Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 01:47:28 Player: Compound1080 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2161) 2161 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 8373 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 110 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Visual Processing Unit Terrain Scan Processor Advanced ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Improved Linear Gravjet Advanced Signal Interpreter Great Maul Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Improved Matter Compressor Structural Scanner Visual Processing Unit Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Advanced Signal Interpreter Backup Laser III Backup Laser III Backup Laser III Backup Laser III Rocket Launcher Great Maul [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . . . . 1 Utility 8 | . . 2 1 1 . 2 1 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 84 | 6 4 16 17 2 1 9 8 6 2 13 Power 12 | 1 . 4 2 . 1 1 1 1 . 1 Engine 6 | 1 . 4 . . 1 . . . . . Core 5 | . . . 2 . . 1 1 . . 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 35 | 2 . 4 7 . . 4 4 4 1 9 Treads 8 | . . 2 4 . . . . . . 2 Leg 13 | 2 . 2 . . . 4 4 1 . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight 10 | . . . 3 . . . . 3 1 3 Utility 17 | 1 2 3 3 1 . 3 1 1 1 1 Device 5 | . . . 3 1 . . . . . 1 Storage 4 | 1 . 1 . . . . . 1 1 . Processor 3 | . 1 1 . . . . 1 . . . Hackware 2 | . . . . . . 2 . . . . Protection 3 | . 1 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 5 5 1 . 1 2 . . 2 Energy Gun 6 | 1 1 1 2 . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 7 | 1 1 3 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 2 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . 1 . . Parts Lost 51 | . . 3 3 . 5 7 10 . . 23 Power 9 | . . . . . 1 1 2 . . 5 Propulsion 23 | . . 2 1 . 2 3 4 . . 11 Utility 9 | . . . 1 . 2 1 2 . . 3 Weapon 10 | . . 1 1 . . 2 2 . . 4 Highest Loss Streak 18 | . . 1 2 . 3 6 9 . . 18 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 97 96 84 69 83 69 70 79 47 Engine 5 | . 14 11 2 . 4 3 . 4 5 1 Core 2 | . . . 6 7 . 2 7 . . . Treads 6 | . . 7 24 . . . . . . 1 Leg 9 | . 28 12 . . . 14 16 5 . . Hover 1 | . . . . . . . . . . 11 Flight 3 | . . . . 23 13 5 . 10 19 6 Device 7 | . . . 16 23 23 13 9 5 5 2 Storage 8 | . 14 11 9 7 7 6 4 3 7 2 Processor 13 | . 8 22 18 15 12 6 10 11 11 10 Hackware 4 | . . . . . . 13 11 11 11 6 Protection 3 | . 4 11 . . . 5 . . . . Energy Gun 4 | . 11 1 8 . . . . 9 9 1 Ballistic Gun 8 | . 16 20 8 . . 3 . . . . Impact Weapon 1 | . . . . 7 7 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 14 20 28 27 20 22 27 30 27 37 37 Greatest Support 78 | 20 20 40 63 20 20 78 78 58 24 54 Greatest Overweight (x) 8 | 3 . 8 1 . 1 2 4 4 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 10 10 Average Capacity 8 | 7 8 9 10 10 10 10 9 5 6 6 Most Carried 10 | 3 8 10 10 8 8 9 9 5 6 7 Average Carried 7 | 1 7 8 9 7 7 6 7 4 5 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 10 5 Final Carried 10 | 3 8 10 9 8 7 8 3 5 6 4 Class Distribution -------------------- 52% | Scavenger-Mutant 42% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Matter Collected 2139 | 179 187 561 290 . 2 99 116 615 10 80 Remotely . | . . . . . . . . . . . Salvage Created 2038 | . 274 841 550 . . 43 218 . . 112 Parts 168 | . 23 77 46 . . 2 16 . . 4 Haulers Intercepted 3 | . . 3 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Combat Hostiles Destroyed 51 | . 3 17 17 . . 1 10 . . 3 Guns 39 | . 3 17 17 . . 1 . . . 1 AOE 12 | . . . . . . . 10 . . 2 Classes Destroyed 14 | . 6 4 . . . 1 1 . . 2 Worker 3 | . 1 1 1 . . . . . . . Builder 4 | . 2 1 . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . . 3 . . . . . . . . Recycler 3 | . 2 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . Operator 4 | . 1 3 . . . . . . . . Watcher 5 | . 2 2 . . . . 1 . . . Swarmer 21 | . 3 7 7 . . . 4 . . . Grunt 17 | . . 6 5 . . . 6 . . . Sentry 10 | . . 4 5 . . . . . . 1 Hunter 1 | . . . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 4 11 5 . . 1 9 . . 4 Combat Bots Only 7 | . 2 6 5 . . 1 7 . . 3 Max Kills in Single Turn 3 | . 2 1 2 . . 1 3 . . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . . . 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Hostile Shots Fired 699 | . 32 111 71 . 54 105 91 . 1 234 Missed 249 | . 11 32 24 . 19 45 31 . . 87 Damage Taken 7855 | . 222 920 621 . 590 1066 1309 . 18 3109 Core 2203 | . 37 137 104 . 153 162 438 . 18 1154 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 290 | . . . 103 . . . . 161 . 26 Core Remaining (%) 77 | 100 85 65 81 . 78 80 . . 54 . Volleys Fired 167 | . 22 59 43 . . 13 18 . . 12 Largest 2 | . 2 2 2 . . 1 2 . . 2 Hottest 90 | . 65 88 90 . . 25 76 . . 80 Shots Fired 284 | . 44 118 70 . . 13 21 . . 18 Gun 255 | . 44 114 70 . . 13 . . . 14 Cannon 4 | . . 4 . . . . . . . . Launcher 25 | . . . . . . . 21 . . 4 Special . | . . . . . . . . . . . Kinetic 197 | . 29 112 43 . . 13 . . . . Thermal 23 | . . 4 5 . . . . . . 14 Explosive 25 | . . . . . . . 21 . . 4 Electromagnetic 39 | . 15 2 22 . . . . . . . Robot Hit Streak 13 | . 7 10 13 . . 5 4 . . 9 Robot Miss Streak 7 | . 4 7 5 . . 1 3 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 198 | . 25 79 58 . . 9 12 . . 15 Core Hits 130 | . 16 38 35 . . 2 24 . . 15 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . Critical Strikes 2 | . . . 1 . . 1 . . . . Destroy 2 | . . . 1 . . 1 . . . . Melee Attacks 13 | . . . 1 . 12 . . . . . Impact 13 | . . . 1 . 12 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5613 | . 406 1251 1072 . . 189 2068 . . 627 Guns 2913 | . 305 1189 1061 . . 189 . . . 169 Cannons 62 | . . 62 . . . . . . . . Explosions 2625 | . 101 . . . . . 2066 . . 458 Melee . | . . . . . . . . . . . Ramming 13 | . . . 11 . . . 2 . . . Kinetic 2312 | . 143 1171 809 . . 189 . . . . Thermal 565 | . 101 62 60 . . . 117 . . 225 Explosive 2275 | . . . . . . . 1949 . . 326 Electromagnetic 448 | . 162 18 192 . . . . . . 76 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 15 Average Corruption 7 | . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . . . . . 116 . . 1 Projectiles . | . . . . . . . . . . . Explosions 117 | . . . . . . . 116 . . 1 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 185 | . 63 . . . . . 122 . . . Shots 7 | . 2 . . . . . 5 . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 3 | . . . 2 . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 36 201 108 . . 3 14 . . 244 Average Temperature 28 | . 12 32 30 . . 3 8 . . 77 Received Heat Transfer 1293 | . . 318 234 . . 192 384 . . 165 Effects 1 | . . 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 990 | . 100 111 148 . . . 150 . . 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Peak Influence 783 | . 161 530 474 160 115 87 783 289 415 218 Initial 263 | . . 25 160 145 112 52 7 263 202 203 Average 198 | . 50 257 305 149 105 49 295 283 317 98 Maximum Alert Level 3 | . . 2 2 . . . 3 1 2 1 Low Security (%) 53 | 100 100 42 18 100 100 100 41 . . 90 Level 1 36 | . . 45 68 . . . 33 100 48 9 Level 2 8 | . . 12 12 . . . 9 . 51 . Level 3 . | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . 3 2 . 2 3 3 . . 3 Investigation 4 | . . . 1 . . 1 1 . . 1 Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 8 | . . 3 1 . 2 1 . . . 1 Assault 1 | . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Distress Signals 10 | . 1 7 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 12 37 19 1 5 17 17 1 4 19 Peak Tracking Total 12 | . 4 7 5 2 4 12 8 1 4 8 Tactical Retreats 12 | . 1 3 1 . 2 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Traps Triggered 3 | . . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Machines Disabled 11 | . . 1 . . . . 7 . . 3 Max in Single Turn 4 | . . 1 . . . . 4 . . 3 Garrison Access 2 | . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Machines Accessed 18 | . 2 1 4 1 . 3 . . 1 6 Terminals 15 | . 2 1 2 1 . 2 . . 1 6 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 45 | . 7 2 11 1 . 6 . . 2 16 Successful 22 | . 2 1 7 1 . 4 . . 2 5 Failed 23 | . 5 1 4 . . 2 . . . 11 Catastrophic 5 | . 2 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 19 | . 6 2 2 . . . . . . 9 Terminals 38 | . 7 2 5 1 . 5 . . 2 16 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 17 | . 2 1 3 1 . 3 . . 2 5 Record 2 | . . . . . . 2 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . Open DSF 2 | . . . . 1 . . . . . 1 Level Access Points 5 | . 1 1 1 . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . . 1 Locate Traps 2 | . . . 1 . . 1 . . . . Zone Layout 3 | . . . . . . . . . 1 2 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 1 1 . 2 . . 1 5 Full Trace Events 3 | . 1 . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Total Allies 20 | . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . 20 12 10 Highest-Rated Group 706 | . . . . . . . . 706 394 319 Highest-Rated Ally 50 | . . . . . . . . 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . 10 16 29 Total Damage 1763 | . . . . . . . . 252 480 1031 Kills 8 | . . . . . . . . 2 5 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Turns Passed 4106 | 67 462 886 839 16 80 547 263 275 226 445 Spaces Moved 2718 | 43 315 348 345 39 67 408 170 225 213 545 Core 404 | 7 . 1 . . . . 2 . . 394 Treads 536 | . . 141 341 . . . . . . 54 Legs 1179 | 36 315 206 . . . 382 168 72 . . Wheels . | . . . . . . . . . . . Hover 24 | . . . . . . . . . . 24 Flight 575 | . . . 4 39 67 26 . 153 213 73 Fastest Speed 27 | 50 120 120 105 32 32 120 120 110 29 27 Average Speed 119 | 130 120 177 159 32 69 123 120 117 102 70 Slowest Speed 450 | 200 120 450 160 32 110 180 250 390 114 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 47 34 28 1 89 15 7 86 5 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . 1 . 9 . . . . . Terrain Destroyed 274 | . 8 . 1 . 9 . 253 . . 3 Melee 10 | . . . 1 . 9 . . . . . Projectile . | . . . . . . . . . . . AOE 264 | . 8 . . . . . 253 . . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Total 3279 | 51 358 500 561 41 79 440 202 236 222 589 Wait 201 | . 2 55 136 . . 4 . . . 4 Move 2709 | 42 314 347 344 38 66 407 170 224 212 545 Hop . | . . . . . . . . . . . Pick Up 54 | 3 9 12 6 1 . 7 5 1 3 7 Fast Attach 43 | 6 4 6 8 . . 3 2 5 2 7 Attach 29 | . . 3 5 2 1 6 6 . . 6 Detach 6 | . . . 2 . . . . 1 1 2 Swap 12 | . . 7 4 . . . . 1 . . Drop 42 | . 7 11 10 . . . . 4 4 6 Fire 167 | . 22 59 43 . . 13 18 . . 12 Melee 13 | . . . 1 . 12 . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: Res x4 / Upp x2 / Arm) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 699 | -9/Materials | Identified exit to Materials 1287 | -9/Materials | Discovered new exit (range 10) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -8/Materials | Build established: Scavenger-Mutant 1759 | -8/Materials | Repaired Hpw. Shotgun 1772 | -8/Materials | Identified exit to Factory 1915 | -8/Materials | Repaired Seismic Detector 2255 | -8/Materials | Entered Factory 2255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2271 | -7/Factory | Identified exit to DSF 2271 | -7/Factory | Entered DSF 2292 | -7/DSF | Additional patrols routed to DSF 2343 | -7/DSF | Discovered new exit (range 7) 2351 | -7/DSF | Entered Factory 2351 | -6/Factory | Evolved 2 slots: Utility x2 2381 | -6/Factory | Lost 3 parts (1n2u) 2887 | -6/Factory | Discovered new exit (range 10) 2898 | -6/Factory | Entered another Factory area 2898 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2926 | -5/Factory | Lost 6 parts (3n1u2w) 3119 | -5/Factory | Garrison activated, responded to threat 3142 | -5/Factory | Destroyed 7 combat bots 3161 | -5/Factory | Sucked down chute 3161 | -5/Factory | Entered Waste 3162 | -5/Waste | Joined by Warlord forces that had cleared the area 3182 | -5/Waste | Lost 9 parts (2p3n2u2w) 3221 | -5/Waste | A Compactor rumbled back to life 3221 | -5/Waste | Spotted C-40 Crusher 3224 | -5/Waste | Allies destroyed C-40 Crusher 3420 | -5/Waste | Discovered new exit (range 13) 3436 | -5/Waste | Entered Factory 3436 | -5/Factory | Accompanied by 12 allies 3506 | -5/Factory | Identified exit to Factory 3662 | -5/Factory | Entered another Factory area 3662 | -4/Factory | Accompanied by 10 allies 3662 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3703 | -4/Factory | Spotted B-86 Titan 3750 | -4/Factory | Destroyed B-86 Titan 3756 | -4/Factory | Lost 9 allies 3847 | -4/Factory | Lost 18 parts (5p6n3u4w) 3971 | -4/Factory | Core integrity fell below 50% 4036 | -4/Factory | System corruption reached 10% 4100 | -4/Factory | Build established: Mutant 4102 | -4/Factory | Core integrity fell below 20% 4106 | -4/Factory | Identified exit to Research 4106 | -4/Factory | Identified exit to Upper Caves 4106 | -4/Factory | Identified exit to Armory 4107 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04092_ Imp. Gyrokinetic Inverter destroyed. 04095_ Arm. Medium Treads destroyed. 04101_ Power Conduit explodes. 04101_ P-70 Sage destroyed. 04104_ Penetrated by Slug. 04106_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Research: (30,173) (173,176) (4,64) (7,183) Map updated. >>Access(Branch) Found 3 branch access points: (32,122) Upper Caves (19,122) Upper Caves (102,111) Armory Map updated. 04106_ Penetrated by Slug. 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""" #??????? | | ??????????????? ???????# ]! #??????? | | ???????????????"" ???????# #??????? | | ????????????????" ##+???????#] ! #??????? | | ????????????????"o ??????????############??????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 325 Matter Stores 600 Matter Capacity 600 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling We Are Legion Challenges ------------ None Game ------ Seed OmegaTrapConstruct Manual? 0 Play Time 00:58:04 Cumulative 16.9 hours Start 2024.05.07 @ 23:24:42 End 2024.05.08 @ 01:47:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 928403db-f96a-49e1-a800-280f6cd3e7ab