Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 00:38:02

Player: muesli

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (298)      298
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (128)                128
              TOTAL SCORE: 2306

 Bonus
-------
Follower Combat Kills      139
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Machine Analyzer
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved EM Shotgun
           Grenade Launcher
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           VSS Leg
   Compact Wheel
           Machine Analyzer
           Recoil Stabilizer
     Light Assault Rifle
           Ripper

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            VSS Leg
            VSS Leg
  Makeshift Leg
>           --- UTILITY ----------
      Large Storage Unit
            Machine Analyzer
      Light Armor Plating
>           --- WEAPON -----------
   Improved EM Shotgun
            Grenade Launcher
>           --- INVENTORY --------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            VSS Leg
    Compact Wheel
            Machine Analyzer
            Recoil Stabilizer
            EM Shotgun
      Light Assault Rifle
            Ripper
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | .   3   16  10  .   
  Power                    3    | .   1   .   2   .   
    Engine                 2    | .   1   .   1   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | .   1   6   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | .   1   6   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   1   5   .   .   
    Device                 2    | .   .   2   .   .   
    Storage                1    | .   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   .   5   5   .   
    Energy Gun             4    | .   .   2   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  91  99  81  
  Engine                   11   | .   14  11  10  .   
  Leg                      31   | .   28  32  33  27  
  Device                   2    | .   .   7   .   .   
  Storage                  11   | .   14  11  11  9   
  Processor                5    | .   .   3   11  9   
  Protection               10   | .   13  7   11  9   
  Energy Gun               10   | .   11  7   11  9   
  Ballistic Gun            8    | .   14  10  2   .   
  Launcher                 3    | .   .   .   7   9   
Peak Build Rating          22   | .   7   20  22  21  
  Average Rating           13   | .   6   13  18  20  
  On Entrance              11   | 6   6   6   18  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 10  14  32  34  34  
  Greatest Support         40   | 20  20  40  34  34  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   15  15  15  
  Average Capacity         11   | .   8   8   15  15  
  Most Carried             12   | .   8   9   12  12  
  Average Carried          8    | .   6   7   9   11  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            12   | 6   7   9   12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           641  | 200 32  60  349 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            380  | .   94  95  191 .   
  Parts                    27   | .   5   14  8   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  17   | .   2   4   11  .   
  Guns                     6    | .   2   2   2   .   
  AOE                      11   | .   .   2   9   .   
Classes Destroyed          6    | .   1   4   1   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    6    | .   2   .   4   .   
  Sentry                   1    | .   .   1   .   .   
  Assembled                7    | .   .   .   7   .   
Best Kill Streak           7    | .   2   5   7   .   
  Combat Bots Only         7    | .   2   2   7   .   
Max Kills in Single Turn   2    | .   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        91   | .   20  38  33  .   
  Missed                   32   | .   5   16  11  .   
Damage Taken               718  | .   184 209 325 .   
  Core                     112  | .   42  37  33  .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         88   | 100 83  .   82  .   
Volleys Fired              52   | .   12  17  23  .   
  Largest                  2    | .   2   2   2   .   
  Hottest                  90   | .   60  65  90  .   
Shots Fired                79   | .   24  21  34  .   
  Gun                      67   | .   24  18  25  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 12   | .   .   3   9   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  41   | .   12  14  15  .   
  Thermal                  12   | .   12  .   .   .   
  Explosive                12   | .   .   3   9   .   
  Electromagnetic          14   | .   .   4   10  .   
  Robot Hit Streak         13   | .   3   10  13  .   
  Robot Miss Streak        7    | .   3   7   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           43   | .   13  12  18  .   
  Core Hits                39   | .   4   11  24  .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1429 | .   145 306 978 .   
  Guns                     497  | .   145 129 223 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               932  | .   .   177 755 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  216  | .   75  72  69  .   
  Thermal                  95   | .   70  .   25  .   
  Explosive                907  | .   .   177 730 .   
  Electromagnetic          211  | .   .   57  154 .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            45   | .   .   15  30  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               45   | .   .   15  30  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      32   | .   .   .   32  .   
  Shots                    1    | .   .   .   1   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        249  | .   249 49  108 .   
  Average Temperature      76   | .   127 25  29  .   
  Received Heat Transfer   162  | .   90  18  54  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         200  | .   150 .   50  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             187  | .   71  131 187 35  
  Initial                  35   | .   .   29  17  35  
  Average                  67   | .   23  81  84  35  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   4   6   27  .   
  Peak Tracking Total      18   | .   2   4   18  .   
  Tactical Retreats        3    | .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            3    | .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               4    | .   .   .   4   .   
  Largest Group            4    | .   .   .   4   1   
  Highest-Rated Group      107  | .   .   .   107 31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   18  .   
  Total Damage             255  | .   .   .   255 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           1    | .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1475 | .   343 521 568 43  
Spaces Moved               968  | 1   245 404 277 41  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     968  | 1   245 404 277 41  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            100  | 120 120 100 100 100 
  Average Speed            129  | 120 120 110 171 100 
  Slowest Speed            195  | 120 120 120 195 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 2   37  18  38  3   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          92   | .   .   7   85  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      92   | .   .   7   85  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1116 | .   273 463 337 43  
  Wait                     39   | .   8   9   22  .   
  Move                     964  | .   244 403 276 41  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   2   6   3   .   
  Fast Attach              9    | .   1   8   .   .   
  Attach                   7    | .   .   4   3   .   
  Detach                   4    | .   .   3   1   .   
  Swap                     13   | .   2   4   7   .   
  Drop                     15   | .   4   9   .   2   
  Fire                     52   | .   12  17  23  .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Central database locked down
  274 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  777 | -9/Materials  | Discovered new exit (range 9)
  865 | -9/Materials  | Entered Mines
  866 | -9/Mines      | Assembled infested the area
  885 | -9/Mines      | Met 8R-AWN
  912 | -9/Mines      | Destroyed 7 combat bots
 1062 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1094 | -9/Mines      | Discovered new exit (range 12)
 1097 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1153 | -9/Mines      | Discovered new exit (range 3)
 1154 | -9/Mines      | Met a Derelict testing a Signal Generator
 1433 | -9/Mines      | Entered Materials
 1433 | -8/Materials  | Accompanied by 1 ally
 1433 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1438 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1476 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01377_ G-34 Mercenary suffers critical hit
  (Burn).
01381_ G-34 Mercenary destroyed.
01393_ Acquired 20 matter.
01401_ The unstable cave ceiling collapses.
01401_ Particle Gun crushed.
01410_ Acquired Lgt. Nuclear Core.
01412_ The unstable cave ceiling collapses.
01412_ Ion Engine crushed.
01415_ Acquired 10 matter.
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01438_ 4P-0U6(g): "This place looks worse than
  where we left..."
01443_ 4P-0U6(g): "Following you was a bad idea,
  I think."
01465_ Dropped EM Shotgun.
01467_ Dropped Aluminum Leg.
01475_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#####?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   ##########????????????????? |
| ?????????????#######   #        #????????????????? |
| ??????                 # !  =   #????????????????? |
| ?????????????#######   #  [     #????????????????? |
| ???????????????????#   #g [[[   #????????????????? |
| ???????????????????#   /r@[[[   #????????????????? |
| ???????????????????#   #  [[    #????????????????? |
| ???????????????????#   #        #????????????????? |
| ???????????????????#   #        #????????????????? |
| ???????????????????#   #        #????????????????? |
| ???????????????????#   ##########????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   T?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ???????????????????    =?????????????????????????? |
| ??????????????????? T"  ?????????????????????????? |
| ???????????????????  " !?????????????????????????? |
| ???????????????????  ?  ?????????????????????????? |
| ??????????????????#*?? !?????????????????????????? |
| ??????????????????????##?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerWarlordField
  Manual?         0
Play Time         00:18:42
  Cumulative      17.5 hours
  Start           2025.01.29 @ 00:19:59
  End             2025.01.29 @ 00:38:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           33
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1cc92b0-64df-4723-84d4-14cfeaf5b179