Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 00:21:35

Player: Attma

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (161)     805
Value Destroyed (6818)     6818
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1372)               1372
              TOTAL SCORE: 13315

 Bonus
-------
High Alert Combat Kills    863
Follower Combat Kills      492
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -1383

 Cogmind 
---------
Core Integrity             0/850
Matter                     210/450
Energy                     100/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Coolant Injector
     Large Matter Pod
           Melee Analysis Suite
  Improved Melee Analysis Suite
           Relay Coupler [Grunt] (23)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Kinecellerator
                Microactuators
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Minigun
                Gauss Rifle
          Heavy Pick
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Advanced Heat Sink
       Improved Melee Analysis Suite
                Hardlight Generator
       Improved Shield Generator
                Relay Coupler [Grunt]
                Recalibrator
                Plasma Rifle
                Autogun
                Autogun
                Flak Gun
       Advanced Assault Cannon
                Grenade Launcher
                Remote Datajack
                Mining Laser
                Axe
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Authchip [R/Combat]
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   4   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  4    | .   .   .   .   2   .   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             225  | 8   10  9   10  18  11  33  14  52  17  26  17  
  Power                    21   | 1   .   .   3   1   .   3   1   6   .   2   4   
    Engine                 13   | 1   .   .   3   1   .   1   1   3   .   1   2   
    Core                   8    | .   .   .   .   .   .   2   .   3   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 3   3   2   3   5   1   8   3   11  5   8   3   
    Treads                 12   | 2   .   .   .   .   .   4   .   4   .   .   2   
    Leg                    8    | .   .   .   .   .   .   2   .   .   2   4   .   
    Wheel                  29   | 1   3   2   3   3   1   2   3   7   3   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   2   .   .   .   .   .   4   .   
  Utility                  59   | 2   2   5   .   5   2   9   4   14  5   5   6   
    Device                 33   | 1   1   4   .   4   1   4   3   7   2   4   2   
    Storage                5    | 1   1   1   .   .   .   .   .   .   1   .   1   
    Processor              4    | .   .   .   .   .   .   .   1   .   1   .   2   
    Hackware               5    | .   .   .   .   .   1   1   .   1   .   1   1   
    Protection             12   | .   .   .   .   1   .   4   .   6   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   5   2   4   7   8   13  6   21  7   11  4   
    Energy Gun             12   | 1   1   .   .   1   1   3   .   .   2   2   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          37   | 1   3   1   3   2   4   6   3   7   1   4   2   
    Ballistic Cannon       8    | .   .   .   .   2   .   2   1   2   1   .   .   
    Launcher               6    | .   .   1   .   .   .   1   .   3   .   1   .   
    Special Weapon         9    | .   1   .   1   2   .   .   .   1   2   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   1   1   6   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   5    | .   .   .   .   .   3   .   1   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   .   .   .   
Parts Lost                 80   | .   2   .   1   .   2   6   2   27  2   28  10  
  Power                    9    | .   .   .   1   .   .   .   .   3   .   2   3   
  Propulsion               24   | .   2   .   .   .   1   1   .   7   .   10  3   
  Utility                  20   | .   .   .   .   .   1   .   2   9   1   6   1   
  Weapon                   27   | .   .   .   .   .   .   5   .   8   1   10  3   
  Highest Loss Streak      16   | .   2   .   1   .   1   2   2   16  1   13  9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   99  100 100 98  99  98  99  85  88  91  34  
  Engine                   7    | .   14  14  14  9   9   3   7   3   6   2   2   
  Core                     1    | .   .   .   .   .   .   5   .   2   .   3   .   
  Treads                   3    | .   19  .   .   .   .   4   .   5   .   .   2   
  Leg                      1    | .   .   .   .   .   .   5   .   .   .   6   .   
  Wheel                    15   | .   8   28  28  16  18  7   23  10  15  2   5   
  Device                   15   | .   13  14  14  25  17  18  20  12  21  18  2   
  Storage                  9    | .   14  14  14  9   9   9   7   7   6   6   4   
  Processor                1    | .   .   .   .   .   .   .   2   1   4   6   6   
  Protection               4    | .   .   .   .   1   9   8   7   10  5   .   .   
  Energy Gun               1    | .   6   .   .   2   1   3   .   .   4   2   .   
  Ballistic Gun            18   | .   21  27  27  20  16  14  20  15  16  8   3   
  Ballistic Cannon         4    | .   .   .   .   12  15  10  1   5   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   3   5   3   .   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   3   2   1   3   .   .   .   
Peak Build Rating          55   | 8   8   10  14  26  27  36  37  44  55  52  45  
  Average Rating           24   | 6   7   9   11  21  25  29  34  37  49  43  22  
  On Entrance              20   | .   8   8   8   13  24  23  26  37  43  52  1   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   1   5   
Heaviest Build             92   | 12  17  46  54  70  70  73  73  92  77  76  18  
  Greatest Support         60   | 40  40  32  30  30  32  40  42  60  60  60  30  
  Greatest Overweight (x)  18   | 2   .   2   5   10  2   4   1   18  2   7   3   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   2   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         17   | 7   8   19  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 8   10  14  20  20  20  20  20  20  20  20  5   
  Average Carried          15   | 6   8   13  17  19  19  19  19  18  19  11  2   
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 8   9   14  18  20  20  20  18  20  19  5   .   

 Class Distribution 
--------------------
 25% | Scavenger-Mutant
 21% | Mutant
 21% | Scavenger-Tank
 15% | Tank
  7% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
       Scavenger-Tank | -7/Factory
                 Tank | -7/Storage
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Garrison
               Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Matter Collected           5380 | 230  156  120  247  110  594  909  172  1756 524  449  113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5703 | 208  262  141  30   60   369  1321 170  1562 1083 447  50   
  Parts                    329  | 19   27   12   4    1    30   89   10   68   54   12   3    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    4    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Combat Hostiles Destroyed  112  | .   12  2   1   1   10  29  2   27  13  14  1   
  Melee                    15   | .   .   .   .   .   .   7   2   2   .   4   .   
  Guns                     63   | .   9   1   1   1   7   12  .   15  8   8   1   
  Cannons                  23   | .   .   .   .   .   3   10  .   7   1   2   .   
  AOE                      10   | .   3   1   .   .   .   .   .   3   3   .   .   
Classes Destroyed          17   | 3   2   1   1   1   3   3   .   3   .   .   .   
  Worker                   12   | 2   2   1   .   .   .   2   1   2   2   .   .   
  Builder                  6    | .   .   .   .   .   .   2   2   1   1   .   .   
  Tunneler                 10   | 6   .   4   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   3   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  6    | .   1   .   .   .   .   2   .   2   1   .   .   
  Swarmer                  27   | .   12  .   .   .   .   7   .   .   .   8   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    57   | .   .   2   .   .   3   14  1   17  15  5   .   
  Brawler                  3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Sentry                   18   | .   .   .   .   1   3   7   .   6   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   2   1   1   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   4   2   1   1   4   8   2   6   5   6   1   
  Combat Bots Only         7    | .   4   2   1   1   4   7   2   5   2   6   1   
Max Kills in Single Turn   10   | 1   2   1   1   1   1   3   1   2   10  2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Hostile Shots Fired        1248  | .    47   13   7    6    45   134  31   447  36   252  230  
  Missed                   384   | .    13   3    2    1    9    44   6    148  15   55   88   
Damage Taken               11441 | .    459  176  141  72   769  1247 401  3255 672  2718 1531 
  Core                     1984  | .    68   53   41   .    232  150  50   524  14   431  421  
  Absorbed by Shields      458   | .    .    .    .    .    .    .    .    438  .    20   .    
  Ignored by Resistances   127   | .    .    .    .    .    .    .    .    127  .    .    .    
  Regen/Repaired (Parts)   232   | .    19   .    .    .    .    27   .    186  .    .    .    
Core Remaining (%)         45    | 100  .    .    35   .    .    30   .    18   .    .    .    
Volleys Fired              395   | 18   38   21   13   8    31   73   7    110  34   32   10   
  Largest                  4     | 2    2    2    2    4    4    4    4    4    4    4    2    
  Hottest                  238   | 60   100  50   100  158  151  168  114  142  161  238  98   
Shots Fired                1004  | 36   75   42   25   11   109  225  20   269  100  76   16   
  Gun                      732   | 36   74   38   24   2    59   142  19   172  86   70   10   
  Cannon                   227   | .    .    .    .    2    50   82   1    75   8    3    6    
  Launcher                 12    | .    .    4    .    .    .    1    .    4    .    3    .    
  Special                  33    | .    1    .    1    7    .    .    .    18   6    .    .    
  Kinetic                  795   | 18   47   38   24   3    108  182  20   225  66   54   10   
  Thermal                  107   | 18   12   .    1    7    .    .    .    22   28   19   .    
  Explosive                12    | .    .    4    .    .    .    1    .    4    .    3    .    
  Electromagnetic          66    | .    16   .    .    1    1    42   .    .    .    .    6    
  Robot Hit Streak         15    | 8    3    7    8    5    6    8    5    15   14   11   15   
  Robot Miss Streak        10    | 4    4    3    1    .    2    10   2    6    9    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        6     | .    1    .    .    .    .    1    .    1    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    1    .    .    
Shots Hit Robots           596   | 23   31   30   13   2    51   110  22   175  66   61   12   
  Core Hits                313   | 10   18   13   3    1    19   58   5    88   50   40   8    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    1    .    .    2    1    .    
  Critical Strikes         17    | .    .    .    1    .    .    4    2    7    2    1    .    
    Destroy                6     | .    .    .    1    .    .    1    .    1    2    1    .    
    Blast                  8     | .    .    .    .    .    .    2    1    5    .    .    .    
    Sever                  3     | .    .    .    .    .    .    1    1    1    .    .    .    
Melee Attacks              87    | .    .    .    .    .    17   26   12   17   .    15   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    .    .    .    25   9    9    .    4    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    11   .    
  Sneak Attacks            19    | .    .    .    .    .    3    3    6    7    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           13474 | 271  621  414  192  37   681  2583 631  3971 2418 1426 229  
  Guns                     6656  | 271  411  219  192  37   332  858  191  1883 1204 916  142  
  Cannons                  2810  | .    .    .    .    .    349  864  30   1278 133  92   64   
  Explosions               2321  | .    210  195  .    .    .    212  .    483  1081 140  .    
  Melee                    1664  | .    .    .    .    .    .    649  410  327  .    278  .    
  Ramming                  23    | .    .    .    .    .    .    .    .    .    .    .    23   
  Kinetic                  7667  | 111  280  219  192  25   681  1574 221  2667 851  704  142  
  Thermal                  2627  | 160  116  .    .    .    .    47   .    494  1506 304  .    
  Explosive                1169  | .    125  195  .    .    .    165  .    483  61   140  .    
  Electromagnetic          324   | .    100  .    .    12   .    148  .    .    .    .    64   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1463  | .    .    .    .    .    .    649  410  327  .    77   .    
  Piercing                 201   | .    .    .    .    .    .    .    .    .    .    201  .    
Highest Corruption         27    | .    .    .    .    .    .    .    3    27   2    8    9    
  Average Corruption       13    | .    .    .    .    .    .    .    3    22   1    2    8    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    .    .    .    .    .    3    73   .    9    19   
    Message Errors         23    | .    .    .    .    .    .    .    2    14   .    3    4    
    Matter Fused           27    | .    .    .    .    .    .    .    .    18   .    1    8    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    1    3    .    2    1    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    12   .    3    2    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    6    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    4    .    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    3    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        11    | .    .    .    .    .    .    .    .    10   .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            342   | .    55   .    .    .    .    81   101  62   42   1    .    
  Projectiles              25    | .    .    .    .    .    .    14   .    11   .    .    .    
  Explosions               127   | .    55   .    .    .    .    14   .    16   42   .    .    
  Melee                    190   | .    .    .    .    .    .    53   101  35   .    1    .    
Knockbacks                 20    | .    .    .    .    .    2    6    .    9    2    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    2    6    .    8    2    1    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      659   | .    150  47   .    .    88   .    .    177  182  8    7    
  Shots                    15    | .    2    4    .    .    1    .    .    4    2    2    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    1    .    .    9    
Targets Rammed             10    | .    .    .    .    .    .    .    .    1    .    .    9    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        593   | .    20   42   .    102  593  574  177  465  175  256  247  
  Average Temperature      114   | .    11   21   .    58   161  150  80   79   60   109  60   
  Received Heat Transfer   2970  | .    .    69   33   27   207  540  171  1051 147  236  489  
  Effects                  25    | .    .    .    .    .    11   12   .    2    .    .    .    
    Shutdowns              5     | .    .    .    .    .    2    3    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    3    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    1    1    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    4    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    1    .    2    .    .    .    
    Damage (major)         4     | .    .    .    .    .    2    2    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             5     | 1    .    .    .    .    .    .    .    .    2    2    .    
  Heat Transferred         3778  | 350  175  .    .    .    .    50   .    666  1875 662  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Peak Influence             1024 | 45   279  100  .    46   794  1024 462  630  745  681  401  
  Initial                  471  | .    29   21   .    .    29   386  427  118  285  471  336  
  Average                  309  | 21   99   17   .    15   346  651  391  371  516  597  306  
Maximum Alert Level        3    | .    1    .    .    .    3    3    2    2    3    2    2    
  Low Security (%)         41   | 100  78   100  .    100  41   .    .    8    .    .    14   
  Level 1                  22   | .    21   .    .    .    19   15   25   57   34   .    84   
  Level 2                  26   | .    .    .    .    .    15   44   74   34   39   100  1    
  Level 3                  9    | .    .    .    .    .    22   39   .    .    26   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    1    .    .    1    .    5    1    9    4    .    4    
  Investigation            6    | .    1    .    .    1    .    3    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    1    2    2    .    2    
  Reinforcement            9    | .    .    .    .    .    .    2    .    5    1    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    1    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Distress Signals           7    | .   2   .   .   .   .   3   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   22  2   3   2   13  46  6   54  18  22  10  
  Peak Tracking Total      8    | .   3   2   2   3   4   5   3   8   5   8   5   
  Tactical Retreats        18   | .   1   .   .   2   .   4   2   4   3   .   2   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Traps Triggered            15   | .   1   .   .   1   1   1   1   4   1   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Machines Disabled          29   | .   2   .   .   .   10  6   .   5   3   3   .   
  Max in Single Turn       2    | .   1   .   .   .   2   1   .   1   2   1   .   
  Garrison Relay           8    | .   .   .   .   .   6   .   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Machines Accessed          39   | .   10  .   .   5   2   4   4   8   2   1   3   
  Terminals                25   | .   7   .   .   3   2   2   3   5   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   1   .   2   .   .   1   
  Recycling Units          4    | .   2   .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   1   .   .   
Total Hacks                87   | .   30  .   .   10  3   14  6   14  4   1   5   
  Successful               49   | .   19  .   .   6   1   11  2   7   3   .   .   
  Failed                   38   | .   11  .   .   4   2   3   4   7   1   1   5   
    Catastrophic           8    | .   1   .   .   1   .   .   1   2   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   5   .   .   3   .   2   2   3   1   .   .   
  Terminals                57   | .   22  .   .   6   3   8   4   9   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   .   .   .   3   .   4   .   .   2   
  Recycling Units          8    | .   6   .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              6    | .   .   .   .   3   .   3   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   2   .   2   .   .   
Terminal Hacks             18   | .   8   .   .   2   1   3   .   3   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   1   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   3   .   2   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   2   .   1   .   .   .   
  Repair                   3    | .   1   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       7    | .   6   .   .   .   .   .   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   2   .   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   1   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   2   .   2   .   .   
  Unlock Access            3    | .   .   .   .   1   .   .   1   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         7    | .   3   .   .   1   .   2   .   1   .   .   .   
  Terminals                7    | .   3   .   .   1   .   2   .   1   .   .   .   
    Botnet                 5    | .   2   .   .   1   .   1   .   1   .   .   .   
    Operators              2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   8   .   .   3   2   4   4   5   1   1   3   
  Full Trace Events        4    | .   1   .   .   .   .   2   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   1   .   1   .   .   .   
  Time                     96   | .   26  .   .   .   .   26  .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          89   | .   89  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         89   | .   89  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              9    | .   .   .   .   .   2   1   2   1   3   .   .   
  Non-combat               6    | .   .   .   .   .   .   1   1   1   3   .   .   
  Combat                   3    | .   .   .   .   .   2   .   1   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   2   1   3   1   3   .   .   
  parse_system             4    | .   .   .   .   .   2   .   1   .   1   .   .   
  no_distress              2    | .   .   .   .   .   .   1   .   1   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    33   | .   .   .   .   .   25  .   .   .   .   8   .   
  Machine Destruction      33   | .   .   .   .   .   25  .   .   .   .   8   .   
  Attached                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   10  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Total Allies               18   | .    .    3    .    .    .    .    .    15   .    .    .    
  Largest Group            10   | .    .    3    3    1    .    .    .    10   10   .    .    
  Highest-Rated Group      173  | .    .    40   40   16   .    .    .    173  173  .    .    
  Highest-Rated Ally       31   | .    .    16   16   16   .    .    .    31   29   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               150  | .    .    .    15   2    .    .    .    100  33   .    .    
  Total Damage             2160 | .    .    .    203  14   .    .    .    1547 396  .    .    
  Kills                    15   | .    .    .    2    .    .    .    .    12   1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Sto Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Turns Passed               11081 | 289  1001 2189 381  504  1002 1695 536  1729 500  736  519  
Spaces Moved               5706  | 137  604  581  291  324  675  789  435  875  293  270  432  
  Core                     26    | 7    .    .    .    .    .    .    .    1    .    3    15   
  Treads                   798   | 127  360  .    .    .    .    156  .    129  .    .    26   
  Legs                     263   | .    .    .    .    .    .    196  .    .    .    67   .    
  Wheels                   4483  | 3    244  581  291  321  675  437  435  745  293  67   391  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   136   | .    .    .    .    3    .    .    .    .    .    133  .    
  Fastest Speed            50    | 50   100  100  107  107  115  130  108  105  105  50   50   
  Average Speed            132   | 157  135  109  109  122  125  167  108  137  108  215  103  
  Slowest Speed            950   | 160  160  115  155  840  130  330  108  950  120  592  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 8    86   94   18   23   63   62   11   84   6    41   10   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    .    .    
Scrap Searched             5     | .    .    1    4    .    .    .    .    .    .    .    .    
Spaces Dug                 19    | .    1    6    .    7    .    5    .    .    .    .    .    
Terrain Destroyed          276   | .    36   25   .    8    85   37   .    45   40   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               57    | .    1    .    .    8    .    24   .    21   3    .    .    
  AOE                      219   | .    35   25   .    .    85   13   .    24   37   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Sto  Fac  Gar  Fac  
Total                      8395 | 172  711  2094 329  407  762  979  482  1204 413  355  487  
  Wait                     1765 | .    48   1482 .    33   7    29   .    106  46   3    11   
  Move                     5696 | 136  603  580  290  323  674  788  434  874  293  269  432  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 8    6    2    9    13   6    9    6    26   7    14   8    
  Fast Attach              41   | 8    1    .    .    3    .    4    1    14   6    .    4    
  Attach                   96   | .    3    .    3    7    2    16   6    20   1    25   13   
  Detach                   16   | 1    .    .    1    1    1    8    .    3    1    .    .    
  Swap                     88   | .    6    9    7    8    9    13   7    18   10   1    .    
  Drop                     83   | 1    6    .    6    11   7    13   9    15   15   .    .    
  Fire                     395  | 18   38   21   13   8    31   73   7    110  34   32   10   
  Melee                    83   | .    .    .    .    .    17   26   12   17   .    11   .    
  Ram                      9    | .    .    .    .    .    .    .    .    1    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Sto / Gar)
-7/Storage
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-6/Factory

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 14)
   290 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   521 | -10/Materials | Discovered new exit (range 8)
   964 | -10/Materials | Discovered new exit (range 7)
  1024 | -10/Materials | Repaired Seismic Detector
  1258 | -10/Materials | Identified exit to Materials
  1291 | -10/Materials | Entered Mines
  1331 | -10/Mines     | Met a Derelict bent on vengeance
  1388 | -10/Mines     | Learned 2 Materials zone layouts
  1402 | -10/Mines     | Discovered exit to Materials (range 8)
  1791 | -10/Mines     | Build established: Scavenger-Mutant
  2605 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2634 | -10/Mines     | Discovered new exit (range 15)
  2706 | -10/Mines     | Discovered exit to Materials (range 15)
  2809 | -10/Mines     | Learned 2 Materials zone layouts
  3480 | -10/Mines     | Entered Subcaves
  3480 | -10/Subcaves  | Accompanied by 3 allies
  3513 | -10/Subcaves  | Learned location of 1 exit from Materials
  3615 | -10/Subcaves  | Core integrity fell below 50%
  3725 | -10/Subcaves  | Disturbed a concealed Subdweller
  3831 | -10/Subcaves  | Discovered new exit (range 9)
  3861 | -10/Subcaves  | Entered Materials
  3861 | -8/Materials  | Accompanied by 1 ally
  3861 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  3862 | -8/Materials  | Identified exit to Factory
  4165 | -8/Materials  | Build established: Scavenger-Skirmisher
  4350 | -8/Materials  | Identified exit to Garrison
  4365 | -8/Materials  | Entered Garrison
  4365 | -8/Garrison   | Warlord forces raided the area
  4391 | -8/Garrison   | Triggered checkpoint
  4425 | -8/Garrison   | Triggered checkpoint
  4455 | -8/Garrison   | Triggered checkpoint
  4455 | -8/Garrison   | Triggered checkpoint
  4465 | -8/Garrison   | Triggered checkpoint
  4523 | -8/Garrison   | Triggered checkpoint
  4549 | -8/Garrison   | Discovered new exit (range 10)
  4564 | -8/Garrison   | Build established: Scavenger-Tank
  4573 | -8/Garrison   | Triggered checkpoint
  4610 | -8/Garrison   | Garrison Relay disabled
  4709 | -8/Garrison   | Warlord forces retreated
  4724 | -8/Garrison   | Installed Relay Interface Framework
  4733 | -8/Garrison   | Triggered checkpoint
  4735 | -8/Garrison   | Rescued a captive Derelict
  4759 | -8/Garrison   | Triggered checkpoint
  4820 | -8/Garrison   | Garrison Relay disabled
  4878 | -8/Garrison   | Discovered new exit (range 8)
  4947 | -8/Garrison   | Triggered checkpoint
  4982 | -8/Garrison   | Discovered new exit (range 25)
  4982 | -8/Garrison   | Discovered new exit (range 41)
  4982 | -8/Garrison   | Discovered new exit (range 81)
  5062 | -8/Garrison   | Garrison Relay disabled
  5062 | -8/Garrison   | Garrison Relay disabled
  5077 | -8/Garrison   | Garrison Relay disabled
  5100 | -8/Garrison   | Garrison Relay disabled
  5361 | -8/Garrison   | Phase Generator disabled
  5367 | -8/Garrison   | Entered Materials
  5631 | -8/Materials  | Repaired Com. Wheel
  6034 | -8/Materials  | Core integrity fell below 50%
  6094 | -8/Materials  | Destroyed 7 combat bots
  6381 | -8/Materials  | Build established: Tank
  6511 | -8/Materials  | Discovered exit to Factory (range 13)
  6914 | -8/Materials  | Discovered exit to Factory (range 16)
  6946 | -8/Materials  | Build established: Scavenger-Tank
  7062 | -8/Materials  | Entered Factory
  7062 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7463 | -7/Factory    | Discovered new exit (range 15)
  7478 | -7/Factory    | Identified exit to Storage
  7572 | -7/Factory    | Identified exit to Garrison
  7598 | -7/Factory    | Entered Storage
  8073 | -7/Storage    | System corruption reached 10%
  8086 | -7/Storage    | Core integrity fell below 50%
  8116 | -7/Storage    | Lost 16 parts (1p4n5u6w)
  8351 | -7/Storage    | Allied Derelicts emerged from ambush trap array
  8372 | -7/Storage    | Build established: Tank
  8876 | -7/Storage    | Repaired Arm. Huge Wheel
  9128 | -7/Storage    | Discovered new exit (range 16)
  9139 | -7/Storage    | Met a pair of Derelict thieves
  9209 | -7/Storage    | Core integrity fell below 20%
  9235 | -7/Storage    | Lost 4 parts (1n2u1w)
  9306 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  9327 | -7/Storage    | Entered Factory
  9327 | -6/Factory    | Accompanied by 10 allies
  9327 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9483 | -6/Factory    | Discovered new exit (range 12)
  9516 | -6/Factory    | Identified exit to Factory
  9589 | -6/Factory    | Lost 7 allies
  9793 | -6/Factory    | Garrison activated, responded to threat
  9827 | -6/Factory    | Identified exit to Garrison
  9827 | -6/Factory    | Entered Garrison
  9844 | -6/Garrison   | Build established: Scavenger-Gunner
  9906 | -6/Garrison   | Triggered checkpoint
  9910 | -6/Garrison   | Garrison Relay disabled
  9964 | -6/Garrison   | Lost 10 parts (1p3n2u4w)
 10029 | -6/Garrison   | Triggered checkpoint
 10099 | -6/Garrison   | Triggered checkpoint
 10181 | -6/Garrison   | Lost 13 parts (1p4n3u5w)
 10320 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 10393 | -6/Garrison   | Build established: Scavenger-Mutant
 10416 | -6/Garrison   | Garrison Relay disabled
 10508 | -6/Garrison   | Discovered new exit (range 15)
 10562 | -6/Garrison   | Released all parts (11)
 10563 | -6/Garrison   | Core integrity fell below 50%
 10563 | -6/Garrison   | Entered Factory
 10592 | -6/Factory    | Lost 4 parts (3n1u)
 10847 | -6/Factory    | Build established: Mutant
 11020 | -6/Factory    | Core integrity fell below 20%
 11082 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11017_ Slammed into Y-54 Guardian. <x3>
11019_ Destabilizing: Core damaged (-42).
11020_ Slammed into Y-54 Guardian.
11021_ System corrupted: Matter fused (-6).
11022_ Imp. Medium Treads destroyed.
11042_ System corrupted: Energy discharge (-31).
11045_ Triggered Proton Bomb Trap.
11045_ A bubble of electromagnetic force engulfs
  the area.
11045_ Assembly Bed disabled. <x2>
11049_ Thermal Shield destroyed.
11051_ Arm. Huge Wheel destroyed.
11060_ Slammed into O-16 Technician.
11063_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 3Z.
11074_ ALERT: Cargo convoy en route, clear
  transfer corridor.
11074_ Imp. Medium Treads destroyed.
11079_ Mic. Nuclear Core destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##?##????????????????????????????????????????????? |
|   ?  ????????????????????????????????????????????? |
|  ?   ????????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
| """ """ ?????????????????????????????????????????? |
| """ """  #??????????########?????????????????????? |
| """ """  #??????????# """  #?????????????????????? |
|          #??????????# "T"  #?????????????????????? |
| """ """  #??????????#      #?????????????????????? |
| """ """  #??????????# " "@ #?????????????????????? |
| """ """  #?########## " "  #?????????????????????? |
|          #?#        # " "  #?????????????????????? |
|          #?#    """ # " "  #?????????????????????? |
| ###+########    """ # " "  #?????????????????????? |
| #          +    """ # " "  #?????????????????????? |
| #     ######        # " "gg#?????????????????????? |
| #     #????#    """ # " "  #?????????????????????? |
| #     #????#    """ # " " g#?????????????????????? |
|       #????#    """ #      #?????????????????????? |
|       #????#        #      #???   #??????????????? |
| #     ########## ######+#####     #??????????????? |
| #        ^                            ???????????? |
| #                                     ???????????? |
| #                                     ???????????? |
| +  """""                             ????????????? |
| #  """"""                            ????????????? |
| #  """""        #######+############?????????????? |
| #  """"""       ##            #??????????????????? |
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| #               ##             #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            450
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             30
Resistance: TH             20
Melee Speed Boost          20
Evasion (%)                50
Melee Accuracy             11
Recoil Reduction           3
Kinecelleration            30
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        25
Authchip Count             1

 Item Schematics 
-----------------
            Mak. Sword | -8/Materials | Scanalyzed
 Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Collateral Damage
No Signal

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftBraceWings
  Manual?         0
Play Time         02:17:05
  Cumulative      24.8 hours
  Start           2024.08.18 @ 20:21:45
  End             2024.08.24 @ 00:21:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          25x24
Zoom Use          38%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 453cc286-3c1e-4c43-9eeb-989a9bf2b493