Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.01 @ 11:45:59

Player: Pimski

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1169)     1169
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (-389)               -389
              TOTAL SCORE: 4160

 Bonus
-------
Follower Combat Kills      39
Aligned with FarCom        300
Friendly Fire              -728

 Cogmind 
---------
Core Integrity             550/550
Matter                     276/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (28) ---
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
       Improved Treads
       Improved Treads
        Compact Wheel
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
                Gravity Neutralizing Apparatus
   Experimental Targeting Computer
       Advanced Weapon Cycler
          Light Armor Plating
                8R-AWN's Armor/EX
                AS-neutralizer No. 17b
                AWS/Thermal
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
   High-powered Shotgun
                Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                8R-AWN's Armor/EX
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
       Improved Treads
       Improved Treads
        Compact Wheel
          Large Matter Pod
                Gravity Neutralizing Apparatus
   Experimental Targeting Computer
       Advanced Weapon Cycler
                AS-neutralizer No. 17b
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Heavy Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cloak of Protection
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             64   | 1   10  4   13  5   27  4   .   
  Power                    4    | .   .   .   2   1   1   .   .   
    Engine                 4    | .   .   .   2   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   2   1   1   1   1   .   .   
    Treads                 6    | .   2   1   1   1   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   3   .   14  .   .   
    Device                 4    | .   .   .   .   .   4   .   .   
    Storage                6    | 1   2   .   1   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   .   8   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | .   6   3   7   3   11  4   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   4   .   .   
    Ballistic Gun          23   | .   4   3   6   2   6   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   .   1   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   4   .   .   
Parts Lost                 14   | .   2   .   5   3   4   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   7    | .   2   .   3   1   1   .   .   
  Highest Loss Streak      4    | .   1   .   4   3   2   .   .   
Average Slot Usage (%)     99   | .   99  100 99  99  99  100 .   
  Engine                   12   | .   14  14  11  10  11  11  .   
  Treads                   22   | .   19  28  21  22  22  22  .   
  Leg                      1    | .   8   .   .   .   .   .   .   
  Storage                  31   | .   28  28  33  33  34  33  .   
  Protection               5    | .   .   .   11  11  7   11  .   
  Energy Gun               1    | .   5   .   .   .   .   .   .   
  Ballistic Gun            22   | .   22  28  21  21  20  20  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             141  | 16  72  72  110 112 141 113 .   
  Greatest Support         46   | 20  40  43  46  46  43  40  .   
  Greatest Overweight (x)  3    | .   2   1   2   2   3   2   .   
  Average Overweight (x)   1    | .   .   1   2   2   2   2   .   
Largest Inventory Capacity 36   | 8   20  20  28  28  36  28  .   
  Average Capacity         24   | 6   16  20  27  28  29  28  .   
  Most Carried             34   | 6   20  20  28  28  34  28  .   
  Average Carried          22   | 6   15  19  22  27  26  27  .   
  Final Capacity           28   | 8   20  20  28  28  28  28  28  
  Final Carried            28   | 6   20  20  28  28  28  28  28  

 Class Distribution 
--------------------
 88% | Hauler-Mutant
  6% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2697 | 210  249  122  346  190  1490 90   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1929 | 50   674  180  520  190  137  178  .    
  Parts                    121  | 3    43   9    30   15   8    13   .    
Haulers Intercepted        3    | .    2    .    1    .    .    .    .    
Recyclers Shooed           5    | .    3    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  49   | .   16  3   10  10  4   6   .   
  Guns                     36   | .   14  3   10  7   2   .   .   
  AOE                      13   | .   2   .   .   3   2   6   .   
Classes Destroyed          8    | 1   4   .   1   1   1   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   
  Recycler                 6    | 1   2   1   .   .   .   2   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  23   | .   9   1   .   7   .   6   .   
  Grunt                    17   | .   7   2   6   2   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   
Best Kill Streak           4    | 1   4   2   3   4   2   4   .   
  Combat Bots Only         4    | .   3   2   3   4   2   4   .   
Max Kills in Single Turn   4    | 1   2   1   1   3   4   3   .   
  Gunslinging              1    | .   1   .   .   1   .   .   .   
  Exploded                 3    | .   2   .   .   3   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3053 | .    549  306  841  291  899  167  .    
  Core                     345  | .    85   62   61   15   112  10   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    41   .    .    .    50   .    
Volleys Fired              234  | 6    59   21   53   19   70   6    .    
  Largest                  2    | 2    2    2    2    2    2    2    .    
  Hottest                  112  | 90   90   40   43   46   112  43   .    
Shots Fired                456  | 11   117  42   104  37   137  8    .    
  Gun                      422  | 11   116  42   102  36   111  4    .    
  Cannon                   23   | .    .    .    .    .    23   .    .    
  Launcher                 11   | .    1    .    2    1    3    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  378  | .    83   42   102  36   111  4    .    
  Thermal                  44   | 11   33   .    .    .    .    .    .    
  Explosive                11   | .    1    .    2    1    3    4    .    
  Electromagnetic          23   | .    .    .    .    .    23   .    .    
  Robot Hit Streak         23   | 4    10   13   15   8    23   8    .    
  Robot Miss Streak        4    | 2    4    4    2    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    1    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    
Shots Hit Robots           329  | 7    77   27   79   26   109  4    .    
  Core Hits                114  | 2    31   8    23   12   28   10   .    
  Critical Hits            5    | .    2    .    1    .    2    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    2    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5074 | 92   967  271  852  516  1767 609  .    
  Guns                     3711 | 92   847  271  852  348  1257 44   .    
  Cannons                  26   | .    .    .    .    .    26   .    .    
  Explosions               1309 | .    92   .    .    168  484  565  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  28   | .    28   .    .    .    .    .    .    
  Kinetic                  3411 | .    639  271  852  348  1257 44   .    
  Thermal                  300  | 92   208  .    .    .    .    .    .    
  Explosive                1309 | .    92   .    .    168  484  565  .    
  Electromagnetic          26   | .    .    .    .    .    26   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    7    .    .    .    .    .    
    Message Errors         3    | .    .    3    .    .    .    .    .    
    Energy Discharges      4    | .    .    4    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    .    .    23   58   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               81   | .    .    .    .    .    23   58   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    39   .    122  .    
  Shots                    5    | .    .    .    .    1    .    4    .    
  Rammed                   2    | .    1    1    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        240  | 100  166  41   18   .    240  8    .    
  Average Temperature      68   | 45   68   19   6    .    96   5    .    
  Received Heat Transfer   711  | .    177  165  345  24   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         817  | 248  569  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             296  | 5   213 162 172 296 .   199 .   
  Average Influence        82   | 2   91  25  75  197 .   104 .   
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   
  Low Security (%)         88   | 100 88  100 100 46  .   100 .   
  Level 1                  11   | .   11  .   .   53  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   1   .   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   23  5   17  10  4   7   .   
  Peak Tracking Total      5    | .   4   3   4   4   5   4   .   
  Tactical Retreats        3    | .   1   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   .   1   1   3   .   .   
  Max in Single Turn       2    | .   .   .   1   1   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          13   | .   8   .   2   1   2   .   .   
  Terminals                7    | .   5   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                32   | .   22  .   7   1   2   .   .   
  Successful               21   | .   12  .   6   1   2   .   .   
  Failed                   10   | .   9   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   12   | .   7   .   4   .   1   .   .   
  Terminals                23   | .   16  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   7   .   4   1   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   7   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  24  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   9   10  .   .   .   .   
  Total Damage             143  | .   .   61  82  .   .   .   .   
  Kills                    3    | .   .   2   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               5367 | 53   1078 1178 697  543  1658 160  .    
Spaces Moved               2323 | 28   500  607  247  237  636  68   .    
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   2121 | .    326  607  247  237  636  68   .    
  Legs                     202  | 28   174  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  200  200  180  200  .    
  Average Speed            188  | 120  159  180  200  200  211  200  .    
  Slowest Speed            220  | 120  180  180  200  200  220  200  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    80   98   28   43   67   26   2    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             3    | .    .    2    .    .    .    1    .    
Spaces Dug                 28   | .    4    .    .    .    .    24   .    
Terrain Destroyed          110  | .    4    .    19   5    38   44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      110  | .    4    .    19   5    38   44   .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      2908 | 36  679 660 358 270 821 84  .   
  Wait                     139  | 2   69  19  21  3   24  1   .   
  Move                     2316 | 27  499 606 246 236 635 67  .   
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  88   | .   28  3   19  5   30  3   .   
  Fast Attach              9    | 1   .   .   2   .   6   .   .   
  Attach                   20   | .   3   1   7   3   6   .   .   
  Detach                   1    | .   .   .   .   .   1   .   .   
  Swap                     35   | .   7   3   4   2   15  4   .   
  Drop                     64   | .   13  6   6   2   34  3   .   
  Fire                     234  | 6   59  21  53  19  70  6   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 3)
   54 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  675 | -10/Materials | Build established: Hauler-Mutant
  761 | -10/Materials | Repaired Lgt. Assault Rifle?
  869 | -10/Materials | Discovered new exit (range 15)
  970 | -10/Materials | Central database locked down
  979 | -10/Materials | Discovered new exit (range 16)
 1132 | -10/Materials | Entered Mines
 1139 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1279 | -10/Mines     | Core integrity fell below 50%
 1430 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1535 | -10/Mines     | Discovered new exit (range 3)
 1576 | -10/Mines     | Learned location of Zion (-6)
 1702 | -10/Mines     | Discovered new exit (range 12)
 2310 | -10/Mines     | Entered Materials
 2310 | -9/Materials  | Accompanied by 2 allies
 2310 | -9/Materials  | Evolved 2 slots: Utility x2
 2469 | -9/Materials  | Lost 4 parts (1n1u2w)
 2756 | -9/Materials  | Identified exit to Mines
 3007 | -9/Materials  | Entered Mines
 3070 | -9/Mines      | Learned 2 Materials zone layouts
 3231 | -9/Mines      | Learned Materials garrison access intel
 3297 | -9/Mines      | Lost 3 parts (1p1n1w)
 3329 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3542 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3542 | -9/Mines      | Discovered new exit (range 5)
 3550 | -9/Mines      | Entered Exiles
 3578 | -9/Exiles     | Discovered new exit (range 15)
 3658 | -9/Exiles     | Met 8R-AWN
 3688 | -9/Exiles     | Met EX-HEX
 3793 | -9/Exiles     | Met EX-DEC
 4039 | -9/Exiles     | Met EX-BIN
 4271 | -9/Exiles     | Aligned with FarCom system
 4273 | -9/Exiles     | Given EX-Vault access code
 4324 | -9/Exiles     | Opened EX-Vault
 4337 | -9/Exiles     | Found Firepult
 4345 | -9/Exiles     | Found Cloak of Protection
 4348 | -9/Exiles     | Found AWS/Thermal
 4395 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4671 | -9/Exiles     | Attacked by the Exiles
 4908 | -9/Exiles     | Destroyed 8R-AWN
 4922 | -9/Exiles     | Found Prototype Protection
 4927 | -9/Exiles     | Found Prototype Processor
 4979 | -9/Exiles     | Found Prototype Device
 4980 | -9/Exiles     | Identified AS-neutralizer No. 17b
 5041 | -9/Exiles     | Identified 8R-AWN's Armor/EX
 5208 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 5208 | -9/Exiles     | Entered Mines
 5326 | -8/Mines      | Discovered new exit (range 10)
 5368 | -8/Mines      | Entered Materials
 5368 | -8/Materials  | Evolved 2 slots: Utility x2
 5368 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05340_ The unstable cave ceiling collapses.
05341_ K-01 Serf collects debris.
05344_ The unstable cave ceiling collapses.
05344_ K-01 Serf collects debris. <x2>
05346_ The unstable cave ceiling collapses.
05346_ K-01 Serf collects debris.
05346_ Acquired 24 matter.
05348_ K-01 Serf collects debris. <x3>
05352_ Dropped Lgt. EM Pulse Cannon.
05353_ Acquired Hpw. Shotgun.
05354_ K-01 Serf collects debris. <x5>
05359_ The unstable cave ceiling collapses.
05360_ K-01 Serf collects debris. <x2>
05364_ The unstable cave ceiling collapses.
05364_ K-01 Serf crushed by falling debris.
05364_ K-01 Serf destroyed.
05364_ K-01 Serf collects debris. <x2>
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronAlertSuite
  Manual?         0
Play Time         00:37:01
  Cumulative      700.3 hours
  Start           2020.05.31 @ 15:20:00
  End             2020.06.01 @ 11:45:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          445
  Rogue           445
  Adventurer      0
  Explorer        0
Win Type          -
  Total           106
  Types           72/6/8/10/5/1/4
Lore%             97
Gallery%          95
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dbe9832-11c0-441e-800c-1a96e1233367