Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.26 @ 20:38:41 Player: 277 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (131) 131 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2066 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Slug Cannon Grenade Launcher Signal Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer > --- WEAPON ----------- (None) > --- INVENTORY -------- High-capacity Matter Pod Slug Cannon Grenade Launcher Signal Generator [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 23 | 8 1 8 6 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 4 3 . Treads . | . . . . . Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . . 4 3 . Utility 7 | 3 . 1 3 . Device 3 | 1 . 1 1 . Storage 1 | 1 . . . . Processor 3 | 1 . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 . 2 . . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . 6 2 . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 3 | . . 3 . . Highest Loss Streak 3 | . . 3 2 . Average Slot Usage (%) 79 | . 100 82 43 27 Engine 9 | . 14 11 . . Leg 9 | . 28 3 . . Flight 14 | . . 21 15 18 Device 12 | . 14 14 8 . Processor 14 | . 14 14 19 9 Energy Gun 9 | . 28 2 . . Ballistic Gun 7 | . . 14 . . Naked Turns . | . . . . . Heaviest Build 14 | 14 10 10 1 . Greatest Support 20 | 20 20 20 12 3 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 3 | 1 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 Class Distribution -------------------- 67% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 581 | 280 169 132 . . Remotely . | . . . . . Salvage Created 447 | 185 123 139 . . Parts 33 | 13 11 9 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 7 | . 4 3 . . Guns 7 | . 4 3 . . Classes Destroyed 6 | 3 3 . . . Worker 2 | 2 . . . . Tunneler 3 | 3 . . . . Hauler 1 | . 1 . . . Recycler 2 | 1 . 1 . . Swarmer 6 | . 3 3 . . Grunt 1 | . 1 . . . Best Kill Streak 5 | 4 5 3 . . Combat Bots Only 4 | . 4 3 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 731 | . 156 364 211 . Core 158 | . 20 26 112 . Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 81 72 . Volleys Fired 47 | 16 11 20 . . Largest 2 | 2 2 2 . . Hottest 100 | 100 100 100 . . Shots Fired 87 | 32 22 33 . . Gun 87 | 32 22 33 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 18 | . . 18 . . Thermal 69 | 32 22 15 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 6 | 6 5 2 . . Robot Miss Streak 4 | 3 4 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 50 | 19 12 19 . . Core Hits 20 | 7 7 6 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 508 | 236 127 145 . . Guns 508 | 236 127 145 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 57 | . . 57 . . Thermal 451 | 236 127 88 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | 180 276 206 . . Average Temperature 98 | 73 143 87 . . Received Heat Transfer 144 | . 48 42 54 . Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 3 1 . . . Heat Transferred 1332 | 703 370 259 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 146 | 30 146 136 85 35 Average Influence 72 | 14 104 95 30 35 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 7 16 22 . Peak Tracking Total 10 | . 6 4 10 . Tactical Retreats 8 | . . 4 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 . 2 . Successful 2 | . 1 . 1 . Failed 2 | . 1 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 5 | . . 5 . . Total Damage 102 | . . 102 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1108 | 203 258 470 154 23 Spaces Moved 1486 | 113 182 848 299 44 Core 116 | 4 . . 68 44 Treads . | . . . . . Legs 314 | 109 182 23 . . Wheels . | . . . . . Hover . | . . . . . Flight 1056 | . . 825 231 . Fastest Speed 32 | 50 120 37 32 50 Average Speed 56 | 117 120 39 40 50 Slowest Speed 200 | 120 120 200 50 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . 5 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 7 33 96 43 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1665 | 148 200 944 329 44 Wait 99 | 7 4 64 24 . Move 1473 | 112 181 838 298 44 Hop 4 | . . 4 . . Pick Up 8 | 4 1 3 . . Fast Attach 17 | 7 . 4 6 . Attach 2 | 1 . 1 . . Detach 1 | 1 . . . . Swap 4 | . 1 3 . . Drop 10 | . 2 7 1 . Fire 47 | 16 11 20 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 6) 462 | -10/Materials | Entered Mines 474 | -10/Mines | Learned location of 1 exit from Materials 574 | -10/Mines | Assembled infested the area 576 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 579 | -10/Mines | Assisted by a Guerilla fighting off Assembled 607 | -10/Mines | Discovered new exit (range 14) 787 | -10/Mines | Discovered new exit (range 7) 788 | -10/Mines | Lost 3 parts (1n2w) 809 | -10/Mines | Met a Derelict testing a Signal Generator 812 | -10/Mines | Found Signal Generator 824 | -10/Mines | Build established: Scavenger-Mutant 831 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Utility x2 933 | -9/Materials | Identified exit to Materials 984 | -9/Materials | Discovered new exit (range 12) 1081 | -9/Materials | Discovered exit to Materials (range 13) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -8/Materials | Self-destructed Last Messages --------------- 00985_ Current location identified: Materials >>Prototypes Downloading prototype IDs... Adv. Beam Cannon Cld. Ion Engine 01013_ Acquired Prototype Flight Unit. 01013_ Identified Imp. Flight Unit. 01014_ Dropped Flight Unit. 01020_ Acquired Imp. Flight Unit. 01033_ W-16 Scout sends out distress signal. 01046_ G-34 Mercenary destroyed. 01050_ Seismic Analyzer destroyed. 01052_ Imp. Terrain Scanner destroyed. 01068_ W-16 Scout sends out distress signal. 01072_ K-01 Serf cleans the Atomic Centrifuge. 01075_ K-01 Serf collects debris. 01081_ EXIT=FOUND: MATERIALS PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????###########???????? | | ?????????????????????????# = #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ????????????##################+######+###### | | ????????????# | | ????????????# | | ????????????# | | ????????????### #########+######+###### | | ??????????????# #?????# #????????? | | ??????????????#!!]]@/#?????# #????????? | | ??????????????#!!]]//#?????# #????????? | | ??????????????########?????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????########????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrationQuantumEdition Manual? 0 Play Time 00:22:28 Cumulative 186.0 hours Start 2020.06.26 @ 13:18:51 End 2020.06.26 @ 20:38:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdacb0cd-ce73-4eb5-af9b-77e46d1d47c0