Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.02 @ 09:39:09 Player: Treadwheel Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2937) 2937 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 6195 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 71/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Cryofiber Web Medium Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Structural Scanner Machine Analyzer Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter System Shield Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Cryofiber Web Structural Scanner Machine Analyzer Heavy Ion Cannon Heavy Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . 1 . . Parts Attached 104 | 7 9 15 40 14 19 Power 14 | 2 1 1 5 3 2 Engine 7 | 2 1 1 1 2 . Core 7 | . . . 4 1 2 Reactor . | . . . . . . Propulsion 29 | 2 1 6 8 7 5 Treads . | . . . . . . Leg 29 | 2 1 6 8 7 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 1 4 6 16 . 6 Device 21 | . 4 3 8 . 6 Storage 4 | 1 . 2 1 . . Processor 3 | . . 1 2 . . Hackware 1 | . . . 1 . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 28 | 2 3 2 11 4 6 Energy Gun 10 | 1 2 1 4 1 1 Energy Cannon 8 | . . . 4 1 3 Ballistic Gun 5 | 1 1 1 1 1 . Ballistic Cannon 2 | . . . 2 . . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 32 | . 1 1 6 3 21 Power 6 | . . . 2 1 3 Propulsion 13 | . . . 2 2 9 Utility 6 | . 1 1 1 . 3 Weapon 7 | . . . 1 . 6 Highest Loss Streak 14 | . 1 1 3 2 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 99 98 99 97 Engine 5 | . 14 11 1 6 . Core 3 | . . . 7 2 6 Leg 33 | . 28 32 35 35 36 Device 6 | . 12 10 3 . 6 Storage 9 | . 14 11 9 9 7 Processor 7 | . . 11 9 9 7 Hackware 3 | . . . 3 9 7 Energy Gun 9 | . 14 11 8 9 6 Energy Cannon 2 | . . . 3 5 1 Ballistic Gun 8 | . 14 11 8 2 6 Ballistic Cannon 4 | . . . 6 9 5 Naked Turns . | . . . . . . Heaviest Build 40 | 14 16 22 34 32 40 Greatest Support 66 | 20 20 36 54 51 66 Greatest Overweight (x) 8 | 2 . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 9 | 3 7 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 10 10 3 Class Distribution -------------------- 35% | Scavenger-Gunner 25% | Scavenger-Skirmisher 24% | Scavenger-Mutant 10% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 2079 | 199 225 247 818 337 253 Remotely 34 | . 34 . . . . Salvage Created 2815 | . 306 421 889 682 517 Parts 178 | . 25 30 52 39 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 69 | . 8 10 19 16 16 Guns 38 | . 8 10 15 2 3 Cannons 24 | . . . 4 14 6 AOE 7 | . . . . . 7 Classes Destroyed 11 | . 3 3 3 . 2 Worker 2 | . . 1 . . 1 Builder 3 | . . . 1 . 2 Recycler 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 11 | . 2 4 4 1 . Swarmer 21 | . 4 3 4 3 7 Grunt 31 | . 4 5 9 7 6 Duelist 1 | . . 1 . . . Sentry 11 | . . 1 4 5 1 Hunter 3 | . . . 2 1 . Programmer 2 | . . . . . 2 Best Kill Streak 13 | . 2 4 4 3 13 Combat Bots Only 9 | . 2 4 4 3 9 Max Kills in Single Turn 7 | . 1 1 1 1 7 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 5218 | . 295 252 1352 732 2587 Core 1117 | . 90 71 178 77 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 232 | . . 33 58 141 . Core Remaining (%) 74 | 100 64 82 . 53 . Volleys Fired 166 | . 25 34 60 26 21 Largest 3 | . 2 2 3 3 3 Hottest 185 | . 85 88 163 168 185 Shots Fired 430 | . 50 66 178 78 58 Gun 305 | . 50 66 127 31 31 Cannon 120 | . . . 51 47 22 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 219 | . 25 34 107 29 24 Thermal 202 | . 21 32 71 49 29 Explosive 5 | . . . . . 5 Electromagnetic 4 | . 4 . . . . Robot Hit Streak 15 | . 14 14 15 10 5 Robot Miss Streak 14 | . 3 3 14 7 3 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 236 | . 29 40 97 43 27 Core Hits 139 | . 15 22 41 26 35 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 1 7 . 1 Burn 4 | . . 1 3 . . Destroy 2 | . . . 2 . . Blast 3 | . . . 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5732 | . 375 613 1978 1018 1748 Guns 2913 | . 375 613 1265 322 338 Cannons 1665 | . . . 655 696 314 Explosions 1138 | . . . 42 . 1096 Melee . | . . . . . . Ramming 16 | . . . 16 . . Kinetic 2355 | . 162 279 1233 384 297 Thermal 2204 | . 162 334 687 634 387 Explosive 1106 | . . . 42 . 1064 Electromagnetic 51 | . 51 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 143 | . . . 29 . 114 Projectiles 52 | . . . 29 . 23 Explosions 91 | . . . . . 91 Melee . | . . . . . . Knockbacks 3 | . . . 2 1 . Impact . | . . . . . . Kinetic 3 | . . . 2 1 . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . . . 36 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 473 | . 96 63 394 473 324 Average Temperature 101 | . 29 21 131 113 105 Received Heat Transfer 1302 | . 69 57 477 252 447 Effects 5 | . . . 3 2 . Shutdowns 3 | . . . 2 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 1 4 3 1 Heat Transferred 4757 | . 444 888 1722 1098 605 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 523 | . 287 243 477 523 377 Initial 169 | . . 67 79 141 169 Average 234 | . 152 116 298 355 205 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 49 | 100 68 85 32 13 58 Level 1 33 | . 31 14 36 49 41 Level 2 16 | . . . 31 36 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 3 2 2 1 Investigation 3 | . . 1 1 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 2 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 10 | . 2 2 5 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 20 23 36 25 35 Peak Tracking Total 11 | . 4 6 6 5 11 Tactical Retreats 10 | . 4 3 1 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 15 | . 1 1 5 3 5 Max in Single Turn 4 | . 1 1 1 1 4 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 29 | . 7 4 9 6 3 Terminals 17 | . 5 2 3 4 3 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 2 1 . Recycling Units 3 | . 1 . 2 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . 1 1 . Total Hacks 95 | . 24 15 28 21 7 Successful 54 | . 12 10 19 12 1 Failed 41 | . 12 5 9 9 6 Catastrophic 6 | . 1 . 1 2 2 Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 61 | . 18 10 12 14 7 Fabricators . | . . . . . . Repair Stations 17 | . 2 3 7 5 . Recycling Units 8 | . 4 . 4 . . Scanalyzers 6 | . . 2 4 . . Garrison Access 3 | . . . 1 2 . Terminal Hacks 31 | . 9 6 8 7 1 Record 11 | . 6 2 . 2 1 Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 1 1 1 . . Open Door 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Scanalyzer Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Security Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 2 5 4 . Scan Component 6 | . . 1 3 2 . Repair 5 | . . 1 2 2 . Recycling Unit Hacks 6 | . 3 . 3 . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 23 | . 6 3 7 4 3 Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 2 2 . Time 160 | . . 32 70 58 . Parts Recycled . | . . . . . . Recycled Matter 17 | . 17 . . . . Retrieved Matter 17 | . 17 . . . . Retrieved Components 7 | . . . 7 . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 4958 | 78 641 1023 1631 879 706 Spaces Moved 3045 | 55 416 688 1028 526 332 Core 9 | 7 . . . . 2 Treads . | . . . . . . Legs 3036 | 48 416 688 1028 526 330 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 114 120 120 120 120 122 Slowest Speed 450 | 150 120 120 120 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 69 35 55 71 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 149 | . . . 49 9 91 Melee . | . . . . . . Projectile 27 | . . . 14 9 4 AOE 122 | . . . 35 . 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 3997 | 66 517 820 1292 718 584 Wait 534 | . 24 64 109 137 200 Move 3040 | 54 415 687 1027 525 332 Hop . | . . . . . . Pick Up 67 | 5 20 7 22 5 8 Fast Attach 35 | 6 4 6 11 6 2 Attach 30 | . 2 2 10 3 13 Detach 14 | . 3 2 7 1 1 Swap 40 | 1 3 7 20 5 4 Drop 70 | . 21 11 25 10 3 Fire 166 | . 25 34 60 26 21 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 325 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 4) 525 | -10/Materials | Discovered new exit (range 6) 658 | -10/Materials | Discovered new exit (range 5) 714 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Build established: Scavenger-Mutant 1425 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Identified exit to Materials 1560 | -9/Materials | Repaired Imp. Aluminum Leg 1743 | -9/Materials | Entered another Materials area 1743 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1744 | -8/Materials | Discovered new exit (range 8) 1957 | -8/Materials | Repaired Imp. Aluminum Leg 2052 | -8/Materials | Build established: Scavenger-Skirmisher 2179 | -8/Materials | Identified exit to Storage 2368 | -8/Materials | Repaired Imp. Sensor Array 2750 | -8/Materials | Discovered new exit (range 16) 2796 | -8/Materials | Identified exit to Factory 2926 | -8/Materials | Lost 3 parts (1p1n1w) 2976 | -8/Materials | Build established: Scavenger-Gunner 3374 | -8/Materials | Entered Storage 3565 | -8/Storage | Repaired Imp. Aluminum Leg 3593 | -8/Storage | Repaired Aluminum Leg 4065 | -8/Storage | Discovered exit to Factory (range 5) 4253 | -8/Storage | Entered Factory 4253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4545 | -7/Factory | Build established: Scavenger-Skirmisher 4892 | -7/Factory | Destroyed 9 combat bots 4895 | -7/Factory | Cargo convoy interrupted 4896 | -7/Factory | Lost 7 parts (1p3n1u2w) 4949 | -7/Factory | Core integrity fell below 50% 4958 | -7/Factory | Core integrity fell below 20% 4959 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04945_ Penetrated by Slug. 04946_ Slug penetrates Wall. 04947_ The unstable cave ceiling collapses. 04948_ Penetrated by Slug. 04948_ Slug penetrates Assembly Bed. 04948_ Penetrated by Slug. 04949_ Hvy. Ion Cannon destroyed. 04949_ Penetrated by Slug. 04949_ Aluminum Leg destroyed. 04950_ M-28 Smith repairs Lgt. Nuclear Core. 04950_ Lgt. Nuclear Core destroyed. 04951_ Penetrated by Slug. 04952_ Hvy. Ion Cannon destroyed. 04952_ Penetrated by Slug. 04955_ System corrupted: Energy discharge (-22). 04957_ Slug penetrates Assembly Bed. 04958_ Penetrated by Slug. 04958_ Hvy. Ion Cannon destroyed. 04959_ The unstable cave ceiling collapses. 04959_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????? ?# ?????????????????????????????????? | | ????? # #????????????????????????????????? | | ?? # " #????####????????????????????????? | | ? # %"#???## # ##??????????????????????? | | ?#" "%"#??## #??????????????????????? | | ??# " #??# # @#####??????????????????? | | ??# #?## m #??????????????????? | | ??# = #?# x #??????????????????? | | ??# !% #?## # h h !%#??????????????????? | | ??# #??# " hh#??????????????????? | | ??# #??## """""h=#??????????????????? | | ??#! #???## """"" !#??????????????????? | | ??? # #????# """"" #??????????????????? | | ????""" #%% #????# #??????????????????? | | ???### # ## #????# #??????????????????? | | ###### ### ######"###+##### #???????????? | | % % % #???????????? | | #???????????? | | ! [ #???????????? | | "" % #???????????? | | "" ]] %% #???????????? | | "" ###############+##### #???????????? | | ###??????????????????? #???????????? | | "" ##?????????????????????? ??????????? | | "" ##??????????????????????? ??????????? | | "" ##???????????????????????? ???????????? | | #?????????????????????????? ???????????? | | ! #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 59 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Gauss Rifle | -8/Storage | Hacked Imp. Datajack | -8/Storage | Hacked Shock Rifle | -8/Storage | Hacked Imp. Titanium Leg | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed MissileThunderGun Manual? 0 Play Time 01:56:23 Cumulative 9.5 hours Start 2024.02.01 @ 09:33:56 End 2024.02.02 @ 09:39:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11538184-5816-4b36-a99f-57ac71d21ef6