Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.15 @ 01:02:06 Player: Gen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1643) 1643 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 4186 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 17/100 System Corruption 0% Temperature Cool (27) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cooling System Terrain Scan Processor > --- WEAPON (2) ------- Assault Cannon Maul > --- INVENTORY (5) ---- Relay Coupler [Programmer] (111) Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Surge Thruster Makeshift Flight Unit > --- UTILITY ---------- Cooling System Terrain Scan Processor Makeshift Salvage Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Hardened Medium Armor Plating Relay Coupler [Programmer] Improved EM Shotgun Maul [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Surge Thruster Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Surge Thruster Utility Terrain Scan Processor Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 6 10 22 3 7 1 Power 6 | 1 . 2 1 1 1 Engine 5 | 1 . 2 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 3 7 1 1 . Treads 1 | . . 1 . . . Leg 3 | . 1 2 . . . Wheel 2 | 2 . . . . . Hover 1 | . . 1 . . . Flight 7 | . 2 3 1 1 . Utility 13 | 1 4 4 . 4 . Device 5 | . 2 1 . 2 . Storage 4 | 1 1 2 . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 16 | 2 3 9 1 1 . Energy Gun 4 | . . 4 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . 2 2 . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . 1 6 3 . 7 Power 2 | . . 1 . . 1 Propulsion 6 | . 1 2 1 . 2 Utility 4 | . . . 2 . 2 Weapon 5 | . . 3 . . 2 Highest Loss Streak 5 | . 1 2 3 . 5 To Critical Strikes . | . . . . . . Average Backups 2 | 1 . 1 3 3 3 Power . | . . . . . . Propulsion . | . . . 1 . . Utility . | . . . . . 2 Weapon 1 | . . 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 3 . 2 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 3 | . . 2 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 86 89 81 97 91 Engine 10 | . 14 10 11 11 1 Leg 3 | . 11 5 . . . Flight 14 | . 1 11 19 21 19 Device 12 | . 12 15 9 9 16 Storage 2 | . 1 6 . . . Processor 19 | . 13 19 19 21 22 Protection 2 | . . . . 9 5 Energy Gun 3 | . . 3 4 5 3 Energy Cannon 6 | . . 3 11 11 11 Ballistic Gun 3 | . 14 3 . . . Ballistic Cannon 1 | . . . . 5 7 Launcher 4 | . 13 5 . . . Special Weapon 1 | . . . 6 . . Impact Weapon 1 | . . 3 . . . Peak Build Rating 36 | 6 7 20 21 36 36 Average Rating 16 | 3 6 13 15 26 29 On Entrance 13 | . 6 6 20 11 36 Naked Turns . | . . . . . . Heaviest Build 152 | 13 30 152 17 28 22 Greatest Support 20 | 20 20 20 6 11 11 Greatest Overweight (x) 15 | . 3 15 3 4 6 Average Overweight (x) 2 | . . 2 2 1 1 Largest Inventory Capacity 30 | 8 15 30 5 5 5 Average Capacity 7 | 7 5 12 5 5 5 Most Carried 5 | 4 3 5 4 5 5 Average Carried 2 | . . 1 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 3 3 4 5 2 Class Distribution -------------------- 64% | Mutant 25% | Derelict-Mutant 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1119 | 196 213 589 26 70 25 Remotely . | . . . . . . Salvage Created 1659 | . 318 1057 219 . 65 Parts 134 | . 46 74 11 . 3 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 3 3 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 13 31 4 . 1 Melee 4 | . . 4 . . . Guns 11 | . 4 6 1 . . Cannons 9 | . . 6 2 . 1 AOE 23 | . 9 14 . . . Classes Destroyed 10 | . 6 3 1 . . Worker 3 | . 2 1 . . . Builder 7 | . 2 5 . . . Tunneler 2 | . 1 1 . . . Hauler 2 | . . 2 . . . Watcher 8 | . 3 5 . . . Swarmer 19 | . 9 10 . . . Grunt 20 | . 4 14 1 . 1 Brawler 2 | . . 1 1 . . Sentry 7 | . . 6 1 . . Demolisher 1 | . . . 1 . . Best Kill Streak 8 | . 8 7 2 . 1 Combat Bots Only 5 | . 5 4 2 . 1 Max Kills in Single Turn 5 | . 4 5 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 278 | . 36 145 11 . 86 Missed 78 | . 10 39 5 . 24 Hits 200 | . 26 106 6 . 62 Melee 5 | . . . 2 . 3 Projectile 195 | . 26 106 4 . 59 Critical Strikes 10 | . 1 3 1 . 5 Damage Taken 2537 | . 173 1128 273 . 963 Core 437 | . 36 248 17 . 136 Absorbed by Shields . | . . . . . . Ignored by Resistances 678 | . 57 333 25 . 263 Regen/Repaired (Parts) 180 | . . . . 180 . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 138 | . 18 63 37 . 20 Largest 2 | . 2 2 2 . 2 Hottest 113 | . 50 113 113 . 105 Shots Fired 193 | . 28 83 51 . 31 Gun 62 | . 18 30 14 . . Cannon 68 | . . 23 14 . 31 Launcher 40 | . 10 30 . . . Special 23 | . . . 23 . . Kinetic 40 | . 18 11 . . 11 Thermal 79 | . . 22 37 . 20 Explosive 40 | . 10 30 . . . Electromagnetic 34 | . . 20 14 . . Robot Hit Streak 19 | . 9 13 19 . 13 Robot Miss Streak 4 | . 1 2 1 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 137 | . 17 75 26 . 19 Core Hits 106 | . 31 56 13 . 6 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . 4 . . . Critical Strikes 6 | . . 5 1 . . Meltdown 1 | . . . 1 . . Corrupt 1 | . . 1 . . . Smash 4 | . . 4 . . . Melee Attacks 12 | . . 12 . . . Impact 12 | . . 12 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4948 | . 904 3076 508 . 460 Guns 716 | . 157 301 258 . . Cannons 1258 | . . 549 249 . 460 Explosions 2519 | . 747 1772 . . . Melee 454 | . . 454 . . . Ramming 1 | . . . 1 . . Kinetic 384 | . 157 94 . . 133 Thermal 1019 | . . 443 249 . 327 Explosive 2172 | . 572 1600 . . . Electromagnetic 918 | . 175 485 258 . . Impact 454 | . . 454 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 384 | . 43 301 27 . 13 Projectiles 73 | . . 33 27 . 13 Explosions 85 | . 43 42 . . . Melee 226 | . . 226 . . . Knockbacks 3 | . . 3 . . . Impact 3 | . . 3 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 269 | . . 269 . . . Shots 12 | . . 12 . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | . 7 131 402 . 85 Average Temperature 66 | . 3 28 92 . 42 Received Heat Transfer 990 | . 57 372 24 . 537 Effects 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 3 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 7 | . . 6 1 . . Impact Corruptions 8 | . . 8 . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . 1 1 . . Heat Transferred 1746 | . . 710 444 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 80 | 100 91 64 100 . . Level 1 19 | . 8 35 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 325 | . 250 325 122 . . Initial 8 | . . . 8 . . Average 94 | . 74 141 19 . . Influence Increases 1818 | . 435 1155 183 . 45 Destroy 0b10 Robot/C 980 | . 260 620 80 . 20 Destroy 0b10 Robot/NC 110 | . 40 70 . . . Destroy Leader 220 | . 46 154 10 . 10 Successful Hack 30 | . 13 17 . . . Disable Machine 81 | . 36 36 9 . . Destroy Structure 232 | . 40 183 9 . . Lose Combat Pursuer 165 | . . 75 75 . 15 Influence Decreases 1818 | . 435 1130 208 . 45 Entered New Map 17 | . . . 17 . . Time Decay 1706 | . 425 1070 191 . 20 Lost Part 90 | . 10 60 . . 20 Lost Ally 5 | . . . . . 5 Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 15 41 8 . 10 Peak Tracking Total 7 | . 7 4 3 . 6 Tactical Retreats 7 | . . 3 3 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 4 4 2 . . Max in Single Turn 2 | . 2 2 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 5 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 11 15 . . . Successful 19 | . 7 12 . . . Failed 7 | . 4 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 9 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 8 . . . Record 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 2 | . 1 1 . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 109 | . 109 . . . . Retrieved Matter 158 | . 158 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 . Highest-Rated Group 152 | . . . 51 152 . Highest-Rated Ally 39 | . . . 31 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4830 | . 1137 2672 1021 . . Structural 4830 | . 1137 2672 1021 . . Traps 1039 | . . 1013 26 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 3 2 . Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7385 | 36 1241 2672 1322 1952 162 Spaces Moved 4092 | 35 581 1291 925 1190 70 Core 26 | 14 . . . . 12 Treads . | . . . . . . Legs 758 | . 485 273 . . . Wheels 88 | 21 67 . . . . Hover . | . . . . . . Flight 3220 | . 29 1018 925 1190 58 Fastest Speed 42 | 50 80 72 112 107 42 Average Speed 160 | 68 178 186 119 161 146 Slowest Speed 1170 | 80 277 1170 155 195 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins 15 | . . . 15 . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 59 | 3 95 77 81 89 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 8 | . . . 2 5 1 Spaces Dug 23 | . . . 23 . . Terrain Destroyed 297 | . 41 232 23 . 1 Melee . | . . . . . . Projectile 24 | . . . 23 . 1 AOE 273 | . 41 232 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4629 | 46 760 1453 1045 1226 99 Wait 244 | . 133 22 77 12 . Move 4084 | 34 580 1290 921 1189 70 Hop 1 | . . . 1 . . Pick Up 57 | 6 11 26 2 11 1 Fast Attach . | . . . . . . Attach 25 | 6 2 11 . 4 2 Detach 1 | . . 1 . . . Swap 30 | . 8 12 3 4 3 Drop 35 | . 8 16 2 6 3 Fire 138 | . 18 63 37 . 20 Melee 12 | . . 12 . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 10) 737 | -10/Materials | Discovered new exit (range 16) 1259 | -10/Materials | Discovered new exit (range 10) 1278 | -10/Materials | Entered another Materials area 1278 | -9/Materials | Evolved 2 slots: Utility x2 1584 | -9/Materials | Build established: Hauler-Mutant 2146 | -9/Materials | Build established: Mutant 2260 | -9/Materials | Discovered new exit (range 14) 2464 | -9/Materials | Identified exit to Mines 3100 | -9/Materials | Core integrity fell below 50% 3950 | -9/Materials | Entered Mines 3951 | -9/Mines | Assembled infested the area 4013 | -9/Mines | Discovered new exit (range 8) 4028 | -9/Mines | Learned location of Zion (-7) 4028 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4124 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4211 | -9/Mines | Found a hidden stash of uninstalled traps 4332 | -9/Mines | Discovered new exit (range 11) 4500 | -9/Mines | Learned Materials trap positions 4971 | -9/Mines | Crushed by falling debris 5002 | -9/Mines | Lost 3 parts (1n2u) 5272 | -9/Mines | Entered Zion 5272 | -7/Zion | Accompanied by 1 ally 5322 | -7/Zion | Led the pair of lost Derelicts to a safe place 5464 | -7/Zion | Learned location of 1 exit from Factory 5503 | -7/Zion | Given A8's code to call for help 5608 | -7/Zion | Met Imprinter 5665 | -7/Zion | Imprinted 5667 | -7/Zion | Declared Zion's savior 5791 | -7/Zion | Build established: Derelict-Mutant 5978 | -7/Zion | Visited the Megawrench Repair Shop 5978 | -7/Zion | Megawrench repaired 7 parts 6097 | -7/Zion | Found Prototype Launcher 6934 | -7/Zion | Discovered new exit (range 15) 7158 | -7/Zion | Found Relay Coupler [Programmer] 7180 | -7/Zion | Given the Hacking Drone Bay 7184 | -7/Zion | Found Prototype Device 7185 | -7/Zion | Identified Hacking Drone Bay 7224 | -7/Zion | Entered Proximity Caves 7226 | -6/Proximity Caves | Spotter reported a threat 7227 | -6/Proximity Caves | Spotter reported a threat 7315 | -6/Proximity Caves | Core integrity fell below 20% 7386 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07301_ Imp. EM Shotgun destroyed. 07301_ G-67 Veteran overheating. 07301_ Destroyed Lgt. Antimatter Reactor. 07302_ G-67 Veteran overheating. 07305_ Fission Core destroyed. 07305_ Critical hit (Burn: +37). 07307_ >> Lost connection to Hacking Drone. 07342_ G-67 Veteran destroyed. 07349_ Critical hit (Burn: +37). 07351_ Flexi-carbon Leg fries itself beyond repair. 07355_ Mak. Flight Unit destroyed. 07356_ Adv. Heat Sink fries itself beyond repair. 07375_ Surge Thruster destroyed. 07382_ Critical hit (Burn: +37). 07382_ Adv. Beam Cannon destroyed. 07384_ Hrd. Medium Armor Plating destroyed. 07386_ Mak. Salvage Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????? #?? | | ?????????????????????????????????????????????? ##? | | ??????????????????????????????????????#??????? ## | | ??????????????????????????????????????# ?????? # | | ??????????????????????????????????????# ?????? | | ????????????????????????????????? ????# ?????? | | ??????????????????????????????? ???## ####?? #? | | ????????????????????????????? ?## ### ## | | ????????????????????? #????? ?# | | ??????????????????# #????? ?# | | ????????????????### ?????? ### ## ### | | ???????????????## ??????? ?###?## "#?? | | ???????????????? ????###?# ??????### #### | | ????????????????? ???## ### ##??????# ## | | ?????????????????? ???# ### ##?????# # | | ??????????????????# #?## #?# ##???## | | ??????????????????# ### ### ###?# | | ????????????####### ## ### | | ??????????? ##=!# | | ??????????? % ## %## | | ?????????? g ####% * * #? | | ??????????? g #???# ##### | | ??????????????????# g @##?## # | | ??????????????????## ##l ### # | | ???????????????????????##% g #### | | ????????????????????????###g ##????## | | ??????????????????????????## #??????? | | ???????????????????????????###### ## ##??????? | | ????????????????????????????????###### ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Pick | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Point Defense System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Coil Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Power Corrupts Remodeling Risk Taker Robot Respite Shopping List Tank The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed CobblerMachineSink Manual? 0 Play Time 00:45:39 Cumulative 2.1 hours Start 2025.09.15 @ 00:14:35 End 2025.09.15 @ 01:02:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba48064e-3cf6-4b00-b254-8e1ac5ef1230