Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.13 @ 20:20:39 Player: Flamebroken Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (20) 100 Value Destroyed (1011) 1011 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1482) 1482 TOTAL SCORE: 7093 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 1341 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 110/125 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Transport Network Coupler Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Power Amplifier Transport Network Coupler Targeting Computer Advanced ECM Suite Backup Plating III Hardened Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Machine Gun > --- INVENTORY -------- Antimatter Reactor Drone Bay Grenade Launcher Ripper [Rating: 53] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Targeting Computer Device Power Amplifier Processor Targeting Computer Protection Backup Plating III Weapon Mining Laser Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 8 | . . . 2 . . . 6 . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 41 | 5 . 2 7 6 . . 5 7 2 7 Power 5 | 1 . . . . . . 1 1 . 2 Engine 3 | 1 . . . . . . 1 . . 1 Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . 1 . 1 Propulsion 12 | 2 . . 1 3 . . 3 2 . 1 Treads 4 | . . . . 3 . . . 1 . . Leg 3 | . . . . . . . 3 . . . Wheel 3 | 2 . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight 2 | . . . 1 . . . . 1 . . Utility 7 | . . . . 3 . . . 1 2 1 Device 2 | . . . . . . . . . 1 1 Storage . | . . . . . . . . . . . Processor 4 | . . . . 3 . . . . 1 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 . 2 6 . . . 1 3 . 3 Energy Gun 2 | . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 . . 2 . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 6 | . . 2 4 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 24 | . . . 7 . . . 6 . . 11 Power 4 | . . . 1 . . . 1 . . 2 Propulsion 6 | . . . 2 . . . 2 . . 2 Utility 4 | . . . . . . . 1 . . 3 Weapon 10 | . . . 4 . . . 2 . . 4 Highest Loss Streak 11 | . . . 4 . . . 3 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 56 | . 71 71 28 63 66 66 31 38 53 52 Reactor 2 | . . . . . . . . 5 6 4 Treads 12 | . . . . 21 22 22 5 5 6 4 Wheel 1 | . 28 28 8 . . . . . . . Processor 14 | . . . . 19 22 22 9 6 11 11 Protection 4 | . . . . . . . . 7 13 9 Energy Gun 4 | . . . . . . . . 7 13 10 Ballistic Gun 1 | . 28 . 15 . . . 2 4 . 1 Special Weapon 11 | . . 28 2 22 22 22 3 . . . Naked Turns 16 | . . . 16 . . . . . . . Heaviest Build 42 | 6 6 5 5 2 2 2 6 33 34 42 Greatest Support 70 | 20 20 20 20 40 40 40 40 70 70 70 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 4 5 5 4 5 5 5 Average Carried 4 | 1 3 4 4 3 4 5 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 3 4 5 5 3 5 5 1 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Matter Collected 902 | 206 50 30 30 85 60 . 74 103 60 204 Remotely . | . . . . . . . . . . . Salvage Created 837 | . 50 . 199 . . . 116 . 58 414 Parts 27 | . 2 . 9 . . . 6 . 1 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . Prevented 5 | . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 19 | . 1 . 7 . . . 2 . 1 8 Guns 15 | . 1 . 7 . . . 2 . 1 4 AOE 3 | . . . . . . . . . . 3 Classes Destroyed 5 | . 1 . 3 . . . . . . 1 Recycler 1 | . . . . . . . . . . 1 Swarmer 3 | . . . 3 . . . . . . . Grunt 14 | . 1 . 2 . . . 2 . 1 8 Duelist 1 | . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . Best Kill Streak 4 | . 1 . 3 . . . 1 . 1 4 Combat Bots Only 3 | . 1 . 3 . . . 1 . 1 3 Max Kills in Single Turn 2 | . 1 . 1 . . . 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Damage Taken 3971 | . 24 . 641 . . 99 889 . 222 2096 Core 1683 | . . . 287 . . 20 314 . 47 1015 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 . 100 . . . 23 . . 57 . Volleys Fired 72 | . 4 2 22 . . . 18 . 4 22 Largest 3 | . 2 2 2 . . . 1 . 2 3 Hottest 200 | . 40 200 200 . . . 23 . 162 192 Shots Fired 123 | . 8 4 43 . . . 18 . 8 42 Gun 111 | . 8 . 40 . . . 18 . 8 37 Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . . . . . 5 Special 7 | . . 4 3 . . . . . . . Kinetic 71 | . 8 . 40 . . . 18 . . 5 Thermal 47 | . . 4 3 . . . . . 8 32 Explosive 5 | . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 7 . 19 . . . 8 . 5 12 Robot Miss Streak 3 | . . . 3 . . . 1 . 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . 2 . . . . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 93 | . 7 . 29 . . . 15 . 6 36 Core Hits 63 | . 4 . 15 . . . 8 . 3 33 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 1 2 Burn 3 | . . . . . . . . . 1 2 Melee Attacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2553 | . 73 . 379 . . . 235 . 163 1703 Guns 1505 | . 73 . 307 . . . 218 . 163 744 Cannons . | . . . . . . . . . . . Explosions 821 | . . . . . . . . . . 821 Melee 138 | . . . . . . . . . . 138 Ramming 17 | . . . . . . . 17 . . . Kinetic 689 | . 73 . 307 . . . 218 . . 91 Thermal 888 | . . . 72 . . . . . 163 653 Explosive 821 | . . . . . . . . . . 821 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 138 | . . . . . . . . . . 138 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 6 5 Average Corruption 5 | . . . . . . . 5 6 6 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . . . . . 4 11 20 1 Message Errors 8 | . . . . . . . . 1 7 . Matter Fused 11 | . . . . . . . 1 3 6 1 Heat Flow Errors 8 | . . . . . . . 1 1 6 . Energy Discharges 4 | . . . . . . . 1 3 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 5 . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 3 | . . . . . . . 3 . . . Kicked 2 | . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 737 | . 9 112 53 . . . 78 205 232 737 Average Temperature 173 | . 9 57 19 . . . 33 112 88 296 Received Heat Transfer 1362 | . 18 . 240 . . . 453 . 48 603 Effects 20 | . . . . . . . . . . 20 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . . 4 Interference 3 | . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1667 | . . . 150 . . . . . 333 1184 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Peak Influence 1599 | . 60 22 195 51 . . 67 16 1599 696 Initial 577 | . . 19 7 51 . . 7 16 9 577 Average 506 | . 28 21 123 51 . . 42 16 1141 606 Maximum Alert Level 4 | . . . . . . . . . 4 2 Low Security (%) 52 | 100 100 100 100 100 . . 100 100 4 . Level 1 1 | . . . . . . . . . 3 . Level 2 15 | . . . . . . . . . 1 100 Level 3 9 | . . . . . . . . . 27 . Level 4 21 | . . . . . . . . . 62 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 3 . 11 3 Investigation 1 | . . . . . . . . . 1 . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 8 | . . . 2 . . . 1 . 4 1 Assault 5 | . . . . . . . . . 4 1 Garrison 3 | . . . . . . . 2 . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Distress Signals 2 | . . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 3 . 19 . . 1 8 . 38 13 Peak Tracking Total 10 | . 2 . 10 . . 1 5 . 7 6 Tactical Retreats 3 | . . . . . . 1 1 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 1 | . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 9 | . . . . . . . . . 9 . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 3 | . 3 . . . . . . . . . Successful . | . . . . . . . . . . . Failed 3 | . 3 . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Total Allies 28 | . . . . 3 5 . . 20 . . Largest Group 20 | . . . . 3 8 8 . 20 20 2 Highest-Rated Group 670 | . . . . 40 155 155 . 670 670 48 Highest-Rated Ally 50 | . . . . 16 31 31 . 50 50 29 Total Orders . | . . . . . . . . . . . Ally Attacks 201 | . . . . . . 22 . . 179 . Total Damage 8201 | . . . . . . 297 . . 7904 . Kills 60 | . . . . . . 1 . . 59 . Allies Corrupted 2 | . . . . . . 2 . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Turns Passed 4181 | 48 47 164 191 225 1243 530 170 376 834 353 Spaces Moved 2761 | 54 41 183 179 148 777 332 107 294 492 154 Core 129 | 13 . . 69 . . . 18 24 . 5 Treads 2087 | . . . . 130 777 332 20 190 492 146 Legs 69 | . . . . . . . 69 . . . Wheels 355 | 41 41 183 87 . . . . . . 3 Hover . | . . . . . . . . . . . Flight 121 | . . . 23 18 . . . 80 . . Fastest Speed 40 | 50 80 80 40 40 160 160 50 40 160 50 Average Speed 138 | 72 80 80 63 145 160 160 115 121 160 155 Slowest Speed 160 | 80 80 80 80 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . 1 . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 17 49 33 39 72 61 3 85 24 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 2 . . 2 2 . . . . Spaces Dug 3 | . . 3 . . . . . . . . Terrain Destroyed 11 | . . 3 . . . . . . 1 7 Melee . | . . . . . . . . . . . Projectile 4 | . . 3 . . . . . . 1 . AOE 7 | . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Fac Total 2965 | 60 47 188 208 156 777 331 134 312 531 221 Wait 62 | . . . . . . . . . 30 32 Move 2748 | 53 40 182 176 147 776 331 107 291 491 154 Hop 2 | . . . 1 . . . . 1 . . Pick Up 17 | 2 3 1 2 1 1 . . 5 2 . Fast Attach 26 | 5 . . 3 4 . . 3 6 2 3 Attach 13 | . . 1 4 1 . . 2 1 . 4 Detach . | . . . . . . . . . . . Swap 2 | . . 1 . 1 . . . . . . Drop 12 | . . 1 . 2 . . 1 5 2 1 Fire 72 | . 4 2 22 . . . 18 . 4 22 Melee 5 | . . . . . . . . . . 5 Ram 1 | . . . . . . . 1 . . . Kick 2 | . . . . . . . 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 49 | -11/Junkyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 7) 96 | -10/Materials | Entered Mines 229 | -10/Mines | Discovered new exit (range 7) 260 | -10/Mines | Entered Materials 260 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 428 | -9/Materials | Core integrity fell below 50% 444 | -9/Materials | Discovered new exit (range 7) 451 | -9/Materials | Entered Mines 453 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 455 | -9/Mines | Lost 4 parts (4w) 637 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 650 | -9/Mines | Learned location of 1 exit from Materials 664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 676 | -9/Mines | Entered Zion 676 | -7/Zion | Accompanied by 3 allies 924 | -7/Zion | Given A8's code to call for help 930 | -7/Zion | Learned location of Armory (-4) 1145 | -7/Zion | Learned Factory stockpile data 1151 | -7/Zion | Learned location of Quarantine (-3) 1349 | -7/Zion | Gained Derelict followers 1890 | -7/Zion | Discovered new exit (range 16) 1919 | -7/Zion | Entered Proximity Caves 1919 | -6/Proximity Caves | Accompanied by 8 allies 2257 | -6/Proximity Caves | Spotted B-75 Beast 2359 | -6/Proximity Caves | Learned Factory interactive machine intel 2439 | -6/Proximity Caves | Discovered new exit (range 7) 2449 | -6/Proximity Caves | Entered Factory 2449 | -6/Factory | Evolved 6 slots: Utility x6 2450 | -6/Factory | Identified exit to Lower Caves 2452 | -6/Factory | Loaded intel: 52 interactive machine locations 2498 | -6/Factory | Garrison activated, responded to threat 2557 | -6/Factory | Lost 3 parts (1n1u1w) 2619 | -6/Factory | Sucked down chute 2619 | -6/Factory | Entered Waste 2620 | -6/Waste | Joined by Warlord forces that had cleared the area 2648 | -6/Waste | Found Broken Enh. Force Lance 2744 | -6/Waste | Discovered new exit (range 16) 2995 | -6/Waste | Entered Factory 2995 | -6/Factory | Accompanied by 20 allies 3057 | -6/Factory | Garrison activated, responded to threat 3345 | -6/Factory | First assault squad dispatched 3779 | -6/Factory | Discovered new exit (range 5) 3829 | -6/Factory | Entered another Factory area 3829 | -5/Factory | Accompanied by 2 allies 3829 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4129 | -5/Factory | First assault squad dispatched 4147 | -5/Factory | Core integrity fell below 50% 4169 | -5/Factory | Core integrity fell below 20% 4182 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04171_ Penetrated by Slug. 04172_ U-05 Engineer lays Concrete. 04172_ R-10 Processor collects Wheel. 04172_ M-28 Smith repairs Tesla Rifle. 04173_ System corrupted: Matter fused (-10). 04173_ U-05 Engineer builds a Wall. 04173_ Acquired 50 matter. 04173_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04174_ Slug penetrates U-05 Engineer. 04174_ U-05 Engineer destroyed. 04174_ Penetrated by Slug. 04175_ Acquired Wheel. 04175_ R-10 Processor collects Wheel. 04176_ Acquired 9 matter. 04177_ K-01 Serf collects debris. 04177_ Penetrated by Slug. 04178_ Acquired Lgt. Ion Engine. 04179_ M-28 Smith repairs R-10 Processor. 04180_ Wheel destroyed. 04182_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#################???????????????????????????? | | ?????# = #####???????????????????????? | | ?????# # ???????????????????????? | | ?????# """ """ """ #[ "???????????????????????? | | ?????# """ """ """ # """?????????????????????? | | ????# """ """ """ # """??#??????????????????? | | #???# # #???? #????????????? | | ???+ """ """ """ # """ #??? #????????????? | | #???# """ """ """ # """ #?? #????????????? | | #???# """ """ """ # """ #? #????????????? | | #???# # ?? #????????????? | | ###########+####### # ##### ##???????????? | | %%% k% ??????????? | | pp ??????????? | | %! ?????????? | | R %! ?????????? | | % % | ?????????? | | #################@######+####????????????? | | #????????????? ?????????????????????? | | #???????????? ???????????????????? | | #???????????# ! ! #??????????????????? | | #???????????# #??????????????????? | | #???????????# " " """ #??????????????????? | | #???????????# "T" """ #??????????????????? | | ### #???????????# """ """ #??????????????????? | | ??# #???????????# #??????????????????? | | ??# #???????????###?###???#??????????????????? | | ??+ #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ??? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 230 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed GhostArmoredRefractor Manual? 0 Play Time 00:39:50 Cumulative 97.9 hours Start 2023.10.13 @ 08:54:17 End 2023.10.13 @ 20:20:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 116 Rogue 90 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dac5a60b-f590-4b80-822e-19723c4e38a2