Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 02:10:03 Player: KuFish Result: Destroyed by X5-FFK(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (149) 149 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 769 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 297/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Beam Cannon Light Assault Rifle > --- INVENTORY (8) ---- Medium Laser Medium Laser Beam Cannon Grenade Launcher Datajack Heavy Explosive Trap Heavy Explosive Trap Scrap Shield Fragment (22) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit ECM Suite > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Beam Cannon Beam Cannon Grenade Launcher Datajack [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 14 | 6 . 8 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | 2 . . . Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 7 | . . 7 . To Critical Strikes . | . . . . Average Backups 6 | 2 7 6 5 Power . | . 1 . . Propulsion 1 | 1 2 1 . Utility . | . . . . Weapon 3 | . 3 3 4 Tool/Special . | . . . . Unused Backups 4 | . 1 . 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 73 | . 85 74 57 Engine 7 | . 14 8 . Treads 15 | . 28 16 . Leg 6 | . . 5 14 Device 1 | . . 4 . Storage 14 | . 14 14 14 Energy Gun 6 | . 14 4 . Energy Cannon 4 | . . 2 14 Ballistic Gun 12 | . 14 10 14 Launcher 1 | . . 3 . Special Weapon 1 | . . 3 . Peak Build Rating 7 | 6 6 7 4 Average Rating 5 | 4 6 5 4 On Entrance 4 | . 6 6 4 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 16 | 14 14 16 9 Greatest Support 40 | 40 40 40 10 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 2 7 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 439 | 132 158 66 83 Remotely . | . . . . Salvage Created 182 | . 182 . . Parts 11 | . 11 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 4 | . 4 . . Guns 4 | . 4 . . Classes Destroyed 1 | . 1 . . Grunt 4 | . 4 . . Best Kill Streak 2 | . 2 . . Combat Bots Only 2 | . 2 . . Max Kills in Single Turn 2 | . 2 . . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 38 | . 34 . 4 Missed 7 | . 7 . . Hits 31 | . 27 . 4 Projectile 31 | . 27 . 4 Critical Strikes 1 | . . . 1 Damage Taken 1346 | . 338 899 109 Core 270 | . 56 130 84 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 38 | . 10 26 2 Largest 2 | . 2 2 2 Hottest 100 | . 70 100 80 Shots Fired 51 | . 20 26 5 Gun 27 | . 20 4 3 Cannon 3 | . . 1 2 Launcher 3 | . . 3 . Special 18 | . . 18 . Kinetic 17 | . 10 4 3 Thermal 31 | . 10 19 2 Explosive 3 | . . 3 . Electromagnetic . | . . . . Robot Hit Streak 12 | . 8 . 12 Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 20 | . 16 . 4 Core Hits 9 | . 9 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 260 | . 207 . 53 Guns 224 | . 207 . 17 Cannons 36 | . . . 36 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 111 | . 94 . 17 Thermal 149 | . 113 . 36 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 21 | . . 21 21 Average Corruption 20 | . . 20 21 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 31 | . . 14 17 Message Errors 11 | . . 4 7 Matter Fused 9 | . . 4 5 Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Data Loss (major) 2 | . . 1 1 Misfires 1 | . . . 1 Alerts 2 | . . 1 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 102 | . . 102 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 165 | . 165 123 4 Average Temperature 38 | . 72 25 4 Received Heat Transfer 222 | . 186 . 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . 333 . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 57 | . 57 15 . Initial 15 | . . 15 . Average 4 | . 9 . . Influence Increases 110 | . 101 9 . Destroy 0b10 Robot/C 80 | . 80 . . Destroy Leader 20 | . 20 . . Destroy Structure 10 | . 1 9 . Influence Decreases 110 | . 60 50 . Entered New Map 26 | . . 26 . Time Decay 84 | . 60 24 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 7 | . 6 . 1 Peak Tracking Total 5 | . 5 . 1 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 2 | . . 2 2 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 2 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 . 3 Successful 5 | . 2 . 3 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Record 4 | . 1 . 3 Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 155 | . . 155 . ECM 155 | . . 155 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1561 | 124 492 547 398 Spaces Moved 1024 | 97 286 315 326 Core 42 | 42 . . . Treads 488 | 55 286 147 . Legs 494 | . . 168 326 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 136 | 112 160 138 120 Slowest Speed 160 | 160 160 160 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 14 | . . 14 . Cave-ins Triggered 5 | . . 5 . Exploration Rate (%) 22 | 5 26 45 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 51 | . . 51 . Terrain Destroyed 51 | . . 51 . Melee . | . . . . Projectile 17 | . . 17 . AOE 34 | . . 34 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1105 | 112 301 363 329 Wait 7 | . . 7 . Move 1021 | 96 285 314 326 Hop . | . . . . Pick Up 22 | 10 5 6 1 Fast Attach . | . . . . Attach 13 | 6 . 7 . Detach . | . . . . Swap 1 | . . 1 . Drop 3 | . 1 2 . Fire 38 | . 10 26 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Entered Mines 776 | -10/Mines | Received a Mining Laser from a helpful Derelict 934 | -10/Mines | Crushed by falling debris 934 | -10/Mines | System corruption reached 10% 941 | -10/Mines | Crushed by falling debris 942 | -10/Mines | Crushed by falling debris 944 | -10/Mines | Crushed by falling debris 954 | -10/Mines | Crushed by falling debris 954 | -10/Mines | Core integrity fell below 50% 985 | -10/Mines | Lost 7 parts (2p2n1u2w) 1053 | -10/Mines | Found a hidden stash of uninstalled traps 1150 | -10/Mines | Discovered new exit (range 6) 1164 | -10/Mines | Entered Subcaves 1223 | -10/Subcaves | Learned Materials terminal intel 1269 | -10/Subcaves | Discovered new exit (range 16) 1286 | -10/Subcaves | Visited Clippyterm 1289 | -10/Subcaves | Learned Factory stockpile data 1557 | -10/Subcaves | Core integrity fell below 20% 1562 | -10/Subcaves | Destroyed by X5-FFK(R) with Subdweller Beam Cannon Last Messages --------------- It looks like you're searching for a worm, right? Don't bother with early when it comes to the Lifeworm, it's never early, but by some measures it might be just in time... System corrupted: Matter fused (-5). KH>B3K#FE/&TDFV6PQL/GMS #=01RYUGTSDG=8IG>=KD 9IH/CL System corrupted: Matter fused (-6). System corrupted: Component data lost. Acquired 11 matter. Acquired 13 matter. Y%%YV#5 HPG%K#&ZQOJDPT>NGGKLKU>,LD T0F System corrupted: Energy discharge (-25). 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