Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.30 @ 01:26:25 Player: Runia Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (331) 1655 Value Destroyed (16333) 16333 Prototype IDs (264) 5280 Alien Tech Used (4) 800 Bonus (38920) 38920 TOTAL SCORE: 74088 Bonus ------- High Alert Combat Kills 1757 Follower Combat Kills 1019 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -2756 Cogmind --------- Core Integrity 1098/1600 Matter 282/300 Energy 1079/1100 System Corruption 5% Temperature Cool (15) Movement Treading (163) Location 0b11 Command Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (6) --- Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Advanced Cooling System Advanced Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer Precision Matter Filter Advanced Particle Accelerator Advanced Weapon Cycler Advanced Transmission Jammer Centrium Medium Armor Plating Heavy Reactive Plating > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher > --- INVENTORY (20) --- Zero-point Reactor Vortex Chain Reactor Biometal Heavy Treads Long-range Sensor Array Experimental Core Analyzer Nanoactuators Advanced Focal Shield Beam Splitter EM Dispersion Field Advanced Force Field HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Force Lance Plasma Lance CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer Assembled Alloy Armor Heavy Regenerative Plating Deep Network Scanner Ghost Barrier Quantum Router GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Guided Remote Datajack CR-A16's Behemoth Slayer > --- INVENTORY -------- Biometal Heavy Treads Advanced Cooling System Advanced Coolant Injector Experimental Coolant Injector Advanced Particle Charger Advanced Weapon Cycler Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Advanced Force Field Improved System Restoration Module HERF Cannon Nova Cannon Vortex Driver Vortex Driver Micro-nuke Launcher Vortex Catalyst Activator Force Lance [Rating: 236] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Surveybot 24 Chip Hackware Deep Network Scanner Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Graviton Cannon Launcher Heavy Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . . . 2 . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 452 | 2 4 3 4 1 29 26 23 7 . 6 37 8 9 2 2 11 2 14 13 13 5 9 13 14 8 11 8 11 13 9 18 11 106 Power 14 | . 1 . . . 2 1 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . 1 5 Engine 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . 1 5 Propulsion 60 | 2 . 2 . 1 5 6 2 1 . . 8 . 3 . 1 2 . . . . 1 1 5 . 2 2 . . 4 1 . 1 10 Treads 26 | 2 . 1 . . 2 6 2 1 . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . 8 Leg 30 | . . 1 . . . . . . . . 8 . 2 . 1 2 . . . . . 1 3 . 2 2 . . 4 1 . 1 2 Wheel 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 216 | . 2 . 3 . 11 2 11 2 . . 17 1 6 2 1 7 . 14 13 11 1 7 8 10 3 2 4 7 7 5 8 8 43 Device 141 | . 2 . . . 5 1 3 1 . . 7 1 6 1 1 3 . 9 13 9 1 7 4 4 2 1 4 6 7 5 6 5 27 Storage 19 | . . . 2 . 1 . 2 . . . 3 . . . . 1 . 1 . 1 . . 1 2 . . . 1 . . . . 4 Processor 8 | . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Protection 44 | . . . . . 4 1 6 . . . 7 . . 1 . 3 . 3 . 1 . . 2 4 1 . . . . . 1 1 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 162 | . 1 1 1 . 11 17 10 4 . 6 9 7 . . . 2 2 . . 2 3 1 . 4 3 6 4 4 2 3 10 1 48 Energy Gun 13 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 3 Energy Cannon 38 | . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . 1 1 2 3 1 1 1 1 23 Ballistic Gun 32 | . . 1 1 . 4 11 4 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 31 | . . . . . . 2 2 2 . . 3 4 . . . . 1 . . 1 . . . 1 1 . 1 1 . . 2 . 10 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 37 | . . . . . . . . . . 1 2 3 . . . 2 1 . . 1 3 1 . 3 1 4 1 . 1 1 5 . 7 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . 2 4 . . . . 7 . 1 . . . . . . . 1 . 1 . . 3 . . 1 3 3 1 5 Corrupted Parts 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . System Corruption 23 | . . . . . . . . . . . 8 . . . . . . . . . . . . . 15 . . . . . . . . Parts Lost 60 | . 1 4 . . . . 1 . . . 10 6 . . . . . 2 . . . 2 2 1 1 . . 1 2 . 2 2 23 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 15 | . . 2 . . . . . . . . 5 2 . . . . . . . . . . . . 1 . . . . . . . 5 Utility 34 | . . 1 . . . . 1 . . . 3 3 . . . . . 2 . . . 2 1 1 . . . 1 1 . 2 2 14 Weapon 8 | . 1 1 . . . . . . . . 2 1 . . . . . . . . . . 1 . . . . . 1 . . . 1 Highest Loss Streak 12 | . 1 4 . . . . 1 . . . 6 3 . . . . . 2 . . . 1 1 1 1 . . 1 1 . 1 1 12 Average Slot Usage (%) 87 | . 95 85 95 100 98 93 97 100 100 100 89 81 79 85 86 84 93 89 88 77 88 73 87 89 91 89 79 89 84 80 86 89 78 Engine 1 | . 14 14 14 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 9 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 7 6 6 6 5 6 5 5 5 5 4 5 4 5 5 5 4 3 4 3 7 4 Treads 8 | . 28 15 14 14 9 19 30 30 30 30 11 . 4 . . . . . . . 2 5 3 . . . . . . . . . 7 Leg 13 | . . 11 14 12 . . . . . . 16 24 16 25 26 24 26 23 23 20 20 14 16 19 20 21 19 19 19 21 20 23 6 Device 15 | . 9 . . . 11 9 16 17 15 15 6 9 17 18 13 12 13 14 11 16 17 12 14 12 12 7 11 20 18 22 23 20 27 Storage 10 | . 14 14 17 28 10 9 7 7 7 7 10 15 13 13 13 13 13 12 17 9 11 11 13 13 15 15 11 10 9 9 8 7 4 Processor 4 | . . . 5 . 2 2 . 5 7 7 2 . . . . . . 5 5 5 5 5 5 5 5 7 10 9 9 9 9 11 7 Protection 6 | . . . . . 11 9 10 7 7 7 10 1 . 1 6 5 13 7 5 5 5 2 7 11 10 10 2 4 4 3 7 3 5 Energy Gun 1 | . 28 15 10 . 9 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 6 | . . . . . 1 . . . . . 5 15 13 12 13 3 13 11 11 5 11 6 10 10 11 10 7 10 11 6 4 4 6 Ballistic Gun 5 | . . 12 17 28 15 19 22 22 23 20 9 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 4 6 6 6 6 16 5 5 5 5 5 5 5 4 3 4 4 2 . 1 6 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 220 | 12 14 14 21 21 50 61 80 70 69 72 98 93 121 123 125 134 138 145 148 148 126 131 130 142 156 156 150 132 144 139 147 164 220 Greatest Support 235 | 40 40 40 20 20 41 60 80 80 80 80 108 108 87 87 95 116 116 116 116 116 88 88 120 120 110 110 110 130 120 150 150 200 235 Greatest Overweight (x) 4 | . . . 1 1 2 4 . . . . 2 1 2 1 1 1 1 1 1 1 1 3 1 1 1 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 8 8 10 13 15 18 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 7 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 4 4 6 8 12 14 17 20 20 19 19 19 18 19 20 19 19 19 18 19 19 19 18 19 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 8 8 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 7 4 8 10 15 15 20 20 20 20 20 18 20 20 20 19 20 18 19 20 20 18 20 20 19 20 20 20 20 20 20 20 19 Class Distribution -------------------- 19% | Mutant 12% | Generator-Mutant 11% | Golem 7% | Hacker-Mutant 6% | Gunner 6% | Scavenger-Mutant 5% | Skirmisher 5% | Hacker-Assassin 5% | Tank 4% | Assassin 3% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Scavenger-Golem | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Golem | -5/Upper Caves Assassin | -5/Zhirov Golem | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Mutant | -3/Armory Commander-Mutant | -3/Lab Mutant | -2/Research Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Matter Collected 7637 | 200 205 32 10 134 497 829 1131 256 22 . 1062 193 115 20 10 100 68 100 160 158 30 70 170 167 175 . 233 125 150 139 90 35 951 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20278 | . 811 59 . 91 1005 1732 1777 214 74 . 1582 628 206 65 80 406 34 622 507 242 100 137 1282 165 427 . 516 982 684 275 1157 727 3691 Parts 839 | . 50 . . 3 62 88 84 14 . . 14 32 11 5 6 14 5 26 19 10 2 6 56 16 15 . 13 55 34 14 53 26 106 Haulers Intercepted 10 | . 1 . . . 1 1 4 . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Recyclers Shooed 6 | . 2 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 206 | . . . . . . . . 15 . . . 34 . 10 4 . 4 . 19 7 2 5 . 11 7 82 6 . . . . . . Prevented 24 | . . . . . . . . . . . . 7 . . . . 2 . . . . . . . 5 5 5 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 319 | . 13 4 . . 19 32 26 10 . . 56 12 3 1 3 4 4 7 8 5 . 2 15 5 10 . 5 11 12 . 12 8 32 Melee 29 | . . . . . . . . . . . 8 1 1 . . 4 . . . . . . . . . . . . . . 6 3 6 Guns 97 | . 12 4 . . 17 31 22 7 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Cannons 86 | . . . . . 2 . . . . . . 7 2 1 3 . . 7 8 1 . 2 14 . 3 . 2 9 12 . . 5 8 AOE 93 | . . . . . . 1 4 3 . . 45 3 . . . . 4 . . 4 . . . 4 5 . 1 2 . . 5 . 12 Classes Destroyed 26 | . 7 1 . . 2 5 2 . . . 3 1 . . 1 . . . . . . . . 2 . . . . . . 2 . . Worker 17 | . 4 . . . 1 . 3 . . . . . . . . . . . . . . . 4 . . . . 1 . . 4 . . Builder 13 | . 1 . . . 1 2 . . . . . . 1 . . . . . . . . . 2 . . . . 4 . . . 2 . Hauler 10 | . 1 . . . 1 1 4 . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Recycler 11 | . 1 . . 1 1 2 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Swarmer 48 | . 3 . . . 3 2 3 8 . . . 1 . . . . 4 . 1 4 . . . 4 5 . . 2 3 . . . 5 Grunt 82 | . 10 . . . 9 19 15 1 . . . 4 . . . . . . 3 . . . 10 . . . . . . . 3 5 3 Brawler 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Protector 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 37 | . . . . . 6 6 3 1 . . . 1 2 1 . . . 3 1 . . . 1 . 1 . . 5 . . 3 1 2 Specialist 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 30 | . . . . . 1 . . . . . . 3 . . 1 . . . 2 1 . 2 . . 2 . 4 2 . . 2 2 8 Programmer 32 | . . . . . . . 4 . . . . . 1 . . . . 2 . . . . 4 . 2 . 1 2 9 . 2 . 5 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 41 | . . 4 . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . Golem 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 45 | . 6 3 . 1 3 8 5 6 . . 45 3 1 1 2 2 4 3 3 4 . 2 6 4 4 . 5 6 3 . 9 6 6 Combat Bots Only 45 | . 5 3 . . 3 5 4 6 . . 45 3 1 1 2 2 4 3 3 4 . 2 4 4 4 . 5 3 3 . 5 5 6 Max Kills in Single Turn 22 | . 2 2 . 1 2 1 3 2 1 . 22 1 1 1 1 1 2 1 1 3 . 1 2 2 3 . 1 3 1 1 8 2 2 Gunslinging 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 22 | . . . . . . 1 2 2 . . 22 1 . . . . 2 . . 3 . . . 2 3 . 1 2 . . 5 . 2 Melee 1 | . . . . . . . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Damage Taken 26201 | . 598 315 . . 470 1166 1519 503 . . 1698 1179 42 103 342 842 202 1488 425 157 . 740 1281 376 843 . 1162 1206 979 . 1532 1004 6029 Core 1968 | . 157 38 . . 67 92 107 30 . . 108 125 11 . . 72 14 92 30 7 . 88 65 . 62 . . 62 132 . 230 57 322 Absorbed by Shields 1743 | . . . . . . . . . . . . . . . . . . . 345 90 . 335 . . . . . . 27 . . . 946 Reduced by Siege Mode 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Core Remaining (%) 72 | 100 . . . 22 . 71 . . . . . 47 . . . . 88 . . . . 78 . . . . 88 . . 79 84 . 68 Volleys Fired 1171 | . 58 9 . 10 48 80 87 15 1 9 47 35 37 6 11 . 2 62 31 8 . 16 58 6 32 3 28 52 75 48 31 46 220 Largest 3 | . 2 2 . 2 3 3 3 3 3 1 3 2 2 2 2 . 1 2 2 2 . 2 2 2 2 1 2 3 2 1 3 2 3 Hottest 360 | . 100 90 . 40 188 188 81 81 81 80 81 50 50 50 50 . 39 50 50 50 . 50 50 50 88 25 100 163 113 113 281 125 360 Shots Fired 2089 | . 116 18 . 20 142 235 247 41 3 9 115 55 43 11 22 . 2 92 50 14 . 27 103 9 53 3 37 104 79 48 39 47 305 Gun 990 | . 116 18 . 20 136 234 241 39 3 7 88 . . . . . . . . . . . . . . . . . . 2 4 . 82 Cannon 1016 | . . . . . 6 . . . . 2 9 43 43 11 22 . . 92 50 12 . 27 103 6 48 3 35 103 79 46 33 47 196 Launcher 80 | . . . . . . 1 6 2 . . 18 12 . . . . 2 . . 2 . . . 3 5 . 2 1 . . 1 . 25 Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Kinetic 753 | . . 7 . 20 92 186 241 39 3 7 88 . . . . . . . . . . . . . . . . . . . . . 70 Thermal 1155 | . 116 11 . . 50 48 . . . 2 1 43 43 11 22 . . 92 50 12 . 27 103 6 41 3 26 96 79 46 24 38 165 Explosive 59 | . . . . . . 1 2 2 . . 16 6 . . . . 2 . . 2 . . . 3 5 . 2 1 . . . . 17 Electromagnetic 58 | . . . . . . . 4 . . . 10 6 . . . . . . . . . . . . 7 . 7 7 . 2 13 . 2 Entropic 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 9 49 Robot Hit Streak 58 | . 9 7 . 5 25 32 26 7 5 . 11 7 12 1 5 . . 11 22 4 . 6 17 10 26 . 16 18 21 10 4 11 58 Robot Miss Streak 11 | . 3 3 . 2 6 5 4 6 2 . 11 5 1 . 2 . . 3 1 2 . 4 1 2 2 . 1 1 2 . 2 1 2 Penetration Max 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 15 | . 5 1 . . . 5 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 48 3 . . Shots Hit Robots 1393 | . 69 10 . 11 95 165 173 19 3 . 107 35 11 1 14 28 . 35 32 8 3 14 68 4 36 . 31 68 48 11 35 27 232 Core Hits 867 | . 38 6 . 5 49 83 75 20 3 . 237 21 4 1 4 18 5 13 11 8 . 3 28 6 15 . 12 26 15 9 27 17 108 Critical Kills 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 40 | . 3 . . . 4 1 1 . . . 3 . . . . . . . . 1 . . . . . . 1 . . 2 4 9 11 Burn 6 | . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 8 | . . . . . 1 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Puncture 6 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 2 . . Sunder 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 9 6 Melee Attacks 355 | . . . . . . 10 6 . . 41 52 4 8 . . 61 . 4 . 2 3 1 . 1 . 4 . . . 9 29 9 111 Impact 42 | . . . . . . . 1 . . 41 . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 270 | . . . . . . . . . . . 52 4 8 . . 61 . 4 . 2 3 1 . 1 . 4 . . . 9 21 . 100 Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 11 Sneak Attacks 19 | . . . . . . . . . . . 6 . 1 . . 1 . . . . . . . . . . . . . 9 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 1 . 4 Damage Inflicted 72766 | . 885 100 . 102 1455 3208 3923 643 64 . 9363 2366 601 55 610 933 370 2075 1497 735 215 733 3425 504 2381 . 1644 4110 2710 1076 3568 2148 21267 Guns 12353 | . 885 100 . 102 1373 3160 3217 298 64 . 1121 . . . . . . . . . . . . . . . . . . 29 55 . 1949 Cannons 26882 | . . . . . 82 . . . . . 71 1322 496 55 610 . . 2075 1497 185 . 733 3425 84 1902 . 1316 3592 2710 . 673 1298 4756 Explosions 18905 | . . . . . . 37 706 345 . . 6325 1001 . . . . 370 . . 343 . . . 420 479 . 328 518 . . 1654 . 6379 Melee 14615 | . . . . . . . . . . . 1846 43 105 . . 933 . . . 207 215 . . . . . . . . 1047 1186 850 8183 Ramming 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9775 | . . 31 . 102 934 2351 3217 298 64 . 1121 . . . . . . . . . . . . . . . . . . . . . 1657 Thermal 25122 | . 885 69 . . 521 809 . . . . . 1322 496 55 610 . . 2075 1497 185 . 733 3425 84 1639 . 973 3378 2710 . 473 762 2421 Explosive 11800 | . . . . . . 37 437 345 . . 6286 836 . . . . 370 . . 343 . . . 420 479 . 328 518 . . . . 1401 Electromagnetic 1620 | . . . . . . . 269 . . . 110 165 . . . . . . . . . . . . 263 . 264 214 . 29 255 . 51 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 12308 | . . . . . . . . . . . 1846 43 105 . . 933 . . . 207 215 . . . . . . . . 1047 443 . 7469 Entropic 12130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . . . 2397 1386 8268 Highest Corruption 16 | . . 4 4 4 . 1 2 . . . 8 8 . . . . . 6 . . . . 1 1 16 16 2 3 5 5 2 . 5 Average Corruption 3 | . . 3 4 4 . 1 1 . . . 8 8 . . . . . 3 . . . . 1 1 5 16 1 2 3 5 1 . 2 Corruption Purged 24 | . . . . . . . 6 . . . . . . . . . . 6 . . . . . . . . . 1 2 . . . 9 Effects 286 | . . 5 21 19 . 7 12 . . . 57 21 . . . . . 4 . . . . 2 3 13 2 11 4 11 24 6 . 64 Message Errors 79 | . . 3 7 7 . 2 3 . . . 15 7 . . . . . 2 . . . . . 1 1 1 4 2 . 4 2 . 18 Matter Fused 58 | . . . 5 5 . . . . . . 15 7 . . . . . . . . . . . . 4 . . 1 2 9 . . 10 Heat Flow Errors 32 | . . . 2 2 . . . . . . 8 2 . . . . . 1 . . . . . . . 1 2 . 5 . 1 . 8 Energy Discharges 45 | . . 1 1 3 . 1 2 . . . 7 . . . . . . . . . . . 1 1 4 . 3 1 2 3 . . 15 Data Loss (minor) 50 | . . 1 6 2 . 1 5 . . . 6 2 . . . . . . . . . . 1 1 3 . 2 . 1 5 3 . 11 Data Loss (major) 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . . . Misfires 7 | . . . . . . . . . . . 2 2 . . . . . 1 . . . . . . 1 . . . 1 . . . . Weapon Failures 8 | . . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3103 | . . . . . . . 22 18 . . 206 188 78 . 37 . 13 190 35 . . 83 246 21 210 . 109 245 399 59 257 25 662 Projectiles 1996 | . . . . . . . . . . . . 140 78 . 37 . . 190 35 . . 83 246 . 198 . 109 225 399 . 61 25 170 Explosions 507 | . . . . . . . 22 18 . . 104 48 . . . . 13 . . . . . . 21 12 . . 20 . . 180 . 69 Melee 600 | . . . . . . . . . . . 102 . . . . . . . . . . . . . . . . . . 59 16 . 423 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 481 | . . . . . . . . . . . 19 75 . . . . 112 . . 10 . . . . 43 . 53 . . . 149 . 20 Shots 13 | . . . . . . . . . . . 2 3 . . . . 2 . . 1 . . . . 1 . 2 . . . 1 . 1 Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | . 129 30 208 274 257 354 73 27 . 40 286 185 8 . . . 26 200 18 . . . . . . 204 186 36 174 171 162 . 285 Average Temperature 67 | . 29 16 93 125 72 89 16 10 . 40 110 44 2 . . . 14 51 8 . . . . . . 118 40 18 77 76 36 . 66 Received Heat Transfer 3105 | . 255 . . . 180 441 504 75 . . 270 144 18 15 . 138 37 9 65 . . . 397 36 45 . . 195 . . 108 81 92 Effects 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Robots Corrupted 7 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . 2 . 2 . . . 1 . . Combat Hostiles 7 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . 2 . 2 . . . 1 . . Parts Fried 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . 2 1 . 2 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Combat Hostiles 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Parts Melted 27 | . 4 . . . 1 4 . . . . . 1 . . . . . 2 . . . . 1 . . . . 4 7 . 1 . 2 Heat Transferred 18251 | . 2695 150 . . 1471 1825 . . . . . 725 225 25 350 . . 900 800 100 . 350 1725 50 725 . 550 1833 1489 . 370 350 1543 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Peak Influence 1003 | . 293 104 . 5 442 1003 766 . . . . . 226 . . . . 355 . . . . 315 . . . . 455 308 . 509 494 698 Initial 405 | . . 104 . . 1 186 405 . . . . . 105 . . . . 44 . . . . . . . . . . 238 . . 194 252 Average 301 | . 154 58 . . 261 717 555 . . . . . 75 . . . . 96 . . . . 121 . . . . 204 193 . 356 306 465 Maximum Alert Level 3 | . 1 . . . 2 3 3 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 . 2 2 3 Low Security (%) 30 | 100 56 100 . 100 30 3 . . . . . . 96 . . . . 84 . . . . 71 . . . . 34 56 . 15 18 . Level 1 19 | . 43 . . . 56 11 7 . . . . . 3 . . . . 15 . . . . 28 . . . . 56 43 . 38 70 8 Level 2 18 | . . . . . 13 26 68 . . . . . . . . . . . . . . . . . . . . 9 . . 46 10 14 Level 3 31 | . . . . . . 58 24 . . . . . . . . . . . . . . . . . . . . . . . . . 76 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 6 . . . 6 10 9 . . . . 1 1 . . . . 8 . . . . 5 . . . . 4 5 . 2 5 5 Investigation 15 | . 3 . . . 1 1 4 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . 1 1 Extermination 15 | . . . . . . . 3 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 4 . . 1 2 Reinforcement 26 | . 3 . . . 5 4 1 . . . . . . . . . . 3 . . . . 1 . . . . 2 . . 2 3 2 Assault 6 | . . . . . . 2 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Distress Signals 38 | . 1 . . . 3 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 7 4 19 Communications Jammed 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 7 Distress Signals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 451 | . 25 7 . . 34 46 35 13 . . 53 21 3 5 3 4 9 10 8 5 . 2 22 3 9 1 5 17 21 . 19 15 56 Peak Tracking Total 36 | . 4 4 . . 6 5 4 5 . . 36 8 1 4 2 2 4 4 3 4 . 2 6 4 5 1 3 4 8 . 7 6 5 Tactical Retreats 31 | . . . . . 3 8 1 2 . . 3 1 . . . . . 1 . . . . 1 . 1 1 . 2 . . . 3 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Traps Triggered 10 | . 2 . . . . 1 3 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 21 . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Disabled 39 | . . . . . . 4 3 . . . 2 . 2 . 1 . . 1 1 . . . 2 1 . . . 1 6 8 2 1 4 Max in Single Turn 2 | . . . . . . 1 1 . . . 1 . 2 . 1 . . 1 1 . . . 1 1 . . . 1 1 1 . 1 2 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Accessed 78 | . 2 . 2 . 5 7 16 1 . . . . 4 2 2 4 . 7 . . 3 . 4 1 1 4 . 3 1 1 . 3 5 Terminals 30 | . 1 . . . 3 6 8 . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . 2 4 Fabricators 9 | . . . . . . . 4 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 1 . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 Recycling Units 7 | . 1 . . . 1 1 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Total Hacks 221 | . 7 . 2 . 13 17 39 1 . . . . 13 8 8 31 . 14 . . 9 . 12 1 1 11 . 6 3 4 . 7 14 Successful 138 | . 4 . 2 . 5 9 18 1 . . . . 5 8 8 31 . 4 . . 9 . 7 1 1 11 . 2 3 4 . 1 4 Failed 83 | . 3 . . . 8 8 21 . . . . . 8 . . . . 10 . . . . 5 . . . . 4 . . . 6 10 Catastrophic 16 | . 1 . . . 1 1 2 . . . . . 2 . . . . 4 . . . . . . . . . . . . . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 3 . 1 . 8 6 8 . . 1 . . 5 . . . . 4 . . . . 3 . . 1 . . . . . . 1 Terminals 82 | . 6 . . . 10 16 19 . . . . . 5 . . . . 4 . . . . 5 . . . . 3 . . . 5 9 Fabricators 24 | . . . . . . . 9 . . . . . 6 . . . . 2 . . . . 2 . . . . . 3 . . 2 . Repair Stations 13 | . . . . . . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . 5 Recycling Units 8 | . 1 . . . 1 1 3 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 6 | . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 2 . 4 . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . . Terminal Hacks 107 | . 2 . 2 . 4 8 8 1 . . . . 2 8 8 31 . . . . 9 . 3 1 1 11 . 1 . 4 . 1 2 Record 35 | . . . 1 . . . . . . . . . . 7 7 11 . . . . 5 . . . . . . . . 4 . . . Part Schematic 17 | . . . . . . 3 2 . . . . . . . . 12 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 21 | . . . . . . 1 2 . . . . . 1 . . 3 . . . . 4 . 1 . . 9 . . . . . . . Open Door 12 | . . . . . . 4 . 1 . . . . . 1 1 . . . . . . . . 1 1 2 . . . . . 1 . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . 3 . . . . Network Status 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 Scan Component 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 1 1 3 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Terminals 4 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Assimilate 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 1 . . . 4 4 14 . . . . . 4 . . . . 7 . . . . 4 . . . . 2 1 . . 3 3 Full Trace Events 9 | . . . . . . . 4 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . 3 3 . . . . . . . . 12 . 1 . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . 53 . . . . . . . . . . . . . . . . . . . . . 169 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Time 36 | . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . 8 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . 1 1 . . 1 . 1 1 . . 1 . . . . . . . 1 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . 1 1 . . 1 . 1 1 . . 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 1 1 1 1 1 . . . . . . . Autooverrided 6 | . . . . . . . . . . . . . 1 1 . . 1 . 1 1 . . 1 . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total Allies 21 | . . 3 . . . . 1 . . 2 . 2 1 1 . . 1 1 1 1 . . 1 . . . . . 4 . 1 . 1 Largest Group 4 | . . 3 2 2 2 . 1 . . 2 2 2 1 1 . . 1 1 . 1 . . 1 . . . . . 4 4 1 . 1 Highest-Rated Group 260 | . . 40 32 32 32 . 26 . . 190 190 62 32 32 . . 29 10 . 41 . . 47 . . . . . 260 260 148 . 224 Highest-Rated Ally 224 | . . 16 16 16 16 . 26 . . 95 95 32 32 32 . . 29 10 . 41 . . 47 . . . . . 65 65 148 . 224 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 185 | . . 38 . . 25 . . . . . 53 14 . . . . 3 . . 3 . . 3 . . . . . . . 18 . 28 Total Damage 6005 | . . 371 . . 323 . . . . . 1270 374 . . . . 56 . . 77 . . 79 . . . . . . . 565 . 2890 Kills 37 | . . 5 . . 6 . . . . . 7 8 . . . . . . . . . . . . . . . . . . 2 . 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Robot Analysis Total 128 | . . . . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . 1 1 1 . 1 . 2 2 . 1 . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Turns Passed 40732 | 8 601 347 983 1137 990 1285 2382 564 436 1646 3171 748 1219 1498 837 1378 322 1298 612 1409 321 1581 701 1221 618 1401 1029 543 1282 977 972 604 6611 Spaces Moved 17545 | 3 250 199 555 508 672 599 1151 303 256 881 1419 352 598 502 352 259 170 574 268 267 163 267 236 326 281 730 139 255 409 314 478 333 3476 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7713 | 3 250 199 555 414 . 326 1151 303 256 881 652 . . . . . . . . . . . . . . . . . . . . . 2723 Legs 8793 | . . . . . . . . . . . 767 352 598 502 352 259 170 574 268 267 163 267 236 326 281 730 139 255 409 314 478 333 753 Wheels 1039 | . . . . 94 672 273 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 160 160 160 160 115 100 105 170 170 170 170 135 137 180 180 180 127 185 185 185 183 183 183 183 135 183 175 175 120 175 120 126 125 125 Average Speed 164 | 160 160 160 174 216 109 146 170 170 170 170 157 172 181 180 180 158 185 185 185 183 183 186 183 184 184 180 175 134 183 130 126 125 156 Slowest Speed 330 | 160 160 160 240 240 120 170 170 170 170 170 330 186 210 180 182 185 185 185 185 185 183 330 185 185 185 185 175 175 187 190 126 125 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 50 | 2 49 35 70 89 57 75 33 47 44 79 77 56 21 74 61 80 33 19 47 59 60 49 6 52 59 85 34 9 28 99 19 10 86 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 34 | . 1 . 1 . 1 1 . . . . . . . 2 1 24 . . . . 3 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . 1 1 . . . . 1 . 1 . . . Unknown Exits Taken 26 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 . 1 1 . Scrap Searched 28 | . . . . 2 . . . 5 1 2 . . . 2 1 . 3 . 4 1 . 4 . 3 . . . . . . . . . Spaces Dug 348 | . . . . . . 3 6 . . 4 . . 31 9 1 . 28 39 10 4 . 1 16 . 6 3 1 13 10 . 13 22 128 Terrain Destroyed 908 | . . . . . . 17 23 18 . 4 2 82 34 10 7 . 28 56 17 44 . 13 29 12 38 3 32 36 18 2 58 25 300 Melee 33 | . . . . . . 3 6 . . 4 . . 3 . . . . 4 . . . 1 . . . . . . . . 5 . 7 Projectile 408 | . . . . . . 2 1 . . . 2 14 31 10 7 . . 52 17 8 . 12 29 2 12 3 7 23 18 2 12 25 119 AOE 467 | . . . . . . 12 16 18 . . . 68 . . . . 28 . . 36 . . . 10 26 . 25 13 . . 41 . 174 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total 27445 | 8 336 211 572 527 841 844 1448 330 256 963 2236 436 688 1087 534 1148 174 711 328 1169 180 1326 400 935 325 804 891 363 935 869 793 467 4310 Wait 7359 | . 14 1 5 4 60 102 145 5 . 16 622 16 18 572 167 799 . 48 16 864 . 1019 83 571 1 38 703 40 411 474 222 53 270 Move 17510 | 2 249 198 554 507 671 598 1150 302 255 880 1418 351 597 501 351 258 169 573 267 266 162 266 235 325 280 729 138 254 408 313 477 332 3474 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | . 8 . 4 3 11 8 19 . . 8 21 . 8 1 . 21 1 4 1 2 4 2 4 4 1 7 3 1 5 4 5 4 62 Fast Attach 105 | . 1 . . 1 9 3 4 . . . 10 . 7 . 1 2 . 1 . 1 2 . 5 5 2 6 . 3 2 5 4 4 27 Attach 108 | 2 2 3 2 . 2 1 4 . . 1 8 2 2 . . 4 . 6 . 3 . 5 3 3 1 1 3 1 2 4 4 5 34 Detach 30 | . . . . . . . . . . . 4 . 1 . . 1 . 1 . 3 . 2 2 . . 1 . . . 1 4 2 8 Swap 244 | . 1 . 2 . 18 22 15 7 . 5 19 6 . 2 1 5 2 7 13 9 4 4 5 6 5 4 5 7 10 2 10 3 45 Drop 333 | 4 3 . 5 2 22 19 18 1 . 3 35 . 10 5 3 17 . 5 . 11 5 11 5 14 3 11 11 5 13 9 11 9 63 Fire 1171 | . 58 9 . 10 48 80 87 15 1 9 47 35 37 6 11 . 2 62 31 8 . 16 58 6 32 3 28 52 75 48 31 46 220 Melee 326 | . . . . . . 10 6 . . 41 52 4 8 . . 41 . 4 . 2 3 1 . 1 . 4 . . . 9 25 9 106 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 31 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . 9 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / [*Tes]) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 443 | -10/Materials | Core integrity fell below 50% 500 | -10/Materials | Discovered new exit (range 14) 610 | -10/Materials | Entered Mines 611 | -10/Mines | Assembled infested the area 641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 678 | -10/Mines | Lost 4 parts (2n1u1w) 687 | -10/Mines | Learned Materials security intel 950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -10/Mines | Discovered new exit (range 5) 957 | -10/Mines | Entered Exiles 957 | -10/Exiles | Accompanied by 2 allies 996 | -10/Exiles | Met 8R-AWN 1023 | -10/Exiles | Met EX-HEX 1162 | -10/Exiles | Met EX-DEC 1170 | -10/Exiles | Learned location of Zion (-7) 1197 | -10/Exiles | Met EX-BIN 1221 | -10/Exiles | Aligned with FarCom system 1222 | -10/Exiles | Given EX-Vault access code 1262 | -10/Exiles | Opened EX-Vault 1272 | -10/Exiles | Found AWS/Gauss 1370 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1694 | -10/Exiles | Found Army-in-a-Box 1899 | -10/Exiles | Discovered new exit (range 14) 1940 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1940 | -10/Exiles | Entered Mines 1940 | -9/Mines | Accompanied by 2 allies 1992 | -9/Mines | Build established: Scavenger-Mutant 2426 | -9/Mines | Learned Materials trap positions 2682 | -9/Mines | Discovered new exit (range 6) 2927 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3077 | -9/Mines | Entered Materials 3077 | -8/Materials | Accompanied by 2 allies 3077 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3078 | -8/Materials | Loaded intel: 14 trap records 3977 | -8/Materials | Discovered new exit (range 12) 3999 | -8/Materials | Discovered new exit (range 18) 4006 | -8/Materials | Build established: Skirmisher 4067 | -8/Materials | Entered Storage 4331 | -8/Storage | Garrison activated, responded to threat 4467 | -8/Storage | First assault squad dispatched 5069 | -8/Storage | Discovered new exit (range 7) 5352 | -8/Storage | Entered Factory 5352 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5600 | -7/Factory | Identified exit to Lower Caves 6166 | -7/Factory | Discovered new exit (range 14) 6409 | -7/Factory | Build established: Tank 6952 | -7/Factory | First assault squad dispatched 6983 | -7/Factory | Fabricated Disruptor Cannon (x1) 7633 | -7/Factory | Build established: Skirmisher 7734 | -7/Factory | Entered Lower Caves 7874 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8075 | -7/Lower Caves | Learned Factory terminal intel 8186 | -7/Lower Caves | Build established: Gunner 8275 | -7/Lower Caves | Discovered new exit (range 9) 8298 | -7/Lower Caves | Entered another Lower Caves area 8571 | -7/Lower Caves | Learned Factory garrison access intel 8580 | -7/Lower Caves | Discovered new exit (range 7) 8734 | -7/Lower Caves | Entered Zion 8893 | -7/Zion | Found CR-A16's Pointy Stick 8911 | -7/Zion | Discovered new exit (range 15) 9443 | -7/Zion | Given A8's code to call for help 9492 | -7/Zion | Found Prototype Device 9602 | -7/Zion | Learned Factory emergency access door positions 9899 | -7/Zion | Discovered new exit (range 3) 9899 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10028 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10040 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10380 | -7/Zion | Entered Deep Caves 10380 | -7/Deep Caves | Accompanied by 2 allies 10617 | -7/Deep Caves | Identified Phasing AFG 10640 | -7/Deep Caves | Attacked by Z-Imprinter 10662 | -7/Deep Caves | Allies destroyed Z-Imprinter 10714 | -7/Deep Caves | Found Prototype Protection 10715 | -7/Deep Caves | Identified Zio. Weapon Casing 10822 | -7/Deep Caves | Z-Facility disabled 10912 | -7/Deep Caves | Found Prototype Protection 10949 | -7/Deep Caves | Build established: Tank 11025 | -7/Deep Caves | Found Zio. Weapon Casing 11061 | -7/Deep Caves | Found Zio. Weapon Casing 11066 | -7/Deep Caves | Found Prototype Protection 11509 | -7/Deep Caves | Spotted as-62030 11555 | -7/Deep Caves | Destroyed as-62030 11564 | -7/Deep Caves | Found Corrupted GOLEM Unit 11688 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 11752 | -7/Deep Caves | Triggered Deep Caves wall 11753 | -7/Deep Caves | Exposed GOLEM chamber 11790 | -7/Deep Caves | Spotted AS-70497 11796 | -7/Deep Caves | Destroyed 45 combat bots 11811 | -7/Deep Caves | Spotted AS-20855 11827 | -7/Deep Caves | Destroyed AS-70497 11871 | -7/Deep Caves | Destroyed AS-20855 11872 | -7/Deep Caves | Lost 6 parts (3n2u1w) 11976 | -7/Deep Caves | Found GOLEM Unit 12132 | -7/Deep Caves | Build established: Mutant 12597 | -7/Deep Caves | Found GOLEM Unit 12602 | -7/Deep Caves | Found GOLEM Unit 12611 | -7/Deep Caves | Found GOLEM Unit 12616 | -7/Deep Caves | Found GOLEM Unit 12633 | -7/Deep Caves | Found GOLEM Unit 13179 | -7/Deep Caves | Found Surveybot 24 Scanner 13182 | -7/Deep Caves | Found Surveybot 24 Chip 13540 | -7/Deep Caves | Discovered new exit (range 6) 13551 | -7/Deep Caves | Entered Proximity Caves 13567 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13745 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13842 | -6/Proximity Caves | Learned 8 Factory zone layouts 14196 | -6/Proximity Caves | Core integrity fell below 50% 14231 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 14286 | -6/Proximity Caves | Discovered new exit (range 6) 14299 | -6/Proximity Caves | Entered Factory 14299 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14300 | -6/Factory | Identified exit to Lower Caves 14301 | -6/Factory | Identified exit to Factory 14303 | -6/Factory | Loaded intel: 25 terminal locations 14304 | -6/Factory | Loaded intel: 4 garrison access locations 14952 | -6/Factory | Discovered exit to Factory (range 13) 15518 | -6/Factory | Entered Lower Caves 15784 | -6/Lower Caves | Learned Factory emergency access door positions 16160 | -6/Lower Caves | Build established: Golem 16755 | -6/Lower Caves | Learned Factory terminal intel 16755 | -6/Lower Caves | Learned Armory security intel 16755 | -6/Lower Caves | Learned Research security intel 16980 | -6/Lower Caves | Discovered new exit (range 10) 17016 | -6/Lower Caves | Entered another Lower Caves area 17141 | -6/Lower Caves | Learned Factory terminal intel 17694 | -6/Lower Caves | Learned Armory terminal intel 17694 | -6/Lower Caves | Learned Extension emergency access door positions 17840 | -6/Lower Caves | Discovered new exit (range 5) 17853 | -6/Lower Caves | Entered Data Miner 17853 | -6/Data Miner | Discovered new exit (range 6) 17888 | -6/Data Miner | Met Data Miner 17923 | -6/Data Miner | Learned location of Section 7 (-2) 17923 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17952 | -6/Data Miner | Received God Mode back door access code from Data Miner 17991 | -6/Data Miner | Destroyed Data Miner 17996 | -6/Data Miner | Found Prototype Hackware 18001 | -6/Data Miner | Found Prototype Hackware 18002 | -6/Data Miner | Interfaced with the Data Conduit 18702 | -6/Data Miner | Build established: Scavenger-Golem 19231 | -6/Data Miner | Entered Proximity Caves 19397 | -5/Proximity Caves | Learned 8 Factory zone layouts 19532 | -5/Proximity Caves | Build established: Scavenger-Mutant 19553 | -5/Proximity Caves | Entered Factory 19553 | -5/Factory | Evolved 2 slots: Utility x2 19554 | -5/Factory | Identified exit to Factory 19557 | -5/Factory | Loaded intel: 299 machine locations 19558 | -5/Factory | Loaded intel: 28 terminal locations 19858 | -5/Factory | Discovered exit to Factory (range 22) 19864 | -5/Factory | Build established: Scavenger-Assassin 20232 | -5/Factory | Build established: Assassin 20409 | -5/Factory | Intercept squad dispatched 20414 | -5/Factory | Spotted Tracker 20426 | -5/Factory | Spotted Combat Programmer 20458 | -5/Factory | Destroyed Tracker 20467 | -5/Factory | Destroyed Combat Programmer 20774 | -5/Factory | Discovered new exit (range 22) 20785 | -5/Factory | Discovered exit to Factory (range 23) 20851 | -5/Factory | Entered Upper Caves 21096 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21426 | -5/Upper Caves | Discovered new exit (range 21) 21463 | -5/Upper Caves | Entered another Upper Caves area 21468 | -5/Upper Caves | Discovered exit to Factory (range 23) 21959 | -5/Upper Caves | Build established: Golem 22552 | -5/Upper Caves | Learned Factory stockpile data 22790 | -5/Upper Caves | Discovered new exit (range 23) 22819 | -5/Upper Caves | Build established: Assassin 22872 | -5/Upper Caves | Entered Zhirov 22872 | -5/Zhirov | Discovered new exit (range 3) 22905 | -5/Zhirov | Met Zhirov 22953 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22981 | -5/Zhirov | Found Alien Artifact 22981 | -5/Zhirov | Identified Integrated Dissipator 22981 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23038 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 23122 | -5/Zhirov | Found Alien Artifact 23193 | -5/Zhirov | Entered Proximity Caves 23374 | -4/Proximity Caves | Learned location of 1 exit from Research 23713 | -4/Proximity Caves | Discovered exit to Factory (range 10) 24149 | -4/Proximity Caves | Build established: Golem 24228 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 24774 | -4/Proximity Caves | Entered Factory 24774 | -4/Factory | Evolved 2 slots: Utility x2 24776 | -4/Factory | Loaded intel: 288 machine locations 24777 | -4/Factory | Loaded intel: 25 terminal locations 24882 | -4/Factory | Identified Deep Network Scanner 24906 | -4/Factory | Identified exit to Upper Caves 25312 | -4/Factory | Build established: Hacker-Mutant 25424 | -4/Factory | Repaired Lyr. Heavy Armor Plating 25475 | -4/Factory | Entered Upper Caves 25636 | -4/Upper Caves | Build established: Hacker-Golem 26131 | -4/Upper Caves | Found Alien Artifact 26360 | -4/Upper Caves | Build established: Hacker-Assassin 26389 | -4/Upper Caves | Spotted B-86 Titan 26415 | -4/Upper Caves | Destroyed B-86 Titan 26554 | -4/Upper Caves | Discovered new exit (range 15) 26696 | -4/Upper Caves | Entered another Upper Caves area 26697 | -4/Upper Caves | Discovered new exit (range 22) 26821 | -4/Upper Caves | Spotted B-86 Titan 26984 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27118 | -4/Upper Caves | System corruption reached 10% 27266 | -4/Upper Caves | Discovered new exit (range 14) 27275 | -4/Upper Caves | Build established: Hacker-Mutant 27314 | -4/Upper Caves | Entered Warlord 27381 | -4/Warlord | System corruption cleaned by Quarantine Array 27741 | -4/Warlord | Build established: Hacker-Assassin 27881 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 28025 | -4/Warlord | Met Warlord 28046 | -4/Warlord | Opened Warlord's prototype stash 28050 | -4/Warlord | Warlord's base attacked by MAIN.C 28068 | -4/Warlord | Found Exp. Targeting Computer 28074 | -4/Warlord | Found Vortex Chain Reactor 28086 | -4/Warlord | Found Prototype Hackware 28281 | -4/Warlord | Found Prototype Piercing Weapon 28285 | -4/Warlord | Identified Vortex Lance 28294 | -4/Warlord | Found Prototype Energy Cannon 28295 | -4/Warlord | Identified Vortex Driver 28303 | -4/Warlord | Found Prototype Launcher 28318 | -4/Warlord | Found Prototype Energy Gun 28318 | -4/Warlord | Identified Vortex Shotgun 28336 | -4/Warlord | Found Vortex Lance 28339 | -4/Warlord | Found Vortex Driver 28353 | -4/Warlord | Build established: Hacker-Mutant 28400 | -4/Warlord | Warlord forces counterattacked 28608 | -4/Warlord | Discovered new exit (range 23) 28627 | -4/Warlord | Opened side exit 28715 | -4/Warlord | Entered Proximity Caves 29649 | -3/Proximity Caves | Discovered new exit (range 17) 29744 | -3/Proximity Caves | Entered Research 29744 | -3/Research | Evolved 2 slots: Utility x2 29745 | -3/Research | Identified exit to Armory 29746 | -3/Research | Identified exit to Research 29748 | -3/Research | Loaded intel: 114 machine locations 30072 | -3/Research | Discovered new exit (range 22) 30089 | -3/Research | Build established: Hacker-Assassin 30287 | -3/Research | Entered Armory 30289 | -3/Armory | Loaded intel: 80 machine locations 30290 | -3/Armory | Loaded intel: 12 terminal locations 30340 | -3/Armory | Found Quantum Capacitor 31035 | -3/Armory | Identified Transdimensional Reconstructor 31035 | -3/Armory | Warped through subspace to slip node 31035 | -3/Armory | Discovered new exit (range 1) 31135 | -3/Armory | Discovered exit to Research (range 15) 31414 | -3/Armory | Build established: Hacker-Mutant 31569 | -3/Armory | Entered Lab 31569 | -3/Lab | Accompanied by 4 allies 31576 | -3/Lab | Discovered exit to Research (range 9) 31597 | -3/Lab | Hidden lab's door opened automatically 31597 | -3/Lab | Sensor layout match revealed 31598 | -3/Lab | Gained access to the hidden lab's interior 31787 | -3/Lab | Found Alien Artifact 31787 | -3/Lab | Identified Integrated Mediator 31787 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 31809 | -3/Lab | Found Alien Artifact 31809 | -3/Lab | Identified Core Expander 31809 | -3/Lab | Installed Core Expander, added new Propulsion slot 31819 | -3/Lab | Found Transdimensional Reconstructor 31841 | -3/Lab | Build established: Commander-Mutant 31860 | -3/Lab | Decrypted terminal 31875 | -3/Lab | Found Prototype Energy Gun 31875 | -3/Lab | Identified Tachyon Dispersion Ray 31936 | -3/Lab | Found Deep Network Scanner 32065 | -3/Lab | Found Prototype Protection 32162 | -3/Lab | Found Prototype Special Weapon 32546 | -3/Lab | Entered Research 32546 | -2/Research | Warlord forces began assault on 0b10 32546 | -2/Research | Spotted B-90 Cyclops 32546 | -2/Research | Evolved 2 slots: Utility x2 32547 | -2/Research | Loaded intel: 109 machine locations 32549 | -2/Research | Identified Gui. Remote Datajack 32551 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 32567 | -2/Research | Found Femtoactuators 32604 | -2/Research | Destroyed B-90 Cyclops 32656 | -2/Research | Research machine network offline 32680 | -2/Research | Identified Hvy. Regenerative Plating 32692 | -2/Research | Identified Vortex Catalyst Activator 32744 | -2/Research | Found Spectral Analyzer 32944 | -2/Research | Build established: Mutant 32987 | -2/Research | Borebot progress halted 33105 | -2/Research | Borebot progress halted 33105 | -2/Research | Spotted Striker 33114 | -2/Research | Spotted Executioner 33125 | -2/Research | Destroyed Striker 33144 | -2/Research | Destroyed Executioner 33512 | -2/Research | Discovered new exit (range 5) 33518 | -2/Research | Entered Access 33518 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 33519 | -1/Access | Loaded intel: 105 machine locations 33592 | -1/Access | Identified Ghost Barrier 33887 | -1/Access | Warped through subspace 34115 | -1/Access | Discovered new exit (range 7) 34122 | -1/Access | Entered Command 34123 | -1/Command | Loaded intel: 57 machine locations 34479 | -1/Command | Build established: Generator-Mutant 34573 | -1/Command | Identified Quantum Router 34583 | -1/Command | Disengaged cave seal 34602 | -1/Command | Welcomed Warlord to Command 34604 | -1/Command | Disengaged cave seal 34604 | -1/Command | Derelicts emerged from the dark tunnel 34628 | -1/Command | Repaired Hcp. Storage Unit 34696 | -1/Command | Spotted B-99 Colossus 34697 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 34945 | -1/Command | Found Antimissile System 35013 | -1/Command | Spotted M Guard 35015 | -1/Command | Spotted M Guard 35017 | -1/Command | Spotted Combat Programmer 35017 | -1/Command | Spotted Combat Programmer 35021 | -1/Command | Warlord commented on Warlord statues 35022 | -1/Command | Destroyed Combat Programmer 35030 | -1/Command | Destroyed M Guard 35032 | -1/Command | All MAIN.C guards destroyed 35414 | -1/Command | Met MAIN.C 35416 | -1/Command | Warlord shut down involuntarily 35421 | -1/Command | 0b10 Conduit disabled 35462 | -1/Command | Destroyed MAIN.C Shell 35465 | -1/Command | MAIN.C activated Command garrisons 35500 | -1/Command | Destroyed MAIN.C 35519 | -1/Command | P-80 Master assimilated allied B-99 Colossus 35527 | -1/Command | Lost 8 parts (1p6u1w) 35546 | -1/Command | Destroyed B-99 Colossus 35784 | -1/Command | Spotted B-99 Colossus 35893 | -1/Command | Lost 12 parts (2p5n5u) 35932 | -1/Command | Found Hvy. Reactive Plating 35944 | -1/Command | Found Hvy. Reactive Plating 35959 | -1/Command | Found Hvy. Reactive Plating 35963 | -1/Command | Found Hvy. Reactive Plating 35966 | -1/Command | Found Hvy. Reactive Plating 35969 | -1/Command | Found Hvy. Reactive Plating 36224 | -1/Command | Build established: Scavenger-Gunner 36300 | -1/Command | Found Fusion Bomb Launcher 36487 | -1/Command | Discovered new exit (range 8) 36522 | -1/Command | Spotted B-99 Colossus 36621 | -1/Command | Found Singularity Reactor 36655 | -1/Command | Found Prototype Device 36655 | -1/Command | Identified Adv. Particle Accelerator 36658 | -1/Command | Found EM Dispersion Field 36665 | -1/Command | Found Beam Splitter 36667 | -1/Command | Found Zero-point Reactor 36679 | -1/Command | Found Vortex Chain Reactor 36759 | -1/Command | Destroyed B-99 Colossus 36873 | -1/Command | Found Prototype Device 36873 | -1/Command | Identified Exp. Thermal Defense Suite 37057 | -1/Command | Build established: Generator-Mutant 37607 | -1/Command | Spotted B-99 Colossus 37620 | -1/Command | Destroyed B-99 Colossus 38833 | -1/Command | Discovered new exit (range 8) 38834 | -1/Command | Found Exp. Core Analyzer 39075 | -1/Command | Attacked by Warlord forces 40621 | -1/Command | Crushed by falling debris 40733 | *** | Establishing 0b11! Last Messages --------------- 39703_ System corrupted: Component data lost. 39794_ Vortex penetrates Reinforced Barrier. 39812_ Vortex Driver implodes. 39812_ Vortex penetrates Reinforced Barrier. 39850_ Acquired 10 matter. 39873_ ZSG0WC&PP#&U Q92BXB GA 39889_ VOHN|NO M| QZUQ>%CWB>M4XH 40058_ System corrupted: Component data lost. 40237_ System corrupted: Energy discharge (-261). 40284_ A2TQ,#:VORSMM5BG#&AMM 40351_ WO#ZGRUFTOZZA9GZVTJRB 40450_ System corrupted: Energy discharge (-374). 40561_ System corrupted: Component data lost. 40571_ System corrupted: Enh. Nova Cannon failed to cycle. 40606_ The unstable cave ceiling collapses. 40621_ Crushed by falling debris. 40621_ Asb. Combat Suite destroyed. 40621_ System corrupted by crushing effect (+3). 40630_ System corrupted: Heat flow error (+141). 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""#?? | | ## ## #?#### #???#"!% T#?? | | #########+############ ###"#" "#??## [ % ""#?? | | """ ?????== "#???# ! ""#?? | | """ ?????= "#???# ""#?? | | ???? " # ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 220 Energy Generation 75 Energy Capacity 2200 Matter Stores 500 Matter Capacity 500 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 25 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 50 Offensive Hacking 25 Defensive Hacking 45 Item Schematics ----------------- Transmission Jammer | -8/Storage | Hacked Hcp. Storage Unit | -8/Storage | Hacked Huge Storage Unit | -8/Storage | Hacked Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Mak. Ablative Armor | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Expander Achievements -------------- Data Run Challenges ------------ None Game ------ Seed CombatGravityDetonator Manual? 0 Play Time 03:56:56 Cumulative 530.5 hours Start 2021.11.29 @ 02:57:13 End 2021.11.30 @ 01:26:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 513 Rogue 513 Adventurer 0 Explorer 0 Win Type 1 Total 15 Types 9/2/3/1/0/0/0/0/0 Lore% 86 Gallery% 94 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d18f0b59-9e08-4c2b-a63e-357b0f109acb