Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 16:33:24 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (935) 935 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 2901 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Heat Sink Heat Sink > --- WEAPON (3) ------- Spread Laser Improved Medium Laser > --- INVENTORY (5) ---- Light Armor Plating Spread Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Light Armor Plating Spread Laser Spread Laser Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 28 | 7 3 18 . Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 4 . Device 4 | . . 4 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 3 2 7 . Energy Gun 9 | 1 2 6 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . . 9 . Power 3 | . . 3 . Propulsion 4 | . . 4 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 6 | . . 6 . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 95 . Engine 11 | . 14 10 . Leg 30 | . 28 31 . Device 7 | . . 10 . Storage 11 | . 14 10 . Protection 4 | . 11 . . Energy Gun 27 | . 17 32 . Ballistic Gun 3 | . 10 . . Naked Turns . | . . . . Heaviest Build 25 | 14 19 25 . Greatest Support 30 | 20 20 30 . Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 5 8 7 . Most Carried 8 | 1 4 8 . Average Carried 4 | . 2 5 . Final Capacity 8 | 8 8 5 5 Final Carried 4 | 1 4 3 3 Class Distribution -------------------- 55% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 602 | 185 108 309 . Remotely . | . . . . Salvage Created 1125 | . 127 998 . Parts 75 | . 11 64 . Haulers Intercepted 4 | . . 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 31 | . 5 26 . Guns 27 | . 5 22 . AOE 3 | . . 3 . Classes Destroyed 9 | . 2 7 . Builder 1 | . . 1 . Hauler 4 | . . 4 . Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 10 | . 3 7 . Grunt 12 | . 2 10 . Brawler 3 | . . 3 . Duelist 2 | . . 2 . Sentry 4 | . . 4 . Best Kill Streak 8 | . 3 8 . Combat Bots Only 8 | . 3 8 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging 1 | . . 1 . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1471 | . 96 1375 . Core 289 | . 10 279 . Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 96 30 . Volleys Fired 65 | 2 10 53 . Largest 3 | 1 2 3 . Hottest 195 | 20 60 195 . Shots Fired 180 | 2 20 158 . Gun 179 | 2 20 157 . Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic 12 | 2 10 . . Thermal 157 | . . 157 . Explosive 1 | . . 1 . Electromagnetic 10 | . 10 . . Robot Hit Streak 11 | 1 3 11 . Robot Miss Streak 10 | 1 3 10 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 135 | 1 11 123 . Core Hits 123 | . 6 117 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 6 . Burn 6 | . . 6 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2060 | 6 190 1864 . Guns 1815 | 6 144 1665 . Cannons . | . . . . Explosions 245 | . 46 199 . Melee . | . . . . Ramming . | . . . . Kinetic 67 | 6 61 . . Thermal 1711 | . 46 1665 . Explosive 199 | . . 199 . Electromagnetic 83 | . 83 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles . | . . . . Explosions 13 | . . 13 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . 8 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 480 | . 66 480 . Average Temperature 158 | . 24 171 . Received Heat Transfer 582 | . 30 552 . Effects 6 | . . 6 . Shutdowns 2 | . . 2 . Matter Decay 2 | . . 2 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 4 . Heat Transferred 3001 | . 50 2951 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 613 | . 160 613 . Initial 211 | . . 67 211 Average 252 | . 85 356 . Maximum Alert Level 2 | . . 2 . Low Security (%) 51 | 100 100 24 . Level 1 14 | . . 23 . Level 2 33 | . . 52 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 6 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 7 35 . Peak Tracking Total 9 | . 5 9 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 2 7 . Successful 1 | . 1 . . Failed 8 | . 1 7 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 8 | . 1 7 . Terminals 9 | . 2 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 875 | 74 238 563 . Spaces Moved 454 | 56 155 243 . Core 10 | 10 . . . Treads . | . . . . Legs 444 | 46 155 243 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 120 | 107 120 123 . Slowest Speed 190 | 120 120 190 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 34 31 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . 2 8 . Melee . | . . . . Projectile . | . . . . AOE 10 | . 2 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 640 | 65 188 387 . Wait 73 | . 12 61 . Move 451 | 55 154 242 . Hop . | . . . . Pick Up 8 | . 4 4 . Fast Attach 16 | 7 3 6 . Attach 6 | . . 6 . Detach 6 | 1 2 3 . Swap 6 | . . 6 . Drop 9 | . 3 6 . Fire 65 | 2 10 53 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 318 | -9/Materials | Build established: Mutant 503 | -9/Materials | Destroyed 8 combat bots 674 | -9/Materials | Build established: Gunner 713 | -9/Materials | First assault squad dispatched 839 | -9/Materials | Core integrity fell below 50% 855 | -9/Materials | Discovered new exit (range 16) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Utility x2 876 | -8/Materials | Self-destructed Last Messages --------------- 00836_ Rnf. Ion Engine destroyed. 00840_ M-13 Machinist repairs U-05 Engineer. 00842_ M-13 Machinist fits Backup Power I on U-05 Engineer. 00843_ Aluminum Leg destroyed. 00845_ Katana melted. 00845_ L-31 Rogue destroyed. 00845_ Switching to secondary target: G-47 Trooper. 00846_ Acquired 10 matter. 00846_ Imp. Medium Laser destroyed. 00848_ M-13 Machinist repairs Welding Torch. 00849_ Acquired 10 matter. 00853_ Aluminum Leg destroyed. 00855_ Imp. Medium Laser destroyed. 00855_ EXIT=FOUND 00856_ M-13 Machinist repairs Ion Engine. 00859_ Aluminum Leg destroyed. 00859_ M-13 Machinist repairs G-47 Trooper. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ##??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonSensorSword Manual? 0 Play Time 00:08:52 Cumulative 47.1 hours Start 2023.03.10 @ 16:16:28 End 2023.03.10 @ 16:33:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 945a93b1-7528-4c71-95a5-e8188debe12c