell below 50%
 1093 | -10/Materials | Entered Subcaves
 1094 | -10/Subcaves  | Approached by a straggling Scientist
 1134 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1137 | -10/Subcaves  | Discovered new exit (range 14)
 1152 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1278 | -10/Subcaves  | Entered Materials
 1278 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1586 | -8/Materials  | Build established: Scavenger-Skirmisher
 1912 | -8/Materials  | Discovered new exit (range 5)
 2366 | -8/Materials  | Discovered new exit (range 3)
 2466 | -8/Materials  | Repaired Seismic Detector
 2496 | -8/Materials  | Entered Factory
 2496 | -7/Factory    | Evolved 2 slots: Utility x2
 2892 | -7/Factory    | Build established: Scavenger-Mutant
 3257 | -7/Factory    | Cargo convoy interrupted
 3343 | -7/Factory    | Core integrity fell below 50%
 3367 | -7/Factory    | Core integrity fell below 20%
 3372 | -7/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
03343_ Slug penetrates Construction Platform.
03343_ U-05 Engineer builds a Wall.
03344_ U-05 Engineer lays Concrete.
03345_ U-05 Engineer builds a Wall.
03345_ Penetrated by Slug.
03345_ Imp. Carbon-fiber Leg destroyed.
03347_ U-05 Engineer builds a Wall.
03348_ R-06 Scavenger collects Flexi-carbon Leg.
03348_ U-05 Engineer lays Concrete.
03349_ Slug penetrates Wall.
03349_ U-05 Engineer lays Concrete. <x2>
03351_ R-06 Scavenger collects Minigun.
03351_ U-05 Engineer builds a Wall.
03353_ Slammed into H-55 Commando.
03353_ Destabilizing: System corrupted (+2).
03353_ Cryofiber Web destroyed.
03357_ System corrupted: Matter fused (-6).
03361_ Penetrated by Slug.
03362_ U-05 Engineer lays Concrete.
03363_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             30
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Seismic Detector | 5% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassFusionExtractor
  Manual?         0
Play Time         00:37:04
  Cumulative      45.0 hours
  Start           2025.05.21 @ 18:03:52
  End             2025.05.21 @ 18:39:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          34
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 899cb64b-5fbb-4f0c-a337-6d015840fbc5