Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 00:06:43 Player: jumpy Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (47) 235 Value Destroyed (1223) 1223 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (742) 742 TOTAL SCORE: 11200 Bonus ------- Follower Combat Kills 554 Met Data Miner 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (3) ------- Nanosword > --- INVENTORY (5) ---- Advanced Terrain Scanner Experimental Core Shielding HERF Cannon Enhanced Nova Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Sensor Array Experimental Core Shielding Improved Light Armor Plating Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- HERF Cannon Powered Hammer Power Sword > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Gravmag Array Gyrokinetic Inverter Enhanced Optical Array Advanced Terrain Scanner Improved Melee Analysis Suite Core Analyzer Makeshift Hacking Suite Improved Trap Extractor Transdimensional Reconstructor Smartbomb Launcher Plasma Cutter [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Airjet Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 1 1 . . . . 1 . . . . . . . 1 1 . Utility 8 | . . . 1 1 1 . . . . . . . 2 . . . . . 1 2 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 79 | 7 1 . 5 9 9 2 1 . 3 2 1 2 10 1 1 3 4 9 4 5 Power 10 | 1 . . 1 . 2 . . . . . 1 . 1 . . 1 . 1 . 2 Engine 4 | 1 . . 1 . 2 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . Reactor 5 | . . . . . . . . . . . 1 . 1 . . 1 . . . 2 Propulsion 27 | 2 . . 2 3 5 . 1 . . 1 . 2 3 . . . 3 4 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 . . 1 3 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . 5 . 1 . . 1 . 2 3 . . . 3 4 1 . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . Utility 24 | 2 1 . 1 1 2 2 . . . . . . 4 1 1 2 . 4 3 . Device 7 | 1 . . . 1 . . . . . . . . 2 1 . 1 . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . . . . . . . 1 . . . . 2 3 . Hackware 4 | . . . . . 1 . . . . . . . 1 . 1 . . 1 . . Protection 5 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 . . 1 5 . . . . 3 1 . . 2 . . . 1 . . 3 Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . 3 . . . . . . . . . . . . 1 . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . 1 . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 1 1 . . . . . . . 1 . . 3 . . 2 1 Parts Lost 28 | . . . . . . . . . . . . 1 1 . 4 . 5 7 6 4 Power 4 | . . . . . . . . . . . . . . . . . . 1 2 1 Propulsion 15 | . . . . . . . . . . . . 1 1 . 1 . 3 4 3 2 Utility 7 | . . . . . . . . . . . . . . . 2 . 2 2 . 1 Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Highest Loss Streak 6 | . . . . . . . . . . . . 1 1 . 4 . 5 4 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 4 7 8 10 13 14 15 14 15 15 11 11 12 13 13 12 11 12 11 7 4 Power 1 | . 1 1 1 1 2 2 2 2 2 2 2 2 1 1 1 1 2 . . . Propulsion 1 | 1 2 2 2 3 2 2 1 1 1 . . . 3 3 2 2 1 . . . Utility 4 | . 2 2 3 4 5 6 6 7 7 6 6 6 6 7 6 6 6 6 3 2 Weapon 2 | 1 2 3 4 4 3 3 3 3 3 2 2 2 1 1 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . . . 2 3 7 4 . . . 1 . . 4 . . . . . 3 2 Power 4 | . . . . 1 1 . . . . . . . 2 . . . . . . . Propulsion 6 | . . . 2 1 2 . . . . . . . 1 . . . . . . . Utility 10 | . . . . . 2 3 . . . 1 . . 1 . . . . . 2 1 Weapon 5 | . . . . 1 2 1 . . . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 100 87 95 89 100 99 100 100 98 100 95 93 94 90 84 88 76 49 45 Engine 5 | . 14 14 11 9 7 7 7 7 7 6 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . 4 6 4 5 5 5 5 5 1 1 Leg 13 | . 28 28 24 32 25 . . . . . . . . . . . . . . . Hover 14 | . . . . . 5 38 37 38 38 40 40 35 28 29 29 29 28 23 12 7 Device 11 | . 14 14 11 17 15 15 15 15 15 13 13 13 11 11 11 11 10 7 . . Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 2 . Processor 3 | . . . . . . . . . . . . . 4 5 3 . . 8 17 21 Hackware 4 | . . . . . 3 7 7 7 7 6 6 6 11 11 11 11 11 9 9 5 Protection 4 | . . . 7 9 7 7 7 7 7 6 6 6 5 5 5 7 10 . . . Energy Gun 6 | . 28 28 22 4 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . 9 15 15 15 15 9 2 . . . . . . 2 . . . Impact Weapon 1 | . . . . 1 . . . . 5 6 6 6 4 5 5 5 5 5 1 . Slashing Weapon 2 | . . . . . . . . . . 4 6 6 5 5 5 5 5 5 2 6 Special Melee Weapon 1 | . . . . . . . . . . 3 6 5 4 5 3 . . . . . Peak Build Rating 93 | 7 8 8 13 27 51 52 52 51 52 58 60 65 80 79 79 86 93 92 79 81 Average Rating 42 | 5 7 7 9 20 34 51 50 51 51 57 59 62 78 79 77 79 87 84 56 66 On Entrance 48 | . 7 7 8 13 27 51 52 51 51 52 57 60 65 79 79 75 86 74 73 49 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . . . . 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 13 28 28 36 44 47 44 44 44 44 43 49 52 49 49 49 49 56 49 47 24 Greatest Support 71 | 20 20 20 30 61 61 45 45 45 45 52 52 56 58 56 58 58 58 71 51 27 Greatest Overweight (x) 9 | . 1 1 9 1 4 . 1 . . . . 1 . . . . 1 1 2 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 5 Most Carried 15 | 7 8 9 13 15 15 15 15 15 15 14 11 14 15 15 15 15 15 13 11 5 Average Carried 11 | 4 7 8 10 13 14 14 14 15 15 11 11 12 14 15 14 13 14 12 7 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 7 9 13 15 15 15 15 15 15 11 11 14 15 15 13 15 13 11 4 5 Class Distribution -------------------- 63% | Mutant 20% | Hacker-Mutant 8% | Hacker-Gladiator 4% | Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Mutant | -3/Research Gladiator | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 1260 | 270 10 . 60 152 35 70 30 . . . 117 10 147 68 62 . 84 85 6 54 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1674 | 97 36 15 172 238 250 . . . 66 . . 37 416 . 22 . 19 160 . 146 Parts 108 | 12 . 1 13 12 14 . . . 5 . . 3 21 . . . 3 15 . 9 Haulers Intercepted 4 | . . . 1 1 2 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 7 . 4 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 21 | . 1 . 2 4 2 . . . 5 . . 1 4 . . . . . . 2 Melee 5 | . . . . . . . . . . . . . 3 . . . . . . 2 Guns 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Cannons 5 | . . . . 4 . . . . 1 . . . . . . . . . . . AOE 6 | . . . . . . . . . 4 . . 1 1 . . . . . . . Classes Destroyed 13 | 2 1 1 2 2 . . . . 1 . . . 2 . . . 1 . . 1 Worker 5 | . . 1 1 . 1 . . . . . . . 2 . . . . . . . Builder 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 1 2 . . . . . . . . . . . . . . . Recycler 3 | 1 . . . 1 . . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . Watcher 8 | . . . . 1 . . . . . . . 1 2 . . . . 4 . . Swarmer 10 | . . . . 3 . . . . 4 . . 1 2 . . . . . . . Grunt 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Sentry 5 | . . . 1 1 2 . . . . . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 4 | 2 1 1 3 4 2 . . . 4 . . 1 3 . . . . 2 . 2 Combat Bots Only 4 | . 1 . 2 4 1 . . . 4 . . 1 2 . . . . . . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . . . 3 . . 1 1 . 1 . 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . 1 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 336 | . 5 . 11 21 18 15 5 . 34 . . 3 43 . 9 . 27 25 27 93 Missed 121 | . 1 . 5 7 8 9 2 . 19 . . 2 9 . 4 . 9 10 9 27 Hits 215 | . 4 . 6 14 10 6 3 . 15 . . 1 34 . 5 . 18 15 18 66 Melee 7 | . . . . . . . 2 . 1 . . . . . . . . . . 4 Projectile 208 | . 4 . 6 14 10 6 1 . 14 . . 1 34 . 5 . 18 15 18 62 AOE 8 | . . . . . . . . . . . . . . . . . 7 1 . . Critical Strikes 8 | . . . . . . 2 . . 1 . . . . . . . 1 1 . 3 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . Damage Taken 5644 | . 44 . 117 139 94 111 20 . 228 . . 199 537 . 380 . 538 714 563 1960 Core 2129 | . 11 . 14 15 16 13 15 . 15 . . . 59 . 39 . 44 201 201 1486 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 29 | . . . . . . . . . . . . . . . . . 29 . . . Regen/Repaired (Parts) 229 | . . . . . . . . . . . 61 86 82 . . . . . . . Core Remaining (%) 91 | 100 . 95 96 97 . . . . 91 . . 100 . . . . 85 82 77 . Volleys Fired 75 | 7 6 3 13 20 14 . 4 . 4 . . 1 3 . . . . . . . Largest 2 | 2 2 2 2 2 2 . 2 . 2 . . 1 1 . . . . . . . Hottest 136 | 100 100 100 100 136 136 . 136 . 136 . . 33 46 . . . . . . . Shots Fired 144 | 14 12 6 26 40 28 . 8 . 6 . . 1 3 . . . . . . . Gun 58 | 14 12 6 26 . . . . . . . . . . . . . . . . . Cannon 80 | . . . . 40 28 . 8 . 4 . . . . . . . . . . . Launcher 6 | . . . . . . . . . 2 . . 1 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . 13 . . . . . . . . . . . . . . . . Thermal 125 | 14 12 6 26 27 28 . 8 . 4 . . . . . . . . . . . Explosive 6 | . . . . . . . . . 2 . . 1 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 4 3 4 4 7 8 . 2 . 3 . . 1 . . . . . . . . Robot Miss Streak 4 | 1 1 2 4 3 1 . 3 . 4 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 140 | 10 7 3 15 25 20 . 2 . 3 . . 3 25 . 1 . 2 13 . 11 Core Hits 60 | 5 2 1 11 7 5 . . . 5 . . 5 10 . . . 1 3 . 5 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 13 | 1 . 2 2 . 1 . . . . . . . 4 . . . . 1 . 2 Burn 5 | 1 . 2 2 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . . Sever 6 | . . . . . . . . . . . . . 4 . . . . . . 2 Melee Attacks 107 | . . . . . . . . . 4 . . 4 37 3 9 . 9 19 . 22 Impact 16 | . . . . . . . . . 4 . . 1 9 . 1 . . 1 . . Slashing 91 | . . . . . . . . . . . . 3 28 3 8 . 9 18 . 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . 5 . 1 . 1 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . 4 . . . . 1 . 1 Damage Inflicted 5551 | 124 85 38 252 542 550 . 41 . 335 . . 234 1662 . 103 . 145 695 . 745 Guns 499 | 124 85 38 252 . . . . . . . . . . . . . . . . . Cannons 1056 | . . . . 542 432 . 41 . 41 . . . . . . . . . . . Explosions 973 | . . . . . 118 . . . 267 . . 156 432 . . . . . . . Melee 2976 | . . . . . . . . . . . . 78 1230 . 103 . 145 695 . 725 Ramming 47 | . . . . . . . . . 27 . . . . . . . . . . 20 Kinetic 215 | . . . . 215 . . . . . . . . . . . . . . . . Thermal 1340 | 124 85 38 252 327 432 . 41 . 41 . . . . . . . . . . . Explosive 855 | . . . . . . . . . 267 . . 156 432 . . . . . . . Electromagnetic 118 | . . . . . 118 . . . . . . . . . . . . . . . Impact 302 | . . . . . . . . . . . . . 260 . . . . 42 . . Slashing 2674 | . . . . . . . . . . . . 78 970 . 103 . 145 653 . 725 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 1 1 1 . . 1 1 1 9 9 9 2 1 . Average Corruption 2 | . . . . . 1 1 1 1 1 . . 1 1 1 9 9 9 1 1 . Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . 2 . 1 . . . . 1 3 . 2 2 4 . . . Message Errors 6 | . . . . . 1 . . . . . . 1 2 . 1 1 . . . . Matter Fused 3 | . . . . . 1 . . . . . . . 1 . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 585 | . . . . 10 . . . . . . . . 295 . 99 . 42 139 . . Projectiles 10 | . . . . 10 . . . . . . . . . . . . . . . . Explosions 101 | . . . . . . . . . . . . . 101 . . . . . . . Melee 474 | . . . . . . . . . . . . . 194 . 99 . 42 139 . . Knockbacks 6 | . . . . 2 . . . . . . . . 3 . . . . 1 . . Impact 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . 13 . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . 1 . . . . . . . . 1 . 6 Targets Rammed 8 | . . . . . . . . . 1 . . . . . . . . 1 . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 246 | 78 219 39 246 . 7 . 30 . 18 . . . 228 . 124 . 160 17 . . Average Temperature 64 | 37 97 20 84 . 4 . 17 . 10 . . . 115 . 84 . 105 17 . . Received Heat Transfer 516 | . 24 . 21 27 24 81 . . 63 . . . 9 . 18 . 9 78 45 117 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . 3 . . . . 1 . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 14 | 1 3 . 2 . 7 . . . . . . . 1 . . . . . . . Heat Transferred 3330 | 444 259 259 888 555 777 . 74 . 74 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 1 | . . . . . . . . . . 1 . 1 1 . . . . . . . Low Security (%) 95 | 100 100 100 100 100 100 . . . . . 100 83 74 . . . . 100 100 100 Level 1 4 | . . . . . . . . . . 100 . 16 25 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 363 | 5 10 5 96 82 88 . . . . 346 117 363 295 . . . . 92 34 40 Initial 346 | . . . . 30 13 . . . . 346 117 46 133 . . . . . 34 . Average 41 | . 1 . 33 22 17 . . . . 341 92 130 162 . . . . 18 9 6 Influence Increases 2503 | 20 27 5 245 126 131 120 60 . 110 300 . 467 544 . 45 . 45 172 . 86 Destroy 0b10 Robot/C 720 | . 20 . 140 80 40 . . . 80 . . 180 140 . . . . . . 40 Destroy 0b10 Robot/NC 145 | 20 . 5 15 15 15 . . . 5 . . 10 30 . . . . 30 . . Destroy Leader 176 | . . . 44 14 14 . . . 10 . . 42 34 . . . . 8 . 10 Allied During Kill 240 | . . . 26 . . . . . . . . 155 59 . . . . . . . Successful Hack 50 | . 7 . 19 . 2 . . . . . . . . . . . . 10 . 12 Disable Machine 120 | . . . . 15 60 . . . . . . 30 . . . . . 15 . . Destroy Structure 107 | . . . 1 2 . . . . . . . 35 56 . . . . 4 . 9 Advance Influence 300 | . . . . . . . . . . 300 . . . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . . 15 30 . . . . . . 15 Lose Combat Pursuer 585 | . . . . . . 120 60 . 15 . . . 195 . 45 . 45 105 . . Influence Decreases 2503 | 20 27 5 172 169 161 50 84 46 35 39 269 261 530 157 115 60 45 105 67 86 Entered New Map 754 | . . . . 43 17 . 14 46 . 29 219 21 140 107 25 60 . . 33 . Time Decay 1293 | 20 27 5 152 126 144 50 70 . 35 10 50 70 230 50 50 . 25 73 20 86 Lost Part 126 | . . . . . . . . . . . . 10 10 . 40 . 20 32 14 . Lost Ally 330 | . . . 20 . . . . . . . . 160 150 . . . . . . . Squads Dispatched 14 | . 1 . 1 . 1 . . . . 2 . . 3 . . . . 1 . 5 Investigation 5 | . . . . . . . . . . 2 . . 2 . . . . . . 1 Extermination 4 | . . . . . 1 . . . . . . . 1 . . . . 1 . 1 Reinforcement 5 | . 1 . 1 . . . . . . . . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 12 | . 1 . 2 . . . . . 1 . . . 1 . . . 4 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 139 | . 3 . 9 7 4 13 8 . 19 . . 8 22 . 3 . 6 18 3 16 Peak Tracking Total 14 | . 2 . 5 4 1 7 4 . 14 1 . 4 6 . 3 . 3 9 3 13 Tactical Retreats 17 | . . . . . . 4 1 . 1 . . . 6 . 1 . 2 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 14 | . . . . 1 2 . . . . 3 . 2 . . . . . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 8 | . . . . 1 4 . . . . . . 2 . . . . . 1 . . Max in Single Turn 4 | . . . . 1 4 . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 35 | . 1 . 2 2 4 1 . 4 1 2 . . 6 1 . 4 . 3 1 3 Terminals 12 | . 1 . 2 2 . . . . 1 2 . . 1 . . . . 1 1 1 Fabricators 4 | . . . . . 1 . . . . . . . 1 . . . . 2 . . Repair Stations 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . 2 . . . . . . 1 Total Hacks 114 | . 5 . 8 5 20 1 . 28 1 2 . . 14 1 . 17 . 5 2 5 Successful 80 | . 2 . 5 . 16 1 . 28 1 . . . 3 1 . 17 . 2 1 3 Failed 33 | . 3 . 3 5 3 . . . . 2 . . 11 . . . . 3 1 2 Catastrophic 4 | . . . . . . . . . . 1 . . 2 . . . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . Manual 17 | . 5 . 4 3 . . . . . 2 . . 3 . . . . . . . Terminals 29 | . 5 . 8 5 . . . . 1 2 . . 2 . . . . 2 2 2 Fabricators 7 | . . . . . 2 . . . . . . . 2 . . . . 3 . . Repair Stations 7 | . . . . . . . . . . . . . 6 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . 16 . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 2 . . . . . . . 4 . . . . . . 2 Terminal Hacks 58 | . 1 . 5 . . 1 . 28 1 . . . . 1 . 17 . 1 1 2 Record 16 | . . . . . . . . 11 . . . . . . . 5 . . . . Part Schematic 16 | . 1 . . . . . . 11 . . . . . . . 4 . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . 4 . . . . Open Door 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . 1 . . . . . . . . . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 14 . . . . . . . . . . . . . . . Insert Component 5 | . . . . . 5 . . . . . . . . . . . . . . . Analyze 8 | . . . . . 8 . . . . . . . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 Seal Access 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 Unauthorized Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . 2 1 . . . . 1 . . 6 . . . . 3 1 2 Full Trace Events 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . 5 . . 11 . . . . . . . 4 . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 24 | . . 3 . . . . . . . . 20 . 1 . . . . . . . Largest Group 20 | . . 3 3 2 . . . . . . 20 20 7 . . . . . . . Highest-Rated Group 812 | . . 40 40 23 . . . . . . 812 812 269 . . . . . . . Highest-Rated Ally 50 | . . 16 16 15 . . . . . . 50 50 46 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 122 | . . . 40 3 . . . . . . . 44 35 . . . . . . . Total Damage 2331 | . . . 425 34 . . . . . . . 994 878 . . . . . . . Kills 19 | . . . 6 . . . . . . . . 10 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 4682 | 91 151 610 448 555 632 126 147 26 156 36 115 155 481 117 110 70 125 125 75 331 Optics 406 | . . . . . . . . . . . . . . . . . . . 75 331 Sensors 1024 | . . . . . . . . . . . . . 477 117 110 70 125 125 . . Seismic 3252 | 91 151 610 448 555 632 126 147 26 156 36 115 155 4 . . . . . . . Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . 2 . . . 1 1 . 1 . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 4974 | 186 151 610 448 555 632 126 147 26 156 36 115 155 482 117 110 70 139 251 131 331 Spaces Moved 5603 | 128 74 313 205 326 515 322 351 77 378 68 76 178 757 252 208 164 276 387 193 355 Core 42 | 9 . . 1 . . . . . . . . . . . . . . . 30 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1333 | 119 74 313 204 326 297 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 4228 | . . . . . 218 322 351 77 378 68 76 178 757 252 208 164 276 387 163 353 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 120 190 190 122 34 34 34 34 34 31 31 31 36 40 38 38 38 38 48 50 Average Speed 69 | 115 175 190 191 144 88 34 34 34 34 31 31 39 37 40 39 38 39 44 58 74 Slowest Speed 500 | 120 190 190 500 190 290 34 98 34 34 31 31 94 43 40 40 38 97 102 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . 2 . 2 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 34 | 7 21 64 29 30 17 55 51 68 48 3 65 6 24 41 36 62 60 11 10 12 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . 1 . . . . . . . 3 1 . . . Known Exits Taken 7 | . . . 1 . . . . . 1 . . 1 1 1 . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 . . . . . . 1 1 1 . . . Scrap Searched 12 | . . 1 . . . 2 3 . . . . . . 2 2 . 2 . . . Spaces Dug 28 | . . . . . . . . . 3 . . . 1 3 7 . 7 2 . 5 Terrain Destroyed 84 | . . . . 1 . . . . 17 . . 1 41 3 7 . 7 2 . 5 Melee 28 | . . . . . . . . . 3 . . . 1 3 7 . 7 2 . 5 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . . AOE 55 | . . . . . . . . . 14 . . 1 40 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Total 6385 | 149 83 323 234 369 665 342 368 76 390 83 165 255 901 262 223 169 290 436 211 391 Wait 375 | 1 2 6 1 4 110 8 12 . . . 87 39 64 6 6 . . 18 7 4 Move 5586 | 127 73 312 204 325 514 321 350 76 378 68 75 177 756 251 207 163 275 387 192 355 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 49 | 7 . 2 6 5 6 4 1 . . . . 3 11 . . 1 . 1 2 . Fast Attach 45 | 7 . . 3 3 7 . . . . . . 1 5 . . 3 2 7 2 5 Attach 17 | . . . . . . . 1 . . 2 . . 3 . 2 . 2 4 3 . Detach 5 | . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 Swap 39 | . 1 . 3 7 2 3 . . 4 1 3 3 8 2 . 1 1 . . . Drop 52 | . 1 . 3 5 12 6 . . . 2 . 1 17 . . 1 . . 3 1 Fire 75 | 7 6 3 13 20 14 . 4 . 4 . . 1 3 . . . . . . . Melee 97 | . . . . . . . . . 4 . . 3 33 3 8 . 9 18 . 19 Ram 6 | . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . 10 . 26 . . . . . . 2 . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 187 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Entered Mines 386 | -10/Mines | Learned 4 Materials zone layouts 387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 392 | -10/Mines | Learned Materials emergency access door positions 680 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 893 | -10/Mines | Discovered new exit (range 15) 929 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 948 | -10/Mines | Entered Materials 948 | -9/Materials | Accompanied by 3 allies 948 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Identified exit to Materials 1351 | -9/Materials | Identified exit to Mines 1351 | -9/Materials | Identified exit to Storage 1384 | -9/Materials | Discovered exit to Materials (range 5) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Accompanied by 2 allies 1396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -8/Materials | Discovered new exit (range 3) 1951 | -8/Materials | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2081 | -7/Factory | Central database locked down 2244 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 2510 | -7/Factory | Discovered new exit (range 9) 2583 | -7/Factory | Entered Lower Caves 2664 | -7/Lower Caves | Spotted B-75 Beast 2699 | -7/Lower Caves | Learned location of 1 exit from Factory 2702 | -7/Lower Caves | Discovered new exit (range 9) 2709 | -7/Lower Caves | Entered another Lower Caves area 2752 | -7/Lower Caves | Encountered a Warlord checkpoint 2850 | -7/Lower Caves | Learned Factory security intel 2853 | -7/Lower Caves | Discovered new exit (range 10) 2856 | -7/Lower Caves | Entered Data Miner 2856 | -7/Data Miner | Discovered new exit (range 6) 2863 | -7/Data Miner | Met Data Miner 2869 | -7/Data Miner | Learned location of Section 7 (-2) 2869 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2875 | -7/Data Miner | Received God Mode back door access code from Data Miner 2882 | -7/Data Miner | Entered Proximity Caves 2885 | -6/Proximity Caves | Spotter reported a threat 2885 | -6/Proximity Caves | Spotter reported a threat 2898 | -6/Proximity Caves | Identified exit to Factory 3015 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3016 | -6/Proximity Caves | Spotted B-75 Beast 3038 | -6/Proximity Caves | Entered Factory 3038 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3039 | -6/Factory | Identified exit to Factory 3074 | -6/Factory | Sucked down chute 3074 | -6/Factory | Entered Waste 3075 | -6/Waste | Joined by Warlord forces that had cleared the area 3092 | -6/Waste | Discovered new exit (range 16) 3189 | -6/Waste | Entered Factory 3189 | -6/Factory | Accompanied by 20 allies 3246 | -6/Factory | Discovered exit to Factory (range 12) 3275 | -6/Factory | Lost 6 allies 3344 | -6/Factory | Entered another Factory area 3344 | -5/Factory | Accompanied by 7 allies 3344 | -5/Factory | Evolved 2 slots: Utility x2 3374 | -5/Factory | Lost 6 allies 3517 | -5/Factory | Lost 3 allies 3654 | -5/Factory | Build established: Hacker-Mutant 3820 | -5/Factory | Discovered new exit (range 15) 3826 | -5/Factory | Identified exit to Upper Caves 3826 | -5/Factory | Entered Upper Caves 3936 | -5/Upper Caves | Learned Factory terminal intel 3942 | -5/Upper Caves | Discovered new exit (range 5) 3943 | -5/Upper Caves | Identified exit to Upper Caves 3943 | -5/Upper Caves | Entered another Upper Caves area 3950 | -5/Upper Caves | Learned Factory stockpile data 4018 | -5/Upper Caves | Crushed by falling debris 4037 | -5/Upper Caves | Discovered new exit (range 15) 4049 | -5/Upper Caves | Lost 4 parts (1n2u1w) 4053 | -5/Upper Caves | Entered Zhirov 4053 | -5/Zhirov | Discovered new exit (range 3) 4067 | -5/Zhirov | Learned location of Testing (-3) 4067 | -5/Zhirov | Learned location of Quarantine (-2) 4067 | -5/Zhirov | Learned location of Command (-1) 4083 | -5/Zhirov | Found Alien Artifact 4083 | -5/Zhirov | Identified Integrated Dissipator 4083 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4089 | -5/Zhirov | Found Alien Artifact 4123 | -5/Zhirov | Entered Proximity Caves 4132 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4175 | -4/Proximity Caves | Learned location of Armory (-4) 4206 | -4/Proximity Caves | Spotted B-86 Titan 4257 | -4/Proximity Caves | Discovered new exit (range 10) 4262 | -4/Proximity Caves | Entered Factory 4262 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4264 | -4/Factory | Loaded intel: 27 terminal locations 4279 | -4/Factory | Lost 5 parts (3n2u) 4478 | -4/Factory | Lost 4 parts (1p2n1u) 4507 | -4/Factory | Discovered new exit (range 9) 4510 | -4/Factory | Identified exit to Research 4513 | -4/Factory | Entered Research 4513 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4533 | -3/Research | Build established: Hacker-Gladiator 4554 | -3/Research | Spotted B-86 Titan 4555 | -3/Research | Found Prototype Processor 4555 | -3/Research | Identified Exp. Targeting Computer 4608 | -3/Research | Lost 6 parts (2p3n1w) 4623 | -3/Research | Identified Transdimensional Reconstructor 4623 | -3/Research | Warped through subspace 4637 | -3/Research | Discovered new exit (range 10) 4644 | -3/Research | Identified exit to Research 4644 | -3/Research | Entered another Research area 4644 | -2/Research | Evolved 2 slots: Utility x2 4657 | -2/Research | Identified exit to Quarantine 4699 | -2/Research | Incoming investigation squad redirected 4936 | -2/Research | Spotted B-90 Cyclops 4971 | -2/Research | Core integrity fell below 50% 4975 | -2/Research | Core integrity fell below 20% 4975 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 04970_ Knocked back. 04971_ Penetrated by Slug. 04971_ Slug penetrates Wall. 04971_ Slammed into G-73 Enforcer. 04971_ Destabilizing: Core damaged (-58). 04971_ Penetrated by Slug. 04972_ Knocked back. 04972_ Penetrated by Slug. 04973_ Slammed into Y-72 Warden. 04974_ Slammed into H-81 Overseer. 04974_ Destabilizing: Core damaged (-29). 04974_ Penetrated by Slug. 04974_ Slug penetrates Wall. 04974_ Gyrokinetic Inverter destroyed. 04974_ H-81 Overseer calls for reinforcements. 04974_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04974_ Knocked back. 04975_ Slammed into H-81 Overseer. 04975_ Destabilizing: Core damaged (-43). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? > ??????????????????????? | | ???????????????????????? ??##############??????? | | ????????????????????????#H#??# #??????? | | ????????????????????????#@#??# #??????? | | ??????????????????????###c#### ######## | | ??????????????????????# Y%c ## # | | ?????????????????#]! # hgh ## / | | ?????????????????#!! / Y % // # | | ?????????????????# # g ## """" / | | ?????????????????# # ## """" ######## | | ?????????????????# ?###+#### """" ## """ | | ?????????????????# ?????????# """" ## """ | | ?????????????????##??????????# # | | ?????????????????????????????# ## | | ?????????????????????????????############### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# !?? | | ???????????????????????????????????????????# ???? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 33 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 40 Evasion (%) 58 Targeting Accuracy 12 Melee Accuracy 14 Offensive Hacking 23 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Hover Unit | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Imp. Airjet | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Plasma Cutter | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LinearMobileBallwheel Manual? 0 Play Time 00:49:51 Cumulative 254.6 hours Start 2025.10.30 @ 23:14:03 End 2025.10.31 @ 00:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 571 Rogue 571 Adventurer 0 Explorer 0 Win Type - Total 18 Types 13/0/3/1/1/0/0/0/0/0 Lore% 79 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 992bbc9b-8383-45df-af40-a6cb0d516317