Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:38:39

Player: Pogmind

Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (115)     575
Value Destroyed (3905)     3905
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 10840

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           Machine Analyzer
  Improved Corruption Screen
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           AWS/Autocannon
           Ripper
>          --- INVENTORY --------
           Ion Engine
           Cold Fusion Reactor
           VTOL Module
           Microactuators
           ECM Suite
           Utility Shielding
           System Shield
           Drone Bay
  Improved Assault Rifle
      Mini Grenade Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Ripper
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   1   1   
  Utility                  5    | .   .   .   1   .   .   .   1   .   .   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             139  | 6   8   8   17  2   2   2   33  9   23  12  5   12  
  Power                    16   | 1   1   2   2   .   .   .   1   .   3   2   1   3   
    Engine                 11   | 1   1   1   1   .   .   .   1   .   3   2   .   1   
    Core                   5    | .   .   1   1   .   .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   1   6   .   .   .   9   1   6   2   2   4   
    Treads                 13   | 2   .   .   .   .   .   .   8   1   2   .   .   .   
    Leg                    9    | .   2   1   6   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   1   .   4   2   2   4   
  Utility                  35   | 1   2   2   5   .   .   2   3   1   6   7   1   5   
    Device                 14   | .   1   .   4   .   .   .   .   .   3   3   1   2   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Protection             13   | .   .   1   1   .   .   2   2   .   3   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   3   3   4   2   2   .   20  7   8   1   1   .   
    Energy Gun             3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   1   1   2   1   1   .   4   .   2   .   .   .   
    Ballistic Cannon       16   | .   1   .   .   .   .   .   7   7   1   .   .   .   
    Launcher               8    | .   .   .   .   1   .   .   2   .   4   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        10   | .   .   1   .   .   1   .   7   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   .   2   1   
Parts Lost                 36   | .   1   1   4   .   .   .   1   .   4   1   .   24  
  Power                    8    | .   .   1   1   .   .   .   .   .   1   1   .   4   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   1   .   .   9   
  Utility                  11   | .   .   .   1   .   .   .   1   .   2   .   .   7   
  Weapon                   6    | .   1   .   1   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      23   | .   1   1   4   .   .   .   1   .   2   1   .   23  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  99  95  100 86  100 85  80  82  82  86  71  
  Engine                   7    | .   14  12  7   .   .   .   5   7   7   8   5   .   
  Core                     2    | .   .   .   3   11  11  11  3   .   .   .   1   6   
  Treads                   13   | .   22  .   .   .   .   .   18  30  23  .   .   .   
  Leg                      10   | .   5   28  30  33  33  33  8   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   5   26  28  22  
  Device                   7    | .   2   2   10  11  11  11  9   7   6   7   10  8   
  Storage                  9    | .   25  14  11  11  11  11  9   7   5   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   3   7   10  11  7   
  Protection               10   | .   .   11  10  11  11  11  15  11  7   6   5   6   
  Energy Gun               1    | .   18  .   1   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   14  2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   1   11  6   10  1   11  6   .   .   .   .   .   
  Ballistic Cannon         3    | .   6   .   .   .   .   .   5   4   5   .   .   .   
  Slashing Weapon          5    | .   .   1   11  11  7   11  3   7   6   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  22  26  28  27  26  26  91  94  91  18  24  27  
  Greatest Support         82   | 40  40  20  33  30  30  30  64  82  82  19  25  29  
  Greatest Overweight (x)  4    | 3   2   1   1   .   .   .   4   1   1   .   .   1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  15  15  15  5   5   5   
  Average Capacity         11   | 7   9   10  10  10  10  10  12  15  13  5   5   5   
  Most Carried             15   | 4   9   10  10  9   10  10  15  15  15  5   5   4   
  Average Carried          9    | 2   6   9   9   9   9   9   10  12  12  4   4   2   
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  5   5   5   5   
  Final Carried            13   | 4   9   10  9   9   9   10  12  13  3   5   5   .   

 Class Distribution 
--------------------
 42% | Mutant
 12% | Scavenger-Mutant
 12% | Skirmisher
 10% | Tank
  5% | Scavenger-Skirmisher
  4% | Hacker-Scout
  4% | Hacker-Ninja
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
       Skirmisher | -7/Storage
     Hacker-Scout | -6/Factory
     Hacker-Ninja | -5/Factory
         Assassin | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Matter Collected           1958 | 214  303  114  186  33   .    34   453  68   191  106  193  63   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4162 | .    509  192  879  84   .    .    1037 269  661  128  286  117  
  Parts                    247  | .    28   12   53   6    .    .    63   17   47   5    9    7    
Haulers Intercepted        10   | .    .    .    4    .    .    .    4    1    .    .    1    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Combat Hostiles Destroyed  83   | .   12  4   14  2   .   .   21  6   17  2   .   5   
  Melee                    20   | .   .   .   14  .   .   .   1   .   1   1   .   3   
  Guns                     7    | .   6   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  42   | .   6   3   .   .   .   .   16  6   11  .   .   .   
  AOE                      14   | .   .   .   .   2   .   .   4   .   5   1   .   2   
Classes Destroyed          18   | .   3   1   3   1   .   .   5   1   1   2   .   1   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   3   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   10   | .   .   .   4   .   .   .   4   1   .   .   1   .   
  Recycler                 4    | .   1   .   .   .   .   .   2   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  9    | .   .   .   2   .   .   .   4   1   1   1   .   .   
  Swarmer                  12   | .   .   .   .   .   .   .   4   .   4   .   .   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    40   | .   12  2   10  1   .   .   9   1   5   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   2   3   .   .   .   5   .   4   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   2   3   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   2   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   5   2   6   2   .   .   4   2   4   1   2   3   
  Combat Bots Only         5    | .   5   2   4   2   .   .   4   2   4   1   .   3   
Max Kills in Single Turn   3    | .   1   1   1   1   .   .   3   1   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   3   .   3   1   .   2   
  Melee                    1    | .   .   .   1   .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Hostile Shots Fired        601   | .    53   31   79   .    .    .    58   25   122  27   7    199  
  Missed                   217   | .    9    8    14   .    .    .    17   8    52   11   2    96   
Damage Taken               6093  | .    519  332  698  24   .    .    652  253  1162 328  95   2030 
  Core                     1821  | .    68   103  85   .    .    .    72   22   193  82   43   1153 
  Absorbed by Shields      158   | .    .    .    158  .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  54    | .    .    .    .    .    .    .    .    5    .    .    .    49   
  Regen/Repaired (Parts)   197   | .    42   .    .    .    .    .    85   .    70   .    .    .    
Core Remaining (%)         78    | 100  .    31   .    .    .    78   86   .    69   90   95   .    
Volleys Fired              98    | .    50   14   3    3    .    .    17   .    7    2    2    .    
  Largest                  2     | .    2    2    1    1    .    .    2    .    1    1    1    .    
  Hottest                  100   | .    80   100  65   33   .    .    46   .    30   30   30   .    
Shots Fired                250   | .    87   29   3    3    .    .    76   15   33   2    2    .    
  Gun                      107   | .    68   14   3    1    .    .    21   .    .    .    .    .    
  Cannon                   127   | .    19   15   .    .    .    .    52   15   26   .    .    .    
  Launcher                 16    | .    .    .    .    2    .    .    3    .    7    2    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  148   | .    23   8    2    1    .    .    73   15   26   .    .    .    
  Thermal                  86    | .    64   21   1    .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    2    .    .    3    .    7    2    2    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    11   14   15   3    .    .    13   8    14   2    .    .    
  Robot Miss Streak        4     | .    3    2    1    .    .    .    4    1    2    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               93    | .    .    .    .    .    .    .    52   15   26   .    .    .    
Shots Hit Robots           277   | .    57   26   46   2    .    .    67   14   38   10   10   7    
  Core Hits                135   | .    28   9    21   3    .    .    29   7    24   5    5    4    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    1    6    .    .    .    8    3    3    2    .    1    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    6    3    3    .    .    .    
    Sever                  11    | .    .    .    6    .    .    .    2    .    .    2    .    1    
Melee Attacks              177   | .    .    1    57   .    .    .    22   2    20   40   20   15   
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    1    4    5    
  Slashing                 167   | .    .    1    57   .    .    .    22   2    20   39   16   10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    .    5    .    .    .    7    1    6    1    4    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
Damage Inflicted           12887 | .    750  352  1834 110  .    .    4376 860  2868 404  610  723  
  Guns                     877   | .    497  119  33   15   .    .    213  .    .    .    .    .    
  Cannons                  6430  | .    239  233  .    .    .    .    3345 780  1833 .    .    .    
  Explosions               1242  | .    .    .    .    95   .    .    182  .    423  35   22   485  
  Melee                    4324  | .    .    .    1801 .    .    .    636  80   612  369  588  238  
  Ramming                  14    | .    14   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6496  | .    247  48   15   15   .    .    3558 780  1833 .    .    .    
  Thermal                  1296  | .    489  304  18   .    .    .    .    .    .    .    .    485  
  Explosive                757   | .    .    .    .    95   .    .    182  .    423  35   22   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   115   | .    .    .    .    .    .    .    .    .    .    .    49   66   
  Slashing                 4209  | .    .    .    1801 .    .    .    636  80   612  369  539  172  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    1    1    1    1    .    .    10   1    1    4    
  Average Corruption       1     | .    1    1    1    1    1    1    .    .    9    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    4    4    .    2    1    .    .    .    9    1    1    1    
    Message Errors         6     | .    .    2    .    .    .    .    .    .    3    .    .    1    
    Matter Fused           4     | .    .    .    .    .    1    .    .    .    2    .    1    .    
    Heat Flow Errors       4     | .    1    .    .    2    .    .    .    .    1    .    .    .    
    Energy Discharges      5     | .    1    1    .    .    .    .    .    .    2    1    .    .    
    Data Loss (major)      2     | .    1    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    1    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            958   | .    .    .    98   .    .    .    273  76   248  33   121  109  
  Projectiles              429   | .    .    .    .    .    .    .    214  76   139  .    .    .    
  Explosions               119   | .    .    .    .    .    .    .    11   .    .    .    .    108  
  Melee                    410   | .    .    .    98   .    .    .    48   .    109  33   121  1    
Knockbacks                 22    | .    5    .    .    .    .    .    8    1    5    .    1    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  17    | .    5    .    .    .    .    .    7    1    4    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    1    .    1    .    .    1    
Self-Inflicted Damage      249   | .    .    .    .    25   .    .    .    .    .    .    .    224  
  Shots                    4     | .    .    .    .    1    .    .    .    .    .    .    .    3    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    3    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | .    276  306  28   158  .    .    3    .    122  3    .    33   
  Average Temperature      78    | .    78   119  14   67   .    .    3    .    80   3    .    11   
  Received Heat Transfer   1556  | .    288  162  341  .    .    .    234  9    354  18   .    150  
  Effects                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    4    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2068  | .    1100 631  37   .    .    .    .    .    .    .    .    300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Peak Influence             396  | .   215 101 288 175 .   .   346 192 396 140 169 192 
  Initial                  141  | .   .   5   .   108 .   .   .   141 41  102 51  82  
  Average                  123  | .   68  34  169 160 .   .   187 64  181 77  99  69  
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   .   1   .   .   .   
  Low Security (%)         75   | 100 99  100 54  100 .   100 45  100 66  100 100 100 
  Level 1                  24   | .   .   .   45  .   .   .   54  .   33  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   4   .   3   .   .   .   2   3   8   5   4   3   
  Investigation            9    | .   1   .   1   .   .   .   .   1   1   3   1   1   
  Extermination            7    | .   .   .   .   .   .   .   .   2   3   1   1   .   
  Reinforcement            12   | .   3   .   2   .   .   .   2   .   1   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   3   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Distress Signals           9    | .   4   .   1   .   .   .   2   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   27  4   25  2   .   .   30  6   26  14  3   26  
  Peak Tracking Total      11   | .   7   2   4   2   .   .   4   2   6   5   4   11  
  Tactical Retreats        23   | .   3   .   5   .   .   .   2   .   5   3   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Traps Triggered            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Machines Disabled          9    | .   1   .   .   .   .   .   3   .   .   .   .   5   
  Max in Single Turn       5    | .   1   .   .   .   .   .   1   .   .   .   .   5   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Machines Accessed          41   | .   5   .   3   .   2   .   9   3   6   7   4   2   
  Terminals                25   | .   4   .   2   .   .   .   5   2   4   3   3   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   2   1   .   
  Repair Stations          5    | .   1   .   .   .   .   .   2   .   1   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                111  | .   12  .   13  .   3   .   26  7   11  19  15  5   
  Successful               74   | .   5   .   12  .   3   .   18  5   8   11  10  2   
  Failed                   37   | .   7   .   1   .   .   .   8   2   3   8   5   3   
    Catastrophic           6    | .   2   .   .   .   .   .   1   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   8   .   4   .   1   .   8   3   1   3   5   1   
  Terminals                61   | .   9   .   3   .   .   .   9   5   7   10  13  5   
  Fabricators              10   | .   .   .   .   .   .   .   .   2   .   6   2   .   
  Repair Stations          13   | .   3   .   .   .   .   .   6   .   3   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              20   | .   .   .   10  .   .   .   10  .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
Terminal Hacks             35   | .   3   .   2   .   3   .   4   3   4   6   8   2   
  Record                   9    | .   .   .   .   .   2   .   1   .   2   2   .   2   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   .   .   .   .   .   .   1   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   1   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   .   1   .   .   .   1   1   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   2   .   4   2   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   .   2   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   1   .   2   1   .   
Repair Station Hacks       8    | .   2   .   .   .   .   .   3   .   3   .   .   .   
  Scan Component           5    | .   1   .   .   .   .   .   2   .   2   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 19   | .   .   .   9   .   .   .   10  .   .   .   .   .   
  Insert Component         9    | .   .   .   4   .   .   .   5   .   .   .   .   .   
  Analyze                  10   | .   .   .   5   .   .   .   5   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   .   3   .   .   .   7   3   4   4   2   2   
  Full Trace Events        8    | .   1   .   1   .   .   .   .   1   1   2   1   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   .   .   .   4   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   1   .   3   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   272  | .   .   .   .   .   .   .   .   99  .   100 73  .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   2   .   4   6   .   
Parts Repaired             3    | .   1   .   .   .   .   .   1   .   1   .   .   .   
  Time                     90   | .   26  .   .   .   .   .   26  .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           8    | .   .   .   4   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   4   .   .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Turns Passed               9609 | 150  913  964  697  351  281  124  3039 1137 802  609  351  191  
Spaces Moved               5845 | 88   430  454  325  278  230  101  1320 521  338  953  518  289  
  Core                     61   | 44   .    .    .    .    .    .    .    .    .    .    .    17   
  Treads                   2080 | 44   310  .    .    .    .    .    1018 521  187  .    .    .    
  Legs                     1810 | .    120  454  325  278  230  101  302  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1894 | .    .    .    .    .    .    .    .    .    151  953  518  272  
  Fastest Speed            22   | 50   120  120  120  120  120  120  120  158  28   28   26   22   
  Average Speed            126  | 156  152  176  128  120  120  120  201  198  143  28   26   31   
  Slowest Speed            400  | 200  260  190  190  120  120  120  400  238  238  29   26   101  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       40   | 8    70   89   38   54   60   35   62   13   45   26   14   6    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    .    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 64   | .    .    1    5    .    .    .    14   1    8    26   5    4    
Terrain Destroyed          218  | .    .    1    5    19   .    .    28   6    54   38   14   53   
  Melee                    59   | .    .    1    5    .    .    .    9    1    8    26   5    4    
  Projectile               17   | .    .    .    .    .    .    .    8    5    4    .    .    .    
  AOE                      142  | .    .    .    .    19   .    .    11   .    42   12   9    49   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  
Total                      7642 | 97   604  591  514  291  237  103  1658 626  624  1225 707  365  
  Wait                     1208 | .    95   98   97   9    .    .    216  72   205  208  160  48   
  Move                     5833 | 87   429  453  324  277  229  100  1319 520  337  952  517  289  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 4    10   8    6    .    1    1    21   9    10   5    4    1    
  Fast Attach              39   | 6    3    2    8    .    .    .    7    .    2    6    1    4    
  Attach                   75   | .    4    4    6    .    2    .    23   8    15   2    4    7    
  Detach                   32   | .    3    1    1    .    2    .    9    8    5    1    1    1    
  Swap                     26   | .    1    2    3    2    .    2    3    1    6    4    .    2    
  Drop                     78   | .    6    7    9    .    3    .    22   6    17   6    2    .    
  Fire                     98   | .    50   14   3    3    .    .    17   .    7    2    2    .    
  Melee                    169  | .    .    1    57   .    .    .    21   2    20   39   16   13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  151 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  653 | -10/Materials | Discovered new exit (range 11)
  898 | -10/Materials | Discovered new exit (range 14)
  982 | -10/Materials | Repaired Lgt. Cannon?
 1028 | -10/Materials | Discovered new exit (range 16)
 1064 | -10/Materials | Entered Mines
 1126 | -10/Mines     | Found a hidden stash of uninstalled traps
 1203 | -10/Mines     | Core integrity fell below 50%
 1703 | -10/Mines     | Learned location of Storage (-7)
 1718 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1809 | -10/Mines     | Learned location of 1 exit from Materials
 1903 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2017 | -10/Mines     | Discovered new exit (range 7)
 2028 | -10/Mines     | Entered Materials
 2028 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2029 | -9/Materials  | Identified exit to Materials
 2446 | -9/Materials  | Discovered new exit (range 16)
 2553 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2725 | -9/Materials  | Entered Mines
 2725 | -9/Mines      | Discovered exit to Materials (range 8)
 2752 | -9/Mines      | Learned 2 Materials zone layouts
 2822 | -9/Mines      | Learned Materials non-interactive machine intel
 2827 | -9/Mines      | Build established: Scavenger-Mutant
 3041 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3041 | -9/Mines      | Discovered new exit (range 5)
 3076 | -9/Mines      | Entered Exiles
 3092 | -9/Exiles     | Discovered new exit (range 15)
 3104 | -9/Exiles     | Met 8R-AWN
 3126 | -9/Exiles     | Met EX-HEX
 3164 | -9/Exiles     | Met EX-BIN
 3179 | -9/Exiles     | Aligned with FarCom system
 3180 | -9/Exiles     | Given EX-Vault access code
 3208 | -9/Exiles     | Opened EX-Vault
 3231 | -9/Exiles     | Found AWS/Autocannon
 3259 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3299 | -9/Exiles     | Met EX-DEC
 3308 | -9/Exiles     | Learned location of Zion (-7)
 3341 | -9/Exiles     | Discovered new exit (range 12)
 3357 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
 3357 | -9/Exiles     | Entered Mines
 3469 | -8/Mines      | Discovered exit to Materials (range 11)
 3481 | -8/Mines      | Entered Materials
 3481 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3482 | -8/Materials  | Identified exit to Factory
 3483 | -8/Materials  | Loaded intel: 25 non-interactive machine locations
 3789 | -8/Materials  | Build established: Scavenger-Skirmisher
 4288 | -8/Materials  | Build established: Scavenger-Tank
 5041 | -8/Materials  | Build established: Tank
 5252 | -8/Materials  | Repaired Lgt. Treads
 5389 | -8/Materials  | Discovered exit to Factory (range 12)
 5542 | -8/Materials  | Build established: Mutant
 5887 | -8/Materials  | Discovered exit to Factory (range 16)
 6520 | -8/Materials  | Entered Factory
 6520 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6614 | -7/Factory    | Discovered new exit (range 4)
 6814 | -7/Factory    | Fabricated Imp. Flight Unit (x1)
 6821 | -7/Factory    | Build established: Tank
 7160 | -7/Factory    | Build established: Mutant
 7593 | -7/Factory    | Discovered new exit (range 11)
 7657 | -7/Factory    | Entered Storage
 7844 | -7/Storage    | Build established: Skirmisher
 7855 | -7/Storage    | Repaired Imp. Light Armor Plating
 8011 | -7/Storage    | Garrison activated, responded to threat
 8213 | -7/Storage    | Crushed by falling debris
 8446 | -7/Storage    | System corruption reached 10%
 8456 | -7/Storage    | Discovered new exit (range 11)
 8459 | -7/Storage    | Entered Factory
 8459 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 8720 | -6/Factory    | Fabricated Imp. Flight Unit?
 8815 | -6/Factory    | Fabricated Lgt. Ion Engine (x2)
 8934 | -6/Factory    | Build established: Hacker-Scout
 9001 | -6/Factory    | Identified exit to Factory
 9068 | -6/Factory    | Entered another Factory area
 9068 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9127 | -5/Factory    | Identified exit to Factory
 9247 | -5/Factory    | Fabricated Lgt. Nuclear Core?
 9331 | -5/Factory    | Discovered new exit (range 16)
 9353 | -5/Factory    | Build established: Hacker-Ninja
 9386 | -5/Factory    | Garrison activated, responded to threat
 9419 | -5/Factory    | Entered another Factory area
 9419 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9597 | -4/Factory    | Core integrity fell below 50%
 9606 | -4/Factory    | Core integrity fell below 20%
 9610 | -4/Factory    | Destroyed by X-82 Rainmaker with Heavy Flak Cannon

 Last Messages 
---------------
09591_ VTOL Module destroyed.
09591_ Destroyed VTOL Module.
09591_ Lgt. Ion Engine destroyed.
09591_ Destroyed Lgt. Ion Engine.
09591_ Structural Scanner destroyed.
09591_ Destroyed Structural Scanner.
09591_ Terminal disabled.
09591_ X-82 Rainmaker destroyed.
09597_ M-13 Machinist repairs G-67 Veteran.
09597_ Penetrated by Slug.
09597_ Imp. VTOL Module destroyed.
09597_ Flail destroyed.
09601_ Utility Shielding destroyed.
09601_ System Shield destroyed.
09601_ Knocked back.
09602_ Acquired 11 matter.
09603_ Slug penetrates G-67 Veteran.
09603_ G-67 Veteran destroyed.
09610_ Knocked back. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????#####???????????????????         |
| ??????????????##### #######???????????????         |
| ??????????????## ##   ## ####?????????????         |
| ??????????????##            ####??????????         |
| ??????????????## ;;      ;;;####??????????         |
| ??????????????## ;%%          ##??????????         |
| ??????????????##              ##??????????         |
| ?????###########              ##??????????         |
| ???                           ##??????????         |
| ???                           ##??????????         |
| ???""" """ """                ##??????????         |
| ???"""?""" """             !  ##??????????         |
| ???"""?""" """  ;;            ##??????????         |
| ????""??""  ""  ;;            ##??????????         |
| ????""??""  ""  ;;    x %@    ##??????????         |
| ????????        ;;    %=      ##??????????         |
| ????????##########    *gg     ##??????????         |
| ??????????Y###??#######!Y#######??????????         |
| ????????????????#######H  ######??????????         |
| ?????????"""??????????#Y  #???????????????         |
| ?????????"""??????????+   #???????????????         |
| ?????????"""??????????#   #???????????????         |
| ??????????????????????#   #???????????????         |
| ?????????"""????????? ;   #???????????????         |
| ?????????"""???????   #  g#?##############         |
| ?????????"""?????     + % #?#    *  *%   #         |
| ????????????????#    ?# [ #?#  """ *"""" #         |
| ????????????????#######[%g###  """"="""" #         |
| ????????????????????#       #  """" """" #         |
| ????????????????#####       #  """" """" #         |
| ????????????T              g#  """" """" #         |
| ???????????""               +  """" """" #         |
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| ?????????????   #####       #            #         |
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| ????????????????????????????#####/########         |
| ????????????????????????????????# #???????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          24
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Corruption Block           15
Armor Coverage             150
Utility Shielding          33
Evasion (%)                65
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          ECM Suite | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
  Utility Shielding | -9/Materials | Scanalyzed
  Lgt. Nuclear Core | -9/Materials | Scanalyzed
   Imp. Flight Unit | -8/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed
        VTOL Module | -8/Materials | Scanalyzed
    Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Imp. Flight Unit | x1 | -7/Factory 
  Imp. Flight Unit | x1 | -6/Factory 
   Lgt. Ion Engine | x2 | -6/Factory 
 Lgt. Nuclear Core | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Catch Me
Just What I Needed
Party Time
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              AntigravWeightArchive
  Manual?         0
Play Time         02:33:53
  Cumulative      10.6 hours
  Start           2024.04.20 @ 16:06:57
  End             2024.04.21 @ 16:38:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: badc5a4f-1037-4cb8-8256-00e14a92b66a