Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.24 @ 17:07:45

Player: Mr Goldstein

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (680)      680
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1225

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     166/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Transport Network Coupler
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Trap Extractor (0/4)
  Improved Light Cannon
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Core Shielding
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Transport Network Coupler
           Trap Extractor
           Trap Extractor
  Improved Light Cannon
  Improved Light Cannon
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   7   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    1    | .   1   .   
  Propulsion               5    | .   2   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   85  62  
  Engine                   4    | .   4   .   
  Wheel                    24   | .   25  11  
  Storage                  13   | .   14  11  
  Protection               13   | .   13  11  
  Ballistic Gun            13   | .   14  .   
  Ballistic Cannon         13   | .   13  19  
Naked Turns                2    | .   .   2   
Heaviest Build             89   | 11  89  .   
  Greatest Support         26   | 26  26  4   
  Greatest Overweight (x)  27   | .   27  .   
  Average Overweight (x)   3    | .   3   .   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 6   24  22  
  Most Carried             8    | .   8   8   
  Average Carried          4    | .   4   7   
  Final Capacity           25   | 8   25  5   
  Final Carried            8    | .   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           640  | 212 428 .   
  Remotely                 .    | .   .   .   
Salvage Created            816  | .   780 36  
  Parts                    53   | .   45  8   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  22   | .   13  9   
  Guns                     11   | .   11  .   
  Cannons                  8    | .   2   6   
  AOE                      3    | .   .   3   
Classes Destroyed          10   | .   7   3   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   .   5   
  Grunt                    13   | .   13  .   
  Demolisher               1    | .   .   1   
  Assembled                3    | .   .   3   
Best Kill Streak           9    | .   5   9   
  Combat Bots Only         9    | .   4   9   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               894  | .    584  310  
  Core                     264  | .    112  152  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  33   | .    24   9    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              94   | .    81   13   
  Largest                  2    | .    2    2    
  Hottest                  78   | .    78   78   
Shots Fired                178  | .    153  25   
  Gun                      133  | .    133  .    
  Cannon                   44   | .    20   24   
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  177  | .    153  24   
  Thermal                  .    | .    .    .    
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   10   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           121  | .    111  10   
  Core Hits                51   | .    40   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                1    | .    1    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1719 | .    1325 394  
  Guns                     1032 | .    1032 .    
  Cannons                  524  | .    271  253  
  Explosions               141  | .    .    141  
  Melee                    .    | .    .    .    
  Ramming                  22   | .    22   .    
  Kinetic                  1556 | .    1303 253  
  Thermal                  .    | .    .    .    
  Explosive                141  | .    .    141  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            55   | .    29   26   
  Projectiles              55   | .    29   26   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    1    2    
  Impact                   1    | .    1    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    11   10   
  Shots                    1    | .    .    1    
  Rammed                   2    | .    2    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        64   | .    24   64   
  Average Temperature      17   | .    5    34   
  Received Heat Transfer   438  | .    318  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             276  | .   276 158 
  Initial                  24   | .   .   24  
  Average                  70   | .   72  110 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 92  100 
  Level 1                  6    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   23  14  
  Peak Tracking Total      15   | .   5   15  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               3    | .   3   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1291 | 47   1197 47   
Spaces Moved               658  | 47   603  8    
  Core                     21   | 12   3    6    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   635  | 35   600  .    
  Hover                    .    | .    .    .    
  Flight                   2    | .    .    2    
  Fastest Speed            40   | 50   90   40   
  Average Speed            136  | 81   141  47   
  Slowest Speed            1400 | 100  1400 50   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 3    79   10   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    .    3    
Terrain Destroyed          8    | .    2    6    
  Melee                    .    | .    .    .    
  Projectile               5    | .    2    3    
  AOE                      3    | .    .    3    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      880  | 52  803 25  
  Wait                     101  | .   101 .   
  Move                     656  | 46  602 8   
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   8   .   
  Fast Attach              14   | 6   7   1   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     2    | .   2   .   
  Fire                     94   | .   81  13  
  Melee                    .    | .   .   .   
  Ram                      2    | .   2   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   48 | -11/Junkyard  | Entered Materials
  196 | -10/Materials | Discovered new exit (range 13)
  312 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Lost 3 parts (1p2n)
  547 | -10/Materials | Discovered new exit (range 15)
  788 | -10/Materials | Discovered new exit (range 8)
  805 | -10/Materials | Discovered new exit (range 10)
 1245 | -10/Materials | Entered Mines
 1246 | -10/Mines     | Assembled infested the area
 1251 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1260 | -10/Mines     | Core integrity fell below 50%
 1286 | -10/Mines     | Released all parts (4)
 1291 | -10/Mines     | Core integrity fell below 20%
 1292 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01274_ D-53 Grenadier destroyed.
01276_ U-05 Engineer lays Concrete. <x4>
01278_ R-06 Scavenger collects Lgt. Ion Engine.
01279_ U-05 Engineer builds a Wall.
01280_ The unstable cave ceiling collapses.
01280_ S-10 Pest destroyed.
01283_ The unstable cave ceiling collapses.
01283_ U-05 Engineer lays Concrete.
01284_ U-05 Engineer builds a Wall.
01286_ U-05 Engineer lays Concrete.
01286_ Released Core Shielding.
01286_ Released Huge Storage Unit.
01286_ Released Imp. Light Cannon. <x2>
01287_ U-05 Engineer lays Concrete.
01288_ Acquired Flight Unit.
01288_ U-05 Engineer lays Concrete.
01289_ U-05 Engineer builds a Wall.
01290_ U-05 Engineer lays Concrete.
01290_ Flight Unit destroyed.
01291_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumRefineryCannon
  Manual?         0
Play Time         00:09:13
  Cumulative      236.8 hours
  Start           2023.05.24 @ 16:57:34
  End             2023.05.24 @ 17:07:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          711
  Rogue           711
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             86
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1864d666-8f5f-49e0-95e5-1106b2c2b1f5