Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:13:12 Player: Camoedine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2738) 2738 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 5756 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/700 Matter 100/450 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Large Matter Pod > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (25) --- Micro Nuclear Core Wheel High-capacity Storage Unit Experimental Sensor Array Core Analyzer Energy Filter Component Analysis Suite Field Laser Pulse Rifle Light EM Pulse Cannon High-powered Shotgun Advanced EMP Blaster Improved Grenade Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Airjet Airjet > --- UTILITY ---------- Huge Storage Unit Compact Battery Kinecellerator Hacking Suite > --- WEAPON ----------- Assault Cannon Flak Cannon Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core High-capacity Storage Unit Large Matter Pod Experimental Sensor Array Energy Filter Component Analysis Suite Field Laser Field Laser Pulse Rifle Pulse Rifle Heavy Particle Cannon High-powered Shotgun Advanced EMP Blaster Mini Grenade Launcher Improved Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Airjet Utility Huge Storage Unit Device Thermal Generator Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 2 | . . . . . 2 Parts Attached 81 | 6 3 2 18 29 23 Power 9 | 1 . . 3 3 2 Engine 7 | 1 . . 3 2 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 21 | 2 . . 7 8 4 Treads 9 | 2 . . 7 . . Leg 10 | . . . . 8 2 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 18 | 1 3 . 3 6 5 Device 6 | . 1 . 2 2 1 Storage 6 | 1 2 . . . 3 Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 33 | 2 . 2 5 12 12 Energy Gun 11 | . . 2 2 2 5 Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 7 | . . . . 4 3 Launcher 8 | . . . . 5 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 38 | . . . 4 18 16 Power 7 | . . . 2 3 2 Propulsion 11 | . . . . 7 4 Utility 8 | . . . 1 4 3 Weapon 12 | . . . 1 4 7 Highest Loss Streak 9 | . . . 2 7 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 91 100 98 94 70 Engine 9 | . 14 14 10 8 3 Treads 20 | . 28 28 44 1 . Leg 8 | . . . . 31 5 Hover 1 | . . . . . 6 Device 8 | . 6 14 10 8 3 Storage 11 | . 14 14 11 9 13 Processor 1 | . . . . 7 . Hackware 1 | . . . . . 6 Protection 2 | . . . . 8 . Energy Gun 7 | . . 27 4 4 5 Energy Cannon 3 | . . . 9 1 1 Ballistic Gun 5 | . 28 . 7 . . Ballistic Cannon 3 | . . . . 6 11 Launcher 2 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 115 | 13 89 92 103 113 115 Greatest Support 86 | 40 40 40 86 86 17 Greatest Overweight (x) 31 | . 2 2 1 26 31 Average Overweight (x) 2 | . 1 2 1 1 9 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 25 | 5 19 25 25 25 17 Average Carried 19 | 2 6 21 24 23 13 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 3 19 25 25 18 15 Class Distribution -------------------- 72% | Mutant 16% | Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1375 | 239 69 55 239 605 168 Remotely . | . . . . . . Salvage Created 2730 | . 69 138 1160 1135 228 Parts 153 | . 7 7 70 51 18 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 1 3 22 25 8 Guns 14 | . 1 3 5 3 2 Cannons 23 | . . . 11 10 2 AOE 21 | . . . 6 11 4 Classes Destroyed 15 | . 2 . 7 5 1 Worker 2 | . . . 2 . . Builder 8 | . . . 4 1 3 Tunneler 2 | . . . 1 1 . Hauler 2 | . . . 2 . . Recycler 4 | . . . 1 3 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 8 | . 1 . 5 2 . Swarmer 9 | . . . 6 . 3 Grunt 32 | . 1 3 11 15 2 Brawler 1 | . . . . 1 . Sentry 12 | . . . 5 7 . Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 1 2 7 9 4 Combat Bots Only 5 | . 1 2 5 5 3 Max Kills in Single Turn 4 | . 1 1 4 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 517 | . 6 7 117 211 176 Missed 140 | . 3 3 31 60 43 Damage Taken 6516 | . 34 50 1228 2906 2298 Core 1330 | . . 11 112 498 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 95 72 9 . Volleys Fired 182 | . 14 7 73 70 18 Largest 4 | . 2 2 2 2 4 Hottest 237 | . 40 90 105 131 237 Shots Fired 363 | . 28 14 140 133 48 Gun 178 | . 28 14 87 38 11 Cannon 153 | . . . 53 74 26 Launcher 32 | . . . . 21 11 Special . | . . . . . . Kinetic 143 | . 28 . 35 57 23 Thermal 118 | . . . 53 51 14 Explosive 26 | . . . . 17 9 Electromagnetic 76 | . . 14 52 8 2 Robot Hit Streak 13 | . 3 9 11 13 5 Robot Miss Streak 6 | . 5 3 5 4 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 224 | . 11 9 84 90 30 Core Hits 153 | . 4 4 47 72 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 1 | . . . . . 1 Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7434 | . 134 145 2430 3614 1111 Guns 1736 | . 122 145 869 428 172 Cannons 2451 | . . . 918 1261 272 Explosions 3178 | . . . 602 1918 658 Melee . | . . . . . . Ramming 69 | . 12 . 41 7 9 Kinetic 1650 | . 122 . 301 986 241 Thermal 2227 | . . . 1215 809 203 Explosive 2402 | . . . 305 1503 594 Electromagnetic 1086 | . . 145 568 309 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . 13 7 Message Errors 8 | . . . . 7 1 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 167 | . 2 . 13 72 80 Projectiles 14 | . . . 13 1 . Explosions 150 | . . . . 71 79 Melee 3 | . 2 . . . 1 Knockbacks 17 | . . . 1 12 4 Impact 1 | . . . 1 . . Kinetic 12 | . . . . 9 3 Secondary 4 | . . . . 3 1 Self-Inflicted Damage 677 | . . . 155 244 278 Shots 20 | . . . 3 10 7 Rammed 11 | . 1 . 2 . 8 Targets Rammed 15 | . 1 . 3 2 9 Kicked 3 | . . . . 2 1 Crushed 1 | . . . 1 . . Highest Temperature 446 | . 6 102 288 446 369 Average Temperature 85 | . 6 46 65 93 157 Received Heat Transfer 2100 | . 18 27 453 1098 504 Effects 6 | . . . . 4 2 Shutdowns 1 | . . . . 1 . Interference 4 | . . . . 3 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . . . 4 2 1 Impact Corruptions 2 | . 1 . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3658 | . . . 1806 1408 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 448 | . 30 65 448 441 172 Initial 172 | . . . . 109 172 Average 160 | . 6 12 285 280 59 Maximum Alert Level 2 | . . . 2 2 . Low Security (%) 57 | 100 100 100 16 16 100 Level 1 38 | . . . 79 71 . Level 2 3 | . . . 4 11 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 1 3 6 5 Investigation 5 | . . 1 2 2 . Extermination 2 | . . . . . 2 Reinforcement 8 | . 2 . 1 4 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 5 3 42 37 13 Peak Tracking Total 8 | . 2 2 8 5 3 Tactical Retreats 6 | . . . 3 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . . 1 2 5 3 Max in Single Turn 3 | . . 1 1 3 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . . 1 3 3 . Terminals 5 | . . . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . . 1 10 9 . Successful 11 | . . 1 6 4 . Failed 9 | . . . 4 5 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . . . 10 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 1 6 3 . Record 4 | . . . 2 2 . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . . 1 1 . Recall Investigation 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . . . 1 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 9313 | 66 1274 1349 2501 2280 1843 Spaces Moved 2907 | 48 398 411 930 861 259 Core 43 | 23 . . . 1 19 Treads 1794 | 25 398 411 930 30 . Legs 926 | . . . . 830 96 Wheels . | . . . . . . Hover 144 | . . . . . 144 Flight . | . . . . . . Fastest Speed 50 | 50 160 320 240 190 426 Average Speed 291 | 107 304 320 240 231 644 Slowest Speed 1600 | 160 320 320 240 1350 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 31 80 49 52 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 278 | . . . 49 156 73 Melee . | . . . . . . Projectile 23 | . . . 11 10 2 AOE 255 | . . . 38 146 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3350 | 63 434 435 1063 1029 326 Wait 21 | . . . . 21 . Move 2902 | 47 397 410 929 860 259 Hop . | . . . . . . Pick Up 97 | 9 18 11 21 23 15 Fast Attach 7 | 1 . . . 6 . Attach 54 | 5 2 2 8 17 20 Detach 2 | . . . . . 2 Swap 20 | . 1 . 10 6 3 Drop 50 | 1 1 5 19 24 . Fire 182 | . 14 7 73 70 18 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 3 | . . . . 2 1 Crush 4 | . 1 . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 14) 1341 | -10/Materials | Entered Mines 1866 | -10/Mines | Learned location of Storage (-7) 2296 | -10/Mines | Met a Derelict shopkeep closing up shop 2468 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2475 | -10/Mines | Found Prototype Device 2652 | -10/Mines | Discovered new exit (range 10) 2690 | -10/Mines | Entered Materials 2690 | -9/Materials | Evolved 2 slots: Propulsion x2 3547 | -9/Materials | Discovered new exit (range 12) 3683 | -9/Materials | Build established: Scavenger-Mutant 4310 | -9/Materials | Build established: Mutant 4796 | -9/Materials | Discovered new exit (range 11) 5169 | -9/Materials | Identified Exp. Sensor Array 5189 | -9/Materials | Identified exit to Materials 5191 | -9/Materials | Entered another Materials area 5191 | -8/Materials | Evolved 2 slots: Utility x2 6468 | -8/Materials | Discovered new exit (range 8) 6553 | -8/Materials | Identified exit to Factory 7065 | -8/Materials | Build established: Scavenger-Mutant 7184 | -8/Materials | Core integrity fell below 50% 7221 | -8/Materials | Lost 7 parts (2p3n1u1w) 7250 | -8/Materials | Discovered exit to Factory (range 15) 7463 | -8/Materials | Core integrity fell below 20% 7471 | -8/Materials | Entered Factory 7471 | -7/Factory | Evolved 2 slots: Weapon x2 7501 | -7/Factory | Lost 6 parts (1p2n1u2w) 7790 | -7/Factory | Build established: Gunner 8563 | -7/Factory | Lost 9 parts (1p3n2u3w) 9172 | -7/Factory | Garrison activated, responded to threat 9245 | -7/Factory | Core integrity fell below 50% 9284 | -7/Factory | Lost 6 parts (1p1n4w) 9303 | -7/Factory | Core integrity fell below 20% 9314 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09260_ System corrupted: Heat flow error (+238). 09261_ K-01 Serf collects debris. 09263_ The unstable cave ceiling collapses. 09264_ K-01 Serf collects debris. 09271_ The unstable cave ceiling collapses. 09273_ K-01 Serf collects debris. 09280_ The unstable cave ceiling collapses. 09281_ U-05 Engineer builds a Wall. 09282_ K-01 Serf collects debris. 09284_ The unstable cave ceiling collapses. 09286_ K-01 Serf collects debris. 09298_ Acquired Wheel. 09299_ U-05 Engineer lays Concrete. 09299_ Acquired 19 matter. 09300_ The unstable cave ceiling collapses. 09300_ K-01 Serf crushed by falling debris. 09300_ K-01 Serf system corrupted by crushing effect. 09300_ K-01 Serf collects debris. 09301_ K-01 Serf system terminally corrupted. 09314_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ???????????????####### #?????????????????????????? | | ???????????????# # #????####?????????????????? | | ??#######??????# "" # ##### # ##????????????????? | | ??# ?? ?# "" # ## # #######??????????? | | # ?# T" # # #??????????? | | # # "" # # #??????????? | | # ] + "" + #??????????? | | # # # ## #??????????? | | # # # # #??????????? | | # ! # """ # |@# #??????????? | | # ? # """ # !!### [% #??????????? | | # ???? # """ # ### #??????????? | | + ??????? # # s #?#### ##/###??????????? | | #?????????? ####### #????# ???????????? | | #??????????? # # ## ss###### ??????????? | | ################### ?????????? | | # # ?????????? | | # + o ??????????? | | # # #########+#????????????? | | # #??????????????????????? | | # #######??????????????????? | | # # #??????????????????? | | + " + """ #??????????????????? | | ## # # "F" #??????????????????? | | ! # # " #??????????????????? | | # # ###+##### #?""" #??????????????????? | | # # +? ????# #?""" #??????????????????? | | # ## # ### "?????# #?? #??????????????????? | | ###### # #?# "?????# #??###???????????????????? | | #?##?#### ### ??????# #????????????????????????? | | #+######## #????????? #????????????????????????? | | #????????? ????????????????????????? | | #######+## #????????? #????????????????????????? | | # ## ##????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 465 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Challenges ------------ None Game ------ Seed WeaponBeamFragment Manual? 0 Play Time 00:53:43 Cumulative 7.3 hours Start 2024.04.05 @ 21:08:47 End 2024.04.05 @ 22:13:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4afae803-158c-49cb-b61c-f18acf991d1d