Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 22:11:08 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2139) 2139 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 7431 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 238 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 662/850 Matter 490/500 Energy 550/550 System Corruption 1% Temperature Cool (0) Movement Flying (29) Location -7/Garrison Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Gravmag System Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (8) ------ Improved Heat Sink Advanced Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Improved Shield Generator Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Cooled Particle Cannon Great Axe > --- INVENTORY (3) ---- Skeleton Box Cooled Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Hardlight Generator Hacking Suite System Shield System Shield Skeleton Box > --- WEAPON ----------- Phase Cannon Gauss Rifle > --- INVENTORY -------- Improved Shield Generator Precision Grenade Launcher Great Axe [Rating: 67] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Flight Unit Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility System Shield Device Experimental Sensor Array Storage Compact Matter Pod Processor Signal Interpreter Hackware System Shield Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 12 | 4 . 1 3 . 2 . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 3 | 1 . . 1 . 1 . . . . Utility 7 | 3 . . 1 . 1 . . 2 . Weapon 1 | . . 1 . . . . . . . Parts Attached 80 | 4 6 6 25 1 1 1 7 26 3 Power 12 | 1 1 . 5 . . . 2 3 . Engine 5 | 1 . . 2 . . . 1 1 . Core 7 | . 1 . 3 . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 3 3 2 . . . . 5 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 6 | . 3 . . . . . . 3 . Flight 7 | . . 3 2 . . . . 2 . Utility 22 | . 1 1 8 . 1 . 2 6 3 Device 10 | . . 1 1 . 1 . 1 3 3 Storage 2 | . . . 2 . . . . . . Processor 6 | . 1 . 3 . . . . 2 . Hackware 4 | . . . 2 . . . 1 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 1 1 2 10 1 . 1 3 12 . Energy Gun 2 | . . . . . . . 1 1 . Energy Cannon 10 | . . . 6 . . . . 4 . Ballistic Gun 9 | 1 1 1 2 . . 1 1 2 . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 3 | . . 1 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 3 | . . . 1 . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 10 | . . 1 3 . . . 1 5 . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 90 | . 53 71 92 100 95 91 90 99 99 Engine 2 | . 8 . 2 . . . 6 5 . Core 9 | . 3 11 8 16 14 14 7 6 12 Hover 4 | . 11 1 . . . . . 11 6 Flight 18 | . . 21 24 25 22 21 21 12 18 Device 13 | . . 7 9 8 11 14 12 23 24 Storage 3 | . . . 8 8 7 7 . . . Processor 8 | . 3 11 12 8 7 7 7 6 6 Hackware 12 | . . . 8 16 14 14 20 19 18 Energy Cannon 4 | . . . 12 1 . . . 5 6 Ballistic Gun 3 | . 12 11 . . . 6 2 . . Launcher 1 | . . 7 . . . . . . . Impact Weapon 1 | . . . . 6 7 . . . . Slashing Weapon 3 | . . . 2 8 7 7 4 1 6 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 7 7 11 22 22 23 23 24 40 37 Greatest Support 56 | 32 32 18 24 24 24 24 33 56 41 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 3 3 3 3 Average Capacity 2 | 2 2 2 2 2 2 2 3 3 3 Most Carried 3 | 2 2 2 2 2 2 3 3 3 3 Average Carried 2 | . 1 1 1 2 2 2 2 2 3 Final Capacity 3 | 2 2 2 2 2 2 3 3 3 3 Final Carried 3 | 2 2 2 2 2 2 2 3 3 3 Class Distribution -------------------- 48% | Hacker-Scout 20% | Hacker-Sprinter 17% | Scavenger-Mutant 8% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 1690 | 240 83 136 635 30 . 28 170 328 40 Remotely . | . . . . . . . . . . Salvage Created 2327 | . 237 . 669 277 . 141 190 739 74 Parts 149 | . 14 6 46 23 . 5 17 34 4 Haulers Intercepted 8 | . 1 . 4 . . . 2 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 49 | . 4 5 11 11 . 3 3 9 3 Melee 20 | . . . 1 11 . 3 . 3 2 Guns 4 | . 1 2 . . . . . 1 . Cannons 17 | . . . 8 . . . 3 5 1 AOE 8 | . 3 3 2 . . . . . . Classes Destroyed 13 | . 3 1 6 . . . . 3 . Worker 1 | . . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | . . . 2 . . . . . . Hauler 8 | . 1 . 4 . . . 2 1 . Operator 2 | . . . 1 . . . 1 . . Watcher 4 | . 1 . 2 . . . . 1 . Swarmer 11 | . . 5 . 6 . . . . . Grunt 29 | . 4 . 6 5 . 3 3 5 3 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 5 | . . . 4 . . . . 1 . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 3 3 10 5 . 3 4 3 2 Combat Bots Only 5 | . 2 3 3 5 . 3 3 3 2 Max Kills in Single Turn 2 | . 2 2 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . . Melee 1 | . . . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Damage Taken 1625 | . 143 78 222 307 . 103 344 337 91 Core 1315 | . 119 62 171 251 . 83 295 263 71 Absorbed by Shields 135 | . . . . . . . . 99 36 Redirected to Core 979 | . 78 41 155 172 . 67 173 229 64 Core Remaining (%) 94 | 100 . 100 . . . 100 79 . . Volleys Fired 126 | . 21 15 40 . . 2 19 21 8 Largest 2 | . 1 1 2 . . 1 2 2 1 Hottest 180 | . 20 33 136 . . 25 105 180 90 Shots Fired 187 | . 21 15 77 . . 2 24 40 8 Gun 58 | . 21 12 . . . 2 6 17 . Cannon 124 | . . . 75 . . . 18 23 8 Launcher 5 | . . 3 2 . . . . . . Special . | . . . . . . . . . . Kinetic 71 | . 21 12 . . . 2 19 17 . Thermal 111 | . . . 75 . . . 5 23 8 Explosive 5 | . . 3 2 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 14 5 19 . . 8 11 15 21 Robot Miss Streak 2 | . 1 2 2 . . . 1 2 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 186 | . 17 10 51 27 . 9 21 40 11 Core Hits 85 | . 10 5 26 11 . 4 9 17 3 Critical Hits 13 | . . . 8 1 . . 2 1 1 Critical Kills 8 | . . . 3 1 . . 2 1 1 Critical Parts Destroyed 5 | . . . 5 . . . . . . Melee Attacks 74 | . . . 4 36 . 7 10 12 5 Impact 3 | . . . . 3 . . . . . Slashing 70 | . . . 4 33 . 7 10 11 5 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . . Damage Inflicted 5785 | . 334 277 1537 910 . 277 584 1412 454 Guns 650 | . 215 98 . . . 38 70 229 . Cannons 2213 | . . . 983 . . . 352 612 266 Explosions 679 | . 119 179 381 . . . . . . Melee 2243 | . . . 173 910 . 239 162 571 188 Ramming . | . . . . . . . . . . Kinetic 932 | . 215 98 . . . 38 352 229 . Thermal 1931 | . . . 983 . . . 70 612 266 Explosive 560 | . . 179 381 . . . . . . Electromagnetic 119 | . 119 . . . . . . . . Impact 43 | . . . . 43 . . . . . Slashing 2200 | . . . 173 867 . 239 162 571 188 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 1 1 Average Corruption 1 | . . . . . . . 3 1 1 Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . . 1 . 1 Matter Fused 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots 8 | . . . . . . . . 1 7 Overflow Damage 122 | . . . 33 38 . . . 3 48 Projectiles 22 | . . . 1 . . . . 1 20 Explosions . | . . . . . . . . . . Melee 100 | . . . 32 38 . . . 2 28 Knockbacks 5 | . . . . . . . 5 . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . . . 423 . . . 45 166 37 Average Temperature 60 | . . . 78 . . . 13 47 12 Received Heat Transfer 714 | . 63 . 132 144 . 63 108 138 66 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . Heat Transferred 2877 | . . . 1776 . . . 148 703 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 587 | . 150 229 539 587 . 70 242 214 317 Initial 128 | . . 49 9 128 . . 22 94 76 Average 169 | . 63 154 320 389 . 9 117 91 214 Maximum Alert Level 2 | . . 1 2 2 . . 1 1 1 Low Security (%) 66 | 100 100 66 16 7 . 100 71 99 47 Level 1 22 | . . 33 57 38 . . 28 . 52 Level 2 10 | . . . 25 53 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . . . 3 3 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . . . . . 3 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . . . . . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 7 12 23 17 . 3 19 10 6 Peak Tracking Total 9 | . 2 3 4 5 . 3 9 4 3 Tactical Retreats 7 | . . 1 1 3 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 7 | . 1 . . . . . . 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 5 | . 2 . 1 . . . 1 . 1 Max in Single Turn 2 | . 2 . 1 . . . 1 . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 19 | . 3 . 7 . 1 . 2 6 . Terminals 13 | . 2 . 7 . . . 2 2 . Fabricators 3 | . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 58 | . 8 . 19 . 1 . 7 23 . Successful 40 | . 6 . 14 . 1 . 5 14 . Failed 18 | . 2 . 5 . . . 2 9 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 . 2 . 1 . 2 1 . Terminals 44 | . 7 . 19 . . . 7 11 . Fabricators 8 | . . . . . . . . 8 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 27 | . 4 . 12 . 1 . 4 6 . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 3 | . . . . . . . 1 2 . Prototype ID Bank 5 | . 1 . 3 . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . Hauler Manifests 3 | . 1 . 2 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 5 | . . . 3 . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 6 | . . . . . . . . 6 . Load Schematic 1 | . . . . . . . . 1 . Build 5 | . . . . . . . . 5 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . 2 . . . 1 1 . Terminals 4 | . 1 . 2 . . . 1 . . Botnet 4 | . 1 . 2 . . . 1 . . Fabricators 1 | . . . . . . . . 1 . Download 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 12 | . 2 . 4 . . . 2 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built 2 | . . . . . . . . 2 . Matter 438 | . . . . . . . . 438 . Time 116 | . . . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . . . 6 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built 2 | . . . . . . . . 2 . Matter 190 | . . . . . . . . 190 . Time 47 | . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . 10 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . no_distress 1 | . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total Allies 6 | . . 1 . 3 . . . 2 . Largest Group 3 | . . 1 1 3 2 2 . 2 . Highest-Rated Group 52 | . . 31 31 40 24 24 . 52 . Highest-Rated Ally 31 | . . 31 31 16 16 16 . 26 . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . 16 15 . 5 . . . Total Damage 448 | . . . 209 167 . 72 . . . Kills 11 | . . . 7 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total 3 | . . . . . . . 1 2 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 3583 | 51 223 450 577 391 162 305 221 1043 160 Spaces Moved 5006 | 46 190 843 926 691 270 388 248 1221 183 Core 4 | 4 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 158 | 42 116 . . . . . . . . Hover 948 | . 74 4 . . . . . 870 . Flight 3896 | . . 839 926 691 270 388 248 351 183 Fastest Speed 29 | 50 56 37 32 32 32 32 32 29 29 Average Speed 37 | 95 82 37 33 32 32 32 32 42 29 Slowest Speed 100 | 100 100 56 37 32 32 32 32 50 95 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . 2 2 2 . 2 1 2 . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 54 | 4 39 100 75 98 65 70 38 22 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . 1 . 3 . 2 . . . Spaces Dug 19 | . . . 8 . . . 8 2 1 Terrain Destroyed 56 | . . 23 19 . . . 8 5 1 Melee 8 | . . . . . . . 8 . . Projectile 6 | . . . . . . . . 5 1 AOE 42 | . . 23 19 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total 6371 | 51 233 963 1107 807 344 555 350 1690 271 Wait 894 | . 7 85 81 64 74 150 52 380 1 Move 4975 | 45 189 838 921 686 269 383 245 1216 183 Hop 11 | . . 2 2 2 . 2 1 2 . Pick Up 26 | 2 1 3 3 . . 2 3 12 . Fast Attach 54 | 4 6 2 20 1 1 . 4 12 4 Attach 14 | . . 2 1 . . 1 2 8 . Detach 3 | . . . 1 . . . 1 1 . Swap 14 | . . 2 4 . . . 1 6 1 Drop 59 | . 4 4 19 1 . 2 7 20 2 Fire 126 | . 21 15 40 . . 2 19 21 8 Melee 71 | . . . 4 33 . 7 10 12 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . 53 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 71 | . 5 10 11 20 . 6 5 . 14 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 37 | -11/Scrapyard | Discovered new exit (range 13) 52 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered new exit (range 17) 275 | -10/Materials | Entered Mines 306 | -10/Mines | Met a Derelict bent on vengeance 382 | -10/Mines | Learned 4 Materials zone layouts 391 | -10/Mines | Reached level 2 392 | -10/Mines | Upgraded with Weapon slot (x1) 413 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 414 | -10/Mines | Found Prototype Device 414 | -10/Mines | Identified Exp. Sensor Array 425 | -10/Mines | Discovered new exit (range 15) 435 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 570 | -10/Mines | Identified exit to Materials 594 | -10/Mines | Build established: Scavenger-Mutant 711 | -10/Mines | Received a Mining Laser from a helpful Derelict 725 | -10/Mines | Entered Materials 725 | -9/Materials | Accompanied by 1 ally 727 | -9/Materials | Reached level 3 744 | -9/Materials | Upgraded with Power slot (x1) 744 | -9/Materials | Upgraded with Propulsion slot (x1) 762 | -9/Materials | Reached level 4 765 | -9/Materials | Upgraded with Utility slot (x1) 954 | -9/Materials | Reached level 5 1062 | -9/Materials | Discovered new exit (range 4) 1067 | -9/Materials | Identified exit to Materials 1211 | -9/Materials | Discovered exit to Materials (range 11) 1260 | -9/Materials | Discovered new exit (range 14) 1295 | -9/Materials | Identified exit to Mines 1302 | -9/Materials | Entered Mines 1304 | -9/Mines | Reached level 6 1366 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1427 | -9/Mines | Build established: Hacker-Sprinter 1494 | -9/Mines | Found a hidden stash of uninstalled traps 1511 | -9/Mines | Reached level 7 1567 | -9/Mines | Discovered exit to Materials (range 7) 1570 | -9/Mines | Learned Materials security intel 1573 | -9/Mines | Discovered exit to Materials (range 11) 1634 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1634 | -9/Mines | Discovered new exit (range 5) 1650 | -9/Mines | Identified exit to Exiles 1693 | -9/Mines | Entered Exiles 1693 | -9/Exiles | Accompanied by 2 allies 1701 | -9/Exiles | Met 8R-AWN 1745 | -9/Exiles | Met EX-HEX 1754 | -9/Exiles | Met EX-BIN 1758 | -9/Exiles | Aligned with FarCom system 1759 | -9/Exiles | Given EX-Vault access code 1766 | -9/Exiles | Opened EX-Vault 1767 | -9/Exiles | Upgraded with Propulsion slot (x1) 1767 | -9/Exiles | Upgraded with Utility slot (x1) 1769 | -9/Exiles | Found Skeleton Box 1777 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1786 | -9/Exiles | Met EX-DEC 1816 | -9/Exiles | Discovered new exit (range 11) 1819 | -9/Exiles | Identified exit to Mines 1855 | -9/Exiles | Left Exiles lab with Skeleton Box 1855 | -9/Exiles | Entered Mines 1855 | -8/Mines | Accompanied by 2 allies 1857 | -8/Mines | Reached level 8 2159 | -8/Mines | Discovered exit to Materials (range 5) 2160 | -8/Mines | Build established: Hacker-Scout 2160 | -8/Mines | Entered Materials 2162 | -8/Materials | Reached level 9 2243 | -8/Materials | Crushed by falling debris 2295 | -8/Materials | Discovered new exit (range 12) 2379 | -8/Materials | Discovered new exit (range 7) 2381 | -8/Materials | Identified exit to Factory 2381 | -8/Materials | Entered Factory 2383 | -7/Factory | Reached level 10 2383 | -7/Factory | Reached level 11 2384 | -7/Factory | Upgraded with Utility slot (x2) 2538 | -7/Factory | Fabricated Phase Cannon (x2) 2975 | -7/Factory | Fabricated O-24 Administrator (x1) 3034 | -7/Factory | Fabricated O-24 Administrator (x1) 3176 | -7/Factory | Discovered new exit (range 11) 3186 | -7/Factory | Identified exit to Lower Caves 3283 | -7/Factory | Core integrity fell below 50% 3284 | -7/Factory | Reached level 12 3423 | -7/Factory | Identified exit to Garrison 3424 | -7/Factory | Entered Garrison 3467 | -7/Garrison | Garrison Relay disabled 3468 | -7/Garrison | Triggered checkpoint 3512 | -7/Garrison | Triggered checkpoint 3584 | -7/Garrison | Triggered checkpoint 3584 | -7/Garrison | Self-destructed Last Messages --------------- 03569_ A bubble of rippling energy engulfs the area. 03569_ Field strength at 92. 03569_ Field strength at 84. 03570_ Field strength at 76. 03571_ Field strength at 68. 03572_ Field strength at 60. 03573_ Field strength at 52. 03574_ Field strength at 44. 03575_ Field strength at 36. 03576_ Field strength at 28. 03577_ Field strength at 20. 03578_ Field strength at 12. 03579_ Field strength at 4. 03580_ Stasis field depleted. 03582_ Triggered Stasis Trap. 03582_ A bubble of rippling energy engulfs the area. 03582_ Field strength at 92. 03582_ Field strength at 84. 03583_ Field strength at 76. 03584_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ????????????#?????????# ????????????????????????? | | ????????????# ????C??# ????????????????????????? | | ????????????# ##"???## #???????????????????????? | | ????????????? ?? #??????????????????????? | | ?????????????? ?? ??????????????????????? | | ??????????????? ?? ??????????????????????? | | ???????????# ???# ?# #??????????????????????? | | ????????????? ## ## ###????????????????????? | | ??????????????? ?????????????????????? | | ??????????Y" ???? g?????????????????????? | | ??????????Y? ???? gg?????????????????????? | | ?????????????? ???? ??????????????????????? | | ????????????????# ???# #??????????????????????? | | ??????????## ## ## @############???????????? | | ??????? #???????????? | | ??????? #???????####? | | ??????? #?????### ## | | ????????#########""""############# #?????#"# ! | | ??????????????????di?????????????# #?????#" * % | | ?????????????????????????????????# #?????# = | | ?????????????????????????????????# #?????#" | | ?????????????????????????????????# #?????#"# | | ?????????????????????????????????# #?????### ## | | ???????????????????????????###???# ######### ## | | ??????????????????????????? ???# | | ??????????????????????????? ???# | | ???????????????????????????#g#???# ############# | | ???????????????????????????# #???# #???????????? | | ???????????????????????????# #???# #???????????? | | ???????????????????????##### #???# #???????????? | | ???????????????????????#!!## #???# !#???????????? | | ???????????????????????# #???# #???????????? | | ???????????????????????#!!## #???# #???????????? | | ???????????????????????#!!## #?### #???????????? | | ???????????????????????#!!#" ### #???????????? | | ???????????????????????#!!## " #???????????? | | ???????????????????????######### #???????????? | | ???????????????????????????????###^ #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 44 Energy Capacity 550 Matter Stores 650 Matter Capacity 650 Sight Range 19 Robot Scan Range 34 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 12 Offensive Hacking 25 Defensive Hacking 30 Item Schematics ----------------- Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Downloaded Fabricated ------------ Phase Cannon | x2 | -7/Factory O-24 Administrator | x1 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Levels Raised 11 | . . 1 3 2 . 1 1 3 . XP Earned 21976 | 4000 610 1325 5127 2800 350 850 2140 3549 1225 XP Spent 20500 | 3950 . 1520 3975 . 3475 1550 . 6030 . Upgrades 42 | 7 . 7 13 . 5 3 . 7 . Power Slot 1 | . . . 1 . . . . . . Propulsion Slot 3 | 1 . . 1 . 1 . . . . Utility Slot 7 | 3 . . 1 . 1 . . 2 . Weapon Slot 1 | . . 1 . . . . . . . Core Integrity 5 | . . . 5 . . . . . . Heat Dissipation 5 | . . 4 . . . . . 1 . Energy Generation 3 | 1 . . . . 1 . . 1 . Energy Storage 1 | . . . . . . . . 1 . Matter Storage 4 | . . . 4 . . . . . . Mass Support 2 | . . 2 . . . . . . . Inventory Capacity 3 | 2 . . . . . 1 . . . Sight Range 3 | . . . 1 . . 2 . . . Sensor Range 2 | . . . . . 2 . . . . Ranged Accuracy 1 | . . . . . . . . 1 . Hack Attack % 1 | . . . . . . . . 1 . Protomatter Created 575 | . 48 41 183 106 . 37 52 . 108 Integrity Restored 1350 | . 97 148 166 392 . 106 117 . 324 Core 1127 | . 82 99 121 301 . 83 117 . 324 Parts 223 | . 15 49 45 91 . 23 . . . Protomatter Decayed 287 | . 3 . 214 11 . 46 13 . . Game ------ Seed WardroneRocketArmor Manual? 0 Play Time 01:13:17 Cumulative 49.7 hours Start 2021.01.16 @ 18:54:05 End 2021.01.16 @ 22:11:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 0 Adventurer 49 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 240398e8-a8cb-45a3-ac23-e31a0fbb9d66