Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 03:56:22 Player: tsintsir Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2603) 2603 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6308 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 241/300 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Rifle Enhanced Autogun Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Targeting Computer Transmission Jammer Utility Shielding Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Assault Cannon Grenade Launcher Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 62 | 7 2 20 19 9 4 1 Power 9 | 1 . 2 5 1 . . Engine 7 | 1 . 2 4 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 14 | 2 1 5 4 2 . . Treads 12 | 2 1 5 4 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 21 | 2 . 7 4 4 4 . Device 6 | 1 . 1 1 2 1 . Storage 4 | 1 . 2 1 . . . Processor 3 | . . . . 1 2 . Hackware 2 | . . 1 . . 1 . Protection 6 | . . 3 2 1 . . Artifact . | . . . . . . . Weapon 18 | 2 1 6 6 2 . 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 1 6 5 . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 36 | . 1 5 13 11 . 6 Power 5 | . . . 3 1 . 1 Propulsion 10 | . . . 6 2 . 2 Utility 12 | . . 2 2 5 . 3 Weapon 9 | . 1 3 2 3 . . Highest Loss Streak 7 | . 1 2 7 7 . 3 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 3 7 8 8 3 3 Power 1 | . 1 1 . . . . Propulsion . | . . 2 . . . . Utility 1 | . . 1 2 2 . . Weapon 3 | 1 . 2 4 4 2 3 Tool/Special . | . . . . . . . Unused Backups 4 | . . 1 . 2 . 1 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . . . 1 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 85 | . 100 98 81 79 41 34 Engine 10 | . 14 11 16 6 . . Core 2 | . . . . 6 6 1 Treads 21 | . 28 33 20 13 . . Device 5 | . 14 4 . 6 2 1 Storage 15 | . 14 19 18 14 . . Processor 3 | . . . . 7 13 17 Protection 5 | . . 6 8 6 . . Ballistic Gun 14 | . 21 21 15 5 . . Ballistic Cannon 2 | . . . 1 7 . . Peak Build Rating 28 | 7 7 18 24 28 27 27 Average Rating 17 | 4 6 14 18 24 20 16 On Entrance 13 | . 7 7 16 19 16 27 Avg Prop Armor Cover (%) 7 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 53 | 15 15 33 41 53 9 9 Greatest Support 89 | 40 40 69 89 40 12 12 Greatest Overweight (x) 2 | 1 . . 1 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 Average Capacity 9 | 7 8 9 10 9 5 5 Most Carried 10 | 4 5 10 10 10 4 4 Average Carried 7 | 2 3 8 8 8 3 3 Final Capacity 10 | 8 8 10 10 5 5 5 Final Carried 10 | 2 5 8 10 4 4 4 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2465 | 274 89 979 681 403 . 39 Remotely . | . . . . . . . Salvage Created 3301 | 121 348 1464 810 558 . . Parts 214 | 9 19 91 54 41 . . Haulers Intercepted 5 | . 1 3 1 . . . Recyclers Shooed 3 | 1 . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 67 | . 10 27 17 13 . . Guns 56 | . 10 27 16 3 . . Cannons 8 | . . . 1 7 . . AOE 3 | . . . . 3 . . Classes Destroyed 14 | 2 4 5 . 3 . . Worker 4 | . . 1 . 3 . . Builder 6 | . . 1 2 3 . . Tunneler 2 | 2 . . . . . . Hauler 5 | . 1 3 1 . . . Recycler 4 | 1 . 1 2 . . . Operator 1 | . 1 . . . . . Watcher 4 | . . 3 . 1 . . Swarmer 16 | . 6 3 7 . . . Grunt 35 | . 4 18 8 5 . . Brawler 2 | . . 2 . . . . Duelist 1 | . . . . 1 . . Sentry 7 | . . 4 2 1 . . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 5 . . Best Kill Streak 10 | 2 10 6 10 8 . . Combat Bots Only 8 | . 8 5 8 4 . . Max Kills in Single Turn 7 | 1 2 2 2 7 . . Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 690 | . 50 173 149 197 6 115 Missed 241 | . 15 56 34 75 4 57 Hits 449 | . 35 117 115 122 2 58 Melee 2 | . . . . 1 . 1 Projectile 447 | . 35 117 115 121 2 57 AOE 1 | . . . 1 . . . Critical Strikes 17 | . 2 4 6 4 . 1 Part Disruptions 1 | . . . . 1 . . Damage Taken 6138 | 38 382 1450 1593 1691 11 973 Core 1540 | . 48 160 204 273 5 850 Absorbed by Shields 64 | . . . . 64 . . Redirected to Shielding 3 | . . 3 . . . . Core Remaining (%) 72 | 100 80 60 62 61 . . Volleys Fired 255 | 7 29 116 52 46 . 5 Largest 2 | 2 2 2 2 2 . 1 Hottest 77 | 60 60 46 65 77 . 5 Shots Fired 484 | 14 58 230 99 78 . 5 Gun 422 | 14 58 230 96 24 . . Cannon 54 | . . . 3 51 . . Launcher 3 | . . . . 3 . . Special 5 | . . . . . . 5 Kinetic 457 | 7 46 230 99 75 . . Thermal . | . . . . . . . Explosive 3 | . . . . 3 . . Electromagnetic 19 | 7 12 . . . . . Robot Hit Streak 18 | 6 12 18 7 9 . 8 Robot Miss Streak 6 | 2 6 4 6 2 . . Penetration Max 1 | . . . 1 1 . . Secondary Targets 9 | . 2 3 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 313 | 9 41 139 60 59 . 5 Core Hits 157 | 4 17 57 33 46 . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 7 | . 2 1 1 3 . . Destroy 3 | . 1 1 1 . . . Blast 3 | . . . . 3 . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7309 | 165 512 2011 1483 3138 . . Guns 4577 | 120 512 2011 1456 478 . . Cannons 1042 | . . . 27 1015 . . Explosions 1690 | 45 . . . 1645 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5465 | 37 441 2011 1483 1493 . . Thermal 868 | 45 . . . 823 . . Explosive 822 | . . . . 822 . . Electromagnetic 154 | 83 71 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 . 5 Average Corruption 1 | . . . . 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 6 . 1 Matter Fused 3 | . . . . 3 . . Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 430 | 15 . . . 415 . . Projectiles 1 | . . . . 1 . . Explosions 429 | 15 . . . 414 . . Melee . | . . . . . . . Knockbacks 11 | . . . . 11 . . Impact . | . . . . . . . Kinetic 10 | . . . . 10 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 161 | 38 . . . 123 . . Shots 3 | 1 . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 527 | 12 20 22 527 252 . 239 Average Temperature 98 | 12 8 5 196 74 . 128 Received Heat Transfer 2127 | . 165 744 768 303 . 147 Effects 12 | . . . 9 3 . . Shutdowns 2 | . . . 2 . . . Interference 5 | . . . 2 3 . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 650 | 50 . . . 600 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 92 | 100 100 85 99 92 100 . Level 1 7 | . . 14 . 7 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 315 | 5 193 296 200 315 149 . Initial 149 | . . 55 118 39 149 . Average 84 | 1 98 102 134 35 142 . Influence Increases 2221 | 15 263 745 434 644 . 120 Destroy 0b10 Robot/C 1340 | . 200 540 340 260 . . Destroy 0b10 Robot/NC 130 | 15 10 45 25 35 . . Destroy Leader 328 | . 32 142 62 92 . . Successful Hack 6 | . 6 . . . . . Disable Machine 90 | . 15 . . 75 . . Destroy Structure 57 | . . 3 7 47 . . Lose Combat Pursuer 270 | . . 15 . 135 . 120 Influence Decreases 2136 | 15 130 597 627 427 176 164 Entered New Map 494 | . . 78 163 49 156 48 Time Decay 1287 | 15 120 469 334 268 20 61 Lost Part 350 | . 10 50 130 110 . 50 Lost Ally 5 | . . . . . . 5 Squads Dispatched 11 | . 1 3 2 5 . . Investigation 3 | . . 1 1 1 . . Extermination 3 | . . . . 3 . . Reinforcement 5 | . 1 2 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 12 34 25 38 1 18 Peak Tracking Total 11 | . 3 6 7 11 1 10 Tactical Retreats 7 | . . 1 . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 6 | . 1 . . 5 . . Max in Single Turn 4 | . 1 . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 13 | . 2 3 3 5 . . Terminals 9 | . 2 2 2 3 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 7 5 6 11 . . Successful 4 | . 2 1 1 . . . Failed 24 | . 5 4 4 11 . . Catastrophic 5 | . 1 1 1 2 . . Database Lockouts 1 | . . . 1 . . . Manual 25 | . 7 5 4 9 . . Terminals 24 | . 7 4 4 9 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 3 5 . . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 2 | . . . . . . 2 Largest Group 1 | . . . . . . 1 Highest-Rated Group 32 | . . . . . . 32 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 67 | . . . . . . 67 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 2256 | 11 368 483 . 1175 43 176 Optics 1394 | . . . . 1175 43 176 Seismic 862 | 11 368 483 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 3887 | 87 368 1211 759 1243 43 176 Spaces Moved 2044 | 39 135 477 285 616 97 395 Core 161 | 8 . . . 8 . 145 Treads 1348 | 31 135 477 285 420 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 535 | . . . . 188 97 250 Fastest Speed 37 | 50 160 160 160 37 37 37 Average Speed 140 | 138 160 160 190 177 37 42 Slowest Speed 320 | 160 160 160 240 320 37 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . 8 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 42 53 25 18 5 57 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 2 46 . . Melee . | . . . . . . . Projectile 5 | . . . 1 4 . . AOE 42 | . . . . 42 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2571 | 56 229 702 401 680 101 402 Wait 147 | . 60 62 20 5 . . Move 2022 | 38 134 476 284 599 96 395 Hop 8 | . . . . 8 . . Pick Up 25 | 4 3 7 6 4 1 . Fast Attach 40 | 5 1 14 12 5 3 . Attach 25 | 2 1 6 10 4 1 1 Detach 18 | . 1 7 8 1 . 1 Swap 10 | . . 2 5 3 . . Drop 21 | . . 12 4 5 . . Fire 255 | 7 29 116 52 46 . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 7) 289 | -10/Materials | Destroyed 8 combat bots 326 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 6) 429 | -10/Materials | Discovered new exit (range 13) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -9/Materials | Discovered new exit (range 14) 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1886 | -8/Materials | Destroyed 8 combat bots 1891 | -8/Materials | Lost 7 parts (4n2u1w) 2004 | -8/Materials | Central database locked down 2091 | -8/Materials | Lost 3 parts (1p2n) 2419 | -8/Materials | Discovered new exit (range 4) 2426 | -8/Materials | Entered Factory 2426 | -7/Factory | Evolved 2 slots: Utility x2 2524 | -7/Factory | Build established: Scavenger-Mutant 3577 | -7/Factory | Cargo convoy interrupted 3614 | -7/Factory | Lost 7 parts (1p1n3u2w) 3647 | -7/Factory | Discovered new exit (range 9) 3669 | -7/Factory | Entered another Factory area 3669 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3699 | -6/Factory | Discovered new exit (range 13) 3712 | -6/Factory | Entered Lower Caves 3716 | -6/Lower Caves | Learned Factory trap positions 3741 | -6/Lower Caves | Spotted B-75 Beast 3784 | -6/Lower Caves | Learned Factory garrison access intel 3792 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3828 | -6/Lower Caves | Core integrity fell below 50% 3850 | -6/Lower Caves | Lost 3 parts (2n1u) 3868 | -6/Lower Caves | Core integrity fell below 20% 3872 | -6/Lower Caves | Build established: Mutant 3882 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3888 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03790_ G-50 Soldier springs to life. 03792_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03796_ Y-64 Sentinel: "REQUESTING BACKUP." 03806_ Xenon Bombardment Thruster destroyed. 03818_ Slug penetrates B-48 Gladiator. 03819_ Targeting Computer destroyed. 03819_ System corrupted by crushing effect (+5). 03824_ Attempting to rewire B-48 Gladiator. 03829_ B-48 Gladiator rewired. 03830_ Y-54 Guardian rewired. 03834_ Gladiator 5a destroyed. 03843_ Searching scrap... 03843_ Found Hvy. Ion Cannon. 03843_ Found Imp. Targeting Computer. 03843_ Found 39 Matter. 03844_ Acquired 39 matter. 03857_ System corrupted: Heat flow error (+276). 03881_ Core Analyzer destroyed. 03882_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????## #### #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ### #???????????????????? | | ????????????????# ##?# #???????????????????? | | ???????####?###### ##### #???????????????????? | | ????#### ### ##### ### #####???????????????? | | ?#### #### ## # #???????????????? | | ## ## ## #???????????????? | | # ## #???????????????? | | ### ##### ######???????????????? | | ### ##### #??# ##????????????????????? | | ## #?####### # ### #??????????????????????? | | ?####?????## ## #??###??????????????????? | | #?????????# #??? #??????????????????? | | ????????## ##?# #??????????????????? | | ???????## ## ####???????????????? | | ?????## #???????????????? | | ?????# ###?????????????? | | ???? ##????????????? | | ?? ## #????????????? | | ?#### ?## ## ?????????????? | | #????## ???### ##? #???????????????? | | #?????#?????## #### Y ????????????????? | | ##?????????## ### ###?????????????????? | | #?????##### #????????????????????? | | ?????## s @ #?????????????????????? | | ?????# ### s ##?????????????????????? | | ?????# #?# s##???###???????????????? | | #????## ### s##?# ##??????????????? | | #??### ###### ## #??????????????? | | #### ## ## #???# #??????????????? | | ## ### #??## ##??????????????? | | #### ##??# #??# ##???????????????? | | ###### #??## #????# #?# ##????????????????? | | #????####???###?????# ## ####?????????????????? | | #????????????????????########????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 445 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ArmageddonAblativePlatform Manual? 0 Play Time 00:40:03 Cumulative 54.2 hours Start 2025.12.26 @ 03:18:39 End 2025.12.26 @ 03:56:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b635f9c-0e70-4012-867c-562a827e6efd