Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 22:38:26 Player: Snips Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1540) 1540 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 4197 Bonus ------- High Alert Combat Kills 303 Follower Combat Kills 33 Entered Garrisons 200 Friendly Fire -244 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Armor Plating Relay Coupler [NC] (21) Medium Laser Medium Laser Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Shock Rifle Beam Rifle Beam Rifle Particle Gun > --- INVENTORY -------- Improved Heat Sink System Shield Relay Coupler [NC] Medium Laser Medium Laser Medium Laser Medium Laser Remote Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 2 | . . . 2 . . Parts Attached 55 | 6 8 10 4 16 11 Power 7 | 1 1 . . 5 . Engine 7 | 1 1 . . 5 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 . 4 . Treads 7 | . . 3 . 4 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 2 2 2 5 Device 5 | . . . 2 . 3 Storage 2 | 1 . . . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 4 | . . 1 . 2 1 Artifact . | . . . . . . Weapon 26 | 2 6 5 2 5 6 Energy Gun 23 | 1 5 4 2 5 6 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . 2 1 . 6 12 Power 4 | . 1 . . 2 1 Propulsion 4 | . . 1 . 1 2 Utility 5 | . . . . 1 4 Weapon 8 | . 1 . . 2 5 Highest Loss Streak 9 | . 2 1 . 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 93 98 97 97 Engine 9 | . 12 11 9 8 9 Treads 11 | . . 7 18 17 16 Leg 8 | . 28 12 . . . Device 10 | . . . 6 18 21 Storage 10 | . 14 11 9 9 9 Processor 5 | . 8 22 9 . . Protection 6 | . . 7 9 8 5 Energy Gun 29 | . 19 21 36 34 34 Ballistic Gun 1 | . 6 . . . . Naked Turns 3 | . . . . . 3 Heaviest Build 34 | 11 14 18 24 32 34 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 8 | . . 1 . 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 8 Most Carried 9 | 2 8 8 8 8 9 Average Carried 6 | . 4 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 5 Class Distribution -------------------- 48% | Scavenger-Tank 40% | Mutant 6% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 690 | 92 106 180 55 182 75 Remotely . | . . . . . . Salvage Created 2303 | . 333 254 208 898 610 Parts 133 | . 34 14 8 59 18 Haulers Intercepted 5 | . 1 2 1 . 1 Recyclers Shooed 5 | . . 1 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 50 | . 7 2 1 30 10 Guns 47 | . 7 2 1 30 7 Classes Destroyed 13 | . 5 3 1 2 2 Worker 7 | . 6 . . . 1 Tunneler 1 | . . 1 . . . Hauler 5 | . 1 2 1 . 1 Recycler 1 | . . . 1 . . Mechanic 1 | . . 1 . . . Watcher 2 | . 1 . 1 . . Swarmer 26 | . 6 . . 18 2 Grunt 10 | . 1 . . 3 6 Brawler 3 | . . . . 2 1 Duelist 1 | . . . . . 1 Sentry 8 | . . 2 1 5 . Specialist 2 | . . . . . 2 Programmer 2 | . . . . 2 . Best Kill Streak 17 | . 7 4 2 17 4 Combat Bots Only 17 | . 3 1 1 17 4 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 317 | . 54 15 4 155 89 Missed 103 | . 18 4 1 53 27 Damage Taken 2930 | . 299 166 44 1165 1256 Core 661 | . 41 58 . 162 400 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 83 85 . . . Volleys Fired 158 | . 53 17 10 43 35 Largest 4 | . 2 2 4 4 4 Hottest 236 | . 100 100 206 218 236 Shots Fired 429 | . 74 34 40 154 127 Gun 429 | . 74 34 40 154 127 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 407 | . 67 34 40 154 112 Explosive . | . . . . . . Electromagnetic 22 | . 7 . . . 15 Robot Hit Streak 14 | . 7 8 6 14 10 Robot Miss Streak 7 | . 2 3 3 4 7 Penetration Max . | . . . . . . Secondary Targets 17 | . . . . 13 4 Max Gunslinging Chain 2 | . . . . 2 1 Shots Hit Robots 240 | . 36 23 19 90 72 Core Hits 103 | . 17 11 9 46 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 23 | . 5 2 1 5 10 Burn 22 | . 4 2 1 5 10 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3598 | . 472 309 242 1320 1255 Guns 3456 | . 472 309 242 1320 1113 Cannons . | . . . . . . Explosions 142 | . . . . . 142 Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 3425 | . 424 309 242 1320 1130 Explosive . | . . . . . . Electromagnetic 173 | . 48 . . . 125 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 481 | . 216 279 481 214 310 Average Temperature 90 | . 56 83 206 62 118 Received Heat Transfer 576 | . 36 72 9 171 288 Effects 4 | . . 3 . . 1 Energy Bleed 2 | . . 1 . . 1 Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 32 | . 1 5 1 13 12 Heat Transferred 10427 | . 1554 1073 777 3580 3443 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 788 | . 244 158 136 788 615 Initial 384 | . . 22 66 88 384 Average 298 | . 99 80 100 469 507 Maximum Alert Level 3 | . 1 . . 3 2 Low Security (%) 49 | 100 87 100 100 15 . Level 1 15 | . 12 . . 29 9 Level 2 26 | . . . . 31 90 Level 3 8 | . . . . 23 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 13 3 2 33 17 Peak Tracking Total 7 | . 4 1 2 7 5 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 4 | . 1 1 1 1 . Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 8 | . 1 4 1 2 . Successful 4 | . . 3 1 . . Failed 4 | . 1 1 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . . 4 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 3 | . . 3 . . . Dispatch Records 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . . 3 Highest-Rated Group 15 | . . . . . 15 Highest-Rated Ally 5 | . . . . . 5 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 123 | . . . . . 123 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2037 | 55 468 286 136 763 329 Spaces Moved 915 | 39 240 130 54 328 124 Core 12 | 3 . . . . 9 Treads 569 | . . 72 54 328 115 Legs 334 | 36 240 58 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 50 Average Speed 146 | 114 120 151 160 161 155 Slowest Speed 450 | 120 120 190 160 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 38 13 7 43 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1295 | 46 347 183 80 464 175 Wait 117 | . 27 21 6 62 1 Move 908 | 38 239 129 53 325 124 Hop . | . . . . . . Pick Up 28 | 2 14 1 4 5 2 Fast Attach 15 | 6 1 4 1 3 . Attach 15 | . 2 1 3 4 5 Detach . | . . . . . . Swap 25 | . 5 5 . 9 6 Drop 25 | . 6 5 3 9 2 Fire 158 | . 53 17 10 43 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Fac] / [*Mat]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x2 776 | -9/Materials | Discovered new exit (range 5) 808 | -9/Materials | Identified exit to Materials 810 | -9/Materials | Entered another Materials area 810 | -8/Materials | Evolved 2 slots: Weapon x2 945 | -8/Materials | Identified exit to Garrison 946 | -8/Materials | Entered Garrison 1284 | -8/Garrison | Triggered checkpoint 1312 | -8/Garrison | Triggered checkpoint 1382 | -8/Garrison | Build established: Scavenger-Tank 1413 | -8/Garrison | Lost 3 parts (1p1n1w) 1422 | -8/Garrison | Destroyed 17 combat bots 1514 | -8/Garrison | Discovered new exit (range 11) 1522 | -8/Garrison | Triggered checkpoint 1574 | -8/Garrison | Triggered checkpoint 1653 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1694 | -8/Garrison | Discovered new exit (range 5) 1709 | -8/Garrison | Entered Materials 1709 | -8/Materials | Accompanied by 3 allies 1932 | -8/Materials | Lost 3 parts (1u2w) 2011 | -8/Materials | Core integrity fell below 50% 2031 | -8/Materials | Core integrity fell below 20% 2035 | -8/Materials | Released all parts (4) 2038 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02023_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02024_ Particle Gun destroyed. 02024_ Beam Rifle destroyed. 02024_ Imp. Heat Sink destroyed. 02024_ Knocked back. 02027_ Acquired 1 matter. 02030_ Knocked back. 02031_ U-05 Engineer builds a Wall. 02032_ U-05 Engineer knocked back. 02035_ U-05 Engineer builds a Wall. 02035_ Rnf. Ion Engine destroyed. 02035_ Imp. Heat Sink destroyed. 02035_ Knocked back. 02035_ Released Med. Laser. 02035_ Released Med. Storage Unit. 02035_ Released Imp. Heat Sink. 02035_ Released Med. Laser. 02037_ Critical hit (Burn: +37). 02038_ Penetrated by Slug. 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