Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 08:49:51 Player: archydragon Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1352) 1352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3452 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 102/300 Energy 47/100 System Corruption 0% Temperature Critical (574) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (15) --- Faulty Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Light Nuclear Core Heat Sink Compact Battery (200) Large Matter Pod (150) Terrain Scanner Improved Terrain Scanner Targeting Computer Hardened Medium Armor Plating Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Heat Sink Compact Battery Large Matter Pod Terrain Scanner Improved Terrain Scanner Targeting Computer Hardened Medium Armor Plating Heavy Particle Gun Light Assault Rifle Light Assault Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 60 | 5 12 . 32 11 Power 14 | 1 5 . 7 1 Engine 14 | 1 5 . 7 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 . 15 1 Treads 2 | . . . 2 . Leg 8 | . 2 . 6 . Wheel 8 | 2 . . 5 1 Hover . | . . . . . Flight 2 | . . . 2 . Utility 10 | . 3 . 4 3 Device 4 | . 1 . 1 2 Storage 2 | . 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 16 | 2 2 . 6 6 Energy Gun 7 | 1 . . 2 4 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 . 3 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 16 | . 4 . 3 9 Power 4 | . . . 2 2 Propulsion 6 | . 2 . 1 3 Utility 5 | . 1 . . 4 Weapon 1 | . 1 . . . Highest Loss Streak 8 | . 3 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 82 100 98 86 Engine 18 | . 14 14 21 15 Leg 10 | . 11 28 10 . Wheel 11 | . 11 . 10 22 Device 2 | . 2 . 1 10 Storage 11 | . 12 14 11 9 Processor 12 | . 3 14 16 . Protection 3 | . . . 3 9 Energy Gun 4 | . 5 . 3 9 Ballistic Gun 16 | . 19 28 15 6 Ballistic Cannon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 59 | 7 13 13 50 59 Greatest Support 32 | 20 20 20 22 32 Greatest Overweight (x) 16 | . 3 . 16 16 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 15 | 5 8 8 15 15 Average Capacity 13 | 5 7 8 14 15 Most Carried 15 | 3 7 6 15 15 Average Carried 9 | 1 4 6 11 11 Final Capacity 15 | 5 8 8 15 15 Final Carried 13 | 2 6 6 11 13 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1255 | 256 124 . 811 64 Remotely 35 | . 35 . . . Salvage Created 1701 | 50 461 . 864 326 Parts 103 | 2 24 . 59 18 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 38 | 1 8 . 22 7 Guns 29 | 1 7 . 17 4 Cannons 5 | . . . 5 . AOE 4 | . 1 . . 3 Classes Destroyed 9 | 1 2 . 5 1 Worker 1 | . . . 1 . Builder 1 | . 1 . . . Hauler 2 | . . . 1 1 Recycler 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 8 | . . . 8 . Grunt 21 | 1 8 . 8 4 Sentry 8 | . . . 6 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | 1 4 . 4 5 Combat Bots Only 4 | 1 3 . 4 4 Max Kills in Single Turn 2 | 1 1 . 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3145 | 20 487 . 1101 1537 Core 860 | 10 81 . 169 600 Absorbed by Shields 58 | . . . 11 47 Regen/Repaired (Parts) 91 | . 3 . 88 . Core Remaining (%) 72 | 96 . 63 57 . Volleys Fired 140 | 2 28 . 73 37 Largest 2 | 2 2 . 2 2 Hottest 110 | 60 60 . 100 110 Shots Fired 254 | 4 45 . 144 61 Gun 229 | 4 45 . 127 53 Cannon 17 | . . . 17 . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 172 | 2 33 . 123 14 Thermal 60 | . . . 21 39 Explosive 8 | . . . . 8 Electromagnetic 14 | 2 12 . . . Robot Hit Streak 10 | 3 10 . 9 5 Robot Miss Streak 5 | . 2 . 5 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 157 | 3 31 . 89 34 Core Hits 77 | 2 17 . 40 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2592 | 39 510 . 1193 850 Guns 2017 | 39 465 . 1018 495 Cannons 175 | . . . 175 . Explosions 400 | . 45 . . 355 Melee . | . . . . . Ramming . | . . . . . Kinetic 1446 | 14 314 . 1013 105 Thermal 615 | . 45 . 180 390 Explosive 355 | . . . . 355 Electromagnetic 176 | 25 151 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 12 | . . . . 12 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 702 | 6 67 . 239 702 Average Temperature 166 | 6 18 . 78 400 Received Heat Transfer 1377 | 12 267 . 454 644 Effects 51 | . . . 1 50 Shutdowns 11 | . . . . 11 Energy Bleed 6 | . . . 1 5 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 6 | . . . . 6 Damage (minor) 5 | . . . . 5 Damage (major) 12 | . . . . 12 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1359 | . . . 508 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 378 | 20 203 78 294 378 Initial 124 | . 13 78 29 124 Average 141 | 3 111 78 139 288 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 78 | 100 89 100 80 29 Level 1 21 | . 10 . 19 70 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . 4 . Investigation 4 | . 3 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | 1 13 . 28 8 Peak Tracking Total 4 | 1 4 . 4 3 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 11 | . 3 . 7 1 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 10 . 27 5 Successful 27 | . 6 . 18 3 Failed 15 | . 4 . 9 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 4 . 12 5 Fabricators . | . . . . . Repair Stations 12 | . 3 . 9 . Recycling Units 9 | . 3 . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 . 6 3 Record 4 | . . . 3 1 Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . . 1 Investigation Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 6 . Scan Component 5 | . 2 . 3 . Repair 3 | . 1 . 2 . Refit 1 | . . . 1 . Recycling Unit Hacks 8 | . 2 . 6 . Recycle Component 3 | . 1 . 2 . Process 2 | . . . 2 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 4 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 78 | . 26 . 52 . Parts Recycled 3 | . 1 . 2 . Recycled Matter 334 | . . . 334 . Retrieved Matter 334 | . . . 334 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2199 | 67 304 156 1456 216 Spaces Moved 1312 | 68 196 131 832 85 Core 34 | 17 14 . 1 2 Treads . | . . . . . Legs 496 | . 75 131 290 . Wheels 776 | 51 107 . 535 83 Hover . | . . . . . Flight 6 | . . . 6 . Fastest Speed 50 | 50 80 120 95 98 Average Speed 125 | 72 103 120 136 111 Slowest Speed 850 | 80 200 120 850 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 35 45 56 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . 4 . . 52 Melee . | . . . . . Projectile . | . . . . . AOE 56 | . 4 . . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1633 | 81 252 130 1019 151 Wait . | . . . . . Move 1308 | 67 195 130 831 85 Hop . | . . . . . Pick Up 80 | 7 14 . 48 11 Fast Attach . | . . . . . Attach 27 | 5 8 . 9 5 Detach 3 | . 1 . . 2 Swap 33 | . 4 . 23 6 Drop 42 | . 2 . 35 5 Fire 140 | 2 28 . 73 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 48 | -11/Junkyard | Discovered new exit (range 8) 68 | -11/Junkyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 13) 229 | -10/Materials | Lost 3 parts (2n1w) 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Repaired Heat Sink 372 | -10/Materials | Entered Mines 382 | -10/Mines | Met a Derelict bent on vengeance 515 | -10/Mines | Discovered new exit (range 11) 520 | -10/Mines | Learned location of Storage (-8) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 589 | -9/Materials | Repaired Ion Engine 917 | -9/Materials | Repaired Lgt. Assault Rifle 1343 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Discovered new exit (range 10) 1848 | -9/Materials | Build established: Mutant 1893 | -9/Materials | Discovered new exit (range 16) 1984 | -9/Materials | Entered another Materials area 1984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2184 | -8/Materials | Core integrity fell below 50% 2194 | -8/Materials | Core integrity fell below 20% 2201 | -8/Materials | Core destroyed Last Messages --------------- Imp. Ion Engine destroyed. Overheating: Cld. Ion Engine damaged (-9). Critical hit (Burn: +37). Overheating: Core damaged (-93). Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-71). Overheating: Broken Hvy. Particle Gun damaged (-9). Overheating: Cld. Ion Engine damaged (-4). Overheating: Hvy. Particle Gun damaged (-21). Overheating: Hvy. Particle Gun damaged (-6). Overheating: Hvy. Particle Gun damaged (-4). Cld. Ion Engine destroyed. Hvy. Particle Gun broken. Overheating: Short circuit. Overheating: Energy bleed (-12). Overheating: Broken Hvy. Particle Gun damaged (-3). Critical hit (Burn: +37). Overheating: Matter decay (-33). R-06 Scavenger collects Imp. Heat Sink. Overheating: Core damaged (-110). 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[% % ^^?????????????????????? | | ????^??????? ! ^^?????????????????????? | | ???????????####### #####?????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Risk Taker Challenges ------------ None Game ------ Seed PlatingProcessingShield Manual? 0 Play Time 00:45:12 Cumulative 2.8 hours Start 2023.05.08 @ 22:57:08 End 2023.05.09 @ 08:49:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 415d6d67-8d19-4b5b-9e60-60d2b9a734f2