Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 01:21:08 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (100) 500 Value Destroyed (2587) 2587 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (4335) 4335 TOTAL SCORE: 15802 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 302 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Friendly Fire -67 Cogmind --------- Core Integrity 1456/1600 Matter 247/300 Energy 296/490 System Corruption 5% Temperature Cool (6) Movement Hovering (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Quantum Reactor > --- PROPULSION (5) --- Combat Airjet Cooled Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor Modified TNC Advanced Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Ionic Axe Ionic Axe > --- INVENTORY (22) --- Micro Fission Core Cooled Aerolev Unit Combat Airjet Linear Gravjet Antigrav Array Medium Storage Unit Advanced Matter Compressor (400) Improved Stasis Canceller Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Advanced Reaction Control System Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Enhanced Nova Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Cooled Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Modified TNC Improved Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Improved Medium Armor Plating Layered Medium Armor Plating Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Ionic Axe > --- INVENTORY -------- Micro Fission Core Micro Fission Core Cooled Aerolev Unit Combat Airjet Linear Gravjet Antigrav Array Antigrav Array Medium Storage Unit Advanced Matter Compressor Advanced Terrain Scanner Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Advanced Reaction Control System Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Precision Rocket Launcher Ionic Axe Enhanced Force Lance [Rating: 163] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Modified TNC Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Great Axe Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 . 2 2 2 Power 2 | . . . . . . . . 1 . . . . 1 . . Propulsion 3 | . . . . . 1 . . . 1 . 1 . . . . Utility 13 | . . . . . 3 . . 1 1 2 1 . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 290 | 7 19 7 . 6 50 11 10 47 23 17 18 25 12 20 18 Power 20 | 1 1 . . . 2 1 1 7 . 1 1 2 1 . 2 Engine 8 | 1 1 . . . 2 1 1 2 . . . . . . . Core 11 | . . . . . . . . 5 . 1 1 2 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 44 | 2 1 . . . 7 2 3 6 4 4 4 3 2 4 2 Treads 3 | 2 1 . . . . . . . . . . . . . . Leg 11 | . . . . . 7 1 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 30 | . . . . . . 1 . 6 4 4 4 3 2 4 2 Flight . | . . . . . . . . . . . . . . . . Utility 141 | 2 10 4 . 4 18 5 4 20 13 9 13 9 9 9 12 Device 85 | 1 7 4 . 4 14 4 3 7 7 4 7 5 6 4 8 Storage 14 | 1 3 . . . 1 1 1 2 1 . 1 . 2 1 . Processor 9 | . . . . . 2 . . 4 2 1 . . . . . Hackware 8 | . . . . . 1 . . 3 . 1 1 . . . 2 Protection 25 | . . . . . . . . 4 3 3 4 4 1 4 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 85 | 2 7 3 . 2 23 3 2 14 6 3 . 11 . 7 2 Energy Gun 11 | . . 1 . . 8 2 . . . . . . . . . Energy Cannon 27 | . 3 . . . 9 1 1 6 . 1 . 2 . 4 . Ballistic Gun 5 | 2 . 1 . . 2 . . . . . . . . . . Ballistic Cannon 9 | . 2 . . 2 2 . 1 1 1 . . . . . . Launcher 7 | . . . . . 2 . . 2 1 . . 2 . . . Special Weapon 3 | . 2 1 . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . . . 5 3 2 . 1 . . . Slashing Weapon 6 | . . . . . . . . . 1 . . 1 . 2 2 Piercing Weapon 5 | . . . . . . . . . . . . 4 . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . Unidentified Prototypes 13 | . . . . . 4 . . 2 3 1 1 . . 1 1 Parts Lost 11 | . 2 . . 1 2 . . . . 1 . . . 2 3 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | . 1 . . . 2 . . . . 1 . . . 1 1 Utility 2 | . . . . . . . . . . . . . . . 2 Weapon 3 | . 1 . . 1 . . . . . . . . . 1 . Highest Loss Streak 2 | . 2 . . 1 1 . . . . 1 . . . 1 1 Average Slot Usage (%) 98 | . 99 100 100 100 99 99 100 99 100 100 93 94 95 94 95 Engine 6 | . 13 14 14 14 9 9 9 11 . . . . . . . Core 5 | . . . . . . . . 3 13 11 10 10 14 13 11 Treads 7 | . 27 28 28 28 3 . . . . . . . . . . Leg 4 | . . . . . 23 26 27 . . . . . . . . Hover 12 | . . . . . . . . 22 26 23 21 21 19 16 16 Device 11 | . 10 14 14 14 10 9 8 5 4 10 10 6 13 19 23 Storage 15 | . 17 14 14 14 18 18 18 15 20 17 15 15 14 13 12 Processor 12 | . . . . . 16 18 18 22 20 17 15 15 14 13 12 Hackware 1 | . . . . . . . . . . . 6 5 4 4 4 Protection 2 | . . . . . . . . . 1 5 3 8 4 5 8 Energy Gun 2 | . . 12 14 2 7 14 9 . . . . . . . . Energy Cannon 3 | . 10 . . . 5 3 8 9 . . . . . 1 2 Ballistic Gun 2 | . 6 12 14 5 1 . . . . . . . . . . Ballistic Cannon 2 | . 9 1 . 19 2 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 3 6 5 5 1 . . . Slashing Weapon 2 | . . . . . . . . . 5 5 5 4 4 3 5 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 28 28 26 28 44 51 57 64 65 71 73 81 80 102 110 Greatest Support 120 | 40 40 40 40 40 54 54 60 66 66 77 82 89 90 120 110 Greatest Overweight (x) 1 | . . . . . 1 . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 14 10 10 10 14 16 20 20 20 20 20 20 20 22 22 Average Capacity 16 | 5 9 10 10 10 13 15 16 14 20 20 20 20 20 21 22 Most Carried 22 | 4 10 9 10 10 14 16 18 17 20 20 20 20 20 22 22 Average Carried 15 | 2 7 8 9 9 13 15 15 14 18 19 19 19 19 21 21 Final Capacity 22 | 6 10 10 10 10 14 16 20 20 20 20 20 20 20 22 22 Final Carried 22 | 3 8 9 10 10 14 16 18 17 20 20 20 20 20 22 18 Class Distribution -------------------- 26% | Mutant 15% | Infiltrator-Ninja 13% | Hauler-Ninja 10% | Skirmisher 9% | Scavenger-Scout 9% | Hauler-Scout 5% | Scavenger-Skirmisher 3% | Generator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Hauler-Scout | -6/Factory Hauler-Ninja | -5/Factory Hauler-Ninja | -4/Factory Hauler-Ninja | -4/Extension Generator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Matter Collected 4433 | 306 315 221 183 105 435 226 97 676 258 136 386 652 70 245 122 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4089 | 175 440 289 . 72 754 288 151 448 258 . 186 565 . 280 183 Parts 244 | 13 34 19 . 8 44 17 10 16 14 . 6 35 . 12 16 Haulers Intercepted 8 | . 1 . . . 3 . . 3 . . . . . 1 . Recyclers Shooed 7 | . . 1 . . 1 . . 1 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 61 | . 13 6 . 6 11 1 2 7 1 . . 10 . 1 3 Melee 8 | . . . . . . . . . 1 . . 3 . 1 3 Guns 12 | . . 3 . 3 5 . 1 . . . . . . . . Cannons 24 | . 13 3 . 3 2 1 1 . . . . 1 . . . AOE 15 | . . . . . 3 . . 6 . . . 6 . . . Classes Destroyed 14 | 2 4 2 . 1 2 . . . . . . 2 . . 1 Worker 5 | . . 1 . . 1 . . . 1 . 1 . . 1 . Builder 6 | . . 1 . . . . . . 1 . 1 2 . 1 . Tunneler 6 | 5 . . . . . . . . . . . . . 1 . Hauler 8 | . 1 . . . 3 . . 3 . . . . . 1 . Recycler 8 | 1 . 2 . . . . . 2 1 . 1 1 . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 5 | . 2 . . . 1 . 1 . 1 . . . . . . Swarmer 26 | . 5 6 . 4 . . . 5 1 . . 5 . . . Grunt 19 | . 8 . . . 6 . . 2 . . . 2 . 1 . Sentry 9 | . . . . . 5 1 2 . . . . 1 . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . Programmer 3 | . . . . . . . . . . . . . . . 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | 4 4 4 . 4 5 1 1 4 2 . 2 5 . 1 2 Combat Bots Only 5 | . 3 3 . 4 4 1 1 3 1 . . 5 . 1 2 Max Kills in Single Turn 3 | 1 1 2 . 2 1 1 1 3 1 . 1 2 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . . 1 . . 3 . . . 2 . . . Melee 1 | . . . . . . . . . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Damage Taken 4076 | . 475 143 . 202 899 40 26 224 146 . 146 481 259 399 636 Core 501 | . 65 41 . . 100 20 . 18 . . . 67 22 24 144 Absorbed by Shields 6 | . . . . . . . . . . . . . . . 6 Core Remaining (%) 91 | 100 . . . 57 . . 78 97 100 100 . 94 98 98 91 Volleys Fired 213 | 10 49 15 . 8 51 11 16 23 1 1 . 19 . 8 1 Largest 2 | 2 2 2 . 2 2 2 2 2 1 1 . 1 . 1 1 Hottest 150 | 40 100 70 . 70 150 113 113 138 48 98 . 75 . 113 120 Shots Fired 354 | 20 96 30 . 16 87 22 20 33 1 1 . 19 . 8 1 Gun 142 | 20 17 24 . 7 49 21 4 . . . . . . . . Cannon 194 | . 77 6 . 9 34 1 16 28 1 1 . 12 . 8 1 Launcher 16 | . . . . . 4 . . 5 . . . 7 . . . Special 2 | . 2 . . . . . . . . . . . . . . Kinetic 132 | 20 56 18 . 15 5 . 11 6 1 . . . . . . Thermal 87 | . 40 12 . 1 24 . . . . 1 . . . 8 1 Explosive 16 | . . . . . 4 . . 5 . . . 7 . . . Electromagnetic 119 | . . . . . 54 22 9 22 . . . 12 . . . Robot Hit Streak 26 | 7 9 6 . 9 21 26 20 17 . . . 8 . . . Robot Miss Streak 4 | 1 2 2 . 2 4 1 1 2 . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 265 | 12 56 20 . 10 57 18 8 20 7 1 6 26 . 11 13 Core Hits 152 | 7 17 11 . 6 33 17 4 9 4 . 3 30 . 6 5 Critical Hits 7 | 1 2 . . . 3 . . . . . . 1 . . . Critical Kills 4 | 1 1 . . . 1 . . . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . . . . . . . . Melee Attacks 183 | . . . . . . . . 8 36 14 14 20 11 37 43 Impact 54 | . . . . . . . . 8 27 11 6 2 . . . Slashing 109 | . . . . . . . . . 9 3 8 9 9 28 43 Piercing 20 | . . . . . . . . . . . . 9 2 9 . Sneak Attacks 23 | . . . . . . . . . 4 1 4 6 . 6 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Follow-up Attacks 9 | . . . . . . . . . 1 . 1 5 . . 2 Damage Inflicted 10171 | 127 966 305 . 166 1582 474 188 1091 572 140 543 2227 . 954 836 Guns 1468 | 127 56 213 . 58 631 335 48 . . . . . . . . Cannons 2349 | . 908 92 . 105 317 21 140 550 . . . 216 . . . Explosions 2242 | . . . . . 634 118 . 541 . . . 949 . . . Melee 4107 | . . . . . . . . . 572 140 543 1062 . 954 836 Ramming 5 | . 2 . . 3 . . . . . . . . . . . Kinetic 957 | 127 437 203 . 151 39 . . . . . . . . . . Thermal 1021 | . 527 102 . 12 262 118 . . . . . . . . . Explosive 2012 | . . . . . 522 . . 541 . . . 949 . . . Electromagnetic 2069 | . . . . . 759 356 188 550 . . . 216 . . . Impact 306 | . . . . . . . . . 246 . 37 23 . . . Slashing 2815 | . . . . . . . . . 326 140 506 468 . 539 836 Piercing 986 | . . . . . . . . . . . . 571 . 415 . Highest Corruption 5 | . . . . . . . . . . 1 . . . 1 5 Average Corruption 1 | . . . . . . . . . . 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 2 . . . 2 3 Message Errors 2 | . . . . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 2 . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1033 | . 20 . . . 58 10 . 50 131 110 7 320 . 115 212 Projectiles 58 | . 20 . . . . . . 38 . . . . . . . Explosions 101 | . . . . . 58 10 . 12 . . . 21 . . . Melee 874 | . . . . . . . . . 131 110 7 299 . 115 212 Knockbacks 8 | . 5 . . . . . . . 1 . 1 1 . . . Impact 3 | . . . . . . . . . 1 . 1 1 . . . Kinetic 5 | . 5 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . . 30 40 . 15 . . . 24 . . . Shots 4 | . . . . . 1 1 . 1 . . . 1 . . . Rammed 2 | . 1 . . 1 . . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 341 | . 198 18 . . 75 . 36 192 6 54 1 341 10 264 156 Average Temperature 64 | . 61 7 . . 25 . 18 59 3 27 1 140 5 57 55 Received Heat Transfer 675 | . 183 . . . 225 . 9 36 27 . 9 78 9 54 45 Effects 2 | . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . 3 . . . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . . Parts Fried 16 | . . . . . 2 6 2 2 1 . 2 1 . . . Impact Corruptions 3 | . . . . . . . . . 2 . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . Heat Transferred 2015 | . 1110 296 . 37 422 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Peak Influence 810 | 30 220 227 . 136 284 189 222 175 314 145 240 353 363 618 810 Initial 370 | . 19 52 . . 52 130 91 9 40 98 16 67 185 204 370 Average 178 | 14 119 171 . 85 139 156 156 70 142 40 135 192 273 382 496 Maximum Alert Level 3 | . 1 1 . . 1 . 1 . 1 . 1 1 1 2 3 Low Security (%) 67 | 100 89 68 . 100 71 100 79 100 85 100 73 52 8 . . Level 1 21 | . 10 31 . . 28 . 20 . 14 . 26 47 91 52 20 Level 2 9 | . . . . . . . . . . . . . . 47 74 Level 3 . | . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . . . 1 . . 3 . 2 1 1 . 3 4 Investigation 8 | . 2 . . . . . . 2 . 1 1 . . . 2 Extermination 2 | . . . . . . . . . . . . . . 1 1 Reinforcement 6 | . 1 . . . 1 . . 1 . 1 . 1 . 1 . Assault 2 | . . . . . . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Distress Signals 5 | . . . . . . . . . 1 . 1 . 1 . 2 Communications Jammed 64 | . . . . . . . . 22 5 . 10 1 3 18 5 Distress Signals 63 | . . . . . . . . 22 5 . 10 1 3 17 5 Times Spotted 179 | . 19 6 . 5 20 1 3 13 18 5 15 12 7 24 31 Peak Tracking Total 9 | . 4 3 . 4 4 . 1 3 5 3 6 5 3 8 9 Tactical Retreats 27 | . 2 . . . . . . 1 6 . 3 . 5 6 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Traps Triggered 11 | . 2 . . . . . . 2 1 . 2 . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . 2 . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 9 | . . . . . . . . . . . 9 . . . . Reprogrammed 1 | . . . . . . . . . . . . 1 . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Machines Disabled 7 | . 1 . . . 1 . 1 1 . . . 2 . . 1 Max in Single Turn 2 | . 1 . . . 1 . 1 1 . . . 2 . . 1 Garrison Access 15 | . . . . . . . . 3 3 2 2 . 2 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Machines Accessed 87 | . 8 . 1 . 9 . 1 14 10 9 7 10 5 6 7 Terminals 57 | . 7 . . . 8 . 1 5 5 6 4 9 3 4 5 Fabricators 6 | . . . . . . . . 4 1 . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Recycling Units 6 | . 1 . . . . . . 2 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 . . 3 3 2 2 . 2 2 1 Total Hacks 241 | . 21 . 1 . 34 . 2 33 21 23 28 34 12 13 19 Successful 122 | . 12 . 1 . 19 . 1 14 10 12 15 20 5 7 6 Failed 118 | . 9 . . . 14 . 1 19 11 11 13 14 7 6 13 Catastrophic 19 | . . . . . 1 . . 2 5 2 4 3 1 . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . Manual 133 | . 14 . 1 . 28 . 1 15 7 16 13 19 6 5 8 Terminals 190 | . 20 . . . 33 . 2 14 14 20 18 32 10 11 16 Fabricators 22 | . . . . . . . . 11 3 . 8 . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units 10 | . 1 . . . . . . 5 1 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 . . 3 3 2 2 . 2 2 1 Terminal Hacks 54 | . 5 . 1 . 13 . 1 4 2 4 7 10 1 4 2 Part Schematic 5 | . 1 . . . 1 . . 1 1 1 . . . . . Robot Analysis 7 | . 1 . . . 5 . . . . . 1 . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . 3 . . . Open Door 5 | . . . . . . . . . . . . 4 . . 1 Level Access Points 3 | . . . . . . . . 1 . . . . . 1 1 Branch Access Points 3 | . 1 . . . . . . . . . . . 1 1 . Terminal Index 6 | . 1 . . . 1 . . 1 . . 1 1 . 1 . Fabricator Index 2 | . . . . . . . . . 1 1 . . . . . Unreport Threat 4 | . . . . . 1 . . . . 1 1 1 . . . Locate Traps 6 | . 1 . . . 2 . . . . 1 1 1 . . . Disarm Traps 3 | . . . . . . . . . . . 3 . . . . Registered Components 2 | . . . . . . . . 1 . . . . . 1 . Zone Layout 3 | . . . . . 2 . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 4 2 . 3 . . . . Load Schematic 5 | . . . . . . . . 3 1 . 1 . . . . Build 4 | . . . . . . . . 1 1 . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . 1 . . 3 3 2 2 . 2 2 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 15 | . . . . . . . . 3 3 2 2 . 2 2 1 Unauthorized Hacks 41 | . 7 . . . 5 . . 3 3 6 3 8 2 1 3 Terminals 35 | . 6 . . . 5 . . 2 2 5 2 8 2 1 2 Track 8 | . 4 . . . 2 . . . . . . 2 . . . Assimilate 2 | . . . . . . . . . . 1 . . . . 1 Botnet 19 | . 2 . . . 2 . . 2 2 3 1 3 2 1 1 Disrupt 2 | . . . . . . . . . . . . 2 . . . Operators 4 | . . . . . 1 . . . . 1 1 1 . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . Prioritize 2 | . . . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 1 1 . . . . 1 Recyclers 4 | . 1 . . . . . . . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 64 | . 7 . . . 8 . 1 11 6 7 5 6 3 4 6 Full Trace Events 7 | . 1 . . . . . . 2 . 1 1 . . . 2 Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 1 . . 1 1 1 . . . . . Parts Built 7 | . . . . . . . . 2 1 . 4 . . . . Matter 760 | . . . . . . . . 146 190 . 424 . . . . Time 247 | . . . . . . . . 73 95 . 79 . . . . Total Part Build Rating 35 | . . . . . . . . 6 5 . 24 . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Total Allies 11 | . . . . 2 . . . . . 1 . 7 . . 1 Largest Group 7 | . . . . 2 2 . . . . 1 . 7 1 . 1 Highest-Rated Group 421 | . . . . 45 45 . . . . 10 . 421 150 . 44 Highest-Rated Ally 156 | . . . . 31 31 . . . . 10 . 156 150 . 44 Total Orders 3 | . . . . . . . . . . 2 . 1 . . . STAY 1 | . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . GUARD 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 66 | . . . . 1 6 . . . . . . 59 . . . Total Damage 1403 | . . . . 22 21 . . . . . . 1360 . . . Kills 7 | . . . . . 1 . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Robot Analysis Total 7 | . 1 . . . 5 . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Turns Passed 7934 | 109 993 404 397 243 672 194 404 920 755 491 312 547 314 551 628 Spaces Moved 8131 | 53 501 218 248 129 332 112 278 1116 1161 629 499 608 475 819 953 Core 16 | 16 . . . . . . . . . . . . . . . Treads 1188 | 37 501 218 248 129 55 . . . . . . . . . . Legs 667 | . . . . . 277 112 278 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 6260 | . . . . . . . . 1116 1161 629 499 608 475 819 953 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 160 160 160 160 120 120 120 62 45 53 43 43 50 33 50 Average Speed 74 | 126 160 160 160 160 127 120 123 66 52 65 44 49 50 43 50 Slowest Speed 180 | 160 160 160 160 160 180 120 130 72 53 118 60 58 50 50 50 Overloaded Moves 44 | . . . . . . . . . . . . . . 44 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 38 | 3 77 70 64 39 50 30 29 41 31 27 21 50 19 26 34 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . . 1 . . . . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 . . 1 . 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 130 | . 2 . . . 11 . 4 11 23 12 6 1 9 29 22 Terrain Destroyed 268 | . 2 . . . 38 5 4 35 23 12 6 81 9 31 22 Melee 102 | . . . . . . . . 8 22 11 6 1 9 23 22 Projectile 34 | . 2 . . . 15 . 4 3 1 1 . . . 8 . AOE 132 | . . . . . 23 5 . 24 . . . 80 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Ext Res Res Acc Total 9315 | 74 589 240 248 147 489 148 321 1239 1255 687 571 798 536 932 1041 Wait 236 | . 2 . . 3 13 5 . 8 18 12 22 84 19 38 12 Move 8113 | 52 500 217 247 128 330 110 277 1115 1160 628 498 607 474 818 952 Hop . | . . . . . . . . . . . . . . . . Pick Up 106 | 5 9 1 1 1 14 6 8 16 10 6 8 1 9 4 7 Fast Attach 56 | 5 5 . . . 14 1 . 7 6 3 4 3 1 5 2 Attach 53 | 2 3 . . 1 11 2 1 8 3 4 3 1 4 4 6 Detach 30 | . 2 . . . 11 . . 4 3 1 4 1 . 4 . Swap 183 | . 11 7 . 5 25 8 9 32 14 11 11 21 7 12 10 Drop 114 | . 7 . . . 19 5 10 18 11 7 10 4 12 3 8 Fire 213 | 10 49 15 . 8 51 11 16 23 1 1 . 19 . 8 1 Melee 160 | . . . . . . . . 8 29 14 11 13 10 36 39 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . 1 . . 1 . . . . . . . . . . . Escape Stasis 5 | . . . . . 1 . . . . . . . . . 4 Rewire 42 | . . . . . . . . . . . . 42 . . . Trap 2 | . . . . . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / [Upp x2]) -4/Factory -4/Extension -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Discovered new exit (range 15) 1103 | -10/Materials | Entered Mines 1144 | -10/Mines | Met a Derelict bent on vengeance 1160 | -10/Mines | Discovered new exit (range 12) 1193 | -10/Mines | Learned location of Storage (-8) 1196 | -10/Mines | Discovered new exit (range 8) 1421 | -10/Mines | Found a hidden stash of uninstalled traps 1501 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1501 | -10/Mines | Discovered new exit (range 5) 1507 | -10/Mines | Entered Exiles 1528 | -10/Exiles | Discovered new exit (range 15) 1547 | -10/Exiles | Met 8R-AWN 1575 | -10/Exiles | Met EX-HEX 1682 | -10/Exiles | Met EX-BIN 1699 | -10/Exiles | Aligned with FarCom system 1701 | -10/Exiles | Given EX-Vault access code 1738 | -10/Exiles | Opened EX-Vault 1749 | -10/Exiles | Found Modified TNC 1784 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1830 | -10/Exiles | Met EX-DEC 1891 | -10/Exiles | Discovered new exit (range 10) 1904 | -10/Exiles | Left Exiles lab with Modified TNC 1904 | -10/Exiles | Entered Mines 1990 | -9/Mines | Assembled infested the area 1995 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2140 | -9/Mines | Discovered new exit (range 5) 2147 | -9/Mines | Entered Materials 2147 | -8/Materials | Accompanied by 2 allies 2147 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2152 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2506 | -8/Materials | Crushed by falling debris 2642 | -8/Materials | Discovered new exit (range 7) 2804 | -8/Materials | Discovered new exit (range 18) 2807 | -8/Materials | Central database locked down 2817 | -8/Materials | Identified exit to Garrison 2819 | -8/Materials | Entered Garrison 2825 | -8/Garrison | Installed Relay Interface Framework 2962 | -8/Garrison | Triggered checkpoint 3000 | -8/Garrison | Discovered new exit (range 11) 3013 | -8/Garrison | Entered Materials 3141 | -8/Materials | Build established: Scavenger-Skirmisher 3291 | -8/Materials | Discovered new exit (range 12) 3417 | -8/Materials | Entered Factory 3417 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3485 | -7/Factory | Discovered new exit (range 5) 3686 | -7/Factory | Build established: Scavenger-Scout 3877 | -7/Factory | Fabricated Adv. Terrain Scanner? 4129 | -7/Factory | Identified exit to Factory 4337 | -7/Factory | Entered another Factory area 4337 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4373 | -6/Factory | Discovered new exit (range 12) 4380 | -6/Factory | Identified exit to Lower Caves 4756 | -6/Factory | Found Prototype Processor 4756 | -6/Factory | Identified Exp. Terrain Scan Processor 4842 | -6/Factory | Discovered new exit (range 15) 4993 | -6/Factory | Fabricated Triangulator? 5048 | -6/Factory | Build established: Hauler-Scout 5092 | -6/Factory | Entered another Factory area 5092 | -5/Factory | Evolved 2 slots: Utility x2 5096 | -5/Factory | Discovered new exit (range 16) 5340 | -5/Factory | Discovered new exit (range 23) 5433 | -5/Factory | Discovered new exit (range 16) 5583 | -5/Factory | Entered another Factory area 5583 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5596 | -4/Factory | Spotted B-86 Titan 5679 | -4/Factory | Fabricated Mic. Fission Core (x2) 5709 | -4/Factory | Fabricated Mic. Fission Core (x2) 5746 | -4/Factory | Discovered new exit (range 22) 5895 | -4/Factory | Entered Extension 5980 | -4/Extension | Repaired Lrn. Terrain Scanner? 6015 | -4/Extension | Build established: Hauler-Ninja 6100 | -4/Extension | Rescued a captive Derelict 6135 | -4/Extension | Rescued a captive Derelict 6136 | -4/Extension | Rescued a captive Derelict 6145 | -4/Extension | Rescued A7 6356 | -4/Extension | Spotted B-86 Titan 6376 | -4/Extension | Destroyed B-86 Titan 6380 | -4/Extension | Spotted B-86 Titan 6415 | -4/Extension | Allies destroyed B-86 Titan 6422 | -4/Extension | Discovered new exit (range 16) 6442 | -4/Extension | Entered Research 6442 | -3/Research | Accompanied by 1 ally (A7) 6442 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6488 | -3/Research | Spotted B-86 Titan 6687 | -3/Research | Identified exit to Armory 6687 | -3/Research | Identified exit to Quarantine 6709 | -3/Research | Discovered new exit (range 18) 6718 | -3/Research | Build established: Generator-Ninja 6756 | -3/Research | Entered another Research area 6756 | -2/Research | Evolved 2 slots: Utility x2 6848 | -2/Research | Discovered new exit (range 20) 6914 | -2/Research | Identified exit to Testing 7015 | -2/Research | Found Enh. Force Lance 7037 | -2/Research | Build established: Infiltrator-Ninja 7086 | -2/Research | Identified exit to Access 7157 | -2/Research | Spotted B-90 Cyclops 7162 | -2/Research | Found Antimissile System 7256 | -2/Research | First assault squad dispatched 7307 | -2/Research | Entered Access 7307 | -1/Access | Evolved 2 slots: Utility x2 7455 | -1/Access | Spotted B-99 Colossus 7562 | -1/Access | Identified exit to Surface 7840 | -1/Access | First assault squad dispatched 7935 | *** | Escaped! Last Messages --------------- 07865_ M-36 Artificer unfolds itself. 07865_ W-44 Eye distress signal jammed. 07866_ Slug penetrates Wall. 07866_ W-44 Eye distress signal jammed. 07873_ Detecting nearby Garrison Access. 07877_ W-44 Eye sends out distress signal. 07880_ Connecting with Garrison Access... >>Seal Access door sealed. 07903_ Terminal disabled. 07916_ Lyr. Medium Armor Plating destroyed. 07919_ P-80 Master destroyed. 07921_ System corrupted: Heat flow error (+174). 07924_ Ionic Axe follow-up attack on P-80 Master. 07924_ P-80 Master destroyed. 07928_ Acquired 62 matter. 07931_ Connecting with Terminal... >>Open Sealed Barrier opened. 07932_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ##"" # "" # ########################?# | | ##"" # "" # ###########?############?# | | ##"" !# # #####################?#### | | ## # / ###############?####??#### | | ## # # ####################?##### | | #####+### # ###############?######?##? | | ##### ################ ################### ? | | ##### #### #######! ####### ##?#?## ? | | Y #######? ? " | | ########## Y A ####?## """ | | ########## ####### ####### ###?### ?""?? | | [ ## #########+########### #?##?##? ? ? | | ## #### ###?# #######? ? | | " ## #### + ? ?? ?R+?? ? ?? | | """ ] ## #### #?###??#????????????? | | """ ## #### ?##???#????????R????? | | " ## #### #??###??????????????? | | ""## #################?#?#???#?#?????????? | | | ""## #################???#???????????????? | | " ""## ####### ###########?##??????????????? | | """ T## """T""" "???????????#??????? | | """ "##|!""" """ """" BB????????????? | | " "##%!= ""?" BB ? ?????????? | | ""##=!= """????? ?? ???????? | | ##=[* "" ""???? ????????????? | | ! ##[ @" "?"? ? ???????????? | | ########### """"? ????????????? | | ########### ""?? BB ? ????##?## | | ########### """"?BB??? ???#???? | | ########### """???? ???????#???? | | ########### ####### ##############???#####?##??# | | ########### #################?#??####??###?##?## | | ######?#### ###############?###??##??###?#####?? | | ########### ### ? ##?#?#? ? ????## | | ########### ### ? ##?#??? ? ? ? ### | | #####?##### #?# ###### ?? ### | | ########### ### ##?#?# ? ### | | ########### ### #?#### ??? ? #### | | #####?##### ### ??#?## ? ? #""" | | ##?####### #####?####+##??? ?##?##+##?#####""" | | ######## ??? ? | | ######## ? ??? ? ? ? ? ? | | ???####### ####?#?##????? ? ? | | ??#?##?########### ? ?????? | | ??????#???##?????????? ?? # | | ?????????????????????????? ? ? | | ?????????????????????????? # ? | | ????????????????????????? # | | ????????????????????????? ?# #### | | ???????????????????????? ? # ##### ######+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 51 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 72 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Triangulator | -6/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory Triangulator | x1 | -6/Factory Mic. Fission Core | x2 | -4/Factory Mic. Fission Core | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed SpreadPortableGenerator Manual? 0 Play Time 03:07:18 Cumulative 490.4 hours Start 2022.01.15 @ 20:06:38 End 2022.01.16 @ 01:21:08 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 104 Adventurer 125 Explorer 2 Win Type 0 Total 44 Types 37/3/2/0/1/0/0/0/1 Lore% 65 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cd1967e-02e9-4402-9d52-d460d354cde9