Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 03:02:38 Player: TheGreatBorealis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (104) 520 Value Destroyed (3806) 3806 Prototype IDs (14) 280 Alien Tech Used (2) 400 Bonus (1152) 1152 TOTAL SCORE: 11858 Bonus ------- Follower Combat Kills 279 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Hacking Suite > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- F-cell Engine Fusion Reactor High-capacity Storage Unit Advanced Energy Well (800) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Heavy Laser Variable Charge Gun Neutron Cannon Long-range Missile Launcher > --- INVENTORY -------- F-cell Engine F-cell Engine Light Treads Advanced Treads Medium Treads Improved Airjet Heat Sink Improved Cooling System Improved Launcher Guidance Computer Improved Medium Armor Plating Improved Grenade Launcher CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Light Regenerative Plating Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Regenerative Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 . . . . Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . Utility 5 | . . . . . 1 1 . . . . 1 2 . . . . Weapon 2 | . . . 1 . . . . . . . 1 . . . . . Parts Attached 111 | . 3 5 6 31 9 6 4 1 1 4 9 9 2 17 4 . Power 13 | . . 1 . 6 1 1 . . . . 2 . . 1 1 . Engine 12 | . . 1 . 6 1 1 . . . . 2 . . 1 . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 28 | . . 2 1 7 3 1 . . . 2 5 . . 7 . . Treads 27 | . . 2 1 7 3 1 . . . 2 4 . . 7 . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 24 | . 1 . 2 4 2 2 . 1 . . 1 5 . 3 3 . Device 11 | . 1 . 1 3 1 . . 1 . . . 2 . 2 . . Storage 2 | . . . 1 . . . . . . . . . . . 1 . Processor . | . . . . . . . . . . . . . . . . . Hackware 3 | . . . . . . 1 . . . . . 1 . . 1 . Protection 8 | . . . . 1 1 1 . . . . 1 2 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | . 2 2 3 14 3 2 4 . 1 2 1 4 2 6 . . Energy Gun 12 | . . . 1 6 . . . . . . 1 3 . 1 . . Energy Cannon 16 | . 2 . 1 5 2 . 3 . . 1 . 1 1 . . . Ballistic Gun 2 | . . . . 1 . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 1 . . 1 1 . . 1 . . 1 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 2 1 1 . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 3 . . . . . . 1 . . . 5 . Parts Lost 40 | . . 1 . 7 1 . 1 2 . . . . 1 27 . . Power 3 | . . 1 . . 1 . . . . . . . . 1 . . Propulsion 10 | . . . . 1 . . . . . . . . . 9 . . Utility 9 | . . . . . . . . . . . . . . 9 . . Weapon 18 | . . . . 6 . . 1 2 . . . . 1 8 . . Highest Loss Streak 13 | . . 1 . 3 1 . 1 2 . . . . 1 13 . . Average Slot Usage (%) 87 | . 96 99 86 93 92 100 99 89 85 99 96 91 99 54 11 11 Engine 13 | . 14 13 11 19 12 15 15 15 15 15 13 11 11 6 . . Treads 23 | . . 25 22 21 27 30 30 30 30 30 26 23 23 11 . . Device 8 | . 12 14 11 10 9 7 7 7 7 7 6 9 17 5 . . Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 4 1 . Hackware 2 | . . . . . . . 7 7 7 7 6 . . . 1 5 Protection 6 | . . . . . 7 14 7 7 7 7 12 17 17 7 1 . Energy Gun 2 | . . . 3 4 . . . . . . 3 8 11 3 . . Energy Cannon 11 | . 25 14 18 16 24 16 18 12 7 9 13 7 4 . . . Launcher 3 | . . 13 9 1 . 2 3 . . 6 6 5 4 . . . Slashing Weapon 1 | . . . . 6 2 3 . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . 1 4 . . . 3 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 97 | 10 16 18 49 65 67 73 69 67 62 71 85 92 97 97 4 2 Greatest Support 101 | 20 20 40 40 40 62 82 82 82 82 90 98 96 96 101 3 3 Greatest Overweight (x) 11 | . . . 1 2 1 . . . . . . . 1 11 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 12 | . 6 6 12 12 12 12 12 12 12 12 12 12 12 12 4 4 Average Capacity 10 | . 6 6 7 12 12 12 12 12 12 12 12 12 12 11 4 4 Most Carried 12 | . 6 6 8 12 12 11 11 10 10 12 12 11 12 12 4 4 Average Carried 9 | . 5 3 3 11 11 10 10 9 10 10 11 9 11 6 3 4 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 6 6 3 8 12 12 11 10 10 10 12 11 11 12 4 4 4 Class Distribution -------------------- 46% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 1772 | 194 . 142 143 354 85 23 114 25 27 70 150 80 145 152 68 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4664 | . . 179 316 966 331 73 241 65 . 110 840 239 144 722 438 . Parts 210 | . . 17 17 74 17 5 11 . . 4 29 7 2 26 1 . Haulers Intercepted 4 | . . . 1 2 . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 9 . . 10 . . 2 32 1 . Prevented 4 | . . . . . . . . . . 2 . . 1 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 91 | . . 10 11 19 8 3 5 1 . 2 6 3 7 16 . . Melee 13 | . . . . 2 . . . . . . . . . 11 . . Guns 16 | . . . . 11 . . . . . . . . 1 4 . . Cannons 33 | . . 2 5 6 8 3 2 1 . 1 2 3 . . . . AOE 25 | . . 8 5 . . . 3 . . 1 3 . 5 . . . Classes Destroyed 12 | . . 2 2 1 1 . . 1 . . 4 . . 1 . . Worker 1 | . . . . . . . . . . . 1 . . . . . Builder 3 | . . . . . . . . . . . 3 . . . . . Hauler 4 | . . . 1 2 . . . . . . 1 . . . . . Recycler 3 | . . . . . . . . . . . 3 . . . . . Watcher 2 | . . . . . 1 . . . . . 1 . . . . . Swarmer 27 | . . 6 6 2 4 3 . . . . . . 2 4 . . Grunt 32 | . . 4 3 8 . . 4 . . 1 5 . 3 4 . . Brawler 3 | . . . . . . . . 1 . 1 . . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . . 1 . . Sentry 20 | . . . 2 8 4 . 1 . . . . 3 1 1 . . Hunter 4 | . . . . . . . . . . . 1 . 1 2 . . Programmer 3 | . . . . . . . . . . . . . . 3 . . Best Kill Streak 8 | . . 3 4 3 5 3 4 1 . 2 8 2 3 4 . . Combat Bots Only 5 | . . 3 4 3 5 3 4 1 . 2 2 2 3 4 . . Max Kills in Single Turn 5 | . . 3 2 1 1 2 3 1 . 1 5 1 2 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . 3 . . 1 1 . 2 . . . Melee 1 | . . . . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 7602 | . . 154 214 880 220 78 355 193 . 74 258 616 519 4018 . 23 Core 1205 | . . 19 . 134 . . 14 19 . . . 256 56 684 . 23 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 92 . 66 100 . . . . 95 100 . . . . . Volleys Fired 189 | . . 10 19 57 16 2 6 16 . 2 20 8 13 20 . . Largest 4 | . . 2 3 3 3 3 3 3 . 2 4 3 4 4 . . Hottest 293 | . . 89 145 157 204 172 204 204 . 111 248 218 293 277 . . Shots Fired 408 | . . 19 37 104 41 6 17 30 . 4 53 24 41 32 . . Gun 139 | . . . 2 72 . . . . . . 9 10 22 24 . . Cannon 229 | . . 10 30 29 41 4 15 30 . 2 40 14 11 3 . . Launcher 40 | . . 9 5 3 . 2 2 . . 2 4 . 8 5 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . 7 . . . . . . . . . 6 . . Thermal 266 | . . . . 59 41 4 15 30 . 2 49 24 33 9 . . Explosive 40 | . . 9 5 3 . 2 2 . . 2 4 . 8 5 . . Electromagnetic 89 | . . 10 32 35 . . . . . . . . . 12 . . Robot Hit Streak 32 | . . 3 7 19 8 7 9 10 . 3 32 13 14 17 . . Robot Miss Streak 5 | . . 2 2 2 2 . 1 4 . 1 2 1 3 5 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . Shots Hit Robots 330 | . . 9 28 64 24 3 12 19 . 2 45 21 31 65 7 . Core Hits 183 | . . 11 14 37 10 3 9 4 . 3 31 8 14 34 5 . Critical Hits 18 | . . . 1 1 4 . 1 2 . 2 3 3 . . 1 . Critical Kills 8 | . . . . . 2 . 1 . . 1 1 2 . . 1 . Critical Parts Destroyed 7 | . . . 1 1 2 . . 2 . . 1 . . . . . Melee Attacks 72 | . . . . 7 1 4 . . . . . . . 53 7 . Impact . | . . . . . . . . . . . . . . . . . Slashing 40 | . . . . 7 1 4 . . . . . . . 28 . . Piercing 32 | . . . . . . . . . . . . . . 25 7 . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . 4 . . Damage Inflicted 11457 | . . 633 894 1155 514 88 364 373 . 249 1549 427 1603 2478 1130 . Guns 1874 | . . . 20 738 . . . . . . 131 185 350 450 . . Cannons 3342 | . . 128 482 346 514 82 204 373 . 41 671 242 125 134 . . Explosions 3808 | . . 505 392 . . 6 160 . . 208 747 . 1128 662 . . Melee 2424 | . . . . 62 . . . . . . . . . 1232 1130 . Ramming 9 | . . . . 9 . . . . . . . . . . . . Kinetic 138 | . . . . . . . . . . . . . . 138 . . Thermal 3832 | . . 56 . 596 514 82 204 373 . 41 802 427 475 262 . . Explosive 3752 | . . 449 392 . . 6 160 . . 208 747 . 1128 662 . . Electromagnetic 1302 | . . 128 502 488 . . . . . . . . . 184 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 810 | . . . . 62 . . . . . . . . . 748 . . Piercing 1614 | . . . . . . . . . . . . . . 484 1130 . Highest Corruption 9 | . . . . 2 . . . 9 9 . . . . 9 9 9 Average Corruption 6 | . . . . 2 . . . 8 9 . . . . 2 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 41 | . . . . 2 . . . 12 2 . . . . 7 10 8 Message Errors 11 | . . . . 1 . . . 2 . . . . . 4 3 1 Matter Fused 8 | . . . . . . . . 3 2 . . . . . 1 2 Heat Flow Errors 4 | . . . . . . . . 1 . . . . . 1 . 2 Energy Discharges 7 | . . . . . . . . 1 . . . . . 1 4 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . 1 . . . . . . . . . . 1 2 Misfires 1 | . . . . . . . . 1 . . . . . . . . Targeting Errors 4 | . . . . . . . . 3 . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 637 | . . 18 47 22 6 . . 17 . 4 10 . 130 126 257 . Projectiles 51 | . . . 1 . 6 . . 17 . . 10 . 17 . . . Explosions 266 | . . 18 46 22 . . . . . 4 . . 113 63 . . Melee 320 | . . . . . . . . . . . . . . 63 257 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 391 | . . 41 39 76 . . 45 . . . . . 40 150 . . Shots 12 | . . 1 2 2 . . 1 . . . . . 1 5 . . Rammed 2 | . . . . 2 . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 587 | . . 90 186 495 378 184 198 269 . 60 492 587 345 235 . 128 Average Temperature 121 | . . 40 65 96 134 85 118 118 . 32 144 300 105 117 . 62 Received Heat Transfer 1332 | . . 27 51 234 45 . 144 36 . 18 54 90 111 522 . . Effects 8 | . . . . 3 1 . . . . . . 3 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . 2 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . 1 1 . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 4 | . . . 3 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 . 1 1 . . Combat Hostiles 3 | . . . . . . . . . . . 1 . 1 1 . . Parts Melted 16 | . . . 1 . 4 . 1 . . . 2 4 4 . . . Heat Transferred 6970 | . . 50 . 1369 925 148 370 666 . 74 1480 777 851 260 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 393 | . 32 302 387 393 352 242 . . . . 214 128 . . . . Initial 163 | . . 12 39 163 74 159 . . . . . 21 . . . . Average 183 | . 9 165 230 236 205 195 . . . . 67 70 . . . . Maximum Alert Level 1 | . . 1 1 1 1 1 . . . . 1 . . . . . Low Security (%) 47 | . 100 61 19 26 32 57 . . . . 86 100 . . . . Level 1 52 | . . 38 80 73 67 42 . . . . 13 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 2 . . . . . . 1 . . 1 . . Investigation 1 | . . . . 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 2 1 . . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . . . 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 129 | . 1 10 12 32 11 3 5 5 . 8 9 3 7 16 . 7 Peak Tracking Total 11 | . 2 3 4 5 5 3 3 3 . 3 3 3 3 11 . 3 Tactical Retreats 17 | . . . 1 4 1 . . 3 . 2 2 . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 9 | . . . . 8 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 13 | . . 3 2 4 1 . . . . . 2 . . 1 . . Max in Single Turn 2 | . . 2 1 1 1 . . . . . 2 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 17 | . 2 . . 8 2 1 . . . . . . . . 4 . Terminals 11 | . 2 . . 7 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 49 | . 7 . . 19 3 9 . . . . . . . . 11 . Successful 33 | . 5 . . 5 3 9 . . . . . . . . 11 . Failed 16 | . 2 . . 14 . . . . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . . . . 8 1 . . . . . 5 . . . . . Terminals 27 | . 7 . . 17 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . 9 . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . Terminal Hacks 23 | . 5 . . 4 3 . . . . . . . . . 11 . Record 3 | . . . . . . . . . . . . . . . 3 . Part Schematic 5 | . . . . . 1 . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . 9 . . . . . . . . . . Insert Component 5 | . . . . . . 5 . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . 7 2 . . . . . . . . . . . Full Trace Events 3 | . . . . 3 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 4 . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 9 | . . 3 . 1 . . . . 4 . . . . 1 . . Largest Group 4 | . . 3 2 1 . . . . 4 4 2 . . 1 . . Highest-Rated Group 152 | . . 40 24 99 . . . . 152 152 71 . . 125 . . Highest-Rated Ally 125 | . . 16 16 99 . . . . 40 40 36 . . 125 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . 15 15 . . . . . 21 4 . . . . . Total Damage 1322 | . . . 141 581 . . . . . 576 24 . . . . . Kills 13 | . . . 1 5 . . . . . 7 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 5 | . . 1 . . . . 1 . 1 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 9091 | . 128 562 250 1754 398 383 528 456 908 1063 528 225 854 582 233 239 Spaces Moved 4883 | 1 98 323 100 795 182 229 318 257 575 634 258 106 460 233 240 74 Core 356 | . . . . . . . . . . . . . . 42 240 74 Treads 4405 | . . 300 100 795 182 229 318 257 575 634 258 106 460 191 . . Legs 122 | 1 98 23 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 155 156 156 156 156 156 156 165 165 50 50 50 Average Speed 155 | 120 120 157 165 180 165 156 156 156 156 156 160 165 172 157 50 50 Slowest Speed 600 | 120 120 160 180 200 180 156 156 156 156 156 165 165 185 600 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 2 28 92 16 90 26 11 59 47 84 84 9 4 68 38 62 12 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 . . 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 2 . . . . 2 2 1 2 . . 4 . . . Spaces Dug 18 | . . . . 13 1 4 . . . . . . . . . . Terrain Destroyed 383 | . . 79 35 42 1 16 18 . . 33 35 . 67 57 . . Melee 7 | . . . . 2 1 4 . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . 1 . . AOE 375 | . . 79 35 40 . 12 18 . . 33 35 . 67 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total 5917 | . 110 359 151 1002 241 242 335 287 586 702 330 138 493 325 340 276 Wait 584 | . . 18 22 80 28 . 8 13 11 61 33 10 12 4 82 202 Move 4867 | . 97 322 99 794 181 228 317 256 574 633 257 105 459 232 239 74 Hop . | . . . . . . . . . . . . . . . . . Pick Up 29 | . 4 1 2 10 3 . . 1 . . 2 1 4 . 1 . Fast Attach 46 | . 3 . 2 18 1 . . . 1 1 2 7 1 4 6 . Attach 26 | . . 3 2 2 2 2 1 1 . . 1 2 . 10 . . Detach 12 | . . . 3 1 . . . . . . 1 4 . 2 1 . Swap 41 | . . 2 2 11 6 4 3 . . 3 6 . 1 3 . . Drop 44 | . 6 3 . 15 3 . . . . . 8 1 3 1 4 . Fire 189 | . . 10 19 57 16 2 6 16 . 2 20 8 13 20 . . Melee 68 | . . . . 7 1 4 . . . . . . . 49 7 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 9 | . . . . 5 . 2 . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Entered Mines 136 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 316 | -10/Mines | Build established: Mutant 472 | -10/Mines | Identified exit to Materials 672 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 691 | -10/Mines | Entered Materials 691 | -9/Materials | Accompanied by 2 allies 691 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 897 | -9/Materials | Discovered new exit (range 11) 941 | -9/Materials | Entered Storage 1269 | -9/Storage | Found Prototype Protection 1270 | -9/Storage | Identified Lgt. Regenerative Plating 1274 | -9/Storage | Found Lgt. Regenerative Plating 1278 | -9/Storage | Found Lgt. Regenerative Plating 1477 | -9/Storage | Lost 3 parts (1n2w) 1605 | -9/Storage | Discovered new exit (range 7) 1616 | -9/Storage | Met 01-MTF 1782 | -9/Storage | Build established: Scavenger-Mutant 1929 | -9/Storage | Used back door to open Recycling access 1929 | -9/Storage | Discovered new exit (range 3) 2695 | -9/Storage | Entered Materials 2695 | -8/Materials | Accompanied by 1 ally (01-MTF) 2695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -8/Materials | 01-MTF left 3070 | -8/Materials | Discovered new exit (range 14) 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3115 | -7/Factory | Build established: Gunner 3468 | -7/Factory | Discovered new exit (range 6) 3476 | -7/Factory | Entered Lower Caves 3769 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3982 | -7/Lower Caves | Discovered new exit (range 14) 4004 | -7/Lower Caves | Entered another Lower Caves area 4073 | -7/Lower Caves | Discovered new exit (range 13) 4446 | -7/Lower Caves | Discovered new exit (range 10) 4450 | -7/Lower Caves | Build established: Mutant 4460 | -7/Lower Caves | Entered Zion 4518 | -7/Zion | System corruption cleaned by Quarantine Array 4601 | -7/Zion | Learned Factory emergency access door positions 4916 | -7/Zion | Imprinted 4918 | -7/Zion | Declared Zion's savior 5148 | -7/Zion | Found CR-A16's Pointy Stick 5233 | -7/Zion | Learned location of Data Miner (-6) 5340 | -7/Zion | Discovered new exit (range 12) 5368 | -7/Zion | Entered Proximity Caves 5368 | -6/Proximity Caves | Accompanied by 4 allies 5417 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6086 | -6/Proximity Caves | P-60 Hacker assimilated allied OD-3CQ(M) 6374 | -6/Proximity Caves | Discovered new exit (range 15) 6431 | -6/Proximity Caves | Entered Factory 6431 | -6/Factory | Accompanied by 2 allies 6431 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6872 | -6/Factory | Discovered new exit (range 16) 6897 | -6/Factory | Build established: Scavenger-Gunner 6940 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6959 | -6/Factory | Entered another Factory area 6959 | -5/Factory | Evolved 2 slots: Utility x2 6960 | -5/Factory | Identified exit to Upper Caves 6977 | -5/Factory | Discovered new exit (range 10) 7184 | -5/Factory | Entered Upper Caves 7566 | -5/Upper Caves | Learned Factory security intel 7696 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8014 | -5/Upper Caves | Discovered new exit (range 13) 8038 | -5/Upper Caves | Entered another Upper Caves area 8186 | -5/Upper Caves | Lost 9 parts (2n2u5w) 8200 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8223 | -5/Upper Caves | Core integrity fell below 50% 8342 | -5/Upper Caves | Lost 13 parts (6n6u1w) 8552 | -5/Upper Caves | Core integrity fell below 20% 8604 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8615 | -5/Upper Caves | Discovered new exit (range 12) 8620 | -5/Upper Caves | Entered Zhirov 8620 | -5/Zhirov | Discovered new exit (range 3) 8630 | -5/Zhirov | Met Zhirov 8650 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8660 | -5/Zhirov | Found Alien Artifact 8660 | -5/Zhirov | Identified Transdimensional Reconstructor 8660 | -5/Zhirov | Warped through subspace 8677 | -5/Zhirov | Found Alien Artifact 8677 | -5/Zhirov | Identified Integrated Reactor 8677 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8788 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 8853 | -5/Zhirov | Entered Proximity Caves 8870 | -4/Proximity Caves | Build established: Mutant 9024 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9092 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08908_ 25-A5Z(c): "Don't be so impatient, let me tell you how awesome it is." 08919_ 25-A5Z(c): "I've written a little program." 08922_ System corrupted: Component data lost. 08945_ System corrupted: Heat flow error (+112). 08956_ 25-A5Z(c): "Well, not exactly little. I put a lot of work into it, you know?" 08969_ N150JW=D:9GMSNA969/FCIOT:M7Q=WAELTHI 09001_ 25-A5Z(c): "It's awesome I tell you." 09011_ 25-A5Z(c): "Took me two whole cycles to get the general technique down." 09024_ 25-A5Z(c): "The hack is \\MP97." 09025_ System corrupted: Energy discharge (-40). 09037_ 25-A5Z(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 09050_ 25-A5Z(c): "I can write more where this came from, so this one's yours to play around with." 09071_ System corrupted: Component data lost. 09078_ 25-A5Z(c): "Anyway, see you later!" 09081_ 25-A5Z(c): "Oh wait, I forgot to tell you what it does." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ???## ??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? ????? ????????????????????????????????????? | | ??# ???? ????????????????????????????????????? | | ## #??? ???????????????????????????????????? | | #?? ???????????????????????????????????? | | ### ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????##????????????????? | | ????????????????? ##?? ????????????? | | #???????????????????????? ## ???????????? | | #####??????????????????????? g l ????????????? | | #?????? ???????????????????? ?????????????? | | ##????? ?????????????????? gg ??????????????? | | #?????? #####???????????? ????????????????? | | #?????? #????####?? ?????????????????? | | ####?? ???## #?? #??????????????????? | | ## ##???# #??# #? #???????????????????? | | #???# ### ### #???????????????????? | | ##??# @ #????????????????????? | | ##?# ## #????????????????????? | | #?????????## ########????????????????????? | | ###????????## #???????????????????????????? | | ##???????## ##??????????????????????????? | | ######### ####???????????????????????? | | #???????????????????????? | | ## ## #???????????????????????? | | ?## ###### #### ##???????????????????????? | | ??########????####???####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 90 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Beam Cannon | -8/Materials | Hacked Katana | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed borealis Manual? 1 Play Time 01:09:19 Cumulative 66.3 hours Start 2020.10.24 @ 01:48:18 End 2020.10.24 @ 03:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c729728-55cd-4c58-82bd-aec2eeaed59e