Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.01 @ 16:37:27 Player: TMPS Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (4235) 4235 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 8160 Bonus ------- High Alert Combat Kills 470 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg High-capacity Matter Pod (200) High-capacity Matter Pod (13) Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Particle Charger Shield Generator > --- WEAPON ----------- Arc Projector EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Compact Battery High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Ion Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Compact Battery Device Cooling System Storage Compact Battery Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 204 | 23 39 65 67 7 3 Power 32 | 3 6 13 7 3 . Engine 31 | 3 6 13 6 3 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 61 | 8 9 18 25 1 . Treads 2 | 2 . . . . . Leg 18 | 2 3 6 6 1 . Wheel 24 | 4 5 3 12 . . Hover 11 | . 1 6 4 . . Flight 6 | . . 3 3 . . Utility 38 | 4 8 8 16 1 1 Device 15 | 2 1 4 7 1 . Storage 17 | 2 6 3 5 . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . 1 . 4 . . Artifact . | . . . . . . Weapon 73 | 8 16 26 19 2 2 Energy Gun 47 | 5 9 22 10 1 . Energy Cannon 14 | . . 3 8 1 2 Ballistic Gun 4 | . 2 1 1 . . Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . 1 . . . . Special Weapon 5 | 3 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 33 | . 3 17 6 . 7 Power 7 | . 1 3 2 . 1 Propulsion 11 | . 1 6 2 . 2 Utility 7 | . 1 1 2 . 3 Weapon 8 | . . 7 . . 1 Highest Loss Streak 13 | . 3 13 2 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 93 93 92 70 Engine 15 | . 13 19 15 7 6 Core 1 | . . . 1 7 6 Leg 8 | . 1 8 6 23 19 Wheel 11 | . 26 3 14 . . Hover 4 | . . 8 4 . . Device 11 | . 5 9 13 23 12 Storage 9 | . 20 4 9 7 8 Processor 2 | . . 6 . . . Energy Gun 20 | . 22 28 17 5 . Energy Cannon 5 | . . 2 8 17 16 Naked Turns 14 | . . . . . 14 Heaviest Build 43 | 15 34 24 43 38 38 Greatest Support 42 | 40 20 23 36 42 42 Greatest Overweight (x) 4 | . 1 2 4 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 5 15 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 12 | 8 11 5 12 5 5 Average Carried 5 | 6 6 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 8 | 8 5 3 5 5 4 Class Distribution -------------------- 33% | Scavenger-Gunner 18% | Mutant 14% | Gunner 12% | Tank 10% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2673 | 384 626 641 891 131 . Remotely . | . . . . . . Salvage Created 5936 | 210 924 2429 2195 178 . Parts 353 | 18 53 165 110 7 . Haulers Intercepted 5 | . 1 1 3 . . Recyclers Shooed 3 | . 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 92 | . 15 45 30 2 . Guns 71 | . 13 40 18 . . Cannons 16 | . . 5 10 1 . AOE 2 | . 2 . . . . Classes Destroyed 15 | 3 4 5 2 1 . Worker 17 | 3 4 5 5 . . Builder 13 | . 2 8 3 . . Tunneler 6 | 3 . . 3 . . Hauler 5 | . 1 1 3 . . Recycler 6 | 1 1 2 2 . . Mechanic 1 | . . . . 1 . Operator 8 | . . 4 4 . . Watcher 12 | . 2 5 5 . . Swarmer 7 | . . 7 . . . Grunt 56 | . 15 25 15 1 . Brawler 5 | . . 2 3 . . Duelist 1 | . . . 1 . . Protector 1 | . . 1 . . . Sentry 19 | . . 10 8 1 . Hunter 3 | . . . 3 . . Best Kill Streak 11 | 2 9 11 11 1 . Combat Bots Only 6 | . 6 5 6 1 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3860 | . 451 1498 1108 42 761 Core 1378 | . 106 281 283 9 699 Absorbed by Shields 119 | . . . 105 14 . Regen/Repaired (Parts) 112 | . 24 34 54 . . Core Remaining (%) 58 | 100 57 29 48 . . Volleys Fired 295 | 16 64 112 87 5 11 Largest 3 | 2 2 3 3 3 3 Hottest 240 | 200 200 177 240 181 195 Shots Fired 771 | 32 128 319 256 15 21 Gun 613 | 18 115 291 184 5 . Cannon 135 | . 4 28 72 10 21 Launcher 1 | . 1 . . . . Special 22 | 14 8 . . . . Kinetic 33 | . 4 7 22 . . Thermal 615 | 23 88 293 203 . 8 Explosive 1 | . 1 . . . . Electromagnetic 122 | 9 35 19 31 15 13 Robot Hit Streak 28 | 7 25 28 24 7 13 Robot Miss Streak 5 | 2 3 2 5 1 1 Penetration Max . | . . . . . . Secondary Targets 15 | . 4 11 . . . Max Gunslinging Chain 2 | . 1 2 . . . Shots Hit Robots 545 | 20 94 228 176 10 17 Core Hits 257 | 8 43 110 91 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 32 | . 8 17 7 . . Burn 31 | . 8 16 7 . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9038 | 380 1344 3140 3770 215 189 Guns 6613 | 146 1182 2793 2457 35 . Cannons 1848 | . 32 274 1214 180 148 Explosions 330 | 42 130 65 93 . . Melee . | . . . . . . Ramming 55 | . . 8 6 . 41 Kinetic 224 | . 32 50 142 . . Thermal 7151 | 255 826 2837 3109 . 124 Explosive 61 | . 61 . . . . Electromagnetic 1547 | 125 425 245 513 215 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 2 . . 3 16 Average Corruption 3 | . 1 . . 3 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 5 . . 7 6 Message Errors 2 | . 1 . . 1 . Matter Fused 7 | . 1 . . 2 4 Heat Flow Errors 2 | . 1 . . 1 . Energy Discharges 3 | . . . . 2 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 73 | 22 . . 51 . . Projectiles 47 | 22 . . 25 . . Explosions 26 | . . . 26 . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 77 | . . 36 24 . 17 Shots 2 | . . 1 1 . . Rammed 16 | . . 2 1 . 13 Targets Rammed 16 | . . 2 1 . 13 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1036 | 196 559 606 1036 216 315 Average Temperature 150 | 68 139 107 219 88 111 Received Heat Transfer 1730 | . 351 813 554 12 . Effects 89 | . 4 10 73 . 2 Shutdowns 27 | . 1 2 24 . . Energy Bleed 7 | . 2 1 4 . . Interference 16 | . . 4 10 . 2 Matter Decay 5 | . . 1 4 . . Short Circuit 4 | . 1 1 2 . . Damage (minor) 6 | . . 1 5 . . Damage (major) 22 | . . . 22 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 9 | 1 5 . 1 2 . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 35 | . 3 16 16 . . Heat Transferred 17968 | 500 2724 7884 6675 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | 2 1 2 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 747 | 35 298 659 747 361 51 Initial 291 | . . 32 217 291 51 Average 345 | 17 152 444 452 305 34 Maximum Alert Level 3 | . 1 2 3 1 . Low Security (%) 25 | 100 58 8 6 13 100 Level 1 31 | . 41 28 27 86 . Level 2 37 | . . 63 51 . . Level 3 4 | . . . 13 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 6 8 5 . . Investigation 11 | . 6 4 1 . . Extermination . | . . . . . . Reinforcement 6 | . . 3 3 . . Assault 2 | . . 1 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 2 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 23 63 49 3 4 Peak Tracking Total 9 | . 5 6 9 1 4 Tactical Retreats 7 | . . 5 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 9 | . . 3 6 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 5 | . 1 1 3 . . Max in Single Turn 1 | . 1 1 1 . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 27 | . 6 10 10 1 . Terminals 14 | . 3 4 6 1 . Fabricators . | . . . . . . Repair Stations 4 | . 1 2 1 . . Recycling Units 6 | . 2 2 2 . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 84 | . 20 33 30 1 . Successful 59 | . 11 28 19 1 . Failed 25 | . 9 5 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 10 11 16 1 . Fabricators . | . . . . . . Repair Stations 14 | . 3 5 6 . . Recycling Units 13 | . 7 2 4 . . Scanalyzers 19 | . . 15 4 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 4 6 9 1 . Record 8 | . 1 2 5 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Reprogram Traps 3 | . . 2 1 . . Surveillance Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 3 5 4 . . Scan Component 7 | . 2 3 2 . . Repair 5 | . 1 2 2 . . Recycling Unit Hacks 10 | . 4 2 4 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 5 | . 1 2 2 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 17 | . . 15 2 . . Insert Component 8 | . . 7 1 . . Analyze 9 | . . 8 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 1 2 . . Used . | . . . . . . Hacking Detections 20 | . 6 6 8 . . Full Trace Events 9 | . 5 4 . . . Feedback Events 2 | . 2 . . . . Corruption 2 | . 2 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 7 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 2 2 . . Time 154 | . 26 52 76 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 649 | . 649 . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 2 . 10 . . Parts Scanalyzed 8 | . . 7 1 . . Part Schematics Acquired 8 | . . 7 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 5671 | 439 891 1740 1982 462 157 Spaces Moved 4467 | 335 575 1408 1575 465 109 Core 15 | 7 2 3 . . 3 Treads 6 | 6 . . . . . Legs 1439 | 23 13 429 403 465 106 Wheels 2001 | 299 560 232 910 . . Hover 954 | . . 710 244 . . Flight 52 | . . 34 18 . . Fastest Speed 37 | 50 80 37 52 90 50 Average Speed 87 | 84 81 83 89 93 99 Slowest Speed 320 | 160 120 190 320 100 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 12 60 97 91 8 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 45 | 4 14 8 19 . . Melee . | . . . . . . Projectile 13 | 2 3 . 8 . . AOE 32 | 2 11 8 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 5572 | 429 851 1725 1943 483 141 Wait 322 | 26 123 60 113 . . Move 4463 | 334 574 1407 1574 465 109 Hop . | . . . . . . Pick Up 125 | 20 26 37 38 1 3 Fast Attach 83 | 3 11 22 42 5 . Attach 55 | 8 5 28 11 1 2 Detach 4 | 2 . 1 1 . . Swap 66 | 12 23 15 14 1 1 Drop 143 | 8 25 41 62 5 2 Fire 295 | 16 64 112 87 5 11 Melee . | . . . . . . Ram 16 | . . 2 1 . 13 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 440 | -11/Scrapyard | Entered Materials 441 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Discovered new exit (range 14) 997 | -10/Materials | Lost 3 parts (1p1n1u) 1172 | -10/Materials | Repaired Med. Battery 1269 | -10/Materials | Build established: Scavenger-Mutant 1331 | -10/Materials | Entered another Materials area 1331 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1412 | -9/Materials | Discovered new exit (range 15) 1564 | -9/Materials | Discovered new exit (range 14) 1587 | -9/Materials | Discovered new exit (range 14) 1753 | -9/Materials | Discovered new exit (range 14) 1814 | -9/Materials | Core integrity fell below 50% 1851 | -9/Materials | Lost 13 parts (2p5n1u5w) 1977 | -9/Materials | Discovered new exit (range 11) 2288 | -9/Materials | Repaired Hover Unit 2352 | -9/Materials | Build established: Scavenger-Gunner 2646 | -9/Materials | Discovered new exit (range 3) 2873 | -9/Materials | Repaired Med. Battery 2905 | -9/Materials | Discovered new exit (range 16) 2931 | -9/Materials | First assault squad dispatched 3071 | -9/Materials | Entered another Materials area 3071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4013 | -8/Materials | Core integrity fell below 50% 4157 | -8/Materials | Repaired Lgt. Deuterium Engine 4196 | -8/Materials | Repaired Com. Battery 4200 | -8/Materials | Discovered new exit (range 3) 4346 | -8/Materials | Build established: Scavenger-Tank 4604 | -8/Materials | Discovered new exit (range 12) 4726 | -8/Materials | Build established: Tank 5015 | -8/Materials | Discovered new exit (range 16) 5053 | -8/Materials | Entered Factory 5053 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5359 | -7/Factory | Build established: Gunner 5515 | -7/Factory | Sucked down chute 5515 | -7/Factory | Entered Waste 5530 | -7/Waste | EMP discharged 5554 | -7/Waste | Spotted C-40 Crusher 5587 | -7/Waste | Spotted C-40 Crusher 5604 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5609 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5618 | -7/Waste | Spotted C-40 Crusher 5629 | -7/Waste | Spotted C-40 Crusher 5630 | -7/Waste | EMP discharged 5630 | -7/Waste | System corruption reached 10% 5632 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5654 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5657 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5658 | -7/Waste | Crushed by Compactor (1 part destroyed) 5664 | -7/Waste | Core integrity fell below 50% 5670 | -7/Waste | Core integrity fell below 20% 5672 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- EM Pulse Cannon crushed. Nuclear Core crushed. Ion Cannon crushed. Lgt. Deuterium Engine crushed. System corrupted: Energy discharge (-189). Lgt. Deuterium Engine crushed. VSS Leg crushed. Imp. Carbon-fiber Leg crushed. Com. Battery crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. Acquired Imp. Carbon-fiber Leg. Slammed into C-40 Crusher. Destabilizing: Core damaged (-14). Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????### #??????# ####?????????????????? | | ?????????# #??????# ?????????????????? | | ?????????# #??????# ??????????????????? | | ?????????# #??????# ???????????????????? | | ?????????# #??????# ????????????????????? | | ?????????### #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### ######## #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????### ######## #????????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #????????????????????? | | ! #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# CC#????????????????????? | | #### #??????#CCCC#????????????????????? | | #??# #??????#CCCC#????????????????????? | | #??# #??????# @CC#????????????????????? | | #########??# #??????# CC #????????????????????? | | ???????????# #??????#]CC #????????????????????? | | ???????????######??????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 680 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Power Corrupts Risk Taker Shopping List Significant Disruption Storm Trooper System Compromised Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ShadingControlAutohacker Manual? 0 Play Time 02:52:27 Cumulative 20.8 hours Start 2022.08.01 @ 13:17:39 End 2022.08.01 @ 16:37:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71404983-68a0-4bc8-a3e1-da59aca630bd